refactor(streaming): compose landblock presentation transaction
Own render, physics, DAT-static presentation, and retained static-resource rebinds behind retryable receipts so a failed publication resumes its exact unfinished suffix without replaying retail create-time defaults. Co-authored-by: Codex <noreply@openai.com>
This commit is contained in:
parent
e1110f7e54
commit
ea0da8c8ae
15 changed files with 1744 additions and 89 deletions
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@ -153,6 +153,8 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
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private AcDream.App.Streaming.LandblockRetirementCoordinator? _landblockRetirements;
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private AcDream.App.Streaming.LandblockRenderPublisher? _landblockRenderPublisher;
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private AcDream.App.Streaming.LandblockPhysicsPublisher? _landblockPhysicsPublisher;
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private AcDream.App.Streaming.LandblockStaticPresentationPublisher?
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_landblockStaticPresentationPublisher;
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private AcDream.App.Rendering.EquippedChildRenderController? _equippedChildRenderer;
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private AcDream.App.Streaming.StreamingController? _streamingController;
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private AcDream.App.Streaming.WorldRevealCoordinator? _worldReveal;
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@ -2194,7 +2196,8 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
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_translucencyFades.ClearEntity(ownerId);
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},
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(entity, info) => _staticAnimationScheduler.Register(entity, info),
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ownerId => _staticAnimationScheduler.Unregister(ownerId));
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ownerId => _staticAnimationScheduler.Unregister(ownerId),
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(entity, info) => _staticAnimationScheduler.Rebind(entity, info));
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_entityScriptActivator = entityScriptActivator;
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// Phase Post-A.5 #53 (Task 12): wire EntityClassificationCache.InvalidateLandblock
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@ -2429,6 +2432,12 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
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new AcDream.App.Streaming.LandblockPhysicsPublisher(
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_physicsEngine,
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_heightTable!);
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_landblockStaticPresentationPublisher =
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new AcDream.App.Streaming.LandblockStaticPresentationPublisher(
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_lightingSink!,
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_translucencyFades,
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_worldGameState,
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_worldEvents);
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_clipFrame ??= ClipFrame.NoClip();
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_retailPViewRenderer = new AcDream.App.Rendering.RetailPViewRenderer(
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@ -2520,6 +2529,17 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
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});
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_streamer.Start();
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var landblockPresentationPipeline =
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new AcDream.App.Streaming.LandblockPresentationPipeline(
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_landblockRenderPublisher!,
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_landblockPhysicsPublisher!,
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_landblockStaticPresentationPublisher!,
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_worldState,
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onLandblockLoaded: loadedLandblockId =>
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_liveEntityHydration!.OnLandblockLoaded(loadedLandblockId),
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ensureEnvCellMeshes:
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_landblockRenderPublisher!.PrepareAfterRenderPins,
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retirementCoordinator: _landblockRetirements);
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_streamingController = new AcDream.App.Streaming.StreamingController(
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enqueueLoad: (id, kind, generation) => _streamer.EnqueueLoad(
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new AcDream.App.Streaming.LandblockBuildRequest(
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@ -2542,7 +2562,8 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
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onLandblockLoaded: loadedLandblockId =>
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_liveEntityHydration!.OnLandblockLoaded(loadedLandblockId),
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ensureEnvCellMeshes: _landblockRenderPublisher!.PrepareAfterRenderPins,
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retirementCoordinator: _landblockRetirements);
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retirementCoordinator: _landblockRetirements,
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presentationPipeline: landblockPresentationPipeline);
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// A.5 T22.5: apply max-completions from resolved quality.
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_streamingController.MaxCompletionsPerFrame = _resolvedQuality.MaxCompletionsPerFrame;
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_worldReveal = new AcDream.App.Streaming.WorldRevealCoordinator(
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@ -3793,19 +3814,28 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
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ticket.RunForEachEntity(
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AcDream.App.Streaming.LandblockRetirementStage.EntityLighting,
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entity => !staticOnly || entity.ServerGuid == 0,
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entity => _lightingSink?.UnregisterOwner(entity.Id));
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entity =>
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{
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if (entity.ServerGuid == 0)
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_landblockStaticPresentationPublisher!.RemoveLighting(entity);
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else
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_lightingSink?.UnregisterOwner(entity.Id);
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});
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ticket.RunForEachEntity(
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AcDream.App.Streaming.LandblockRetirementStage.EntityTranslucency,
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entity => !staticOnly || entity.ServerGuid == 0,
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entity => _translucencyFades.ClearEntity(entity.Id));
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entity =>
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{
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if (entity.ServerGuid == 0)
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_landblockStaticPresentationPublisher!.RemoveTranslucency(entity);
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else
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_translucencyFades.ClearEntity(entity.Id);
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});
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ticket.RunForEachEntity(
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AcDream.App.Streaming.LandblockRetirementStage.PluginProjection,
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static entity => entity.ServerGuid == 0,
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entity =>
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{
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_worldGameState.RemoveById(entity.Id);
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_worldEvents.ForgetEntity(entity.Id);
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});
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entity => _landblockStaticPresentationPublisher!
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.RemovePluginProjection(entity));
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if (ticket.Kind == AcDream.App.Streaming.LandblockRetirementKind.Full)
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{
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@ -78,7 +78,7 @@ internal sealed class RetailStaticAnimatingObjectScheduler : ILiveStaticPartFram
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internal int Count => _owners.Count;
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public void Register(WorldEntity entity, ScriptActivationInfo info)
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public bool Register(WorldEntity entity, ScriptActivationInfo info)
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{
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ArgumentNullException.ThrowIfNull(entity);
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ArgumentNullException.ThrowIfNull(info);
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@ -86,13 +86,13 @@ internal sealed class RetailStaticAnimatingObjectScheduler : ILiveStaticPartFram
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|| info.Setup is not { } setup
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|| info.DefaultAnimationId == 0)
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{
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return;
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return false;
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}
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if (_owners.TryGetValue(entity.Id, out Owner? retained))
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{
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if (ReferenceEquals(retained.Entity, entity))
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return;
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return true;
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throw new InvalidOperationException(
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$"DAT-static animation owner 0x{entity.Id:X8} is already registered.");
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}
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@ -110,7 +110,7 @@ internal sealed class RetailStaticAnimatingObjectScheduler : ILiveStaticPartFram
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new MotionTable(),
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_animationLoader);
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if (!sequencer.HasCurrentNode)
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return;
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return false;
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}
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int partCount = setup.Parts.Count;
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@ -131,6 +131,63 @@ internal sealed class RetailStaticAnimatingObjectScheduler : ILiveStaticPartFram
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SurfaceOverrides = surfaces,
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PartAvailable = available,
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});
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return true;
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}
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/// <summary>
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/// Rebinds the retained retail static-animation workset member to a fresh
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/// landblock snapshot without reconstructing its PartArray sequencer or
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/// restarting Setup.DefaultAnimation.
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/// </summary>
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public void Rebind(WorldEntity entity, ScriptActivationInfo info)
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{
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ArgumentNullException.ThrowIfNull(entity);
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ArgumentNullException.ThrowIfNull(info);
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if (!_owners.TryGetValue(entity.Id, out Owner? owner))
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{
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throw new InvalidOperationException(
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$"DAT-static animation owner 0x{entity.Id:X8} is not registered.");
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}
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if (ReferenceEquals(owner.Entity, entity))
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return;
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if (entity.ServerGuid != 0
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|| !info.UsesStaticAnimationWorkset
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|| info.Setup is null
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|| info.DefaultAnimationId == 0)
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{
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throw new InvalidOperationException(
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$"DAT-static animation owner 0x{entity.Id:X8} cannot be rebound to incompatible Setup data.");
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}
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int partCount = owner.Setup.Parts.Count;
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uint[] gfxIds = BuildPartGfxIds(owner.Setup, entity);
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bool[] available = new bool[partCount];
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if (info.PartAvailability is { } supplied)
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{
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for (int i = 0; i < partCount && i < supplied.Count; i++)
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available[i] = supplied[i];
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}
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// Compose publishes the owner's retained lists directly. Detach the
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// displaced immutable snapshot before those lists continue advancing
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// under the replacement entity.
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WorldEntity displaced = owner.Entity;
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if (ReferenceEquals(displaced.MeshRefs, owner.MeshRefs))
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displaced.MeshRefs = owner.MeshRefs.ToArray();
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if (ReferenceEquals(displaced.IndexedPartTransforms, owner.PartPoses)
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|| ReferenceEquals(displaced.IndexedPartAvailable, owner.PartAvailable))
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{
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displaced.SetIndexedPartPoses(
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owner.PartPoses.ToArray(),
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owner.PartAvailable.ToArray());
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}
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owner.Entity = entity;
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owner.PartGfxIds = gfxIds;
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owner.SurfaceOverrides = MatchSurfaceOverrides(entity, gfxIds, available);
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owner.PartAvailable = available;
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owner.HasPreparedLivePartFrames = false;
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owner.PreparedLivePartFrames.Clear();
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}
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/// <summary>
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@ -40,6 +40,12 @@ public sealed class EntityScriptActivator
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public bool ScriptsStopped;
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public bool EmittersStopped;
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public bool PoseRemoved;
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public WorldEntity? PendingReplacement;
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public ScriptActivationInfo? PendingReplacementInfo;
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public bool ReplacementPosePublished;
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public bool ReplacementEffectOwnerUpdated;
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public bool ReplacementAnimationOwnerUpdated;
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public bool ReplacementAnchorUpdated;
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}
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private readonly PhysicsScriptRunner _scriptRunner;
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@ -48,8 +54,9 @@ public sealed class EntityScriptActivator
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private readonly Func<WorldEntity, ScriptActivationInfo?> _resolver;
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private readonly Action<uint, WorldEntity, EntityEffectProfile>? _registerDatStaticEffectOwner;
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private readonly Action<uint>? _unregisterDatStaticEffectOwner;
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private readonly Action<WorldEntity, ScriptActivationInfo>? _registerDatStaticAnimationOwner;
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private readonly Func<WorldEntity, ScriptActivationInfo, bool>? _registerDatStaticAnimationOwner;
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private readonly Action<uint>? _unregisterDatStaticAnimationOwner;
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private readonly Action<WorldEntity, ScriptActivationInfo>? _rebindDatStaticAnimationOwner;
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private readonly Dictionary<uint, StaticOwnerState> _staticOwners = new();
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public EntityScriptActivator(
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@ -59,8 +66,9 @@ public sealed class EntityScriptActivator
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Func<WorldEntity, ScriptActivationInfo?> resolver,
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Action<uint, WorldEntity, EntityEffectProfile>? registerDatStaticEffectOwner = null,
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Action<uint>? unregisterDatStaticEffectOwner = null,
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Action<WorldEntity, ScriptActivationInfo>? registerDatStaticAnimationOwner = null,
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Action<uint>? unregisterDatStaticAnimationOwner = null)
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Func<WorldEntity, ScriptActivationInfo, bool>? registerDatStaticAnimationOwner = null,
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Action<uint>? unregisterDatStaticAnimationOwner = null,
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Action<WorldEntity, ScriptActivationInfo>? rebindDatStaticAnimationOwner = null)
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{
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_scriptRunner = scriptRunner ?? throw new ArgumentNullException(nameof(scriptRunner));
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_particleSink = particleSink ?? throw new ArgumentNullException(nameof(particleSink));
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@ -70,6 +78,116 @@ public sealed class EntityScriptActivator
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_unregisterDatStaticEffectOwner = unregisterDatStaticEffectOwner;
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_registerDatStaticAnimationOwner = registerDatStaticAnimationOwner;
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_unregisterDatStaticAnimationOwner = unregisterDatStaticAnimationOwner;
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_rebindDatStaticAnimationOwner = rebindDatStaticAnimationOwner;
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}
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/// <summary>
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/// Rebinds a retained DAT-static logical owner to the fresh immutable
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/// <see cref="WorldEntity"/> snapshot produced by a same-landblock
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/// rehydrate. This is not a retail create edge: default Setup scripts and
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/// existing emitters keep their logical lifetime and are never replayed.
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/// </summary>
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public void OnRebindStatic(WorldEntity previous, WorldEntity replacement)
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{
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ArgumentNullException.ThrowIfNull(previous);
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ArgumentNullException.ThrowIfNull(replacement);
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if (previous.ServerGuid != 0
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|| replacement.ServerGuid != 0
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|| previous.Id == 0
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|| previous.Id != replacement.Id)
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{
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throw new ArgumentException(
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"DAT-static rebind requires the same nonzero local ID.",
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nameof(replacement));
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}
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uint key = previous.Id;
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if (!_staticOwners.TryGetValue(key, out StaticOwnerState? state))
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return;
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if (ReferenceEquals(state.Entity, replacement))
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return;
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if (!ReferenceEquals(state.Entity, previous))
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{
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throw new InvalidOperationException(
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$"DAT-static owner 0x{key:X8} does not match the retained incarnation.");
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}
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if (state.ReleaseStarted)
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{
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throw new InvalidOperationException(
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$"DAT-static owner 0x{key:X8} cannot rebind while teardown is pending.");
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}
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if (state.PendingReplacement is null)
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{
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ScriptActivationInfo replacementInfo = _resolver(replacement)
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?? throw new InvalidOperationException(
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$"DAT-static owner 0x{key:X8} lost its Setup activation data during rebind.");
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ValidateLogicalRebind(state, replacement, replacementInfo);
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state.PendingReplacement = replacement;
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state.PendingReplacementInfo = replacementInfo;
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}
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else if (!ReferenceEquals(state.PendingReplacement, replacement))
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{
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throw new InvalidOperationException(
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$"DAT-static owner 0x{key:X8} already has another rebind pending.");
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}
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ScriptActivationInfo info = state.PendingReplacementInfo!;
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if (state.PosePublished && !state.ReplacementPosePublished)
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{
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_poses.Publish(replacement, info.PartTransforms, info.PartAvailability);
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state.ReplacementPosePublished = true;
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}
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if (state.EffectOwnerRegistered && !state.ReplacementEffectOwnerUpdated)
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{
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_registerDatStaticEffectOwner!(key, replacement, info.EffectProfile!);
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state.ReplacementEffectOwnerUpdated = true;
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}
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if (state.AnimationOwnerRegistered && !state.ReplacementAnimationOwnerUpdated)
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{
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(_rebindDatStaticAnimationOwner
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?? throw new InvalidOperationException(
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"DAT-static animation ownership has no retained-owner rebind callback."))(
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replacement,
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info);
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state.ReplacementAnimationOwnerUpdated = true;
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}
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if (!state.ReplacementAnchorUpdated)
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{
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_scriptRunner.SetOwnerAnchor(key, replacement.Position);
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state.ReplacementAnchorUpdated = true;
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}
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state.Entity = replacement;
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state.Info = info;
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state.PendingReplacement = null;
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state.PendingReplacementInfo = null;
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state.ReplacementPosePublished = false;
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state.ReplacementEffectOwnerUpdated = false;
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state.ReplacementAnimationOwnerUpdated = false;
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state.ReplacementAnchorUpdated = false;
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}
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private static void ValidateLogicalRebind(
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StaticOwnerState state,
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WorldEntity replacement,
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ScriptActivationInfo replacementInfo)
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{
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ScriptActivationInfo retained = state.Info;
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bool retainedAnimation = retained.UsesStaticAnimationWorkset
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&& retained.DefaultAnimationId != 0;
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bool replacementAnimation = replacementInfo.UsesStaticAnimationWorkset
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&& replacementInfo.DefaultAnimationId != 0;
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if (state.Entity.SourceGfxObjOrSetupId != replacement.SourceGfxObjOrSetupId
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|| retained.ScriptId != replacementInfo.ScriptId
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|| retainedAnimation != replacementAnimation
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|| (retainedAnimation
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&& retained.DefaultAnimationId != replacementInfo.DefaultAnimationId)
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|| (retained.EffectProfile is null) != (replacementInfo.EffectProfile is null))
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{
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throw new InvalidOperationException(
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$"DAT-static owner 0x{state.Entity.Id:X8} changed Setup lifetime during a retained rebind.");
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}
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}
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public void OnCreate(WorldEntity entity)
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@ -156,8 +274,8 @@ public sealed class EntityScriptActivator
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&& info.DefaultAnimationId != 0
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&& _registerDatStaticAnimationOwner is not null)
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{
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_registerDatStaticAnimationOwner(entity, info);
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state.AnimationOwnerRegistered = true;
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state.AnimationOwnerRegistered =
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_registerDatStaticAnimationOwner(entity, info);
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}
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if (!state.ScriptStarted && info.ScriptId != 0)
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@ -670,6 +670,13 @@ public sealed class GpuWorldState : ILiveEntitySpatialQuery
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RequiresActivation: false);
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}
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// Reconcile the only fallible logical-owner edge before consuming any
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// pending live/render/tier maps. A retry then sees the exact pending
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// suffix even when a resolver or owner callback fails partway through.
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landblock = NormalizeLoadedLandblock(landblock);
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if (_loaded.TryGetValue(landblock.LandblockId, out LoadedLandblock? displaced))
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ReconcileRetainedStaticEntityScripts(displaced, landblock);
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// If pending live entities have been waiting for this landblock,
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// merge them into the render-thread-owned mutable entity bucket before
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// storing. Subsequent live spawns append to that bucket in O(1).
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@ -681,11 +688,6 @@ public sealed class GpuWorldState : ILiveEntitySpatialQuery
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landblock = NormalizeLoadedLandblock(landblock, merged);
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_pendingByLandblock.Remove(landblock.LandblockId);
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}
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else
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{
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landblock = NormalizeLoadedLandblock(landblock);
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}
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HashSet<ulong>? mergedRenderIds = additionalRenderIds is null
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? null
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: new HashSet<ulong>(additionalRenderIds);
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@ -703,7 +705,7 @@ public sealed class GpuWorldState : ILiveEntitySpatialQuery
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tier = LandblockStreamTier.Near;
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}
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if (_loaded.Remove(landblock.LandblockId, out LoadedLandblock? displaced))
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if (_loaded.Remove(landblock.LandblockId, out displaced))
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{
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RemoveLoadedLandblockFromFlatView(displaced);
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_animatedIndexByLandblock.Remove(landblock.LandblockId);
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@ -717,6 +719,39 @@ public sealed class GpuWorldState : ILiveEntitySpatialQuery
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(IEnumerable<ulong>?)mergedRenderIds ?? Array.Empty<ulong>());
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}
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/// <summary>
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/// A same-landblock rehydrate is an acdream streaming replacement, not a
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/// retail logical create/delete edge. Retained static IDs rebind their
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/// Setup-owned resources without replaying defaults; omitted IDs perform
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/// the same exact teardown used by ordinary retirement.
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/// </summary>
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private void ReconcileRetainedStaticEntityScripts(
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LoadedLandblock displaced,
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LoadedLandblock replacement)
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{
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if (_entityScriptActivator is null)
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return;
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var replacementsById = new Dictionary<uint, WorldEntity>();
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for (int i = 0; i < replacement.Entities.Count; i++)
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{
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WorldEntity entity = replacement.Entities[i];
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if (entity.ServerGuid == 0)
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replacementsById.Add(entity.Id, entity);
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}
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for (int i = 0; i < displaced.Entities.Count; i++)
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{
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WorldEntity prior = displaced.Entities[i];
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if (prior.ServerGuid != 0)
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continue;
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if (replacementsById.TryGetValue(prior.Id, out WorldEntity? retained))
|
||||
_entityScriptActivator.OnRebindStatic(prior, retained);
|
||||
else
|
||||
_entityScriptActivator.OnRemove(prior);
|
||||
}
|
||||
}
|
||||
|
||||
internal void ActivateLandblockPresentation(
|
||||
GpuLandblockSpatialPublication publication)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -24,6 +24,7 @@ public sealed class LandblockPhysicsPublication
|
|||
|
||||
internal object Owner { get; }
|
||||
internal LandblockBuild Build { get; }
|
||||
internal bool BeginCommitted { get; set; }
|
||||
internal bool CompletionCommitted { get; set; }
|
||||
|
||||
public uint LandblockId => Build.Landblock.LandblockId;
|
||||
|
|
@ -127,6 +128,20 @@ public sealed class LandblockPhysicsPublisher
|
|||
/// </summary>
|
||||
public LandblockPhysicsPublication BeginPublication(
|
||||
LandblockRenderPublication renderPublication)
|
||||
{
|
||||
LandblockPhysicsPublication publication = PreparePublication(
|
||||
renderPublication);
|
||||
BeginPublication(publication);
|
||||
return publication;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Captures the exact render receipt before physics mutation begins. The
|
||||
/// coordinator retains this receipt and can retry the idempotent exact
|
||||
/// replacement when a cache/backend operation fails.
|
||||
/// </summary>
|
||||
public LandblockPhysicsPublication PreparePublication(
|
||||
LandblockRenderPublication renderPublication)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(renderPublication);
|
||||
LandblockBuild build = renderPublication.Build;
|
||||
|
|
@ -134,7 +149,25 @@ public sealed class LandblockPhysicsPublisher
|
|||
if (!IsFinite(origin))
|
||||
throw new ArgumentOutOfRangeException(nameof(renderPublication));
|
||||
|
||||
return new LandblockPhysicsPublication(
|
||||
_receiptOwner,
|
||||
build,
|
||||
origin);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Advances the exact terrain/cell/building physics replacement from a
|
||||
/// retained receipt.
|
||||
/// </summary>
|
||||
public void BeginPublication(LandblockPhysicsPublication publication)
|
||||
{
|
||||
ValidateReceipt(publication);
|
||||
if (publication.BeginCommitted)
|
||||
return;
|
||||
|
||||
long started = Stopwatch.GetTimestamp();
|
||||
LandblockBuild build = publication.Build;
|
||||
Vector3 origin = publication.Origin;
|
||||
LoadedLandblock landblock = build.Landblock;
|
||||
PhysicsDatBundle datBundle =
|
||||
landblock.PhysicsDats ?? PhysicsDatBundle.Empty;
|
||||
|
|
@ -286,12 +319,9 @@ public sealed class LandblockPhysicsPublisher
|
|||
_cellSurfaceCount += cellSurfaces.Count;
|
||||
_portalPlaneCount += portalPlanes.Count;
|
||||
_buildingCount += buildingCount;
|
||||
publication.BeginCommitted = true;
|
||||
_beginCount++;
|
||||
_basePublishTicks += Stopwatch.GetTimestamp() - started;
|
||||
return new LandblockPhysicsPublication(
|
||||
_receiptOwner,
|
||||
build,
|
||||
origin);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -304,11 +334,10 @@ public sealed class LandblockPhysicsPublisher
|
|||
LandblockPhysicsPublication publication,
|
||||
Action<WorldEntity>? beforeStaticCollision = null)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(publication);
|
||||
if (!ReferenceEquals(publication.Owner, _receiptOwner))
|
||||
throw new ArgumentException(
|
||||
"The physics publication receipt belongs to another publisher.",
|
||||
nameof(publication));
|
||||
ValidateReceipt(publication);
|
||||
if (!publication.BeginCommitted)
|
||||
throw new InvalidOperationException(
|
||||
"Physics publication cannot complete before its prefix commits.");
|
||||
if (publication.CompletionCommitted)
|
||||
return;
|
||||
|
||||
|
|
@ -651,4 +680,15 @@ public sealed class LandblockPhysicsPublisher
|
|||
float.IsFinite(value.X)
|
||||
&& float.IsFinite(value.Y)
|
||||
&& float.IsFinite(value.Z);
|
||||
|
||||
private void ValidateReceipt(LandblockPhysicsPublication publication)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(publication);
|
||||
if (!ReferenceEquals(publication.Owner, _receiptOwner))
|
||||
{
|
||||
throw new ArgumentException(
|
||||
"The physics publication receipt belongs to another publisher.",
|
||||
nameof(publication));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -41,6 +41,9 @@ public sealed class LandblockPresentationPipeline
|
|||
public required uint LandblockId;
|
||||
public LandblockStreamTier Tier;
|
||||
public bool PresentationCommitted;
|
||||
public LandblockRenderPublication? RenderPublication;
|
||||
public LandblockPhysicsPublication? PhysicsPublication;
|
||||
public LandblockStaticPresentationPublication? StaticPublication;
|
||||
public bool SpatialCommitted;
|
||||
public GpuLandblockSpatialPublication? SpatialPublication;
|
||||
public bool SpatialPresentationCommitted;
|
||||
|
|
@ -48,7 +51,11 @@ public sealed class LandblockPresentationPipeline
|
|||
public bool LiveRecoveryCommitted;
|
||||
}
|
||||
|
||||
private readonly Action<LandblockBuild, LandblockMeshData> _publishBeforeSpatialCommit;
|
||||
private readonly Action<LandblockBuild, LandblockMeshData>?
|
||||
_publishBeforeSpatialCommit;
|
||||
private readonly LandblockRenderPublisher? _renderPublisher;
|
||||
private readonly LandblockPhysicsPublisher? _physicsPublisher;
|
||||
private readonly LandblockStaticPresentationPublisher? _staticPublisher;
|
||||
private readonly GpuWorldState _state;
|
||||
private readonly Action<uint>? _onLandblockLoaded;
|
||||
private readonly Action<EnvCellLandblockBuild>? _ensureEnvCellMeshes;
|
||||
|
|
@ -79,6 +86,37 @@ public sealed class LandblockPresentationPipeline
|
|||
demoteNearLayer);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Production constructor. The pipeline retains each concrete owner
|
||||
/// receipt before mutation and resumes only the unfinished exact stage
|
||||
/// after a failure.
|
||||
/// </summary>
|
||||
public LandblockPresentationPipeline(
|
||||
LandblockRenderPublisher renderPublisher,
|
||||
LandblockPhysicsPublisher physicsPublisher,
|
||||
LandblockStaticPresentationPublisher staticPublisher,
|
||||
GpuWorldState state,
|
||||
Action<uint>? onLandblockLoaded = null,
|
||||
Action<EnvCellLandblockBuild>? ensureEnvCellMeshes = null,
|
||||
LandblockRetirementCoordinator? retirementCoordinator = null)
|
||||
{
|
||||
_renderPublisher = renderPublisher
|
||||
?? throw new ArgumentNullException(nameof(renderPublisher));
|
||||
_physicsPublisher = physicsPublisher
|
||||
?? throw new ArgumentNullException(nameof(physicsPublisher));
|
||||
_staticPublisher = staticPublisher
|
||||
?? throw new ArgumentNullException(nameof(staticPublisher));
|
||||
_state = state ?? throw new ArgumentNullException(nameof(state));
|
||||
_onLandblockLoaded = onLandblockLoaded;
|
||||
_ensureEnvCellMeshes = ensureEnvCellMeshes;
|
||||
// Until Slice 5F internalizes concrete retirement ownership, a
|
||||
// concrete publication pipeline must share the production coordinator.
|
||||
// A legacy no-op retirement suffix would detach spatial state while
|
||||
// leaking the concrete render/physics/static owners.
|
||||
_retirements = retirementCoordinator
|
||||
?? throw new ArgumentNullException(nameof(retirementCoordinator));
|
||||
}
|
||||
|
||||
public int PendingRetirementCount => _retirements.PendingCount;
|
||||
public int PendingPublicationCount => _publications.Count;
|
||||
|
||||
|
|
@ -219,22 +257,60 @@ public sealed class LandblockPresentationPipeline
|
|||
{
|
||||
if (!transaction.PresentationCommitted)
|
||||
{
|
||||
try
|
||||
if (_renderPublisher is not null
|
||||
&& _physicsPublisher is not null
|
||||
&& _staticPublisher is not null)
|
||||
{
|
||||
_publishBeforeSpatialCommit(transaction.Build, transaction.MeshData);
|
||||
transaction.RenderPublication ??=
|
||||
_renderPublisher.PreparePublication(
|
||||
transaction.Build,
|
||||
transaction.MeshData);
|
||||
transaction.PhysicsPublication ??=
|
||||
_physicsPublisher.PreparePublication(
|
||||
transaction.RenderPublication);
|
||||
transaction.StaticPublication ??=
|
||||
_staticPublisher.PreparePublication(
|
||||
transaction.PhysicsPublication);
|
||||
|
||||
// Prepare every immutable receipt before the first external
|
||||
// mutation. Cross-owner identity/data errors therefore block
|
||||
// the publication without leaving a committed prefix.
|
||||
_renderPublisher.BeginPublication(transaction.RenderPublication);
|
||||
_physicsPublisher.BeginPublication(transaction.PhysicsPublication);
|
||||
|
||||
// Retail establishes the building/visible-cell suffix before
|
||||
// each static object publishes lights, collision, and scripts.
|
||||
_renderPublisher.CompletePublication(
|
||||
transaction.RenderPublication);
|
||||
|
||||
_staticPublisher.BeginPublication(transaction.StaticPublication);
|
||||
_physicsPublisher.CompletePublication(
|
||||
transaction.PhysicsPublication,
|
||||
entity => _staticPublisher.PrepareEntityBeforeCollision(
|
||||
transaction.StaticPublication,
|
||||
entity));
|
||||
_staticPublisher.CompletePublication(
|
||||
transaction.StaticPublication);
|
||||
}
|
||||
catch (Exception error)
|
||||
else
|
||||
{
|
||||
// The legacy GameWindow callback still spans several concrete
|
||||
// owners and cannot report a committed prefix. Until Slice-5
|
||||
// checkpoints C-E replace it with individually ledgered
|
||||
// publishers, its production wrapper conservatively reports a
|
||||
// committed mutation. Test/compatibility callbacks retain the
|
||||
// established strong-exception contract unless they explicitly
|
||||
// report otherwise.
|
||||
if (error is StreamingMutationException { MutationCommitted: true })
|
||||
_publications.Remove(result);
|
||||
throw;
|
||||
try
|
||||
{
|
||||
(_publishBeforeSpatialCommit
|
||||
?? throw new InvalidOperationException(
|
||||
"The presentation pipeline has no publication owners."))(
|
||||
transaction.Build,
|
||||
transaction.MeshData);
|
||||
}
|
||||
catch (Exception error)
|
||||
{
|
||||
// Compatibility callbacks cannot report an exact retained
|
||||
// receipt. Preserve the established fail-fast rule only
|
||||
// for callbacks that explicitly report committed mutation.
|
||||
if (error is StreamingMutationException { MutationCommitted: true })
|
||||
_publications.Remove(result);
|
||||
throw;
|
||||
}
|
||||
}
|
||||
transaction.PresentationCommitted = true;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -20,17 +20,32 @@ public sealed class LandblockRenderPublication
|
|||
internal LandblockRenderPublication(
|
||||
object owner,
|
||||
LandblockBuild build,
|
||||
LandblockMeshData meshData,
|
||||
Vector3 origin,
|
||||
Dictionary<uint, LoadedCell> visibilityCells)
|
||||
Dictionary<uint, LoadedCell> visibilityCells,
|
||||
Vector3 aabbMin,
|
||||
Vector3 aabbMax)
|
||||
{
|
||||
Owner = owner;
|
||||
Build = build;
|
||||
MeshData = meshData;
|
||||
Origin = origin;
|
||||
_visibilityCells = new ReadOnlyDictionary<uint, LoadedCell>(visibilityCells);
|
||||
AabbMin = aabbMin;
|
||||
AabbMax = aabbMax;
|
||||
}
|
||||
|
||||
internal object Owner { get; }
|
||||
internal LandblockBuild Build { get; }
|
||||
internal LandblockMeshData MeshData { get; }
|
||||
internal Vector3 AabbMin { get; }
|
||||
internal Vector3 AabbMax { get; }
|
||||
internal bool TerrainCommitted { get; set; }
|
||||
internal bool VisibilityCommitted { get; set; }
|
||||
internal bool AabbCommitted { get; set; }
|
||||
internal bool BeginCommitted { get; set; }
|
||||
internal bool BuildingRegistryCommitted { get; set; }
|
||||
internal bool EnvCellsCommitted { get; set; }
|
||||
internal bool CompletionCommitted { get; set; }
|
||||
|
||||
public uint LandblockId => Build.Landblock.LandblockId;
|
||||
|
|
@ -137,6 +152,22 @@ public sealed class LandblockRenderPublisher
|
|||
public LandblockRenderPublication BeginPublication(
|
||||
LandblockBuild build,
|
||||
LandblockMeshData meshData)
|
||||
{
|
||||
LandblockRenderPublication publication = PreparePublication(
|
||||
build,
|
||||
meshData);
|
||||
BeginPublication(publication);
|
||||
return publication;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Validates and captures the immutable render transaction before its
|
||||
/// first external mutation. A coordinator retains this receipt when an
|
||||
/// exact-replacement callback fails, then resumes the same publication.
|
||||
/// </summary>
|
||||
public LandblockRenderPublication PreparePublication(
|
||||
LandblockBuild build,
|
||||
LandblockMeshData meshData)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(build);
|
||||
ArgumentNullException.ThrowIfNull(meshData);
|
||||
|
|
@ -145,7 +176,6 @@ public sealed class LandblockRenderPublisher
|
|||
"Render publication requires the build's captured origin.",
|
||||
nameof(build));
|
||||
|
||||
long beginStarted = Stopwatch.GetTimestamp();
|
||||
uint landblockId = build.Landblock.LandblockId;
|
||||
if (build.EnvCells is { } candidateEnvCells &&
|
||||
candidateEnvCells.LandblockId != landblockId)
|
||||
|
|
@ -157,28 +187,64 @@ public sealed class LandblockRenderPublisher
|
|||
|
||||
Vector3 origin = ComputeOrigin(landblockId, build.Origin);
|
||||
|
||||
long terrainStarted = Stopwatch.GetTimestamp();
|
||||
_publishTerrain(landblockId, meshData, origin);
|
||||
_terrainPublishTicks += Stopwatch.GetTimestamp() - terrainStarted;
|
||||
|
||||
var committedCells = new Dictionary<uint, LoadedCell>();
|
||||
var visibilityCells = new Dictionary<uint, LoadedCell>();
|
||||
if (build.EnvCells is { } envCells)
|
||||
{
|
||||
_cellVisibility.CommitLandblock(landblockId, envCells.VisibilityCells);
|
||||
foreach (LoadedCell cell in envCells.VisibilityCells)
|
||||
committedCells[cell.CellId] = cell;
|
||||
visibilityCells[cell.CellId] = cell;
|
||||
}
|
||||
|
||||
(Vector3 aabbMin, Vector3 aabbMax) = ComputeAabb(meshData, origin);
|
||||
_worldState.SetLandblockAabb(landblockId, aabbMin, aabbMax);
|
||||
|
||||
_beginCount++;
|
||||
_beginPublishTicks += Stopwatch.GetTimestamp() - beginStarted;
|
||||
return new LandblockRenderPublication(
|
||||
_receiptOwner,
|
||||
build,
|
||||
meshData,
|
||||
origin,
|
||||
committedCells);
|
||||
visibilityCells,
|
||||
aabbMin,
|
||||
aabbMax);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Advances the render prefix from a retained receipt. Every operation is
|
||||
/// exact replacement, so a callback failure can safely retry this stage.
|
||||
/// </summary>
|
||||
public void BeginPublication(LandblockRenderPublication publication)
|
||||
{
|
||||
ValidateReceipt(publication);
|
||||
if (publication.BeginCommitted)
|
||||
return;
|
||||
|
||||
long beginStarted = Stopwatch.GetTimestamp();
|
||||
LandblockBuild build = publication.Build;
|
||||
uint landblockId = publication.LandblockId;
|
||||
|
||||
if (!publication.TerrainCommitted)
|
||||
{
|
||||
long terrainStarted = Stopwatch.GetTimestamp();
|
||||
_publishTerrain(landblockId, publication.MeshData, publication.Origin);
|
||||
_terrainPublishTicks += Stopwatch.GetTimestamp() - terrainStarted;
|
||||
publication.TerrainCommitted = true;
|
||||
}
|
||||
|
||||
if (!publication.VisibilityCommitted)
|
||||
{
|
||||
if (build.EnvCells is { } envCells)
|
||||
_cellVisibility.CommitLandblock(landblockId, envCells.VisibilityCells);
|
||||
publication.VisibilityCommitted = true;
|
||||
}
|
||||
|
||||
if (!publication.AabbCommitted)
|
||||
{
|
||||
_worldState.SetLandblockAabb(
|
||||
landblockId,
|
||||
publication.AabbMin,
|
||||
publication.AabbMax);
|
||||
publication.AabbCommitted = true;
|
||||
}
|
||||
|
||||
publication.BeginCommitted = true;
|
||||
_beginCount++;
|
||||
_beginPublishTicks += Stopwatch.GetTimestamp() - beginStarted;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -188,28 +254,35 @@ public sealed class LandblockRenderPublisher
|
|||
/// </summary>
|
||||
public void CompletePublication(LandblockRenderPublication publication)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(publication);
|
||||
if (!ReferenceEquals(publication.Owner, _receiptOwner))
|
||||
throw new ArgumentException(
|
||||
"The render publication receipt belongs to another publisher.",
|
||||
nameof(publication));
|
||||
ValidateReceipt(publication);
|
||||
if (!publication.BeginCommitted)
|
||||
throw new InvalidOperationException(
|
||||
"Render publication cannot complete before its prefix commits.");
|
||||
if (publication.CompletionCommitted)
|
||||
return;
|
||||
|
||||
long started = Stopwatch.GetTimestamp();
|
||||
LandblockBuild build = publication.Build;
|
||||
uint landblockId = publication.LandblockId;
|
||||
if (build.Landblock.PhysicsDats?.Info is { } info)
|
||||
if (!publication.BuildingRegistryCommitted)
|
||||
{
|
||||
uint registryKey = landblockId & 0xFFFF0000u;
|
||||
_buildingRegistries[registryKey] = BuildingLoader.Build(
|
||||
info,
|
||||
landblockId,
|
||||
publication.VisibilityCells);
|
||||
if (build.Landblock.PhysicsDats?.Info is { } info)
|
||||
{
|
||||
uint registryKey = landblockId & 0xFFFF0000u;
|
||||
_buildingRegistries[registryKey] = BuildingLoader.Build(
|
||||
info,
|
||||
landblockId,
|
||||
publication.VisibilityCells);
|
||||
}
|
||||
publication.BuildingRegistryCommitted = true;
|
||||
}
|
||||
|
||||
if (build.EnvCells is { } envCells)
|
||||
_commitEnvCells?.Invoke(envCells);
|
||||
if (!publication.EnvCellsCommitted)
|
||||
{
|
||||
if (build.EnvCells is { } envCells)
|
||||
_commitEnvCells?.Invoke(envCells);
|
||||
publication.EnvCellsCommitted = true;
|
||||
}
|
||||
|
||||
publication.CompletionCommitted = true;
|
||||
_completeCount++;
|
||||
|
|
@ -287,4 +360,15 @@ public sealed class LandblockRenderPublisher
|
|||
new Vector3(origin.X, origin.Y, zMin),
|
||||
new Vector3(origin.X + 192f, origin.Y + 192f, zMax));
|
||||
}
|
||||
|
||||
private void ValidateReceipt(LandblockRenderPublication publication)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(publication);
|
||||
if (!ReferenceEquals(publication.Owner, _receiptOwner))
|
||||
{
|
||||
throw new ArgumentException(
|
||||
"The render publication receipt belongs to another publisher.",
|
||||
nameof(publication));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,346 @@
|
|||
using AcDream.Core.Lighting;
|
||||
using AcDream.Core.Plugins;
|
||||
using AcDream.Core.Rendering;
|
||||
using AcDream.Core.World;
|
||||
using AcDream.Plugin.Abstractions;
|
||||
|
||||
namespace AcDream.App.Streaming;
|
||||
|
||||
/// <summary>
|
||||
/// Retained receipt for the DAT-static presentation stages of one landblock
|
||||
/// publication. The physics publisher calls the light/translucency stage at
|
||||
/// the existing per-object point immediately before ordinary collision.
|
||||
/// </summary>
|
||||
public sealed class LandblockStaticPresentationPublication
|
||||
{
|
||||
private readonly IReadOnlyDictionary<uint, WorldEntity> _entities;
|
||||
private readonly IReadOnlyDictionary<uint, WorldEntitySnapshot> _snapshots;
|
||||
|
||||
internal LandblockStaticPresentationPublication(
|
||||
object owner,
|
||||
LandblockPhysicsPublication physicsPublication,
|
||||
Dictionary<uint, WorldEntity> entities,
|
||||
Dictionary<uint, WorldEntitySnapshot> snapshots,
|
||||
HashSet<uint> previouslyActiveIds)
|
||||
{
|
||||
Owner = owner;
|
||||
PhysicsPublication = physicsPublication;
|
||||
_entities = entities;
|
||||
_snapshots = snapshots;
|
||||
PreviouslyActiveIds = previouslyActiveIds;
|
||||
}
|
||||
|
||||
internal object Owner { get; }
|
||||
internal LandblockPhysicsPublication PhysicsPublication { get; }
|
||||
internal HashSet<uint> PreviouslyActiveIds { get; }
|
||||
internal int PriorCleanupCursor { get; set; }
|
||||
internal int PluginCursor { get; set; }
|
||||
internal bool BeginCommitted { get; set; }
|
||||
internal bool CompletionCommitted { get; set; }
|
||||
|
||||
public uint LandblockId => PhysicsPublication.LandblockId;
|
||||
public IReadOnlyDictionary<uint, WorldEntity> Entities => _entities;
|
||||
public IReadOnlyDictionary<uint, WorldEntitySnapshot> Snapshots => _snapshots;
|
||||
}
|
||||
|
||||
public readonly record struct LandblockStaticPresentationDiagnostics(
|
||||
long BeginCount,
|
||||
long CompleteCount,
|
||||
long LightReplacementCount,
|
||||
long PluginSpawnCount,
|
||||
long PluginRefreshCount,
|
||||
long PluginRemovalCount,
|
||||
int ActiveLandblockCount,
|
||||
int ActiveEntityCount);
|
||||
|
||||
/// <summary>
|
||||
/// Update-thread owner of DAT-static lights, translucency lifetime, and plugin
|
||||
/// projection. Setup defaults remain activated exactly once at the existing
|
||||
/// post-spatial render-pin boundary owned by <see cref="GpuWorldState"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Retail constructs each static <c>CPhysicsObj</c> from Setup defaults before
|
||||
/// <c>CObjCell::init_objects</c> (0x0052B420) inserts/refloods it. The light
|
||||
/// state follows <c>CPhysicsObj::set_lights</c> (0x0050FCF0); translucency
|
||||
/// starts from the new object's Setup/material state before later FPHooks.
|
||||
/// Plugin projection is an acdream adaptation and therefore emits at most one
|
||||
/// logical spawn per retained static ID, while reapply only refreshes current
|
||||
/// state.
|
||||
/// </remarks>
|
||||
public sealed class LandblockStaticPresentationPublisher
|
||||
{
|
||||
private readonly object _receiptOwner = new();
|
||||
private readonly LightingHookSink _lighting;
|
||||
private readonly TranslucencyFadeManager _translucency;
|
||||
private readonly WorldGameState _worldState;
|
||||
private readonly WorldEvents _worldEvents;
|
||||
private readonly Dictionary<uint, Dictionary<uint, WorldEntitySnapshot>>
|
||||
_activeByLandblock = new();
|
||||
private readonly Dictionary<uint, uint> _landblockByEntityId = new();
|
||||
|
||||
private long _beginCount;
|
||||
private long _completeCount;
|
||||
private long _lightReplacementCount;
|
||||
private long _pluginSpawnCount;
|
||||
private long _pluginRefreshCount;
|
||||
private long _pluginRemovalCount;
|
||||
|
||||
public LandblockStaticPresentationPublisher(
|
||||
LightingHookSink lighting,
|
||||
TranslucencyFadeManager translucency,
|
||||
WorldGameState worldState,
|
||||
WorldEvents worldEvents)
|
||||
{
|
||||
_lighting = lighting ?? throw new ArgumentNullException(nameof(lighting));
|
||||
_translucency = translucency
|
||||
?? throw new ArgumentNullException(nameof(translucency));
|
||||
_worldState = worldState ?? throw new ArgumentNullException(nameof(worldState));
|
||||
_worldEvents = worldEvents ?? throw new ArgumentNullException(nameof(worldEvents));
|
||||
}
|
||||
|
||||
public LandblockStaticPresentationDiagnostics Diagnostics => new(
|
||||
_beginCount,
|
||||
_completeCount,
|
||||
_lightReplacementCount,
|
||||
_pluginSpawnCount,
|
||||
_pluginRefreshCount,
|
||||
_pluginRemovalCount,
|
||||
_activeByLandblock.Count,
|
||||
_landblockByEntityId.Count);
|
||||
|
||||
public LandblockStaticPresentationPublication PreparePublication(
|
||||
LandblockPhysicsPublication physicsPublication)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(physicsPublication);
|
||||
|
||||
uint canonical = Canonicalize(physicsPublication.LandblockId);
|
||||
_activeByLandblock.TryGetValue(
|
||||
canonical,
|
||||
out Dictionary<uint, WorldEntitySnapshot>? active);
|
||||
var entities = new Dictionary<uint, WorldEntity>();
|
||||
var snapshots = new Dictionary<uint, WorldEntitySnapshot>();
|
||||
foreach (WorldEntity entity in physicsPublication.Build.Landblock.Entities)
|
||||
{
|
||||
if (entity.ServerGuid != 0)
|
||||
continue;
|
||||
if (!entities.TryAdd(entity.Id, entity))
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
$"Landblock 0x{canonical:X8} contains duplicate DAT-static ID " +
|
||||
$"0x{entity.Id:X8}.");
|
||||
}
|
||||
if (_landblockByEntityId.TryGetValue(entity.Id, out uint owner)
|
||||
&& owner != canonical)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
$"DAT-static ID 0x{entity.Id:X8} is already owned by " +
|
||||
$"landblock 0x{owner:X8}.");
|
||||
}
|
||||
if (active is not null
|
||||
&& active.TryGetValue(entity.Id, out WorldEntitySnapshot retained)
|
||||
&& retained.SourceId != entity.SourceGfxObjOrSetupId)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
$"Retained DAT-static ID 0x{entity.Id:X8} changed source " +
|
||||
$"from 0x{retained.SourceId:X8} to " +
|
||||
$"0x{entity.SourceGfxObjOrSetupId:X8}.");
|
||||
}
|
||||
|
||||
snapshots.Add(entity.Id, Snapshot(entity));
|
||||
}
|
||||
|
||||
HashSet<uint> previous = active is not null
|
||||
? active.Keys.ToHashSet()
|
||||
: new HashSet<uint>();
|
||||
return new LandblockStaticPresentationPublication(
|
||||
_receiptOwner,
|
||||
physicsPublication,
|
||||
entities,
|
||||
snapshots,
|
||||
previous);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retires omitted prior projections and detaches prior concrete lights
|
||||
/// before replacement collision. Retained IDs keep their SetLight latch
|
||||
/// and FPHook translucency state because rehydrate is not a logical create.
|
||||
/// </summary>
|
||||
public void BeginPublication(LandblockStaticPresentationPublication publication)
|
||||
{
|
||||
ValidateReceipt(publication);
|
||||
if (publication.BeginCommitted)
|
||||
return;
|
||||
|
||||
uint[] priorIds = publication.PreviouslyActiveIds.Order().ToArray();
|
||||
while (publication.PriorCleanupCursor < priorIds.Length)
|
||||
{
|
||||
uint id = priorIds[publication.PriorCleanupCursor];
|
||||
bool retained = publication.Entities.ContainsKey(id);
|
||||
_lighting.UnregisterOwner(id, forgetState: !retained);
|
||||
if (!retained)
|
||||
{
|
||||
_translucency.ClearEntity(id);
|
||||
_worldState.RemoveById(id);
|
||||
_worldEvents.ForgetEntity(id);
|
||||
_landblockByEntityId.Remove(id);
|
||||
_pluginRemovalCount++;
|
||||
}
|
||||
publication.PriorCleanupCursor++;
|
||||
}
|
||||
|
||||
publication.BeginCommitted = true;
|
||||
_beginCount++;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Exact replacement called by <see cref="LandblockPhysicsPublisher"/>
|
||||
/// immediately before registering this object's ordinary collision.
|
||||
/// </summary>
|
||||
public void PrepareEntityBeforeCollision(
|
||||
LandblockStaticPresentationPublication publication,
|
||||
WorldEntity entity)
|
||||
{
|
||||
ValidateReceipt(publication);
|
||||
ArgumentNullException.ThrowIfNull(entity);
|
||||
if (!publication.BeginCommitted)
|
||||
throw new InvalidOperationException(
|
||||
"Static presentation cannot prepare an entity before begin commits.");
|
||||
if (entity.ServerGuid != 0)
|
||||
return;
|
||||
if (!publication.Entities.TryGetValue(entity.Id, out WorldEntity? expected)
|
||||
|| !ReferenceEquals(expected, entity))
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
$"DAT-static entity 0x{entity.Id:X8} does not belong to this publication.");
|
||||
}
|
||||
|
||||
bool retained = publication.PreviouslyActiveIds.Contains(entity.Id);
|
||||
_lighting.UnregisterOwner(entity.Id, forgetState: !retained);
|
||||
if (!retained)
|
||||
_translucency.ClearEntity(entity.Id);
|
||||
|
||||
PhysicsDatBundle datBundle = publication.PhysicsPublication.Build.Landblock.PhysicsDats
|
||||
?? PhysicsDatBundle.Empty;
|
||||
uint sourceId = entity.SourceGfxObjOrSetupId;
|
||||
if ((sourceId & 0xFF000000u) == 0x02000000u
|
||||
&& datBundle.Setups.TryGetValue(sourceId, out var setup))
|
||||
{
|
||||
IReadOnlyList<LightSource> lights = LightInfoLoader.Load(
|
||||
setup,
|
||||
ownerId: entity.Id,
|
||||
entityPosition: entity.Position,
|
||||
entityRotation: entity.Rotation,
|
||||
cellId: entity.ParentCellId ?? 0u);
|
||||
for (int i = 0; i < lights.Count; i++)
|
||||
_lighting.RegisterOwnedLight(lights[i]);
|
||||
}
|
||||
_lightReplacementCount++;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Publishes the exact current plugin snapshot after collision/reflood.
|
||||
/// Existing IDs refresh replay state without emitting another logical
|
||||
/// spawn; new IDs emit once.
|
||||
/// </summary>
|
||||
public void CompletePublication(
|
||||
LandblockStaticPresentationPublication publication)
|
||||
{
|
||||
ValidateReceipt(publication);
|
||||
if (!publication.BeginCommitted
|
||||
|| !publication.PhysicsPublication.CompletionCommitted)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"Static presentation requires completed physics publication.");
|
||||
}
|
||||
if (publication.CompletionCommitted)
|
||||
return;
|
||||
|
||||
KeyValuePair<uint, WorldEntitySnapshot>[] snapshots = publication.Snapshots
|
||||
.OrderBy(pair => pair.Key)
|
||||
.ToArray();
|
||||
while (publication.PluginCursor < snapshots.Length)
|
||||
{
|
||||
(uint id, WorldEntitySnapshot snapshot) = snapshots[publication.PluginCursor];
|
||||
_worldState.Add(snapshot);
|
||||
if (publication.PreviouslyActiveIds.Contains(id))
|
||||
{
|
||||
_worldEvents.UpsertCurrent(snapshot);
|
||||
_pluginRefreshCount++;
|
||||
}
|
||||
else
|
||||
{
|
||||
_worldEvents.FireEntitySpawned(snapshot);
|
||||
_pluginSpawnCount++;
|
||||
}
|
||||
_landblockByEntityId[id] = Canonicalize(publication.LandblockId);
|
||||
publication.PluginCursor++;
|
||||
}
|
||||
|
||||
uint canonical = Canonicalize(publication.LandblockId);
|
||||
if (publication.Snapshots.Count == 0)
|
||||
{
|
||||
_activeByLandblock.Remove(canonical);
|
||||
}
|
||||
else
|
||||
{
|
||||
_activeByLandblock[canonical] = publication.Snapshots
|
||||
.ToDictionary(pair => pair.Key, pair => pair.Value);
|
||||
}
|
||||
publication.CompletionCommitted = true;
|
||||
_completeCount++;
|
||||
}
|
||||
|
||||
public void RemoveLighting(WorldEntity entity)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(entity);
|
||||
if (entity.ServerGuid == 0)
|
||||
_lighting.UnregisterOwner(entity.Id);
|
||||
}
|
||||
|
||||
public void RemoveTranslucency(WorldEntity entity)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(entity);
|
||||
if (entity.ServerGuid == 0)
|
||||
_translucency.ClearEntity(entity.Id);
|
||||
}
|
||||
|
||||
public void RemovePluginProjection(WorldEntity entity)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(entity);
|
||||
if (entity.ServerGuid != 0)
|
||||
return;
|
||||
|
||||
_worldState.RemoveById(entity.Id);
|
||||
_worldEvents.ForgetEntity(entity.Id);
|
||||
if (_landblockByEntityId.Remove(entity.Id, out uint landblockId)
|
||||
&& _activeByLandblock.TryGetValue(
|
||||
landblockId,
|
||||
out Dictionary<uint, WorldEntitySnapshot>? active))
|
||||
{
|
||||
active.Remove(entity.Id);
|
||||
if (active.Count == 0)
|
||||
_activeByLandblock.Remove(landblockId);
|
||||
}
|
||||
_pluginRemovalCount++;
|
||||
}
|
||||
|
||||
private void ValidateReceipt(LandblockStaticPresentationPublication publication)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(publication);
|
||||
if (!ReferenceEquals(publication.Owner, _receiptOwner))
|
||||
{
|
||||
throw new ArgumentException(
|
||||
"The static presentation receipt belongs to another publisher.",
|
||||
nameof(publication));
|
||||
}
|
||||
}
|
||||
|
||||
private static WorldEntitySnapshot Snapshot(WorldEntity entity) => new(
|
||||
Id: entity.Id,
|
||||
SourceId: entity.SourceGfxObjOrSetupId,
|
||||
Position: entity.Position,
|
||||
Rotation: entity.Rotation);
|
||||
|
||||
private static uint Canonicalize(uint landblockId) =>
|
||||
(landblockId & 0xFFFF0000u) | 0xFFFFu;
|
||||
}
|
||||
|
|
@ -174,21 +174,23 @@ public sealed class StreamingController
|
|||
Action? clearPendingLoads = null,
|
||||
Action<uint>? onLandblockLoaded = null,
|
||||
Action<EnvCellLandblockBuild>? ensureEnvCellMeshes = null,
|
||||
LandblockRetirementCoordinator? retirementCoordinator = null)
|
||||
LandblockRetirementCoordinator? retirementCoordinator = null,
|
||||
LandblockPresentationPipeline? presentationPipeline = null)
|
||||
{
|
||||
_enqueueLoad = enqueueLoad;
|
||||
_enqueueUnload = enqueueUnload;
|
||||
_drainCompletions = drainCompletions;
|
||||
_clearPendingLoads = clearPendingLoads;
|
||||
_state = state;
|
||||
_presentation = new LandblockPresentationPipeline(
|
||||
applyTerrain,
|
||||
state,
|
||||
onLandblockLoaded,
|
||||
ensureEnvCellMeshes,
|
||||
retirementCoordinator,
|
||||
removeTerrain,
|
||||
demoteNearLayer);
|
||||
_presentation = presentationPipeline
|
||||
?? new LandblockPresentationPipeline(
|
||||
applyTerrain,
|
||||
state,
|
||||
onLandblockLoaded,
|
||||
ensureEnvCellMeshes,
|
||||
retirementCoordinator,
|
||||
removeTerrain,
|
||||
demoteNearLayer);
|
||||
NearRadius = nearRadius;
|
||||
FarRadius = farRadius;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -64,6 +64,42 @@ public sealed class RetailStaticAnimatingObjectSchedulerTests
|
|||
Assert.Equal(2, posePublishes);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Rebind_RetainsSequencerAndPublishesIntoReplacementEntity()
|
||||
{
|
||||
var loader = new Loader();
|
||||
loader.Add(AnimationId, TwoFrameAnimation());
|
||||
var scheduler = new RetailStaticAnimatingObjectScheduler(
|
||||
loader,
|
||||
(_, _) => { },
|
||||
(_, _, _) => { });
|
||||
Setup setup = MakeSetup();
|
||||
WorldEntity first = MakeEntity();
|
||||
ScriptActivationInfo info = new(
|
||||
ScriptId: 0,
|
||||
PartTransforms: first.IndexedPartTransforms,
|
||||
PartAvailability: first.IndexedPartAvailable,
|
||||
Setup: setup,
|
||||
DefaultAnimationId: AnimationId,
|
||||
UsesStaticAnimationWorkset: true);
|
||||
scheduler.Register(first, info);
|
||||
scheduler.Tick(1f / 60f);
|
||||
float phaseBeforeRebind = first.MeshRefs[0].PartTransform.Translation.X;
|
||||
|
||||
WorldEntity replacement = MakeEntity();
|
||||
replacement.Position = new Vector3(4f, 5f, 6f);
|
||||
scheduler.Rebind(replacement, info with
|
||||
{
|
||||
PartTransforms = replacement.IndexedPartTransforms,
|
||||
PartAvailability = replacement.IndexedPartAvailable,
|
||||
});
|
||||
scheduler.Tick(1f / 60f);
|
||||
|
||||
Assert.Equal(1, scheduler.Count);
|
||||
Assert.True(
|
||||
replacement.MeshRefs[0].PartTransform.Translation.X > phaseBeforeRebind);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ShortStaticAnimFrame_RetainsCompleteTrailingPartState()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -282,6 +282,7 @@ public sealed class EntityScriptActivatorTests
|
|||
registerCount++;
|
||||
registeredEntity = entity;
|
||||
Assert.Same(info, actual);
|
||||
return true;
|
||||
},
|
||||
unregisterDatStaticAnimationOwner: ownerId =>
|
||||
{
|
||||
|
|
@ -313,7 +314,11 @@ public sealed class EntityScriptActivatorTests
|
|||
ScriptId: 0,
|
||||
PartTransforms: Array.Empty<Matrix4x4>(),
|
||||
DefaultAnimationId: 0x03000001u),
|
||||
registerDatStaticAnimationOwner: (_, _) => registerCount++);
|
||||
registerDatStaticAnimationOwner: (_, _) =>
|
||||
{
|
||||
registerCount++;
|
||||
return true;
|
||||
});
|
||||
|
||||
activator.OnCreate(MakeEntity(0x70000420u, Vector3.Zero));
|
||||
|
||||
|
|
@ -335,7 +340,11 @@ public sealed class EntityScriptActivatorTests
|
|||
PartTransforms: Array.Empty<Matrix4x4>(),
|
||||
DefaultAnimationId: 0x03000001u,
|
||||
UsesStaticAnimationWorkset: true),
|
||||
registerDatStaticAnimationOwner: (_, _) => registerCount++,
|
||||
registerDatStaticAnimationOwner: (_, _) =>
|
||||
{
|
||||
registerCount++;
|
||||
return true;
|
||||
},
|
||||
unregisterDatStaticAnimationOwner: _ => unregisterCount++);
|
||||
WorldEntity entity = MakeEntity(0x70000421u, Vector3.Zero);
|
||||
|
||||
|
|
@ -378,6 +387,7 @@ public sealed class EntityScriptActivatorTests
|
|||
animationAttempts++;
|
||||
if (animationAttempts == 1)
|
||||
throw new InvalidOperationException("animation acquire fault");
|
||||
return true;
|
||||
});
|
||||
|
||||
Assert.Throws<InvalidOperationException>(() => activator.OnCreate(entity));
|
||||
|
|
@ -424,7 +434,7 @@ public sealed class EntityScriptActivatorTests
|
|||
if (effectReleaseAttempts == 1)
|
||||
throw new InvalidOperationException("effect release fault");
|
||||
},
|
||||
registerDatStaticAnimationOwner: (_, _) => { },
|
||||
registerDatStaticAnimationOwner: (_, _) => true,
|
||||
unregisterDatStaticAnimationOwner: _ =>
|
||||
{
|
||||
animationReleaseAttempts++;
|
||||
|
|
@ -465,6 +475,97 @@ public sealed class EntityScriptActivatorTests
|
|||
Assert.Equal(first.Id, GameWindow.ParticleEntityKey(first));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void DatStaticRebind_RetriesOnlyUnfinishedOwnersAndDoesNotReplayDefault()
|
||||
{
|
||||
var p = BuildPipeline(
|
||||
(0xAAu, BuildScript((1.0, new CreateParticleHook { EmitterInfoId = 100 }))));
|
||||
var setup = new DatReaderWriter.DBObjs.Setup();
|
||||
ScriptActivationInfo info = new(
|
||||
ScriptId: 0xAAu,
|
||||
PartTransforms: Array.Empty<Matrix4x4>(),
|
||||
EffectProfile: EntityEffectProfile.CreateDatStatic(setup),
|
||||
Setup: setup,
|
||||
DefaultAnimationId: 0x03000001u,
|
||||
UsesStaticAnimationWorkset: true);
|
||||
int effectUpdates = 0;
|
||||
int animationRegistrations = 0;
|
||||
int animationRebindAttempts = 0;
|
||||
var activator = new EntityScriptActivator(
|
||||
p.Runner,
|
||||
p.Sink,
|
||||
p.Poses,
|
||||
_ => info,
|
||||
registerDatStaticEffectOwner: (_, _, _) => effectUpdates++,
|
||||
registerDatStaticAnimationOwner: (_, _) =>
|
||||
{
|
||||
animationRegistrations++;
|
||||
return true;
|
||||
},
|
||||
rebindDatStaticAnimationOwner: (_, _) =>
|
||||
{
|
||||
animationRebindAttempts++;
|
||||
if (animationRebindAttempts == 1)
|
||||
throw new InvalidOperationException("animation rebind fault");
|
||||
});
|
||||
WorldEntity first = MakeDatStatic(0x80A9B400u, Vector3.One);
|
||||
WorldEntity replacement = MakeDatStatic(
|
||||
first.Id,
|
||||
new Vector3(7f, 8f, 9f));
|
||||
activator.OnCreate(first);
|
||||
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
activator.OnRebindStatic(first, replacement));
|
||||
activator.OnRebindStatic(first, replacement);
|
||||
activator.OnCreate(replacement);
|
||||
|
||||
Assert.Equal(1, p.Runner.ActiveOwnerCount);
|
||||
Assert.Equal(2, effectUpdates);
|
||||
Assert.Equal(1, animationRegistrations);
|
||||
Assert.Equal(2, animationRebindAttempts);
|
||||
Assert.True(p.Poses.TryGetRootPose(first.Id, out Matrix4x4 root));
|
||||
Assert.Equal(replacement.Position, root.Translation);
|
||||
p.Runner.Tick(1.1);
|
||||
Assert.Single(p.Recording.Calls);
|
||||
Assert.Equal(replacement.Position, p.Recording.Calls[0].Pos);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void DatStaticRebind_MissingDefaultAnimationNeverClaimsWorksetOwner()
|
||||
{
|
||||
var p = BuildPipeline();
|
||||
var setup = new DatReaderWriter.DBObjs.Setup();
|
||||
ScriptActivationInfo info = new(
|
||||
ScriptId: 0,
|
||||
PartTransforms: Array.Empty<Matrix4x4>(),
|
||||
Setup: setup,
|
||||
DefaultAnimationId: 0x03000001u,
|
||||
UsesStaticAnimationWorkset: true);
|
||||
int registerAttempts = 0;
|
||||
int rebindAttempts = 0;
|
||||
var activator = new EntityScriptActivator(
|
||||
p.Runner,
|
||||
p.Sink,
|
||||
p.Poses,
|
||||
_ => info,
|
||||
registerDatStaticAnimationOwner: (_, _) =>
|
||||
{
|
||||
registerAttempts++;
|
||||
return false;
|
||||
},
|
||||
rebindDatStaticAnimationOwner: (_, _) => rebindAttempts++);
|
||||
WorldEntity first = MakeDatStatic(0x80A9B400u, Vector3.Zero);
|
||||
WorldEntity replacement = MakeDatStatic(first.Id, Vector3.One);
|
||||
|
||||
activator.OnCreate(first);
|
||||
activator.OnRebindStatic(first, replacement);
|
||||
activator.OnCreate(replacement);
|
||||
|
||||
Assert.Equal(2, registerAttempts);
|
||||
Assert.Equal(0, rebindAttempts);
|
||||
Assert.True(p.Poses.TryGetRootPose(first.Id, out _));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void LiveParticleFilterUsesCanonicalLocalEffectOwnerNotServerGuid()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -35,6 +35,7 @@ public sealed class GpuWorldStateActivatorTests
|
|||
GpuWorldState State,
|
||||
PhysicsScriptRunner Runner,
|
||||
ParticleHookSink Sink,
|
||||
EntityEffectPoseRegistry Poses,
|
||||
RecordingSink Recording);
|
||||
|
||||
private static Pipeline BuildPipeline(uint scriptId)
|
||||
|
|
@ -57,7 +58,7 @@ public sealed class GpuWorldStateActivatorTests
|
|||
_ => new ScriptActivationInfo(scriptId, Array.Empty<Matrix4x4>()));
|
||||
|
||||
var state = new GpuWorldState(entityScriptActivator: activator);
|
||||
return new Pipeline(state, runner, sink, recording);
|
||||
return new Pipeline(state, runner, sink, poses, recording);
|
||||
}
|
||||
|
||||
private static LoadedLandblock MakeStubLandblock(uint canonicalId, params WorldEntity[] entities)
|
||||
|
|
@ -135,6 +136,45 @@ public sealed class GpuWorldStateActivatorTests
|
|||
Assert.Equal(0, p.Runner.ActiveScriptCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SameIdLandblockRehydrate_RebindsOwnerWithoutReplayingDefaultScript()
|
||||
{
|
||||
var p = BuildPipeline(scriptId: 0xAAu);
|
||||
WorldEntity first = DatHydrated(
|
||||
id: 0x40A9B401u,
|
||||
pos: new Vector3(1f, 2f, 3f));
|
||||
WorldEntity replacement = DatHydrated(
|
||||
id: first.Id,
|
||||
pos: new Vector3(8f, 9f, 10f));
|
||||
|
||||
p.State.AddLandblock(MakeStubLandblock(0xA9B4FFFFu, first));
|
||||
Assert.Equal(1, p.Runner.ActiveScriptCount);
|
||||
|
||||
p.State.AddLandblock(MakeStubLandblock(0xA9B4FFFFu, replacement));
|
||||
|
||||
Assert.Equal(1, p.Runner.ActiveScriptCount);
|
||||
Assert.True(p.Poses.TryGetRootPose(first.Id, out Matrix4x4 root));
|
||||
Assert.Equal(replacement.Position, root.Translation);
|
||||
p.Runner.Tick(0.001f);
|
||||
Assert.Single(p.Recording.Calls);
|
||||
Assert.Equal(replacement.Position, p.Recording.Calls[0].Pos);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SameLandblockRehydrate_OmittedStaticRetiresScriptAndPose()
|
||||
{
|
||||
var p = BuildPipeline(scriptId: 0xAAu);
|
||||
WorldEntity entity = DatHydrated(0x40A9B401u, Vector3.Zero);
|
||||
p.State.AddLandblock(MakeStubLandblock(0xA9B4FFFFu, entity));
|
||||
Assert.Equal(1, p.Runner.ActiveScriptCount);
|
||||
Assert.True(p.Poses.TryGetRootPose(entity.Id, out _));
|
||||
|
||||
p.State.AddLandblock(MakeStubLandblock(0xA9B4FFFFu));
|
||||
|
||||
Assert.Equal(0, p.Runner.ActiveScriptCount);
|
||||
Assert.False(p.Poses.TryGetRootPose(entity.Id, out _));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void AddEntitiesToExistingLandblock_FiresActivatorForEachPromoted()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -0,0 +1,380 @@
|
|||
using System.Collections.Immutable;
|
||||
using System.Numerics;
|
||||
using AcDream.App.Rendering;
|
||||
using AcDream.App.Rendering.Wb;
|
||||
using AcDream.App.Rendering.Vfx;
|
||||
using AcDream.App.Streaming;
|
||||
using AcDream.Core.Lighting;
|
||||
using AcDream.Core.Physics;
|
||||
using AcDream.Core.Plugins;
|
||||
using AcDream.Core.Rendering;
|
||||
using AcDream.Core.Terrain;
|
||||
using AcDream.Core.Vfx;
|
||||
using AcDream.Core.World;
|
||||
using DatReaderWriter.DBObjs;
|
||||
using DatReaderWriter.Types;
|
||||
using Xunit;
|
||||
using DatPhysicsScript = DatReaderWriter.DBObjs.PhysicsScript;
|
||||
|
||||
namespace AcDream.App.Tests.Streaming;
|
||||
|
||||
public sealed class LandblockConcretePresentationPipelineTests
|
||||
{
|
||||
private const uint LandblockId = 0xA9B4FFFFu;
|
||||
|
||||
[Fact]
|
||||
public void Loaded_ConcreteOwnersPreserveRetailPrefixAndSpatialOrder()
|
||||
{
|
||||
var calls = new List<string>();
|
||||
ConcreteFixture fixture = Fixture(
|
||||
calls,
|
||||
commitEnvCells: _ => calls.Add("envcell"));
|
||||
fixture.Events.EntitySpawned += _ =>
|
||||
{
|
||||
Assert.Equal(1, fixture.Physics.Diagnostics.CompleteCount);
|
||||
Assert.False(fixture.State.IsLoaded(LandblockId));
|
||||
calls.Add("plugin");
|
||||
};
|
||||
var pipeline = new LandblockPresentationPipeline(
|
||||
fixture.Render,
|
||||
fixture.Physics,
|
||||
fixture.Static,
|
||||
fixture.State,
|
||||
onLandblockLoaded: _ => calls.Add("live-recovery"),
|
||||
retirementCoordinator: fixture.Retirements);
|
||||
LandblockBuild build = Build(Entity(0x80A9B401u));
|
||||
|
||||
pipeline.PublishLoaded(Result(build));
|
||||
|
||||
Assert.Equal(
|
||||
["terrain", "envcell", "plugin", "pin", "live-recovery"],
|
||||
calls);
|
||||
Assert.True(fixture.State.IsNearTier(LandblockId));
|
||||
Assert.Equal(1, fixture.Render.Diagnostics.BeginCount);
|
||||
Assert.Equal(1, fixture.Physics.Diagnostics.BeginCount);
|
||||
Assert.Equal(1, fixture.Static.Diagnostics.CompleteCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void RenderSuffixFailure_ResumesConcreteReceiptsWithoutReplayingPrefixes()
|
||||
{
|
||||
var calls = new List<string>();
|
||||
bool failEnvOnce = true;
|
||||
ConcreteFixture fixture = Fixture(
|
||||
calls,
|
||||
commitEnvCells: _ =>
|
||||
{
|
||||
calls.Add("envcell");
|
||||
if (failEnvOnce)
|
||||
{
|
||||
failEnvOnce = false;
|
||||
throw new InvalidOperationException("injected envcell failure");
|
||||
}
|
||||
});
|
||||
fixture.Events.EntitySpawned += _ => calls.Add("plugin");
|
||||
var pipeline = new LandblockPresentationPipeline(
|
||||
fixture.Render,
|
||||
fixture.Physics,
|
||||
fixture.Static,
|
||||
fixture.State,
|
||||
retirementCoordinator: fixture.Retirements);
|
||||
LandblockBuild build = Build(Entity(0x80A9B401u));
|
||||
LandblockStreamResult.Loaded result = Result(build);
|
||||
|
||||
Assert.Throws<InvalidOperationException>(() => pipeline.PublishLoaded(result));
|
||||
Assert.False(fixture.State.IsLoaded(LandblockId));
|
||||
Assert.True(pipeline.HasPendingPublication(result));
|
||||
Assert.Equal(1, fixture.Render.Diagnostics.BeginCount);
|
||||
Assert.Equal(1, fixture.Physics.Diagnostics.BeginCount);
|
||||
Assert.Equal(0, fixture.Physics.Diagnostics.CompleteCount);
|
||||
Assert.Equal(0, fixture.Static.Diagnostics.BeginCount);
|
||||
|
||||
pipeline.ResumePublication(result);
|
||||
|
||||
Assert.Equal(1, calls.Count(call => call == "terrain"));
|
||||
Assert.Equal(2, calls.Count(call => call == "envcell"));
|
||||
Assert.Equal(1, calls.Count(call => call == "plugin"));
|
||||
Assert.Equal(1, calls.Count(call => call == "pin"));
|
||||
Assert.Equal(1, fixture.Render.Diagnostics.BeginCount);
|
||||
Assert.Equal(1, fixture.Physics.Diagnostics.BeginCount);
|
||||
Assert.Equal(1, fixture.Physics.Diagnostics.CompleteCount);
|
||||
Assert.Equal(1, fixture.Static.Diagnostics.CompleteCount);
|
||||
Assert.False(pipeline.HasPendingPublication(result));
|
||||
Assert.True(fixture.State.IsLoaded(LandblockId));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void CrossOwnerValidationFailure_BlocksBeforeAnyPresentationMutation()
|
||||
{
|
||||
var calls = new List<string>();
|
||||
ConcreteFixture fixture = Fixture(calls);
|
||||
var pipeline = new LandblockPresentationPipeline(
|
||||
fixture.Render,
|
||||
fixture.Physics,
|
||||
fixture.Static,
|
||||
fixture.State,
|
||||
retirementCoordinator: fixture.Retirements);
|
||||
WorldEntity first = Entity(0x80A9B401u);
|
||||
LandblockBuild build = Build(first, Entity(first.Id));
|
||||
LandblockStreamResult.Loaded result = Result(build);
|
||||
|
||||
Assert.Throws<InvalidOperationException>(() => pipeline.PublishLoaded(result));
|
||||
|
||||
Assert.Empty(calls);
|
||||
Assert.False(fixture.State.IsLoaded(LandblockId));
|
||||
Assert.Equal(0, fixture.Engine.LandblockCount);
|
||||
Assert.Equal(0, fixture.Render.Diagnostics.BeginCount);
|
||||
Assert.Equal(0, fixture.Physics.Diagnostics.BeginCount);
|
||||
Assert.Equal(0, fixture.Static.Diagnostics.BeginCount);
|
||||
Assert.True(pipeline.HasPendingPublication(result));
|
||||
Assert.Equal(1, pipeline.PendingPublicationCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void RetainedIdSourceChange_BlocksBeforeReplacementMutation()
|
||||
{
|
||||
var calls = new List<string>();
|
||||
ConcreteFixture fixture = Fixture(calls);
|
||||
var pipeline = new LandblockPresentationPipeline(
|
||||
fixture.Render,
|
||||
fixture.Physics,
|
||||
fixture.Static,
|
||||
fixture.State,
|
||||
retirementCoordinator: fixture.Retirements);
|
||||
WorldEntity first = Entity(0x80A9B401u);
|
||||
pipeline.PublishLoaded(Result(Build(first)));
|
||||
long renderBegins = fixture.Render.Diagnostics.BeginCount;
|
||||
long physicsBegins = fixture.Physics.Diagnostics.BeginCount;
|
||||
long staticBegins = fixture.Static.Diagnostics.BeginCount;
|
||||
calls.Clear();
|
||||
LandblockStreamResult.Loaded changed = Result(Build(
|
||||
Entity(first.Id, sourceId: 0x01000002u)));
|
||||
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
pipeline.PublishLoaded(changed));
|
||||
|
||||
Assert.Empty(calls);
|
||||
Assert.Equal(renderBegins, fixture.Render.Diagnostics.BeginCount);
|
||||
Assert.Equal(physicsBegins, fixture.Physics.Diagnostics.BeginCount);
|
||||
Assert.Equal(staticBegins, fixture.Static.Diagnostics.BeginCount);
|
||||
Assert.True(pipeline.HasPendingPublication(changed));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ConcreteConstructor_RequiresSharedRetirementCoordinator()
|
||||
{
|
||||
ConcreteFixture fixture = Fixture(new List<string>());
|
||||
|
||||
Assert.Throws<ArgumentNullException>(() =>
|
||||
new LandblockPresentationPipeline(
|
||||
fixture.Render,
|
||||
fixture.Physics,
|
||||
fixture.Static,
|
||||
fixture.State,
|
||||
retirementCoordinator: null));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SameIdReapply_RealActivatorRebindsWithoutDefaultReplay()
|
||||
{
|
||||
ConcreteFixture fixture = Fixture(new List<string>());
|
||||
var pipeline = new LandblockPresentationPipeline(
|
||||
fixture.Render,
|
||||
fixture.Physics,
|
||||
fixture.Static,
|
||||
fixture.State,
|
||||
retirementCoordinator: fixture.Retirements);
|
||||
WorldEntity first = Entity(0x80A9B401u);
|
||||
WorldEntity replacement = Entity(first.Id);
|
||||
|
||||
pipeline.PublishLoaded(Result(Build(first)));
|
||||
Assert.Equal(1, fixture.Runner.ActiveOwnerCount);
|
||||
|
||||
pipeline.PublishLoaded(Result(Build(replacement)));
|
||||
|
||||
Assert.Equal(1, fixture.Runner.ActiveOwnerCount);
|
||||
Assert.True(fixture.Poses.TryGetRootPose(first.Id, out _));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void OmittedStaticReapply_RealActivatorBalancesScriptAndPoseOwners()
|
||||
{
|
||||
ConcreteFixture fixture = Fixture(new List<string>());
|
||||
var pipeline = new LandblockPresentationPipeline(
|
||||
fixture.Render,
|
||||
fixture.Physics,
|
||||
fixture.Static,
|
||||
fixture.State,
|
||||
retirementCoordinator: fixture.Retirements);
|
||||
WorldEntity entity = Entity(0x80A9B401u);
|
||||
pipeline.PublishLoaded(Result(Build(entity)));
|
||||
Assert.Equal(1, fixture.Runner.ActiveOwnerCount);
|
||||
Assert.True(fixture.Poses.TryGetRootPose(entity.Id, out _));
|
||||
|
||||
pipeline.PublishLoaded(Result(Build()));
|
||||
|
||||
Assert.Equal(0, fixture.Runner.ActiveOwnerCount);
|
||||
Assert.False(fixture.Poses.TryGetRootPose(entity.Id, out _));
|
||||
}
|
||||
|
||||
private static ConcreteFixture Fixture(
|
||||
List<string> calls,
|
||||
Action<EnvCellLandblockBuild>? commitEnvCells = null)
|
||||
{
|
||||
var poses = new EntityEffectPoseRegistry();
|
||||
var particleSink = new ParticleHookSink(
|
||||
new ParticleSystem(new EmitterDescRegistry()),
|
||||
poses);
|
||||
var script = new DatPhysicsScript();
|
||||
script.ScriptData.Add(new PhysicsScriptData
|
||||
{
|
||||
StartTime = 10.0,
|
||||
Hook = new CreateParticleHook { EmitterInfoId = 100u },
|
||||
});
|
||||
var runner = new PhysicsScriptRunner(
|
||||
id => id == 0xAAu ? script : null,
|
||||
new NullHookSink());
|
||||
var activator = new EntityScriptActivator(
|
||||
runner,
|
||||
particleSink,
|
||||
poses,
|
||||
_ => new ScriptActivationInfo(0xAAu, Array.Empty<Matrix4x4>()));
|
||||
var state = new GpuWorldState(
|
||||
new LandblockSpawnAdapter(new RecordingMeshAdapter(calls)),
|
||||
entityScriptActivator: activator);
|
||||
var cache = new PhysicsDataCache();
|
||||
var engine = new PhysicsEngine { DataCache = cache };
|
||||
var render = new LandblockRenderPublisher(
|
||||
(_, _, _) => calls.Add("terrain"),
|
||||
static _ => { },
|
||||
new CellVisibility(),
|
||||
state,
|
||||
commitEnvCells: commitEnvCells);
|
||||
var physics = new LandblockPhysicsPublisher(engine, new float[256]);
|
||||
var lighting = new LightingHookSink(
|
||||
new LightManager(),
|
||||
new NullPoseSource());
|
||||
var events = new WorldEvents();
|
||||
var retirements = new LandblockRetirementCoordinator(
|
||||
state,
|
||||
static _ => { },
|
||||
static _ => LandblockRetirementStage.None);
|
||||
return new ConcreteFixture(
|
||||
state,
|
||||
engine,
|
||||
render,
|
||||
physics,
|
||||
new LandblockStaticPresentationPublisher(
|
||||
lighting,
|
||||
new TranslucencyFadeManager(),
|
||||
new WorldGameState(),
|
||||
events),
|
||||
events,
|
||||
retirements,
|
||||
runner,
|
||||
poses);
|
||||
}
|
||||
|
||||
private static LandblockStreamResult.Loaded Result(LandblockBuild build) =>
|
||||
new(
|
||||
LandblockId,
|
||||
LandblockStreamTier.Near,
|
||||
build,
|
||||
EmptyMesh());
|
||||
|
||||
private static LandblockBuild Build(params WorldEntity[] entities)
|
||||
{
|
||||
uint cellId = (LandblockId & 0xFFFF0000u) | 0x0100u;
|
||||
var shell = new EnvCellShellPlacement(
|
||||
cellId,
|
||||
0x2_0000_0001UL,
|
||||
0x0D000001u,
|
||||
1,
|
||||
ImmutableArray<ushort>.Empty,
|
||||
Vector3.Zero,
|
||||
Quaternion.Identity,
|
||||
Matrix4x4.Identity,
|
||||
new WbBoundingBox(Vector3.Zero, Vector3.One),
|
||||
new WbBoundingBox(Vector3.Zero, Vector3.One));
|
||||
var envCells = new EnvCellLandblockBuild(
|
||||
LandblockId,
|
||||
Array.Empty<LoadedCell>(),
|
||||
[shell]);
|
||||
return new LandblockBuild(
|
||||
new LoadedLandblock(
|
||||
LandblockId,
|
||||
new LandBlock
|
||||
{
|
||||
Terrain = new TerrainInfo[81],
|
||||
Height = new byte[81],
|
||||
},
|
||||
entities,
|
||||
PhysicsDatBundle.Empty),
|
||||
envCells,
|
||||
new LandblockBuildOrigin(0xA9, 0xB4));
|
||||
}
|
||||
|
||||
private static WorldEntity Entity(
|
||||
uint id,
|
||||
uint sourceId = 0x01000001u) => new()
|
||||
{
|
||||
Id = id,
|
||||
SourceGfxObjOrSetupId = sourceId,
|
||||
Position = Vector3.Zero,
|
||||
Rotation = Quaternion.Identity,
|
||||
MeshRefs = Array.Empty<MeshRef>(),
|
||||
};
|
||||
|
||||
private static LandblockMeshData EmptyMesh() => new(
|
||||
Array.Empty<TerrainVertex>(),
|
||||
Array.Empty<uint>());
|
||||
|
||||
private sealed record ConcreteFixture(
|
||||
GpuWorldState State,
|
||||
PhysicsEngine Engine,
|
||||
LandblockRenderPublisher Render,
|
||||
LandblockPhysicsPublisher Physics,
|
||||
LandblockStaticPresentationPublisher Static,
|
||||
WorldEvents Events,
|
||||
LandblockRetirementCoordinator Retirements,
|
||||
PhysicsScriptRunner Runner,
|
||||
EntityEffectPoseRegistry Poses);
|
||||
|
||||
private sealed class NullHookSink : IAnimationHookSink
|
||||
{
|
||||
public void OnHook(uint entityId, Vector3 worldPosition, AnimationHook hook)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class RecordingMeshAdapter(List<string> calls) : IWbMeshAdapter
|
||||
{
|
||||
public void IncrementRefCount(ulong id)
|
||||
{
|
||||
}
|
||||
|
||||
public void PinPreparedRenderData(ulong id) => calls.Add("pin");
|
||||
|
||||
public void DecrementRefCount(ulong id)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class NullPoseSource : IEntityEffectPoseSource
|
||||
{
|
||||
public bool TryGetRootPose(uint localEntityId, out Matrix4x4 rootWorld)
|
||||
{
|
||||
rootWorld = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool TryGetPartPose(
|
||||
uint localEntityId,
|
||||
int partIndex,
|
||||
out Matrix4x4 partLocal)
|
||||
{
|
||||
partLocal = default;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -486,7 +486,8 @@ public sealed class LandblockPhysicsPublisherTests
|
|||
|
||||
MethodInfo begin = Assert.Single(
|
||||
type.GetMethods(),
|
||||
method => method.Name == nameof(LandblockPhysicsPublisher.BeginPublication));
|
||||
method => method.Name == nameof(LandblockPhysicsPublisher.BeginPublication)
|
||||
&& method.ReturnType == typeof(LandblockPhysicsPublication));
|
||||
ParameterInfo parameter = Assert.Single(begin.GetParameters());
|
||||
Assert.Equal(typeof(LandblockRenderPublication), parameter.ParameterType);
|
||||
Assert.DoesNotContain(type.GetConstructors().SelectMany(constructor =>
|
||||
|
|
|
|||
|
|
@ -0,0 +1,309 @@
|
|||
using System.Numerics;
|
||||
using AcDream.App.Rendering;
|
||||
using AcDream.App.Streaming;
|
||||
using AcDream.Core.Lighting;
|
||||
using AcDream.Core.Physics;
|
||||
using AcDream.Core.Plugins;
|
||||
using AcDream.Core.Rendering;
|
||||
using AcDream.Core.Terrain;
|
||||
using AcDream.Core.Vfx;
|
||||
using AcDream.Core.World;
|
||||
using DatReaderWriter.DBObjs;
|
||||
using DatReaderWriter.Types;
|
||||
using Xunit;
|
||||
|
||||
namespace AcDream.App.Tests.Streaming;
|
||||
|
||||
public sealed class LandblockStaticPresentationPublisherTests
|
||||
{
|
||||
private const uint LandblockId = 0xA9B4FFFFu;
|
||||
private const uint AdjacentLandblockId = 0xAAB4FFFFu;
|
||||
private const uint SetupId = 0x02000042u;
|
||||
private static readonly float[] HeightTable = new float[256];
|
||||
|
||||
[Fact]
|
||||
public void Reapply_ReplacesLightsAndRefreshesPluginWithoutSpawnReplay()
|
||||
{
|
||||
var fixture = Fixture();
|
||||
int spawnCount = 0;
|
||||
fixture.Events.EntitySpawned += _ => spawnCount++;
|
||||
WorldEntity first = Entity(0x80A9B401u, new Vector3(12f, 12f, 0f));
|
||||
WorldEntity moved = Entity(first.Id, new Vector3(36f, 12f, 0f));
|
||||
|
||||
Publish(fixture, Build(LandblockId, [first], BundleWithLight()));
|
||||
Assert.Equal(1, fixture.Lights.RegisteredCount);
|
||||
Assert.Equal(1, spawnCount);
|
||||
Assert.Equal(first.Position, Assert.Single(fixture.World.Entities).Position);
|
||||
|
||||
fixture.Lighting.SetOwnerLighting(first.Id, enabled: false);
|
||||
fixture.Translucency.StartPartFade(first.Id, 0u, 0f, 0.6f, 0f);
|
||||
fixture.Translucency.StartPartFade(first.Id, 1u, 0f, 1f, 2f);
|
||||
fixture.Translucency.AdvanceAll(0.5f);
|
||||
Assert.True(fixture.Translucency.TryGetCurrentValue(
|
||||
first.Id,
|
||||
1u,
|
||||
out float activeFadeBefore));
|
||||
Publish(fixture, Build(LandblockId, [moved], BundleWithLight()));
|
||||
|
||||
Assert.Equal(1, fixture.Lights.RegisteredCount);
|
||||
Assert.Equal(1, spawnCount);
|
||||
Assert.Equal(moved.Position, Assert.Single(fixture.World.Entities).Position);
|
||||
Assert.False(Assert.Single(fixture.Lighting.GetOwnedLights(first.Id)!).IsLit);
|
||||
Assert.Equal(1, fixture.Lighting.RetainedOwnerStateCount);
|
||||
Assert.True(fixture.Translucency.TryGetCurrentValue(
|
||||
first.Id,
|
||||
0u,
|
||||
out float settled));
|
||||
Assert.Equal(0.6f, settled);
|
||||
Assert.True(fixture.Translucency.TryGetCurrentValue(
|
||||
first.Id,
|
||||
1u,
|
||||
out float activeFadeAfter));
|
||||
Assert.Equal(activeFadeBefore, activeFadeAfter);
|
||||
Assert.Equal(1, fixture.Publisher.Diagnostics.PluginSpawnCount);
|
||||
Assert.Equal(1, fixture.Publisher.Diagnostics.PluginRefreshCount);
|
||||
Assert.Equal(2, fixture.Publisher.Diagnostics.LightReplacementCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Reapply_OmittedStaticRemovesLightTranslucencyAndPluginProjection()
|
||||
{
|
||||
var fixture = Fixture();
|
||||
WorldEntity entity = Entity(0x80A9B401u, new Vector3(12f, 12f, 0f));
|
||||
Publish(fixture, Build(LandblockId, [entity], BundleWithLight()));
|
||||
fixture.Lighting.SetOwnerLighting(entity.Id, enabled: false);
|
||||
fixture.Translucency.StartPartFade(entity.Id, 0u, 0f, 1f, 2f);
|
||||
|
||||
Publish(
|
||||
fixture,
|
||||
Build(LandblockId, Array.Empty<WorldEntity>(), PhysicsDatBundle.Empty));
|
||||
|
||||
Assert.Equal(0, fixture.Lights.RegisteredCount);
|
||||
Assert.Equal(0, fixture.Lighting.RetainedOwnerStateCount);
|
||||
Assert.False(fixture.Translucency.TryGetCurrentValue(entity.Id, 0u, out _));
|
||||
Assert.Empty(fixture.World.Entities);
|
||||
Assert.Equal(1, fixture.Publisher.Diagnostics.PluginRemovalCount);
|
||||
Assert.Equal(0, fixture.Publisher.Diagnostics.ActiveLandblockCount);
|
||||
Assert.Equal(0, fixture.Publisher.Diagnostics.ActiveEntityCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void RetirementThenReload_EmitsNewLogicalPluginSpawn()
|
||||
{
|
||||
var fixture = Fixture();
|
||||
int spawnCount = 0;
|
||||
fixture.Events.EntitySpawned += _ => spawnCount++;
|
||||
WorldEntity entity = Entity(0x80A9B401u, new Vector3(12f, 12f, 0f));
|
||||
Publish(fixture, Build(LandblockId, [entity], BundleWithLight()));
|
||||
|
||||
fixture.Publisher.RemoveLighting(entity);
|
||||
fixture.Publisher.RemoveTranslucency(entity);
|
||||
fixture.Publisher.RemovePluginProjection(entity);
|
||||
Assert.Equal(0, fixture.Publisher.Diagnostics.ActiveEntityCount);
|
||||
|
||||
Publish(fixture, Build(LandblockId, [entity], BundleWithLight()));
|
||||
|
||||
Assert.Equal(2, spawnCount);
|
||||
Assert.Equal(1, fixture.Lights.RegisteredCount);
|
||||
Assert.Equal(1, fixture.Publisher.Diagnostics.ActiveEntityCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Prepare_RejectsDuplicateAndCrossLandblockStaticIdsBeforeMutation()
|
||||
{
|
||||
var fixture = Fixture();
|
||||
WorldEntity first = Entity(0x80A9B401u, Vector3.Zero);
|
||||
LandblockPhysicsPublication duplicatePhysics = PhysicsPrefix(
|
||||
fixture,
|
||||
Build(LandblockId, [first, Entity(first.Id, Vector3.One)]));
|
||||
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
fixture.Publisher.PreparePublication(duplicatePhysics));
|
||||
Assert.Empty(fixture.World.Entities);
|
||||
Assert.Equal(0, fixture.Lights.RegisteredCount);
|
||||
|
||||
Publish(fixture, Build(LandblockId, [first]));
|
||||
LandblockPhysicsPublication adjacentPhysics = PhysicsPrefix(
|
||||
fixture,
|
||||
Build(AdjacentLandblockId, [Entity(first.Id, new Vector3(192f, 0f, 0f))]));
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
fixture.Publisher.PreparePublication(adjacentPhysics));
|
||||
Assert.Single(fixture.World.Entities);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void LiveProjectionInBuild_IsIgnoredByDatStaticPresentation()
|
||||
{
|
||||
var fixture = Fixture();
|
||||
WorldEntity live = Entity(7u, Vector3.Zero, serverGuid: 0x80000007u);
|
||||
|
||||
Publish(fixture, Build(LandblockId, [live], BundleWithLight()));
|
||||
|
||||
Assert.Empty(fixture.World.Entities);
|
||||
Assert.Equal(0, fixture.Lights.RegisteredCount);
|
||||
Assert.Equal(0, fixture.Publisher.Diagnostics.ActiveEntityCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ForeignReceipt_IsRejectedWithoutChangingOwnerState()
|
||||
{
|
||||
var first = Fixture();
|
||||
var second = Fixture();
|
||||
LandblockPhysicsPublication physics = PhysicsPrefix(
|
||||
first,
|
||||
Build(LandblockId, [Entity(1u, Vector3.Zero)]));
|
||||
LandblockStaticPresentationPublication receipt =
|
||||
first.Publisher.PreparePublication(physics);
|
||||
|
||||
Assert.Throws<ArgumentException>(() =>
|
||||
second.Publisher.BeginPublication(receipt));
|
||||
Assert.Equal(0, second.Publisher.Diagnostics.BeginCount);
|
||||
}
|
||||
|
||||
private static void Publish(FixtureState fixture, LandblockBuild build)
|
||||
{
|
||||
LandblockPhysicsPublication physics = PhysicsPrefix(fixture, build);
|
||||
fixture.Render.CompletePublication(fixture.LastRender!);
|
||||
LandblockStaticPresentationPublication presentation =
|
||||
fixture.Publisher.PreparePublication(physics);
|
||||
fixture.Publisher.BeginPublication(presentation);
|
||||
fixture.Physics.CompletePublication(
|
||||
physics,
|
||||
entity => fixture.Publisher.PrepareEntityBeforeCollision(
|
||||
presentation,
|
||||
entity));
|
||||
fixture.Publisher.CompletePublication(presentation);
|
||||
}
|
||||
|
||||
private static LandblockPhysicsPublication PhysicsPrefix(
|
||||
FixtureState fixture,
|
||||
LandblockBuild build)
|
||||
{
|
||||
LandblockRenderPublication render = fixture.Render.BeginPublication(
|
||||
build,
|
||||
EmptyMesh());
|
||||
fixture.LastRender = render;
|
||||
LandblockPhysicsPublication physics =
|
||||
fixture.Physics.PreparePublication(render);
|
||||
fixture.Physics.BeginPublication(physics);
|
||||
return physics;
|
||||
}
|
||||
|
||||
private static FixtureState Fixture()
|
||||
{
|
||||
var cache = new PhysicsDataCache();
|
||||
var engine = new PhysicsEngine { DataCache = cache };
|
||||
var gpuState = new GpuWorldState();
|
||||
var render = new LandblockRenderPublisher(
|
||||
static (_, _, _) => { },
|
||||
static _ => { },
|
||||
new CellVisibility(),
|
||||
gpuState);
|
||||
var physics = new LandblockPhysicsPublisher(engine, HeightTable);
|
||||
var lights = new LightManager();
|
||||
var lighting = new LightingHookSink(lights, new NullPoseSource());
|
||||
var translucency = new TranslucencyFadeManager();
|
||||
var world = new WorldGameState();
|
||||
var events = new WorldEvents();
|
||||
return new FixtureState(
|
||||
render,
|
||||
physics,
|
||||
new LandblockStaticPresentationPublisher(
|
||||
lighting,
|
||||
translucency,
|
||||
world,
|
||||
events),
|
||||
lights,
|
||||
lighting,
|
||||
translucency,
|
||||
world,
|
||||
events);
|
||||
}
|
||||
|
||||
private static PhysicsDatBundle BundleWithLight()
|
||||
{
|
||||
var setup = new Setup();
|
||||
setup.Lights[0] = new LightInfo
|
||||
{
|
||||
ViewSpaceLocation = new Frame { Orientation = Quaternion.Identity },
|
||||
Color = new ColorARGB
|
||||
{
|
||||
Red = 255,
|
||||
Green = 255,
|
||||
Blue = 255,
|
||||
Alpha = 255,
|
||||
},
|
||||
Intensity = 1f,
|
||||
Falloff = 8f,
|
||||
};
|
||||
return new PhysicsDatBundle(
|
||||
new LandBlockInfo(),
|
||||
new Dictionary<uint, EnvCell>(),
|
||||
new Dictionary<uint, DatReaderWriter.DBObjs.Environment>(),
|
||||
new Dictionary<uint, Setup> { [SetupId] = setup },
|
||||
new Dictionary<uint, GfxObj>());
|
||||
}
|
||||
|
||||
private static LandblockBuild Build(
|
||||
uint landblockId,
|
||||
IReadOnlyList<WorldEntity> entities,
|
||||
PhysicsDatBundle? bundle = null) => new(
|
||||
new LoadedLandblock(
|
||||
landblockId,
|
||||
new LandBlock
|
||||
{
|
||||
Terrain = new TerrainInfo[81],
|
||||
Height = new byte[81],
|
||||
},
|
||||
entities,
|
||||
bundle ?? PhysicsDatBundle.Empty),
|
||||
Origin: new LandblockBuildOrigin(0xA9, 0xB4));
|
||||
|
||||
private static WorldEntity Entity(
|
||||
uint id,
|
||||
Vector3 position,
|
||||
uint serverGuid = 0u) => new()
|
||||
{
|
||||
Id = id,
|
||||
ServerGuid = serverGuid,
|
||||
SourceGfxObjOrSetupId = SetupId,
|
||||
Position = position,
|
||||
Rotation = Quaternion.Identity,
|
||||
MeshRefs = Array.Empty<MeshRef>(),
|
||||
};
|
||||
|
||||
private static LandblockMeshData EmptyMesh() => new(
|
||||
Array.Empty<TerrainVertex>(),
|
||||
Array.Empty<uint>());
|
||||
|
||||
private sealed record FixtureState(
|
||||
LandblockRenderPublisher Render,
|
||||
LandblockPhysicsPublisher Physics,
|
||||
LandblockStaticPresentationPublisher Publisher,
|
||||
LightManager Lights,
|
||||
LightingHookSink Lighting,
|
||||
TranslucencyFadeManager Translucency,
|
||||
WorldGameState World,
|
||||
WorldEvents Events)
|
||||
{
|
||||
public LandblockRenderPublication? LastRender { get; set; }
|
||||
}
|
||||
|
||||
private sealed class NullPoseSource : IEntityEffectPoseSource
|
||||
{
|
||||
public bool TryGetRootPose(uint localEntityId, out Matrix4x4 rootWorld)
|
||||
{
|
||||
rootWorld = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool TryGetPartPose(
|
||||
uint localEntityId,
|
||||
int partIndex,
|
||||
out Matrix4x4 partLocal)
|
||||
{
|
||||
partLocal = default;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue