Unexpected slice 1 win: the synthesis-strip + Mechanism B (LKCP
restore) fix didn't just close Finding 2 (CP-write blowup) — it also
unblocked stair-walking, which A6.P2 had categorized as Finding 1+3
territory expected to need separate fixes. User reports walking up
and down the inn stairs multiple times in acdream post-fix.
Shape shift in tag distribution:
Tag Pre-fix (FAIL) Post-fix (SUCCESS) Signal
---- ------------- ------------------ ------
indoor-walkable 859 0 synthesis gone
push-back-cell 1478 879 (-40%) multi-cell relaxed
push-back 51 345 (+577%) real step-up firing
push-back-disp 4156 6055 (+46%) real traversal
cp-write 33969 57846 L622 seed (slice 2)
Pre-fix: synthesis firing while physics hammers BSP trying to resolve
stair-step (failure mode). Post-fix: real BSP queries succeeding, real
step-up + step-down landing. Same shape as retail's stair-climb
(retail scen2: BP2 step_up=188, push-back-disp dominates).
A6.P2 Finding 1 (dispatcher entry frequency mismatch) hypothesis was
"likely secondary effect of Finding 2 — may close as side effect of
the fix." Confirmed empirically: dispatcher activity now matches
retail-like shape without explicit Finding 1 work.
Remaining (slice 2 territory):
- L622 per-tick PhysicsEngine.ResolveWithTransition seed fires 99.3%
of remaining cp-writes; retail's equivalent fires zero times on
flat-floor walks. Gate this seed to close the remaining CP-write
gap.
- Phantom collisions + occasional fall-through on 2nd floor reported
by user during happy-testing. New issue to file.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>