451 commits
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ab89ebdf92 |
fix(physics): #345 — a grounded mover glides along a too-steep face; validate_walkable's return is scoped as retail's bytes scope it
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Retail's OBJECTINFO::validate_walkable @0x0050d010 initializes its return slot to OK (0x0050d025) and assigns ADJUSTED only inside the below-plane guard, immediately after the push executes (0x0050d249). The guard-fail path — grounded, OnWalkable, plane too steep — jumps past the contact write, the push, and the assignment (0x0050d1b9 -> 0x0050d251): retail deliberately IGNORES the steep plane at primary validation so the insert proceeds, the step-down phase fails on the steep landing, and the edge family produces the per-tick lateral glide. ACE flattened this into an unconditional return Adjusted (ObjectInfo.cs:169) and we inherited it; our TransitionalInsert then retried the byte-identical Adjusted forever — the user's stop-instead-of-slide. Evidence chain: the user's retail observation (the axiom), the live cdb glide profile (edge_slide/cliff_slide 594 each in lockstep, step_up 0), the D0 implementer's correct STOP (fixtures reproduced the stuck fingerprint while faithfully executing the ACE-shaped reading — refuting the reading, not the code), and the capstone byte-decode both Opus reviewers re-derived independently, including the stack-slot frame arithmetic and every ret site's eax. The conformance fixture is the live topology: flat and steep terrain triangles sharing ONE cell's diagonal (a cell-boundary face does NOT reproduce the loop — the cell-scoped primary sample never validates a neighbour's triangle — and is pinned as supplementary). Sabotage: restoring the unconditional Adjusted reds the discriminator with the exact stuck position (0.325 m lateral, 28/30 stuck ticks vs 2.602 m / 14/30 fixed; reviewer B's independent five-angle table is monotone 10-85 degrees). Stuck ticks are counted from positions so the assertion survives the eventual probe strip. In-game glide gate PASSED 2026-08-08: "Well it works, we are sliding. I cant detect any speed change from retail." Filed alongside: #347 + AD-70 (our glide alternates arm/move at half retail's per-tick rate — retail redirects within the tick; next up by user direction), AD-71 (the guard's mutable WalkableAllowance operand vs retail's fixed is_valid_walkable global — now return-value-bearing), and the reviewers' named residuals in the #345 closure entry (placement-arm flip, other-cell coverage gap, EdgeSlide-less projectiles, ACE's server-side shared misport predicting remote drift-then-snap on steep terrain). The unported IsViewer arm of validate_walkable is noted in the D0 doc. Suite: clean-room complete solution 11,271 passed / 4 skipped / 0 failed; Core assembly re-run green after the review-driven test hardening. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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10efb5b1f9 |
fix(physics): AD-66 relands — the push-out uses retail's bare radius; plant-then-lift complete (#341 closed)
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Third attempt, landed on evidence where the first two correctly refused: the ten-run stability gate passed 10/10 bit-identical (0x42667451, two clean-room cycles among the runs), the recalibrated golden's every value measured with derivations rather than guessed, and the historical measurement flip stands recorded as unexplained-but-unreproducible after 37 hunt runs plus these 10 found no divergence anywhere. The mechanism, completing the S4b byte-pin: validate_walkable plants the sphere at perpendicular r*N.z (byte-faithful, untouched); this push fires once per settle and lifts to tangent equilibrium dist=r, where the trigger goes quiet — retail's slope hover, arriving via the push exactly as the original substitution's own comment predicted retail had. Sabotage: restoring radius*N.z reddens the discriminating exact-value test verbatim. AD-65 conformance, the uphill no-flap guard, and the #331 absorb pin all green untouched. AD-66 retired (the campaign's last withheld row); AD-69's seam-frame correction deliberately unbundled, stays active as its own follow-up. Clean-room suite 11,267 / 4 / 0 — the suite's two AD-66 skips are gone. User's "port the retail pair" decision is now fully executed; the hover-look slope gate is the remaining acceptance. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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e761761aa3 |
probe(physics): ACDREAM_DUMP_TRANSIT_FAIL — self-selecting transition-phase trace for #345
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Fires only on the stuck-tick predicate (>=1mm XY requested, <=0.1mm achieved), buffering per-tick phase outcomes cheaply and flushing only on a stuck tick: per-insert-attempt phase/state/normal/source, step-up enter/exit verdicts, every ValidateWalkable branch with dist/waterDepth and both SetCollisionNormal guards evaluated, and the tick's final AdjustOffset pair. Zero cost when off (flag before any allocation — the I1 zero-alloc gate stays green), mover id on every line, [ThreadStatic] buffer per the referee-safety rule. Two tests: fires on a synthetic wall-stuck tick, silent on ordinary movement. Diagnostics only; no behavioral change. Suite 11,271 / 6 / 0. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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c5443b3df9 |
test(physics): S6 — the camera provably reaches both PerfectClip TOI tails; contained, not dormant
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AP-83/AP-91 claimed no current mover sets PerfectClip. The containment proof found the opposite and the contract's honest-fallback fired: the camera probe (the sole production setter) reaches BOTH ACE-derived tails live — the viewer exemption is creature-only, the shadow-list walk is unconditional, and static scenery with authored primitives is a real non-creature population. Every reach is now recorded (camera-live silently; any non-viewer mover loudly, one-shot), so a future flag change cannot exercise unreviewed ACE-derived math silently. Four tests drive the camera's exact call shape both ways; the sabotage was intelligently adapted — there was no existing cut to disable, so it flips the one axis the proof depends on (IsCreature) and asserts reachability inverts. Both register rows rewritten CONTAINED-not-dormant with severity narrowed to camera-feel (the probe never commits a PhysicsBody). Landing note: diagnostics-only diff (two guard calls + counters + corrected stale comments), verified directly by the session lead rather than a review cycle — the review budget went where behaviour changed tonight. Campaign S CLOSES with this landing: S1A/S1B/S2/S4/S5/S6 done, S3 cancelled, three user-passed gates, one honestly-open item — AD-66's reland, twice self-refused by its own stability gate, blocked on the #341 codegen-shape measurement instability whose ABA evidence and first discriminating experiment are filed. Clean-room suite: 11,257 passed / 6 skipped / 0 failed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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b3e43d22c9 |
fix(physics): S1B — indoor cell membership admits on the part BOX, as retail does (#335, AP-159 narrowed)
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CellTransit.FindTransitCellsBox ports CEnvCell::find_transit_cells'
part-array overload @0x0052cae0 line-for-line: per-portal x per-part
order, the sphere cheap-reject at F_EPSILON+radius, the box admit whose
"Straddle or crossing-side" rule is exactly retail's `eax != side` under
the PDB Sidedness enum, leads-outside placed AFTER the admit, the
unconditional unloaded-neighbour hint without the sphere overload's
re-test, the destination box_intersects_cell gate with its deliberate
no-break, and add_all_outside_cells after the loop. The box-vs-cell BSP
traversal lands in BOTH representations behind the flat-authoritative
dispatcher with a graph referee whose 20,000 installed comparisons are
pinned by assertion (review F5), zero mismatch.
Dual Opus review: PASS on both lenses. The mandatory D0 pseudocode pass
caught that the contract's own supplementary note misattributed the box
block to the sphere overload — it belongs to a SECOND
check_building_transit overload @0x0052c680, whose portal-side
convention is INVERTED and whose admit differs; the pseudocode doc now
records that trap plus two byte confirmations made at review:
which_side @0x00444720 is strictly > eps for POSITIVE, and
intersect_box's in-plane early exit returns CROSSING(3)
(jp @0x005aa1bc -> mov eax,3), settling review items b1/b2 for the
future bridge porter. The bridge itself stays unported as AP-159's
explicit remainder.
The review also retired #335's severity premise honestly: "over-
inclusive only, never a missed one" is wrong at production shape ratios,
where the box (whole-vertex AABB) legitimately exceeds the sphere
(physics-polygon root sphere). Measured, both populations: rigged
(box << sphere) — 1,520 placements, 978 cells removed, 0 added;
production-ratio (box >= sphere) — 950 placements, 20 removed, 1 ADDED
through the loaded-neighbour gate, which is retail's direction, not a
defect. The no-op guard (review F4) asserts removal is nonzero so an
unwired admit cannot pass silently.
Process note: the implementer authored against this session's worktree
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d73125d3b0 |
fix(physics): S4/AD-65 — the away-from-plane response snaps to the surface, as retail does
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Campaign S slice S4, the half that landed. Retail's CTransition:: adjust_offset @0x0050a370 branches on dot(offset, contactPlane.N) at 0x0050a4fa: moving INTO the plane subtracts the normal component (0x0050a529), moving AWAY calls Plane::snap_to_plane @0x00509c50 — which preserves X and Y and re-solves ONLY Z so the offset lies in the plane (the d terms cancel algebraically), no-op under the 0.000199999995f |N.z| epsilon. acdream ran the orthogonal projection in BOTH directions, shrinking downhill XY travel by cos^2(theta): 25% at 30 degrees, 50% at 45 — AD-65's recorded shortfall, now retired. The combined Opus review independently re-derived the algebra, the branch polarity, the epsilon's bit-identity (17b75139), and the sabotage magnitude (the re-instated projection yields X = 0.75 = cos^2 30 exactly), and verified the delta is 4 non-comment lines with the into-plane arm, the crease arm, and both no-plane arms untouched. Its blast-radius sweep found the away arm exercised but NOT discriminated by any pre-existing test — every one asserts lower bounds the snap over-satisfies — so the two new exact-value tests are the only discriminating coverage, recorded in the test's class doc, and the felt 33-100% downhill speed-up is the morning gate's one row. AD-66 (the push-out's bare radius) is WITHHELD: byte-confirmed twice, implemented, then pulled after the same clean-room binaries measured contradictory absorbed-tick outcomes flipping with nothing but test assert shape — issue #341 carries the observation matrix and the apparatus plan; its two exact-value tests are [Skip]-ed; the retained substitution's rationale is restored at the site per review F1, with the review's remaining findings (F2/F3/F4/F5/F6) applied and F8 filed as #342. AD-69 filed: the same block omits retail's get_block_offset seam-frame correction, deferred to the AD-66 relanding for attributability. #340 filed: a fifth load-sensitive flake. Review verdict: PASS. AD-65 is provably unable to reach the #341 anomaly's code path (the absorb scenario takes the crease arm). Clean-room suite: 11,239 passed / 6 skipped / 0 failed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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8c97084289 |
docs: close #338 — headline refuted by full-capture statistics; AD-68 files the real residual
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The three-site probe answered it in one run: prepare and publish carry the authored 0.600/1.500 to the publication candidate, and resolve receives exactly those values for the entire session after one early 0.400 reading. Re-reading the ORIGINAL 337-support.log with statistics instead of an eyeball: authored pair 111,248 lines, 0.400 pair 358. The filing was built on an early line of a 255k-line capture; the alleged mechanism (values never wired to the mover) does not exist. The 358 are AD-68, now registered: GetSetupMoverShape's placeholder (empty spheres -> legacy capsule, 0.4/0.4 steps) during an entity's async Setup-residency window, plus the local player's own seconds-long window between controller construction and publication-candidate adoption. Retail loads synchronously and has no such window. Left as-is deliberately: shrinking it is streaming work. The filing still paid for itself: three false doc-comment claims corrected in PlayerMovementController (retail '~0.4 m' twice, and an ApplyStepHeights writer that never existed anywhere in the tree — replaced with the real writer chain), retail's actual fallback pinned at 0.04 (CTransition::step_up @0x0050b655), and the resolve probe now prints the mover id, because the early 0.400 was most plausibly a REMOTE player — remotes also carry IsPlayer — and the guid rule (feedback_probe_identity_attribution) exists precisely to stop that misread. No production behaviour changed; nothing for the morning gate. AD section 50 -> 51. Suite 11,234 / 4 / 0. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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9b9bb6515f |
docs: the #32 'fix failed' verdict is VOID — the tested binary never contained the fix
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Two checkouts, one relative launch path. Edits and builds ran in the main repo; every client launch ran from a PowerShell shell whose cwd was still the session worktree, so 'dotnet run --project src\AcDream.App\...' executed the worktree's 08-06 22:35 binary — #333 present, #32 fix, InitContactPlane and every #338 probe absent. Byte-proof both ways: 0 occurrences of the fix strings in the worktree's Core.dll, both present in the main repo's. Everything the previous entry concluded is therefore void: the byte-identical capture was the OLD code re-running (expected), the three probe silences were one fact (the instrumented binary never ran), and the 26,358-write attribution table is pre-fix baseline data of the old binary only. #32's fix returns to UNTESTED, with no evidence against it. The verification that was supposed to catch this confirmed the wrong binary: the DLL byte-check ran against the OTHER checkout's bin. So the self-report now prints typeof(PhysicsDiagnostics).Assembly.Location as its second line — binary identity becomes a recorded fact inside every capture instead of an inference from file timestamps afterwards. Memory updated with the multi-checkout rule: absolute launch paths, verify each shell's cwd before the first launch. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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332045c7ad |
fix(physics): split set_contact_plane from init_contact_plane (#32 local edge-slide)
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Measured live at Rithwic 2026-08-06 with ACDREAM_DUMP_EDGE_SLIDE=1. Six branch2/steep-cliffslide events, every one reporting curN=(-0.954,0.000,0.301) lastN=(-0.954,0.000,0.301) angle=0.0000 apply=False, outcome degenerate-cross/last-known. That is decision-table row 1 of the research doc, verbatim. CTransition::cliff_slide @0x0050a6d0 takes its slide direction from cross(steep contact normal, last_known_contact_plane.N) — it needs the surface the mover was STANDING ON as the second vector. acdream's CollisionInfo.SetContactPlane latched the last-known group on every call, so by the time cliff_slide ran, last-known had already been overwritten with the steep face itself: the cross product of a vector with itself, which is zero. Degenerate direction, no slide, walk off the cliff. Retail's COLLISIONINFO::set_contact_plane @0x00509d80 is 22 bytes and writes the CONTACT group only; the last-known group has four writers, none of them that function. So the four writes are DELETED and a new InitContactPlane mirrors CTransition::init_contact_plane @0x0050e850, writing both — the start-of-transition seed, where there is no earlier surface to remember. Only check_contact's SUCCESS branch calls it. The other eleven call sites keep the narrowed setter. This is a port, not a suppression: no guard, no grace period, no flag. The user's own A/B was the discriminator: Neftet's block plateaus hold (188 branch3/precipice-slide events, all before the teleport) while Rithwic's terrain cliff fails (6 branch2 events, all after). I had predicted the opposite — that terrain would be the flat-normal case — and position plus timeline corrected me, not reasoning. NEW DISCRIMINATING TEST, because the suite had none. It was green both before and after the production change, so nothing in it defended this behaviour. Issue32LastKnownContactPlaneTests seeds a walkable plane, asserts a steep mid-transition contact leaves it intact, and asserts the resulting cross product is non-degenerate. Sabotage-verified: restore the four writes and both discriminating rows fail while the InitContactPlane control keeps passing — the pair separates 'the latch is gone' from 'nothing writes last-known at all'. Two existing tests corrected rather than deleted. PhysicsSetPositionTests.FailedCheck_MapsCollisionHandlerResultToRetailError passed BECAUSE of the latch (the file the research named); its hook now populates both groups explicitly, since it asserts report plumbing, not setter semantics. RetailEdgeResponseOrderingTests.TransitionalInsert_ DegenerateCliffSlideOk_ContinuesOuterRetry was predicted to fail and did not — it now passes for a DIFFERENT reason (last-known absent rather than clobbered, which retail also answers with OK_TS). Its comment described the deleted behaviour and is corrected to say so, and to say it does not discriminate this fix. Also repairs the #338 probe. Its first placement in PlayerMovementController printed nothing across 11,523 live log lines — the wrong one of two resolve call sites — so it moves to PhysicsEngine.ResolveWithTransition where every caller passes through, filtered to the player. The dead site is removed rather than left in place; a probe that never fires is worse than none. The flag test now precedes the interpolated string: building it eagerly cost 128 B per resolve with the probe OFF, which Slice I1's zero-allocation gate caught. Suite 11,234 passed / 4 skipped / 0 failed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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45d7154712 |
probe(physics): ACDREAM_PROBE_STEP_HEIGHTS — three readings along #338's chain
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The live reading of 0.400 says the controller held its default at that instant, not why. Two very different causes produce it: the Setup-derived prepare/publish path never runs for the local player, or it runs and a later writer clobbers the result. Fixing without knowing which is a coin flip. One reading at each hop — prepare (Setup value computed and scaled), publish (assigned to the controller), resolve (what the resolver is actually handed) — with a decision table on the flag mapping each pattern to its cause, including the 0.000 case that would mean a null Setup took the retail dummy path. Edge-triggered per site, so the per-tick resolve site prints once per distinct pair and cannot drown the two one-shot sites it exists to be compared against. Prepare prints the raw authored pair beside the scaled one, so a surprise separates wrong-Setup from wrong-scale without a second run. Lives in PhysicsDiagnostics per code-structure rule 5 rather than as per-call-site env reads. Zero cost when off. Suite 11,231 passed / 4 skipped / 0 failed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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ea83b043df |
fix(physics): delete the query-site broadphase reach filter (#333, closing #337)
Transition.FindObjCollisionsInCell discarded a shadow candidate when |currPos - obj.Position| > sphereRadius + obj.Radius + movement.Length() + 2f obj.Position is the part ORIGIN; obj.Radius is the physics-BSP ROOT BOUNDING SPHERE's radius, measured about a centre AP-156 established is frequently metres from that origin (376 of 973 installed physics-BSP parts sit further from their part origin than half their own radius, worst 20.762 m). Geometry deep inside the real bounding sphere was therefore thrown away before BSPQuery ever ran: solid near the origin, permeable in a bounded shell beyond it. For the Neftet rock 0xC8766009 / gfx=0x01004751 the two points are 23.556 m apart, which is #337 — wedged on the plateau, jumps sinking into the mesh, corpses falling through. A live capture recorded 7,225 rejections on that one owner, every single one with wouldAcceptAtCenter=True. Deleted rather than re-centred. Retail has no distance pre-filter, disassembled from the PDB-paired v11.4186 binary (CodeView GUID 9e847e2f-777c-4bd9-886c-22256bb87f32) rather than read from Binary Ninja: CObjCell::find_obj_collisions @0x0052b750 walks shadow_object_list and calls CPhysicsObj::FindObjCollisions (0x0052b78b) UNCONDITIONALLY; its only early-out is insert_type == INITIAL_PLACEMENT_INSERT (0x0052b759). CPhysicsObj::FindObjCollisions @0x0050f050 contains no float compare at all. CPartArray::FindObjCollisions @0x00518180 is a bare do/while over parts, and CPhysicsPart::find_obj_collisions @0x0050d8d0 is two null checks plus a call. Retail's only spatial rejection is the BSP node bounding-sphere test inside the walk — correctly centred, which is exactly what the deleted filter was not. Re-centring it (carry BoundsCenter on ShadowEntry) would have preserved an invention retail does not have, including a +2f slack and a movement.Length() term with no retail counterpart, and left a second reach budget to be tuned forever. Retail's own cross-cell slack constant is F_EPSILON = 0.0002 m, not 2 m. The method's comment claimed the filter was "the analog of the part sorting-sphere early-outs inside retail's CPhysicsObj::FindObjCollisions — response-neutral, pure perf". Both halves were false and cost #333 and #337; it is replaced by the disassembly above. Gate: Issue333BroadphaseReachFilterTests drives the production path end-to-end (ResolveWithTransition -> FindObjCollisionsInCell -> CollisionTraversal) on a DAT-free fixture so it runs everywhere, as a discriminating pair. Sabotage-verified: restore the pre-check and OffCentreBspFloorStopsAFallingMover reaches z=37.800 — exactly the unobstructed fall, blockedAtLeastOnce=False — while CentredBspFloorStopsAFallingMover keeps passing. Without the control a fixture unable to fall would pass the first test for the wrong reason. Issue337's skipped TheBroadphaseAdmitsTheSurfaceTheMoverIsStandingOn asserted the now-deleted predicate and could never have gone green; it is rewritten as installed-DAT evidence pinning BOTH halves of the diagnosis and is no longer skipped. Perf measured, not assumed (Release, synthetic all-BSP cell, per ResolveWithTransition): at 38 candidates — the live maximum — 10.61 us -> 16.68 us (1.57x); at a deliberately unreachable 200, 17.34 -> 39.48 us (2.28x); ~0.16 us per additional candidate tested. Over 19,701 live [reach-q] samples the in-cell count is p50 = 9, p99 = 32, max 38. The ACDREAM_PROBE_REACH rejectedReach column is kept and is now structurally 0, so a post-fix capture stays comparable with the pre-fix one; dropping it would make the two incomparable. AP-158 retired (110 active AP rows). #333 and #337 closed pending the user's live acceptance at Neftet. Solution suite 11,231 passed / 4 skipped / 0 failed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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49a7e90652 |
probe(physics): ACDREAM_PROBE_SUPPORT + ACDREAM_WIRE_MESH — separate #337's three candidates
The user is wedged at the top of Neftet rock plateaus, jumps sink into the mesh, and a corpse falls straight through. ACDREAM_PROBE_REACH already ruled out its own domain: blocked=0, every candidate tested-ok. Three candidates remain — terrain support, a collision mesh not where its visual is, or the transition wedging on an unobstructed path. ACDREAM_PROBE_RESOLVE alone cannot separate them. It prints a three-value contact-plane token, no plane normal, no plane height, no terrain sample and no plane provenance, so all three produce the same line. Two additions: [support] — one line per resolve for EVERY body, not just the player. A corpse is a plain physics body with no player-specific logic, so its fall-through is the cheapest available control on "movement code vs geometry data", and it is invisible to any player-filtered probe. The line samples the outdoor terrain INDEPENDENTLY at the body's own out-XY and prints the contact plane's own height at that same XY. Two heights at one point make support=terrain / object / none a measurement rather than an inference, and cpSrc= names the site that asserted the plane so provenance and classification cross-check. [geom] — once per GfxObj that comes near a mover: the object's physics-BSP vertex cloud against its visual mesh AABB in the same local frame, through the same prepared accessors the resolver queries. verdict=coincident REFUTES the working hypothesis for that object outright; no-physics-bsp / empty-physics-bsp / displaced / extent-mismatch each name a specific data defect. Built to refute, not to confirm — two diagnoses on this defect's lineage have already been refuted by measurement. ACDREAM_WIRE_MESH upgrades the existing F2 overlay, which drew a broadphase proxy cylinder for BSP objects and so could not answer the question at all, to the real physics-BSP polygon edges (cyan) beside the visual mesh box (magenta) and the terrain surface (yellow). Own class per code-structure rule 1. The provenance latch lives on PhysicsDiagnostics, not on CollisionInfo. Two fields there first — the obvious home — broke the flat/graph differential referee and the scratch-reset poison test, both of which compare CollisionInfo member-for-member. Teaching either to skip a member is a one-line green fix that puts a permanent hole in a referee whose whole job is comparing everything. Captured as feedback_probe_state_off_compared_types. Seven tests cover the support classifier's boundaries: a wrong classifier does not fail to answer, it answers confidently wrong. Gates: Release build 0 errors; complete suite 11,225 passed / 4 skipped / 0 failed from a cleaned tree — baseline 11,218/4/0 plus exactly the seven new tests, skips unchanged. Issue #337 filed with the symptom set, what is ruled out, and a table of what each possible output means. All of this is TEMPORARY and recorded for stripping with the physics-probe family. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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13fcf38138 |
fix(physics): port retail's find_bbox_cell_list outdoor extent walk (#334)
acdream had never implemented retail's SECOND cell-membership algorithm.
CPhysicsObj::calc_cross_cells @0x00515230 tests HAS_PHYSICS_BSP_PS at
0x00515285 and jumps (0x0051528f jne 0x515305) to find_bbox_cell_list
@0x00510fc0 for a BSP-bearing object; everything below that jump is the
OTHER algorithm, CObjCell::find_cell_list, and that is all we had. Every
object, BSP-bearing or not, was routed through it.
That path's outdoor expansion is a HARD CAP of one cell in each direction.
CellTransit.AddAllOutsideCells computes minRad = radius, maxRad = 24 - radius
and adds at most the eight neighbours of the sphere's own cell, so for any
radius >= 12 m both boundary tests are unconditionally true and the result is
exactly 3x3. Widening the radius or adding a second sphere is mechanically
incapable of adding a tenth cell. The user's live probe measured the
consequence directly: standing inside a Neftet formation, inCell=2 exempt=2
reached=0 -- the geometry was not a candidate at all.
The port. AddAllOutsideCellsFromParts is CLandCell::add_all_outside_cells
@0x00533360 plus add_cell_block @0x005331d0: base landcell from the FIRST
part's own adjust_to_outside, baseX/baseY within-block, each part's authored
CGfxObj::gfx_bound_box re-fit through all eight corners
(BBox::LocalToGlobal @0x005b2120), floor(v / square_length) where
square_length = 0x7c920c = 24.0f, four accumulators seeded to zero, ONE
rectangle unioned across all parts, FILLED, in GLOBAL lcoords so it crosses
landblocks freely, clamped only to [0, 0x7f8).
BuildShadowCellSetFromParts is find_bbox_cell_list's worklist.
RegisterMultiPart dispatches on the same flag retail does, and
BuildFloodSpheres' BSP arm is deleted rather than left unreachable.
Disassembled from the PDB-paired 2013-09-06 binary, not read from Binary
Ninja: BN mis-renders four separate constructs inside add_all_outside_cells
alone -- a dropped `and eax,0xffff` on baseX, a neg/sbb/and select shown as
identically zero, a wrong get_landcell argument, and both x87 flag tests as
`unimplemented {test ah}`.
ShadowPartGeometry pairs the BSP root sphere with the authored box so no
resolver can answer one and leave the other call site to synthesize a
substitute -- the AP-156 invariant applied a second time, since that split is
what produced AP-156 and then this. The box comes from
FlatGfxObjVisualBounds, already computed by exactly CGfxObj::init_end's
algorithm and already in the prepared package: no bake change, no DAT re-read.
Cost, measured over the installed DATs before any code was written: 1,258
physics-BSP GfxObjs, cells/object p50 4, p90 4, p99 12, max 49. The port is
CHEAPER than the old 3x3 = 9 for 98.97% of them. Row totals (shapes x cells)
over all 1,031 landblocks with BSP owners fall 97,173 -> 15,607 (0.161x);
dense Arwic 0xC6A9 falls 342 -> 43. One landblock more than doubles.
Precondition confirmed before pinning any expected cell set: 0x010046D8's box
is 96 m x 96 m about cell (2,2) = 0x87640013, which independently corroborates
the 3x3-centred-there diagnosis, and its rectangle does contain 0x87640011 and
0x87640019 -- the two cells the probe measured empty.
Register: AP-156's outdoor half CLOSED and its risk column CORRECTED (it read
"extra broadphase candidates, never a missed one", which generalised the indoor
direction to the whole row and is why #334 sat inside it unnoticed). AP-159 +
issue #335 file the unported indoor arm; AD-49 records the seed-time rectangle.
Issue #336 files a fourth load-sensitive test flake seen once during the gate.
Ten tests, every one sabotage-verified in both directions across eight
mutations (dispatch, 8-corner refit, floor-vs-truncation, union-vs-per-part,
map clamp, adjust guard, landblock clamp, box-path-for-everything). The
strongest is an installed-DAT replay of the user's own probe evidence.
Suite 11,208 -> 11,218 passed / 4 skipped / 0 failed; the +10 is exactly the
new tests.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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b61f5fd4fc |
probe(physics): ACDREAM_PROBE_REACH — discriminate #334's three candidates
#334 is "large static formations can be walked through on flat ground, and
jumping over them drops you inside" (Neftet, user-reported, pre-existing —
reproduced on
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e6457cc849 |
fix(physics): close the AP-156 fix review — real containment oracle, type-level invariant, AP-158
Both review lenses PASSED; this is the cleanup, not a rescue. Evidence:
docs/research/2026-08-06-ap156-review-closure.md (the review itself is
committed alongside it as the received artifact).
R1 — the load-bearing containment test could not fail. Its truth and flood
values were two hand-copies of the same expression over the same part set,
so the shortfall was algebraically identically zero for any DAT input. The
oracle is now PHYSICS-POLYGON VERTICES — a different DAT field from the
bounding sphere the builder emits, so the two sides can genuinely disagree.
Sabotage-verified three ways after full cleans: dropping the bounds centre
in production reddens it (428 Setups, worst 35.869 m on 0x0200129A, matching
an independent out-of-repo sweep exactly); dropping only the scale on the
centre reddens it (326); and corrupting the TEST's own bounds oracle reddens
it (467) where under the shipped oracle that same corruption was invisible
by algebra. Renamed accordingly. A6's stale "cap control" comment corrected:
that loop is the test's own uncapped re-implementation and cannot observe a
cap regression — the cap is covered in Core.
R2 — the population was understated. 172 is AP-152's DISPATCH population;
AP-156's is 530 BSP-bearing Setups, of which 525 have a flood sphere move
and 428 fail vertex containment before the fix (412 at a 1 cm tolerance —
the review's figure; the gap is 16 Setups between 1.4 mm and 10 mm, real
geometry). 0 fail after, at any tolerance down to zero. Corrected in the
AP-156 row, the section-3 header, the C5c handoff and two test docstrings.
Dated review artifacts are left as written — "170 of 172" was correct for
what they measured, and rewriting evidence to match a later measurement
loses provenance.
A1 — BoundsCenter = default reopened at the type what the commit closed at
the seam. Dropping the default alone would NOT have closed the review's own
scenario (a copied Cylinder call site would write Vector3.Zero explicitly
and stay green), so ShadowShape's constructor is now private and BSP shapes
are built only through ShadowShape.Bsp(..., FlatCollisionSphere localBounds),
which takes radius and centre as ONE value and scales them together. There
is no expression a caller can write that carries one and drops the other.
22 construction sites converted; the same sabotage now reddens 5 Core tests
where the review's sabotage A reached 4, because both BSP producers share
one scaling path.
A2 — #333 is real and bigger than filed, and its retail question is
answered. I disassembled CObjCell::find_obj_collisions @0x0052b750 from the
PDB-paired binary myself (check_exe_pdb.py MATCH) rather than inheriting the
claim: its only early-out is sphere_path.insert_type == INITIAL_PLACEMENT_
INSERT, then it calls FindObjCollisions on every unparented non-self shadow
object UNCONDITIONALLY. Retail has NO distance pre-filter, so acdream's
"+ movement + 2f" reach filter is an invention with no register row — filed
as AP-158, carrying the disassembly, the F_EPSILON = 0.0002 m contrast, and
the measured blast radius (118 of 477 unique installed physics-BSP GfxObjs
exceed its ~2.5 m budget, 46 exceed 5 m). Active AP rows 109 -> 110.
Recorded prominently in three places a reader will hit: TALL PROPS MAY SHOW
NO VISIBLE CHANGE UNTIL #333 LANDS, and a null result at the connected gate
is EXPECTED, not evidence against AP-156.
LOW items. R3: the comment claiming the cited evidence justified the whole
cap line is corrected, but int.MaxValue on the sorting-sphere branch stays —
capping at 1 would take Spheres[0], and retail's one sphere is
CSetup::sorting_sphere, a different DAT field; capping keeps the wrong field
AND flips the substitution under-inclusive (#98/#168 direction). AP-157
already owns it. R4: acdream scales the flood sphere where retail's
find_transit_cells never reads gfxobj_scale — added as a second residual on
AP-156. R5: retail's slack constant carried into AP-158 and #333. A3: the
per-call delegate allocation is back to a cached field, still derived from
the single bounds resolver. A5: noted; b52967de's message cannot be amended.
Gates: all 44 bin/obj deleted before every verdict-deciding build, each test
run gated on a verified "Build succeeded" in the same invocation. Release
build 0 errors / 21 pre-existing warnings. Complete suite 11,208 passed /
4 skipped / 0 failed — reconciles exactly with the
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b52967def3 |
fix(physics): AP-156 — flood the BSP sphere where the geometry is, not at the part origin
The AP-152 retail review (docs/research/2026-08-06-ap152-review-retail.md) FAILED ` |
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4abd1b5eb7 |
fix(physics): AP-152 — dispatch collision shapes BSP-first, at emission and at the cell flood
The register row predicted "catching or stopping on a doorway sill". That
symptom could not have been occurring. `Transition.BspOnlyDispatch`
(TransitionTypes.cs:1348, landed 2026-05-25 as A6.P7) already skipped both
primitive branches (:3911, :3954) whenever the target's wire PhysicsState
carries HAS_PHYSICS_BSP_PS, and ACE sets that bit from CSetup.HasPhysicsBSP
for every affected Setup. The extra primitive was never tested for collision.
The live defect was CELL MEMBERSHIP. The same shape list feeds
`ShadowObjectRegistry.BuildFloodSpheres`, which had no such guard and
preferred Cylinders over everything whenever any Cylinder existed — retail's
SECOND priority applied ahead of its first. For the 73 CylSphere+BSP Setups
acdream therefore flooded shadow cells from the cylinder and never from the
slab: an object absent from cells it physically occupies, which is the
#98 / #168 symptom class, not the door-collision class the row named.
Retail, re-disassembled from the PDB-paired binary (v11.4186, CodeView GUID
9e847e2f-777c-4bd9-886c-22256bb87f32, check_exe_pdb.py MATCH) rather than
taken from Binary Ninja, which drops flag tests:
CPhysicsObj::FindObjCollisions @0x0050f050
0x0050f165 test dword [esi+0xa8], 0x10000
0x0050f16f je 0x50f1a2 ; clear -> primitive dispatch
0x0050f18d call 0x518180 ; CPartArray::FindObjCollisions
0x0050f19d jmp 0x50f2b0 ; UNCONDITIONAL, past BOTH primitive loops
; (CylSphere 0x50f1a2, Sphere 0x50f21d)
0x0050f1d6 jae 0x50f317 ; CylSphere loop exhausted -> RETURN
0x0050f22f je 0x50f31b ; zero Spheres -> RETURN seeded OK_TS
CPhysicsObj::calc_cross_cells @0x00515230
0x00515285 test dword [esi+0xa8], 0x10000
0x0051528f jne 0x515305 -> CPhysicsObj::find_bbox_cell_list @0x00510fc0
0x005152d1 call 0x52b9f0 ; cylsphere branch, below the jump
0x005152fb call 0x52b990 ; sorting-sphere branch, below the jump
Priority at both consumers: BSP -> CylSphere -> Sphere -> nothing. BSP wins.
Every address above was resolved back to its symbol by exact lookup in
named-retail/symbols.json.
Changes:
* `ShadowShapeBuilder.FromSetup` gains a step-0 dispatch gate. Steps 1 and 2
are skipped entirely when any part's EFFECTIVE GfxObj carries a physics
BSP. The gate and step 3 now share one `EffectivePartGfxObjId` helper, so
they cannot read different identities — a gate on `setup.Parts` would,
after an ObjDesc swap, suppress the primitives while step 3 emitted
nothing and `Build` returned null, deleting the entity's collision.
Emission order is unchanged. This also removes acdream's undeclared
reliance on the server sending the flag: the gate is derived from the
parts, exactly as CPartArray::CacheHasPhysicsBSP @0x00518110 derives it.
* `ShadowObjectRegistry.BuildFloodSpheres` now applies calc_cross_cells'
own order: BSP, else Cylinder, else everything. Given the gate above this
is a no-op for every shape list acdream produces (FromSetup is now
exclusive; both landblock-static publishers already emit homogeneous
lists), so the measured membership delta remains attributable to the
gate alone. It is kept for the same reason BspOnlyDispatch is kept: retail
genuinely dispatches here, and it guards a future additive producer.
`Transition.BspOnlyDispatch` is deliberately untouched.
Register: AP-152 RETIRED with its four false statements corrected — the risk
statement (the symptom was already inert); "small and centred at the part
origin" (max primitive is 6.714 m, and 0x0200086E's sphere origin is
(0.759, 0.165, 5.842)); the cottage door's "~14 cm base Sphere" (it is
0.100 m; 0.141 is Setup.Radius, which AP-22 proved is never collision
geometry); and naming one pinning test where two existed. AP-153/154/155
filed: retail's dispatch flag is cached once at InitPartArrayObject+0x7e
where acdream's gate is live; the query-time guard takes a client-derived
flag off the wire; and the static publishers emit Setup Spheres as
height-capped Cylinders while BuildFloodSpheres approximates retail's
bounding box with bounding spheres.
Tests. Both pinning tests corrected, neither deleted:
`FromSetup_DoorSetup_ProducesFourShapes` -> `..._EmitsBspPartsOnly`;
`FromSetup_DoorSetup_SphereAtExpectedLocalOffset` re-hosted on
`_ => false`, the DAT-real configuration for the 3,605 Sphere-only Setups.
`FromSetup_ScaleFactor_MultipliesAllRadiiAndOffsets` was the campaign's
eighth green test covering nothing — its assertions sat inside
`if (CollisionType == Cylinder)` on a fixture with zero CylSpheres, so only
`Scale == 2.0f` ever ran. Proved empirically: with the sphere radius scale
deleted, the old body passes and the corrected body fails. Three new facts:
the effective-identity gate, the App-layer CylSphere+BSP registration (no
App fixture combined the two before), and the flood-set dispatch. One new
installed-DAT sweep pins 172 affected Setups (73 CylSphere+BSP, 99
Sphere+BSP) behind external bucket controls, re-measured independently and
agreeing exactly with the filing commit's separate sweep.
All eight sabotages run and reported; every discriminating fact reddens in
the intended direction and only there. Clean Release build after deleting
every bin/obj: 0 errors. Complete suite 11,203 passed / 4 skipped / 0
failed, +5 on the 11,198 baseline at
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7b3e2895cd |
docs: close the AD-10 review findings — AD-65's magnitude was half the truth
Both AD-10 review lenses PASS; the deletion stands. These are the findings they raised. One production file touched, comment-only. AD-65 WAS UNDERSTATED BY HALF, and it is the finding that matters. The row states the factor as cos^2(theta) and then quantified 1-cos(theta): "13% at 30 degrees, 29% at 45". The correct figures are 25% and 50%. This is not algebra alone — #331's probe in the same push measures 0.0735 m travelled for a 0.1 m request at 30.96 degrees, i.e. 26.5% short, which is exactly cos^2(30.96). AD-65 is a LEAD for #269's slope-slide residual; at the understated magnitude it reads as marginal and could have been dismissed. At 50% short at 45 degrees it is a serious candidate. I repeated the wrong figure in conversation before the review caught it. "VERBATIM/FAITHFUL PORT" of Transition.AdjustOffset was asserted in five places and was false as of the very next commit, which filed AD-65 and AD-66 against that same function. Corrected to "structurally exact, with exactly two filed divergences" in the register row and the production doc comment. RECORDED, and it favours the change: the redundancy measurement is CONTINGENT on AD-65 — the two mechanisms agree today partly because both under-travel downhill. That makes this deletion a PREREQUISITE for fixing AD-65 rather than merely compatible with it; had the projection survived, correcting AdjustOffset would have re-introduced a disagreement between two live projections. The record claimed no such thing and should have. UNTESTED AXIS recorded: the contract's T2 — its mandatory wrong-plane-versus- right-plane discriminator — was dropped without record, breaching the contract's own clause requiring exactly that to be written down. The consequence is precise: the deletion is measured, but the change's only claimed BENEFIT (a walkable non-terrain surface now gets the committed contact plane instead of terrain far below) has zero automated coverage and rests on source reasoning. Stated in the row rather than left implied. #331 SEVERITY RAISED from UNKNOWN — the discriminator is known and it is not the fixture. With `body: null` the same uphill sweep climbs (ok=True, moved (0, -0.0999, +0.060)); with a body supplied it returns ok=False and zero movement, under a call profile identical to the local player's (IsPlayer|EdgeSlide + the human two-sphere Setup). A diagonal request keeps cross-slope X and zeroes only up-slope Y, and it fires on a 1.1 degree ramp. So "confined to the synthetic fixture" is no longer the comfortable default: the failing call shape is the shape production uses. Nothing in the suite asserts uphill progress on a walkable slope, which is why it was invisible — the test that found it passed vacuously, because the body never moved. Also: malformed XML doc on ComposeOffset (duplicate </summary> swallowed the retirement note from tooling) fixed; the placement-cutover plan's item 5 and its stale "After C5" line now record AP-22 and AD-10 as retired. Core builds clean. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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886333a2a9 |
refactor(physics): delete the redundant pre-sweep slope projection (AD-10 retired)
Stage 0's measurement (previous commit) says the projection is redundant,
so AD-10 retires by deletion rather than by narrowing.
The measurement. With the sample forced to null at BOTH fork sites, from a
clean build:
* a remote running 30 ticks down a 31-degree walkable ramp produces a
BIT-IDENTICAL trajectory, position for position;
* on an 8.4-degree ramp the two differ by at most 2.8e-5 m in Z after 30
ticks (0.03 mm) and are identical in X and Y — float ordering noise
from projecting twice against the same plane rather than once;
* the whole AcDream.Runtime.Tests suite is unchanged.
That is what redundancy looks like, and the arithmetic explains it. The
boundary projection and Transition.AdjustOffset are the same operation
(v -= N * dot(v, N)) against the same plane, and the composition is
idempotent: a vector already on the plane has dot(v, N) == 0, so the
sweep's own projection is a no-op on an already-projected offset and the
full-strength projection on an unprojected one. Either alone produces the
same offset. On terrain a THIRD mechanism, ValidateWalkable's push-out,
re-seats the sphere on the plane every sub-step regardless.
Deleted:
* both RuntimeRemotePhysicsUpdater sample sites (the host and no-host
fork branches carried the block verbatim — the AP-22 shape, a row
naming one site where two exist);
* the terrainNormal parameter and projection block on
RemoteMotionCombiner.ComposeOffset;
* the same block on ComputeOffset, which has no production callers but
held a second copy of the divergence, so leaving it would have made
the row's retirement false;
* PhysicsEngine.SampleTerrainNormal, now callerless.
Removing the parameter rather than passing null is deliberate: it is what
makes a future one-site-only regression a compile error instead of a
silent half-fix.
Two tests went with it —
ComputeOffset_RootMotionFallback_SlopedTerrainNormal_ProjectsZOntoSlope and
its flat-ground twin. Both were weak on their own terms: they drove the
production-dead ComputeOffset and computed their expected values by
re-implementing the projection formula, so they could catch a wrong
MULTIPLY but never a wrong PLANE — which is exactly what the divergence
was. The surviving coverage is geometric and runs the production tick.
Three claims in the old row did not survive contact with the code and are
recorded in the retired row rather than quietly dropped: the justification
(remotes do run the sweep); the description of ComposeOffset's guard as
"interpolation-active" when the code reads `if (!interpolationOverwrote`;
and the roof clause, stale since Bug B gated the sample on OnWalkable —
a steep roof is OnWalkable == false, so the path never ran on #32's
geometry. The retail anchor is corrected too: pc:272296-272346 truncated
both the sliding-normal validity gate at the head and the entire safety
push-out block at the tail. The whole function is 0x0050a370,
pc:272271-272393.
This does not fix #32 and does not partially fix it. #32's remote half was
already closed at
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bc4679cda5 |
fix(physics): delete the invented Setup-radius collision cylinder (AP-22)
Retail synthesizes NO shape for a shapeless object, so the fix is deletion,
not a corrected height formula.
CPhysicsObj::FindObjCollisions @0x0050f050 dispatches exclusively -- BSP xor
CylSphere xor Sphere xor nothing. The BSP branch leaves via an unconditional
`jmp 0x50f2b0` at 0x0050f19d and cannot reach the primitive branches; a
CylSphere-bearing object that survives its loop returns rather than falling
through to the Sphere loop; and with zero cylspheres, zero spheres and no
physics BSP, `0x0050f22f je 0x50f31b` branches straight to the epilogue,
returning the OK_TS seeded at `0x0050f13b mov edi,1`. CPartArray::GetRadius
(0x005180a0) and GetHeight (0x005180b0) are absent from the function's entire
call set -- Setup.Radius/Height serve attack cones, cylinder_distance and
MoveTo, never collision geometry. Disassembled directly from the PDB-paired
binary (GUID 9e847e2f-777c-4bd9-886c-22256bb87f32) rather than read from the
Binary Ninja text, whose ebp_1 aliasing in this function is visibly corrupt.
THREE copies were deleted, not one. The AP-22 register row cited
LiveEntityCollisionBuilder.cs and ShadowShapeBuilder.cs; the latter never
reads Setup.Radius at all, and the row omitted both
LandblockPhysicsPublisher.PublishStaticEntity and
LandblockPhysicsContentBuilder.PublishStaticCollision -- the second being the
only copy the headless host executes. Fixing just the cited site would have
left headless statics on the invented footprint.
The branch was unreachable dead code, not a live approximation. A sweep of all
5,935 Setups in the installed client_portal.dat -- validated by byte
accounting (5,935/5,935 records consumed with an exact 20 + 48*numLights
residual tail, zero unexplained bytes) and independently reproduced by the
production FlatCollisionAssetBuilder.FlattenSetup path -- finds 0 Setups
satisfying the guard: every Setup with Radius > 0.0001 carries at least one
CylSphere or Sphere, and all 1,294 genuinely shapeless Setups have Radius
exactly 0. Buckets: 678 cylsphere, 3,605 sphere-only, 358 BSP-only, 1,294
shapeless, 4,282 with Radius > 0.0001. Nothing loses collision because nothing
gained it, so no visual gate is required.
Tests, all sabotage-verified in both directions:
- InstalledSetupCollisionReachabilityTests (new, Content) -- the negative
claim plus five EXTERNAL positive controls, so a broken enumeration cannot
satisfy it vacuously. Inverting the claim reddens it; emptying the
enumeration fails on the controls at 0 != 5935 rather than passing.
- ShapelessSetupWithRadius_ProducesNoRegistration (new, App) -- restoring the
deleted block reddens exactly this fact and nothing else.
- Build_PropagatesExactStateFlagsScaleAndFullSeedCell -- re-hosts the state /
PWD-flag / seed-cell coverage that rode on the deleted fallback test, whose
fixture (a Setup with a radius and no primitives) cannot exist in the DAT.
Flipping a FromPwdBitfield bit reddens it; so does swapping SeedCellId for
the landblock id.
Also corrects ShadowShapeBuilder's retail-anchor comment, which claimed each
part's find_obj_collisions tests "CylSpheres + GfxObj BSP".
CPhysicsPart::find_obj_collisions @0x0050d8d0 tests ONLY the GfxObj physics
BSP; CylSpheres are a Setup-level array reached via CPartArray::GetCylsphere.
That comment was the written justification for the additive emission now filed
as AP-152, so it is corrected here even though AP-152 is not fixed here.
AP-22 retired with evidence; AP-152 filed (live path emits primitives AND BSP
parts additively where retail is exclusive -- 172 of 5,935 Setups including
BSP doors; deliberately not folded in, it needs its own visual gate). Issue
#330 filed: the headless host registers no live-entity collision at all, a
pre-existing gap this survey established and nothing tracked.
Gates: Release build 0 errors / 0 warnings. Complete solution suite
11,195 passed / 4 skipped / 0 failed (baseline 11,193/4/0 at
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fafc0b65d9 |
fix(physics): adopt the settle's resolved cell across an indoor seam (#276 remainder)
SpawnPlacementSettler committed settle.Position but discarded settle.CellId, so a compressed first-gravity-frame settle that crossed a cell boundary left the body's cell at the placement cell until some later resolve corrected it. Now committed through the same guarded channel the per-tick resolve writeback uses (RuntimeOrdinaryPhysicsUpdater): resolved cell when the transition reports one, source cell otherwise, never a zeroed residency. Retail anchor: CPhysicsObj::SetPositionInternal(CTransition const*) 0x00515330 commits both sphere_path.curr_pos.objcell_id and its frame, including EnvCells. WHERE THE DEFECT ACTUALLY BIT — #276's own framing is half wrong, and the half it misses is the whole fix. PhysicsBody.Position's setter already mirrors the world delta into the landblock-local frame and lets LandDefs.AdjustToOutside recompute the 24 m cell index from it, so an outdoor->outdoor settle already landed the right cell and dropping settle.CellId cost nothing there. It cannot do that for an EnvCell: an EnvCell id is not derivable from a position, so the mirror deliberately PRESERVES it. settle.CellId is therefore the only carrier of a cell identity across an indoor seam. The live defect is the issue's parenthetical ("outdoor/EnvCell seam, stacked EnvCells"), not its main clause — and the change is consequently a no-op on the outdoor path that dominates production, corrective only at the seam. That finding is what made the test possible. The three existing settler tests build bodies with NO CellPosition and pass identically with or without this change — shipping against them would have repeated C5b finding D3, a test that passed with its own change reverted. The new test seeds an EnvCell id over plain outdoor terrain instead, so the stale-id preservation is the discriminator and no EnvCell geometry fixture is needed. Sabotage-verified: restoring `body.Position = settle.Position` fails exactly the new test (1 failed / 4) and leaves the other three green — confirming both that the new test discriminates and that the old ones never could. Core suite 4,263 passed / 1 skipped / 0 failed, +1 for the new test. Still open and unverified, deliberately not claimed closed: whether the remote spawn-seed caller (LiveEntityNetworkUpdateController) hands in a body that carries a CellPosition at all. CommitTransitionPosition early-returns on a zero cell, so this fix is an inert no-op there and #276's remote half may survive. The C3c local first-entry caller is confirmed — it passes activation.Body.CellPosition.ObjCellId. Scoping detail in docs/research/2026-08-06-276-remainder-scoping.md. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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3aab05b0cc |
fix(streaming): derive the portal reveal window from the live streaming radii (#280)
The user watched far terrain visibly assemble after portal space exits.
The reveal gate was NOT missing a hold — Slice E's hold mechanism is
correct and already in place. The hold was measuring the wrong domain:
it opened at a hardcoded 3x3 landblock neighbourhood (~192 m) while the
visible world extends to the fog end (~2,189 m at the shipped High
preset, inside a 2,304 m Far window). An 11.4:1 ratio.
Retail's equivalent ratio is 1:1 BY CONSTRUCTION. `LScape` owns one
`mid_width x mid_width` array of `CLandBlock*` (`LScape::SetMidRadius`
@0x00504C00, `LScape::update_block` @0x005063A0), `mid_radius` is
assigned directly from the user's `Render.LandscapeDrawDistance`
preference (`SmartBox::SetRegion` @0x004531F0; values
`Render_LandscapeDrawDistance_Values` @0x007CA988 = {3,5,8,11,15,25},
default 8 — both byte-verified against the PDB-paired 2013 binary), and
that same square is simultaneously the prefetched set
(`LScape::PreFetchCells` @0x00505660), the drawn set (`block_draw_list`
over the same array), and the set the simulation blocks on
(`CellManager::blocking_for_cells`). There is no retail configuration in
which the client streams farther than it gates, because there is only
one number.
So the fix derives rather than duplicates. Four coupled parts, which is
why this is one commit and not four — D1 without D2 hangs the client and
D2 without D1 is dead code:
D1 `WorldRevealReadinessBarrier` takes a live `Func<StreamingRevealWindow>`
and stops being static: outdoor requires `FarRadius`, indoor still 0
(retail's `CEnvCell::PreFetchCells` @0x0052D1E0 arm). Read per
evaluation, never captured — the radii are runtime mutable through
Settings, and retail's answer to a mid-hold radius change is to reset,
re-radius, and re-arm the blocking prefetch at the NEW value
(`SmartBox::set_mid_radius` @0x00453180). `OutdoorNeighborhoodRadius`
is deleted; there is no constant left to drift.
D2 `StreamingController.IsRenderNeighborhoodResident` becomes tiered,
because acdream's loaded landscape is: inside `NearRadius`,
`IsNearTier && IsRenderReady`; out to `FarRadius`, `IsRenderReady` only.
Without this the fix cannot work at all — nothing outside the Near ring
is ever promoted, so any radius above `NearRadius` was unsatisfiable and
would have held the reveal forever. Proof obligation P1 (a Far-tier
landblock genuinely satisfies `IsRenderReady`) is now a test driven
through the real `PublicationKind.Far` pipeline against a real
`LandblockSpawnAdapter`, not an inference.
D7 `RuntimeWorldTransitState.AcknowledgeDestinationReadiness` re-derived
`indoor ? 0 : 1` and failed `invalid-readiness-shape` on any other
value, so changing the radius alone would have looked like "the fix
hangs the client". It is now a SHAPE invariant (`indoor => 0`,
`outdoor => >= 1`). Runtime does not own the graphical host's streaming
configuration and must not learn it; plumbing App radii into Runtime to
preserve the strict equality is exactly the assert-a-mechanism-that-does-
not-exist failure C5b was built to stop. Both non-graphical producers
keep emitting their centre-ring token and stay legal, annotated in place.
D6 `PhysicsEngine.IsNeighborhoodTerrainResident` rebuilt a full-map
`HashSet` on every call, every frame of every hold. At radius 1 that was
invisible; at radius 12 (625 ring members) it violates Slice I1's
0 B/resolve standard. Now an engine-owned scratch set, cleared in place;
measured at 0 bytes over 1,000 warmed radius-12 queries.
Also: the destination reservation opens at exactly the gate's radius and
reopens on the same generation when the radius changes mid-hold (retail
has one square for both, and no concept of prioritising an inner ring
differently). Composite warmup deliberately stays `NearRadius`-scoped —
the composite domain is entity-scoped and Far builds carry no entities,
so widening it would walk the outer window to warm nothing.
`ACDREAM_PROBE_REVEAL_RADIUS` is a measurement probe in a diagnostic
owner (CLAUDE.md rule 5) so the connected route can be run A/B on one
binary; it is NOT a user-facing prefetch knob, since a low setting would
reintroduce the decoupling this slice exists to close.
Register: AD-2 amended with the derived window, the two-tier split, and
the four new retail anchors. AP-149 FILED for the residual this does not
close — the outer ring accepts terrain-only publication where retail
requires LandBlockInfo and every building EnvCell, so a distant building
can still pop in at Far-ring distances. Do not let a later closeout
claim parity.
Docs: `ACDREAM_STREAM_RADIUS`'s CLAUDE.md description was wrong on every
clause (the default is unset, not 2; it forces `NearRadius`; it is
silently discarded by any Settings save) — corrected, since that is the
file every session reads. `reference_two_tier_streaming.md` corrected in
four ways, including "Far tier = terrain only": Far also publishes
terrain COLLISION, which is precisely what makes this fix viable.
#280's issue text had the right conclusion from a wrong premise (it
names a view-distance setting acdream does not have) — corrected, and
the missing Viewing Distance option filed separately as #326, with #327
(DDD progress readout) and #328 (hardcoded 5000 f far plane vs retail's
byte-verified 4000) filed alongside.
Expect LONGER holds and the "In Portal Space - Please Wait..." cue on
recalls MORE often. That is convergence toward retail, not away from it:
retail emits the byte-identical string for the whole duration of a
blocked prefetch and polls at 5 s intervals. The failure condition is
non-convergence, not duration.
Gates: Release build 0 errors. Complete suite 11,178 passed / 4 skipped
/ 0 failed, against a re-measured 11,142 / 4 / 0 baseline at
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6921a02744 |
refactor(physics): delete legacy PhysicsEngine.Resolve/ResolvePlacement/HasCellSurface (C5a, AP-1/AD-1)
Member-wise deletion of the three legacy resolver members named in docs/research/2026-08-05-c5a-contract.md: PhysicsEngine.Resolve, PhysicsEngine.HasCellSurface, and PhysicsEngine.ResolvePlacement. An exhaustive receiver census over src/ found zero production callers of any of the three — every production placement writer already reaches the canonical PhysicsEngine.SetPosition transaction exclusively through RuntimeSetPositionState (three call sites total). The deletion is purely member-wise: IsSpawnCellReady and AdjustPosition, which shared the same source region as the deleted members, are preserved byte-identical — every remaining production caller of either (including PhysicsCameraCollisionProbe, AdjustPosition's sole surviving production caller) is unaffected. Companion changes: - PlayerMovementController's 3-argument SetPosition test overload is renamed to SeedPlacementForTest (internal) and CommitPreparedPosition is deleted; 83 call sites across 19 test files were mechanically renamed to match. - Seven pinned test dispositions from the contract are executed: 3.1 (PhysicsEngineTests.cs: 11 legacy-resolver tests deleted, 6 ResolveWithTransition tests kept), 3.2/3.3/3.4 (re-point to canonical SetPosition, with TransitionScratchDifferentialTests.cs additionally gaining positive IsCommitted assertions after each bitwise comparison so the differential proves a placement actually committed, not just that two possibly-uncommitted results match), 3.5 (Runtime rename), and 3.6 (PlayerMovementPlacementTransactionTests.cs rewritten — its xmldoc now states plainly that the render-root publish moved to RuntimeSetPositionState.cs, but the sticky-release relocation claim was false and is retracted; this disposition's coverage loss is the sticky release path, not silently absorbed elsewhere). - Stale `PhysicsEngine.Resolve`/`Resolve` doc citations in CellTransit.cs, PlayerMovementController.cs, and HeadlessSessionWorldProjection.cs are corrected to name the surviving canonical entry points by symbol (SetPosition, AdjustSetPosition/AdjustPosition, ResolveWithTransition) rather than fragile line numbers. Retires AP-1 and AD-1 in docs/architecture/retail-divergence-register.md: both rows described production zero-delta placement routing remaining on the legacy resolver pending the Slice 4B2/4B route cutover; that resolver no longer exists, so the condition each row tracked is now structurally false rather than merely narrowed. AP-145 (routed through the prior commit) and this commit's AP-1/AD-1 together bring the section counts to 101 AP / 47 AD active rows. Builds on the AP-145 fix (previous commit) — this commit's staged tree was independently rebuilt and its four suites independently rerun on top of that commit before this commit was created, in addition to the combined rebuild/rerun below. Full-solution build: 0 errors (21 pre-existing warnings, all unrelated). Suite results (combined tree): Core 4270/4271 passed (1 skip; the single DatSoundCacheTests concurrent-decode-dedup failure is a known load-sensitive race, confirmed passing standalone and unrelated to this change), Runtime 1176/1176, Headless 86/86, App 4132/4135 (3 skips). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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e0f96a55bf |
fix(physics): C4 route 3 — portal placement authority (local player)
Removes a duplicate placement authority for local-player portal arrival. Portalling worked before this change and works after it — this is not a bug fix, EXCEPT that it found and fixed one dead-code production bug. THE PRODUCTION BUG: TryExecuteCanonicalPortalPlacement re-read the accepted destination at Place time, but TryBeginPortalReveal already consumes that slot at Aim time — so the arm was 100% dead code and every real portal Place refused with host-token-unavailable. Found only because we refused to accept 7 skipped tests instead of chasing the count to zero. RETAIL IS THE GENERIC PATH FOR THE THIRD ROUTE RUNNING: SmartBox::TeleportPlayer @0x00453910 = SetPositionSimple(dest, 1) with flags 0x1012, followed by PlayerPositionUpdated. BOTH INVERSIONS, WITH THEIR ANCHORS: unlike route 2, the leash IS armed here (ConstrainTo @0x0045418A) and velocity is zeroed (set_velocity @0x004541B4); unlike route 4b-3, the local teleport_hook runs AFTER placement (@0x004538AE). THE THREE-ROUND DEFECT CHAIN, HONESTLY: - Round 1 released the player at the pre-teleport position while the anim stream marched on — the contract wrongly assumed Place re-fires (process rule 1's third occurrence this campaign). - Round 2's fix inferred commit from a global PendingCount, which three non-committing paths also clear — making the SAME bug complete cleanly and silently. Strictly worse than round 1: round 1 at least tripped portal-complete-before-materialized. - Round 3 latches the commit where it actually happens (ReconcileAndAcknowledgePortal), keyed on reveal generation and teleport sequence, via TryConsumePortalCommit. Two of the three required regression tests landed and are sabotage-verified on both hosts (ParkedPlace_ForgottenByOrdinaryMergeDoesNotLatchAsCommitted / HeadlessPortalPrepareDestinationForgottenByOrdinaryMergeDoesNotLatchAsCommitted). The third (force-arm-takes-the-slot) was judged unnecessary on review: with the inference gone, PendingCount is only a "don't ask yet" guard at both gates, so a force operation occupying or vacating the slot no longer changes an input the commit decision reads — the case collapses into what the landed test already discriminates. THE B2/P3 RESOLUTION: both round-2 reviews were right about different branches of the same synchronous call. RuntimePlacementProjectionSubscription .OnPlacement acknowledges the FIFO head only when TryApply returns true; a Place whose portal authority went stale (transit ended/superseded while parked) used to return false, wedging every later entity's placement receipt behind it forever. Both sinks (RuntimePlacementPresentationSink, HeadlessRuntimePlacementProjectionSink) now acknowledge-and-ignore a stale-authority Place instead of refusing it. The regression test (RuntimePlacementPresentationSinkTests .PortalPlace_StaleTransitHostOrSequenceIsAcknowledgedAndIgnored) had been asserting the old, wrong `false` behaviour; it now asserts and sabotage-verifies the fix. Also lands: AP-144 (register discipline — the portal movement-event send reuses the stricter UsePositionFromServer gate where retail's SendMovementEvent is the looser autonomy_level != 0 test, diverging only at level 1, currently unreachable), AP-145 + issue #318 (the local-player collision-shadow presentation write bypasses its own publisher's ShadowObjects write via a direct cache .Set(), self-healing only once dedup diverges — filed, not fixed, pending a composition test), AD-42 deleted (its last citation retired by the canonical portal arm), AD-2 updated (the wait-cue's trigger predicate now covers a second cause), and two documentation corrections: the enter_world misattribution (both call sites are in SmartBox::HandleCreateObject, only one in the player branch — portal arrival is TeleportPlayer, not enter_world) and the stale "local player never reaches this path" comment on the generic-remote-render-pose write. Suite: 11,090 passed / 4 skipped / 0 failed. No new skips, nothing weakened. STILL OWED: the connected two-client gate, with ACDREAM_PROBE_LOCAL_TELEPORT=1, scored only if [local-tp] lines actually appear in the capture — and explicitly NOT scored as covering issue #318 (no composition test yet asserts PhysicsEngine.ShadowObjects directly). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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cd3129e9d6 |
fix(physics): C4 route 7 — child cell propagation moves from a render tick into Runtime
Retail re-cells children when their parent crosses a cell, recursively, to unbounded depth. acdream did it from a RENDER tick, so headless parented children were cell-less forever and the canonical cell had two writers. This slice makes Runtime the sole authority and demotes App's tick to presentation-only. Contract: docs/research/2026-08-04-c4-route-7-contract.md; the research that unblocked it is docs/research/2026-08-04-retail-parent-cell-propagation.md ( |
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6dc7ba51ee |
feat(physics): C4 route 4b-3 — remote teleport + cell-less through the canonical placement
Flips the last remote classification (SetPosition: teleport-advanced and
cell-less) onto 4b-1's RuntimeRemotePlacementDriveController, runs retail's
teleport_hook before the placement, and deletes the legacy remote-teleport
machinery. Contract: docs/research/2026-08-04-c4-route-4b-3-contract.md.
Retail: MoveOrTeleport @0x00516330's branch @0x00516386 -> teleport_hook
@0x005163EF -> SetFlags(0x1012) @0x00516414 -> SetPosition @0x00516420 ->
return 1 @0x00516438. The hook @0x00514ED0 runs BEFORE the placement and
regardless of its outcome. Retail places this branch unconditionally, at any
distance and any contact state (arg4 is read only @0x0051638E, after the
branch) — which is what retires AP-137's cell-less enqueue-vs-place delta.
D1 — the classifier's cell-less input is now the PRE-merge committed cell.
Retail's predicate is `this_1->cell == 0`, the BODY's own cell at
MoveOrTeleport entry (this_1 is assigned from this @0x00516334). acdream fed
the POST-merge canonical.FullCellId, which RefreshSnapshot ->
RefreshDerivedState -> SetFullCell has already stamped with the accepted wire
cell; a zero wire cell fails validation into RejectedData first. The shipped
remote cell-less predicate was therefore dead code, not merely different from
remotePlacementRequired. Threaded via a builder overload; route 1's overload
is untouched. The graphical !IsSpatiallyVisible arm of
projectionRequiresTeleportHook is deleted — a presentation predicate with no
retail analogue that fired the teleport machinery on a routine hot path.
Deleted: RemoteTeleportController (605), RemoteTeleportPlacement (85),
RemoteShadowPlacementSynchronizer (49), their 1,709 lines of tests, the
remotePlacementRequired predicate, the TeleportHookRequired plumbing, the
legacy pre-operation ConstrainTo fallback, and the player arm's legacy
!IsGrounded fallback. Net -2,030 lines.
Structural fix (two independent Opus reviews, round 1 FAIL/FAIL): three of the
four MAJORs were one defect — OnPosition carried two parallel inline copies of
the routing tail (player-guid, NPC-guid) that had drifted. Extracted
RunRemoteArmTail (3 call sites) and ApplyWireAirborneLeftoverBookkeeping (2),
both branches now share one implementation.
A1 ToConstraintArm mapped AirborneSnap -> AirborneNoOperation, so the NPC
arm armed ConstrainTo ZERO times for an out-of-contact wire-grounded
creature — a regression this slice introduced while closing a
structurally identical hole. Now maps to NearInterpolate; switch made
total with a throwing default proven unreachable.
R1 D2's write-nothing shape existed on the player arm only; NPC packets
fell through and wrote the body. Retail makes no player/NPC distinction.
R2 report_collision_end(this,1) @0x00514F31 was bound to
ShadowObjects.Suspend, a port of a DIFFERENT retail function
(remove_shadows_from_cells) that teleport_hook never calls. Now routes
to RuntimeCollisionReportingState.LeaveWorld, which wraps the private
ForceEnd in an admission-blocking transaction so a DoCollisionEnd
callback cannot recreate the contact table.
R3/A2 A teleported NPC synthesized ServerVelocity from the teleport distance
(~1,000+ m/s) and planned a run cycle from it. Both the install and
RemoteServerControlledVelocityCycle.Apply now gate on !isTeleportRoute.
BISECT HAZARD — A1's fix is correct only BECAUSE R1 landed. AirborneSnap is
reachable wire-airborne on the NPC arm only while D2's shape is missing there.
Reverting R1 alone silently inverts A1 into the opposite divergence: arming
where retail returns 0. Revert both or neither.
Also in the velocity hunk: the NPC block's two !IsPlayerGuid(update.Guid)
guards were dropped when it was wrapped in `if (!isTeleportRoute)`. Safe — all
five exit paths of the enclosing IsPlayerGuid block return, so the predicate is
unconditionally false below it — but it was unremarked by both reviews.
Register: AP-137 REWRITTEN (not deleted) to the surviving acdream-only
divergences — null classification during the login window and Rejected*
through UnroutedCatchUp keep a row. AD-42's RemoteTeleportController citation
retired; AP-136/AP-138 writer lists corrected to the two surviving non-Position
rebucket writers; AP-138 gains the teleport arm as a second producer of the
visible-without-collision residual (retirement path remains #309). AP-135 is
untouched and its two airborne bookkeeping writes are preserved on both arms.
AP-131 does not retire; #276 does not close.
Proof obligation 1: ParkCollisionResidents' overlap throw stays unreachable —
the teleport arm adds packets to the same TryBeginExclusiveAuthoredPlacement
one-operation-per-key machinery the far arm uses, opens no new operation shape,
and every DeferredCell outcome cancels synchronously with
restoreCancelledPark: true. The guarded property remains
HasOldPrefixPlacementDebt's stall, not a throw (4b-1's B2 caveat stands).
Correction to an earlier claim: LiveEntityPresentationController's
_activePlacementOwners was NOT write-never at HEAD —
remotePlacementRequired -> BeginPlacement -> Begin -> BeginAuthoritativePlacement
was a live writer chain. It becomes write-never BECAUSE this slice deletes that
chain, which is why deleting the dead half is behaviour-preserving.
Probe: ACDREAM_PROBE_REMOTE_TELEPORT=1 emits one [remote-teleport] line per
routed arm (guid, cause, hook-ran, placement status). TEMPORARY, strip with the
probe family.
Carried, disclosed not fixed: no dedicated bidirectional collision-partner test
for R2 (the wiring, not LeaveWorld itself, is what lacks coverage); the
stress test's teleport step drives hand-written field assignments rather than
the canonical arm; the per-packet runTeleportHook closure allocation (network
path, not the resolve path Slice I's 0 B discipline governs — file before
route 5 adds a fourth call site). B2: IRuntimeCollisionReportObserver has zero
production implementations, so retail's bidirectional DoCollisionEnd half still
reaches no gameplay consumer — this fix closes the wrong-function binding, not
that nobody listens.
Complete Release suite MEASURED at 11,013 passed / 4 skipped / 0 failed
(baseline 11,027/4/0; net -14 = ~33 deleted test cases against ~19 added).
Neither known flake fired (#302 PortalProjectionTests GC-allocation, #308
NakEmissionTests wall-clock).
STILL OWED: the two-client connected gate, which MUST use an NPC/creature
teleport target. Both round-1 MAJORs lived on the NPC arm and the velocity
cycle early-returns for 0x50xxxxxx guids, so a player target structurally
cannot observe A1, A2, or R3.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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204d0ae047 |
fix(physics): remote bodies slide on steep faces instead of freezing (#32)
A remote observed in acdream landed on a sloped roof and froze; the server slid
on, the gap passed AP-87's 4 m threshold, and the body snapped — the visible
blip. Live probe capture, two adjacent ticks 63 ms apart:
t=88420671 rsInContact=True rsOnWalkable=False rsIsOnGround=True
bodyCpNz=0.6097 floorZ=0.6642 steep=True gravity=True
vel=(2.146,2.264,-3.549)
t=88420734 contact=True onWalkable=True <- forced against the sweep
gravity=False <- cleared
velBeforeZero=(2.146,2.264,0.000)
moved=0.0000 <- and every tick after
The roof is 52.4 degrees against a 48.4 degree limit, so acdream's classifier
was CORRECT and was then overruled. Four independent links each froze the body
on their own: a per-tick force of Contact|OnWalkable, a per-tick velocity zero,
a Gravity clear at landing, and a landing edge testing IsOnGround
(= inContact || ...) instead of OnWalkable. The tick called
HandleAllCollisions alone — the tail of SetPositionInternal without its prefix.
Retail simulates remotes locally and derives these bits rather than asserting
them: CPhysics::UseTime @0x00509950 iterates the whole object table;
update_object @0x00515D10 gates only on parent/cell/FROZEN with no
is_player fork; SetPositionInternal @0x00515330 sets CONTACT from
contact_plane_valid @0x00515430 and ON_WALKABLE from contact_plane.N.z vs
floor_z @0x00515465-@0x0051548E before handle_all_collisions @0x005154FE;
set_on_walkable @0x00511310 fires HitGround @0x00511364 / LeaveGround
@0x00511346 edge-triggered with no ownership gate; calc_acceleration
@0x00510950 zeroes only when CONTACT && ON_WALKABLE && !Sledding @0x0051096B;
calc_friction @0x0050EE70 returns at its first line when ON_WALKABLE is clear.
acdream had copied retail's airborne no-op WITHOUT retail's local simulation.
The fix is mostly deletion: stop forging the transients, stop discarding the
authoritative velocity, stop clearing Gravity, and route the remote tick
through the same SetPositionInternal commit TickHidden and the local player
already use, with the landing edge derived from the sweep's own OnWalkable.
AP-87's threshold and conditions and InterpolationManager's node_fail_counter
snap-to-tail are deliberately untouched — this removes the CAUSE of the
divergence rather than weakening the backstop.
Cross-checked against ACE: its only creature-side VectorUpdate emitters are the
jump broadcast and spell projectiles, so integrating the wire velocity cannot
double-move a walking remote; and PhysicsGlobals.DefaultState already carries
Gravity, so deleting the manufactured State |= Gravity is safe.
Register: AP-81 narrowed (its GRAVITY half retired outright), AP-87 annotated,
AP-139 filed (the interpolation-queue clear on the landing edge), AP-140 filed
(the two routing gates select snap-vs-interpolate on walkability where retail
uses CONTACT — adjust_offset @0x00555D30 gates on transient_state & 1
@0x00555D52). AP-140's follow-up is deliberately shaped as "point the two gates
at Body.InContact", NOT "re-derive Airborne", which would perturb five writers
and collide with a pinned RemoteTeleportPlacementTests assertion.
Three gaps recorded in #32 rather than papered over: the new LeaveGround
dispatch is untested for chatter; a persistently !Ok transition can latch a
remote airborne; and — the visual-gate watch item — the deleted forge was a
blanket guarantee of Contact|OnWalkable, and contact_allows_move @0x00528dd0
silently refuses action animations without both, which is the literal root
cause of closed #270. Retail-correct on a steep face, a regression anywhere
else.
10 discriminating tests over a real PhysicsEngine landblock whose contact
normal Z is 0.61 against FloorZ 0.6642 — the live roof's exact relationship.
Suite 11,019 passed / 4 skipped / 0 failed. Includes the temporary
ACDREAM_PROBE_REMOTE_LANDING / ACDREAM_PROBE_REMOTE_SLIDE probe family that
produced the capture above; strip with the family.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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7f1c1f5aa6 |
feat(physics): C4 route 4b-2 — remote far snap through the canonical placement
Flips the SetPositionSimple classification (contact, PlayerDistance >= 96 m) for remotes onto 4b-1's drive controller and deletes both legacy far blocks, both duplicated 96f/4f constant pairs, and both `?? Vector3.Zero` fabrications. The 4 m constant now exists exactly once. Teleport and cell-less stay legacy for 4b-3. Retail: MoveOrTeleport @0x00516330's far branch runs StopInterpolating @0x005163CB before SetPositionSimple @0x005163D9 and returns 1 @0x005163E8 regardless — the SetPositionError is discarded — so HandleReceivedPosition arms ConstrainTo @0x00454272 post-move on commit AND on failure. The x87 parity decode at @0x00516393-@0x0051639E puts exactly 96.0 on the far branch. SetPositionSimple @0x005162B0 builds flags 0x1012 at @0x005162C4. Non-commit outcomes still advance the body, because retail's SetPositionInternal @0x00515BD0 commits the destination via store_position @0x00515CE2 when no cell resolves. The partition is by STAGE, not heuristic, enforced by an exhaustive switch: Refused/Contention/NotApplicable/RejectedPreparation store (the placement never executed); Committed/Deferred/RejectedByPlacement do not (the engine ran and refused, matching retail's non-storing returns @0x00515CB2 and @0x00515CD5). Without this a refused far snap froze the remote with an emptied queue. Also fixes a shipped defect this route made live: ParkDeferred's quiescence parks withdrew the entity (InWorld=false, clock suspended, residency removed) and were never restorable, while Forget(restoreCancelledPark: true) runs for every accepted Position on every entity. The restorable decision now lives inside ParkDeferred AFTER SnapToCell, reading body.CellPosition.ObjCellId — the value RestoreParkWithdrawal actually restores at — against every live quiescence rather than one minimum-OperationId token. The three pre-snap fields are hoisted into locals because SnapToCell ends with InWorld = true. ParkCollisionResidents passes restorableOnCancel: false explicitly; the plain unplaceable park is provably unchanged. RestoreParkWithdrawal re-tests the prefix at restore time so a retained route-2 park cannot re-admit into a prefix that began quiescing during the park. CanAttemptDestination is retained as an OPTIMISATION only, with the two Core predicates it cannot reproduce written down at the pre-flight, plus the two properties that depend on it staying there. Four fix rounds and eight Opus reviews. The slice was fully green at 10,990, 10,997 and 11,004 while containing real defects — a frozen remote pinned as correct by its own test, a fallback that over-wrote on the exact retail paths that decline to store, and a park guard incomplete on two independent axes. Register: AP-137 (leftover classifications take AP-87's catch-up; states the cell-less enqueue-vs-place delta deferred to 4b-3, that RejectedData is applied anyway, and the headless divergence), AP-138 (the refusable far placement), AP-136 narrowed to match the relocation. #309's acceptance steps rewritten — step 5 previously asserted a recovery the code does not perform — and gated on a new ACDREAM_PROBE_PARK=1 signal so the check cannot pass while broken. Suite 11,009 passed / 4 skipped / 0 failed against a measured 10,968 baseline. The 10,973 figure recorded earlier was wrong and is corrected here. Connected gate outstanding: the two-client far-snap walk and #309. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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eeec4fb42a |
diag(physics): remote landing-edge probe; record the two live jump defects
The user live-tested route 4a and reported two defects on player remotes: a
remote holds the falling animation after landing before finally landing, and a
remote jumping onto a house plants on the roof where retail slides off, then
blips to the slid-down position.
Neither is a route 4a regression. Do NOT revert
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9b1e6fc637 |
fix(physics): #297 — keep the PWD bitfield live so PK status reaches the client
The user typed @pklite and then walked straight through other PKLite players. Root cause: ClientObject.PublicWeenieBitfield was written exactly once, from the 0xF745 CreateObject parse, and never refreshed. ACE's only PK-change message is PropertyInt.PlayerKillerStatus (134) over 0x02CE/0x02CD, which we parsed and stored into Properties.Ints[134] but never translated back into the bitfield — and ACE never re-sends a PublicWeenieDesc at all (EnqueueBroadcastUpdateObject has zero live callers), so that property is the ONLY signal a client can learn from. Both sides of the collision test read the frozen value, so CollisionExemption's "4c. both PKLite -> collide" rule could never fire. Retail's missing port: PublicWeenieDesc::SetPlayerKillerStatus @0x005AC7C0 rewrites _bitfield in place — PK(4) -> (b & 0xfddfffff) | 0x20; PKLite(0x40) -> (b & 0xffdfffdf) | 0x2000000; Free(0x20) -> (b & 0xfdffffdf) | 0x200000; else b &= 0xfddfffdf. Mutually exclusive, verified byte-for-byte, with input values confirmed against retail's own PKStatusEnum (acclient.h:6412-6427), not just ACE's. Driven from ACCWeenieObject::OnStatUpdated @0x0058DF20 case 0x86. The fix rewrites the value at its source rather than patching consumers. Two review rounds were needed because the first pass missed that there are TWO snapshot stores: InboundPhysicsStateController keeps its own private _snapshots dictionary, and every untimestamped-field merge (ApplyAcceptedObjDesc and friends) reads `old` from THAT store, not from RuntimeEntityRecord.Snapshot. Refreshing only the active record left the target-side shadow flags correct until the remote's next equip or unequip — ACE broadcasts an ObjDesc on every one — at which point the appearance path rebuilt the registration from the frozen spawn and dropped the bit permanently. The regression test demanded by review is what surfaced that; it is verified discriminating (reverting gives Actual: 8 instead of 33554440). Five stores now hold this value, kept coherent from one source by two ObjectUpdated subscribers plus the appearance-rebuild path. The two shadow-flag writers are the same invalidation applied at the two edges that can invalidate it, not competing authorities — review enumerated every drift path and closed each. That coherence invariant is new as of this commit and is recorded as register row AP-134, with AP-133 as the precedent for filing a row when the danger is a future writer rather than current behaviour. Also corrects TS-23's retirement narrative, which claimed every mover-flags call site read the mover's "real" PK bits from 2026-07-30. The bits existed but their source was frozen, so that only became true here; the site enumeration also missed RuntimeSetPositionMoverPreparation, a seventh site that decodes the snapshot directly. Unblocks #298 (melee/missile admission needs the local player's own PKLite bit). Follow-ups filed: #300 (Properties.Ints[134] vs bitfield mirror gap), #301 (same defect class for radar blip colour and radar behaviour), #302 (a pre-existing PortalProjection allocation-assertion flake, 1 in 6, found while verifying this gate), #303 (LiveEntityPvpBitfieldSync is App-resident but Runtime-owned-state). Gates: complete Release solution 10,895 passed / 4 skipped / 0 failed (baseline 10,887 including #299). Adversarial + retail-conformance review PASS after one FAIL round. Every new test discrimination-verified by reverting the fix. Connected acceptance NOT run — needs a live two-client PKLite session. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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88348f6791 |
fix(physics): #299 — port retail's mover-side IsImpenetrable exemption branch
CollisionExemption checked only the TARGET's IsImpenetrable, and the class doc
asserted "retail's pseudo-C only checks the target's IsImpenetrable(); acdream
follows retail" while blaming ACE for checking both. That was backwards: ACE was
retail-faithful and acdream was missing half the check.
Retail short-circuits on EITHER the mover's own state & IS_IMPENETRABLE (0x80)
OR the target's IsImpenetrable(); either alone exempts. Verified at the byte
level rather than from the decompiler's rendering — Binary Ninja shows the mover
test as `int16_t state_1 ... if (state_1 < 0)`, which reads like a 0x8000 test,
but decoding the PDB-paired binary at the mapped offset gives:
8b 43 04 mov eax,[ebx+4] ; mover object_info.state
f6 c4 01 test ah,1 ; 0x100 IsPlayer
84 c0 test al,al ; sign bit of AL = state & 0x80
78 3d js ... ; -> collide
`test al, al; js` is a byte-level sign test on AL, i.e. 0x80, not 0x8000.
Corroborated downstream in the same block (`test ah,8` = 0x800 IsPK,
`test ah,0x10` = 0x1000 IsPKLite) and by OBJECTINFO::init @0x0050cf30 setting
state |= 0x80 from the object's own IsImpenetrable().
Also corrected: ACCWeenieObject::IsImpenetrable @0x0058c8c0 returns
(_bitfield >> 0x15) & 1 — retail genuinely conflates BF_FREE_PKSTATUS with
"impenetrable", so acdream's FromPwdBitfield decode was already right.
Both retail arms set collide, so ordering between them is semantically free and
a misreading here could only ever produce spurious collisions, never a
walk-through.
Found while investigating #297; not symptom-causing on its own. No divergence
row: this retires a missing port rather than introducing a deviation, and
nothing in the register or the collision digest's DO-NOT-RETRY tables covers it.
Gates: complete Release solution 10,887 passed / 4 skipped / 0 failed
(baseline 10,867/4/0). Adversarial + retail-conformance review PASS on this
change specifically. Both new tests discrimination-verified by reverting the
branch and confirming failure.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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89cf1e66d0 |
fix(physics): guard the world-frame agreement proven unreachable by measurement
Closes #283 (plan S3) - as UNREACHABLE, not by restructuring ownership. acdream has two owners that convert a landblock-local network origin into the streamed world frame: LiveWorldOriginState for presentation/streaming, and RuntimePhysicsState.TryGetWorldFrameOffset for placement. They rebase on different edges - Runtime the instant an accepted Position carries TeleportAdvanced, App only once StreamingOriginRecenterCoordinator observes old-window retirement completion, many frames later. A one-landblock disagreement places an entity 192 m from the geometry around it: the same failure family as the zero-offset bug |
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898ff18b26 |
diag(physics): probe whether Runtime's world frame and App's origin ever disagree
#283 step 1: prove or disprove reachability before restructuring ownership.
Runtime rebases its world frame the instant an accepted Position carries
TeleportAdvanced (RuntimePhysicsState.ObserveLocalWorldFrame). App's
LiveWorldOriginState rebases only once StreamingOriginRecenterCoordinator
.Advance observes IsOriginRecenterRetirementComplete - many frames later,
after the old window has fully retired. Between those two edges the owners can
disagree by the source-to-destination landblock delta, and anything converted
in the gap lands a multiple of 192 m from the geometry App is building. Same
failure family as the zero-offset bug
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71604331cf |
wip(physics): collision O(changed) delta-commit (O1-O3) - ON HOLD, feel-test failed
Publication-throughput rework per the D2 design (docs/research/ 2026-08-02-collision-throughput-handoff/design-note.md): O1 per-prefix installed-key ledgers replacing the seal's full-map scans; O2 per- landblock delta commit (LandblockReplacementApplyCursor against the active root) replacing whole-world TransferTo; O3 empty staging root, commit-time reflood (CObjCell::init_objects 0x0052B420 -> recalc_cross_cells 0x00515A30), journal/peer-rebase machinery deleted (~1,900 lines net). Automated gates green: Runtime 999, Core physics 2,135, App 4,039/3, Headless 79, complete solution 10,812/0/4; lifecycle gate PASS (connected-world-gate-20260802-193029). Soak 194423: publication-side acceptance fully met (37 -> 4 failures, all convergence dims zero, loadedLandblocks baseline-identical, waitCue 6/9 -> 1/9). COMMITTED AS WIP ON USER DIRECTION - NOT ACCEPTED. The user feel-test FAILED on this tree: monsters still pop into existence at close range, monsters spawned mid-air far ahead, static placements visibly wrong, plus 243x "Landblock already has a full retirement receipt" InvalidOperationException catch-retry loop during origin recenter (launch-feeltest-oclone.log). The 4 remaining soak failures (pendingLandblockRetirements 131/122 at the Caul->Sawato stops) and the implementer's "exposed pre-existing" classification are under re-judgment against that loop. Dual reviews were dispatched and then stopped mid-flight on user direction; NO review has passed this commit. Full problem inventory + next-agent instructions: docs/research/2026-08-02-collision-throughput-handoff/. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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529e0e9d88 |
feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8)
Campaign P remaining-physics-divergence, placement cutover slice C3c
(docs/plans/2026-08-02-placement-cutover.md). Both production hosts now
register every initial Create through the residence + continuation-
executor + first-entry-conductor machinery (C0-C3b):
- Graphical (route 1): RegisterEntityWithInitialResidence at Create; the
shared RuntimeFirstEntryDriveController pumps both conductors from the
placement-receipt flow; MaterializeProjection and RebucketLiveEntity
are presentation-only while a residence is ACTIVE (ExecutorCompleted is
the presentation-binding receipt); post-residence entities take the
full legacy path including the prepare_to_enter_world clock edges.
PlayerModeController attaches presentation to the Runtime-published
controller; its legacy resolve/step-heights/host-construction path is
deleted; presentation-only rollback (retail has no entry-flow rollback).
- Headless (route 8): OnSpawned registers with residence when a drive
exists; content-less sessions keep the pre-flip direct registration;
SynchronizeLocalPlayer/CreateController/ApplySetupStepHeights deleted;
prepared-collision read failure is a typed AwaitingCollisionSource
retry; far remotes outside the service window complete celless.
- RuntimeLocalPlayerMovementState.Controller setter sealed internal; all
controller mutation flows through the publication lifecycle.
Fix slices landed within this cutover, each dual-gated:
- F1: live movement-stat/server-physics application routed through the
Runtime ownership seam (post-logout ingest crash on the retired
controller eliminated; RuntimeMovementSkillProjection deleted).
- F2: login activation wedge - collision-admission prefix gate factored
out of the seal (reentrant-commit RejectedAuthority), rearm generation
identity corrected, PlayerModeAutoEntry requires the Runtime-published
controller (world reveal can no longer seal unmaterialized).
- F3: landblock-prefix 0-sentinel replaced by explicit absent-id guards;
map-corner landblocks (grid row/col 0) fully legal through admission,
park/rearm/retire, quiescence, and outdoor shadow seeds.
- F5: local-player first-entry ground contact seeded by the shared
SpawnPlacementSettler (moved App->Core) at FinalizeActivation - the
retail first-gravity-frame touch (enter_world 0x00516170 carries no
seed); the legacy unconditional force-seed is overwritten by a real
floor-found contact; airborne spawns stay airborne; outbound contact
bit verified end-to-end. Fixes the standing-cast 'You can't do that
while in the air!' rejections.
- R1 (dual-review round): login constraint leash armed at the committed
placement (HandleReceivedPosition 0x00453FD0 analog); register rows
AD-61 (settle-timing compression now covering the local player) and
AD-42 (repointed off the deleted resolve split) in this commit;
residence-conversion owner API; wire-landblock guards; drive-pending
ledger in IsConverged; route attach/detach latch; executor-drain drift
model documented + source-pinned.
Gates: Runtime 1,003, App 4,039/3 skips, Headless 79, complete solution
10,816/0 failed/4 skips (Release, -m:1); connected lifecycle/reconnect
gate PASS (logs/connected-world-gate-20260802-175401; graceful exits,
world-visible, zero airborne rejections). The nine-stop soak remains red
for the pre-existing
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38fd4b8dc9 | feat(runtime): own initial create residence transaction | ||
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0fbc7a1fb7 | fix(runtime): preserve hidden setposition collision ownership | ||
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9b0f59bd1b | feat(runtime): atomically replace collision generations | ||
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5785a07b3e | feat(runtime): commit dormant SetPosition activation | ||
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99f867f053 | feat(runtime): seal dormant SetPosition evaluations | ||
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237d1184d2 | feat(runtime): own SetPosition collision reports | ||
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4c02ac4259 | feat(runtime): own deferred set-position residence | ||
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e84a388e6f | feat(physics): port canonical retail set-position core | ||
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6b28ff999c | fix(physics): make collision activation starvation-free | ||
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d94145e6b8 | fix(physics): seal collision generations before activation | ||
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be94bc9b06 | fix(physics): activate collision generations atomically | ||
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3e0f3b6206 | fix(physics): validate retail cell containment roots | ||
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7716c2ee89 | fix(physics): restore retail cell availability semantics | ||
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75b6f6b6c9 | fix(physics): restore retail path-6 collision response | ||
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acec33eca8 | fix(physics): preserve retail step-down probe state |