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AllegianceRequestsTests.cs
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feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model
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2026-04-18 17:17:45 +02:00 |
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AppraiseInfoParserTests.cs
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feat(net): AppraiseInfoParser — ArmorProfile/CreatureProfile/WeaponProfile + enchantment bitfields
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2026-04-19 10:24:35 +02:00 |
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AppraiseTests.cs
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fix(gameplay): reconcile wield ownership and target facing
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2026-07-15 08:19:23 +02:00 |
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AutonomousPositionTests.cs
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feat(L.2b): outbound movement wire parity — RawMotionState default-difference, JumpPack, contact byte
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2026-06-30 22:30:01 +02:00 |
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CastSpellTests.cs
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feat: port retail magic lifecycle and retained spell UI
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2026-07-15 10:55:22 +02:00 |
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CharacterActionsTests.cs
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fix(net): Phase L.1c conform combat wire events
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2026-04-28 10:54:50 +02:00 |
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CharacterEnterWorldTests.cs
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fix(net): conform character entry and session shutdown
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2026-07-21 10:33:03 +02:00 |
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CharacterListTests.cs
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fix(net): conform character entry and session shutdown
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2026-07-21 10:33:03 +02:00 |
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CharacterLogOffTests.cs
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fix(net): conform character entry and session shutdown
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2026-07-21 10:33:03 +02:00 |
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ChatTests.cs
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fix(chat): BuildTell wire field order + retail-style FormatEntry + suppress duplicate Channel echo
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2026-04-25 20:49:02 +02:00 |
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ClientCommandRequestsTests.cs
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feat(ui): port retail spellbook interactions
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2026-07-15 16:26:30 +02:00 |
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CombatEventTests.cs
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fix(net): Phase L.1c conform combat wire events
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2026-04-28 10:54:50 +02:00 |
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CreateObjectTests.cs
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feat: port retail magic lifecycle and retained spell UI
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2026-07-15 10:55:22 +02:00 |
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DeleteObjectTests.cs
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feat(net): port retail physics spawn and event timestamps
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2026-07-14 00:22:17 +02:00 |
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EmoteTextTests.cs
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feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
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2026-04-25 19:06:01 +02:00 |
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GameActionLoginCompleteTests.cs
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feat(net): Phase 4.8 — send GameAction.LoginComplete after EnterWorld
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2026-04-11 23:36:19 +02:00 |
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GameEventDispatcherTests.cs
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refactor(net): own session wiring subscriptions
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2026-07-21 10:45:15 +02:00 |
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GameEventsInventoryTests.cs
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fix(net): D.2b-B B-Wire — ParseInventoryServerSaveFailed reads weenieError
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2026-06-21 18:55:56 +02:00 |
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InteractRequestsTests.cs
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test(B.5): exercise i32 sign-correctness for BuildPickUp.placement
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2026-05-14 15:05:07 +02:00 |
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InventoryActionsTests.cs
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feat(ui): preserve exact retail shortcut records
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2026-07-11 09:17:33 +02:00 |
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InventoryRemoveObjectTests.cs
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feat(net): D.2b-B B-Wire — InventoryRemoveObject (0x0024) parser
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2026-06-21 18:52:21 +02:00 |
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JumpActionTests.cs
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feat(L.2b): outbound movement wire parity — RawMotionState default-difference, JumpPack, contact byte
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2026-06-30 22:30:01 +02:00 |
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MoveToStateGoldenTests.cs
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feat(L.2b): outbound movement wire parity — RawMotionState default-difference, JumpPack, contact byte
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2026-06-30 22:30:01 +02:00 |
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MoveToStateTests.cs
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feat(L.2b): outbound movement wire parity — RawMotionState default-difference, JumpPack, contact byte
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2026-06-30 22:30:01 +02:00 |
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ObjDescEventTests.cs
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feat(net): port retail physics spawn and event timestamps
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2026-07-14 00:22:17 +02:00 |
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ParentEventTests.cs
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feat(combat): port retail held weapon parenting
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2026-07-11 13:02:26 +02:00 |
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PickupEventTests.cs
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fix(B.5): handle PickupEvent 0xF74A so picked-up items despawn locally
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2026-05-14 16:13:16 +02:00 |
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PlayerKilledTests.cs
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feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
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2026-04-25 19:06:01 +02:00 |
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PositionPackTests.cs
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feat(L.2b): outbound movement wire parity — RawMotionState default-difference, JumpPack, contact byte
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2026-06-30 22:30:01 +02:00 |
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PrivateUpdatePropertyInt64Tests.cs
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fix(ui): port live experience quality updates (#217)
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2026-07-13 20:43:48 +02:00 |
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PrivateUpdatePropertyIntTests.cs
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feat(net): D.2b-B B-Wire — PrivateUpdatePropertyInt (0x02CD) parser
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2026-06-21 18:50:56 +02:00 |
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ProjectileVfxPacketFixtures.cs
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feat(net): port retail physics spawn and event timestamps
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2026-07-14 00:22:17 +02:00 |
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PublicUpdatePropertyIntTests.cs
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feat(D.5.2): PublicUpdatePropertyInt (0x02CE) parser
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2026-06-17 18:29:23 +02:00 |
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RawMotionStatePackTests.cs
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feat(L.2b): outbound movement wire parity — RawMotionState default-difference, JumpPack, contact byte
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2026-06-30 22:30:01 +02:00 |
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ServerMessageTests.cs
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feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
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2026-04-25 19:06:01 +02:00 |
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SetStackSizeTests.cs
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feat(net): D.2b-B B-Wire — SetStackSize (0x0197) parser
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2026-06-21 18:51:42 +02:00 |
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SetStateTests.cs
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feat(phys L.2g slice 1): inbound SetState (0xF74B) parser
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2026-05-12 22:15:31 +02:00 |
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SetTurbineChatChannelsTests.cs
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feat(net+chat): #19 TurbineChat (0xF7DE) codec + ChatChannelInfo + SetTurbineChatChannels parser
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2026-04-25 19:44:56 +02:00 |
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SocialActionsTests.cs
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feat(ui): share indicator detail panels
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2026-07-17 10:27:41 +02:00 |
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SocialStateMessagesTests.cs
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feat(chat): port retail client command families
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2026-07-13 14:50:15 +02:00 |
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SoulEmoteTests.cs
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feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
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2026-04-25 19:06:01 +02:00 |
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TurbineChatTests.cs
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feat(net+chat): #19 TurbineChat (0xF7DE) codec + ChatChannelInfo + SetTurbineChatChannels parser
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2026-04-25 19:44:56 +02:00 |
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UpdateMotionTests.cs
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feat(R4-V3): wire completion - mt 8/9 parsing + full params exposure + the mt-0 sticky trailer (closes M7, M13, M14-wire-note)
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2026-07-03 11:53:53 +02:00 |
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UpdatePositionTests.cs
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feat(net): port retail physics spawn and event timestamps
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2026-07-14 00:22:17 +02:00 |