acdream/docs/architecture
Erik aa3f4a60f8 refactor(runtime): own local movement and outbound cadence
Move the canonical local movement controller, body/motion managers, object clock, movement wire data, and MTS/jump/AP sender into AcDream.Runtime. Replace process skill defaults with typed Runtime character options, make graphical and direct commands borrow one autorun owner, retain the construction-time PartArray seam, and include movement in terminal ownership convergence.

Preserve the accepted pre-inbound movement/jump and post-inbound autonomous-position order while moving the exact packet/cadence fixtures into Runtime tests. Add graphical/direct parity, two-instance isolation, teardown, allocation, architecture, and divergence-path coverage.

Co-authored-by: Codex <noreply@openai.com>
2026-07-26 12:33:53 +02:00
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acdream-architecture.md docs(runtime): close combat and magic intent 2026-07-26 12:09:19 +02:00
code-structure.md docs(runtime): close combat and magic intent 2026-07-26 12:09:19 +02:00
retail-divergence-register.md refactor(runtime): own local movement and outbound cadence 2026-07-26 12:33:53 +02:00
worldbuilder-inventory.md docs(physics): close Slice I evidence and roadmap 2026-07-25 18:44:43 +02:00