acdream/src/AcDream.App/Rendering
Erik 5d19c56d15 feat(rendering): journal static scene projections
Append exact static and EnvCell-shell projection deltas only at committed spatial activation and detach receipts. Same-landblock rehydrate now reconciles retained, new, and omitted presentation identities without constructing or drawing the shadow scene in production.

Co-authored-by: Erik Nilsson <erikn@users.noreply.github.com>
2026-07-24 21:57:33 +02:00
..
Residency feat(diagnostics): complete residency pressure ledger 2026-07-24 16:40:17 +02:00
Scene feat(rendering): journal static scene projections 2026-07-24 21:57:33 +02:00
Selection feat(rendering): complete current-path render referee 2026-07-24 21:28:12 +02:00
Shaders chore(render): delete dead ParticleBatcher chain (2026-07-24 audit review) 2026-07-24 11:49:46 +02:00
Sky fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
Vfx refactor(app): compose live presentation startup 2026-07-22 17:55:15 +02:00
Wb feat(rendering): complete current-path render referee 2026-07-24 21:28:12 +02:00
AnimationPresentationDiagnostics.cs refactor(animation): extract live PartArray presenter 2026-07-21 09:37:02 +02:00
AttachmentUpdateOrder.cs feat(vfx): bind effects to live animated poses 2026-07-14 10:56:01 +02:00
BindlessTextureMutationGuard.cs refactor(lifetime): own render resource prefixes 2026-07-22 14:42:14 +02:00
BindlessTexturePair.cs refactor(lifetime): own render resource prefixes 2026-07-22 14:42:14 +02:00
BitmapFont.cs refactor(app): compose world rendering startup 2026-07-22 16:46:05 +02:00
BoundedUnownedResourceCache.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
CameraController.cs refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
CameraFrameController.cs refactor(camera): extract the update frame 2026-07-22 03:08:58 +02:00
CellVisibility.cs refactor(streaming): complete landblock presentation cutover 2026-07-21 22:47:30 +02:00
ChaseCamera.cs fix(render): re-land near plane 0.1m (retail Render::znear) — #110 resolved, closes the §4 corner see-through; close #105/#110 2026-06-10 12:14:00 +02:00
ClipFrame.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
ClipFrameAssembler.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
ClipPlaneSet.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
CompositeTextureArrayCache.cs feat(render): unify physical residency accounting 2026-07-24 16:20:48 +02:00
CreatureAppraisalPresentation.cs feat(ui): port retail creature appraisal presentation 2026-07-23 12:55:24 +02:00
DatLiveEntityProjectionMaterializer.cs refactor(runtime): define the update-frame contract 2026-07-22 00:15:27 +02:00
DebugLineRenderer.cs refactor(app): compose world rendering startup 2026-07-22 16:46:05 +02:00
DebugVmRenderFactsPublisher.cs refactor(render): extract frame presentation diagnostics 2026-07-22 05:02:31 +02:00
DevToolsFramePresenter.cs refactor(app): compose session and player startup 2026-07-22 18:28:32 +02:00
DevToolsRuntimeSources.cs refactor(app): compose session and player startup 2026-07-22 18:28:32 +02:00
DisplayFramePacingController.cs refactor(render): extract frame resource preparation 2026-07-22 05:23:46 +02:00
DollCamera.cs feat(ui): port retail creature appraisal presentation 2026-07-23 12:55:24 +02:00
DollEntityBuilder.cs refactor(world): separate live lifetime from spatial buckets 2026-07-14 07:47:03 +02:00
DynamicBufferCapacity.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
EquippedChildRenderController.cs refactor(world): extract live appearance and parenting 2026-07-21 18:10:07 +02:00
FixedEntityTextureOwnerLease.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
FlyCamera.cs fix(render): re-land near plane 0.1m (retail Render::znear) — #110 resolved, closes the §4 corner see-through; close #105/#110 2026-06-10 12:14:00 +02:00
FramebufferResizeController.cs refactor(app): compose settings and developer tools 2026-07-22 16:11:34 +02:00
FramePacingController.cs fix #225: stabilize render pacing and frame CPU 2026-07-19 06:29:30 +02:00
FramePacingPolicy.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
FrameProfilerGpuMeasurement.cs perf(diag): complete trustworthy Slice A capture tooling 2026-07-24 12:46:51 +02:00
FrustumCuller.cs feat(app): Phase A.2 — FrustumCuller + FrustumPlanes (Gribb-Hartmann) 2026-04-12 08:49:17 +02:00
GameFrameGraphSlot.cs refactor(app): compose atomic frame roots 2026-07-22 19:02:08 +02:00
GameRenderResourceLifetime.cs refactor(app): compose world rendering startup 2026-07-22 16:46:05 +02:00
GameWindow.cs perf(render): bound animation and alpha scratch residency 2026-07-24 16:34:28 +02:00
GameWindowLifetime.cs perf(render): consume prepared mesh package at runtime 2026-07-24 15:07:25 +02:00
GlConstructionCleanupLedger.cs refactor(lifetime): own render resource prefixes 2026-07-22 14:42:14 +02:00
GlResourceCommand.cs refactor(lifetime): own render resource prefixes 2026-07-22 14:42:14 +02:00
GlTextureConstructionTransaction.cs refactor(lifetime): own render resource prefixes 2026-07-22 14:42:14 +02:00
GpuFrameFlightController.cs refactor(render): extract frame resource preparation 2026-07-22 05:23:46 +02:00
GpuRetiredTerrainSlotAllocator.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
HostQuiescenceGate.cs refactor(app): own native window callback lifetime 2026-07-22 09:59:10 +02:00
IAnimationHookCaptureSink.cs refactor(runtime): extract the live object frame 2026-07-22 00:42:26 +02:00
ICamera.cs feat(app): extract ICamera interface from OrbitCamera 2026-04-10 20:24:29 +02:00
ICameraCollisionProbe.cs feat(A): wire SweepEye to the verbatim update_viewer (start-cell + fallbacks) 2026-06-05 11:10:32 +02:00
ILiveAnimationPresentationContext.cs refactor(animation): extract live PartArray presenter 2026-07-21 09:37:02 +02:00
ILiveStaticPartFrameSource.cs fix(animation): harden presentation phase handoffs 2026-07-21 10:01:25 +02:00
IndoorDrawPlan.cs feat(render): IndoorDrawPlan.ShellPass — every visible cell, no drawable filter (R1) 2026-06-06 21:59:26 +02:00
InteriorEntityPartition.cs feat(rendering): establish current-path scene referee 2026-07-24 21:13:11 +02:00
LiveAnimationPresentationContext.cs fix(runtime): restore interaction completion ownership 2026-07-23 05:51:51 +02:00
LiveEntityAnimationPresenter.cs refactor(runtime): extract the live object frame 2026-07-22 00:42:26 +02:00
LiveEntityAnimationScheduler.cs refactor(runtime): extract the live object frame 2026-07-22 00:42:26 +02:00
LiveEntityAnimationState.cs fix(animation): harden presentation phase handoffs 2026-07-21 10:01:25 +02:00
LiveEntityAppearanceBinding.cs refactor(world): extract live projection mechanics 2026-07-21 16:17:03 +02:00
LiveEntityCreateSupersessionRecovery.cs refactor(world): extract live entity hydration 2026-07-21 17:32:45 +02:00
LiveEntityPartArrayLifecycle.cs refactor(update): cut over the frame orchestrator 2026-07-22 03:31:38 +02:00
LiveStaticAnimationResidency.cs refactor(runtime): extract the live object frame 2026-07-22 00:42:26 +02:00
NdcScissorRect.cs fix #130: doorway-slice scissor cut the aperture's top/right pixel row 2026-06-12 13:31:43 +02:00
OrbitCamera.cs fix(render): re-land near plane 0.1m (retail Render::znear) — #110 resolved, closes the §4 corner see-through; close #105/#110 2026-06-10 12:14:00 +02:00
OrderedResourceTeardown.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
OutdoorCellNode.cs feat(render): R-A2 — per-building floods (the flap fix) 2026-06-08 18:44:43 +02:00
OwnerScopedResourceRegistry.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
PaperdollFramePresenter.cs feat(ui): port retail creature appraisal presentation 2026-07-23 12:55:24 +02:00
PaperdollViewportRenderer.cs feat(ui): port retail creature appraisal presentation 2026-07-23 12:55:24 +02:00
ParticleEmitterRetirementTracker.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
ParticleRenderer.cs perf(render): bound animation and alpha scratch residency 2026-07-24 16:34:28 +02:00
ParticleSubmissionOrdering.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
PhysicsCameraCollisionProbe.cs diag(camera): add F6 in/out eye to [flap-sweep] probe 2026-06-09 08:09:10 +02:00
PortalDepthMaskRenderer.cs refactor(app): compose world rendering startup 2026-07-22 16:46:05 +02:00
PortalMeshReferenceOwner.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
PortalProjection.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
PortalTunnelCamera.cs fix(runtime): align portal and movement presentation 2026-07-17 08:48:27 +02:00
PortalTunnelPresentation.cs perf(streaming): reserve destination reveal capacity 2026-07-24 19:39:23 +02:00
PortalView.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
PortalVisibilityBuilder.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
PrivateEntityViewportRenderer.cs feat(ui): port retail creature appraisal presentation 2026-07-23 12:55:24 +02:00
PrivatePresentationRenderer.cs feat(ui): port retail creature appraisal presentation 2026-07-23 12:55:24 +02:00
QuadClipper.cs fix(ui): render live component counts 2026-07-15 18:11:02 +02:00
RenderBootstrap.cs perf(render): consume prepared mesh package at runtime 2026-07-24 15:07:25 +02:00
RenderFrameDiagnosticsController.cs perf(diagnostics): expose prepared asset source counters 2026-07-24 15:16:32 +02:00
RenderFrameDiagnosticSources.cs perf(diagnostics): expose prepared asset source counters 2026-07-24 15:16:32 +02:00
RenderFrameGlStateController.cs refactor(render): extract world scene frame owner 2026-07-22 07:22:09 +02:00
RenderFrameOrchestrator.cs perf(diag): complete trustworthy Slice A capture tooling 2026-07-24 12:46:51 +02:00
RenderFramePreparationController.cs refactor(render): compose render frame orchestrator 2026-07-22 08:03:49 +02:00
RenderFrameResourceController.cs perf(diag): complete trustworthy Slice A capture tooling 2026-07-24 12:46:51 +02:00
ResourceCleanupGroup.cs refactor(app): compose world rendering startup 2026-07-22 16:46:05 +02:00
ResourceShutdownTransaction.cs refactor(app): extract focused window lifetime 2026-07-22 19:43:52 +02:00
RestoredTextureBindingMutation.cs refactor(lifetime): own render resource prefixes 2026-07-22 14:42:14 +02:00
RetailAlphaQueue.cs perf(render): bound animation and alpha scratch residency 2026-07-24 16:34:28 +02:00
RetailChaseCamera.cs fix(world): match retail portal passage and exit warp 2026-07-15 22:14:21 +02:00
RetailCursorManager.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
RetailCursorResolver.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
RetailParticleGeometryClassifier.cs fix(ui): restore radar, retail wield switching, and protection meshes 2026-07-14 20:52:45 +02:00
RetailPViewPassExecutor.cs refactor(render): extract world scene frame owner 2026-07-22 07:22:09 +02:00
RetailPViewRenderer.cs feat(rendering): complete current-path render referee 2026-07-24 21:28:12 +02:00
RetailStaticAnimatingObjectScheduler.cs refactor(streaming): compose landblock presentation transaction 2026-07-21 21:45:16 +02:00
RollingTimingSampleWindow.cs refactor(render): extract frame presentation diagnostics 2026-07-22 05:02:31 +02:00
RuntimeResourceSlots.cs refactor(lifetime): own render resource prefixes 2026-07-22 14:42:14 +02:00
SamplerCache.cs refactor(app): compose world rendering startup 2026-07-22 16:46:05 +02:00
SceneLightingUboBinding.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
ScreenPolygonClip.cs feat(render): Phase A8.F — ScreenPolygonClip 2D convex-polygon intersection 2026-05-29 11:37:30 +02:00
Shader.cs refactor(lifetime): own render resource prefixes 2026-07-22 14:42:14 +02:00
ShaderProgramConstruction.cs refactor(lifetime): own render resource prefixes 2026-07-22 14:42:14 +02:00
SilkWindowCallbackBinding.cs refactor(app): own native window callback lifetime 2026-07-22 09:59:10 +02:00
SkyPesFrameController.cs refactor(render): extract world frame preparation 2026-07-22 05:54:00 +02:00
SpawnMotionInitializer.cs refactor(world): extract live entity hydration 2026-07-21 17:32:45 +02:00
StandaloneBindlessTextureCache.cs feat(render): unify physical residency accounting 2026-07-24 16:20:48 +02:00
StaticLiveRootCommitter.cs refactor(runtime): extract the live object frame 2026-07-22 00:42:26 +02:00
TeleportViewPlaneController.cs fix(world): remove non-retail portal exit fade 2026-07-15 23:20:52 +02:00
TerrainAtlas.cs refactor(lifetime): own render resource prefixes 2026-07-22 14:42:14 +02:00
TerrainDrawDiagnosticsController.cs refactor(render): extract typed retail pview passes 2026-07-22 06:40:09 +02:00
TerrainModernRenderer.cs refactor(app): compose world rendering startup 2026-07-22 16:46:05 +02:00
TerrainTextureTilingTable.cs fix(rendering): restore retail terrain texture tiling 2026-07-13 21:04:22 +02:00
TextRenderer.cs refactor(lifetime): own render resource prefixes 2026-07-22 14:42:14 +02:00
TextRenderGlStateScope.cs refactor(render): compose render frame orchestrator 2026-07-22 08:03:49 +02:00
TextureCache.cs feat(render): unify physical residency accounting 2026-07-24 16:20:48 +02:00
TrackedTextureConstruction.cs refactor(lifetime): own render resource prefixes 2026-07-22 14:42:14 +02:00
ViewconeCuller.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
WindowsHighResolutionFramePacingWaiter.cs fix #225: stabilize render pacing and frame CPU 2026-07-19 06:29:30 +02:00
WorldRenderDiagnostics.cs refactor(render): extract typed retail pview passes 2026-07-22 06:40:09 +02:00
WorldRenderFrameBuilder.cs refactor(settings): own two-phase runtime settings 2026-07-22 13:30:22 +02:00
WorldSceneDiagnosticsController.cs refactor(render): extract world scene frame owner 2026-07-22 07:22:09 +02:00
WorldScenePassExecutor.cs feat(rendering): complete current-path render referee 2026-07-24 21:28:12 +02:00
WorldSceneRenderer.cs perf(streaming): quiesce retired generations and budget teardown 2026-07-24 18:29:52 +02:00
WorldSceneRuntimeSources.cs refactor(world): own live environment state 2026-07-22 10:54:33 +02:00