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Copilot Setup Steps / copilot-setup-steps (push) Has been cancelled
Standing/pacing the Agent of Arcanum doorway in the acdream client with ACDREAM_PROBE_CELL=1: the player [cell-transit] sequence is clean + monotonic and crosses at the same Y thresholds as retail's aligned golden, firing only on character movement (never camera-only). So P1 membership is correct LIVE, matching the conformance proof. The visible flap + purple void are the RENDER half, not membership: the flap is the camera-collision residual (chase eye drifts out of the player cell -> viewer-cell flips; master-plan P3, SmartBox::update_viewer), the void is the unported PView seal (master-plan P4). The user's intuition "transition feels tied to the camera" is retail-faithful: retail keys the render on the viewer (camera) cell, physics+lighting on the player cell. Per user direction, P2 door collision is next; the render half (P3 camera -> P4 PView) follows. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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| .. | ||
| architecture | ||
| audit | ||
| plans | ||
| research | ||
| superpowers | ||
| bugs.md | ||
| ISSUES.md | ||