acdream/docs/architecture
Erik 20df9d155d refactor(runtime): own combat and magic intent
Move attack build/repeat state, combat-mode policy, authoritative auto-target transitions, and spell-cast intent beneath RuntimeActionState. Keep App as the input, world-query, DAT-policy, transport, and presentation adapter while preserving retail request and busy ordering. Add direct/graphical parity, reset, failure, and instance-isolation coverage.

Co-authored-by: Codex <noreply@openai.com>
2026-07-26 11:56:40 +02:00
..
acdream-architecture.md docs(runtime): close interaction transaction ownership 2026-07-26 11:22:07 +02:00
code-structure.md docs(runtime): close interaction transaction ownership 2026-07-26 11:22:07 +02:00
retail-divergence-register.md refactor(runtime): own combat and magic intent 2026-07-26 11:56:40 +02:00
worldbuilder-inventory.md docs(physics): close Slice I evidence and roadmap 2026-07-25 18:44:43 +02:00