..
Residency
feat(diagnostics): complete residency pressure ledger
2026-07-24 16:40:17 +02:00
Scene
refactor(app): key live projections by runtime identity
2026-07-25 21:50:58 +02:00
Selection
feat(rendering): prove packed dispatcher output parity
2026-07-25 01:31:56 +02:00
Shaders
chore(render): delete dead ParticleBatcher chain (2026-07-24 audit review)
2026-07-24 11:49:46 +02:00
Sky
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
Vfx
refactor(app): key live projections by runtime identity
2026-07-25 21:50:58 +02:00
Wb
refactor(app): key live projections by runtime identity
2026-07-25 21:50:58 +02:00
AnimationPresentationDiagnostics.cs
refactor(animation): extract live PartArray presenter
2026-07-21 09:37:02 +02:00
AttachmentUpdateOrder.cs
refactor(app): key live projections by runtime identity
2026-07-25 21:50:58 +02:00
BindlessTextureMutationGuard.cs
refactor(lifetime): own render resource prefixes
2026-07-22 14:42:14 +02:00
BindlessTexturePair.cs
refactor(lifetime): own render resource prefixes
2026-07-22 14:42:14 +02:00
BitmapFont.cs
refactor(app): compose world rendering startup
2026-07-22 16:46:05 +02:00
BoundedUnownedResourceCache.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
CameraController.cs
refactor(runtime): extract local teleport and player mode
2026-07-22 02:50:15 +02:00
CameraFrameController.cs
refactor(camera): extract the update frame
2026-07-22 03:08:58 +02:00
CellVisibility.cs
refactor(streaming): complete landblock presentation cutover
2026-07-21 22:47:30 +02:00
ChaseCamera.cs
fix(render): re-land near plane 0.1m (retail Render::znear) — #110 resolved, closes the §4 corner see-through; close #105/#110
2026-06-10 12:14:00 +02:00
ClipFrame.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
ClipFrameAssembler.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
ClipPlaneSet.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
CompositeTextureArrayCache.cs
fix(streaming): preserve portal destination ownership
2026-07-25 08:35:12 +02:00
CreatureAppraisalPresentation.cs
fix(streaming): preserve portal destination ownership
2026-07-25 08:35:12 +02:00
DatLiveEntityProjectionMaterializer.cs
refactor(app): key live projections by runtime identity
2026-07-25 21:50:58 +02:00
DebugLineRenderer.cs
refactor(app): compose world rendering startup
2026-07-22 16:46:05 +02:00
DebugVmRenderFactsPublisher.cs
refactor(render): extract frame presentation diagnostics
2026-07-22 05:02:31 +02:00
DevToolsFramePresenter.cs
refactor(runtime): move session lifetime and ordered transport
2026-07-25 19:39:24 +02:00
DevToolsRuntimeSources.cs
refactor(app): compose session and player startup
2026-07-22 18:28:32 +02:00
DisplayFramePacingController.cs
fix(rendering): survive display topology handoff
2026-07-25 13:15:24 +02:00
DollCamera.cs
feat(ui): port retail creature appraisal presentation
2026-07-23 12:55:24 +02:00
DollEntityBuilder.cs
refactor(world): separate live lifetime from spatial buckets
2026-07-14 07:47:03 +02:00
DynamicBufferCapacity.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
EquippedChildRenderController.cs
refactor(app): key live projections by runtime identity
2026-07-25 21:50:58 +02:00
FixedEntityTextureOwnerLease.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
FlyCamera.cs
fix(render): re-land near plane 0.1m (retail Render::znear) — #110 resolved, closes the §4 corner see-through; close #105/#110
2026-06-10 12:14:00 +02:00
FramebufferResizeController.cs
refactor(app): compose settings and developer tools
2026-07-22 16:11:34 +02:00
FramePacingController.cs
fix #225 : stabilize render pacing and frame CPU
2026-07-19 06:29:30 +02:00
FramePacingPolicy.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
FrameProfilerGpuMeasurement.cs
perf(diag): complete trustworthy Slice A capture tooling
2026-07-24 12:46:51 +02:00
FrustumCuller.cs
feat(app): Phase A.2 — FrustumCuller + FrustumPlanes (Gribb-Hartmann)
2026-04-12 08:49:17 +02:00
GameFrameGraphSlot.cs
refactor(app): compose atomic frame roots
2026-07-22 19:02:08 +02:00
GameRenderResourceLifetime.cs
refactor(app): compose world rendering startup
2026-07-22 16:46:05 +02:00
GameWindow.cs
refactor(runtime): own per-session physics simulation
2026-07-26 13:39:57 +02:00
GameWindowLifetime.cs
refactor(runtime): own local movement and outbound cadence
2026-07-26 12:33:53 +02:00
GlConstructionCleanupLedger.cs
refactor(lifetime): own render resource prefixes
2026-07-22 14:42:14 +02:00
GlResourceCommand.cs
refactor(lifetime): own render resource prefixes
2026-07-22 14:42:14 +02:00
GlTextureConstructionTransaction.cs
refactor(lifetime): own render resource prefixes
2026-07-22 14:42:14 +02:00
GpuFrameFlightController.cs
refactor(render): extract frame resource preparation
2026-07-22 05:23:46 +02:00
GpuRetiredTerrainSlotAllocator.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
HostQuiescenceGate.cs
refactor(app): own native window callback lifetime
2026-07-22 09:59:10 +02:00
IAnimationHookCaptureSink.cs
refactor(runtime): extract the live object frame
2026-07-22 00:42:26 +02:00
ICamera.cs
feat(app): extract ICamera interface from OrbitCamera
2026-04-10 20:24:29 +02:00
ICameraCollisionProbe.cs
feat(A): wire SweepEye to the verbatim update_viewer (start-cell + fallbacks)
2026-06-05 11:10:32 +02:00
ILiveAnimationPresentationContext.cs
refactor(animation): extract live PartArray presenter
2026-07-21 09:37:02 +02:00
ILiveStaticPartFrameSource.cs
fix(animation): harden presentation phase handoffs
2026-07-21 10:01:25 +02:00
IndoorDrawPlan.cs
feat(render): IndoorDrawPlan.ShellPass — every visible cell, no drawable filter (R1)
2026-06-06 21:59:26 +02:00
InteriorEntityPartition.cs
feat(rendering): establish current-path scene referee
2026-07-24 21:13:11 +02:00
LiveAnimationPresentationContext.cs
fix(runtime): restore interaction completion ownership
2026-07-23 05:51:51 +02:00
LiveEntityAnimationPresenter.cs
refactor(app): key live projections by runtime identity
2026-07-25 21:50:58 +02:00
LiveEntityAnimationScheduler.cs
refactor(runtime): own projectile simulation
2026-07-26 14:17:42 +02:00
LiveEntityAnimationState.cs
fix(animation): harden presentation phase handoffs
2026-07-21 10:01:25 +02:00
LiveEntityAppearanceBinding.cs
refactor(world): extract live projection mechanics
2026-07-21 16:17:03 +02:00
LiveEntityCreateSupersessionRecovery.cs
refactor(world): extract live entity hydration
2026-07-21 17:32:45 +02:00
LiveEntityPartArrayLifecycle.cs
refactor(update): cut over the frame orchestrator
2026-07-22 03:31:38 +02:00
LiveStaticAnimationResidency.cs
refactor(runtime): extract the live object frame
2026-07-22 00:42:26 +02:00
NdcScissorRect.cs
fix #130 : doorway-slice scissor cut the aperture's top/right pixel row
2026-06-12 13:31:43 +02:00
OrbitCamera.cs
fix(render): re-land near plane 0.1m (retail Render::znear) — #110 resolved, closes the §4 corner see-through; close #105/#110
2026-06-10 12:14:00 +02:00
OrderedResourceTeardown.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
OutdoorCellNode.cs
feat(render): R-A2 — per-building floods (the flap fix)
2026-06-08 18:44:43 +02:00
OwnerScopedResourceRegistry.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
PaperdollFramePresenter.cs
fix(streaming): preserve portal destination ownership
2026-07-25 08:35:12 +02:00
PaperdollViewportRenderer.cs
fix(streaming): preserve portal destination ownership
2026-07-25 08:35:12 +02:00
ParticleEmitterRetirementTracker.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
ParticleRenderer.cs
perf(render): bound animation and alpha scratch residency
2026-07-24 16:34:28 +02:00
ParticleSubmissionOrdering.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
PhysicsCameraCollisionProbe.cs
perf(physics): cut production traversal to flat assets
2026-07-25 17:00:04 +02:00
PortalDepthMaskRenderer.cs
refactor(app): compose world rendering startup
2026-07-22 16:46:05 +02:00
PortalProjection.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
PortalTunnelCamera.cs
fix(runtime): align portal and movement presentation
2026-07-17 08:48:27 +02:00
PortalTunnelPresentation.cs
fix(streaming): preserve portal destination ownership
2026-07-25 08:35:12 +02:00
PortalView.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
PortalVisibilityBuilder.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
PrivateEntityViewportRenderer.cs
fix(streaming): preserve portal destination ownership
2026-07-25 08:35:12 +02:00
PrivatePresentationRenderer.cs
feat(ui): port retail creature appraisal presentation
2026-07-23 12:55:24 +02:00
QuadClipper.cs
fix(ui): render live component counts
2026-07-15 18:11:02 +02:00
RenderBootstrap.cs
perf(render): consume prepared mesh package at runtime
2026-07-24 15:07:25 +02:00
RenderFrameDiagnosticsController.cs
perf(diagnostics): expose prepared asset source counters
2026-07-24 15:16:32 +02:00
RenderFrameDiagnosticSources.cs
perf(diagnostics): expose prepared asset source counters
2026-07-24 15:16:32 +02:00
RenderFrameGlStateController.cs
refactor(render): extract world scene frame owner
2026-07-22 07:22:09 +02:00
RenderFrameOrchestrator.cs
feat(rendering): compare the incremental shadow scene
2026-07-24 22:24:30 +02:00
RenderFramePreparationController.cs
refactor(render): compose render frame orchestrator
2026-07-22 08:03:49 +02:00
RenderFrameResourceController.cs
perf(diag): complete trustworthy Slice A capture tooling
2026-07-24 12:46:51 +02:00
ResourceCleanupGroup.cs
refactor(app): compose world rendering startup
2026-07-22 16:46:05 +02:00
ResourceShutdownTransaction.cs
refactor(app): extract focused window lifetime
2026-07-22 19:43:52 +02:00
RestoredTextureBindingMutation.cs
refactor(lifetime): own render resource prefixes
2026-07-22 14:42:14 +02:00
RetailAlphaQueue.cs
perf(render): bound animation and alpha scratch residency
2026-07-24 16:34:28 +02:00
RetailChaseCamera.cs
fix(world): match retail portal passage and exit warp
2026-07-15 22:14:21 +02:00
RetailCursorManager.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
RetailCursorResolver.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
RetailParticleGeometryClassifier.cs
fix(ui): restore radar, retail wield switching, and protection meshes
2026-07-14 20:52:45 +02:00
RetailPViewPassExecutor.cs
perf(rendering): retire production entity partition
2026-07-25 10:50:57 +02:00
RetailPViewRenderer.cs
perf(rendering): retire production entity partition
2026-07-25 10:50:57 +02:00
RetailStaticAnimatingObjectScheduler.cs
feat(rendering): index incremental scene queries
2026-07-24 22:12:26 +02:00
RollingTimingSampleWindow.cs
refactor(render): extract frame presentation diagnostics
2026-07-22 05:02:31 +02:00
RuntimeResourceSlots.cs
refactor(lifetime): own render resource prefixes
2026-07-22 14:42:14 +02:00
SamplerCache.cs
refactor(app): compose world rendering startup
2026-07-22 16:46:05 +02:00
SceneLightingUboBinding.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
ScreenPolygonClip.cs
feat(render): Phase A8.F — ScreenPolygonClip 2D convex-polygon intersection
2026-05-29 11:37:30 +02:00
Shader.cs
refactor(lifetime): own render resource prefixes
2026-07-22 14:42:14 +02:00
ShaderProgramConstruction.cs
refactor(lifetime): own render resource prefixes
2026-07-22 14:42:14 +02:00
SilkWindowCallbackBinding.cs
refactor(app): own native window callback lifetime
2026-07-22 09:59:10 +02:00
SkyPesFrameController.cs
refactor(render): extract world frame preparation
2026-07-22 05:54:00 +02:00
SpawnMotionInitializer.cs
refactor(world): extract live entity hydration
2026-07-21 17:32:45 +02:00
StandaloneBindlessTextureCache.cs
feat(render): unify physical residency accounting
2026-07-24 16:20:48 +02:00
StaticLiveRootCommitter.cs
refactor(runtime): extract the live object frame
2026-07-22 00:42:26 +02:00
SyntheticEntityMeshReferenceOwner.cs
fix(streaming): preserve portal destination ownership
2026-07-25 08:35:12 +02:00
TeleportViewPlaneController.cs
fix(world): remove non-retail portal exit fade
2026-07-15 23:20:52 +02:00
TerrainAtlas.cs
refactor(lifetime): own render resource prefixes
2026-07-22 14:42:14 +02:00
TerrainDrawDiagnosticsController.cs
refactor(app): key live projections by runtime identity
2026-07-25 21:50:58 +02:00
TerrainModernRenderer.cs
refactor(app): compose world rendering startup
2026-07-22 16:46:05 +02:00
TerrainTextureTilingTable.cs
fix(rendering): restore retail terrain texture tiling
2026-07-13 21:04:22 +02:00
TextRenderer.cs
refactor(lifetime): own render resource prefixes
2026-07-22 14:42:14 +02:00
TextRenderGlStateScope.cs
refactor(render): compose render frame orchestrator
2026-07-22 08:03:49 +02:00
TextureCache.cs
fix(streaming): preserve portal destination ownership
2026-07-25 08:35:12 +02:00
TrackedTextureConstruction.cs
refactor(lifetime): own render resource prefixes
2026-07-22 14:42:14 +02:00
ViewconeCuller.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
WindowsHighResolutionFramePacingWaiter.cs
fix #225 : stabilize render pacing and frame CPU
2026-07-19 06:29:30 +02:00
WorldRenderDiagnostics.cs
refactor(render): extract typed retail pview passes
2026-07-22 06:40:09 +02:00
WorldRenderFrameBuilder.cs
fix(streaming): preserve portal destination ownership
2026-07-25 08:35:12 +02:00
WorldRevealRenderResourceScheduler.cs
fix(streaming): preserve portal destination ownership
2026-07-25 08:35:12 +02:00
WorldSceneDiagnosticsController.cs
perf(rendering): retire production entity partition
2026-07-25 10:50:57 +02:00
WorldScenePassExecutor.cs
feat(rendering): complete current-path render referee
2026-07-24 21:28:12 +02:00
WorldSceneRenderer.cs
perf(rendering): retire production entity partition
2026-07-25 10:50:57 +02:00
WorldSceneRuntimeSources.cs
perf(rendering): retain synchronous frame scratch
2026-07-25 05:28:30 +02:00