acdream/src/AcDream.Core/Physics
Erik 89cf1e66d0 fix(physics): guard the world-frame agreement proven unreachable by measurement
Closes #283 (plan S3) - as UNREACHABLE, not by restructuring ownership.

acdream has two owners that convert a landblock-local network origin into the
streamed world frame: LiveWorldOriginState for presentation/streaming, and
RuntimePhysicsState.TryGetWorldFrameOffset for placement. They rebase on
different edges - Runtime the instant an accepted Position carries
TeleportAdvanced, App only once StreamingOriginRecenterCoordinator observes
old-window retirement completion, many frames later. A one-landblock
disagreement places an entity 192 m from the geometry around it: the same
failure family as the zero-offset bug 670f307c fixed, with a wrong origin
instead of a missing one.

The plan's first step was to prove or disprove reachability BEFORE moving
ownership, because a restructure on a hypothesis is churn. The probe added in
898ff18b answered it: a connected Release session recorded ZERO disagreements
across 11 completed reveals and six destination landblocks (0x0904, 0x1134,
0x3032, 0x8763, 0xA9B4, 0xF682) spanning roughly 45 km. A gap of even one
frame would have printed an offset in the tens of thousands of metres.

Cause of the safety: BeginOriginRecenter detaches EVERY resident landblock
before the new origin is adopted, so the two rebases are serialized and no
conversion can observe the gap. Ownership is therefore left exactly as it is.

What lands instead is the invariant that keeps it true.
LiveWorldOriginState.EnsureAgreesWithRuntimeFrame is checked at the
landblock->world conversion and is terminal on disagreement, converting a
silent 192 m-multiple misplacement into a loud failure with the offset in
metres and the landblock being projected. Six focused tests pin it, including
the cross-world portal case (0x09 -> 0xF6 = 45,504 m). Disagreement can no
longer reach the probe, so ACDREAM_PROBE_WORLD_FRAME now emits a verbose
per-conversion agreement trace - useful when a placement looks displaced for
some reason OTHER than a frame disagreement.

Complete Release solution: 10,844 passed / 4 skipped / 0 failed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-03 14:33:46 +02:00
..
Motion fix(physics): P5 commit 3 - retire TS-35, close #167 (ConstraintManager leash) 2026-07-30 12:12:29 +02:00
AceModernCommandCatalog.cs feat(L.1b): dual MotionCommand catalog — AceModern runtime + Retail2013 conformance 2026-06-30 22:13:36 +02:00
AnimationCommandRouter.cs fix(anim): Phase L.1b route motion commands 2026-04-28 10:46:22 +02:00
AnimationHookRouter.cs feat(anim): Phase E.1 hook router + GameWindow wiring 2026-04-18 16:30:23 +02:00
AnimationSequencer.cs fix(animation): harden presentation phase handoffs 2026-07-21 10:01:25 +02:00
BSPQuery.cs fix(physics): restore retail path-6 collision response 2026-07-31 13:44:55 +02:00
BuildingPhysics.cs T6 (BR-7) C3: per-cell shadow architecture - flood registration, building channel, per-cell query; b3ce505 stopgap DELETED (closes #99) 2026-06-11 14:37:50 +02:00
CellArray.cs feat(runtime): seal dormant SetPosition evaluations 2026-08-01 11:31:58 +02:00
CellDump.cs feat(phys): A6.P3 #98 Step 2 — cell-dump probe + roundtrip test 2026-05-23 15:16:56 +02:00
CellSurface.cs refactor(physics): remove parsed collision graphs 2026-07-25 18:21:19 +02:00
CellTransit.cs feat(runtime): seal dormant SetPosition evaluations 2026-08-01 11:31:58 +02:00
CollisionExemption.cs fix(physics): #137 Task 3 — port obstruction_ethereal verbatim; retire AD-7 shim 2026-06-24 19:20:02 +02:00
CollisionPrimitives.cs feat(physics): Task 2 — true sphere collision primitive (CSphere::intersects_sphere) 2026-06-24 19:08:53 +02:00
CollisionShadowVerifier.cs perf(physics): cut production traversal to flat assets 2026-07-25 17:00:04 +02:00
CollisionTraversal.cs fix(physics): validate retail cell containment roots 2026-07-31 14:48:26 +02:00
CollisionWorldState.cs wip(physics): collision O(changed) delta-commit (O1-O3) - ON HOLD, feel-test failed 2026-08-02 20:06:59 +02:00
EncumbranceSystem.cs feat(physics): Campaign P P1 - stat-coupled movement (burden/stamina/vitae) 2026-07-30 08:18:06 +02:00
EntityCollisionFlags.cs fix(physics): AP-71 - port check_entry_restrictions at the head of indoor FindEnvCollisions 2026-07-30 10:30:45 +02:00
FlatBspQuery.cs fix(physics): restore retail path-6 collision response 2026-07-31 13:44:55 +02:00
FlatCollisionAssetBuilder.cs feat(content): bake and read flat collision assets 2026-07-25 15:22:08 +02:00
FlatCollisionAssets.cs perf(physics): cut production traversal to flat assets 2026-07-25 17:00:04 +02:00
GfxObjDump.cs feat(phys): A6.P3 #98 — GfxObj dump infrastructure (ACDREAM_DUMP_GFXOBJS) 2026-05-23 20:24:26 +02:00
IAnimationHookSink.cs feat(#188): fading-wall + sliding-door translucency; hold open past animation settle 2026-07-09 09:17:50 +02:00
IMotionCommandCatalog.cs feat(L.1b): dual MotionCommand catalog — AceModern runtime + Retail2013 conformance 2026-06-30 22:13:36 +02:00
InterpolationManager.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
InterpretedMotionFunnel.cs fix(R4-V5): moveto wedge - StopCompletely's missing animation dispatch orphaned pending_motions; + the P1 autonomous store family 2026-07-03 14:15:36 +02:00
LandDefs.cs feat(physics #145): Slice 1 — Position/Frame types + LandDefs.GetBlockOffset (0x0043e630) 2026-06-21 10:30:20 +02:00
MotionCommandResolver.cs feat(L.1b): dual MotionCommand catalog — AceModern runtime + Retail2013 conformance 2026-06-30 22:13:36 +02:00
MotionInterpreter.cs fix #270 closeout: strip investigation probes; close the issue 2026-07-31 07:26:57 +02:00
MovementSystem.cs fix #266: retail run-rate 800 branch is exact-equality sentinel, not a cap 2026-07-30 19:22:41 +02:00
ObjectRangeMath.cs fix(items): use retail cylinder range for loot windows 2026-07-17 20:32:34 +02:00
PhysicsBody.cs feat(runtime): commit dormant SetPosition activation 2026-08-01 14:25:02 +02:00
PhysicsDataCache.cs wip(physics): collision O(changed) delta-commit (O1-O3) - ON HOLD, feel-test failed 2026-08-02 20:06:59 +02:00
PhysicsDiagnostics.cs fix(physics): guard the world-frame agreement proven unreachable by measurement 2026-08-03 14:33:46 +02:00
PhysicsEngine.cs wip(physics): collision O(changed) delta-commit (O1-O3) - ON HOLD, feel-test failed 2026-08-02 20:06:59 +02:00
PhysicsObjUpdate.cs feat(runtime): commit dormant SetPosition activation 2026-08-01 14:25:02 +02:00
PhysicsResolveCapture.cs test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation 2026-06-02 15:20:24 +02:00
PhysicsSetPosition.cs feat(runtime): seal dormant SetPosition evaluations 2026-08-01 11:31:58 +02:00
PhysicsTimestampGate.cs feat(runtime): own initial create residence transaction 2026-08-01 19:35:08 +02:00
PlayerWeenie.cs fix #266: retail run-rate 800 branch is exact-equality sentinel, not a cap 2026-07-30 19:22:41 +02:00
PortalInfo.cs feat(physics): Phase 2 — wire CellBSP + Portals into CellPhysics 2026-05-19 16:52:20 +02:00
PortalPlane.cs fix(core): Phase B.3 — add centroid + radius bounds to PortalPlane crossing test 2026-04-12 19:08:46 +02:00
Position.cs refactor(physics #145): Slice 1 — rename Frame->CellFrame to avoid DatReaderWriter.Types.Frame collision 2026-06-21 10:34:36 +02:00
PositionFrameValidation.cs feat(net): port retail physics spawn and event timestamps 2026-07-14 00:22:17 +02:00
ProjectilePhysicsStepper.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
RawMotionState.cs feat(R3-W1): retail state completion — action FIFOs, MovementParameters, MotionNode, WeenieError renumber (closes J2, J16-codes) 2026-07-02 22:12:33 +02:00
RemoteMotionCombiner.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
RemoteWeenie.cs fix(R4-V5): #160 remote run movetos in slow motion - remote interps had no weenie, so retail's run-rate chain never reached my_run_rate 2026-07-03 16:18:40 +02:00
ResolveResult.cs refactor(runtime): own local movement and outbound cadence 2026-07-26 12:33:53 +02:00
Retail2013CommandCatalog.cs feat(L.1b): dual MotionCommand catalog — AceModern runtime + Retail2013 conformance 2026-06-30 22:13:36 +02:00
RetailFrameMath.cs feat(physics): port retail projectile integration 2026-07-14 11:43:11 +02:00
RetailObjectActivityGate.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
RetailObjectManagerTail.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
RetailObjectQuantumClock.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
RetailPhysicsStateTransition.cs feat(vfx): port retail hidden and teleport presentation 2026-07-14 14:59:48 +02:00
ServerControlledLocomotion.cs fix(combat): persist death and retarget on kill 2026-07-12 09:19:38 +02:00
ShadowEntrySnapshot.cs perf(physics): pool collision cell snapshots 2026-07-23 06:12:34 +02:00
ShadowObjectRegistry.cs wip(physics): collision O(changed) delta-commit (O1-O3) - ON HOLD, feel-test failed 2026-08-02 20:06:59 +02:00
ShadowShape.cs feat(phys): add ShadowShape record (no callers yet) 2026-05-24 15:07:40 +02:00
ShadowShapeBuilder.cs perf(physics): cut production traversal to flat assets 2026-07-25 17:00:04 +02:00
SpawnPlacementSettler.cs feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8) 2026-08-02 18:10:33 +02:00
TerrainSurface.cs fix(physics): AP-10 - restore retail's 0.1m dry-corner water sink-in; wire WATER_CONTACT_TS 2026-07-30 10:52:39 +02:00
TransitionScratchArena.cs perf(physics): reuse reset-complete transition scratch 2026-07-25 14:37:02 +02:00
TransitionTypes.cs feat(runtime): seal dormant SetPosition evaluations 2026-08-01 11:31:58 +02:00
WalkMissDiagnostic.cs feat(physics): WalkMissDiagnostic aggregator for ISSUES #83 probe spike 2026-05-20 10:31:39 +02:00
WeenieError.cs feat(core): adopt retail's full WeenieError code table 2026-07-29 07:33:27 +02:00