acdream/tests/AcDream.App.Tests/UI/Layout
Erik 82789eea88 fix(ui): restore effect detail scrolling
Reflow selected Helpful/Harmful spell descriptions through the retained retail text shaper, bind their authored 0x10000127 information scrollbar independently from the list scrollbar, and allow display-only text to consume wheel scrolling without becoming selectable.

Format Vitae recovery experience through retail's grouped integer presentation. Release build succeeds and all 5,832 tests pass with five intentional skips.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-17 13:28:18 +02:00
..
fixtures fix(ui): complete retail indicator detail panels 2026-07-17 11:36:43 +02:00
CharacterControllerTests.cs fix(ui): match retail vitae and character info 2026-07-17 12:06:14 +02:00
CharacterLayoutImportProbe.cs feat(ui): D.2b item interaction + retail cursors + live character sheet 2026-07-03 09:18:43 +02:00
CharacterSheetProviderTests.cs fix(ui): match retail vitae and character info 2026-07-17 12:06:14 +02:00
CharacterStatControllerTests.cs fix(ui): share retail tab state binding 2026-07-15 17:21:16 +02:00
ChatLayoutConformanceTests.cs feat(ui): persist retained window layouts 2026-07-10 23:17:29 +02:00
ChatLayoutFixtureGenerator.cs test(D.2b): chat golden fixture + resolved-Type conformance (widget-generalization Task 1) 2026-06-16 16:55:51 +02:00
ChatWindowControllerTests.cs feat(chat): route retail lifestone commands 2026-07-13 11:43:19 +02:00
CombatLayoutConformanceTests.cs fix(combat): preserve authored meter child geometry 2026-07-12 21:57:53 +02:00
CombatUiControllerTests.cs feat: port retail magic lifecycle and retained spell UI 2026-07-15 10:55:22 +02:00
DatWidgetFactoryFontResolveTests.cs feat(ui): importer Fix C — per-element dat FontDid resolver (studio path); character level uses its retail font 2026-06-26 10:30:13 +02:00
DatWidgetFactoryTests.cs fix(ui): restore retail spell tabs and spellbook 2026-07-15 15:54:11 +02:00
EffectsUiControllerTests.cs fix(ui): restore effect detail scrolling 2026-07-17 13:28:18 +02:00
ElementReaderTests.cs feat(ui): D.2b item interaction + retail cursors + live character sheet 2026-07-03 09:18:43 +02:00
FixtureLoader.cs fix(ui): complete retail indicator detail panels 2026-07-17 11:36:43 +02:00
IndicatorBarControllerTests.cs fix(ui): match retail vitae and character info 2026-07-17 12:06:14 +02:00
IndicatorDetailPanelControllerTests.cs fix(ui): restore effect detail scrolling 2026-07-17 13:28:18 +02:00
InventoryControllerTests.cs feat(net): port retail physics spawn and event timestamps 2026-07-14 00:22:17 +02:00
InventoryFrameImportProbe.cs feat(ui): centralize retail selection state 2026-07-11 00:51:20 +02:00
ItemListCellTemplateTests.cs fix(ui): resolve retail spell slot background 2026-07-15 19:23:46 +02:00
JumpPowerbarControllerTests.cs feat(ui): port retail jump power bar 2026-07-13 10:22:12 +02:00
JumpPowerbarLayoutConformanceTests.cs feat(ui): port retail jump power bar 2026-07-13 10:22:12 +02:00
LayoutConformanceTests.cs feat(ui): port retained widget foundations 2026-07-10 17:55:41 +02:00
LayoutImporterTests.cs fix(ui): restore retail spell tabs and spellbook 2026-07-15 15:54:11 +02:00
PaperdollClickMapTests.cs fix(ui): port exact paperdoll body selection 2026-07-11 11:56:26 +02:00
PaperdollControllerTests.cs fix(gameplay): reconcile wield ownership and target facing 2026-07-15 08:19:23 +02:00
PaperdollSlotBackgroundTests.cs fix(paperdoll): port quest-gated Aetheria slots 2026-07-13 09:55:20 +02:00
PaperdollToggleTests.cs feat(D.2b): Slice 2 — paperdoll armor/non-armor partition + Slots toggle state 2026-06-23 08:57:50 +02:00
RadarControllerTests.cs feat(ui): port retail radar and compass 2026-07-10 16:14:37 +02:00
RadarLayoutConformanceTests.cs feat(ui): port retail radar and compass 2026-07-10 16:14:37 +02:00
RadarLayoutFixtureGenerator.cs feat(ui): port retail radar and compass 2026-07-10 16:14:37 +02:00
RadarSnapshotProviderTests.cs fix(ui): restore radar, retail wield switching, and protection meshes 2026-07-14 20:52:45 +02:00
RetailDialogFactoryTests.cs feat(ui): port retail dialog factory lifecycle 2026-07-13 16:30:05 +02:00
RetailFixtureConformanceTests.cs fix(ui): complete live targeted healing flow 2026-07-11 07:58:59 +02:00
RetailFpsControllerTests.cs fix #213: complete suicide and framerate presentation 2026-07-13 15:50:47 +02:00
RetailLayoutFixtureGenerator.cs fix(ui): complete retail indicator detail panels 2026-07-17 11:36:43 +02:00
RetailPanelUiControllerTests.cs fix(ui): complete retail indicator detail panels 2026-07-17 11:36:43 +02:00
RetailWindowFrameTests.cs fix(ui): match retail vitae and character info 2026-07-17 12:06:14 +02:00
SelectedObjectControllerTests.cs fix(combat): synchronize auto-target presentation 2026-07-12 20:26:00 +02:00
SpellbookRowStyleTests.cs fix(ui): keep spellbook tab captions above chrome 2026-07-15 17:02:14 +02:00
SpellbookWindowControllerTests.cs fix(ui): render live component counts 2026-07-15 18:11:02 +02:00
SpellcastingUiControllerTests.cs fix(ui): resolve retail spell slot background 2026-07-15 19:23:46 +02:00
ToolbarControllerTests.cs fix(gameplay): reconcile wield ownership and target facing 2026-07-15 08:19:23 +02:00
ToolbarInputControllerTests.cs feat(ui): complete retail quick-slot input 2026-07-11 08:59:49 +02:00
UiDatElementTests.cs feat(ui): port retained widget foundations 2026-07-10 17:55:41 +02:00
UiPropertyBagTests.cs fix(combat): restore retail power bar layers 2026-07-12 21:14:14 +02:00
UiViewportFactoryTests.cs feat(D.2b): Slice 2 — UiViewport widget (dat Type 0xD) + IUiViewportRenderer seam 2026-06-23 09:03:42 +02:00
VitalsBindingTests.cs feat(ui): port retained widget foundations 2026-07-10 17:55:41 +02:00