test(B.5): exercise i32 sign-correctness for BuildPickUp.placement
The original test only used placement=0, which encodes identically under WriteInt32 and WriteUInt32. Add a -1 case so a future regression to the unsigned writer would actually fail the test. Flagged by Task 1 code review.
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@ -66,4 +66,22 @@ public sealed class InteractRequestsTests
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Assert.Equal(0,
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BinaryPrimitives.ReadInt32LittleEndian(body.AsSpan(20)));
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}
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[Fact]
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public void BuildPickUp_NegativePlacement_WritesSignedLittleEndian()
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{
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// Sign-correctness guard: placement is i32 on the wire (ACE
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// GameActionPutItemInContainer.Handle reads ReadInt32). A
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// placement=0 test would pass even if the builder used
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// WriteUInt32, so we also exercise a negative value where the
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// unsigned/signed encodings would diverge.
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byte[] body = InteractRequests.BuildPickUp(
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gameActionSequence: 1,
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itemGuid: 0x1u,
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containerGuid: 0x2u,
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placement: -1);
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Assert.Equal(-1,
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BinaryPrimitives.ReadInt32LittleEndian(body.AsSpan(20)));
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}
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}
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