acdream/docs/plans
Erik cb4703e8d5 fix(chargen): CC1 review fix round — Custom is template 0, SkillTable cost fallback, frozen model
Implements all six Opus review findings against 04450041 (Campaign CC
CC1 chargen data layer):

- F1 (HIGH, blocking): ChargenTemplate's doc claimed "Custom" has no
  ChargenTemplate entry and cited two nonexistent addresses. Verified
  against the named retail decomp: gmCGProfessionPage::UpdateProfession
  @ 0x004821b0 resolves BOTH the highlighted button and the description
  string from CharGenState.template_ 0..6, and case 0 is button
  0x100003d9 / ID_CharGen_CustomText. Custom IS template index 0 (the
  "Adventurer" row CC1 already found sitting at the attribute floor).
  CharGenState::SetTemplate @ 0x005C5A60 confirms every button (including
  Custom) calls CharGenState::ApplyTemplate @ 0x005C5080 when committing,
  so selecting Custom resets the sliders/skills to that row rather than
  leaving them untouched.

- F2 (MEDIUM): retail's skill-cost lookup is two-tiered
  (ACCharGenData::GetSkillTrainedCost/GetSkillSpecializedCost @
  0x005C26D0/0x005C27D0 fall through to the global SkillTable,
  portal.dat 0x0E000004, on a heritage-list miss — confirmed against
  ACE's identical PlayerFactory.cs precedence). ChargenTableReader now
  also projects the global SkillTable into
  ChargenOptions.GlobalSkillCostsBySkillId, and
  ChargenSkillCreditMath.ComputeSpent/RemainingCredits check the
  heritage list first and the global list on a miss. Added an
  installed-DAT completeness assertion recording reality: the global
  table prices 38/54 advancement skill ids, every one of the 13
  installed heritages ships exactly one heritage-specific override
  (always also priced globally), and 16 ids are genuinely uncostable in
  both tiers. Also filed a CC7 risk-item note: ACE's own heritage-
  override branch over-deducts on Specialize (PlayerFactory.cs:184-211)
  — a retail-legal build may be rejected by local ACE at the CC7
  connected gate; that is an ACE bug, not an acdream defect.

- F3 (MEDIUM): every collection ChargenTableReader hands into the
  record model is now frozen at projection (ToFrozenDictionary/ToArray,
  matching MagicCatalog's house pattern), including both
  ChargenOptions.Empty dictionaries.

- F4 (LOW): added a reflection guard test
  (ChargenNoChoriziteLeakTests) that walks every public
  AcDream.Core.CharGen member (property/indexer/constructor/method
  types, recursively through generic arguments) and fails if any
  resolves to the DatReaderWriter or a Chorizite* assembly.

- F5 (LOW): ChargenGenderOptions.HasAnyAppearanceOptions's doc now
  states precisely what the installed-DAT gate proves (an OR across
  eight lists, for at least one gender per heritage) rather than the
  stronger claim it previously made, and explicitly calls out the three
  omitted color lists. Added a second installed-DAT gate that records
  per-list reality across every gender of every heritage — found
  complete, no empty lists anywhere in the installed DAT today.

- F6 (LOW): ChargenOptions.TryGetHeritage/TryGetStarterArea now use
  [MaybeNullWhen(false)] instead of null! suppression, matching the
  house pattern already used elsewhere in the test suite. Fixed every
  call site this surfaced (more than the five originally estimated,
  since Content.Tests has TreatWarningsAsErrors).

Core.Tests: 4737 passed / 1 skip (pre-existing, unrelated).
Content.Tests: 145 passed / 0 skip.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-15 13:33:37 +02:00
..
2026-04-10-phase-1-terrain-and-plugin-scaffold.md docs: phase 1 implementation plan 2026-04-10 09:17:49 +02:00
2026-04-10-phase-2-static-meshes-design.md docs(phase-2): refine design after DatReaderWriter spike 2026-04-10 17:18:43 +02:00
2026-04-10-phase-2-static-meshes-plan.md docs: phase 2 implementation plan (tasks 1-10 full, 11-18 sketch) 2026-04-10 17:27:53 +02:00
2026-04-10-phase-2b-design.md docs: phase 2b design — atlas textures, neighbors, dual cameras, plugin api 2026-04-10 20:00:23 +02:00
2026-04-10-phase-2b-plan.md docs: phase 2b implementation plan (9 tasks) 2026-04-10 20:13:03 +02:00
2026-04-10-phase-3c-terrain-blending-plan.md docs(plan): Phase 3c terrain blending plan 2026-04-10 23:43:04 +02:00
2026-04-10-phase-4-networking-design.md docs(plan): Phase 4 networking design 2026-04-10 22:31:26 +02:00
2026-04-10-plugin-architecture-design.md docs: plugin architecture design 2026-04-10 09:11:52 +02:00
2026-04-11-roadmap.md docs(launcher): prepare Campaign LA user gate 2026-08-15 02:16:41 +02:00
2026-04-13-rendering-rebuild.md fix(movement): jump works locally (airborne velocity preserved) 2026-04-14 00:12:11 +02:00
2026-04-23-sky-weather-lightning-port.md docs(sky): port plan for PhysicsScript/fog/lightning/crossfade 2026-04-24 10:53:46 +02:00
2026-04-24-ui-framework.md docs(ui): align architecture with retained runtime 2026-07-10 16:57:44 +02:00
2026-04-27-phase-c1-pes-particles.md feat(vfx): Phase C.1 — PES particle renderer + post-review fixes 2026-04-28 22:47:11 +02:00
2026-04-29-movement-collision-conformance.md docs(phys L.2g): slice 1 shipped handoff + B.4 gap discovery + plan-of-record 2026-05-12 23:17:05 +02:00
2026-04-30-sky-pes-port.md docs(plans): #36 sky-PES dispatch port plan + .gitignore for retail-debugger scratch 2026-04-30 23:00:46 +02:00
2026-05-08-phase-n5-perf-baseline.md phase(N.5): retirement amendment — InstancedMeshRenderer + StaticMeshRenderer + WbFoundationFlag deleted 2026-05-08 22:01:36 +02:00
2026-05-09-phase-n5b-perf-baseline.md docs(N.5b T10): roadmap + ISSUES + CLAUDE.md + perf baseline updates 2026-05-09 13:03:14 +02:00
2026-05-10-perf-tiers-2-3-roadmap.md docs(perf): roadmap for Tier 2 + Tier 3 entity-dispatcher optimizations 2026-05-10 09:38:38 +02:00
2026-05-11-phase-n6-perf-baseline.md docs(perf #N6.1): apply final-review fixes — spec, baseline doc, issue #55 2026-05-11 12:51:10 +02:00
2026-05-12-milestones.md docs: hand off placement campaign finish 2026-08-03 12:54:47 +02:00
2026-05-12-phase-c1.5b-handoff.md docs(vfx #C.1.5b): handoff for next slice (issue #56 + EnvCell statics) 2026-05-11 18:22:01 +02:00
2026-06-11-building-render-port-plan.md docs: T5 comprehensive gate verdict - PARTIAL PASS; #108/#109/#97 closed, #117-#120 filed 2026-06-11 15:46:30 +02:00
2026-07-02-retail-motion-animation-rewrite.md fix(motion): restore retail object manager order 2026-07-19 21:40:14 +02:00
2026-07-20-automated-world-lifecycle-gate.md docs(runtime): close deterministic world lifecycle gate 2026-07-21 00:00:31 +02:00
2026-07-21-gamewindow-slice-1-selection-interaction.md docs(architecture): close selection extraction slice 2026-07-21 09:04:31 +02:00
2026-07-21-gamewindow-slice-2-live-animation-presentation.md docs(architecture): close live animation slice 2026-07-21 10:03:20 +02:00
2026-07-21-gamewindow-slice-3-live-session.md docs(architecture): close live-session ownership slice 2026-07-21 12:44:48 +02:00
2026-07-21-gamewindow-slice-4-live-entity-integration.md docs(plan): complete GameWindow slice 4 2026-07-21 19:29:04 +02:00
2026-07-21-gamewindow-slice-5-landblock-presentation.md docs(architecture): close GameWindow slice 5 2026-07-21 23:45:45 +02:00
2026-07-21-gamewindow-slice-6-update-frame-orchestration.md docs(architecture): close GameWindow slice 6 2026-07-22 03:54:11 +02:00
2026-07-22-gamewindow-slice-7-render-frame-orchestration.md docs(architecture): close GameWindow render slice 2026-07-22 08:40:52 +02:00
2026-07-22-gamewindow-slice-8-checkpoint-g-runtime-settings.md refactor(settings): own two-phase runtime settings 2026-07-22 13:30:22 +02:00
2026-07-22-gamewindow-slice-8-checkpoint-h-resource-ownership.md refactor(lifetime): own render resource prefixes 2026-07-22 14:42:14 +02:00
2026-07-22-gamewindow-slice-8-checkpoint-i-ordered-composition.md refactor(app): close ordered startup composition 2026-07-22 19:20:20 +02:00
2026-07-22-gamewindow-slice-8-checkpoint-i6-ui-live-presentation.md refactor(app): compose live presentation startup 2026-07-22 17:55:15 +02:00
2026-07-22-gamewindow-slice-8-checkpoint-i7-session-player.md refactor(app): compose session and player startup 2026-07-22 18:28:32 +02:00
2026-07-22-gamewindow-slice-8-checkpoint-i8-frame-roots-session-start.md refactor(app): make session start terminal 2026-07-22 19:06:00 +02:00
2026-07-22-gamewindow-slice-8-checkpoint-j-lifetime-shutdown.md refactor(app): extract focused window lifetime 2026-07-22 19:43:52 +02:00
2026-07-22-gamewindow-slice-8-checkpoint-k-canonical-soak.md docs(architecture): record GameWindow automated closeout 2026-07-22 20:52:25 +02:00
2026-07-22-gamewindow-slice-8-checkpoint-l-closeout.md docs(architecture): record GameWindow automated closeout 2026-07-22 20:52:25 +02:00
2026-07-22-gamewindow-slice-8-composition-lifecycle.md docs(architecture): record GameWindow automated closeout 2026-07-22 20:52:25 +02:00
2026-07-23-world-interaction-completion.md docs: world-interaction program CLOSEOUT — all six slices complete, vendors user-accepted end to end 2026-08-08 17:56:42 +02:00
2026-07-24-modern-runtime-architecture.md docs: reconcile project state and refresh README 2026-07-27 12:53:31 +02:00
2026-07-24-modern-runtime-slice-b-envcell-dedup.md docs(perf): close Slice B with full-bake evidence 2026-07-24 14:10:50 +02:00
2026-07-24-modern-runtime-slice-c-prepared-assets.md perf(content): close prepared asset cutover 2026-07-24 15:49:24 +02:00
2026-07-24-modern-runtime-slice-d-unified-residency.md docs(render): close unified residency slice 2026-07-24 17:06:17 +02:00
2026-07-24-modern-runtime-slice-e-cost-budgeted-streaming.md fix(streaming): preserve portal destination ownership 2026-07-25 08:35:12 +02:00
2026-07-24-modern-runtime-slices-f-g-render-scene.md docs(rendering): close retained-scene G5 2026-07-25 13:55:38 +02:00
2026-07-25-modern-runtime-slice-h.md fix(streaming): preserve portal destination ownership 2026-07-25 08:35:12 +02:00
2026-07-25-modern-runtime-slice-i.md fix(physics): traverse prepared indoor portal topology 2026-07-27 00:02:44 +02:00
2026-07-25-modern-runtime-slice-j.md docs(runtime): close Slice J and activate Slice K 2026-07-27 01:01:41 +02:00
2026-07-25-modern-runtime-slice-j2.md docs(runtime): close J2 session lifetime gate 2026-07-25 19:46:47 +02:00
2026-07-25-modern-runtime-slice-j3-object-table.md docs(runtime): close J3.4 and plan J3.5 2026-07-26 06:09:28 +02:00
2026-07-25-modern-runtime-slice-j3-projection-store.md docs(runtime): close J3.3 and hand off J3.4 2026-07-25 22:29:34 +02:00
2026-07-25-modern-runtime-slice-j3.md docs(runtime): close canonical entity object lifetime 2026-07-26 07:35:42 +02:00
2026-07-26-modern-runtime-slice-j3-delta-stream.md docs(runtime): close J3.5 and plan J3.6 2026-07-26 06:54:47 +02:00
2026-07-26-modern-runtime-slice-j3-hardening.md docs(runtime): close canonical entity object lifetime 2026-07-26 07:35:42 +02:00
2026-07-26-modern-runtime-slice-j4.md docs(runtime): close gameplay-state ownership 2026-07-26 10:17:39 +02:00
2026-07-26-modern-runtime-slice-j5.md docs(runtime): close simulation ownership 2026-07-26 16:29:28 +02:00
2026-07-26-modern-runtime-slice-j6.md docs(runtime): close exact world host ownership 2026-07-26 18:41:24 +02:00
2026-07-26-modern-runtime-slice-j7.md docs(runtime): close the accepted J7 visual gate 2026-07-27 00:12:26 +02:00
2026-07-26-modern-runtime-slice-j8.md docs(runtime): close Slice J and activate Slice K 2026-07-27 01:01:41 +02:00
2026-07-26-modern-runtime-slice-k.md docs(headless): close modern runtime slice K 2026-07-27 11:31:19 +02:00
2026-07-26-modern-runtime-slice-l.md docs(linux): park Slice L at L1 checkpoint 2026-07-27 12:35:47 +02:00
2026-07-27-vulkan-campaign.md docs(render): Campaign V is closed - the deferred reruns pass on the GL-free tree 2026-07-29 07:49:29 +02:00
2026-07-29-network-transport-campaign.md docs: Campaign N CLOSED - user-accepted; #260 closed; #262 filed 2026-07-29 17:48:45 +02:00
2026-07-29-physics-parity-campaign.md test(physics): harden TS-4 production chronology 2026-07-31 14:08:51 +02:00
2026-07-29-post-vulkan-work-intake.md docs: VTank requirements research - the plugin-automation milestone model 2026-07-29 16:29:49 +02:00
2026-07-30-physics-parity-visual-matrix.md docs(physics): close Campaign P visual matrix 2026-07-31 10:20:48 +02:00
2026-08-02-placement-cutover.md docs: close the placement cutover ledger — #280 user-passed, remaining gates NOT RUN 2026-08-06 11:05:49 +02:00
2026-08-03-recent-regression-cleanup.md docs: close the recent-regression cleanup plan 2026-08-03 14:34:07 +02:00
2026-08-06-collision-fidelity-campaign.md test(physics): S6 — the camera provably reaches both PerfectClip TOI tails; contained, not dormant 2026-08-07 09:21:40 +02:00
2026-08-07-morning-gate-checklist.md docs: morning gate G1 user-passed — AD-65 downhill slope feel accepted 2026-08-07 06:50:58 +02:00
2026-08-08-audio-parity-campaign.md feat(audio): Ctrl+M instant mute + inn-chatter investigation closed as server content 2026-08-09 14:09:24 +02:00
2026-08-09-chat-parity-campaign.md fix(ui): round-5 review polish — S1 block outline pass, S2 non-UiText outline paths, S3 citation fix 2026-08-10 22:15:20 +02:00
2026-08-10-options-panel-campaign.md docs: park Campaign OP — gate-4 fixes committed, user re-check owed at resume 2026-08-11 23:11:43 +02:00
2026-08-11-fellowship-allegiance-campaign.md docs: FA7 closeout — Campaign FA CODE-COMPLETE 2026-08-12 10:30:19 +02:00
2026-08-14-launcher-campaign.md docs: Campaign LA gate round 2 REVIEW-CLOSED — batch review + fix round + re-review complete 2026-08-15 12:30:59 +02:00
2026-08-15-character-creation-campaign.md fix(chargen): CC1 review fix round — Custom is template 0, SkillTable cost fallback, frozen model 2026-08-15 13:33:37 +02:00
animation-system-audit.md docs(anim): Phase L.1a animation system audit 2026-04-28 10:38:58 +02:00