refactor(app): define ordered composition contract
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6 changed files with 927 additions and 0 deletions
242
src/AcDream.App/Composition/CompositionAcquisitionScope.cs
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242
src/AcDream.App/Composition/CompositionAcquisitionScope.cs
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using System.Runtime.ExceptionServices;
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using AcDream.App.Rendering;
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namespace AcDream.App.Composition;
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/// <summary>
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/// Owns resources acquired inside one startup-composition phase until each
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/// resource is published to its long-lived owner. Unpublished resources roll
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/// back in reverse dependency order; successful cleanup never replays.
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/// </summary>
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internal sealed class CompositionAcquisitionScope : IRetryableResourceCleanup
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{
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internal enum EntryState
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{
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Owned,
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Transferred,
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Released,
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}
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internal sealed class Entry(string name, object resource, Action release)
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{
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public string Name { get; } = name;
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public object Resource { get; } = resource;
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public Action Release { get; } = release;
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public EntryState State { get; set; } = EntryState.Owned;
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}
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private readonly List<Entry> _entries = [];
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private bool _cleanupActive;
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private bool _closed;
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public bool IsCleanupComplete =>
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_entries.All(static entry => entry.State is not EntryState.Owned);
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public CompositionAcquisitionLease<T> Acquire<T>(
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string name,
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Func<T> factory,
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Action<T> release)
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where T : class
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{
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ArgumentException.ThrowIfNullOrWhiteSpace(name);
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ArgumentNullException.ThrowIfNull(factory);
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ArgumentNullException.ThrowIfNull(release);
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EnsureAcceptingOwnership();
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T resource = factory()
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?? throw new InvalidOperationException(
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$"Composition factory '{name}' returned null.");
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return Own(name, resource, release);
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}
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public CompositionAcquisitionLease<T> Own<T>(
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string name,
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T resource,
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Action<T> release)
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where T : class
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{
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ArgumentException.ThrowIfNullOrWhiteSpace(name);
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ArgumentNullException.ThrowIfNull(resource);
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ArgumentNullException.ThrowIfNull(release);
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EnsureAcceptingOwnership();
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var entry = new Entry(name, resource, () => release(resource));
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_entries.Add(entry);
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return new CompositionAcquisitionLease<T>(
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this,
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entry,
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resource);
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}
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/// <summary>
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/// Closes a successful phase. Every acquisition must already have moved to
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/// a typed long-lived owner or aggregate owner.
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/// </summary>
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public void Complete()
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{
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if (_cleanupActive)
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throw new InvalidOperationException(
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"Composition cleanup is currently active.");
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if (_closed)
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return;
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if (!IsCleanupComplete)
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{
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string pending = string.Join(
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", ",
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_entries
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.Where(static entry => entry.State == EntryState.Owned)
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.Select(static entry => entry.Name));
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throw new InvalidOperationException(
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$"Composition phase completed with unpublished resources: {pending}.");
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}
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_closed = true;
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}
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/// <summary>
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/// Rolls back the unpublished prefix and then rethrows the construction
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/// failure. If cleanup itself fails, the returned exception retains this
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/// exact scope as retry ownership.
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/// </summary>
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public void RollbackAndThrow(Exception constructionFailure)
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{
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ArgumentNullException.ThrowIfNull(constructionFailure);
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_closed = true;
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try
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{
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RetryCleanup();
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}
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catch (AggregateException cleanupFailure)
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{
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var failures = new List<Exception> { constructionFailure };
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failures.AddRange(cleanupFailure.InnerExceptions);
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throw new CompositionAcquisitionException(
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"Startup composition failed and rollback remains incomplete.",
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this,
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failures);
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}
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ExceptionDispatchInfo.Capture(constructionFailure).Throw();
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}
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public void RetryCleanup()
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{
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if (_cleanupActive || IsCleanupComplete)
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return;
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_closed = true;
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_cleanupActive = true;
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List<Exception>? failures = null;
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try
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{
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for (int i = _entries.Count - 1; i >= 0; i--)
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{
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Entry entry = _entries[i];
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if (entry.State != EntryState.Owned)
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continue;
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try
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{
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entry.Release();
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entry.State = EntryState.Released;
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}
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catch (Exception failure)
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{
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(failures ??= []).Add(new InvalidOperationException(
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$"Composition cleanup operation '{entry.Name}' failed.",
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failure));
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}
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}
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}
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finally
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{
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_cleanupActive = false;
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}
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if (failures is not null)
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{
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throw new AggregateException(
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"Startup composition rollback remains incomplete.",
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failures);
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}
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}
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private void EnsureAcceptingOwnership()
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{
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if (_closed || _cleanupActive)
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throw new InvalidOperationException(
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"The composition acquisition scope is no longer accepting ownership.");
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}
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private void Transfer<T>(Entry entry, T expected)
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where T : class
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{
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if (_closed || _cleanupActive)
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throw new InvalidOperationException(
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"The composition acquisition scope is no longer transferable.");
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if (!ReferenceEquals(entry.Resource, expected))
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throw new InvalidOperationException(
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"The acquisition lease does not own the expected resource.");
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if (entry.State != EntryState.Owned)
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throw new InvalidOperationException(
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$"Composition resource '{entry.Name}' has already been transferred.");
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entry.State = EntryState.Transferred;
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}
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internal sealed class CompositionAcquisitionLease<T>
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where T : class
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{
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private readonly CompositionAcquisitionScope _scope;
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private readonly Entry _entry;
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internal CompositionAcquisitionLease(
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CompositionAcquisitionScope scope,
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Entry entry,
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T resource)
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{
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_scope = scope;
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_entry = entry;
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Resource = resource;
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}
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public T Resource { get; }
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public T Transfer()
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{
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_scope.Transfer(_entry, Resource);
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return Resource;
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}
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public T Publish(Action<T> publish)
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{
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ArgumentNullException.ThrowIfNull(publish);
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publish(Resource);
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return Transfer();
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}
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}
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}
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/// <summary>
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/// Construction failure whose incomplete rollback remains retryable by the
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/// process lifetime cleanup ledger.
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/// </summary>
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internal sealed class CompositionAcquisitionException : AggregateException,
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IRetryableResourceCleanup
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{
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private readonly IRetryableResourceCleanup _cleanup;
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public CompositionAcquisitionException(
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string message,
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IRetryableResourceCleanup cleanup,
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IEnumerable<Exception> failures)
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: base(message, failures)
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{
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_cleanup = cleanup ?? throw new ArgumentNullException(nameof(cleanup));
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}
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public bool IsCleanupComplete => _cleanup.IsCleanupComplete;
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public void RetryCleanup() => _cleanup.RetryCleanup();
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}
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119
src/AcDream.App/Composition/GameWindowCompositionPipeline.cs
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119
src/AcDream.App/Composition/GameWindowCompositionPipeline.cs
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@ -0,0 +1,119 @@
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namespace AcDream.App.Composition;
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internal interface IHostInputCameraCompositionPhase<in TPlatform, out TResult>
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{
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TResult Compose(TPlatform platform);
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}
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internal interface IContentEffectsAudioCompositionPhase<in TPlatform, in THost, out TResult>
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{
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TResult Compose(TPlatform platform, THost host);
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}
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internal interface ISettingsDevToolsCompositionPhase<in TPlatform, in THost, in TContent, out TResult>
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{
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TResult Compose(TPlatform platform, THost host, TContent content);
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}
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internal interface IWorldRenderCompositionPhase<in TPlatform, in TContent, in TSettings, out TResult>
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{
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TResult Compose(TPlatform platform, TContent content, TSettings settings);
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}
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internal interface IInteractionUiCompositionPhase<in THost, in TContent, in TSettings, in TWorld, out TResult>
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{
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TResult Compose(THost host, TContent content, TSettings settings, TWorld world);
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}
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internal interface ILivePresentationCompositionPhase<in THost, in TContent, in TWorld, in TInteraction, out TResult>
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{
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TResult Compose(THost host, TContent content, TWorld world, TInteraction interaction);
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}
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internal interface ISessionPlayerCompositionPhase<in THost, in TContent, in TWorld, in TInteraction, in TLive, out TResult>
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{
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TResult Compose(
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THost host,
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TContent content,
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TWorld world,
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TInteraction interaction,
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TLive live);
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}
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internal interface IFrameRootCompositionPhase<in THost, in TSettings, in TWorld, in TInteraction, in TLive, in TSession, out TResult>
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{
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TResult Compose(
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THost host,
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TSettings settings,
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TWorld world,
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TInteraction interaction,
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TLive live,
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TSession session);
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}
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internal interface ISessionStartCompositionPhase<in TFrame>
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{
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void Start(TFrame frame);
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}
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/// <summary>
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/// Fixed startup topology. It intentionally retains no cumulative context or
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/// final runtime graph; immutable phase results exist only as locals during
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/// one composition run.
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/// </summary>
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internal sealed class GameWindowCompositionPipeline<
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TPlatform,
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THost,
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TContent,
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TSettings,
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TWorld,
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TInteraction,
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TLive,
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TSession,
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TFrame>
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{
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private readonly IHostInputCameraCompositionPhase<TPlatform, THost> _host;
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private readonly IContentEffectsAudioCompositionPhase<TPlatform, THost, TContent> _content;
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private readonly ISettingsDevToolsCompositionPhase<TPlatform, THost, TContent, TSettings> _settings;
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private readonly IWorldRenderCompositionPhase<TPlatform, TContent, TSettings, TWorld> _world;
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private readonly IInteractionUiCompositionPhase<THost, TContent, TSettings, TWorld, TInteraction> _interaction;
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private readonly ILivePresentationCompositionPhase<THost, TContent, TWorld, TInteraction, TLive> _live;
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private readonly ISessionPlayerCompositionPhase<THost, TContent, TWorld, TInteraction, TLive, TSession> _session;
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private readonly IFrameRootCompositionPhase<THost, TSettings, TWorld, TInteraction, TLive, TSession, TFrame> _frame;
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private readonly ISessionStartCompositionPhase<TFrame> _start;
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public GameWindowCompositionPipeline(
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IHostInputCameraCompositionPhase<TPlatform, THost> host,
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IContentEffectsAudioCompositionPhase<TPlatform, THost, TContent> content,
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ISettingsDevToolsCompositionPhase<TPlatform, THost, TContent, TSettings> settings,
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IWorldRenderCompositionPhase<TPlatform, TContent, TSettings, TWorld> world,
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IInteractionUiCompositionPhase<THost, TContent, TSettings, TWorld, TInteraction> interaction,
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ILivePresentationCompositionPhase<THost, TContent, TWorld, TInteraction, TLive> live,
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ISessionPlayerCompositionPhase<THost, TContent, TWorld, TInteraction, TLive, TSession> session,
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IFrameRootCompositionPhase<THost, TSettings, TWorld, TInteraction, TLive, TSession, TFrame> frame,
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ISessionStartCompositionPhase<TFrame> start)
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{
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_host = host ?? throw new ArgumentNullException(nameof(host));
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_content = content ?? throw new ArgumentNullException(nameof(content));
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_settings = settings ?? throw new ArgumentNullException(nameof(settings));
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_world = world ?? throw new ArgumentNullException(nameof(world));
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_interaction = interaction ?? throw new ArgumentNullException(nameof(interaction));
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_live = live ?? throw new ArgumentNullException(nameof(live));
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_session = session ?? throw new ArgumentNullException(nameof(session));
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_frame = frame ?? throw new ArgumentNullException(nameof(frame));
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_start = start ?? throw new ArgumentNullException(nameof(start));
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}
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public void Run(TPlatform platform)
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{
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THost host = _host.Compose(platform);
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TContent content = _content.Compose(platform, host);
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TSettings settings = _settings.Compose(platform, host, content);
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TWorld world = _world.Compose(platform, content, settings);
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TInteraction interaction = _interaction.Compose(host, content, settings, world);
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TLive live = _live.Compose(host, content, world, interaction);
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TSession session = _session.Compose(host, content, world, interaction, live);
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TFrame frame = _frame.Compose(host, settings, world, interaction, live, session);
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_start.Start(frame);
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}
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}
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72
src/AcDream.App/Composition/GameWindowPlatformAcquisition.cs
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72
src/AcDream.App/Composition/GameWindowPlatformAcquisition.cs
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namespace AcDream.App.Composition;
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internal interface IGameWindowPlatformPublication<in TGraphics, in TInput>
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where TGraphics : class
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where TInput : class
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{
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void PublishGraphics(TGraphics graphics);
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void PublishInput(TInput input);
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}
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internal sealed record GameWindowPlatformResult<TGraphics, TInput>(
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TGraphics Graphics,
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TInput Input)
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where TGraphics : class
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where TInput : class;
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internal enum GameWindowPlatformAcquisitionPoint
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{
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GraphicsPublished,
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InputPublished,
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}
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/// <summary>
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/// Exact host-platform acquisition prelude. Graphics ownership publishes
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/// before input construction starts so a later input failure remains
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/// recoverable through the normal lifetime transaction.
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/// </summary>
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internal static class GameWindowPlatformAcquisition
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{
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public static GameWindowPlatformResult<TGraphics, TInput> Acquire<TGraphics, TInput>(
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Func<TGraphics> graphicsFactory,
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Action<TGraphics> releaseUnpublishedGraphics,
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Func<TInput> inputFactory,
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Action<TInput> releaseUnpublishedInput,
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IGameWindowPlatformPublication<TGraphics, TInput> publication,
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Action<GameWindowPlatformAcquisitionPoint>? faultInjection = null)
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where TGraphics : class
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where TInput : class
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{
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ArgumentNullException.ThrowIfNull(graphicsFactory);
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ArgumentNullException.ThrowIfNull(releaseUnpublishedGraphics);
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ArgumentNullException.ThrowIfNull(inputFactory);
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ArgumentNullException.ThrowIfNull(releaseUnpublishedInput);
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ArgumentNullException.ThrowIfNull(publication);
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var scope = new CompositionAcquisitionScope();
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try
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{
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var graphicsLease = scope.Acquire(
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"graphics API",
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graphicsFactory,
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releaseUnpublishedGraphics);
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TGraphics graphics = graphicsLease.Publish(publication.PublishGraphics);
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faultInjection?.Invoke(GameWindowPlatformAcquisitionPoint.GraphicsPublished);
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var inputLease = scope.Acquire(
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"input context",
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inputFactory,
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releaseUnpublishedInput);
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TInput input = inputLease.Publish(publication.PublishInput);
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faultInjection?.Invoke(GameWindowPlatformAcquisitionPoint.InputPublished);
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scope.Complete();
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return new GameWindowPlatformResult<TGraphics, TInput>(graphics, input);
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}
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catch (Exception failure)
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{
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scope.RollbackAndThrow(failure);
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throw new System.Diagnostics.UnreachableException();
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}
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}
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}
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using AcDream.App.Composition;
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namespace AcDream.App.Tests.Composition;
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public sealed class CompositionAcquisitionScopeTests
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{
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[Fact]
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public void RollbackReleasesOnlyUnpublishedResourcesInReverseOrder()
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{
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var calls = new List<string>();
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var scope = new CompositionAcquisitionScope();
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var first = scope.Own("first", new Resource("first"), value => calls.Add(value.Name));
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var published = scope.Own("published", new Resource("published"), value => calls.Add(value.Name));
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scope.Own("last", new Resource("last"), value => calls.Add(value.Name));
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published.Transfer();
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InvalidOperationException original = Assert.Throws<InvalidOperationException>(() =>
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scope.RollbackAndThrow(new InvalidOperationException("construction failed")));
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Assert.Equal("construction failed", original.Message);
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Assert.Equal(["last", "first"], calls);
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Assert.True(scope.IsCleanupComplete);
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Assert.Equal("first", first.Resource.Name);
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}
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[Fact]
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public void CleanupFailureRetainsOriginalAndRetriesOnlyUnfinishedAction()
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{
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var calls = new List<string>();
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int middleFailures = 1;
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var scope = new CompositionAcquisitionScope();
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scope.Own("first", new Resource("first"), value => calls.Add(value.Name));
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scope.Own("middle", new Resource("middle"), value =>
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{
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calls.Add(value.Name);
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if (middleFailures-- > 0)
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throw new InvalidOperationException("release failed");
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});
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scope.Own("last", new Resource("last"), value => calls.Add(value.Name));
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CompositionAcquisitionException failure =
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Assert.Throws<CompositionAcquisitionException>(() =>
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scope.RollbackAndThrow(new InvalidOperationException("construction failed")));
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Assert.False(failure.IsCleanupComplete);
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Assert.Contains(
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failure.InnerExceptions,
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error => error.Message == "construction failed");
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Assert.Equal(["last", "middle", "first"], calls);
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failure.RetryCleanup();
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failure.RetryCleanup();
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Assert.True(failure.IsCleanupComplete);
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Assert.Equal(["last", "middle", "first", "middle"], calls);
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}
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[Fact]
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public void PublicationTransfersOnlyAfterPublisherReturns()
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{
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||||
int releases = 0;
|
||||
var failing = new CompositionAcquisitionScope();
|
||||
var lease = failing.Own(
|
||||
"resource",
|
||||
new Resource("resource"),
|
||||
_ => releases++);
|
||||
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
lease.Publish(_ => throw new InvalidOperationException("publish failed")));
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
failing.RollbackAndThrow(new InvalidOperationException("phase failed")));
|
||||
Assert.Equal(1, releases);
|
||||
|
||||
var successful = new CompositionAcquisitionScope();
|
||||
var transferred = successful.Own(
|
||||
"resource",
|
||||
new Resource("resource"),
|
||||
_ => releases++);
|
||||
transferred.Publish(_ => { });
|
||||
successful.Complete();
|
||||
|
||||
Assert.Equal(1, releases);
|
||||
Assert.Throws<InvalidOperationException>(transferred.Transfer);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void CompleteRejectsAnUnpublishedAcquisition()
|
||||
{
|
||||
var scope = new CompositionAcquisitionScope();
|
||||
scope.Own("pending", new Resource("pending"), _ => { });
|
||||
|
||||
InvalidOperationException failure = Assert.Throws<InvalidOperationException>(scope.Complete);
|
||||
|
||||
Assert.Contains("pending", failure.Message, StringComparison.Ordinal);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ThrowingFactoryNeverCreatesCleanupOwnership()
|
||||
{
|
||||
var scope = new CompositionAcquisitionScope();
|
||||
int releases = 0;
|
||||
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
scope.Acquire<Resource>(
|
||||
"resource",
|
||||
() => throw new InvalidOperationException("factory failed"),
|
||||
_ => releases++));
|
||||
|
||||
Assert.True(scope.IsCleanupComplete);
|
||||
Assert.Equal(0, releases);
|
||||
}
|
||||
|
||||
private sealed record Resource(string Name);
|
||||
}
|
||||
|
|
@ -0,0 +1,189 @@
|
|||
using AcDream.App.Composition;
|
||||
|
||||
namespace AcDream.App.Tests.Composition;
|
||||
|
||||
public sealed class GameWindowCompositionPipelineTests
|
||||
{
|
||||
[Theory]
|
||||
[InlineData(1)]
|
||||
[InlineData(2)]
|
||||
[InlineData(3)]
|
||||
[InlineData(4)]
|
||||
[InlineData(5)]
|
||||
[InlineData(6)]
|
||||
[InlineData(7)]
|
||||
[InlineData(8)]
|
||||
[InlineData(9)]
|
||||
public void FailureRunsExactlyTheRequiredPrefix(int failingPhase)
|
||||
{
|
||||
var phases = new RecordingPhases(failingPhase);
|
||||
GameWindowCompositionPipeline<Token, Token, Token, Token, Token, Token, Token, Token, Token>
|
||||
pipeline = phases.BuildPipeline();
|
||||
|
||||
Assert.Throws<InvalidOperationException>(() => pipeline.Run(phases.Platform));
|
||||
|
||||
Assert.Equal(
|
||||
Enumerable.Range(1, failingPhase).Select(value => $"phase-{value}"),
|
||||
phases.Calls);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SuccessPassesExactResultsAndStartsSessionLast()
|
||||
{
|
||||
var phases = new RecordingPhases(failingPhase: 0);
|
||||
GameWindowCompositionPipeline<Token, Token, Token, Token, Token, Token, Token, Token, Token>
|
||||
pipeline = phases.BuildPipeline();
|
||||
|
||||
pipeline.Run(phases.Platform);
|
||||
|
||||
Assert.Equal(
|
||||
Enumerable.Range(1, 9).Select(value => $"phase-{value}"),
|
||||
phases.Calls);
|
||||
Assert.Equal("phase-9", phases.Calls[^1]);
|
||||
}
|
||||
|
||||
private sealed record Token(int Phase);
|
||||
|
||||
private sealed class RecordingPhases(int failingPhase) :
|
||||
IHostInputCameraCompositionPhase<Token, Token>,
|
||||
IContentEffectsAudioCompositionPhase<Token, Token, Token>,
|
||||
ISettingsDevToolsCompositionPhase<Token, Token, Token, Token>,
|
||||
IWorldRenderCompositionPhase<Token, Token, Token, Token>,
|
||||
IInteractionUiCompositionPhase<Token, Token, Token, Token, Token>,
|
||||
ILivePresentationCompositionPhase<Token, Token, Token, Token, Token>,
|
||||
ISessionPlayerCompositionPhase<Token, Token, Token, Token, Token, Token>,
|
||||
IFrameRootCompositionPhase<Token, Token, Token, Token, Token, Token, Token>,
|
||||
ISessionStartCompositionPhase<Token>
|
||||
{
|
||||
public Token Platform { get; } = new(0);
|
||||
public List<string> Calls { get; } = [];
|
||||
|
||||
private readonly Token _host = new(1);
|
||||
private readonly Token _content = new(2);
|
||||
private readonly Token _settings = new(3);
|
||||
private readonly Token _world = new(4);
|
||||
private readonly Token _interaction = new(5);
|
||||
private readonly Token _live = new(6);
|
||||
private readonly Token _session = new(7);
|
||||
private readonly Token _frame = new(8);
|
||||
|
||||
public GameWindowCompositionPipeline<Token, Token, Token, Token, Token, Token, Token, Token, Token>
|
||||
BuildPipeline() => new(this, this, this, this, this, this, this, this, this);
|
||||
|
||||
Token IHostInputCameraCompositionPhase<Token, Token>.Compose(Token platform)
|
||||
{
|
||||
Assert.Same(Platform, platform);
|
||||
Record(1);
|
||||
return _host;
|
||||
}
|
||||
|
||||
Token IContentEffectsAudioCompositionPhase<Token, Token, Token>.Compose(
|
||||
Token platform,
|
||||
Token host)
|
||||
{
|
||||
Assert.Same(Platform, platform);
|
||||
Assert.Same(_host, host);
|
||||
Record(2);
|
||||
return _content;
|
||||
}
|
||||
|
||||
Token ISettingsDevToolsCompositionPhase<Token, Token, Token, Token>.Compose(
|
||||
Token platform,
|
||||
Token host,
|
||||
Token content)
|
||||
{
|
||||
Assert.Same(Platform, platform);
|
||||
Assert.Same(_host, host);
|
||||
Assert.Same(_content, content);
|
||||
Record(3);
|
||||
return _settings;
|
||||
}
|
||||
|
||||
Token IWorldRenderCompositionPhase<Token, Token, Token, Token>.Compose(
|
||||
Token platform,
|
||||
Token content,
|
||||
Token settings)
|
||||
{
|
||||
Assert.Same(Platform, platform);
|
||||
Assert.Same(_content, content);
|
||||
Assert.Same(_settings, settings);
|
||||
Record(4);
|
||||
return _world;
|
||||
}
|
||||
|
||||
Token IInteractionUiCompositionPhase<Token, Token, Token, Token, Token>.Compose(
|
||||
Token host,
|
||||
Token content,
|
||||
Token settings,
|
||||
Token world)
|
||||
{
|
||||
Assert.Same(_host, host);
|
||||
Assert.Same(_content, content);
|
||||
Assert.Same(_settings, settings);
|
||||
Assert.Same(_world, world);
|
||||
Record(5);
|
||||
return _interaction;
|
||||
}
|
||||
|
||||
Token ILivePresentationCompositionPhase<Token, Token, Token, Token, Token>.Compose(
|
||||
Token host,
|
||||
Token content,
|
||||
Token world,
|
||||
Token interaction)
|
||||
{
|
||||
Assert.Same(_host, host);
|
||||
Assert.Same(_content, content);
|
||||
Assert.Same(_world, world);
|
||||
Assert.Same(_interaction, interaction);
|
||||
Record(6);
|
||||
return _live;
|
||||
}
|
||||
|
||||
Token ISessionPlayerCompositionPhase<Token, Token, Token, Token, Token, Token>.Compose(
|
||||
Token host,
|
||||
Token content,
|
||||
Token world,
|
||||
Token interaction,
|
||||
Token live)
|
||||
{
|
||||
Assert.Same(_host, host);
|
||||
Assert.Same(_content, content);
|
||||
Assert.Same(_world, world);
|
||||
Assert.Same(_interaction, interaction);
|
||||
Assert.Same(_live, live);
|
||||
Record(7);
|
||||
return _session;
|
||||
}
|
||||
|
||||
Token IFrameRootCompositionPhase<Token, Token, Token, Token, Token, Token, Token>.Compose(
|
||||
Token host,
|
||||
Token settings,
|
||||
Token world,
|
||||
Token interaction,
|
||||
Token live,
|
||||
Token session)
|
||||
{
|
||||
Assert.Same(_host, host);
|
||||
Assert.Same(_settings, settings);
|
||||
Assert.Same(_world, world);
|
||||
Assert.Same(_interaction, interaction);
|
||||
Assert.Same(_live, live);
|
||||
Assert.Same(_session, session);
|
||||
Record(8);
|
||||
return _frame;
|
||||
}
|
||||
|
||||
void ISessionStartCompositionPhase<Token>.Start(Token frame)
|
||||
{
|
||||
Assert.Same(_frame, frame);
|
||||
Record(9);
|
||||
}
|
||||
|
||||
private void Record(int phase)
|
||||
{
|
||||
Calls.Add($"phase-{phase}");
|
||||
if (failingPhase == phase)
|
||||
throw new InvalidOperationException($"phase {phase} failed");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,191 @@
|
|||
using AcDream.App.Composition;
|
||||
|
||||
namespace AcDream.App.Tests.Composition;
|
||||
|
||||
public sealed class GameWindowPlatformAcquisitionTests
|
||||
{
|
||||
[Fact]
|
||||
public void AcquirePublishesGraphicsBeforeInputConstruction()
|
||||
{
|
||||
var trace = new List<string>();
|
||||
var owner = new Publication(trace);
|
||||
var graphics = new Resource("graphics", trace);
|
||||
var input = new Resource("input", trace);
|
||||
|
||||
GameWindowPlatformResult<Resource, Resource> result =
|
||||
GameWindowPlatformAcquisition.Acquire(
|
||||
() =>
|
||||
{
|
||||
trace.Add("gl.factory");
|
||||
return graphics;
|
||||
},
|
||||
value => value.ReleaseUnpublished(),
|
||||
() =>
|
||||
{
|
||||
Assert.Same(graphics, owner.Graphics);
|
||||
trace.Add("input.factory");
|
||||
return input;
|
||||
},
|
||||
value => value.ReleaseUnpublished(),
|
||||
owner);
|
||||
|
||||
Assert.Same(graphics, result.Graphics);
|
||||
Assert.Same(input, result.Input);
|
||||
Assert.Equal(
|
||||
["gl.factory", "gl.publish", "input.factory", "input.publish"],
|
||||
trace);
|
||||
|
||||
owner.Dispose();
|
||||
owner.Dispose();
|
||||
Assert.Equal(1, graphics.OwnerReleaseCalls);
|
||||
Assert.Equal(1, input.OwnerReleaseCalls);
|
||||
Assert.Equal(0, graphics.UnpublishedReleaseCalls);
|
||||
Assert.Equal(0, input.UnpublishedReleaseCalls);
|
||||
Assert.Equal("input.owner-release", trace[^2]);
|
||||
Assert.Equal("graphics.owner-release", trace[^1]);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void GraphicsFactoryFailureNeverConstructsInput()
|
||||
{
|
||||
var trace = new List<string>();
|
||||
var owner = new Publication(trace);
|
||||
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
GameWindowPlatformAcquisition.Acquire<Resource, Resource>(
|
||||
() => throw new InvalidOperationException("graphics failed"),
|
||||
value => value.ReleaseUnpublished(),
|
||||
() =>
|
||||
{
|
||||
trace.Add("input.factory");
|
||||
return new Resource("input", trace);
|
||||
},
|
||||
value => value.ReleaseUnpublished(),
|
||||
owner));
|
||||
|
||||
Assert.Empty(trace);
|
||||
Assert.Null(owner.Graphics);
|
||||
Assert.Null(owner.Input);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void InputFactoryFailureLeavesPublishedGraphicsLifetimeOwned()
|
||||
{
|
||||
var trace = new List<string>();
|
||||
var owner = new Publication(trace);
|
||||
var graphics = new Resource("graphics", trace);
|
||||
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
GameWindowPlatformAcquisition.Acquire<Resource, Resource>(
|
||||
() =>
|
||||
{
|
||||
trace.Add("gl.factory");
|
||||
return graphics;
|
||||
},
|
||||
value => value.ReleaseUnpublished(),
|
||||
() =>
|
||||
{
|
||||
Assert.Same(graphics, owner.Graphics);
|
||||
trace.Add("input.factory");
|
||||
throw new InvalidOperationException("input failed");
|
||||
},
|
||||
value => value.ReleaseUnpublished(),
|
||||
owner));
|
||||
|
||||
Assert.Equal(["gl.factory", "gl.publish", "input.factory"], trace);
|
||||
Assert.Equal(0, graphics.UnpublishedReleaseCalls);
|
||||
owner.Dispose();
|
||||
Assert.Equal(1, graphics.OwnerReleaseCalls);
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[InlineData((int)GameWindowPlatformAcquisitionPoint.GraphicsPublished)]
|
||||
[InlineData((int)GameWindowPlatformAcquisitionPoint.InputPublished)]
|
||||
public void FailureImmediatelyAfterPublicationNeverRollsBackPublishedOwner(
|
||||
int failurePointValue)
|
||||
{
|
||||
var failurePoint = (GameWindowPlatformAcquisitionPoint)failurePointValue;
|
||||
var trace = new List<string>();
|
||||
var owner = new Publication(trace);
|
||||
var graphics = new Resource("graphics", trace);
|
||||
var input = new Resource("input", trace);
|
||||
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
GameWindowPlatformAcquisition.Acquire(
|
||||
() => graphics,
|
||||
value => value.ReleaseUnpublished(),
|
||||
() => input,
|
||||
value => value.ReleaseUnpublished(),
|
||||
owner,
|
||||
point =>
|
||||
{
|
||||
if (point == failurePoint)
|
||||
throw new InvalidOperationException("injected failure");
|
||||
}));
|
||||
|
||||
Assert.Equal(0, graphics.UnpublishedReleaseCalls);
|
||||
Assert.Equal(0, input.UnpublishedReleaseCalls);
|
||||
Assert.NotNull(owner.Graphics);
|
||||
Assert.Equal(
|
||||
failurePoint == GameWindowPlatformAcquisitionPoint.InputPublished,
|
||||
owner.Input is not null);
|
||||
|
||||
owner.Dispose();
|
||||
Assert.Equal(1, graphics.OwnerReleaseCalls);
|
||||
Assert.Equal(
|
||||
failurePoint == GameWindowPlatformAcquisitionPoint.InputPublished ? 1 : 0,
|
||||
input.OwnerReleaseCalls);
|
||||
}
|
||||
|
||||
private sealed class Publication(List<string> trace) :
|
||||
IGameWindowPlatformPublication<Resource, Resource>,
|
||||
IDisposable
|
||||
{
|
||||
public Resource? Graphics { get; private set; }
|
||||
public Resource? Input { get; private set; }
|
||||
|
||||
public void PublishGraphics(Resource graphics)
|
||||
{
|
||||
if (Graphics is not null)
|
||||
throw new InvalidOperationException("graphics already published");
|
||||
Graphics = graphics;
|
||||
trace.Add("gl.publish");
|
||||
}
|
||||
|
||||
public void PublishInput(Resource input)
|
||||
{
|
||||
if (Input is not null)
|
||||
throw new InvalidOperationException("input already published");
|
||||
Input = input;
|
||||
trace.Add("input.publish");
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Resource? input = Input;
|
||||
Input = null;
|
||||
input?.ReleaseFromOwner();
|
||||
Resource? graphics = Graphics;
|
||||
Graphics = null;
|
||||
graphics?.ReleaseFromOwner();
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class Resource(string name, List<string> trace)
|
||||
{
|
||||
public int UnpublishedReleaseCalls { get; private set; }
|
||||
public int OwnerReleaseCalls { get; private set; }
|
||||
|
||||
public void ReleaseUnpublished()
|
||||
{
|
||||
UnpublishedReleaseCalls++;
|
||||
trace.Add($"{name}.unpublished-release");
|
||||
}
|
||||
|
||||
public void ReleaseFromOwner()
|
||||
{
|
||||
OwnerReleaseCalls++;
|
||||
trace.Add($"{name}.owner-release");
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue