docs: park Campaign OP — gate-4 fixes committed, user re-check owed at resume
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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> appendix — implementers MUST read the cited sections before coding; every
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> table this plan references by section number is committed there in full.
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**Status: CODE-COMPLETE 2026-08-11 — all nine slices landed and reviewed.
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OP1/OP2/OP7/OP9 CLOSED; OP3–OP6 + OP8 owe their connected user gates (the
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campaign's remaining work is the user's eyes, not code). Gate script:
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`docs/research/2026-08-11-campaign-op-test-script.md`. Post-campaign tail:
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#371, #372's Gameplay-buttons re-gate observation, #373, AP-198/199/201/202/203.**
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**Status: CODE-COMPLETE 2026-08-11, PARKED 2026-08-11 (user direction) —
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all nine slices landed and reviewed; OP1/OP2/OP7/OP9 CLOSED; OP3–OP6 + OP8
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owe their connected user gates.** Four connected gate rounds ran before
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parking; every finding was root-caused and fixed same-day: #372
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(blank tabs + click diagnostics), #374 (dropdown pointer routing; #376
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split out), #375 (keyboard string resolver + parked prototypes + tab
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activation), #371 (viewport clip), the AD-78 store-only dimming
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(user-directed), and the gate-4 batch #378–#382 (dropdown chrome, chat-only
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opacity scope, slider captions from DAT catalog 0x78000000, the AP-205
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footer field, the AP-206 state-cascade fix). **Resume point: the gate-4
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fixes (`c1218426`..`d1c60df9`) are committed and probe-verified but have
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NOT been seen by human eyes — the user's re-check of those five plus the
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full §OP3–§OP6/§OP8 script is the remaining work. Launch with
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`ACDREAM_RETAIL_UI=1`.** Gate script:
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`docs/research/2026-08-11-campaign-op-test-script.md`. Open tail: #373,
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#376, #377 (fullscreen startup crash — settings.json workaround noted in
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the issue), AP-198/199/202/203/205/206, the Shift-chord display cosmetics
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and the radar-text-over-panel z-order noted in session.**
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**Goal:** retail's four-tab in-game Options panel (Gameplay Options /
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Character / Chat / Config), retail-faithful mechanics end-to-end: authored
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