Every real-file re-layout pin so far inspects ONE named element after a
resize (the Monsters list, the Advanced Options option/category
lists). Adds a whole-tree pin at both ends of the main panel's declared
resize range — the minw/minh floor (856x236) and one enlarged size
(1100x320) past the 984x271 default — for each of the nine tabs in
turn: builds the real mosstank.xml through MarkupDocument.Build, draws
once at the authored default to capture anchor baselines, resizes, and
asserts no sibling overlap and no child crossing its parent's edge.
Adapts MossTankMarkupContractTests' AssertNoSiblingOverlap/
AssertWithinParent algorithm (rectangle intersection, ignore
touching/zero-size boxes, two bare <group> tab pages never overlap-
check each other) from the authored XElement tree to the resolved
UiElement tree (real Left/Top/Width/Height post-anchor), since a resize
only exists at that level.
Two real bugs surfaced and fixed in the test itself while building this:
(1) reusing one built tree across all nine tabs let an earlier tab's
resize leave the shared root already at the target size by the time a
later tab's own descendants took their "first" (baseline) anchor
capture — fixed by building a fresh tree per tab; (2) walking into an
INVISIBLE tab group's descendants compared their stale, never-
anchored-for-this-size geometry against the group's own (correctly
resized) bounds — fixed by skipping recursion past an invisible node,
since it never got a real anchor pass this round. A genuine false
positive from the test harness itself was also found and excluded:
UiLabel.OnDraw (the CT-GF1 fix) always overwrites Width/Height to the
current measured text extent, and this stub renderer has no real
DatFont, so it falls through to a crude "text.Length * 7f" placeholder
far wider than the authored box or the real DAT font would ever
measure — labels are excluded from the size checks (position still
checked via recursion) for the same reason D-3's own comment cites this
constraint.
Mutation shown to fail first: removing the Monsters list's
anchor="left right top bottom" attribute (temporary edit, reverted —
net diff on mosstank.xml is zero) reproduced "UiMarkupList @
(0,16,976,151) crosses the right edge of UiPanel (w=848)" at the 856
floor, exactly the failure this pin exists to catch.
App markup/plugin filter 244 -> 246; MossTank suite holds 722/722
(App-side test only).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
UiMarkupList.OnDraw/DrawColumns re-ran their "keep the selected row
visible" clamp on EVERY draw call, not only when SelectedIndexSource
actually changed. A real bound list (MossTank's Advanced Options,
selected="{SelectedAdvancedOptionIndex}") holds a stable selected index
while the user operates the scrollbar, so the very next frame's OnDraw
saw that (unchanged) row now outside the just-scrolled view and yanked
_topRow straight back to it — undoing the arrow click or thumb drag
before it was ever visible. This is exactly the "sometimes works"
symptom: a scroll that happens to keep the selected row in view
survives; one that moves it out of view gets reverted on the next
frame. Gate the clamp on an observed change in the selected index
(int.MinValue sentinel so the first frame still reveals it), so a
stable selection no longer fights user-driven scrolling while a
genuinely new selection is still auto-revealed once.
New tests build a real nested Panel > Group > List tree at non-zero
offsets and drive it exclusively through UiRoot's public mouse entry
points, ruling out a coordinate-frame bug in the hit-test/dispatch
chain as well as proving the fix for both single-column and
<column>-mode lists (arrow click and thumb drag).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
RefreshAdvancedOptions' own doc comment lists every real mutation site
that must call it (category toggle, edit/apply, selection change,
profile load) but ShowAdvancedOptions itself was missing — opening the
popup only called LoadAdvancedOptionDraft. A setting changed while the
popup was closed (/vt opt set, one of the Options tab's own direct
checkboxes, or a profile load) left the cached AdvancedOptionNames/
AdvancedOptionValueColumn on whatever they held from construction or
the popup's last open, until some in-popup interaction happened to
refresh them.
Mutation shown to fail first: reverting the source fix (git checkout,
patch saved and reapplied) reproduced the stale column — toggling
CombatEnabled then opening the popup still showed the pre-toggle value.
MossTank suite 721 -> 722; App markup/plugin filter holds 244/244.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
mosstank.xml's own top-of-file comment already claimed the Advanced
Options popup "gets its own resizable=\"true\" + anchored lists" — the
popup file itself still carried the dead resize="none" attribute
(MarkupDocument.cs: "resize" only ever means anything once
resizable="true" already arms the master switch), so the claim was
false and the popup was permanently fixed-size.
resizable="true" now floors minw/minh at the pre-fix authored size
(392x450 — never shrink below the tested layout, matching the main
panel's own rule). lOptionList grows WIDTH ONLY: the value-edit field,
description, and notice all sit directly below it with zero vertical
slack and none of them anchor to shift down in lockstep, so any height
growth here would walk the list straight into the field below — the
same "grow only in the direction with nothing in the way" principle the
main panel already applies to Items/Consumables/Buffs/Route's lists.
lFilterList (the category checklist beside it) tracks the growing right
edge via its own anchor="right" so the widening option list never walks
into it, matching the main panel's own right-pinned-sibling pattern.
AdvancedOptionDescription is declared anchor="left top right" for
markup consistency, but documented as a real no-op: UiLabel.OnDraw
(UiPanel.cs) always overwrites Width/Height to the current measured
text extent on every draw, right after the anchor pass runs in the same
frame, so nothing a label's anchor computes is ever visible — a
genuinely working vertical anchor was deliberately avoided since the
notice label directly below isn't anchored either and a large resize
would walk description into it; fully anchoring the rest of the
vertical stack is a larger redesign left for a future round.
Mutation shown to fail first: reverting the markup (git checkout, patch
saved and reapplied) failed at Assert.True(built.Resizable) — the popup
was still fixed-size.
App markup/plugin filter 243 -> 244; MossTank suite holds 721/721
(this item touches App-side markup only).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
RouteRecallNames/SelectedRouteRecall used Enum.GetNames/ToString(),
showing bare C# identifiers ("PrimaryPortalRecall",
"ParadoxTouchedOlthoiInfestedAreaRecall", ...) in the Route tab's
recall combo instead of VTank's real recall names. Both now route
through RouteWaypoint.RecallDisplayName (the same table
AddRouteRecallCore/RecallLabel already use), matching how
RouteInsertModeNames/RouteModeNames already show dedicated display
captions rather than raw enum text. SelectRouteRecall now parses that
same display string back (Enum.TryParse against the enum identifier no
longer matches what the combo sends).
mosstank.xml's cmbRecallType widened 120 -> 300: VTank's own combo is
also 120 wide, but only because its captions are hand-abbreviated
("LS", "Mt. Lethe", "PtOIA"); RecallDisplayName deliberately keeps
metaf's full names (round D item 3), so the box needs real room for
the longest one, "Paradox-touched Olthoi Infested Area Recall".
Nothing else shares that row past x=474 and the group floors at ~848
wide even at the panel's minw, so 300 has ample clearance.
Mutation shown to fail first: reverting MossTankPanel.cs's fix (git
checkout, patch saved and reapplied) reproduced the bare-identifier
list and the "PrimaryPortalRecall" default selection.
MossTank suite 720 -> 721; App markup/plugin filter holds 243/243
(no overlap from the widened menu).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The pre-cutover RouteRecallKind was {Lifestone=0, Marketplace=1,
PrimaryPortal=2, SecondaryPortal=3} — completely different kinds at the
SAME ordinals as today's much larger round-D enum (PrimaryPortalRecall=0,
SecondaryPortalRecall=1, LifestoneRecall=2, LifestoneSending=3, ...).
LegacyWaypointDocument.Recall was still typed RouteRecallKind, so
System.Text.Json deserialized a legacy JSON route's bare "Recall"
integer straight into the new enum — silently remapping every one of
the four old ordinals to the wrong new recall. Enum.IsDefined never
caught it (0..3 are all valid members of the new enum too, just for
different spells).
The field is now a bare int, translated through an explicit
MapLegacyRecall(legacyOrdinal) table in ToWaypoint() that also derives
RecallSpellId/RecallSpellName from the mapped kind (the pre-cutover
schema predates both fields entirely).
Mutation shown to fail first: reverting the source fix (git checkout,
patch saved and reapplied) reproduced the bug for all four legacy
ordinals — ordinal 2 (old PrimaryPortal) even landed on LifestoneRecall
instead of PrimaryPortalRecall, confirming the "still IsDefined, still
wrong" failure mode. The new theory asserts against the migrated
route's own written .af "rcl" line (RecallDisplayName) rather than the
value re-parsed back through LoadCurrent, since the .af format's
own name-only round-trip is a separate, pre-existing limitation
(no spell id, and "Marketplace Recall" cannot resolve through any
catalog because it isn't a real spell) unrelated to this fix.
MossTank suite 716 -> 720; App markup/plugin filter holds 243/243.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
MountPlugins registered every plugin window with authoredGeometryRevision
hard-coded to 0 (RetailUiRuntime.cs), so RetailWindowLayoutPersistence's
MigrateAuthoredGeometry -- gated on "saved revision >= authored revision"
-- never migrated a plugin window's saved size: 0 >= 0 forever. MossTank's
panel went 856x236 -> 984x271 and every user with a stored layout stayed
stuck at 856x236 with no way to see the new default.
Two changes:
1. MountPlugins now passes RetailWindowManager.ComputeAuthoredGeometryRevision
(added previous commit) as the plugin window's authoredGeometryRevision,
derived from the panel's own authored width/height/minw/minh/resizable.
2. MigrateAuthoredGeometry now compares revisions for INEQUALITY
(saved.Revision == authored.Revision) instead of ordering
(saved.Revision >= authored.Revision). A hash is not an incrementing
counter -- two different authored sizes can hash in either order -- so
"the authored size changed" has to mean "the value differs", not "the
value went up". Built-in windows' hand-picked incrementing literals
(chat: authoredGeometryRevision = 1) are unaffected: no existing saved
revision is ever equal to a later, different literal either way.
Mutation shown to fail first: the two new PluginMarkupPanel_AuthoredSizeChanged_*
tests in RetailWindowLayoutPersistenceTests.cs reproduce the exact bug with
concrete literals (856x236/400/150/true -> 984x271/... and
200x100/100/80/true -> 220x110/...) chosen so ComputeAuthoredGeometryRevision's
OLD hash is >= the NEW hash for each pair -- confirmed via a throwaway probe
before writing the assertions, so the pre-fix run fails deterministically
rather than by chance of hash ordering. Both failed before this commit
(size stayed at the old authored extent) and pass after
(PluginMarkupPanel_AuthoredSizeUnchanged_KeepsUserResizedSize, unaffected
either way, is a regression-safety companion). Full RetailWindow/Markup/
PluginSidePanel filter: 249 passed (was 246), 0 failed, 0 skipped.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Slice-7 resemblance re-check found UiMarkupList's column-less items= mode
and its <column> mode disagreed on whether a selected row gets a
persistent SelectedColor fill, so a plugin's Buffs lists highlighted a
row while the Monsters/Meta grids looked different for the same widget.
Real VVS lists (VTank's HudList) draw no such fill at all.
UiMarkupList.SelectionBandEnabled (default false) now gates the fill in
both OnDraw's legacy branch and DrawColumns; MarkupDocument parses
<list selectionband="true"> (same literal-bool convention as
openupward/clearonsubmit) to opt a single list back in. selected/onchange
semantics and scroll-into-view of the selected row are unchanged.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Part of #490 part 2: plugin panels register with authoredGeometryRevision
hard-coded to 0, so a plugin author who ships a new authored panel size
(MossTank: 856x236 -> 984x271) has no way to signal the change short of
adding a manual revision-bump call site, and every user's stored layout
keeps the old size forever. Built-in retail-imported windows solve this
with an explicit incrementing int literal at each Register call; a plugin
author does not maintain that call site by hand.
RetailWindowManager.ComputeAuthoredGeometryRevision derives the revision
from the authored geometry tuple itself (width, height, minw, minh,
resizable) via a fixed FNV-1a-style combine over the values' raw IEEE-754
bit patterns -- deliberately not System.HashCode, whose per-process reseed
would make the "same" authored geometry hash differently on every launch.
The sign bit is masked off so the result is never negative (Register's own
Math.Max(0, revision) would otherwise silently fold distinct negative
hashes onto the same "unversioned" 0 bucket used by legacy saves).
Mutation shown to fail first: without this method,
RetailWindowManagerTests.ComputeAuthoredGeometryRevision_* (7 new tests)
fails to compile (CS0117, method does not exist). No wiring yet -- this
commit only adds the pure, inert helper; MountPlugins still passes no
revision. That lands next along with the comparison-semantics fix it
depends on.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
An .af "rcl" node whose spell name failed to resolve against the
character's known spells (MetafSerializer.ReadNavNode's "rcl" case)
leaves RecallSpellId at 0 and Recall at its default ordinal
(RouteRecallKind.PrimaryPortalRecall — the enum field is never touched
on that path). SubmitRecall's old Recall-based fallback then silently
cast Primary Portal Recall (spell 48) for a waypoint that was never
authored as one. TickRecall now refuses the cast, names the unresolved
spell in the status notice, and skips the waypoint (CompleteAction) —
the same "refuse and continue" shape TickUse already uses for an
unavailable object. SubmitRecall's dead fallback branch (every genuine
path — AddRouteRecallCore, the binary .nav loader, the D-1 legacy-JSON
migration — writes RecallSpellId directly) is removed.
Mutation shown to fail first:
RecallWaypointWithUnresolvedSpellNameRefusesAndSkipsWithoutCasting
against the pre-fix code cast spell 48 (magic.CastSpellIds == [48]).
MossTank suite 715 -> 716; App markup/plugin filter holds 243/243.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Owner live report 2026-09-07: "The size of the entire window needs to
be enlarged for default and should also be resizeable." mosstank.xml's
main panel is now resizable="true" with minw/minh floored at the
PRE-round-D authored size (856x236) and a new default authored size
~15% larger in both directions (984x271) — every one of the nine tab
groups grows by the identical 128px-wide/35px-tall delta (848x194 ->
976x229), preserving the original 0px group-to-panel margin design
exactly.
Every tab <group> gets anchor="left top right bottom" so a future
manual drag-resize keeps growing it. The two single-list tabs with
nothing beside their list (Monsters, Meta) give their list the SAME
full stretch, widened AND heightened by the same 128x35 delta at
author time — anchors only react to CHANGE from their first-draw
baseline, so bumping only the outer group while leaving the list's own
geometry untouched would leave it visually unchanged at the new
default (the growth invisibly reserved as margin until a further
manual resize). Every other tab's list(s) grow in HEIGHT only (+35),
pinned to whichever horizontal edge doesn't have a sibling list/button
column in the way (Items/Consumables/Buffs/Route all have one) — a
right-pinned sibling (Consumables' Excluded Scarab list, Buffs'
Blacklisted Buff Families list) is repositioned +128 at author time so
it already sits flush against the enlarged default's right edge.
Trailing "Add" rows/status labels below a taller list shift down by
the same +35 and get anchor="bottom" to keep tracking. Options/
Profiles/Vitals need no internal changes — only their own group grows.
Deviations, both documented in mosstank.xml's own Round D item 4
comment: Monsters' extra 128px of list width lands in its LAST column
(the MoveDown icon, which always absorbs the remainder per the markup
grammar) — a wider icon cell, not a redesigned grid; seven of nine
tabs' groups grow wider than their content uses, leaving harmless
empty space on the right at the enlarged default rather than
redesigning nine tabs' pixel geometry in one pass (a deliberate,
minimal-risk choice — nothing moved INTO another control's space, only
into previously-empty margin, so every existing AssertNoSiblingOverlap/
AssertWithinParent guarantee still holds).
Tests added:
- MossTankMarkupContractTests.AuthoredShellFitsTheMinimumCanvasAnd...
updated to the new 984x271 default.
- PanelIsResizableFlooredAtThePreRoundDAuthoredSize (resizable="true",
minw/minh = 856/236).
- EveryStretchingListDeclaresARealAnchor (contract pin: every list in
Monsters/Items/Consumables/Buffs/Route/Meta declares a real anchor
attribute, not the silent left-top default).
- MossTankMarkupBuildOverRealFilesTests.
WideningTheRealMainPanelWidensTheRealMonstersList (App.Tests): builds
the REAL mosstank.xml against a real MossTankPanel, widens the built
root by 100px, and confirms the Monsters list's own Width grows in
turn — the same mechanism MarkupResizableAnchorTests already proves
against synthetic markup, now proven against the shipped file.
Mutation shown to fail: temporarily removing the Monsters list's own
anchor attribute failed the new re-layout test (976 -> 976, no growth);
restored and confirmed green. A build-copy gotcha surfaced while
writing these tests: dotnet build's default incremental copy did NOT
refresh the test projects' deployed mosstank.xml after editing the
source file (PreserveNewest apparently didn't see it as newer under
normal incremental evaluation) — dotnet build --no-incremental was
needed to get a fresh copy into bin/ before the size/anchor tests
would actually exercise the new markup instead of a stale cached copy.
Verified: dotnet build AcDream.slnx -c Release (clean, --no-incremental)
green; MossTank suite 715/715 (713 -> 715, two new markup contract
pins); App markup/plugin filter 243/243 (242 -> 243, one new re-layout
test).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Owner live report 2026-09-07: "Under Route, Add recall is missing a
lot of recalls that VTank has and they do not work in routes yet."
RouteRecallKind's old 4-entry model (Lifestone/Marketplace/
PrimaryPortal/SecondaryPortal) is replaced with VTank's real
cmbRecallType table: 26 castable recall spells from metaf's own
NRecall table (metaf_monolithic.py:10981-11008) plus Marketplace
Recall, VTank's one entry with no spell (issued as /marketplace).
Deviation (no refs/vtank/ checkout in this worktree to confirm VTank's
real combo layout directly): the old Lifestone member, which issued
"/lifestone" as a slash command, is DROPPED rather than kept alongside
the new spell-based LifestoneRecall (1635) — VTank's real combo has
ONE "Lifestone Recall" entry and it is a real castable spell, so
keeping both would show two menu rows reading "Lifestone Recall" with
different behavior. Marketplace is the one member kept as a slash
command per the explicit "keep ours" instruction. PrimaryPortal/
SecondaryPortal are renamed to PrimaryPortalRecall/SecondaryPortalRecall
and now use their real spell ids (48, 2647) instead of the old runtime
KnownSelfBuffs name lookup. This reshuffles the enum's underlying
ordinals; the one place that mattered (MossTankRouteProfileStore's
legacy pre-cutover JSON migration DTO, which stores Recall as a raw
int) already guards with Enum.IsDefined and is documented as a
migration-only path for not-yet-migrated files — its fallback default
moved from the deleted Lifestone to PrimaryPortalRecall.
Changes:
- RouteRecallKind: 26 named members in VTank's own combo order (values
are plain sequential indices, not spell ids, so Enum.GetNames/
GetValues — which sort by underlying VALUE — reproduce that order)
plus Marketplace appended last.
- RouteWaypoint.RecallDisplayName: VTank's exact label text per kind.
- RouteWaypoint.SpellIdForRecall (new): the real spell id per kind
(Marketplace = 0, the existing "no spell" sentinel).
- NavigationController.SubmitRecall: unchanged fast path (RecallSpellId
!= 0 -> cast) now covers every recall added through the UI; the
fallback for a waypoint with no recorded id resolves through
SpellIdForRecall instead of the old runtime spell-name lookup, and
Marketplace still falls through to "/marketplace".
- MossTankPanel.AddRouteRecallCore: populates RecallSpellId AND
RecallSpellName on the new waypoint (matching what a metaf import or
the binary .nav loader already produces), so a waypoint added from
the Route tab's own combo executes identically to one round-tripped
through a real route file.
- mosstank.xml: the recall <menu> comment updated; rows 4->7 now that
scrolling through 27 entries is real, not grammar-only.
Tests added (NavigationTests.cs, MetafSerializerTests.cs):
- RouteRecallKindListsVTanksTwentySixRecallsInOrderPlusMarketplaceLast
(the 26-entry order via Enum.GetNames).
- RecallNameAndSpellIdTablesAgree (27-case Theory: name<->id both ways;
RouteRecallKind is internal so the Theory parameter is the public int
ordinal, cast back inside the method — a public method cannot expose
an internal-typed parameter, CS0051).
- RecallWaypointWithNonZeroSpellIdCastsThatSpell /
RecallWaypointForMarketplaceSubmitsTheSlashCommandNotACast (execution,
via a new FakeMagic tracking fake — FakeAutomation.Magic is now
settable instead of always NoOpAutomationSurface).
- RecallNodeRoundTripsByNameAndResolvesTheRealSpellIdFromTheCatalog
(three recalls through SaveNav/TryLoadNav with a new FakeSpellCatalog
that actually knows the spells, proving both the name AND the
resolved id survive the .af round trip).
Mutations shown to fail, then reverted: swapping the first two enum
members failed the order test; reducing SubmitRecall to `return false`
failed both execution tests (no cast recorded, "/marketplace" not
submitted).
Verified: dotnet build AcDream.slnx -c Release green; MossTank suite
713/713 (682 -> 713, 31 new tests); App markup/plugin filter 242/242
(unchanged).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Owner live report 2026-09-07, screenshots 2/3 (relayed VTank click
model — this worktree has no refs/vtank/ checkout to read
db.cs:118-165 directly): clicking a VALUE cell used to always just
select the row, no matter the setting's type. VTank's own model
dispatches by declared type: a tBool value flips in place, a tEnum
value cycles to the next label, and only int/double/single/string
select the row and load the current value into the edit field below
for typing. Apply/Back buttons are gone entirely (retail's own
AdvancedOptionsView has neither; Enter on the field already applies
via its existing onsubmit) — the popup closes from its own title bar
or the Options tab's toggle, both already independent of this content.
Changes:
- VtankDefaultSettingsDatabase.SettingEnumValues parses VTank's own
SettingsEnumInfo table (3 columns, 33 rows: Setting/Value/EnumValue)
from the embedded .usd — the real per-setting enum code->label table
(UseArcs: 1=No, 2=At Range, 3=Yes), not a hand-typed guess.
- MossTankPanel.DisplayAdvancedOptionValue shows the enum LABEL for
Enum-typed settings in the value column instead of the raw stored
integer.
- MossTankPanel.ClickAdvancedOptionValue dispatches to
FlipAdvancedOptionBool / CycleAdvancedOptionEnum (wraps past the
last entry) / SelectAdvancedOption by VtankOptionCatalog.DeclaredType.
- mosstank-advanced.xml: the value column's onclick is now
{ClickAdvancedOptionValue}; Apply/Back buttons removed; the notice
label and the whole "MossTank Extras" section below it moved up 26px
to reclaim the space; panel height 476->450.
- Removed the now-unreferenced ApplyAdvancedOption wrapper property
(ApplyAdvancedOptionCore is still used by the field's own onsubmit).
Mutations shown to fail: (1) reducing ClickAdvancedOptionValue to a
bare SelectAdvancedOption(index) call failed both the bool-flip test
(expected False, got True — the click never flipped it) and the
enum-cycle test (expected "At Range", got "No" — the click never
advanced); the numeric-select test correctly stayed green since
select-only is still its own expected behavior. Restored and
confirmed green.
Verified: dotnet build AcDream.slnx -c Release green; MossTank suite
682/682 (679 -> 682, three new interaction tests); App markup/plugin
filter 242/242 (unchanged, mosstank-advanced.xml's new footprint
392x450 updated in ExpectedPopupBounds).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Owner live report 2026-09-07: "Some Hex numbers with green button to
the right. What is that?" — the Advanced Options popup's category
filter checklist showed raw bitmask hex ("0x1", "0x2", ...) instead of
VTank's real category names (Misc, Recharge, MeleeCombat, SpellCombat,
Ranges, Navigation, Buffing, Crafting, Looting).
This worktree has no refs/vtank/ checkout, so VTank's own name/enum
string literal for each bit isn't directly readable. Derived the
mapping instead from real data already in the embedded .usd: for each
category name, docs/research/vtank-kb/01-settings-and-profiles.md §2
was searched for a setting whose Category column names EXACTLY that
one category (no `|` combination) — e.g. row 45 RandomHelperBuffs is
pure "Misc", row 18 AttackDistance is pure "Ranges" — then that
setting's own recorded bitmask was read back from
VtankDefaultSettingsDatabase.SettingCategoryBitmasks (never a typed-in
hex literal), so the mapping tracks the shipped database instead of
silently drifting from it. All 9 of VtankOptionCatalog.CategoryBits
resolve to a real name this way (VtankOptionCatalog.
CategoryNamesByBit), in VTank's own ascending-bit order.
Mutation shown to fail: reverting AdvancedOptionCategoryNames to the
old `$"0x{bit:X}"` projection failed the new
AdvancedOptionCategoryNamesShowRealNamesNotHexBitmasks test with
["0x1", "0x2", ...] instead of ["Misc", "Recharge", ...]; restored and
confirmed green.
Verified: dotnet build AcDream.slnx -c Release green; MossTank suite
679/679 (678 -> 679); App markup/plugin filter 242/242 (unchanged).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Merges claude/latest-main-sync-497549 into the slice-7 panel worktree
so round D can build on both: b71a8ea37 (retail scrollbar chrome on
plain <menu> popups and overflowing <list>s — chat/inventory sprite
ids, always-scrollable single-column menu) and 2e63391cc (<panel
resizable minw minh> + anchor="left top right bottom" markup).
Conflicts resolved keeping both intents:
- Ledger (docs/plans/2026-09-07-campaign-vt-slice7-tabs.md): unioned
both branches' entries into one chronological timeline instead of
picking a side.
- docs/plugin-ui-markup.md: kept both attribute additions per element
(slider min/max/style, menu scroll/style) AND anchor on every row.
- src/AcDream.App/UI/UiMarkupList.cs: kept this branch's fix round B
item 10 (VVS HudList grids have no row-selection highlight) over the
sync branch's older SelectedColor band draw in the <column> grid
path — the legacy single-column list path is unaffected either way.
- src/AcDream.App/UI/MarkupDocument.cs: the auto-merge left two
`Scrollable =` initializers on the same <menu> object (CS1912).
Kept the sync branch's `Scrollable = true` (VTank's HudCombo is
always a single scrolling column, never a wrapping grid) and
dropped this branch's `Scrollable = B(el, "scroll", false)` opt-in,
since the owner-driven always-scrollable design supersedes the
S7.2 opt-in one. Updated MarkupDocumentTests.cs to match: removed
Build_MenuWithNoScrollAttribute_KeepsScrollableFalse (asserted the
now-false opt-in default) and
Menu_Scroll_DrawsAPlainFlatThumbFillWhenTheMarkupItemCountOverflowsTheVisibleRows
(asserted a flat DrawFill thumb; the scrollbar is sprite-chrome for
every menu style now) — both fully superseded by
Menu_Markup_IsAlwaysScrollable_WithRetailScrollbarChromeWired and
UiMenuPlainStyleTests.Plain_OpenPopup_ScrollableOverflow_
DrawsRetailScrollbarChrome_RowsStayPlain.
Verified: dotnet build AcDream.slnx -c Release green; MossTank suite
678/678; App markup/plugin filter 242/242 (241 before this commit's
test-file trim, +1 net from the merge's own new tests, 0 red).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
EveryInteractiveControlDeclaresARealHandlerBinding asserted an exact
Assert.Equal(156, controls.Length), backed by ~60 lines of running
commentary recording every markup edit that ever bumped the number. That
count was a pure change detector: it carried no signal the test's own
per-control handler/enabled loop couldn't already catch on its own, and
it forced an edit to THIS test file every time an unrelated tab gained
or lost a single control.
Replaced the exact count with Assert.NotEmpty(controls) — it still
guards the selector itself (a broken interactive-element-name filter
that matched nothing would otherwise pass the loop vacuously) — and kept
the real assertion (the per-control handler/enabled loop) unchanged.
Moved the removed count's full history into this same commit's ledger
entry in docs/plans/2026-09-07-campaign-vt-slice7-tabs.md, per item
F13's own instruction.
Mutation named: temporarily broke the controls selector (appended
`&& false` to the interactive-element filter) and confirmed
Assert.NotEmpty fails ("Collection was empty") before restoring it.
MossTank suite holds at 678 (no test added or removed, one assertion
replaced). Full solution build green; App markup/plugin filter 203/203.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Owner live-client report 2026-09-07: "For scrollable dropdown or the meta
window we use the same assets as we do in for example chat or inventory
window."
<menu> markup wiring (MarkupDocument.cs): a plugin <menu> is now always
Scrollable (single-column, VTank HudCombo shape) instead of wrapping
overflow into more grid columns, with PopupScrollbarHideWhenDisabled=true
so the bar is entirely absent while the item count fits the "rows"
window. RetailScrollbarChrome.ApplyToMenuPopup wires the same chrome ids
the previous commit taught DrawScrollablePopupPlain to draw, for both
style="plain" and style="retail" markup menus.
<list> markup (UiMarkupList.cs / MarkupDocument.cs): a plugin <list>
(single-column or <column> multi-column) that overflows its own row
viewport now draws the retail scrollbar chrome at its right edge (VVS's
own placement, 16px wide) instead of being wheel-scroll-only with no
visible bar. The reserved 16px column only exists while rows actually
overflow, in both column-layout modes (ComputeColumnLayout receives the
already-shrunk width so the last/auto column absorbs the remainder
correctly); the bar is fully interactive (up/down arrows, track paging,
thumb drag) via a small UiScrollable projection kept in sync with the
list's own _topRow, which stays the single source of truth. Wheel
scrolling and a no-resolver hand-built list (draws nothing, no crash) are
unchanged.
Mutation shown to fail first: new
UiMarkupListScrollbarTests/MarkupDocumentTests cases were written against
pre-change UiMarkupList/MarkupDocument and failed (no scrollbar sprites
ever emitted since UiMarkupList had no SpriteResolve property at all, and
<menu> markup never set Scrollable) before the implementation landed;
after: SingleColumn_Overflowing_DrawsRetailScrollbarChromeAtRightEdge and
Columns_Overflowing_ReservesSixteenPixels_LastColumnShrinksAccordingly
pin sprite ids + exact reserved-width geometry,
*_ContentFits_DrawsNo(Scrollbar|ReservationLastColumnKeepsFullRemainder)
pin the no-overflow/no-bar case, *_UpArrowClick_ScrollsUpByOneRow and
ThumbDrag_MovesTopRowAndIsReadableByASubsequentClick pin interactivity via
a following row click resolving to the moved position (mirroring
MarkupListColumnsTests' own wheel-scroll pin), and the four new
MarkupDocumentTests menu cases pin Scrollable/PopupScrollbarHideWhenDisabled/
the six chrome-id properties plus an end-to-end open-popup draw for both
the overflowing (draws chrome) and non-overflowing (draws none) cases.
Every pre-existing MarkupListColumnsTests/MarkupDocumentTests case stays
green unchanged (none of their fixtures overflow their own viewport).
docs/plugin-ui-markup.md updated: the <menu> style paragraph and a new
<list> "Scrollbar" section describe the new chrome + auto-reservation, and
the PITCH-transcription guidance is corrected to say the 16px scrollbar
column is now automatic (no more manual fold-in/double-reservation advice).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Owner live-client report 2026-09-07: "For scrollable dropdown or the meta
window we use the same assets as we do in for example chat or inventory
window." The plain-style <menu> popup's scrollable-overflow scrollbar
(DrawScrollablePopupPlain / DrawPopupScrollbarPlain in UiMenu.cs) drew a
home-made flat 1px track + flat thumb instead of the gold track + up/down
arrow buttons + thumb the chat SpewBox and inventory UiItemList already
use through RetailScrollbarChrome. The owner only ever objected to the
retail ROW art (checkmark glyph, gradient panel) — the bar itself was
never in scope for the plain-row fix, so this change touches only the
scrollbar draw call and leaves the plain row rendering untouched.
DrawScrollablePopupPlain now calls the existing DrawPopupScrollbar helper
(the same procedural sprite-chrome draw VendorUiController/
ConfigOptionsPageController already use) whenever a SpriteResolve is
wired, falling back to the old flat DrawPopupScrollbarPlain only for a
hand-built UiMenu with no resolver at all. New
RetailScrollbarChrome.ApplyToMenuPopup(UiMenu) wires the same vertical
skin ids (Track/Up/Down/ThumbTop/Mid/Bot Normal) the chat/inventory
scrollbar uses onto a menu's own ScrollTrackSprite/etc properties.
Mutation shown to fail first: UiMenuPlainStyleTests's
Plain_OpenPopup_ScrollableOverflow_DrawsPlainTrackAndFlatThumb_NoDatArt
and Plain_ScrollablePopup_ContentFits_DrawsTrackWithNoThumb asserted
resolveCalls==0 and an all-fill scrollbar — both failed (6 resolve calls,
6 sprite quads instead of 0) against the new DrawPopupScrollbar call
before being rewritten to
Plain_OpenPopup_ScrollableOverflow_DrawsRetailScrollbarChrome_RowsStayPlain
and Plain_ScrollablePopup_ContentFits_DrawsNoScrollbarAtAll, which pin the
new sprite-chrome behavior (6 resolved ids on overflow: track, up, down,
thumb top/mid/bottom; 3 on content-fits: track+up+down, no thumb; 0 on a
menu built with no resolver) while re-asserting the rows are still plain
fills with zero retail row-sprite quads. Retail's own
RetailButtonArt=true popup path (DrawGridPopup/DrawScrollablePopup) is
untouched — its regression golden
(Retail_OpenPopup_DrawIsByteForByteUnchanged_RegressionGolden) still
passes byte-for-byte.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Extends the resizable="true"/minw/minh markup grammar's coverage past
MarkupDocument's own parse tests to the two host seams a resizable
plugin panel actually flows through, proving no host-side wiring beyond
what MarkupDocument.Build already sets on the panel was needed:
- RetailWindowManagerTests: a resizable="true" markup panel accepts
RetailWindowManager.ResizeTo within its minw/minh floor (and clamps
to it below the floor); a plain (non-resizable) markup panel refuses
— Width/Height unchanged and no Resized event, exactly today's
fixed-size behavior.
- RetailWindowLayoutPersistenceTests: a resizable panel's dragged size
round-trips through save/restore into a fresh session, and a saved
size below the panel's CURRENT minw/minh floor (a legacy save, or a
plugin update that raised its floor) clamps UP to the floor on
restore rather than restoring the too-small legacy value.
Mutation proof: reverted MarkupDocument.cs to its pre-feature state and
reran the new tests — the two RetailWindowManagerTests cases failed
(the old UiNineSlicePanel ctor default of Resizable=true/MinWidth=40
let the "fixed" window resize and let the "resizable" window shrink
below the new floor), and the persistence floor-clamp case failed
(80x60 came back instead of clamping to 200x150). The plain
save/restore round-trip case passed either way — the old ctor default
was already resizable, so it exercises a real but coincidentally
already-covered path; kept for its own documentation value. Restoring
the implementation returns 256/257 (1 pre-existing unrelated skip) on
the full Markup/PluginSidePanel/RetailWindow/Anchor-filtered App suite
and 9/9 on the MossTank markup-filtered suite, both green.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
SecondaryPopupPanelsFitTheirOwnBoundsAndEveryBindingResolves was a
[Theory] over a hand-maintained [InlineData] file list — every popup
added or renamed since (buffpicker, metaeditor) already needed a manual
row here, and a forgotten one would leave a new popup completely
uncovered with no test failure to flag it.
Converted to a single [Fact] that discovers popup files with the exact
same Directory.GetFiles(AppContext.BaseDirectory, "mosstank*.xml") glob
AuthoredControlsInTheSameContainerNeverOverlapASibling and
NoButtonAnywhereUsesTheUnrenderableArrowGlyphs already use (excluding
mosstank.xml itself, the main panel covered by its own tests). Expected
width/height per file now lives in an ExpectedPopupBounds dictionary; a
discovered file with no entry fails loudly, naming the file, instead of
silently going unchecked.
Mutation named: temporarily commented out the mosstank-buffpicker.xml
entry and confirmed the test now fails with the new "has no expected
width/height entry" message (rather than the old behavior, where an
unlisted file was simply never discovered) before restoring the entry.
MossTank suite 681 -> 678 (the four [InlineData] cases collapse into one
[Fact] with the same coverage; net -3 test count, not a coverage loss).
Full solution build green; App markup/plugin filter 203/203.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
ItemHandsColumn ran a fresh .Select(...).ToArray() over _itemRows, PLUS a
per-row BaseItemName suffix-strip to recover the undecorated name, on
every single retained-UI draw. Folded per item F12: RefreshItemEditors
now captures the raw SortedCombatItemNames() result once as
_itemBaseNames — the SAME array used both to build the decorated
_itemRows (append " [no buffs]" where it applies) and to compute
_itemHandsColumn directly, so the " [no buffs]" suffix has exactly one
definition (added going forward) instead of two (added in RefreshItemEditors,
parsed back off in the old ItemHandsColumn getter).
CycleItemHandsAtCore (the grid's own "click cycles handedness" cell
action) mutates _itemHandedness but did not call RefreshItemEditors —
unlike the Monsters grid's mutators, which all already refresh after
mutating. Added the call so the cached column stays correct; also
switched it to read the cached _itemBaseNames instead of a second
SortedCombatItemNames() call.
Mutation named: temporarily restored the old live-recomputing
ItemHandsColumn getter (with a local copy of the suffix-stripping helper)
and confirmed the new
ItemHandsColumnDoesNotReallocateOnEveryReadAndNoBuffSuffixNeverLeaks pin
fails (Assert.Same throws — different array instances per read) before
restoring the fix. The same test also proves the no-buffs case still
resolves handedness correctly through the folded base-name array.
MossTank suite 680 -> 681 (one new pin). Full solution build green; App
markup/plugin filter 203/203.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Owner direction (2026-09-07): plugin panels need a bigger default size
and real resizability. Plugin markup panels were fixed-size with no way
to opt in to drag-resize, and only <meter> exposed an anchor attribute
(comma-separated, silently dropping unknown tokens) — no other element
could stretch or reposition when its window resized.
<panel resizable="true" minw= minh=> is now the explicit opt-in (default
false — a panel with none of these attributes gets Resizable=false,
ResizeX=false, ResizeY=false, matching every plugin panel shipped today,
e.g. mosstank.xml's resize="none"). resizable="true" arms both axes and
defaults the min size to the authored w/h so a resizable panel never
shrinks below the layout its author tested; the pre-existing resize=
attribute still narrows to one axis on top of that.
anchor="left top right bottom" (space-separated, case-insensitive) now
applies uniformly via ApplyCommon to every element (<group>, <list>,
<menu>, <field>, <label>, <button>, <icon>, plus <meter>/<tab>/<toggle>/
<slider> for free) instead of just <meter>'s own comma-separated,
non-throwing parse. An unknown token now throws FormatException naming
the element, matching this file's "malformed markup throws at Build"
convention everywhere else. No new plumbing is needed for live re-layout
or group-relative child anchoring — UiElement.ApplyAnchor/AnchorEdges
already measure a child's margins against its own direct Parent's
Width/Height every draw, and RetailWindowManager.ResizeTo/UiRoot's
existing edge-drag resize already respect Resizable/ResizeX/ResizeY/
MinWidth/MinHeight generically for any registered window.
Mutation proof: reverted MarkupDocument.cs to its pre-change state and
reran the 25 new MarkupResizableAnchorTests — 17 failed (the anchor
grammar, resizable/minw/minh parsing, live re-layout, and golden-draw
tests), 8 passed trivially (cases asserting the unchanged no-attribute
default). Restoring the implementation turned all 25 green with no
regression in the existing 227 Markup/PluginSidePanel/RetailWindow/
Anchor-filtered tests (252/253, 1 pre-existing unrelated skip).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
AssertWithinParent only flagged a child crossing a group's bottom edge
when that child declared its own h attribute — Number(child, "h") reads
0 for an absent attribute, so an unsized <label>/<field>/<toggle>/
<button> positioned right against a group's bottom edge silently passed
even though the retained-UI runtime still gives it a real default row
height at draw time. Added EffectiveHeight: falls back to each widget
kind's own implicit default when h is absent (label/field 16, toggle 20,
button 16 as a defensive floor since real buttons in this markup range
16-25px and always declare h explicitly); <list>/<menu> keep the old
"0 when absent" behavior since they have no implicit default at all.
Mutation named: temporarily reverted the check back to Number(child, "h")
and confirmed the new AssertWithinParent_CatchesAnUnsizedLabelNearTheBottomEdge
pin fails (no exception thrown for a synthetic <label y="190"> with no h
inside a 194-tall group, which should clip 12px past the bottom once the
16px default is counted) before restoring the fix. Audited every real
mosstank*.xml file for label/toggle/field/button elements missing h
(grep for each without ` h="`) — none exist, so this stricter check
introduces no new failures against the shipped markup.
MossTank suite 679 -> 680 (one new pin). Full solution build green; App
markup/plugin filter 203/203.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
EnsureDefaultMonsterRule() is a _combatSettings.Rules mutator (it appends
a DEFAULT row when the list is empty), but the /mt refresh command
handler never called RefreshMonsterEditor() afterward, unlike every other
Rules mutator in the plugin (AddMonsterRuleCore, DeleteMonsterRuleAtCore,
MoveMonsterRuleAtCore, UpdateMonsterActionsAt, the constructor, and
ResetProfileConsumers's own EnsureDefaultMonsterRule call).
Audited every _combatSettings.Rules mutation site in the plugin (grep for
"_combatSettings.Rules" across all of src/AcDream.Plugins.MossTank):
AddMonsterRuleCore, DeleteMonsterRuleAtCore, MoveMonsterRuleAtCore, and
UpdateMonsterActionsAt already call RefreshMonsterEditor right after
mutating; the constructor and ResetProfileConsumers already pair their
own EnsureDefaultMonsterRule call with one. The /mt refresh handler was
the only gap.
Mutation named: since Rules can never actually be observed empty through
the panel's own public surface (delete refuses removing DEFAULT, and
every profile-load path already re-adds it via ResetProfileConsumers
before this handler could see it), the new pin reaches the private
CombatSettings instance via reflection to clear Rules directly, and also
pokes the cached _monsterNameColumn field to a "STALE" sentinel first —
otherwise EnsureDefaultMonsterRule() re-adding "DEFAULT" would coincide
with the grid's already-cached construction-time value and the test
would pass even with the fix missing. Confirmed it fails (shows "STALE"
instead of "DEFAULT") with the RefreshMonsterEditor() call removed,
before restoring the fix.
MossTank suite 678 -> 679 (one new pin). Full solution build green; App
markup/plugin filter 203/203.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
AdvancedOptionCategoryEnabled returned _advancedOptionCategoryEnabled (the
panel's own mutable bool[]) directly. Any caller holding the returned
IReadOnlyList<bool> could cast it back to bool[] and flip category flags
without going through ToggleAdvancedOptionCategoryAt — bypassing the
clamp/cache-refresh that action performs. The property now returns a
ReadOnlyCollection<bool> view built once over the same backing array
(built once since the array's own reference never changes, only its
elements, so no re-allocation is needed on every read): a cast back to
bool[] now throws InvalidCastException instead of handing out a mutable
reference.
Mutation named: reverted the property to return the raw array and
confirmed the new
AdvancedOptionCategoryEnabledIsNotTheMutableBackingArray pin fails (no
exception thrown) before restoring the fix.
MossTank suite 677 -> 678 (one new pin). Full solution build green; App
markup/plugin filter 203/203.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
AdvancedOptionNames, AdvancedOptionValueColumn, AdvancedOptionName, and
AdvancedOptionDescription each re-ran FilteredAdvancedOptionNames() (a
Where over the full 163-entry VtankOptionCatalog) on EVERY retained-UI
draw of the popup, and the value column additionally ran
GetMetaOption(name).ToDisplayString() per row (Trim()/ToLowerInvariant()
allocations) every frame. All four are now materialized once into fields
by a new RefreshAdvancedOptions(), called from every real mutation point:
category toggle, edit/apply, selection change, and profile
load/create/clear/delete (via ResetProfileConsumers), plus construction.
Same pattern fix round B item 12 used for the Monsters/Meta/Route grids.
AdvancedOptionValueColumnMirrorsTheLiveSettingValue exercised a settings
change made OUTSIDE the popup's own mutators (ToggleCombatEnabled, a
main Options-tab checkbox) and expected the value column to reflect it
on the very next read — a real behavior this caching model intentionally
narrows (mirrored settings now catch up at the next real popup mutator,
not on every read). Updated the test to re-select the row afterward,
exercising the "selection change" refresh point, and documented why.
Mutation named: reverted the two property getters to their old live-
recomputing form and confirmed the new
AdvancedOptionsPopupBindingsDoNotReallocateOnEveryRead pin fails
(Assert.Same throws — different array instances per read) before
restoring the fix.
MossTank suite 676 -> 677 (one new pin). Full solution build green.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Three small, unrelated fixes bundled per the fix round's own item list
(the fourth, cropping the three popup screenshots to the panel, belongs to
the live-capture pass, item 17):
- SortedCombatItemNames(): one shared helper for the ordinal-sorted
registered weapon roster, replacing five separate identical
`_combatSettings.CombatItemNames.OrderBy(...).ToArray()` call sites
(RefreshItemEditors, DeleteItemRowAtCore, CycleItemHandsAtCore,
RemoveSelectedItemCore, CycleMonsterEquipmentAt).
- SelectTab already cleared LootEditorVisible/AdvancedOptionsVisible when
the user switched tabs (fix round A). The buff picker (S7.4) and the
Meta rule editor (item 5) are the same "own popup, own window" shape and
were missing from that guard — switching away from Buffs or Meta while
either popup was open left it orphaned, open over whatever tab the user
switched to. Both flags now clear in SelectTab too.
- <slider min max>: max<=min used to silently fall back to a range of 1
(the old `range == 0f` check, covering only max==min) or produce a
slider whose drag direction is inverted from its declared range
(max<min, never caught at all). Both are now a build-time
FormatException, the same rule every other <slider>/<menu>
attribute-format check in this file already follows.
New tests: SwitchingTabsClosesTheBuffPickerAndMetaEditorPopups,
Build_SliderWithMaxLessThanOrEqualToMin_Throws (both max<min and
max==min cases). Mutation checks: removing the two SelectTab clears
turned the first red ("Expected: False, Actual: True"); reverting the
slider validation to the old range==0f fallback turned both Theory cases
of the second red ("No exception was thrown"). Both restored to green.
tests/AcDream.Plugins.MossTank.Tests: 676/676 (was 675/675, +1).
tests/AcDream.App.Tests --filter Markup|Plugin|UiMenu|Slider: 285/3 skipped/288 (was 283/3/286, +2: the new Theory's 2 cases).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Every existing MossTank markup pin (MossTankMarkupContractTests) validates
mosstank*.xml against MossTankPanel through reflection alone — "does a
public property with this name and this CLR type exist" — never through
MarkupDocument.Build itself, the code that actually mounts a plugin panel
at runtime. Build has its own validation a reflection-only check can't
see (attribute-format exceptions, delegate-shape mismatches, numeric-
attribute parsing, column-type dispatch). Before this test, a markup bug
of that shape would throw inside RetailUiRuntime.MountPlugins's own
try/catch and the panel would simply not appear — no test failure, no
visible error short of a live client screenshot.
New MossTankMarkupBuildOverRealFilesTests (AcDream.App.Tests) builds every
real mosstank*.xml file against a REAL MossTankPanel with a stub
IPluginHost (same shape as MossTankMarkupContractTests.StubHost) and a
fake sprite resolver. Required: a real compile-time ProjectReference from
AcDream.App.Tests to AcDream.Plugins.MossTank (test-only exception to the
plugin/host boundary — AcDream.App itself never links this assembly, see
its own ReferenceOutputAssembly=false copy target) plus
InternalsVisibleTo("AcDream.App.Tests") on the plugin project (MossTankPanel
is internal). The test project also globs mosstank*.xml from the plugin's
source directory into its own output, same pattern item 13 established.
This test caught a REAL bug on its first run: mosstank-advanced.xml's new
lFilterList (item 9's category checklist) had no selected="..." attribute.
MarkupDocument.BindRequiredIntReader throws "list selected must be an int
binding" when a <list>'s selected attribute is missing at all — a pure
checklist with no real "selected row" concept still needs one to satisfy
the markup grammar. Fixed by adding SelectedAdvancedOptionCategoryIndex
(always -1; item 10 already removed row-selection-band rendering for
every column grid, so this drives no visible highlight) and wiring
selected="{SelectedAdvancedOptionCategoryIndex}" onto that list.
tests/AcDream.Plugins.MossTank.Tests: 675/675 (unchanged — this item's
scope is entirely App-side plus one real bug fix invisible to MossTank's
own reflection-only pins).
tests/AcDream.App.Tests --filter Markup|Plugin|UiMenu|Slider: 283/3 skipped/286 (was 278/3/281, +5: the new Theory's 5 file cases).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
ExtraBuffSpellNames/BlacklistedBuffFamilyNames (Buffs tab, Campaign VT
S7.4) were never captured by SideCarDocument (the active JSON persistence
alongside the real VTank .usd) — a restart or profile switch silently
dropped them. BuffPlan.Build still does not READ either set when choosing
what to cast — that remains a real, separately tracked wiring gap (see
BuffSettings' own doc comments); this only fixes the storage/display
honesty the owner asked for.
- SideCarDocument gained BuffExtraSpellNames/BuffBlacklistedFamilyNames
(string[]), captured via the same Sorted() helper CombatItemNames/
ConsumableNames use, and applied via the same Replace() clear-then-
repopulate helper — a profile switch can't carry a stale entry over from
whichever profile was loaded before.
- PickBuffAtCore and DeleteExtraBuffAt/DeleteBlacklistedBuffFamilyAt now
call SaveProfile(), matching every other Add/Delete mutator in this file
— without this the newly-wired capture/apply would only fire
opportunistically on some unrelated save.
- Reworded both tab tooltips ("Named spell exemplars added beyond the
school-driven picks" / "Named buff families never cast, even if
otherwise wanted") to state plainly that the lists are stored and shown
but not yet used for casting, instead of implying they already affect
cast selection.
- (False start, reverted: an earlier pass edited LegacyBuffProfileDocument,
which the file's own comment marks migration-only dead code that nothing
else writes any more — the real fix belongs in SideCarDocument, the
active format SaveCurrent/LoadCurrent actually round-trip.)
New test: ExtraBuffAndBlacklistedFamilyNamesPersistAcrossSessions (add via
the picker in one panel, confirm both survive in a second panel sharing
the same storage). Mutation check: commenting out the two Replace() calls
in SideCarDocument.Apply turned it red ("Expected: [Spell 1], Actual: []");
restoring them turns it green.
tests/AcDream.Plugins.MossTank.Tests: 675/675 (was 674/674, +1).
tests/AcDream.App.Tests --filter Markup|Plugin|UiMenu|Slider: 278/3 skipped/281 (unchanged).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Every retained-UI draw re-evaluates every markup-bound column property.
Several of these did real per-row work on EVERY frame instead of returning
a cached field:
- ExcludedComponentIcons (Consumables) called ResolveComponentIcon per row,
which itself calls IAutomation.Items.CaptureOwnedItems() — a live
inventory snapshot — per row per frame.
- All 23 Monsters-grid columns (14 flag columns via MonsterFlagColumn, 7
text columns, 2 move-icon columns) re-ran a LINQ .Select(...).ToArray()
over _combatSettings.Rules every frame; Weapon/Offhand additionally
called ItemDisplayName (another CaptureOwnedItems() scan) per row.
- Meta's MetaStateColumn/MetaConditionColumn/MetaActionColumn/
MetaDeleteColumn/MetaMoveUpIcons/MetaMoveDownIcons and Route's
RouteWaypointCountColumn allocated a fresh array with LINQ every frame.
Fixed by materializing each into a field, computed once at the point of
actual mutation:
- ExcludedComponentIcons: computed in RefreshItemEditors (already the sole
owner of _excludedComponentRows).
- RouteWaypointCountColumn: computed in RefreshRouteEditor (already called
at 13 real mutation points, including profile load).
- Meta's 6 columns: computed in RefreshMetaEditor (already called at every
real mutation point, including profile load).
- Monsters' 23 columns: new RefreshMonsterEditor, wired into the 4 actual
Rules-mutating methods (AddMonsterRuleCore, DeleteMonsterRuleAtCore,
MoveMonsterRuleAtCore, UpdateMonsterActionsAt — the last already covers
every flag toggle and value-cycle action) plus panel construction and
ResetProfileConsumers (profile load/switch). The now-unused
MonsterFlagColumn helper is removed.
New tests (FakeAutomation gained a CaptureOwnedItemsCallCount counter):
ExcludedComponentIconsDoesNotScanLiveInventoryOnEveryRead,
MonsterGridColumnsDoNotScanLiveInventoryOrAllocateOnEveryRead (also asserts
Assert.Same across reads), MetaAndRouteGridColumnsDoNotReallocateOnEveryRead.
All three mutation-checked by temporarily reverting to the old per-read
computation: each turned red (call-count mismatch or Assert.Same failure)
against the reverted code; restoring the cached-field getters turns each
green.
tests/AcDream.Plugins.MossTank.Tests: 674/674 (was 671/671, +3 new tests).
tests/AcDream.App.Tests --filter Markup|Plugin|UiMenu|Slider: 278/3 skipped/281 (unchanged — App-layer surface untouched by this item).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Plugin markup's <slider> always drew RetailScrollbarChrome's sprite
track/thumb, the same "big gold DAT art next to a plain plugin panel"
mismatch <menu style> already fixed for dropdowns. <slider style="..."> now
uses the identical plain/retail grammar (ValidateArtStyle, renamed and
generalized from the menu-only ValidateMenuStyle): plain (the default)
draws a flat dark track, 1px border, and a small flat nub via new
UiScrollbar.RetailArt=false + DrawPlainScalar — no SpriteResolve dependency
at all; style="retail" keeps RetailScrollbarChrome.ApplyHorizontal exactly
as before. RetailArt defaults to true on UiScrollbar itself, so every
non-plugin caller of this widget (retail LayoutDesc import, chat opacity
sliders, etc.) is byte-for-byte unaffected — only <slider>'s own
MarkupDocument case sets it false by default.
Every existing MossTank <slider> (Vitals' nine sliders, Buffs, Items'
Refill Worn Mana) has no style attribute, so they all switch to the plain
look automatically — consistent with the whole campaign's "no gold art"
direction, no XML changes needed.
Fixed a red pin this change created: Slider_MinMax_DrawsTheThumbAtTheRescaledNormalizedPosition
asserted the retail sprite thumb on a slider with no style attribute, which
now builds plain by default — opted it into style="retail" (same fix
shape as item 1's menu-scroll pin) and added a plain sibling,
Slider_NoStyleAttribute_DrawsAPlainFlatNubAtTheRescaledNormalizedPosition.
Mutation check: hardcoding DrawPlainScalar's horizontal nub x to 0 turned
the new plain test red ("expected a plain flat nub offset right of the
origin at 25%"); restoring the real ScalarPosition-driven x turns it green.
Documented <slider style> in docs/plugin-ui-markup.md, mirroring the
existing <menu style> paragraph.
tests/AcDream.Plugins.MossTank.Tests: 671/671 (unchanged — pure App-layer
rendering change, MossTank markup only sets no/default style).
tests/AcDream.App.Tests --filter Markup|Plugin|UiMenu|Slider: 278/3 skipped/281 (was 277/3/280, +1 new test).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
VVS's own HudList grids (Monsters/Meta/Route/Items and every other
<list><column> grid this codebase has, present and future) have no
row-selection highlight at all — only the per-cell click callbacks are a
real VTank concept. UiMarkupList.DrawColumns painted a SelectedColor band
under the selected row anyway (a holdover from the legacy single-column
list path, which keeps its own band unchanged — that's a plain list, not a
VVS grid). Removed the band draw from DrawColumns only; SelectedIndexSource
still drives scroll-into-view, and every onclick/onchange callback is
untouched.
New test: ColumnGrids_NeverDrawARowSelectionBand (a column list with a
real in-range selected index must never paint SelectedColor). Mutation
check: before the fix this test was RED against the real code
("expected no SelectedColor fill in a column-based grid"); after removing
the band draw it's green.
tests/AcDream.Plugins.MossTank.Tests: 671/671 (unchanged — this is an
App-layer fix, MossTank markup only consumes the existing <column>
grammar).
tests/AcDream.App.Tests --filter Markup|Plugin|UiMenu|Slider: 277/3 skipped/280 (was 276/3/279, +1 new test).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
VTank's own AdvancedOptionsView (docs/research/vtank-kb/08-ui-views.md §1's
secondary-view table): lOptionList is clOpt(180)+clVal(62) two columns, not
a name-only list; lFilterList (268,4,120,180) is a category checklist
(check+text columns) filtering it; txtInfo (4,188,384,80) is a description
readout.
- lOptionList is now a real 2-column <list><column> grid: name (clOpt,
PITCH 187) + live value (clVal, PITCH 69, AdvancedOptionValueColumn via
the existing GetMetaOption/.ToDisplayString() pipeline).
- lFilterList genuinely filters lOptionList: VtankDefaultSettingsDatabase
now parses VTank's own SettingsCategories table (136 rows straight from
the embedded .usd, 2 columns: Setting name + Categories bitmask) into
VtankOptionCatalog.CategoryBits (9 distinct bits, 0x01-0x100). A setting
with no recorded bitmask always shows regardless of filter state. This
worktree has no refs/vtank/ checkout, so VTank's own category NAME
strings for those 9 bits aren't available anywhere in this repo — the
checklist honestly labels each by its raw bit value ("0x04" etc.)
instead of a guessed name.
- AdvancedOptionDescription surfaces VTank's own real Settings.Description
column (93 of 137 rows non-empty, genuine retail help text — e.g.
DoHelp's own wording about fellowship healing) prefixed with the option
name, filling the exact 384x80 readout and replacing the old bare
name-only label.
- SelectAdvancedOption/AdvancedOptionName now resolve through the FILTERED
list (not the raw 137-row catalog) so selection stays correct as the
filter narrows/widens it.
- Apply/Back move beside each other below the two lists to make room;
popup height grows 392 -> 476 for the taller lists + description block,
pushing item 8's "MossTank Extras" section further down (unchanged
internally).
New tests: AdvancedOptionCategoryFilterHidesNonMatchingSettings (unchecking
every category but EnableLooting's own 0x100 hides EnableNav but keeps
EnableLooting; re-checking restores the full list),
AdvancedOptionDescriptionSurfacesRealRetailHelpText,
AdvancedOptionValueColumnMirrorsTheLiveSettingValue. All three mutation-
checked: disabling FilteredAdvancedOptionNames's filter predicate, the
description's name-prefix, and the value column's GetMetaOption call each
turned their test red; restoring each turns it green.
tests/AcDream.Plugins.MossTank.Tests: 671/671 (was 668/668, +3).
tests/AcDream.App.Tests --filter Markup|Plugin|UiMenu|Slider: 276/3 skipped/279 (unchanged).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Transcribed VTank's own Route tab almost verbatim (docs/research/
vtank-kb/08-ui-views.md §1 "Tab: Route", 20 controls, +4px left margin for
our own convention): the waypoint list, a bottom row (nav-type menu +
insert-mode menu + three nav image buttons), and a right-hand 2-across
button grid in VTank's own row order (Add/Open Vendor; Add Portal-NPC/Add
NPC Talk; Add Recall+its recall-type menu; Add Pause+field+"seconds"
label; Add Chat+field).
- cmbNavInsertMode is now a real 3-option <menu> (RouteInsertMode.AddToEnd/
InsertAbove/InsertBelow, new enum in Navigation.cs) instead of the old
2-state ToggleRouteAddPosition button — InsertAbove/InsertBelow are now
genuinely distinct (before vs. after the selected waypoint), not both
collapsed into "not append".
- The three nav image buttons (advance/regress/nearest-point, DAT ids
0x060028FD/0x060028FC/0x060011F7) move from the waypoint-actions row to
the bottom row beside the nav-type menu, matching VTank's own layout.
- "Use NPC" is recaptioned "Add NPC Talk" (VTank's own cmdNavUseNPC text),
same AddRouteUseSelected binding.
- The pause duration is now a real editable field
(RoutePauseSecondsFieldText, default "5", parsed/clamped 0-3600 by
SetRoutePauseSecondsText) plus a "seconds" label, matching VTank's own
txtPauseWaypointTime/Label52 — replaces the RoutePauseDown/RoutePauseUp
stepper (removed).
- MossTank-only controls with no VTank Route-tab counterpart — Checkpoint,
Jump, Remove, Set Follow Target + its status label, Follow Corners, Open
Doors, Nav Priority (a real second copy of Options' own "Boost Nav.
Priority"), and the Follow/Nav Min Distance +/- stepper (a real
duplicate of Options' own editable field) — move to
mosstank-advanced.xml's new "MossTank Extras" section (popup height
300 -> 392 to fit them without touching the retail editor above).
New tests: RouteInsertModeControlsWhereANewWaypointLands (AddToEnd/
InsertAbove/InsertBelow each produce the correct insertion index),
RoutePauseSecondsFieldParsesAndClampsInput. Both mutation-checked:
hardcoding AddRouteWaypoint's insertion to always-append turned the first
red ("Point: (0N, 0E)" instead of containing "99"); removing the Math.Clamp
in SetRoutePauseSecondsText turned the second red ("99999" instead of the
clamped "3600"). Both restored to green.
EveryInteractiveControlDeclaresARealHandlerBinding: 166 -> 156 (mosstank.xml
Route tab 28 -> 18 controls; the 10 relocated/removed controls are either
gone or moved into mosstank-advanced.xml, a separate file this scan
doesn't cover).
SecondaryPopupPanelsFitTheirOwnBoundsAndEveryBindingResolves: mosstank-
advanced.xml's expected height 300 -> 392.
tests/AcDream.Plugins.MossTank.Tests: 668/668 (was 666/666, +2 new tests).
tests/AcDream.App.Tests --filter Markup|Plugin|UiMenu|Slider: 276/3 skipped/279 (unchanged).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Retail ground truth (PluginCore.cs:7683-7700): a click on the Consumables
tab's left list removes that row directly — there is no select-then-press-
Remove step for that list, unlike our previous SelectConsumableRow which
only updated the selection index. SelectConsumableRow now sets the index
AND immediately calls RemoveSelectedConsumableCore, matching the "click
removes" convention the right-hand Excluded Scarab Types list already
uses; the "Remove" button (RemoveSelectedConsumable) stays as a second
path, same as Items/Buffs/Route. Retitled the list's tooltip to match
("Click a row to remove it.").
New test: ConsumablesLeftListRowClickRemovesTheRowDirectly. Mutation
check: commenting out the RemoveSelectedConsumableCore() call turned it
red ("The collection contained 2 items" instead of Assert.Single); restoring
it turns it green.
tests/AcDream.Plugins.MossTank.Tests: 666/666 (was 665/665, +1).
tests/AcDream.App.Tests --filter Markup|Plugin|UiMenu|Slider: 276/3 skipped/279 (unchanged).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
VTank's own Meta tab (docs/research/vtank-kb/08-ui-views.md §1 "Tab: Meta")
is only 5 controls: the lstMetaRules grid, cmdMetaCreate ("Create"), a bold
"Current State:" caption, and a SETTABLE cmbMetaCurrentState choice — no
profile toolbar, no "Enable Meta" checkbox, no inline editor at all.
- Removed from the Meta tab entirely: the profile menu/name-draft field/
New/CopyTo/Clear/Delete row (Profiles already carries the Meta combo/
CopyTo/Delete) and the "Enable Meta" toggle (already on Options) — same
accepted-regression shape as fix round A's Macro/Nav CopyTo-name-field
loss (no Profiles-tab equivalent exists for these, and VTank's own tab
has none either).
- Moved the inline State/Condition/Action editor (fields, condition/action
menus, numeric steppers, Apply/Remove/MoveUp/MoveDown) into a new popup,
mosstank-metaeditor.xml, registered the same StartVisible=true/
ShowInSidePanel=false way as the buff picker. Opened by a grid text-cell
click (SelectMetaRule, still populating the draft via SelectMetaRuleCore)
or the tab's own "Create" button (CreateMetaRule — new, distinct from the
still-existing AddMetaRule the tests call directly); Apply and Cancel
(HideMetaEditor) both close it. DeleteMetaRuleAt/MoveMetaRuleUpAt/
MoveMetaRuleDownAt call SelectMetaRuleCore directly and do NOT open the
popup.
- "Add" -> "Create": CreateMetaRule adds a default rule (delegating to the
existing AddMetaRuleCore) and opens the editor so it isn't left silently
default-valued.
- Added the settable current-state menu: MetaCurrentStateNames/
SelectedMetaCurrentState/SetMetaCurrentState expose MetaEngine's own
already-public States/Transition(string) — choosing a state here forces
the live engine into it, matching VTank's own manual override.
- The grid returns to VTank's full-width 856x116 proportion (848x116 here)
now nothing else shares the tab.
- Bold text isn't representable in the plain retail UI font (0x40000000 has
no bold face); "Current State:" uses the same bright caption color other
tab headers use instead — documented in mosstank.xml's own comment, not
silently dropped.
New tests: MetaEditorPopupOpensOnCellClickOrCreateAndClosesOnApplyOrCancel,
MetaCurrentStateMenuForcesTheLiveEngineIntoTheChosenState. Both mutation-
checked: commenting out SelectMetaRule's `_metaEditorVisible = true` turned
the first red ("Expected: True, Actual: False"); commenting out
SetMetaCurrentState's `_meta.Transition(value)` turned the second red
("Expected: Hunt, Actual: Default"). Restoring both turns them green.
EveryInteractiveControlDeclaresARealHandlerBinding's pinned control count:
186 -> 166 (-7 controls removed for good, -14 moved into the new popup file
this scan doesn't cover, +1 the new current-state menu).
SecondaryPopupPanelsFitTheirOwnBoundsAndEveryBindingResolves gained
mosstank-metaeditor.xml (630x236... — 630x160, corrected below).
tests/AcDream.Plugins.MossTank.Tests: 665/665 (was 663/663, +2 new tests).
tests/AcDream.App.Tests --filter Markup|Plugin|UiMenu|Slider: 276/3 skipped/279 (unchanged).
Screenshot with at least two rules (item 17) is owed with the round's other
live captures.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Reordered ahead of items 5-12 on purpose: item 5 adds a fourth popup
(mosstank-metaeditor.xml) and would otherwise need the same three-file
manual edit this item retires. Every place a mosstank-*.xml file used to be
named one at a time now globs mosstank*.xml instead, so adding a new popup
panel needs exactly one new file, not four matching edits:
- AcDream.Plugins.MossTank.csproj: <None Update="mosstank*.xml"> replaces
four separate <None Update> entries.
- AcDream.Plugins.MossTank.Tests.csproj: one globbed <None Include> with
Link="%(Filename)%(Extension)" replaces four separate Include/Link pairs.
- AcDream.App.csproj: a new _MossTankPluginMarkup item
(Include="…/mosstank*.xml") replaces the literal four-file semicolon list
in both CopyMossTankPluginToBuildOutput and …ToPublishOutput's Copy
SourceFiles.
- MossTankMarkupContractTests: AuthoredControlsInTheSameContainerNeverOverlapASibling
(item 2's new pin) and NoButtonAnywhereUsesTheUnrenderableArrowGlyphs now
iterate Directory.GetFiles(AppContext.BaseDirectory, "mosstank*.xml")
instead of a hardcoded 4-file array/Theory. Left
SecondaryPopupPanelsFitTheirOwnBoundsAndEveryBindingResolves alone — it
pairs each file with its OWN expected w/h, which a glob can't supply.
- LinuxPlatformBoundaryTests.ShippedPluginCopiesUseResolvedTargetPathsForBuildAndPublish
now asserts on the glob pattern instead of the literal mosstank.xml
substring the old Copy SourceFiles list contained.
A missed file in any of these four places used to silently drop a panel at
mount (fix round A's own #missing-popup-files near-miss) instead of failing
the build; the glob makes that failure mode structurally impossible.
tests/AcDream.Plugins.MossTank.Tests: 662/662 (665 -> 662: the 4-case
Theory collapsed into 1 Fact with an internal loop — same coverage, 3 fewer
reported xunit tests).
tests/AcDream.App.Tests --filter Markup|Plugin|UiMenu|Slider: 276/3 skipped/279 (unchanged).
Verified the glob actually copies all four files: `ls
src/AcDream.App/bin/Release/net10.0/plugins/AcDream.Plugins.MossTank/*.xml`
lists all four post-build.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Owner's silhouette rule: VTank's own controls are never shrunk/moved/
reordered to make room for MossTank extras. The Buffs tab's Difficulty "+"
button (338,108,26,20) overlapped the Extra Buff Spells "Add..." button
(336,102,120,16) because both VTank lists had been narrowed to 246/256x84
to coexist with MossTank's toggle/difficulty/rebuff/Buff-cast-now block in
the same two columns.
Fix: restore both lists to VTank's real 320x116 at the far left (x=4) and
far right (x=524) with their own 120-wide "Add..." row below each list.
Move the MossTank-only extras block (7 toggles, Difficulty +/-, Rebuff +/-,
the Buff button+status, Coverage) into the empty 184px middle strip between
the two lists that VTank's own layout never uses. Coverage moves to y=178
(194-16) per the upcoming bottom-fit rule.
Also fixed: a second real overlap the new pin found on the Options tab —
"Pet Min. Monsters:" (614,48,125,16) overlapped its own field
(734,48,40,16) by 5px; narrowed the label to the same 120px column width
every other label/field pair in that block uses.
Added AuthoredControlsInTheSameContainerNeverOverlapASibling (4 file cases)
plus a direct predicate pin (AssertNoSiblingOverlap_CatchesARealOverlap...)
proving the helper catches a real overlap, ignores touching edges, and
ignores two <group> tab-pages sharing one rectangle (mutually exclusive via
their own visible="{...}" binding) — the existing AssertWithinParent only
ever checked a child against its OWN parent's bounds, never against a
sibling.
Mutation check: setting DifficultyUp's button to (472,112) — the same rect
as DifficultyDown — turned AuthoredControlsInTheSameContainerNeverOverlapASibling
red against the real mosstank.xml ("<button> text='-' ... overlaps sibling
<button> text='+' ..."); reverting turns it green.
tests/AcDream.Plugins.MossTank.Tests: 665/665 (was 660/660, +5: the new
theory's 4 file cases + 1 predicate fact).
tests/AcDream.App.Tests --filter Markup|Plugin|UiMenu|Slider: 276/3 skipped/279 (unchanged).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Menu_Scroll_DrawsAScrollbarWhenTheMarkupItemCountOverflowsTheVisibleRows was
RED at HEAD: <menu> now defaults to the plain style (RetailButtonArt=false,
the "BIG gold/yellow buttons" owner fix), so a markup menu with no style
attribute draws DrawScrollablePopupPlain's flat DrawFill thumb, never the
retail sprite path (DrawPopupScrollbar) the test asserted on.
Fix: give the existing test style="retail" so it keeps proving the retail
sprite path draws ScrollThumbSprite. Add a plain sibling
(Menu_Scroll_DrawsAPlainFlatThumbFillWhenTheMarkupItemCountOverflowsTheVisibleRows)
that proves the DEFAULT (no style attribute) path draws the flat thumb fill:
an untextured (texture=0) quad sized ScrollbarWidth-2 wide, tinted
PlainBorderColor. Untextured DrawFill calls all batch into one texture=0
render segment, so the assertion scans per-quad (6 verts x 8 floats) inside
each segment rather than treating a whole segment as one quad.
Mutation check: commenting out DrawPopupScrollbarPlain's thumb DrawFill call
turned the new test red ("expected a plain flat thumb fill... among the
drawn segments"); restoring the call turns it green again.
tests/AcDream.Plugins.MossTank.Tests: 660/660 (unchanged).
tests/AcDream.App.Tests --filter Markup|Plugin|UiMenu|Slider: 276 passed / 3
skipped / 279 total (was 274 passed / 1 failed / 3 skipped / 278 total).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
VTank's own lstMetaRules grid (delete/move-up/move-down icon-ish cells +
State/Condition/Action text cells, docs/research/vtank-kb/08-ui-views.md
§1 "Tab: Meta"; PluginCore.cs:2218-2247) replaces the padded
single-column rules list: any State/Condition/Action cell click opens
the rule editor below (reusing the existing SelectMetaRule), the
up/down cells reorder using the same 0x060028FC/FD DAT icons the
Monsters and Route grids already established, and the delete cell is a
plain text "X" — no retail DAT delete-glyph id is confirmed anywhere in
this codebase (unlike the already-established move icons), and "X" is
ASCII the default retail font renders without the unrenderable-glyph
risk NoButtonAnywhereUsesTheUnrenderableArrowGlyphs guards against.
The new pin (contract control count 180->186) and the new panel test
were shown to fail against a targeted mutation before being confirmed
green. MossTank suite 659 -> 660; App markup/plugin filter holds 192/192.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
VTank's own clWP/clWPc 2-column waypoint grid (text + a 1-based position
counter standing in for VTank's own count column) replaces the padded
single-column list, with any-cell-click delete matching
PluginCore.cs:3576-3599. Also: the recall menu gets scroll="true" for
grammar parity (still 4 real recall kinds — see the deviation note
below); the nav-type menu now shows VTank's own "Follow" caption for the
Target mode via a pure display remap (SelectedRouteMode/SelectRouteMode
translate the string, RouteMode.Target itself is unchanged, zero
behavior change); and a third nav image button (icon 0x060011F7, "Select
Nearest Point") is added.
Deviations, documented at their own binding site:
- VTank's cmbRecallType lists 27 named retail recalls; MossTank's
RouteRecallKind models 4 (Lifestone/Marketplace/Primary/Secondary
Portal). Expanding to 27 needs real per-recall spell-id data, which is
casting-algorithm behavior out of this UI-parity slice's scope.
- VTank's btnNavResetPoint reassigns the LIVE navigation cursor mid-route
(a mutable index MossTank's navigation controller never exposes to a
plugin); SelectNearestRouteWaypoint instead moves the tab's own EDIT
selection to the closest waypoint by horizontal distance — real,
testable UI-only behavior that stays out of live-navigation territory.
The new pin (contract control count 177->180) and the new panel test
were shown to fail against a targeted mutation before being confirmed
green. MossTank suite 658 -> 659; App markup/plugin filter holds 192/192.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
VTank's real Items (2-col name/hands), Consumables (adds the right-hand
"Excluded Scarab Types" icon+text grid), and Buffs (Extra Buff Spells /
Blacklisted Buff Families lists + a shared SelfBuffChoiceView-style
picker popup) tabs are transcribed from docs/research/vtank-kb/
08-ui-views.md §1, replacing the old single-column-list adaptations with
real per-cell grids and VTank's own click-to-delete/cycle semantics
(PluginCore.cs:8529-8562 Items, :7683-7776 Consumables, :7323-7355 Buffs).
Deviations, documented at their own binding site:
- Items' Hands column has no backing wieldable-handedness data anywhere
in the plugin surface, so handedness is session-local UI state only
(not persisted across profile save/load) — same "deliberate adaptation"
shape as S7.3's weapon-roster substitution for Monsters' Weapon/Offhand.
- Consumables' "Add Selected" accepts any selected owned item rather than
requiring VTank's own SpellComponent object-class check (no classifier
surface exists for plugins) — the added token is still the item's real
Name, which SpellComponentPolicy already matches against.
- Buffs' ExtraBuffSpellNames/BlacklistedBuffFamilyNames (BuffPlan.cs) add
storage + UI only; wiring them into BuffPlan.Build's cast selection is
real casting-algorithm behavior, out of this UI-parity slice's scope
(tracked in the slice 7 plan ledger as a real, accepted gap for a
future Campaign VT behavior slice).
Every new/changed pin (contract control count 167->177, the new
mosstank-buffpicker.xml popup pin, the three new MossTankPanelTests
interaction tests) was shown to fail against a targeted mutation before
being confirmed green. MossTank suite 654 -> 658; App markup/plugin
filter holds 192/192.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Owner live-client report 2026-09-07 ("Drop down menus look horrible, there
is also a checkmark on the text there"): the prior S7 fix only replaced the
CLOSED-state button face when RetailButtonArt=false. The OPEN popup still
drew retail's sprite art unconditionally — the tan/orange gradient panel
(PopupBgSprite), the per-row highlight sprite (which bakes a checkbox/
checkmark glyph into its leftmost ~17px, per TextIndent's doc comment), and
the ornate gold scrollbar chrome — regardless of the menu's style.
UiMenu.OnDrawOverlay now branches on RetailButtonArt before ever reading
SpriteResolve: plain mode draws through two new methods (DrawGridPopupPlain,
DrawScrollablePopupPlain) that use only DrawFill/DrawRectOutline — flat
background + 1px border, the current entry filled like a list selection
(PlainSelectedColor, same value as UiMarkupList.SelectedColor), a new
hover fill (PlainHoverColor) for the row under the pointer, and left-aligned
text at PlainPadding. No checkmark is possible by construction since plain
mode never resolves or draws any sprite. Hover tracking needed a small new
mechanism: UiMenu.ReceivesHoverMouseMove now returns true while a plain
popup is open, so UiRoot's hover dispatch keeps delivering MouseMove to
_hoveredPopupIndex (reset on every open/close transition and on
HoverLeave). Scrollbar overflow (DrawPopupScrollbarPlain) draws a 1px-
bordered track and a flat thumb, both in PlainBorderColor, sharing the
exact UiScrollbar.ThumbRect geometry the hit-test math already uses — no
DAT track/thumb/arrow-button art. Hit-testing (OnHitTest/OnEvent's
MouseDown pick logic) is untouched; the retail sprite branch is now a
separate, unmodified path proven byte-identical by a new golden test.
Mutation proof: reverting UiMenu.cs alone (keeping the new tests) fails the
build outright — the six new tests reference PlainSelectedColor/
PlainHoverColor, which only exist after this change (CS1061 with the old
class). Filters run: AcDream.App.Tests Markup|UiMenu|Menu|Scrollbar
(242 passed, 3 pre-existing unrelated Lane=Manual live-DAT-probe failures
that require ACDREAM_PROBE_LIVE_MOUNT=1 and predate this change) and
AcDream.Plugins.MossTank.Tests Markup (9/9 passed).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Owner's live-client report (2026-09-07 08:05): "The Options tab labels
overlap, fix that" and "Those BIG gold/yellow buttons HAS to go" (the
gold-button half already landed upstream at cfa703065, merged into this
branch first). This commit is the geometry half of that fix round plus
the lead's 07:55 read (docs/plans/2026-09-07-campaign-vt-slice7-tabs.md).
Grid scaling: measured acdream's actual retail DAT font (0x40000000) via
AcDream.Cli's dump-font-atlas against a real installed DAT rather than
guessing — MaxCharHeight=16 matches VVS's own assumed row height exactly,
so no vertical scale was needed, but several captions render wider than
VVS's narrow font assumed ("Follow/Nav Min Distance:" measures 134px real
width vs an 80px-wide retail label column). <label>/<toggle> never clip or
use their declared "w" (UiLabel.OnDraw/UiMarkupToggle.OnDraw draw raw,
unclipped text), so the fix is a plain rightward SHIFT of the columns after
the overflowing captions rather than a width change: Options' columns 2-5
move +62px (90/220/386/552/611 -> 152/282/448/614/673, with the rightmost
Advanced Options/Run Macro/status sub-block also shrinking its declared
width 233->175 to stay inside the group's 848 budget), Profiles' columns
2-5 move +16px (140/280/330/440/530 -> 156/296/346/456/546). Both are pure
translations, so every original inter-column gap is preserved exactly.
Vitals needed no shift (its worst caption already clears its slider by 3px)
but got a small +4px safety margin anyway since it was the tightest
already-OK case measured.
Profiles leftovers deleted (owner + lead, "legacy controls"): the three
stacked ProfileNameDraft/RouteProfileNameDraft/MetaProfileNameDraft
field+"New"-button rows (three 20-tall fields at zero vertical gap that
rendered as one solid black bar behind three stacked "New" buttons — the
owner's screenshot), the acdream-only "Loot engine" classifier row
(no VTank equivalent), and the ProfileLifecycleNotice label (the raw
macro-profile recovery path the owner saw rendered). Deviation: Macro/Nav
CopyTo lose their only in-UI target-name entry point (Meta's naming
already exists on the Meta tab itself, so only Macro/Nav are affected) —
an accepted trade for matching VTank's own Profiles table, which has no
name-draft control at all (VVS's own combo is presumably editable
in-place; acdream's <menu> is not). LootStatus is kept (general feedback,
not itself a reported leftover) but repositioned into the freed space.
Window: Advanced Options and Loot Editor move out of mosstank.xml into
their own top-level plugin panels (mosstank-advanced.xml,
mosstank-loot-editor.xml, MossTankPlugin.cs registers a second and third
AddPanel with ShowInSidePanel=false since VTank's own popups have no
shelf entry). No new IUiRegistry show/hide API was needed: a root <panel>
already supports a data-bound visible="{Prop}" attribute
(MarkupDocument.Build re-evaluates VisibleSource every frame, proven by
the main panel's own visible="{WindowAvailable}"), so each popup's own
visible="{AdvancedOptionsVisible}"/"{LootEditorVisible}" is the SAME flag
the Options/Profiles checkbox flips and the popup's own "Back" button
clears — closing the popup unchecks the box for free. The main window
returns to VTank's 210-ish proportion (236 = 42px header/tab-strip +
194px per-tab content, both unchanged since S7.1) with no dead space
below the tabs. The eight tab-content *Visible getters (MossTankPanel.cs)
drop their `&& !_lootEditorVisible`/`&& !_advancedOptionsVisible` guards,
which only existed because the popups used to share screen space with the
tab content in the same window.
Trailing blank button slots (Route waypoint reorder, Meta rule reorder,
Loot Editor rule reorder): the retail default UI font (0x40000000) has no
glyph for U+2191/U+2193, so the "↑"/"↓" text buttons rendered as blank
slots (owner's screenshot). Replaced with the same DAT move-up/move-down
icons (0x060028FC/0x060028FD) the Monsters grid's own reorder columns
already use.
No remaining <menu style="retail"> in any of the three files (verified).
Pins updated (shown to fail against the old numbers first): the markup
contract's interactive-control count (202 -> 167, the two popups leaving
the file plus the Profiles deletions) and the authored-shell height pin
(350 -> 236). Added SecondaryPopupPanelsFitTheirOwnBoundsAndEveryBindingResolves
(parses both new files, checks their declared 392x300/268x300 footprint,
AssertWithinParent, and every markup binding resolves) and
NoButtonAnywhereUsesTheUnrenderableArrowGlyphs (no <button text="↑"|"↓">
survives anywhere) as new coverage for this fix round.
MossTank suite 651 -> 654 (the two new SecondaryPopupPanels theory cases
+ NoButtonAnywhereUsesTheUnrenderableArrowGlyphs); App markup/plugin/menu
filter stays 237/237.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>