acdream/tests/AcDream.Core.Net.Tests/Messages
Erik 7a0f836af5 fix(physics): AP-129 review fix - port CanMoveInto/IsAllowedIn, stop failing closed
Campaign P Slice P4 Opus review verdict: FIX-FIRST. RestrictionObjPrevalenceInspectionTests
(commit 3b5e0992) found 103,766 of 729,888 installed EnvCells (1,293 landblocks -
the whole housing estate) carry a baked RestrictionObj. The AP-71 gate's
unconditional fail-closed default (CanMoveInto unmodeled) would have locked
every apartment/cottage/villa interior for every player, including its own
owner - a live regression, not the "inert in dev content" the original
register row assumed.

Ports ACCWeenieObject::CanMoveInto (0x0058da40, pc:407982-408056) and
RestrictionDB::IsAllowedIn (0x005ae8f0, pc:444493-444516) verbatim into
ObjectInfo.CheckEntryRestrictions:
- owner_iid == 0 or == mover's own guid -> admit (open/owner)
- no RestrictionDB (retail _db == 0, i.e. never authored or not yet
  received) -> admit
- present RestrictionDB -> IsAllowedIn: open-to-public flag, OR mover
  shares the house's allegiance monarch, OR mover's own guid is a
  guest-table member
- unresolved restriction object -> fails CLOSED, exactly retail's own
  fallback when GetObjectA can't resolve it (pc:704-716)

Wire feed (Core.Net):
- CreateObject.cs: HouseOwner (WeenieHeaderFlag 0x02000000), HouseRestrictions
  (0x04000000), and Monarch (0x40) PWD-tail fields were parsed-and-skipped;
  now captured. Also fixes the HouseRestrictions PHashTable header
  misconception: the wire is ONE packed u32 (low 24 bits = entry count),
  not a separate count(u16)+numBuckets(u16) pair - verified against
  Chorizite's RestrictionDB.generated.cs. The old skip's byte-count
  happened to match for realistic guest-list sizes, but a future
  numBuckets value >255 would have corrupted the parse; now correct
  regardless.
- GameEvents.cs/GameEventWiring.cs: new House_UpdateRestrictions (0x0248)
  parser + wiring - retail's live guest-list refresh, whole-unit replace.
  No-ops if the house object hasn't arrived via CreateObject yet.
- ClientObject/WeenieData/ClientObjectTable: HouseOwnerId, MonarchId,
  Restrictions (new HouseRestrictionRecord) fields + merge-preserving
  Ingest + targeted UpdateHouseRestrictions.

Physics wiring:
- PhysicsEngine gains an Objects (ClientObjectTable?) property, mirroring
  the existing DataCache pattern - acdream's GetObjectA equivalent, used
  ONLY by the entry-restriction gate.
- RuntimeEntityObjectLifetime wires Physics.Engine.Objects = Objects in
  all three constructors, right alongside the table's own construction -
  the same canonical table every other subsystem borrows from, never a
  second one. This is the production fix: without it the gate still fails
  closed on every restricted cell (unresolvable object), so the wiring is
  load-bearing, not cosmetic.

Register: AP-129 narrowed (not retired) to the genuine remaining residual -
House_UpdateRestrictions' Sequence byte isn't used for staleness/reordering
rejection (low-probability, self-correcting), and outdoor CLandCell
restriction (a separate DAT structure) remains unported and unaffected by
this fix.

Tests: 15 new/updated in Ap71EntryRestrictionGateTests.cs (resolved-unowned
admits, owner admits, present-list-excluded blocks, present-list-included
admits, open-to-public admits, shared-allegiance-monarch admits, unresolved
blocks via null and via an empty table, plus two new end-to-end
PhysicsEngine.Objects-wired scenarios); 2 new CreateObject parser tests +
2 new GameEventWiring tests for the wire feed.

AcDream.Core.Tests: 4049 passed, 2 skipped, 0 failed.
AcDream.Core.Net.Tests: 761 passed, 0 skipped, 0 failed.
Complete solution suite: 9,961 total, 9,956 passed, 5 skipped, 0 failed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-30 11:36:11 +02:00
..
AceWireWriter.cs test(net): generate wire fixtures from ACE's own writer, not hand-typed hex 2026-07-29 01:49:15 +02:00
AllegianceRequestsTests.cs feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model 2026-04-18 17:17:45 +02:00
AppraiseInfoParserTests.cs fix #234: port retail appraisal floaty and inscriptions 2026-07-23 12:12:57 +02:00
AppraiseTests.cs fix(gameplay): reconcile wield ownership and target facing 2026-07-15 08:19:23 +02:00
AutonomousPositionTests.cs feat(L.2b): outbound movement wire parity — RawMotionState default-difference, JumpPack, contact byte 2026-06-30 22:30:01 +02:00
CastSpellTests.cs feat: port retail magic lifecycle and retained spell UI 2026-07-15 10:55:22 +02:00
CharacterActionsTests.cs fix(net): xpSpent is a dword on the wire, and we were sending eight bytes 2026-07-29 01:59:47 +02:00
CharacterEnterWorldTests.cs perf(net): frame recurring sends in place 2026-07-25 06:02:52 +02:00
CharacterListTests.cs fix(net): conform character entry and session shutdown 2026-07-21 10:33:03 +02:00
CharacterLogOffTests.cs fix(net): conform character entry and session shutdown 2026-07-21 10:33:03 +02:00
ChatTests.cs fix(net): ranged speech carries a range float our parser was eating 2026-07-29 01:51:34 +02:00
ClientCommandRequestsTests.cs feat(ui): port retail spellbook interactions 2026-07-15 16:26:30 +02:00
CombatEventTests.cs fix(net): Phase L.1c conform combat wire events 2026-04-28 10:54:50 +02:00
CreateObjectTests.cs fix(physics): AP-129 review fix - port CanMoveInto/IsAllowedIn, stop failing closed 2026-07-30 11:36:11 +02:00
DeleteObjectTests.cs feat(net): port retail physics spawn and event timestamps 2026-07-14 00:22:17 +02:00
EmoteTextTests.cs feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec 2026-04-25 19:06:01 +02:00
GameActionLoginCompleteTests.cs feat(net): Phase 4.8 — send GameAction.LoginComplete after EnterWorld 2026-04-11 23:36:19 +02:00
GameEventDispatcherTests.cs fix(net): stop dropping every transient string on a chat type that isn't sent 2026-07-29 01:58:02 +02:00
GameEventsInventoryTests.cs fix(net): D.2b-B B-Wire — ParseInventoryServerSaveFailed reads weenieError 2026-06-21 18:55:56 +02:00
HearSpeechGoldenTests.cs fix(net): ranged speech carries a range float our parser was eating 2026-07-29 01:51:34 +02:00
InteractRequestsTests.cs test(B.5): exercise i32 sign-correctness for BuildPickUp.placement 2026-05-14 15:05:07 +02:00
InventoryActionsTests.cs fix #234: port retail appraisal floaty and inscriptions 2026-07-23 12:12:57 +02:00
InventoryRemoveObjectTests.cs feat(net): D.2b-B B-Wire — InventoryRemoveObject (0x0024) parser 2026-06-21 18:52:21 +02:00
JumpActionTests.cs feat(L.2b): outbound movement wire parity — RawMotionState default-difference, JumpPack, contact byte 2026-06-30 22:30:01 +02:00
MoveToStateGoldenTests.cs feat(L.2b): outbound movement wire parity — RawMotionState default-difference, JumpPack, contact byte 2026-06-30 22:30:01 +02:00
MoveToStateTests.cs feat(L.2b): outbound movement wire parity — RawMotionState default-difference, JumpPack, contact byte 2026-06-30 22:30:01 +02:00
ObjDescEventTests.cs feat(net): port retail physics spawn and event timestamps 2026-07-14 00:22:17 +02:00
ParentEventTests.cs feat(combat): port retail held weapon parenting 2026-07-11 13:02:26 +02:00
PickupEventTests.cs fix(B.5): handle PickupEvent 0xF74A so picked-up items despawn locally 2026-05-14 16:13:16 +02:00
PlayerKilledTests.cs feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec 2026-04-25 19:06:01 +02:00
PlayScriptGoldenTests.cs test(net): generate wire fixtures from ACE's own writer, not hand-typed hex 2026-07-29 01:49:15 +02:00
PositionPackTests.cs feat(L.2b): outbound movement wire parity — RawMotionState default-difference, JumpPack, contact byte 2026-06-30 22:30:01 +02:00
PrivateUpdatePropertyInt64Tests.cs fix(ui): port live experience quality updates (#217) 2026-07-13 20:43:48 +02:00
PrivateUpdatePropertyIntTests.cs feat(net): D.2b-B B-Wire — PrivateUpdatePropertyInt (0x02CD) parser 2026-06-21 18:50:56 +02:00
ProjectileVfxPacketFixtures.cs feat(net): port retail physics spawn and event timestamps 2026-07-14 00:22:17 +02:00
PublicUpdatePropertyIntTests.cs feat(D.5.2): PublicUpdatePropertyInt (0x02CE) parser 2026-06-17 18:29:23 +02:00
RawMotionStatePackTests.cs feat(L.2b): outbound movement wire parity — RawMotionState default-difference, JumpPack, contact byte 2026-06-30 22:30:01 +02:00
ServerMessageTests.cs feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec 2026-04-25 19:06:01 +02:00
SetStackSizeTests.cs feat(net): D.2b-B B-Wire — SetStackSize (0x0197) parser 2026-06-21 18:51:42 +02:00
SetStateTests.cs feat(phys L.2g slice 1): inbound SetState (0xF74B) parser 2026-05-12 22:15:31 +02:00
SetTurbineChatChannelsTests.cs feat(net+chat): #19 TurbineChat (0xF7DE) codec + ChatChannelInfo + SetTurbineChatChannels parser 2026-04-25 19:44:56 +02:00
SocialActionsTests.cs feat(ui): share indicator detail panels 2026-07-17 10:27:41 +02:00
SocialStateMessagesTests.cs feat(chat): port retail client command families 2026-07-13 14:50:15 +02:00
SoulEmoteTests.cs feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec 2026-04-25 19:06:01 +02:00
TurbineChatTests.cs feat(net+chat): #19 TurbineChat (0xF7DE) codec + ChatChannelInfo + SetTurbineChatChannels parser 2026-04-25 19:44:56 +02:00
UpdateMotionTests.cs feat(R4-V3): wire completion - mt 8/9 parsing + full params exposure + the mt-0 sticky trailer (closes M7, M13, M14-wire-note) 2026-07-03 11:53:53 +02:00
UpdatePositionTests.cs feat(net): port retail physics spawn and event timestamps 2026-07-14 00:22:17 +02:00
VectorUpdateGoldenTests.cs test(net): generate wire fixtures from ACE's own writer, not hand-typed hex 2026-07-29 01:49:15 +02:00