acdream/tests
Erik 2d626971d9 fix(vtank): slice 7 round D item 4 — resizable panel, larger default
Owner live report 2026-09-07: "The size of the entire window needs to
be enlarged for default and should also be resizeable." mosstank.xml's
main panel is now resizable="true" with minw/minh floored at the
PRE-round-D authored size (856x236) and a new default authored size
~15% larger in both directions (984x271) — every one of the nine tab
groups grows by the identical 128px-wide/35px-tall delta (848x194 ->
976x229), preserving the original 0px group-to-panel margin design
exactly.

Every tab <group> gets anchor="left top right bottom" so a future
manual drag-resize keeps growing it. The two single-list tabs with
nothing beside their list (Monsters, Meta) give their list the SAME
full stretch, widened AND heightened by the same 128x35 delta at
author time — anchors only react to CHANGE from their first-draw
baseline, so bumping only the outer group while leaving the list's own
geometry untouched would leave it visually unchanged at the new
default (the growth invisibly reserved as margin until a further
manual resize). Every other tab's list(s) grow in HEIGHT only (+35),
pinned to whichever horizontal edge doesn't have a sibling list/button
column in the way (Items/Consumables/Buffs/Route all have one) — a
right-pinned sibling (Consumables' Excluded Scarab list, Buffs'
Blacklisted Buff Families list) is repositioned +128 at author time so
it already sits flush against the enlarged default's right edge.
Trailing "Add" rows/status labels below a taller list shift down by
the same +35 and get anchor="bottom" to keep tracking. Options/
Profiles/Vitals need no internal changes — only their own group grows.

Deviations, both documented in mosstank.xml's own Round D item 4
comment: Monsters' extra 128px of list width lands in its LAST column
(the MoveDown icon, which always absorbs the remainder per the markup
grammar) — a wider icon cell, not a redesigned grid; seven of nine
tabs' groups grow wider than their content uses, leaving harmless
empty space on the right at the enlarged default rather than
redesigning nine tabs' pixel geometry in one pass (a deliberate,
minimal-risk choice — nothing moved INTO another control's space, only
into previously-empty margin, so every existing AssertNoSiblingOverlap/
AssertWithinParent guarantee still holds).

Tests added:
- MossTankMarkupContractTests.AuthoredShellFitsTheMinimumCanvasAnd...
  updated to the new 984x271 default.
- PanelIsResizableFlooredAtThePreRoundDAuthoredSize (resizable="true",
  minw/minh = 856/236).
- EveryStretchingListDeclaresARealAnchor (contract pin: every list in
  Monsters/Items/Consumables/Buffs/Route/Meta declares a real anchor
  attribute, not the silent left-top default).
- MossTankMarkupBuildOverRealFilesTests.
  WideningTheRealMainPanelWidensTheRealMonstersList (App.Tests): builds
  the REAL mosstank.xml against a real MossTankPanel, widens the built
  root by 100px, and confirms the Monsters list's own Width grows in
  turn — the same mechanism MarkupResizableAnchorTests already proves
  against synthetic markup, now proven against the shipped file.

Mutation shown to fail: temporarily removing the Monsters list's own
anchor attribute failed the new re-layout test (976 -> 976, no growth);
restored and confirmed green. A build-copy gotcha surfaced while
writing these tests: dotnet build's default incremental copy did NOT
refresh the test projects' deployed mosstank.xml after editing the
source file (PreserveNewest apparently didn't see it as newer under
normal incremental evaluation) — dotnet build --no-incremental was
needed to get a fresh copy into bin/ before the size/anchor tests
would actually exercise the new markup instead of a stale cached copy.

Verified: dotnet build AcDream.slnx -c Release (clean, --no-incremental)
green; MossTank suite 715/715 (713 -> 715, two new markup contract
pins); App markup/plugin filter 243/243 (242 -> 243, one new re-layout
test).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 17:24:31 +02:00
..
AcDream.App.Tests fix(vtank): slice 7 round D item 4 — resizable panel, larger default 2026-09-07 17:24:31 +02:00
AcDream.Bake.Tests Optimize prepared asset package v2 2026-08-27 20:09:09 +02:00
AcDream.Cli.Tests build: make release restore reproducible 2026-08-18 10:29:00 +02:00
AcDream.Content.Tests fix(rendering): carry retail SetSurface state to detail draws 2026-09-05 02:03:13 +02:00
AcDream.Core.Net.Tests fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
AcDream.Core.Tests fix(vt): F host-composed VtankProfiles storage replaces raw path string 2026-09-06 23:03:04 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Headless.Tests test(headless): the console's unknown-verb pin follows AD-124 — chat scroll, not SpewBox 2026-09-07 08:27:39 +02:00
AcDream.Launcher.Core.Tests fix(rendering): carry retail SetSurface state to detail draws 2026-09-05 02:03:13 +02:00
AcDream.Launcher.Core.Tests.Fixtures.ConsolelessSupervisorParent build: make release restore reproducible 2026-08-18 10:29:00 +02:00
AcDream.Launcher.Core.Tests.Fixtures.ConsoleSignalChild build: make release restore reproducible 2026-08-18 10:29:00 +02:00
AcDream.Launcher.Core.Tests.Fixtures.InstallLeaseHolder feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Launcher.Tests Optimize prepared asset package v2 2026-08-27 20:09:09 +02:00
AcDream.Platform.Tests feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Plugin.Tests.Fixtures.HostPlugin feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Plugin.Tests.Fixtures.InvalidRenderPackInternal feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Plugin.Tests.Fixtures.InvalidRenderPackMultiple feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Plugins.MossTank.Tests fix(vtank): slice 7 round D item 4 — resizable panel, larger default 2026-09-07 17:24:31 +02:00
AcDream.RenderPackValidator.Tests feat(render): shader ABI v2 - AtmosphericFrame gains clock/wind blocks; caster pass binds it (Campaign VM VM6a) 2026-08-23 00:30:02 +02:00
AcDream.Runtime.Tests fix #363/#367: route unknown-command refusals to chat, not SpewBox 2026-09-07 08:22:06 +02:00
AcDream.UI.Abstractions.Tests fix #363: route plugin system text to the chat window, not SpewBox 2026-09-07 08:22:22 +02:00
Fixtures/campaign-la feat(plugins): enforce apiVersion; launcher plugins default ON with "none" opt-out 2026-08-20 21:28:04 +02:00
Directory.Build.props fix: retail text and golden-string tests must not follow the machine's locale 2026-08-19 19:56:09 +02:00
TestCultureInitializer.cs fix: retail text and golden-string tests must not follow the machine's locale 2026-08-19 19:56:09 +02:00