capture(research): A6.P3 slice 1 — scen2 postfix proves stairs now work
Unexpected slice 1 win: the synthesis-strip + Mechanism B (LKCP restore) fix didn't just close Finding 2 (CP-write blowup) — it also unblocked stair-walking, which A6.P2 had categorized as Finding 1+3 territory expected to need separate fixes. User reports walking up and down the inn stairs multiple times in acdream post-fix. Shape shift in tag distribution: Tag Pre-fix (FAIL) Post-fix (SUCCESS) Signal ---- ------------- ------------------ ------ indoor-walkable 859 0 synthesis gone push-back-cell 1478 879 (-40%) multi-cell relaxed push-back 51 345 (+577%) real step-up firing push-back-disp 4156 6055 (+46%) real traversal cp-write 33969 57846 L622 seed (slice 2) Pre-fix: synthesis firing while physics hammers BSP trying to resolve stair-step (failure mode). Post-fix: real BSP queries succeeding, real step-up + step-down landing. Same shape as retail's stair-climb (retail scen2: BP2 step_up=188, push-back-disp dominates). A6.P2 Finding 1 (dispatcher entry frequency mismatch) hypothesis was "likely secondary effect of Finding 2 — may close as side effect of the fix." Confirmed empirically: dispatcher activity now matches retail-like shape without explicit Finding 1 work. Remaining (slice 2 territory): - L622 per-tick PhysicsEngine.ResolveWithTransition seed fires 99.3% of remaining cp-writes; retail's equivalent fires zero times on flat-floor walks. Gate this seed to close the remaining CP-write gap. - Phantom collisions + occasional fall-through on 2nd floor reported by user during happy-testing. New issue to file. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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