Campaign P Slice P2 step 3 (docs/research/2026-07-30-response-layer-edge-family-pseudocode.md
§1, §6 Step 5). The named retail decomp (CPhysicsObj::calc_friction,
pseudo-C:276694-276822, 0050ee70) independently re-confirms the 0.25f
threshold (derived twice, once per BN-rendered branch); the in-code claim
that "the decompile uses 0.0" traced to the older, unnamed FUN_0050f940
Ghidra chunk at a different address -- per CLAUDE.md the named decomp wins.
calc_friction now reads angle = dot(Velocity, GroundNormal); if (angle >=
0.25f) return; then unconditionally removes the normal-aligned velocity
component, then applies the existing (already-present but previously
unreachable) PhysicsState.Sledding-gated friction overrides. The BN-rendered
"two duplicated branches" around the state check is adopted as a single
linear function matching ACE's PhysicsObj.calc_friction shape -- the branch
split is most likely a BN decompiler artifact around one `if (state &
SLEDDING_PS)` block (ACE-derived, Ghidra-verify; low implementation risk
either way since ACE's reading is adopted regardless).
Why this doesn't repeat the reverted 2026-04-30 L.3c regression (naive 0.0
-> 0.25f bump dropped forward locomotion 3 -> 0.16 m/s): that test predates
the 2026-07-17 R6 "local player animation-owned grounded movement" landing.
PlayerMovementController (Runtime/Gameplay, out of this slice's scope) zeroes
Velocity.X/Y to exactly zero every tick before calc_friction runs whenever
animation root motion drives the walk, so friction has nothing horizontal
left to hammer on the production graphical local-player path. Pinned at the
PhysicsBody level (the only file this slice may touch) by
GroundedRootMotion_FrictionThreshold_DoesNotHammerLocomotionTests. The
headless/get_state_velocity path and remote/NPC movers still feed real
velocity into this function and remain the ones to watch if a similar
regression resurfaces there -- flagged in the retired AP-7 row for future
sessions working in Runtime/Gameplay.
Left an open, explicitly-flagged discrepancy: the raw decomp's Sledding
slope-flatness test computes cos(10 deg) (~0.984808) while ACE's port (and
acdream's prior dead code) compares GroundNormal.Z > 0.99999536f (~0.175 deg
from flat) -- physically different tests, neither confirmed this pass
(Ghidra MCP down). Kept 0.99999536f provisionally (least churn) and filed
AD-55 for just that constant rather than silently picking one.
Register: AP-7 retired with a corrected citation; AD-55 filed for the
cos(10 deg) question. Core.Tests: 3916 passed, 2 skipped (both pre-existing
and unrelated), 0 failed.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Campaign P Slice P2 step 1 (docs/research/2026-07-30-response-layer-edge-family-pseudocode.md
§2, §6 Step 1/2). The TS-1 register row (retail-divergence-register.md:238)
described work that is already done: SpherePath.PrecipiceSlide,
Transition.CliffSlide, and Transition.EdgeSlideAfterStepDownFailed are real,
tested ports of retail's edge_slide -> precipice_slide/cliff_slide chain
(pc:274316, pc:272397, pc:273001-273090). Its cited :1254 line was stale
stepping-loop code the file moved past.
The one real remaining gap (the back-probe fallback skipping retail's
walkable_check_pos/localspace_sphere recache before its second
precipice_slide call, pc:274318-274326 / 0050b4e0-0050b507) needed no
production code change: a fresh read of SPHEREPATH::get_walkable_pos
(0050a8f0), cache_localspace_sphere (0050c9d0), and set_walkable_check_pos
(00509ce0) shows that machinery exists to re-project a sphere across
retail's PER-CELL local coordinate frames. acdream's SpherePath.WalkableVertices
and GlobalSphere are populated in UNIFIED WORLD SPACE at assignment time
(SetWalkable/SetWalkableTransformed, SetCheckPos/RestoreCheckPos), so both
operands BSPQuery.FindCrossedEdge compares are already commensurable --
retail's recache is a no-op correction under this architecture, and
FindCrossedEdge never reads a sphere radius, so retail's walkable_scale
radius correction has no acdream counterpart either. Documented in-code at
the back-probe site with full citations, and pinned with
EdgeSlideBackProbePrecipiceSlideTests: a walkable polygon rediscovered near
GlobalCurrCenter, tested against GlobalSphere[0] restored to the original
failed target, crosses the edge and slides -- it does not wedge into
Collided (and the inverse case, standing inside the polygon with no edge
crossed, correctly still returns Collided matching retail's own
precipice_slide on a false find_crossed_edge).
TS-1's other two flagged gaps are real acdream-only compensating branches,
not retail reads, and get their own rows rather than being silently
retired alongside it:
- AD-53: CliffSlide's three-source reference-normal fallback chain
(LastWalkablePlane -> LastKnownContactPlane -> world-up) vs retail's
direct last_known_contact_plane.N use. A fresh read of
last_known_contact_plane's maintenance (pc:272659-272668) confirms retail
overwrites it unconditionally every validate_transition pass, including
with a steep plane -- so the fallback chain compensates for AP-4's
incomplete OnWalkable bookkeeping, not a retail-matching read.
- AD-54: the walkable-steepness reroute to CliffSlide before PrecipiceSlide
when the stored walkable polygon itself is steeper than FloorZ. Retail's
raw edge_slide has no such branch; the permissive LandingZ acceptance
that makes this state reachable IS retail-faithful (TS-4's own
BSPTREE::find_collisions citation), but whether retail's outer
transitional_insert retry loop absorbs the resulting COLLIDED_TS some
other way is not yet independently verified -- flagged open in the row.
Physics test suite: 1836 passed, 1 skipped (D4, unrelated to this change).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The final slice review verified every retail address claim down to the
three distinct gate strictness masks (0x41 strict for NAK/handshake, no-ZF
>= for the 5 s sweep) and found no handshake, eviction, or ring defect.
This acceptance settles the campaign's remaining bookkeeping debt the
review surfaced: TS-58 (no TimeSync/Echo keepalive), TS-59 (no Flow
report), TS-60 (no 140 s dead-link/referral), TS-61 (send-failure burns
sequence+key), and AP-126 (one monotonic clock) are now real register
rows instead of dangling citations in shipped code. DropAll additionally
resets the completed-sequence ring (INFO-4's latent session-reset trap),
and the ledger corrects the post-acceptance retry-drop attribution to
NetworkManager's pre-route (INFO-5). N6 SHA f9c5e47e and its revert line
recorded. Core.Net 757/757 green after the ring-reset change.
Campaign N's implementation is complete: N0-N6 all shipped, all reviewed.
The remaining acceptance is the user Coldeve endurance session.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Campaign N Slice N6, the final implementation slice.
ConnectResponse handshake retransmit:
- While the connection is unconfirmed, the Connect character-list pump
resends the IDENTICAL cleartext ConnectResponse (same sequence 1, same
cookie, the one encoded datagram - no new outbound state) on retail's
strict 0.333333333 s gate. Retail: ClientNet::ProcessConnection
@ 0x00545450, case cs_ConnectionRequestAcked @ 0x0054547B (the constant
load at 0x00545481; the mask-0x41 strictly-greater x87 test at
0x0054548C); ClientNet::SendConnectAck @ 0x005440F0 re-stamps
lastSentHandshake_ (0x00544102) and rebuilds the same cookie packet.
- Confirmation = the first checksum-valid post-negotiation packet whose
header lacks the ConnectRequest flag: retail's cs_ConnectionRequestAcked
-> cs_Connected edge (ClientNet::ProcessPacket @ 0x00545100, the 0x40000
exclusion at 0x0054514E, SetConnectionState(..., 5) at 0x00545160).
- The cadence rides the TransportClock (virtual-clock testable through
TransportClockSource); the Connect deadline stays wall-clock.
- ACE safety pinned against the N0 model: a duplicate while still
AuthConnectResponse re-routes idempotently through NetworkManager's
pre-route; after acceptance CheckState clause 2 drops it pre-CRC at
zero keystream cost.
- Pre-N6, one lost ConnectResponse was a hang to the Connect deadline;
the N5 decorator deliberately arms after this window, so nothing
covered it.
FragmentAssembler eviction (divergence register row AD-52):
- Partials evict 60 s after their last ACCEPTED fragment; the stamp
refreshes on every new fragment (retail's re-stamp rule,
ArrivedEphInfo::UpdateNetBlobID @ 0x0054AE00), so a merely-slow partial
can never age out - 60 s is a floor, not a tunable. Swept from
ReliableTransport.Sweep on retail's 5 s flush cadence
(Indicator::FlushTimedOutEphInfo @ 0x0054A3D0, the gate at 0x0054A3DC;
per-entry ArrivedEphInfo::fTimedOut @ 0x0054AE30). N4's RejectRetransmit
abandonment made an unrecoverable partial a REACHABLE permanent state;
the TTL reclaims it.
- A 64-entry completed-sequence ring drops late duplicate fragments of
already-completed messages instead of allocating a fresh partial that
can never complete (the completed-then-duplicate leak).
Fold-ins:
- N5 review LOW-5: NetProbeTests + LossyTransportDecoratorTests (the
static NetDiagnostics / Console.SetOut mutators) share one
DisableParallelization xunit collection so they never run alongside
classes constructing WorldSession.
- Campaign section 9: N6 ledger row recorded; N5 row verified carrying
4e290f00.
Gates: 757 Core.Net Release tests green (10 new); full solution Release
green (0 failures / 5 skips); connected lifecycle gate PASS; the
N5-strengthened connected loss gate PASS on its first live run (2%/seed 1:
dropped out=3 in=10, resends=1 nak-in=1 nak-out=5, cksum-fail=0
sanity-drop=0 uncached-nak=0).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
The N4 review confirmed the draw-order reclaim design (invariant attacked
from five angles, held) and NAK fidelity down to the decomp''s x87
comparison masks. This acceptance commit settles the two process debts it
found: AP-125 (standalone control packets vs retail''s CoalesceData
piggyback - the ACE-safety divergence that has shipped since N3''s ack and
N4''s NAK) now has its register row; the false rounding-bug justification
in AckNakScheduler (0.6 x 1e7 rounds UP under IEEE-754, truncation never
lost a tick) is rewritten as the defensive hardening it actually is; and
Admission.Process''s defaulted draw-ordinal is now ulong.MaxValue so an
accidental cleartext repark can never head a bubble-shift chain. Core.Net
737/737 green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Campaign N slice N4 completes the AckNakScheduler NAK branch and closes
the ACE cleartext-reject keystream hazard - the slice that makes S2C
loss actually RECOVER.
NAK emission (SharedNet::EnqueueNaks @ 0x00543BD0):
- One cleartext exact-flags RequestRetransmit per sweep behind the
STRICT 0.6 s gate on the ONE shared timestamp (the x87 0x41-mask test
at 0x00543C03 proceeds only on strictly-greater; the ack's gate stays
>=). Never an ack in a NAK sweep; a NAK delays the next ack by 2.0 s
and vice versa (landmine #7).
- Body = u32 count + ids ascending, capped at 114 (ReceiverData::GetNaks
@ 0x005490C0, cap 0x72; the m_cbData = 4*count+4 store at 0x00543C3E);
header Sequence borrowed from highestIDSent_ without incrementing;
cleartext or ACE ignores it (landmine #6, NetworkSession.cs:283-284) -
and a NAK never refreshes ACE's 60 s timeout.
- Control-header rule decided once for BOTH ack and NAK: Time = the
interval id, Iteration = the session iteration, matching retail's
shared header build (FlowQueue::TransmitNewPackets @ 0x00547A60, the
stack build at 0x00547A84). ACE reads neither field inbound.
- Gate ticks now round instead of truncate: 0.6 has no exact double
form, and truncation opened the strict gate exactly AT the boundary.
RejectRetransmit reclaim (divergence register AD-51, ACE adaptation):
- ACE's RejectRetransmit consumes a FRESH sequence, cleartext, with NO
keystream word, and is cached (ACE NetworkSession.cs:299-304,
:722-725, :743-748) - the one place ACE breaks retail's gap-walk
invariant that every missing id was word-bearing (retail cleartext
always borrows live sequences). Unhandled, the gap walk parks a word
for the reject's id and the inbound stream runs permanently one word
ahead - the N2 desync class reintroduced through the reject path.
- Fix: on a VALIDATED cleartext reject, InboundSequenceTracker removes
the mis-park, shifts every later-drawn parked word down one position
(per-word draw ordinals; ascending wrap-safe id <=> ascending draw
order), and pools the excess word, consumed lowest-draw-order-first
ahead of fresh ISAAC draws. Exact for any number of interleaved
rejects in ANY arrival order - a plain reclaim FIFO is not: a reject
arriving after a higher encrypted arrival crosses the parked chain,
and two out-of-order rejects pool their excess words out of draw
order (both orderings pinned by tests).
- Reject BODY ids keep N2's discard: word-bearing server-side,
consumed-in-place. The pool is provably empty against retail servers.
N3 advisories folded (all five): honest transitional-state wording (the
empty N3 NAK branch could silently disconnect a loopback session at
ACE's 60 s timeout, witness [net-tick] acks/s=0), the
ReceiverData::SharedInit @ 0x00548EF0 (from Init @ 0x00548FA0)
citation, the FlowQueue::Empty pump-order wording (TransmitNaks ->
TransmitAcks -> TransmitNewPackets with the interval increment LAST @
0x00548A9D; our clock-first Sweep is cosmetic vs ACE), the
Time/Iteration rule above, and the stale WorldSession budget-break
comment rewritten to the sweep reality.
Tests: 737 Core.Net green (14 new in NakEmissionTests + updated N3
pins): strict-gate boundary, shared timestamp both directions,
NAK-xor-ack exclusivity, full wire-shape + 114-cap pins, model-served
retransmission round trip, five tracker reclaim proofs, the 130 s
virtual prune -> fresh-sequence reject system test (victim abandoned,
later traffic decodes, pool drains to zero), 10 s long-loss survival
(NAKs on the gate cadence, zero acks, heal inside the window), and the
capstone soak: 2% seeded bidirectional loss x 10,000 messages -> zero
message loss both ways, ACE crypto headroom 256 at convergence, every
ledger drained (cache at the single watermark entry - retail's Flush
prunes STRICTLY below the ack). Full solution Release: 9,758 passed /
5 skipped. Connected world-lifecycle gate PASS
(logs/connected-world-gate-20260729-150238); canonical nine-stop soak
PASS (logs/connected-r6-soak-20260729-150856).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Campaign N Slice N2 (docs/plans/2026-07-29-network-transport-campaign.md
S2.2) - the second fatal #260 fix: the inbound keystream now aligns to
SEQUENCE order instead of arrival order. One lost S2C datagram no longer
desyncs the inbound cipher permanently - the missing id's pre-drawn key
parks in the NAK set, later packets keep decoding, and the retransmission
decodes with the parked key.
New src/AcDream.Core.Net/Transport/InboundSequenceTracker.cs - retail's
ReceiverData inbound half, ported rule for rule:
- Sanity window: drop when seq is wrap-safe newer than
highestIDReceived_ + 0x7FFF (SharedNet::SeqIDSanityCheck @ 0x00543A20;
the boundary itself is accepted).
- Duplicate/late arrival (encrypted, at/below the watermark): NAK-set
hit -> decrypt with the PARKED pre-drawn key; miss -> silent drop at
ZERO keystream cost (SharedNet::ProcessNewSeqNum @ 0x00544690, the
AVL::Remove branch) - the dup-word-burn and double-dispatch bugs close
together.
- Gap walk (SharedNet::ProcessNewestSeqNum @ 0x00541930): one inbound
ISAAC word per missing id, drawn IN SEQUENCE ORDER BEFORE the arriving
packet's own key (landmine #4), parked beside the id
(ReceiverData::AddNakked @ 0x00549240, idempotent; id 0 skipped per
retail's `if (esi_1 != 0)`). Cleartext walks to seq+1 - the borrowed
id itself gets NAKed, so the real encrypted packet at that id can
still decode later.
- Verify-failure re-park: a sequenced encrypted checksum failure parks
the consumed key back beside its id so the retransmission decodes
(SharedNet::ProcessPacket @ 0x00544790 tail, AddNakked(seq, &key)).
- Inbound RejectRetransmit -> silent NAK-set abandonment; parked keys
discarded, alignment holds because the words were already drawn
(SharedNet::HandleEmptyAck @ 0x005448F0).
- NAK set = SortedDictionary<uint,uint> seq -> parked key; ascending
raw-uint enumeration matches retail's AVL walk for N4's <=114-id NAK
emission (ReceiverData::GetNaks @ 0x005490C0).
PacketCodec split (campaign S4, retail's own factoring - the key is an
optional in/out of ReceiverData::Decrypt): TryParseBorrowed is the pure
parse + checksum-summand computation with NO keystream access anywhere;
VerifyChecksum(header, headerHash, payloadHash, uint? key) compares the
additive cleartext form (null) or headerHash + (key ^ payloadHash).
TryDecodeBorrowed(datagram, IsaacRandom?) - the consume-before-compare
site that WAS the bug - is deleted; the owned TryDecode stays
(test-only). RejectRetransmit ids are now exposed on both decoders
(borrowed RejectRetransmitBytes/Count like the Request pair; owned
RejectRetransmits list); the bytes were always inside the hashed span,
so parse-hash coverage is unchanged.
WorldSession: ProcessDatagram head is now parse -> sequence-0 split
(cleartext seq-0 = handshake/control, verified additively and processed
as before; encrypted seq-0 dropped before any keystream access, like
retail's ProcessPacket) -> tracker.Admit -> VerifyChecksum with the
admission key -> failure re-park -> unchanged flag handling, N1
transport consumption, reflex ack, and fragment loop. The
RejectRetransmit flag routes to the tracker beside the N1 NAK/ack
consumption. The handshake Connect loop moved to parse +
cleartext-verify (no tracker exists before ISAAC seeding; the
ConnectRequest is cleartext seq 0). ReliableTransport now takes both
Isaacs and exposes Inbound; the session's _inboundIsaac field is
deleted. No production caller constructed the N1 ctor outside
WorldSession, so no compatibility shape was kept.
TransportStats gains InboundDupsDropped, InboundSanityDrops,
ChecksumFailures, KeysParked (unconditional, like the N1 counters).
Watermark init = 1 is an ACE adaptation, register row AD-50 (watermark
INIT only, not a mechanism change; AD-49 stays reserved for the campaign
S5 blob-layer deferral): retail zero-inits ReceiverData, but ACE never
emits S2C sequence 1 - PacketSequence starts unprimed at uint.MaxValue,
the cleartext ConnectRequest takes NextValue 0, and the first ENCRYPTED
flush re-primes CurrentValue to 1 so the first encrypted sequenced
packet is 2 (ACE NetworkSession.cs:716-717 resolving to
UIntSequence(startingValue: 1), Sequence/UIntSequence.cs:9-13,30-41).
A zero-init watermark would gap-walk the permanent id-1 hole: one
spurious NAK, the first pre-drawn word mis-assigned to id 1, and the
keystream off by one from the first encrypted packet onward. holtburger
seeds the same value (crates/holtburger-session/src/session/api.rs:30,
last_server_seq: 1), mirroring ACE's own C2S-side
lastReceivedPacketSequence = 1 (NetworkSession.cs:57). The N0 model's
dance is pinned by the clean-lifecycle conformance test: min encrypted
S2C sequence == 2, zero NAKs, zero spurious drops.
Tests (+14; Core.Net 702 -> 716): the decisive gap test (10,11,13,14 -
13 and 14 decode with fresh words while 12's key parks with
KeysParked=1/NakCount=1, the late 12 decodes with the parked key, 15
takes the next fresh word - impossible pre-N2), zero-cost duplicate
drop (shadow ISAAC position unchanged), re-park -> byte-identical
retransmission decode, the cleartext borrowed-id rule, cleartext at the
watermark (no NAK/key/watermark change), sanity boundary +0x7FFF
accepted / +0x8000 dropped wrap-safe, skip-id-0 across the 32-bit wrap
with ascending NAK enumeration, RejectRetransmit abandonment with
alignment held, warm zero-alloc Admit; plus four real-WorldSession
conformance runs against the N0 ACE double: clean lifecycle (zero NAKs
at every stage), S2C loss of one packet of a Count=2 fragment set
(later packets STILL decode - the N2 win; late byte-identical
redelivery completes the split message intact), duplicate delivery
dropped BEFORE dispatch, and the seq-0 tracker bypass.
N3/N4 handoff notes are recorded in the campaign S9 N2 row: the interim
per-packet reflex ack acks the arriving sequence even while a gap is
parked (ACE prunes the lost id from its S2C cache before N4 could NAK
it - message recovery needs N3's retail NAK-xor-ack sweep), and ACE's
RejectRetransmit consumes a fresh CLEARTEXT sequence with no keystream
word, an ACE-vs-retail wrinkle N4's design must resolve.
Gates: dotnet build green; AcDream.Core.Net.Tests 716/716;
full-solution Release 9,732 passed / 5 skipped / 0 failed; connected
world-lifecycle gate vs local ACE RESULT=PASS (zero failures, one
pre-existing expected world-edge landblock-miss warning); canonical
nine-stop connected route RESULT=PASS.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Campaign N Slice N1 (docs/plans/2026-07-29-network-transport-campaign.md
S2.1) - the direct #260 fix: every sent reliable packet is now cached and
re-emitted, header-rebuilt, when ACE NAKs a client-sequence gap. One lost
C2S datagram no longer voids every subsequent action for the session's
lifetime.
New src/AcDream.Core.Net/Transport/:
- TransportClock: injectable monotonic source + retail's 0.5 s interval
counter (ClientFlowQueue::IncrementLocalInterval @ 0x00547F10, tail
`intervalID_ += elapsed`; the same function's ~3 s TimeSync/Echo cadence
stays deferred per TS-58).
- SequenceMath: wrap-safe IsNewer/Max (TimeStampUtils::lhs_newer
@ 0x00543890, reduced to the signed-difference form).
- SentPacketStore: FIFO of ArrayPool-rented wire buffers; Add asserts
optionalLength == 0 (NetPacket::RemoveDisposableOptionalHeaders
@ 0x00549510 pinned as a no-op under standalone-control); FlushOlderThan
pops strictly-older wrap-safe (SentPacketStore::AddSentPacket
@ 0x0054AB00, Flush @ 0x0054ACD0).
- OutboundFlowQueue: owns the outbound ISAAC, highestIDSent (starts 1,
pre-increment, wrap 0xFFFFFFFF->1, never 0), the fragment sequence, the
store, the wrap-safe sorted dedup pending-resend list
(FlowQueue::EnqueueAcks @ 0x005488E0), and the flushNum_ ack watermark.
Cache commit happens AFTER a successful send
(FlowQueue::TransmitNewPackets @ 0x00547A60, commit site 0x00547C85).
NAK ids[0] folds into the watermark as retail's implicit cumulative ack
(RecipientData::ProcessNaks @ 0x00547010). A resend rebuilds ONLY the
20-byte header: flags Retransmission|EncryptedChecksum (|BlobFragments
with fragments), Time = current interval id, Sequence/Id/Iteration/
DataSize verbatim, checksum = fresh header hash + stored sealed checksum
(FlowQueue::TransmitAcks @ 0x005485B0, DequeueAck @ 0x005472F0). The
original ISAAC key rides inside the sealed value - no new keystream word
is ever drawn (CryptoSystem::EncryptData @ 0x0065FF40 non-null-key
path; landmines #1/#2). Resend only on explicit NAK (landmine #3).
- ReliableTransport: composition + Sweep() (interval clock, resends,
prune). The AckNakScheduler joins in N3/N4; ack behavior is untouched
this slice.
- TransportStats: unconditional counters (ResendsSent,
NakRequestsReceived, UncachedNakIds, AcksConsumed) + CacheDepth.
PacketCodec.FinalizeInPlace gains an overload returning (isaacKeyUsed,
sealedChecksum) where sealedChecksum is the pre-header-hash value -
payloadHash cleartext, isaacKey ^ payloadHash encrypted (retail
NetPacket::checksum_). The old signature forwards; encode bytes are
unchanged. Decode is untouched.
WorldSession integration is minimal: the transport is constructed at
ISAAC-seeding time (first reliable packet keeps sequence 2 / fragment 1,
byte-identical to pre-N1); SendGameMessage delegates (probe fseq/pseq now
read the transport); SendAck's borrowed sequence reads HighestIdSent
(identical value, behavior EXACTLY as-is this slice); ProcessDatagram
consumes RequestRetransmit + AckSequence BEFORE the unchanged reflex ack;
the sweep runs at the end of Tick() after the budget break AND inside
both blocking handshake pump loops (Connect step 4, EnterWorld
ServerReady - landmine #8), gated on _transportNegotiated; Dispose
returns the rented cache buffers.
Bookkeeping: TS-57 filed in the divergence register (uncached NAK ids
dropped silently + counted instead of retail's RejectRetransmit - ACE
no-ops the reject and the standalone unsequenced form would trip ACE's
watermark hole); TS-27 narrowed to the inbound direction in the same
commit; the stale WorldSession class-doc gap list corrected.
N0 fold-ins from the re-review: AceSessionModel.ProcessFragment split
into ACE's two literal branches (existing-buffer checks Complete,
NetworkSession.cs:495-507; new-buffer constructs + adds + TryAdds WITHOUT
checking Complete, :509-518), and the zero-count-fragment test now pins
the parked dead buffer (PartialFragmentBufferCount 0 -> 1). e3958610
recorded in the campaign ledger's N0 row.
Tests: 15 new in Transport/OutboundReliableTransportTests.cs - store
FIFO/strict/wrap-safe flush with rent/return balance via a counting
pool, interval-clock start/advance/wrap, resend header shape (flags
exactly 3 or 7, Time = interval, verbatim fields, checksum identity,
bit-identical body), resend-consumes-no-ISAAC-word, uncached-NAK
counting, ids[0] watermark fold + strict prune, wrap-safe ack max,
conformance resend verifying under AceCryptoModel with the ORIGINAL
parked key (Headroom 256, zero orphans, ordering restored), an
end-to-end FakeAceTransport lossy run (10 game actions, C2S #5 dropped,
all 10 dispatched in order, exactly one resend, session alive), and
zero-alloc steady-state SendGameMessage.
Gates: dotnet build green; AcDream.Core.Net.Tests 702/702; full-solution
Release 9,723 passed / 5 skipped / 0 failed; connected world-lifecycle
gate vs local ACE RESULT=PASS (0 failures, both sessions exit 0; one
pre-existing expected world-edge landblock-miss warning).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
SoundId was not a subset of retail's table, the way its comment claimed.
It was an invention: 23 acdream-local names on acdream-local values, and
the values were wrong in the way that matters. FootstepDefault = 0x02 is
retail's Random. SwingSword = 0x10 is retail's Death2. Death = 0x60 is
retail's Explode. Anyone who reached for one of those names to compare
against a wire or dat value would have got a different sound.
Nothing referenced any of them by name -- grep for `SoundId.` across src
and tests returns nothing -- so this was a trap rather than a live defect,
the same shape the enum campaign found in DamageType. All 22 invented names
are deleted and retail's 205 replace them.
Three oracles agree exactly, on every name and every value: retail
acclient.h:4569 enum SoundType, ACE's Sound, and DatReaderWriter's Sound.
The third matters most. AudioHookSink already resolves SoundTable lookups
through DatReaderWriter.Enums.Sound, so that is the enum acdream actually
reads at runtime; our catalog now agrees with the values already flowing
through the dat path, and a conformance test pins the two so they cannot
drift apart.
On the "206 sounds" figure: retail's block holds 207 entries, being 205
sounds followed by NUM_SOUND_TYPES = 0xCD and FORCE_SoundType_32_BIT. The
first is a count and the second a width pin. Counting the former is where
206 came from. Neither is a member here, matching how the campaign treated
NUM_ATTACK_HEIGHTS and Num_HoldKeys -- a count is not a value the wire can
carry.
Behaviour is unchanged and could not be otherwise: the enum had no
consumers. IAudioEngine's three SoundId overloads are no-op stubs and the
live path takes wave ids and DatReaderWriter values.
The user's separate report that sound is "not working that good" is a
triggering, selection and attenuation question rather than a catalog one,
and is filed as its own Bucket B row in the post-Vulkan intake.
Also in this commit, by user decision: AC2D is retired as a reference. Its
clone and directory are gone and it must not be re-cloned. Everything we
took from it still stands and is written down -- the FSplitNESW terrain
split constants, the 0xF61C movement packet layout, the finding that a
client need not compute terrain Z itself -- so CLAUDE.md's reference list,
its hierarchy table, and the architecture doc's protocol row now point at
docs/research/2026-04-12-movement-deep-dive.md rather than erasing the
history. The reference count drops from six to five.
Core tests 3907 passed / 2 skipped.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
acdream carried 16 status codes, curated by hand out of the CMotionInterp
and MoveToManager decompilation passes. The other 362 were unnamed, which
made every one of them a cast site waiting to happen. This slice takes the
whole table: 372 values under 378 names.
The oracle set is finally complete. All six vendored reference repos were
empty when the 2026-07-29 enum campaign ran, which is why it deferred this
decision; they are re-cloned now, so ACE's WeenieError could be read
directly instead of leaning on the UtilityBelt catalog alone.
The two agree without a single conflict. ACE has 369 members, no internal
value collisions. The catalog has 372, shares all 369 ACE names, and
disagrees on none of their values. Its three extras -- IsNowOpenFellowship
(0x050B), IsNowClosedFellowship (0x050C), LockedFellowshipCannotRecruit
(0x0518) -- each turn up in ACE's separate WeenieErrorWithString enum with
a `_` marking the interpolated name, so the catalog is just the less-split
view of the same client enum. All three are adopted on agreement between
two oracles, not on one.
Retail cannot arbitrate any of this. acclient.h has no counterpart enum;
its charError (26) is character-creation only. Recorded, not guessed
around.
Six values keep two names. acdream's NotGrounded, CrouchInCombatStance,
SitInCombatStance, SleepInCombatStance, ChatEmoteOutsideNonCombat and
ActionDepthExceeded are each anchored to a retail decompilation site, where
ACE's names for those values are server-side coinages. Rather than pick,
both are declared, acdream's first so ToString() is untouched.
Behaviour is unchanged, and there is no way for it not to be: nothing in
the tree branches on a WeenieError member. MotionInterpreter's switch is on
a motion type and merely returns one of these; WeenieErrorText.For switches
on a raw uint; the chat translation table WeenieErrorMessages is keyed on
uint throughout, so naming a code does not make it render. The one site
that moved is RemoteTeleportHook, where the (WeenieError)0x3Cu cast becomes
the now-named WeenieError.ITeleported at the same value.
Register row AP-15 is narrowed rather than retired. Its code-catalog caveat
is superseded -- an unnamed code is no longer a way for it to bite -- but
the sentences are still ACE's doc comments rather than retail's
string_table.bin, and that part stands.
The enum moved out of MotionInterpreter.cs into its own file at the same
namespace. At 372 members it does not belong inside a physics class file.
Core tests 3903 passed / 2 skipped.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Retires the GL framing from the documents that described a two-backend,
two-UI-stack client, and files what the deletion left behind.
Divergence register:
* AD-46 (anisotropic tap pattern in dense alpha scenery) is REFRAMED rather
than retired. Its substance survives -- distant foliage may read denser
than retail's -- but it was measured GL-vs-Vulkan, and with GL gone it is
a Vulkan-vs-retail question against the D3D oracle it already cited. The
measurement is kept as the evidence that the residual is a driver tap
pattern; the row now records that it is no longer falsifiable by
self-differential, which is a real loss the deletion causes.
* AD-47 and AD-48 are NEW, and the campaign's own risk register scheduled
them here: MSAA sample positions (measured at 8.83% of the frame at 4x,
which is why every strict gate runs MSAA off -- and therefore why a
regression confined to the multisample path would not be caught) and
present pacing (#235 is the live instance).
* AD-17's justification moves from a GL clip-plane citation to Vulkan's
maxClipDistances floor, which is the same 8, so the divergence is
unchanged and only its authority moves.
* AP-92 keeps IUiViewportRenderer.TextureIsBottomUp rather than folding it
flat, because it is what let the origin question be answered by data.
Architecture and code structure: the layer diagram, the frame order, the
residency vocabulary and the reference table all said OpenGL. The UI section
said two stacks. Rule 3's rationale is rewritten around what actually
happened -- ImGui was deleted and not one panel, ViewModel or command had to
change, because none of them had ever imported ImGuiNET. That is the rule
paying for itself, so it is recorded as evidence rather than removed as
obsolete.
Issues: #258 files the dev-panel host as a decision rather than an accident,
and #255 is REOPENED. Its TaskCreationOptions.LongRunning fix asks the
scheduler for a thread but does not promise two callbacks overlap; under nine
concurrent test assemblies it still failed 2 of 5 whole-suite runs. The
earlier evidence tested a narrower pool, not a contended one. The fix it
needs is a rendezvous inside the read stub -- not a weakened assertion.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
THIS CUTOVER AWAITS THE USER'S VISUAL SIGN-OFF. It is not complete. Section 7
of the campaign plan names the V10 sign-off as the only required user stop
besides gate failures, and it has not been given. This commit flips the default
and runs the battery so that the sign-off has evidence in front of it.
ROLLBACK, one line: `git revert` of this commit. It restores the GL default,
the pre-V10 escape-hatch polarity and the gate scripts' inherited backend
together; nothing else has to move with it.
An unset, empty or unrecognised ACDREAM_RENDER_BACKEND now yields
RenderBackendKind.Vulkan. Only `gl` or `opengl`, case-insensitive, selects
OpenGL. The polarity of the typo case flipped with the default and on purpose:
before V10 an unrecognised token had to land on GL because Vulkan was dark and a
typo must never silently start a backend that cannot draw; after V10 it has to
land on Vulkan for the same reason read the other way, because GL is the backend
V11 deletes. `opengl` is honoured beside `gl` because an escape hatch exists to
be found.
Three gate scripts follow the flip. run-offline-pixel-gate.ps1 gains -Backend
(default vulkan) and now FORCES all four determinism levers — backend, day
group, world day fraction, sky phase — plus ACDREAM_MSAA_SAMPLES=0, instead of
inheriting any of them. run-repeat-connected-gate.ps1 and
run-connected-world-lifecycle-gate.ps1 CLEAR ACDREAM_RENDER_BACKEND rather than
setting it, so what they exercise is the process default and an ambient override
in a caller's shell cannot make a GL run wear the default's report.
TEST PIN UPDATED, flagged as required: RenderBackend_DefaultsToGl becomes
RenderBackend_DefaultsToVulkan, and RenderBackend_AnythingElseStaysOnGl splits
into RenderBackend_SelectsGlOnlyForTheEscapeHatchTokens and
RenderBackend_AnythingElseStaysOnVulkan. Five cases replace two. No other test
is touched, weakened or deleted.
AD-46's divergence-register row moves from "dormant until the V10 cutover" to
live, in this commit, per the same-commit register rule.
Battery, all on the new default:
complete Release suite 9,222 passed / 5 skipped / 0 failed (9 projects)
+5 against the pre-flip 9,217; the +5 are this
slice's own escape-hatch cases
#250 family, singly 4/4 pass (none failed in the whole-suite run)
repeat connected gate PASS 3/3 on both columns
world-lifecycle route PASS, 0 failures, both sessions graceful at exit 0
validation layer inserted at instance AND device level by the loader,
zero errors and zero warnings, real frame captured
GL escape hatch verified by two offline launches: 4.3.0 Core Profile
Context, bindless present, exit 0
Every connected launch in the battery reached Vulkan with no environment
variable set, which is the flip itself under test rather than an assertion
about it.
THE PIXEL GATE IS NOT MET, AND WAS NOT RELAXED. Vulkan against a GL-era capture
taken at this commit through the escape hatch, MSAA off and both clocks pinned:
1.099e-03 masked / 3.764e-02 whole-frame, against a 0.001 threshold. 97.9% of
the difference is in the treeline band, and the masked residual of 619 px — set
against a same-backend control of 10 px — sits entirely on the silhouettes of
distant alpha-blended scenery. That is AD-46's registered population; section
5.5.19 measured the same quantity at 497 px / 8.8e-04. Below the band the two
backends are photometrically identical: mean luminance differs by 0.01 of 255.
No baseline was regenerated and no mask or tolerance was widened.
Two instrument findings are recorded in section 5.5.23. The offline gate's sky
mask is still load-bearing — this slice tried retiring it on the reasoning that
V7's clock pins had made it obsolete, and the control refuted that: two launches
of the same binary still differ by 1,011 px on GL and 482 px on Vulkan, almost
all of it in the band. The default went back to 280 with the measurement written
into the script's help. And the repeat gate's desktop witness needs an
uncontested primary monitor: a first attempt reported 1/3, and the two failing
grabs turn out to be a web browser and Discord composited over the client rect,
not a blank frame — the client's Vulkan capture rendered in all six runs.
Nothing GL, ImGui or Studio is deleted. That is V11's scope and it is untouched.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Plan section 5.5.19, the V7 slice row, two rows in the section 5.1 uncovered
table, and one divergence-register row. No product code changes.
WHAT V7 TURNED OUT TO BE. Three of V6m's four numbers were taken through an
instrument that was not holding the world still. The route pinned the Dereth
clock by pressing AcdreamCycleTimeOfDay, whose mechanism is the transient
/time override that SyncFromServer clears -- so ACE un-pinned it seconds into
every run this campaign has taken. Two captures 45 s apart at ONE stop on ONE
backend differ in 22.3% of the frame because the sun keeps moving. Pinning it
(commit 2) took the interior stop from 12.16% to 0.78% on its own.
THE THREE LEADS, ANSWERED.
Lead 3 was WRONG and the section says so. V6m recorded the interior stop as a
route defect on the theory that the indoor spring-arm camera settles to different
distances in two runs. It does not. The interior was lit differently because the
sun had moved. With the sun held still the stop drops by a factor of fifteen and
its entire remaining difference map is the player character -- the EnvCell's
walls, floor, doorway and per-cell ambient are black. EnvCellRenderer's Vulkan arm
has its numeric pair, V6m's defect-list item 2 is discharged, and no route change
was needed or made.
Lead 2 is closed by pinning the cloud phase rather than masking the band, so the
gate keeps the sky under strict comparison.
Lead 1 is half fix, half finding. The residual was predominantly the anisotropy
gap (commit 1). What survives is one population -- dense alpha-blended distant
scenery -- and isolating it needed a better instrument than the connected route.
THE INSTRUMENT V7 RECOMMENDS FORWARD. An offline GL-versus-Vulkan pair, which is
just the two existing capture scripts run with ACDREAM_WORLD_TIME and
ACDREAM_SKY_PHASE_SECONDS set in the invoking shell. No session, no server, no
entities, no camera settle, no wandering NPCs, and unattended:
GL vs GL same commit (control) 1,966 px 2.13e-03
VK vs VK same commit (control) 1,039 px 1.13e-03
GL vs VK whole frame 28,807 px 3.13e-02
GL vs VK everything below the tree band (rows 280+) 497 px 8.82e-04
Terrain, blending, roads, the water edge, fog, statics, scenery below the horizon
and the entire retained UI are at parity, inside the campaign's 0.001 threshold.
AD-46, FILED WITH ITS REFUTATIONS RATHER THAN ITS THEORY. The treeline band is an
anisotropic tap-pattern divergence between AMD's GL and Vulkan drivers. Three
competing explanations were tested and refuted, and section 4.7's predicted class
is one of them:
- not a sub-pixel offset -- an integer shift search finds (0, 0);
- not sharpness or LOD scale -- high-frequency energy matches within 5%;
- NOT DEPTH PRECISION. Forcing the Vulkan viewport's window-depth range to
[0.5, 1.0], which reproduces GL's compressed mapping exactly, moved the
whole-frame number by 3% (28,807 -> 27,852). The experiment was reverted. The
one pre-approved divergence class is not what this is, and the row says so
rather than borrowing its approval.
- It IS anisotropy, and there is no knob left: 41,509 differing pixels in the
band at anisotropy 1, 22,266 at 16, which is GL's value and retail's.
THE VERDICT TABLE. Full route, both backends, tolerance 2, MSAA off, day group 0,
world time 0.5, sky phase 0 (artifacts/v7-diff-c2):
holtburg_town 26,330 px 2.86e-02 EXCEPTION -- phase + AD-46
facility_hub_interior 7,176 px 7.79e-03 EXCEPTION -- phase
aerlinthe_island 62,892 px 6.82e-02 EXCEPTION -- AD-46 + dark floor
No stop passes and none of the three exceptions is a renderer defect; each is
named individually in the section, because "phase" is not an excuse unless it is
specific. Aerlinthe's is partly the instrument rather than either renderer: the
scene's mean luminance is 28/255 and half its differing pixels are exactly delta
3, one step over a tolerance that is absolute rather than relative. Changing that
tolerance is not V7's call.
CARRIED FORWARD, recorded in the section 5.1 table and the V7 row: a passing
connected stop needs authored per-stop masks that the gate script does not have
(it still has only the global -MaskTopPixels, deliberately defaulted to 0); the
portal depth mask has now gone three slices without drawing a pixel in an
automated run, and HouseExitWalkReplayTests names the cheapest target for it
(the Holtburg corner building, cell 0xA9B40170); whether AD-46 is visible to a
human is a user-stop question nobody has asked yet; and the R6 soak and RenderDoc
capture on Vulkan were not run.
Gates for this commit: docs only, so the code gates of commits 1 and 2 stand.
Complete Release suite 9,195 passed / 5 skipped with zero failures, and the GL
connected repeat gate at 3/3 RENDERED on both the desktop witness and the client
capture, both taken at this tree.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Section 5.5.17 records the slice: the instanced-vertex-input amendment and
particles (b1ad1d48), the stencil dimension and the portal mask (eced67d0), and
the offscreen viewports (2e8b8b91). The V4e row is no longer blocked and the V4g
row is no longer half-landed; the slice table gains a V6l row and section 5.1's
accumulated-debt table gains one for the two connected captures the offline gate
cannot reach.
Four defects are recorded as found by RUNNING rather than by validation, which
is the pattern this campaign keeps paying for: the standalone particle texture
cache and the entity-appearance composite cache were both bindless-only, so the
Vulkan arm could draw neither a textured particle nor any entity with a palette
override; a pipeline bakes one depth/stencil format, so an offscreen target's
depth had to take the device's; and the paperdoll rendered upside down because a
GL framebuffer's origin is bottom-left and a Vulkan image's is not.
The V7 list is rewritten. Nothing on it is blocked on a contract decision any
more. What is left is one absent renderer (PortalTunnelPresentation has no
Vulkan arm), EnvCellRenderer's arm narrowed from unproven to proven-by-one-frame
after a Marketplace interior rendered on Vulkan, the MSAA-off requirement, the
per-draw descriptor writes, the portal mask's two shader sources, and the
appraisal viewport's carried-forward half-discharge.
AP-92 is narrowed rather than retired: the private viewports are backend-neutral
targets on both arms and the blit's V origin is derived rather than assumed, so
the origin half of that row's risk column is closed. The rest of it - retail
renders each CreatureMode directly against a cloned CPhysicsObj - is unchanged.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Pin the tested Windows/Linux portability boundary, exact rollback, dependency audit, and synchronized architecture and roadmap state before starting the production single-session host.
Co-authored-by: Codex <noreply@openai.com>
Record the shared graphical/no-window reset architecture, deterministic lifecycle evidence, exact rollback point, and synchronized project guidance before beginning the Linux headless host.
Co-authored-by: Codex <noreply@openai.com>
Record J5.5 production SHA, complete Release baseline, exact-binary lifecycle/reconnect and nine-stop collision/movement evidence, and rollback. Synchronize architecture, roadmap, milestones, AGENTS/CLAUDE, and advance the active program to J5.6 projectile runtime.
Co-authored-by: Codex <noreply@openai.com>
Record the exact J5.4 automated, lifecycle/reconnect, and nine-stop movement evidence; advance the Modern Runtime program to J5.5; and synchronize architecture, roadmap, milestones, AGENTS/CLAUDE, rollback, and durable research pointers.
Co-authored-by: Codex <noreply@openai.com>
Move the canonical local movement controller, body/motion managers, object clock, movement wire data, and MTS/jump/AP sender into AcDream.Runtime. Replace process skill defaults with typed Runtime character options, make graphical and direct commands borrow one autorun owner, retain the construction-time PartArray seam, and include movement in terminal ownership convergence.
Preserve the accepted pre-inbound movement/jump and post-inbound autonomous-position order while moving the exact packet/cadence fixtures into Runtime tests. Add graphical/direct parity, two-instance isolation, teardown, allocation, architecture, and divergence-path coverage.
Co-authored-by: Codex <noreply@openai.com>
Record the exact J5.3 owner boundary, retail ordering, Release and connected evidence, rollback, and J5.4 handoff across architecture, roadmap, milestones, agent instructions, and durable memory.
Co-authored-by: Codex <noreply@openai.com>
Record the exact J5.2 owner boundary, retail ordering, Release and connected evidence, rollback, and J5.3 handoff across architecture, roadmap, milestones, agent instructions, and durable memory.
Co-authored-by: Codex <noreply@openai.com>
Record J5.1's exact Runtime selection, combat, and target-mode owner, its automated and connected acceptance evidence, rollback, and the J5.2 interaction-transaction boundary. Synchronize architecture, roadmap, milestones, issues, and agent handoff state.
Co-authored-by: Codex <codex@openai.com>
Record J4.5 canonical shortcut and spellbook command ownership, combined failure and graphical/headless parity evidence, the 8,544-test Release gate, exact-binary lifecycle and nine-stop acceptance, rollback instructions, and the J5 boundary.
Co-authored-by: Codex <noreply@openai.com>
Record the canonical entity/object delta cutover, full Release and exact-binary connected evidence, rollback, and the adversarial zero-owner J3.6 execution contract. Synchronize architecture, roadmap, milestones, and agent guidance.
Co-authored-by: Codex <codex@openai.com>
Record the canonical Runtime session/transport cutover, exact rollback, full Release evidence, and exact-binary lifecycle acceptance. Advance the active execution pointer and durable memory to J3 identity and object ownership.
Validated by the existing 79 Runtime tests, 3,776 App tests with three skips, 8,428 complete Release tests with five skips, and logs/connected-world-gate-20260725-193936/report.json.
Co-authored-by: Codex <codex@openai.com>
Record the exact-binary connected lifecycle/reconnect acceptance, synchronized active pointers, rollback, and durable evidence before session ownership moves in J2.
Record the accepted flat-authoritative collision cutover, production parsed-graph removal, exact rollbacks, zero-residency connected gates, and RDP measurement boundary. Reconcile architecture, milestones, roadmap, issue ledger, agent instructions, and the active Slice J handoff.
Validated by the existing zero-warning Release build, 8,413 passing Release tests with five pre-existing skips, 201 focused closeout tests, and both exact-binary connected routes.
Co-authored-by: Codex <codex@openai.com>
Create the dependency-only Runtime project before moving any gameplay owner, enforce its direct, transitive, source, and load-time closure, and pin coherent lifetime-group extraction plus retryable teardown ordering. No production behavior changes in J0.
Validated by the four focused Runtime boundary tests, a zero-error Release solution build, and 8,406 passing Release tests with five pre-existing skips.
Co-authored-by: Codex <codex@openai.com>