acdream/tests/AcDream.Core.Net.Tests/Messages
Erik e45c95b06c feat(net): Slice 5.1 — ApproachVendor (GameEvent 0x0062) inbound parser
VendorApproach.TryParse reads the vendor profile and the item list per
the byte-verified field table (research doc §A.2), each item through
the shared PublicWeenieDescParser from 5.0 — zero duplicated parsing.
One wire detail the research table did not spell out, found by
re-reading ACE's writer and confirmed independently in Chorizite's
generated readers: every object body is 4-byte-aligned at its END, so
back-to-back vendor items need an explicit AlignTo4 between entries
(CreateObject never needed it — nothing follows its body). Pinned by a
dedicated test forcing a real 2-byte misalignment via AmmoType.
Stack-size sign extension cross-checked against holtburger.

Six tests: field-order with distinct literals, empty list, and
truncation at each structural boundary — mid-item-tail truncation
deliberately inherits 5.0's established non-throwing partial-item
contract instead of asserting null everywhere.

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-08-07 15:05:47 +02:00
..
AceWireWriter.cs test(net): generate wire fixtures from ACE's own writer, not hand-typed hex 2026-07-29 01:49:15 +02:00
AllegianceRequestsTests.cs feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model 2026-04-18 17:17:45 +02:00
AppraiseInfoParserTests.cs fix #234: port retail appraisal floaty and inscriptions 2026-07-23 12:12:57 +02:00
AppraiseTests.cs fix(gameplay): reconcile wield ownership and target facing 2026-07-15 08:19:23 +02:00
AutonomousPositionTests.cs feat(L.2b): outbound movement wire parity — RawMotionState default-difference, JumpPack, contact byte 2026-06-30 22:30:01 +02:00
CastSpellTests.cs feat: port retail magic lifecycle and retained spell UI 2026-07-15 10:55:22 +02:00
CharacterActionsTests.cs fix(net): xpSpent is a dword on the wire, and we were sending eight bytes 2026-07-29 01:59:47 +02:00
CharacterEnterWorldTests.cs perf(net): frame recurring sends in place 2026-07-25 06:02:52 +02:00
CharacterListTests.cs fix(net): conform character entry and session shutdown 2026-07-21 10:33:03 +02:00
CharacterLogOffTests.cs fix(net): conform character entry and session shutdown 2026-07-21 10:33:03 +02:00
ChatTests.cs fix(net): ranged speech carries a range float our parser was eating 2026-07-29 01:51:34 +02:00
ClientCommandRequestsTests.cs feat(chat): port retail's @pklite client command (EnterPkLite 0x028F) 2026-08-03 18:57:17 +02:00
CombatEventTests.cs fix(net): Phase L.1c conform combat wire events 2026-04-28 10:54:50 +02:00
CreateObjectTests.cs fix(physics): AP-129 review fix - port CanMoveInto/IsAllowedIn, stop failing closed 2026-07-30 11:36:11 +02:00
DeleteObjectTests.cs feat(net): port retail physics spawn and event timestamps 2026-07-14 00:22:17 +02:00
EmoteTextTests.cs feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec 2026-04-25 19:06:01 +02:00
GameActionLoginCompleteTests.cs feat(net): Phase 4.8 — send GameAction.LoginComplete after EnterWorld 2026-04-11 23:36:19 +02:00
GameEventDispatcherTests.cs fix(net): stop dropping every transient string on a chat type that isn't sent 2026-07-29 01:58:02 +02:00
GameEventsInventoryTests.cs fix(net): D.2b-B B-Wire — ParseInventoryServerSaveFailed reads weenieError 2026-06-21 18:55:56 +02:00
HearSpeechGoldenTests.cs fix(net): ranged speech carries a range float our parser was eating 2026-07-29 01:51:34 +02:00
InteractRequestsTests.cs test(B.5): exercise i32 sign-correctness for BuildPickUp.placement 2026-05-14 15:05:07 +02:00
InventoryActionsTests.cs fix #234: port retail appraisal floaty and inscriptions 2026-07-23 12:12:57 +02:00
InventoryRemoveObjectTests.cs feat(net): D.2b-B B-Wire — InventoryRemoveObject (0x0024) parser 2026-06-21 18:52:21 +02:00
JumpActionTests.cs feat(L.2b): outbound movement wire parity — RawMotionState default-difference, JumpPack, contact byte 2026-06-30 22:30:01 +02:00
MoveToStateGoldenTests.cs feat(L.2b): outbound movement wire parity — RawMotionState default-difference, JumpPack, contact byte 2026-06-30 22:30:01 +02:00
MoveToStateTests.cs feat(L.2b): outbound movement wire parity — RawMotionState default-difference, JumpPack, contact byte 2026-06-30 22:30:01 +02:00
ObjDescEventTests.cs feat(net): port retail physics spawn and event timestamps 2026-07-14 00:22:17 +02:00
ParentEventTests.cs feat(combat): port retail held weapon parenting 2026-07-11 13:02:26 +02:00
PickupEventTests.cs fix(B.5): handle PickupEvent 0xF74A so picked-up items despawn locally 2026-05-14 16:13:16 +02:00
PlayerKilledTests.cs feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec 2026-04-25 19:06:01 +02:00
PlayScriptGoldenTests.cs test(net): generate wire fixtures from ACE's own writer, not hand-typed hex 2026-07-29 01:49:15 +02:00
PositionPackTests.cs feat(L.2b): outbound movement wire parity — RawMotionState default-difference, JumpPack, contact byte 2026-06-30 22:30:01 +02:00
PrivateUpdatePropertyInt64Tests.cs fix(ui): port live experience quality updates (#217) 2026-07-13 20:43:48 +02:00
PrivateUpdatePropertyIntTests.cs feat(net): D.2b-B B-Wire — PrivateUpdatePropertyInt (0x02CD) parser 2026-06-21 18:50:56 +02:00
ProjectileVfxPacketFixtures.cs feat(net): port retail physics spawn and event timestamps 2026-07-14 00:22:17 +02:00
PublicUpdatePropertyIntTests.cs feat(D.5.2): PublicUpdatePropertyInt (0x02CE) parser 2026-06-17 18:29:23 +02:00
RawMotionStatePackTests.cs feat(L.2b): outbound movement wire parity — RawMotionState default-difference, JumpPack, contact byte 2026-06-30 22:30:01 +02:00
ServerMessageTests.cs feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec 2026-04-25 19:06:01 +02:00
SetStackSizeTests.cs feat(net): D.2b-B B-Wire — SetStackSize (0x0197) parser 2026-06-21 18:51:42 +02:00
SetStateTests.cs feat(phys L.2g slice 1): inbound SetState (0xF74B) parser 2026-05-12 22:15:31 +02:00
SetTurbineChatChannelsTests.cs feat(net+chat): #19 TurbineChat (0xF7DE) codec + ChatChannelInfo + SetTurbineChatChannels parser 2026-04-25 19:44:56 +02:00
SocialActionsTests.cs feat(ui): share indicator detail panels 2026-07-17 10:27:41 +02:00
SocialStateMessagesTests.cs feat(chat): port retail client command families 2026-07-13 14:50:15 +02:00
SoulEmoteTests.cs feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec 2026-04-25 19:06:01 +02:00
TurbineChatTests.cs feat(net+chat): #19 TurbineChat (0xF7DE) codec + ChatChannelInfo + SetTurbineChatChannels parser 2026-04-25 19:44:56 +02:00
UpdateMotionTests.cs feat(R4-V3): wire completion - mt 8/9 parsing + full params exposure + the mt-0 sticky trailer (closes M7, M13, M14-wire-note) 2026-07-03 11:53:53 +02:00
UpdatePositionTests.cs feat(net): port retail physics spawn and event timestamps 2026-07-14 00:22:17 +02:00
VectorUpdateGoldenTests.cs test(net): generate wire fixtures from ACE's own writer, not hand-typed hex 2026-07-29 01:49:15 +02:00
VendorApproachTests.cs feat(net): Slice 5.1 — ApproachVendor (GameEvent 0x0062) inbound parser 2026-08-07 15:05:47 +02:00