acdream/tests
Erik d02a12ceac refactor(runtime): own magic and player state
Move the coupled Spellbook and LocalPlayerState into one Runtime-owned character graph, route content, live-session, retained UI, reset, and shutdown through that exact owner, and delete the duplicate desired-component snapshot from inventory state. Preserve synchronous retail update and reset ordering while adding independent-instance and retryable-failure coverage.

Co-authored-by: Codex <codex@openai.com>
2026-07-26 08:39:02 +02:00
..
AcDream.App.Tests refactor(runtime): own magic and player state 2026-07-26 08:39:02 +02:00
AcDream.Bake.Tests feat(content): bake and read flat collision assets 2026-07-25 15:22:08 +02:00
AcDream.Cli.Tests perf(diag): complete trustworthy Slice A capture tooling 2026-07-24 12:46:51 +02:00
AcDream.Content.Tests feat(content): bake and read flat collision assets 2026-07-25 15:22:08 +02:00
AcDream.Core.Net.Tests perf(net): frame recurring sends in place 2026-07-25 06:02:52 +02:00
AcDream.Core.Tests refactor(runtime): own inventory transaction state 2026-07-26 08:20:32 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(core): add PluginLoader with collectible ALC 2026-04-10 09:51:16 +02:00
AcDream.Runtime.Tests refactor(runtime): own magic and player state 2026-07-26 08:39:02 +02:00
AcDream.UI.Abstractions.Tests refactor(runtime): own communication and social state 2026-07-26 07:50:16 +02:00