..
2026-05-01-retail-motion-trace
fix(motion): jump direction, AutoPos cadence, backward/strafe wire & anim
2026-05-02 16:11:15 +02:00
2026-05-02-remote-entity-motion
docs(spec): Phase L.3 — Remote Entity Motion Conformance design
2026-05-02 18:12:18 +02:00
2026-05-03-remote-anim-cycle
docs(research): investigation prompt for remote-anim-cycle bug
2026-05-03 19:59:22 +02:00
2026-05-04-l3-port
feat(motion): L.3 M1 — fresh InterpolationManager port + retail spec
2026-05-05 14:56:42 +02:00
2026-05-06-locomotion-cycle-transitions
docs(motion): #39 — candidate fix ineffective; refute Shift-toggle wire hypothesis
2026-05-06 07:21:42 +02:00
2026-05-21-a6-captures
feat(phys): A6.P3 slice 5 — [place-fail] probe + sharpened #98 diagnosis
2026-05-22 20:02:15 +02:00
2026-05-23-a6-captures
research(phys): A6.P3 #98 — [step-walk-adjust] capture + findings
2026-05-23 16:25:04 +02:00
data
docs(research): commit named retail decomp + spells.csv (foundation)
2026-04-25 17:27:19 +02:00
decompiled
research: full acclient.exe decompilation — 22,225 functions, 688K lines
2026-04-12 23:25:51 +02:00
deepdives
fix(lighting): match retail indoor ambient (0.20 neutral, not 0.10/0.09/0.08 warm)
2026-05-19 10:14:25 +02:00
named-retail
docs(research): canonical retail keymap + dump-keymap tool
2026-04-25 23:01:58 +02:00
retail-ui
feat(ui): Phase D.2a — VitalsPanel wired into GameWindow + backend pivot
2026-04-25 00:43:46 +02:00
2026-04-12-movement-deep-dive.md
docs: movement deep dive — AC2D + holtburger cross-reference
2026-04-12 21:52:12 +02:00
2026-04-21-animation-audit.md
docs(research): animation-pipeline decompile audit — no real gaps
2026-04-21 21:18:45 +02:00
2026-04-21-sky-deep-audit.md
fix(sky): scale keyframe Luminosity/Transparent/MaxBright from percent → fraction
2026-04-22 17:38:44 +02:00
2026-04-22-sky-lighting-decompile.md
sky(phase-1): revert speculative tint, add ACDREAM_DUMP_SKY diagnostic
2026-04-23 18:06:52 +02:00
2026-04-23-daygroup-selection.md
sky(phase-3c): port retail FUN_00501990 DayGroup picker (uniform LCG)
2026-04-24 08:45:34 +02:00
2026-04-23-lightning-crossfade.md
sky(phase-5a): remove DayGroup-name rain hack, ship retail-only Overcast mapping
2026-04-24 11:04:36 +02:00
2026-04-23-lightning-real.md
sky(phase-8): retail-faithful night sky + README refresh
2026-04-24 20:34:36 +02:00
2026-04-23-physicsscript.md
sky(phase-5a): remove DayGroup-name rain hack, ship retail-only Overcast mapping
2026-04-24 11:04:36 +02:00
2026-04-23-retail-memory-probe.md
sky(phase-3g): fix LCG multiplier — 360 (DaysPerYear), not 7620
2026-04-24 10:17:38 +02:00
2026-04-23-sky-dat-schema.md
sky(phase-1): revert speculative tint, add ACDREAM_DUMP_SKY diagnostic
2026-04-23 18:06:52 +02:00
2026-04-23-sky-decompile-hunt-A.md
sky(phase-1): revert speculative tint, add ACDREAM_DUMP_SKY diagnostic
2026-04-23 18:06:52 +02:00
2026-04-23-sky-decompile-hunt-B.md
sky(phase-8): retail-faithful night sky + README refresh
2026-04-24 20:34:36 +02:00
2026-04-23-sky-decompile-hunt-C.md
sky(phase-8): retail-faithful night sky + README refresh
2026-04-24 20:34:36 +02:00
2026-04-23-sky-fog.md
sky(phase-5a): remove DayGroup-name rain hack, ship retail-only Overcast mapping
2026-04-24 11:04:36 +02:00
2026-04-23-sky-material-state.md
docs(sky): port plan for PhysicsScript/fog/lightning/crossfade
2026-04-24 10:53:46 +02:00
2026-04-23-sky-pes-wiring.md
sky(phase-5a): remove DayGroup-name rain hack, ship retail-only Overcast mapping
2026-04-24 11:04:36 +02:00
2026-04-23-sky-references-crossref.md
sky(phase-1): revert speculative tint, add ACDREAM_DUMP_SKY diagnostic
2026-04-23 18:06:52 +02:00
2026-04-23-sky-retail-verbatim.md
sky(phase-1): revert speculative tint, add ACDREAM_DUMP_SKY diagnostic
2026-04-23 18:06:52 +02:00
2026-04-24-lambert-brightness-split.md
sky(phase-8): retail-faithful night sky + README refresh
2026-04-24 20:34:36 +02:00
2026-04-26-chorizite-pr-draft.md
docs(research): sky/weather investigation handoff + diagnostic tools
2026-04-26 21:40:34 +02:00
2026-04-26-datreaderwriter-reference.md
docs(research): sky/weather investigation handoff + diagnostic tools
2026-04-26 21:40:34 +02:00
2026-04-26-sky-investigation-handoff.md
docs(research): sky/weather investigation handoff + diagnostic tools
2026-04-26 21:40:34 +02:00
2026-04-28-combat-animation-planner.md
feat(anim): Phase L.1c select combat maneuvers
2026-04-28 11:44:17 +02:00
2026-04-28-pes-pseudocode.md
feat(vfx): Phase C.1 — PES particle renderer + post-review fixes
2026-04-28 22:47:11 +02:00
2026-04-28-remote-moveto-pseudocode.md
feat(anim): Phase L.1c port MoveTo path data + per-tick steer
2026-04-28 21:49:22 +02:00
2026-04-28-sky-cloud-material-trace.md
feat(vfx): Phase C.1 — PES particle renderer + post-review fixes
2026-04-28 22:47:11 +02:00
2026-04-30-precipice-slide-pseudocode.md
fix(physics): #32 L.2c precipice edge-slide context
2026-04-30 08:04:37 +02:00
2026-05-05-issue-42-handoff.md
docs(research): expand #42 handoff prompt for fresh-session pickup
2026-05-05 18:02:58 +02:00
2026-05-06-issue-38-handoff.md
docs(research): #38 handoff prompt for next-session agent
2026-05-06 17:03:43 +02:00
2026-05-06-issue-38-render-interp-pseudocode.md
fix(camera): #38 render-interpolate player motion
2026-05-06 17:53:34 +02:00
2026-05-06-issue-47-close-degrade-pseudocode.md
fix(rendering): #47 — walk DIDDegrade for retail close-detail meshes
2026-05-06 16:46:23 +02:00
2026-05-06-issue-47-handoff.md
docs(research): #47 handoff prompt for next-session agent
2026-05-06 11:34:25 +02:00
2026-05-06-issue-48-fix-pseudocode.md
fix(scenery): #48 unify scenery Z with physics-path triangle picker
2026-05-07 14:30:25 +02:00
2026-05-06-issue-48-handoff.md
docs(issues): file #48 — subset of tree species hover above terrain
2026-05-06 17:18:26 +02:00
2026-05-06-issue-49-handoff.md
docs(research): #49 handoff — scenery (X, Y) drift investigation
2026-05-07 14:34:55 +02:00
2026-05-08-phase-n3-handoff.md
docs: roadmap N.0 shipped + realistic N.2-N.9 estimates + N.3 handoff
2026-05-08 10:49:16 +02:00
2026-05-08-phase-n4-week4-handoff.md
docs(N.4): Week 4 handoff for the next agent
2026-05-08 14:54:12 +02:00
2026-05-08-phase-n5-handoff.md
docs(N.5): cold-start handoff for next session
2026-05-08 18:05:36 +02:00
2026-05-09-phase-n5b-handoff.md
docs(N.5b): cold-start handoff for next session
2026-05-09 07:16:10 +02:00
2026-05-10-holtburger-network-stack-study.md
docs(post-A.5): capture holtburger network-stack study + Phase M.0 quick-wins
2026-05-10 17:52:26 +02:00
2026-05-10-phase-a5-handoff.md
docs(A.5): cold-start handoff for the next session
2026-05-09 21:11:46 +02:00
2026-05-10-phase-m-opcode-matrix.md
docs(phase-m): sharpen Phase M into design spec + opcode coverage matrix
2026-05-10 19:22:49 +02:00
2026-05-10-post-a5-polish-handoff.md
docs(post-A.5): cold-start handoff for the next session
2026-05-10 10:16:10 +02:00
2026-05-10-tier1-mutation-audit.md
docs(post-A.5 #53 ): Tier 1 retry — mutation audit + cache design spec
2026-05-10 16:50:26 +02:00
2026-05-10-tier1-retry-handoff.md
docs(post-A.5): cold-start handoff for the Tier 1 retry session ( #53 )
2026-05-10 16:14:24 +02:00
2026-05-12-l2a-shipped-l2d-handoff.md
docs(phys L.2a): handoff + next-session prompt + CLAUDE.md / plan-of-record updates
2026-05-12 18:15:16 +02:00
2026-05-12-l2d-next-session-prompt.md
docs(phys L.2a): handoff + next-session prompt + CLAUDE.md / plan-of-record updates
2026-05-12 18:15:16 +02:00
2026-05-12-l2g-slice1-shipped-handoff.md
docs(phys L.2g): slice 1 shipped handoff + B.4 gap discovery + plan-of-record
2026-05-12 23:17:05 +02:00
2026-05-13-b4b-shipped-handoff.md
docs(B.4b): final-review polish — file #59 #60 follow-ups + handoff correction
2026-05-13 19:43:38 +02:00
2026-05-13-b4c-shipped-handoff.md
docs(B.4c): correct handoff fabrications surfaced by final review
2026-05-14 08:03:45 +02:00
2026-05-13-b5-pickup-handoff.md
docs(B.5): fresh-session handoff for BuildPickUp + ground-item interaction
2026-05-14 14:35:52 +02:00
2026-05-13-l2d-slice1-shipped-handoff.md
docs(phys L.2d): slice 1 + 1.5 shipped handoff + 3rd plan-of-record reframe
2026-05-12 19:46:45 +02:00
2026-05-14-b5-shipped-handoff.md
docs(B.5): ship handoff + roadmap/CLAUDE update + file #63 #64
2026-05-14 16:23:20 +02:00
2026-05-15-b6-b7-shipped-handoff.md
docs(B.6+B.7): ship handoff — 36 commits, faithfulness audit, workaround retirement plan
2026-05-15 18:29:53 +02:00
2026-05-16-issue77-autowalk-handoff.md
docs(research): handoff for issue #77 — close-range auto-walk + pickup overshoot
2026-05-18 08:38:31 +02:00
2026-05-16-session-handoff.md
docs: rewrite handoff — M2 redirected from "kill a drudge" to indoor walkability
2026-05-16 21:01:30 +02:00
2026-05-19-cluster-a-shipped-handoff.md
docs(phase): Cluster A — partial ship + handoff
2026-05-19 16:12:24 +02:00
2026-05-19-contactplane-retention-pickup-prompt.md
docs(handoff): ContactPlane retention investigation pickup prompt
2026-05-20 07:06:11 +02:00
2026-05-19-indoor-cell-rendering-cause.md
feat(wb): ConsoleErrorLogger + cause report — H1 swallowed-exception confirmed
2026-05-19 13:00:18 +02:00
2026-05-19-indoor-cell-rendering-probe-capture.md
docs(research): Phase 1 indoor probe capture — H1 confirmed
2026-05-19 12:03:25 +02:00
2026-05-19-indoor-cell-rendering-verification.md
docs(research): Phase 2 verification — floor renders, fix landed
2026-05-19 13:12:53 +02:00
2026-05-19-indoor-followup-handoff.md
docs: file #87 — retire WB fork band-aid via geom-only API
2026-05-19 14:31:14 +02:00
2026-05-19-indoor-followup-prompt.md
docs(handoff): indoor follow-up brief + fresh-session kickoff prompt
2026-05-19 13:36:18 +02:00
2026-05-19-indoor-walkable-plane-bsp-port-shipped-handoff.md
docs: indoor walkable-plane BSP port partial-ship handoff
2026-05-20 07:03:14 +02:00
2026-05-19-indoor-walking-phase2-pickup-prompt.md
docs(handoff): retarget pickup prompt — indoor/collision/physics/dungeons only
2026-05-19 19:52:17 +02:00
2026-05-19-indoor-walking-phase2-shipped-handoff.md
docs(phase): Indoor walking Phase 2 — Portal-based cell tracking shipped
2026-05-19 19:31:22 +02:00
2026-05-20-indoor-walking-bug-a-handoff.md
docs(handoff): indoor walking Bug A wrong-scope handoff
2026-05-20 09:38:13 +02:00
2026-05-20-m15-kickoff-handoff.md
docs(handoff): M1.5 kickoff — pickup prompt + workaround inventory
2026-05-21 11:12:46 +02:00
2026-05-20-phase-a4-shipped-cell-pingpong-finding.md
docs(roadmap): A4 shipped + #90 cell-tracking ping-pong filed
2026-05-20 20:10:29 +02:00
2026-05-21-a6-cdb-capture-findings.md
ship(phys): A6.P3 slice 1 — Indoor ContactPlane retention COMPLETE
2026-05-22 10:11:44 +02:00
2026-05-21-a6-p1-partial-ship-handoff.md
docs(handoff): A6.P1 partial-ship — infra DONE, captures 1/9
2026-05-21 20:05:17 +02:00
2026-05-21-a6-p3-slice1-retail-mech-b-research.md
fix(research): A6.P3 slice 1 T1 — citation corrections + LKCP re-latch note
2026-05-22 08:20:24 +02:00
2026-05-21-collision-fixes-shipped-handoff.md
docs(handoff): update pickup prompt to point at main + fresh worktree
2026-05-20 15:05:07 +02:00
2026-05-21-indoor-walking-doorway-investigation-prompt.md
docs(handoff): pickup prompt for indoor walking doorway investigation
2026-05-20 09:55:47 +02:00
2026-05-21-open-items-pickup-prompt.md
docs(milestones): promote indoor work to M1.5 — primary focus
2026-05-21 10:32:24 +02:00
2026-05-21-phase-o-t1-prompt.md
docs(O-T1): session handoff prompt for Phase O Task 1 (WB usage audit)
2026-05-21 14:01:06 +02:00
2026-05-21-phase-o-t1-wb-audit.md
docs(O): O-T1 audit shipped + Phase O spec amended
2026-05-21 14:35:38 +02:00
2026-05-21-walk-miss-capture-findings.md
docs(physics): spec + plan + findings for ISSUES #83 walk-miss probe spike
2026-05-20 11:00:11 +02:00
2026-05-22-a6-p3-handoff.md
docs(handoff): A6.P3 2026-05-22 EOS handoff + pickup prompt for #98 fix
2026-05-22 13:32:02 +02:00
2026-05-22-a6-p3-slice5-handoff.md
feat(phys): A6.P3 slice 5 — [place-fail] probe + sharpened #98 diagnosis
2026-05-22 20:02:15 +02:00
2026-05-23-a6-p3-issue98-comparison-harness-findings.md
docs: A6.P3 #98 resolution + A6.P4 design + #99/#100 filed
2026-05-24 07:23:49 +02:00
2026-05-23-a6-p3-issue98-handoff.md
docs(handoff): A6.P3 issue #98 — slice 6 failed; pivot to terrain-mesh
2026-05-23 08:56:43 +02:00
2026-05-23-a6-p3-issue98-harness-handoff.md
docs(handoff): A6.P3 #98 — full-session handoff doc + CLAUDE.md/ISSUES.md updates
2026-05-23 19:09:00 +02:00
2026-05-23-a6-p3-issue98-replay-comparison.md
docs(phys): A6.P3 #98 Step 5 — replay vs retail divergence comparison
2026-05-23 15:57:12 +02:00
2026-05-23-a6-stepwalkadjust-findings.md
research(phys): A6.P3 #98 — [step-walk-adjust] capture + findings
2026-05-23 16:25:04 +02:00
2026-05-24-a6-p4-pickup-handoff.md
docs(handoff): A6.P4 pickup handoff — full session-resume artifact
2026-05-24 07:32:58 +02:00
2026-05-24-door-bug-apparatus-shipped-findings.md
fix(phys): A6.P4 door bug — AddAllOutsideCells coord convention + replay apparatus
2026-05-25 07:53:34 +02:00
2026-05-24-door-collision-session-end-handoff.md
docs(handoff): door collision session end — honest accounting
2026-05-24 20:52:53 +02:00
2026-05-24-door-collision-session-handoff.md
docs(handoff): door collision per-part BSP session handoff (2026-05-24)
2026-05-24 18:16:02 +02:00
2026-05-24-door-collision-task7-shipped-but-bug-remains.md
diag(phys): [bsp-test] probe + grounded apparatus test + handoff
2026-05-24 19:22:45 +02:00
2026-05-24-door-dat-inspection-findings.md
test(phys): door setup + GfxObj dat-inspection — Hypothesis A falsified
2026-05-24 18:34:41 +02:00
2026-05-25-a6-door-cyl-investigation-handoff.md
docs(handoff): A6.P7 door-cyl + slab interaction — retail investigation needed
2026-05-25 14:54:59 +02:00
2026-05-25-a6-door-cyl-retail-dispatch-investigation.md
fix(phys): A6.P7 — retail-binary cyl-vs-BSP dispatch (HAS_PHYSICS_BSP_PS gate)
2026-05-25 16:35:32 +02:00
2026-05-25-door-bug-cdb-retail-trace-findings.md
docs(handoff): add second door-bug symptom (over-penetration before block)
2026-05-25 10:45:41 +02:00
2026-05-25-door-bug-inside-out-geometry-gap.md
test(phys): A6.P4 door — corner-slide hypothesis falsified, bug is state-related
2026-05-25 08:37:31 +02:00
2026-05-25-door-bug-partial-fix-shipped.md
fix(test): correct geometric pin test for door slab Z math
2026-05-25 08:14:49 +02:00
2026-05-25-issue-78-visibility-culling-investigation.md
feat(render): Phase A8 — indoor visibility + streaming fixes batch
2026-05-29 10:14:50 +02:00
2026-05-25-issue-100-shipped-and-culling-handoff.md
docs: #100 ship + indoor-cell culling investigation handoff
2026-05-25 22:17:51 +02:00
2026-05-25-issue-100-terrain-cutout-handoff.md
docs: #100 ship + indoor-cell culling investigation handoff
2026-05-25 22:17:51 +02:00
2026-05-25-stairs-cyl-investigation-handoff.md
docs: issue #101 — broken stairs cyl phantom (post-A6.P7 finding)
2026-05-25 19:03:58 +02:00
2026-05-26-a8-buildings-data-shape.md
docs(research): Phase A8 RR2 — BuildingInfo data shape + interior-portal walk
2026-05-27 11:01:39 +02:00
2026-05-26-a8-entity-taxonomy.md
feat(render): Phase A8 — indoor visibility + streaming fixes batch
2026-05-29 10:14:50 +02:00
2026-05-26-a8-r3.5-restructure-handoff.md
docs(handoff): Phase A8 R3.5 paused for restructure — fresh-session handoff
2026-05-26 20:52:46 +02:00
2026-05-26-a8-revert-handoff.md
docs: Phase A8 REVERT handoff — full session story + pickup prompt
2026-05-26 09:42:53 +02:00
2026-05-26-a8-rr0-falsification-findings.md
docs(research): Phase A8 RR0 — Issues A + C caused by R3, NOT pre-existing
2026-05-27 08:33:32 +02:00
2026-05-26-a8-wb-full-port-rr1-shipped-handoff.md
docs(handoff): Phase A8 RR1 shipped — pickup prompt for RR2 spike
2026-05-27 10:46:32 +02:00
2026-05-27-a8-rr7-reverted-wb-port-handoff.md
docs(research): A8 RR7 reverted — full WB-port handoff for next session
2026-05-27 14:10:33 +02:00
2026-05-28-a8-cellar-flap-handoff.md
feat(render): Phase A8 — indoor visibility + streaming fixes batch
2026-05-29 10:14:50 +02:00
2026-05-28-a8-cellar-flap-option2-handoff.md
feat(render): Phase A8 — indoor visibility + streaming fixes batch
2026-05-29 10:14:50 +02:00
2026-05-28-a8-cellar-flap-root-cause.md
feat(render): Phase A8 — indoor visibility + streaming fixes batch
2026-05-29 10:14:50 +02:00
2026-05-28-a8-env-cell-renderer-audit-findings.md
fix(render): Phase A8 — pool aliasing in EnvCellRenderer (visual chaos root cause)
2026-05-27 19:08:49 +02:00
2026-05-28-a8-session-2-shipped-and-handoff.md
docs: Phase A8 — session 2 handoff (pool fix shipped + 4 partial fixes + residuals)
2026-05-27 20:32:22 +02:00
2026-05-28-a8-wb-port-shipped-but-broken-handoff.md
feat(render): Phase A8 — kill-switch ACDREAM_A8_INDOOR_BRANCH (default OFF)
2026-05-27 16:26:40 +02:00
2026-05-29-a8f-camera-collision-handoff.md
docs(render): Phase A8.F — correct camera handoff; retail DOES collide the camera
2026-05-29 17:51:44 +02:00
2026-05-29-a8f-visual-gate-failure-handoff.md
docs: Phase A8.F visual-gate failure handoff + issue #103
2026-05-29 14:43:24 +02:00
2026-05-30-phase-u4-shipped-and-flap-handoff.md
docs(render): Phase U.4 shipped (indoor rendering verified) + flap handoff
2026-05-31 09:16:35 +02:00
2026-05-30-unified-render-pipeline-decision-and-handoff.md
docs: abandon two-pipe render approach; scope Phase U (unified retail-faithful pipeline)
2026-05-30 11:35:41 +02:00
2026-05-31-camera-collision-indoor-diagnosis.md
diag(render): camera-collision indoor non-engagement — RED test + diagnosis
2026-05-31 18:02:37 +02:00
2026-05-31-render-architecture-reset-handoff.md
docs(render): ARCHITECTURE RESET — indoor render is a 3-gate patchwork; handoff + unified-PView target
2026-05-31 21:35:55 +02:00
2026-05-31-u4c-flap-characterization.md
research(render): Phase U.4c — CONVERGED root cause (eye-rooted grace-stale root)
2026-05-31 14:32:19 +02:00
2026-05-31-u4c-flap-fixed-and-residuals-handoff.md
docs(render): Phase U.4c — flap fixed + residuals handoff (checkpoint)
2026-05-31 17:01:23 +02:00
2026-05-31-u4c-initcell-pseudocode.md
research(render): Phase U.4c — DISPROVE the side-test fix (PortalSide port is a no-op)
2026-05-31 10:32:52 +02:00
2026-06-01-render-reset-session2-handoff.md
docs(render): session-2 handoff — stencil attempt reverted, evidence-first pickup prompt
2026-06-01 13:51:22 +02:00
2026-06-02-acdream-render-pipeline-inventory-and-failures.md
docs(render): REOPEN the render half — full retail-faithful redesign dossier (handoff + huge plan + 3 research docs)
2026-06-02 18:28:01 +02:00
2026-06-02-membership-verbatim-port-handoff.md
docs(physics): handoff reframe — membership is STATE not recomputation (user analysis)
2026-06-03 08:20:55 +02:00
2026-06-02-phase-w-membership-fixed-render-handoff.md
docs(render): Phase W session-2 handoff — membership FIXED + render rewrite (Stage 3 done)
2026-06-02 15:39:41 +02:00
2026-06-02-phase-w-w2a-shipped-baseline-handoff.md
docs(render): Phase W — W2a shipped+verified + baseline handoff
2026-06-02 10:55:21 +02:00
2026-06-02-render-cell-membership-evidence.md
docs(render): Unified Cell Graph pivot — evidence model + Stage 1 spec
2026-06-02 08:27:00 +02:00
2026-06-02-render-pipeline-redesign-handoff.md
docs(render): REOPEN the render half — full retail-faithful redesign dossier (handoff + huge plan + 3 research docs)
2026-06-02 18:28:01 +02:00
2026-06-02-render-reference-crosscheck.md
docs(render): REOPEN the render half — full retail-faithful redesign dossier (handoff + huge plan + 3 research docs)
2026-06-02 18:28:01 +02:00
2026-06-02-retail-cell-render-research-prompt.md
docs(render): Phase W (rev) — 4-model research + transition-membership/PView design
2026-06-02 13:58:51 +02:00
2026-06-02-retail-cell-render-study-codex.md
docs(render): Phase W (rev) — 4-model research + transition-membership/PView design
2026-06-02 13:58:51 +02:00
2026-06-02-retail-cell-render-study-opus48-a.md
docs(render): Phase W (rev) — 4-model research + transition-membership/PView design
2026-06-02 13:58:51 +02:00
2026-06-02-retail-cell-render-study-opus48-b.md
docs(render): Phase W (rev) — 4-model research + transition-membership/PView design
2026-06-02 13:58:51 +02:00
2026-06-02-retail-cell-render-study-sonnet46.md
docs(render): Phase W (rev) — 4-model research + transition-membership/PView design
2026-06-02 13:58:51 +02:00
2026-06-02-retail-render-pipeline-full-reference.md
docs(render): REOPEN the render half — full retail-faithful redesign dossier (handoff + huge plan + 3 research docs)
2026-06-02 18:28:01 +02:00
2026-06-03-cell-membership-ordered-cellarray-pseudocode.md
feat(physics): Stage 1 — CellArray ordered/deduped cell collection (retail CELLARRAY)
2026-06-03 08:54:45 +02:00
2026-06-03-membership-and-bluehole-shipped-handoff.md
docs: wrap session — doorway flap FIXED (membership + blue-hole); A/B/C render residuals next
2026-06-03 11:09:57 +02:00
2026-06-03-p0-conformance-apparatus-notes.md
fix(p1): membership already matches retail — the 0/11 was a cdb capture artifact
2026-06-03 18:54:27 +02:00
2026-06-03-p1-membership-swept-advance-handoff.md
fix(p1): membership already matches retail — the 0/11 was a cdb capture artifact
2026-06-03 18:54:27 +02:00
2026-06-03-p1-visual-gate-render-residuals.md
docs(p1): visual-gate result — membership confirmed live; flap+void are render residuals
2026-06-03 21:30:02 +02:00
acclient_animation_map.md
fix(anim): implement adjust_motion — TurnLeft/SideStepLeft play backward
2026-04-13 12:17:26 +02:00
acclient_animation_pseudocode.md
research: full animation pseudocode from decompiled acclient.exe
2026-04-13 12:43:44 +02:00
acclient_architecture_map.md
docs: comprehensive architecture plan for acdream
2026-04-13 14:23:50 +02:00
acclient_decompiled.c
research: decompile acclient.exe terrain/physics via Ghidra headless
2026-04-12 23:18:27 +02:00
acclient_function_map.md
docs(research): #9 sweep acclient_function_map.md against PDB symbols
2026-04-25 17:44:07 +02:00
acclient_indoor_transitions_pseudocode.md
research: indoor transition pseudocode from ACE + decompiled analysis
2026-04-13 13:56:16 +02:00
transition_pseudocode.md
docs(research): collision transition system pseudocode from decompiled + ACE
2026-04-13 23:41:13 +02:00