..
Audio
fix(audio): keep unavailable world slots quiescent
2026-07-24 19:49:25 +02:00
Combat
refactor(app): complete session startup composition
2026-07-22 18:49:31 +02:00
Composition
feat(rendering): complete current-path render referee
2026-07-24 21:28:12 +02:00
Diagnostics
feat(rendering): establish current-path scene referee
2026-07-24 21:13:11 +02:00
Input
perf(streaming): reserve destination reveal capacity
2026-07-24 19:39:23 +02:00
Interaction
feat(input): assess world objects on right click
2026-07-24 05:42:28 +02:00
Net
fix(net): preserve failed session tick stacks
2026-07-24 19:48:11 +02:00
Physics
refactor(app): compose live presentation startup
2026-07-22 17:55:15 +02:00
Plugins
feat(ui): centralize retail selection state
2026-07-11 00:51:20 +02:00
Rendering
feat(rendering): journal static scene projections
2026-07-24 21:57:33 +02:00
Settings
refactor(app): compose session and player startup
2026-07-22 18:28:32 +02:00
Spells
fix(ui): restore modern spell formula presentation
2026-07-24 07:08:47 +02:00
Streaming
feat(rendering): journal static scene projections
2026-07-24 21:57:33 +02:00
Studio
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
UI
perf(streaming): reserve destination reveal capacity
2026-07-24 19:39:23 +02:00
Update
perf(streaming): quiesce retired generations and budget teardown
2026-07-24 18:29:52 +02:00
World
fix(streaming): prepare quiesced destination entities
2026-07-24 20:21:57 +02:00
AcDream.App.csproj
feat(rendering): contain incremental render scene
2026-07-24 21:42:42 +02:00
Program.cs
feat(ui): centralize retail selection state
2026-07-11 00:51:20 +02:00
RuntimeDatCollectionFactory.cs
perf(diag): per-frame history export + checkpoint LOH/cache counters + soak capped mode (2026-07-24 audit review)
2026-07-24 12:00:30 +02:00
RuntimeOptions.cs
feat(streaming): establish cost budget ledger
2026-07-24 17:26:34 +02:00