|
Some checks are pending
Headless portability / portable-headless (ubuntu-latest) (push) Waiting to run
Headless portability / portable-headless (windows-latest) (push) Waiting to run
Headless portability / linux-graphical (push) Waiting to run
Headless portability / linux-vulkan (push) Waiting to run
AP-83/AP-91 claimed no current mover sets PerfectClip. The containment proof found the opposite and the contract's honest-fallback fired: the camera probe (the sole production setter) reaches BOTH ACE-derived tails live — the viewer exemption is creature-only, the shadow-list walk is unconditional, and static scenery with authored primitives is a real non-creature population. Every reach is now recorded (camera-live silently; any non-viewer mover loudly, one-shot), so a future flag change cannot exercise unreviewed ACE-derived math silently. Four tests drive the camera's exact call shape both ways; the sabotage was intelligently adapted — there was no existing cut to disable, so it flips the one axis the proof depends on (IsCreature) and asserts reachability inverts. Both register rows rewritten CONTAINED-not-dormant with severity narrowed to camera-feel (the probe never commits a PhysicsBody). Landing note: diagnostics-only diff (two guard calls + counters + corrected stale comments), verified directly by the session lead rather than a review cycle — the review budget went where behaviour changed tonight. Campaign S CLOSES with this landing: S1A/S1B/S2/S4/S5/S6 done, S3 cancelled, three user-passed gates, one honestly-open item — AD-66's reland, twice self-refused by its own stability gate, blocked on the #341 codegen-shape measurement instability whose ABA evidence and first discriminating experiment are filed. Clean-room suite: 11,257 passed / 6 skipped / 0 failed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
||
|---|---|---|
| .. | ||
| 2026-04-10-phase-1-terrain-and-plugin-scaffold.md | ||
| 2026-04-10-phase-2-static-meshes-design.md | ||
| 2026-04-10-phase-2-static-meshes-plan.md | ||
| 2026-04-10-phase-2b-design.md | ||
| 2026-04-10-phase-2b-plan.md | ||
| 2026-04-10-phase-3c-terrain-blending-plan.md | ||
| 2026-04-10-phase-4-networking-design.md | ||
| 2026-04-10-plugin-architecture-design.md | ||
| 2026-04-11-roadmap.md | ||
| 2026-04-13-rendering-rebuild.md | ||
| 2026-04-23-sky-weather-lightning-port.md | ||
| 2026-04-24-ui-framework.md | ||
| 2026-04-27-phase-c1-pes-particles.md | ||
| 2026-04-29-movement-collision-conformance.md | ||
| 2026-04-30-sky-pes-port.md | ||
| 2026-05-08-phase-n5-perf-baseline.md | ||
| 2026-05-09-phase-n5b-perf-baseline.md | ||
| 2026-05-10-perf-tiers-2-3-roadmap.md | ||
| 2026-05-11-phase-n6-perf-baseline.md | ||
| 2026-05-12-milestones.md | ||
| 2026-05-12-phase-c1.5b-handoff.md | ||
| 2026-06-11-building-render-port-plan.md | ||
| 2026-07-02-retail-motion-animation-rewrite.md | ||
| 2026-07-20-automated-world-lifecycle-gate.md | ||
| 2026-07-21-gamewindow-slice-1-selection-interaction.md | ||
| 2026-07-21-gamewindow-slice-2-live-animation-presentation.md | ||
| 2026-07-21-gamewindow-slice-3-live-session.md | ||
| 2026-07-21-gamewindow-slice-4-live-entity-integration.md | ||
| 2026-07-21-gamewindow-slice-5-landblock-presentation.md | ||
| 2026-07-21-gamewindow-slice-6-update-frame-orchestration.md | ||
| 2026-07-22-gamewindow-slice-7-render-frame-orchestration.md | ||
| 2026-07-22-gamewindow-slice-8-checkpoint-g-runtime-settings.md | ||
| 2026-07-22-gamewindow-slice-8-checkpoint-h-resource-ownership.md | ||
| 2026-07-22-gamewindow-slice-8-checkpoint-i-ordered-composition.md | ||
| 2026-07-22-gamewindow-slice-8-checkpoint-i6-ui-live-presentation.md | ||
| 2026-07-22-gamewindow-slice-8-checkpoint-i7-session-player.md | ||
| 2026-07-22-gamewindow-slice-8-checkpoint-i8-frame-roots-session-start.md | ||
| 2026-07-22-gamewindow-slice-8-checkpoint-j-lifetime-shutdown.md | ||
| 2026-07-22-gamewindow-slice-8-checkpoint-k-canonical-soak.md | ||
| 2026-07-22-gamewindow-slice-8-checkpoint-l-closeout.md | ||
| 2026-07-22-gamewindow-slice-8-composition-lifecycle.md | ||
| 2026-07-23-world-interaction-completion.md | ||
| 2026-07-24-modern-runtime-architecture.md | ||
| 2026-07-24-modern-runtime-slice-b-envcell-dedup.md | ||
| 2026-07-24-modern-runtime-slice-c-prepared-assets.md | ||
| 2026-07-24-modern-runtime-slice-d-unified-residency.md | ||
| 2026-07-24-modern-runtime-slice-e-cost-budgeted-streaming.md | ||
| 2026-07-24-modern-runtime-slices-f-g-render-scene.md | ||
| 2026-07-25-modern-runtime-slice-h.md | ||
| 2026-07-25-modern-runtime-slice-i.md | ||
| 2026-07-25-modern-runtime-slice-j.md | ||
| 2026-07-25-modern-runtime-slice-j2.md | ||
| 2026-07-25-modern-runtime-slice-j3-object-table.md | ||
| 2026-07-25-modern-runtime-slice-j3-projection-store.md | ||
| 2026-07-25-modern-runtime-slice-j3.md | ||
| 2026-07-26-modern-runtime-slice-j3-delta-stream.md | ||
| 2026-07-26-modern-runtime-slice-j3-hardening.md | ||
| 2026-07-26-modern-runtime-slice-j4.md | ||
| 2026-07-26-modern-runtime-slice-j5.md | ||
| 2026-07-26-modern-runtime-slice-j6.md | ||
| 2026-07-26-modern-runtime-slice-j7.md | ||
| 2026-07-26-modern-runtime-slice-j8.md | ||
| 2026-07-26-modern-runtime-slice-k.md | ||
| 2026-07-26-modern-runtime-slice-l.md | ||
| 2026-07-27-vulkan-campaign.md | ||
| 2026-07-29-network-transport-campaign.md | ||
| 2026-07-29-physics-parity-campaign.md | ||
| 2026-07-29-post-vulkan-work-intake.md | ||
| 2026-07-30-physics-parity-visual-matrix.md | ||
| 2026-08-02-placement-cutover.md | ||
| 2026-08-03-recent-regression-cleanup.md | ||
| 2026-08-06-collision-fidelity-campaign.md | ||
| 2026-08-07-morning-gate-checklist.md | ||
| animation-system-audit.md | ||