acdream/tests/AcDream.Core.Net.Tests/Messages
Erik ac2ca8f965 feat(ui): port retail spellbook interactions
Resolve the authored spell shortcut row prototype so the spellbook presents the retail icon, name, separator, selected overlay, and scrollbar geometry. Port exact school and level filters, stable display ordering, selection exposure, and learned-spell drags into the open favorite bar.

Route deletion through the shared retail confirmation dialog and send CM_Magic::Event_RemoveSpell only after an affirmative answer, leaving the inbound server notice authoritative for list state.

Co-Authored-By: Codex <noreply@openai.com>
2026-07-15 16:26:30 +02:00
..
AllegianceRequestsTests.cs feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model 2026-04-18 17:17:45 +02:00
AppraiseInfoParserTests.cs feat(net): AppraiseInfoParser — ArmorProfile/CreatureProfile/WeaponProfile + enchantment bitfields 2026-04-19 10:24:35 +02:00
AppraiseTests.cs fix(gameplay): reconcile wield ownership and target facing 2026-07-15 08:19:23 +02:00
AutonomousPositionTests.cs feat(L.2b): outbound movement wire parity — RawMotionState default-difference, JumpPack, contact byte 2026-06-30 22:30:01 +02:00
CastSpellTests.cs feat: port retail magic lifecycle and retained spell UI 2026-07-15 10:55:22 +02:00
CharacterActionsTests.cs fix(net): Phase L.1c conform combat wire events 2026-04-28 10:54:50 +02:00
CharacterEnterWorldTests.cs feat(net): acdream enters the world — CharacterList parsed + CharacterEnterWorld sent + 68 CreateObject received (Phase 4.7) 2026-04-11 15:14:31 +02:00
CharacterListTests.cs feat(net): acdream enters the world — CharacterList parsed + CharacterEnterWorld sent + 68 CreateObject received (Phase 4.7) 2026-04-11 15:14:31 +02:00
ChatTests.cs fix(chat): BuildTell wire field order + retail-style FormatEntry + suppress duplicate Channel echo 2026-04-25 20:49:02 +02:00
ClientCommandRequestsTests.cs feat(ui): port retail spellbook interactions 2026-07-15 16:26:30 +02:00
CombatEventTests.cs fix(net): Phase L.1c conform combat wire events 2026-04-28 10:54:50 +02:00
CreateObjectTests.cs feat: port retail magic lifecycle and retained spell UI 2026-07-15 10:55:22 +02:00
DeleteObjectTests.cs feat(net): port retail physics spawn and event timestamps 2026-07-14 00:22:17 +02:00
EmoteTextTests.cs feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec 2026-04-25 19:06:01 +02:00
GameActionLoginCompleteTests.cs feat(net): Phase 4.8 — send GameAction.LoginComplete after EnterWorld 2026-04-11 23:36:19 +02:00
GameEventDispatcherTests.cs feat: port retail magic lifecycle and retained spell UI 2026-07-15 10:55:22 +02:00
GameEventsInventoryTests.cs fix(net): D.2b-B B-Wire — ParseInventoryServerSaveFailed reads weenieError 2026-06-21 18:55:56 +02:00
InteractRequestsTests.cs test(B.5): exercise i32 sign-correctness for BuildPickUp.placement 2026-05-14 15:05:07 +02:00
InventoryActionsTests.cs feat(ui): preserve exact retail shortcut records 2026-07-11 09:17:33 +02:00
InventoryRemoveObjectTests.cs feat(net): D.2b-B B-Wire — InventoryRemoveObject (0x0024) parser 2026-06-21 18:52:21 +02:00
JumpActionTests.cs feat(L.2b): outbound movement wire parity — RawMotionState default-difference, JumpPack, contact byte 2026-06-30 22:30:01 +02:00
MoveToStateGoldenTests.cs feat(L.2b): outbound movement wire parity — RawMotionState default-difference, JumpPack, contact byte 2026-06-30 22:30:01 +02:00
MoveToStateTests.cs feat(L.2b): outbound movement wire parity — RawMotionState default-difference, JumpPack, contact byte 2026-06-30 22:30:01 +02:00
ObjDescEventTests.cs feat(net): port retail physics spawn and event timestamps 2026-07-14 00:22:17 +02:00
ParentEventTests.cs feat(combat): port retail held weapon parenting 2026-07-11 13:02:26 +02:00
PickupEventTests.cs fix(B.5): handle PickupEvent 0xF74A so picked-up items despawn locally 2026-05-14 16:13:16 +02:00
PlayerKilledTests.cs feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec 2026-04-25 19:06:01 +02:00
PositionPackTests.cs feat(L.2b): outbound movement wire parity — RawMotionState default-difference, JumpPack, contact byte 2026-06-30 22:30:01 +02:00
PrivateUpdatePropertyInt64Tests.cs fix(ui): port live experience quality updates (#217) 2026-07-13 20:43:48 +02:00
PrivateUpdatePropertyIntTests.cs feat(net): D.2b-B B-Wire — PrivateUpdatePropertyInt (0x02CD) parser 2026-06-21 18:50:56 +02:00
ProjectileVfxPacketFixtures.cs feat(net): port retail physics spawn and event timestamps 2026-07-14 00:22:17 +02:00
PublicUpdatePropertyIntTests.cs feat(D.5.2): PublicUpdatePropertyInt (0x02CE) parser 2026-06-17 18:29:23 +02:00
RawMotionStatePackTests.cs feat(L.2b): outbound movement wire parity — RawMotionState default-difference, JumpPack, contact byte 2026-06-30 22:30:01 +02:00
ServerMessageTests.cs feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec 2026-04-25 19:06:01 +02:00
SetStackSizeTests.cs feat(net): D.2b-B B-Wire — SetStackSize (0x0197) parser 2026-06-21 18:51:42 +02:00
SetStateTests.cs feat(phys L.2g slice 1): inbound SetState (0xF74B) parser 2026-05-12 22:15:31 +02:00
SetTurbineChatChannelsTests.cs feat(net+chat): #19 TurbineChat (0xF7DE) codec + ChatChannelInfo + SetTurbineChatChannels parser 2026-04-25 19:44:56 +02:00
SocialActionsTests.cs feat(ui): port retail selected-item mana 2026-07-11 11:16:21 +02:00
SocialStateMessagesTests.cs feat(chat): port retail client command families 2026-07-13 14:50:15 +02:00
SoulEmoteTests.cs feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec 2026-04-25 19:06:01 +02:00
TurbineChatTests.cs feat(net+chat): #19 TurbineChat (0xF7DE) codec + ChatChannelInfo + SetTurbineChatChannels parser 2026-04-25 19:44:56 +02:00
UpdateMotionTests.cs feat(R4-V3): wire completion - mt 8/9 parsing + full params exposure + the mt-0 sticky trailer (closes M7, M13, M14-wire-note) 2026-07-03 11:53:53 +02:00
UpdatePositionTests.cs feat(net): port retail physics spawn and event timestamps 2026-07-14 00:22:17 +02:00