..
AnimationHookRegistrationSetTests.cs
refactor(app): compose live presentation startup
2026-07-22 17:55:15 +02:00
CompositionAcquisitionScopeTests.cs
refactor(app): define ordered composition contract
2026-07-22 15:03:40 +02:00
ContentEffectsAudioCompositionTests.cs
refactor(runtime): own magic and player state
2026-07-26 08:39:02 +02:00
FrameRootCompositionTests.cs
feat(rendering): compare the incremental shadow scene
2026-07-24 22:24:30 +02:00
GameWindowCompositionPipelineTests.cs
refactor(app): close ordered startup composition
2026-07-22 19:20:20 +02:00
GameWindowPlatformAcquisitionTests.cs
refactor(app): define ordered composition contract
2026-07-22 15:03:40 +02:00
HostInputCameraCompositionTests.cs
refactor(app): compose platform input and camera startup
2026-07-22 15:13:04 +02:00
InteractionRetainedUiCompositionTests.cs
refactor(runtime): own magic and player state
2026-07-26 08:39:02 +02:00
InteractionUiRuntimeSourcesTests.cs
refactor(runtime): own inventory transaction state
2026-07-26 08:20:32 +02:00
LivePresentationCompositionTests.cs
refactor(runtime): own canonical entity and object lifetime
2026-07-26 05:54:46 +02:00
PreparedSetupResolverTests.cs
perf(content): remove exception-driven setup probes
2026-07-24 15:12:21 +02:00
SessionPlayerCompositionTests.cs
refactor(runtime): move session lifetime and ordered transport
2026-07-25 19:39:24 +02:00
SessionStartCompositionTests.cs
feat(runtime): define borrowed views commands and ordered events
2026-07-25 19:08:42 +02:00
SettingsDevToolsCompositionTests.cs
refactor(runtime): own communication and social state
2026-07-26 07:50:16 +02:00
WorldRenderCompositionTests.cs
feat(diagnostics): complete residency pressure ledger
2026-07-24 16:40:17 +02:00