fix(ui): restore retail spell tabs and spellbook

Bind the spellbook and component-book tabs as their authored stateful text controls, propagate Closed/Open state into the retained DAT child tree, and keep authored label colors live across state changes.

Match retail UIElement_Text zero-margin construction so the Magic favorite captions I through VIII are no longer clipped. Add a real portal.dat spellbook fixture plus controller, state-propagation, and text-layout regression coverage.

Co-Authored-By: Codex <noreply@openai.com>
This commit is contained in:
Erik 2026-07-15 15:54:11 +02:00
parent 07be994d97
commit ad30c37a48
15 changed files with 13492 additions and 38 deletions

View file

@ -19,7 +19,9 @@ active enchantment, then recall through the DAT-driven portal presentation.
2. **Done (automated):** authored Magic combat page, eight favorite tabs,
equipped caster endowment, scoped retail keys, spellbook/component book,
positive/negative active-enchantment panels, Helpful/Harmful indicator
buttons, and the retail one-active-main-panel lifecycle.
buttons, and the retail one-active-main-panel lifecycle. Connected-gate
correction now also pins type-12 spellbook tabs, retail zero text margins,
and `PassToChildren` Closed/Open chrome through real-DAT fixtures.
3. **Pending user visual gate:** connected projectile/self-buff casts plus the
complete retained magic UI interaction checklist.
4. **Pending user visual gate:** two-client portal-out/materialization observer

View file

@ -645,6 +645,10 @@ Helpful/Harmful indicators are mounted in the retained runtime. Main-panel
visibility now flows through retail's one-active `gmPanelUI` owner. M3 remains
active only for the connected single-client magic
UI/casting visual gate and the final two-client portal observer gate.
The first connected gate exposed and corrected two retained-import defects:
spellbook tabs are authored stateful text controls (not buttons), and retail
text starts with zero margins. Real-DAT fixtures now pin spellbook binding,
Closed/Open child-state propagation, and Magic-tab strings I through VIII.
**Phases to ship:**
- **F.4** — Spell cast state machine (buffs + recalls first, projectile

View file

@ -198,6 +198,43 @@ component item list 0x10000464
component scrollbar 0x10000465
```
The two top-level tabs are not `UIElement_Button` instances. They resolve from
base `0x1000043A` as `UIElement_Text` (type 12), with state 11 `Closed` and
state 12 `Open`. Both states set `PassToChildren`; the three child chrome
elements carry the left/center/right Closed/Open RenderSurface media.
Retail state and text construction used by these tabs:
```text
UIElement_Text::UIElement_Text @ 0x00468570
construct UIElement_Scrollable
bitField = 0x300 // OneLine bit 0x2 is clear
horizontalJustification = 2
verticalJustification = 4
marginUp/Down/Left/Right = 0
UIElement_Text::OnSetAttribute @ 0x0046A640
property 0x20 only:
SetOneLine(value)
// absent 0x20 therefore remains multi-line; do not force it true
UIElement::SetState @ 0x00464E70
next = desc.AccessStateDesc(stateId)
if next != current:
current = next
if next.PassToChildren:
for each child:
child.SetState(stateId)
diff old/new effective properties
call OnSetAttribute for changed properties
```
The Magic-combat favorite tab captions are authored text (`I` through `VIII`)
and intentionally omit property `0x20`. Their small rectangles still render
because retail begins with zero text margins. A generic four-pixel inset on
all sides leaves less than one DAT-font line and clips the captions completely;
that inset is not retail behavior.
Spellbook rows come only from the authoritative learned-spell set. Retail
sorts by `CSpellBase::_display_order`; school and level buttons apply the
server-persisted filter bitfield. Component rows use the installed component

View file

@ -525,6 +525,7 @@ public static class DatWidgetFactory
// set DatFont afterward STILL override this (backward-compat guarantee).
DatFont = elementFont,
};
t.ConfigureDatState(info);
// Font color from dat property 0x1B (ColorBaseProperty).
// When present, seed DefaultColor so controllers that read it don't have to hard-code colors.
@ -534,10 +535,7 @@ public static class DatWidgetFactory
t.DefaultColor = info.FontColor.Value;
if (ResolveAuthoredString(info, stringResolve) is { Length: > 0 } authored)
{
UiText.Line[] line = [new UiText.Line(authored, t.DefaultColor)];
t.LinesProvider = () => line;
}
t.LinesProvider = () => [new UiText.Line(authored, t.DefaultColor)];
return t;
}

View file

@ -160,6 +160,13 @@ public static class LayoutImporter
}
}
// UIElement::SetState @ 0x00464E70 propagates a state's id only after the
// child tree exists. Re-applying the imported default here gives retained
// PassToChildren tabs their authored Open/Closed child media without turning
// spatial construction into controller-specific special cases.
if (w is IUiDatStateful stateful)
stateful.TrySetRetailState(stateful.ActiveRetailStateId);
return w;
}

View file

@ -14,7 +14,9 @@ public enum SpellbookWindowPage { Spells, Components }
/// <summary>
/// Binds retail's combined spellbook/component-book LayoutDesc 0x21000034.
/// The spell page mirrors gmSpellbookUI filters; the component page mirrors
/// ComponentTracker and exposes the 0..5000 desired purchase level field.
/// ComponentTracker and exposes the 0..5000 desired purchase level field. The
/// two authored tabs are stateful UIElement_Text controls, matching
/// <c>gmSpellbookUI::PostInit @ 0x0048B2B0</c> and the resolved retail layout.
/// </summary>
public sealed class SpellbookWindowController : IRetainedPanelController
{
@ -54,8 +56,8 @@ public sealed class SpellbookWindowController : IRetainedPanelController
private readonly Action _close;
private readonly UiElement _spellPage;
private readonly UiElement _componentPage;
private readonly UiButton _spellTab;
private readonly UiButton _componentTab;
private readonly UiElement _spellTab;
private readonly UiElement _componentTab;
private readonly UiButton _closeButton;
private readonly UiItemList _spellList;
private readonly UiItemList _componentList;
@ -82,8 +84,8 @@ public sealed class SpellbookWindowController : IRetainedPanelController
Action close,
UiElement spellPage,
UiElement componentPage,
UiButton spellTab,
UiButton componentTab,
UiElement spellTab,
UiElement componentTab,
UiButton closeButton,
UiItemList spellList,
UiItemList componentList)
@ -108,8 +110,8 @@ public sealed class SpellbookWindowController : IRetainedPanelController
_spellList = spellList;
_componentList = componentList;
spellTab.OnClick = () => ShowPage(SpellbookWindowPage.Spells);
componentTab.OnClick = () => ShowPage(SpellbookWindowPage.Components);
SetClick(spellTab, () => ShowPage(SpellbookWindowPage.Spells));
SetClick(componentTab, () => ShowPage(SpellbookWindowPage.Components));
closeButton.OnClick = close;
foreach ((uint id, uint mask) in FilterButtons)
{
@ -151,8 +153,8 @@ public sealed class SpellbookWindowController : IRetainedPanelController
{
if (layout.FindElement(SpellPageId) is not { } spellPage
|| layout.FindElement(ComponentPageId) is not { } componentPage
|| layout.FindElement(SpellTabId) is not UiButton spellTab
|| layout.FindElement(ComponentTabId) is not UiButton componentTab
|| layout.FindElement(SpellTabId) is not { } spellTab
|| layout.FindElement(ComponentTabId) is not { } componentTab
|| layout.FindElement(CloseId) is not UiButton closeButton
|| layout.FindElement(SpellListId) is not UiItemList spellList)
return null;
@ -187,8 +189,8 @@ public sealed class SpellbookWindowController : IRetainedPanelController
CurrentPage = page;
_spellPage.Visible = page == SpellbookWindowPage.Spells;
_componentPage.Visible = page == SpellbookWindowPage.Components;
_spellTab.Selected = page == SpellbookWindowPage.Spells;
_componentTab.Selected = page == SpellbookWindowPage.Components;
SetTabOpen(_spellTab, page == SpellbookWindowPage.Spells);
SetTabOpen(_componentTab, page == SpellbookWindowPage.Components);
}
private void ConfigureSpellList()
@ -449,9 +451,29 @@ public sealed class SpellbookWindowController : IRetainedPanelController
_objects.ObjectRemoved -= OnObjectRemoved;
_objects.ObjectMoved -= OnObjectMoved;
_objects.ContainerContentsReplaced -= OnContainerContentsReplaced;
_spellTab.OnClick = null;
_componentTab.OnClick = null;
SetClick(_spellTab, null);
SetClick(_componentTab, null);
_closeButton.OnClick = null;
foreach ((UiButton button, _) in _filters) button.OnClick = null;
}
private static void SetClick(UiElement element, Action? action)
{
element.ClickThrough = action is null;
switch (element)
{
case UiButton button: button.OnClick = action; break;
case UiText text: text.OnClick = action; break;
case UiDatElement dat: dat.OnClick = action; break;
}
}
private static void SetTabOpen(UiElement element, bool open)
{
if (element is IUiDatStateful stateful
&& stateful.TrySetRetailState(open ? RetailUiStateIds.Open : RetailUiStateIds.Closed))
return;
if (element is UiButton button)
button.Selected = open;
}
}

View file

@ -451,6 +451,9 @@ public sealed class SpellcastingUiController : IRetainedPanelController
private static void SetSelected(UiElement element, bool selected)
{
if (element is IUiDatStateful stateful
&& stateful.TrySetRetailState(selected ? RetailUiStateIds.Open : RetailUiStateIds.Closed))
return;
if (element is UiButton button)
button.Selected = selected;
else if (element is UiText text)

View file

@ -70,29 +70,35 @@ public sealed class UiDatElement : UiElement, IUiDatStateful
public bool TrySetRetailState(uint stateId)
{
UiStateInfo? selectedState = null;
if (stateId == UiStateInfo.DirectStateId)
{
if (!_info.States.ContainsKey(stateId) && !_info.StateMedia.ContainsKey(""))
if (!_info.States.TryGetValue(stateId, out selectedState)
&& !_info.StateMedia.ContainsKey(""))
return false;
ActiveState = "";
return true;
}
if (_info.States.TryGetValue(stateId, out var state))
else if (_info.States.TryGetValue(stateId, out selectedState))
{
ActiveState = state.Name;
return true;
ActiveState = selectedState.Name;
}
string stateName = UiButtonStateMachine.StateName(stateId);
if (string.IsNullOrEmpty(stateName))
stateName = RetailUiStateIds.StateName(stateId);
if (!string.IsNullOrEmpty(stateName) && _info.StateMedia.ContainsKey(stateName))
else
{
string stateName = UiButtonStateMachine.StateName(stateId);
if (string.IsNullOrEmpty(stateName))
stateName = RetailUiStateIds.StateName(stateId);
if (string.IsNullOrEmpty(stateName) || !_info.StateMedia.ContainsKey(stateName))
return false;
ActiveState = stateName;
return true;
}
return false;
if (selectedState?.PassToChildren == true)
{
foreach (UiElement child in Children)
if (child is IUiDatStateful stateful)
stateful.TrySetRetailState(stateId);
}
return true;
}
/// <param name="info">Merged <see cref="ElementInfo"/> for this element.</param>

View file

@ -20,7 +20,7 @@ namespace AcDream.App.UI;
/// Display-only text remains click-through and cannot steal focus or window drag.
/// </para>
/// </summary>
public sealed class UiText : UiElement
public sealed class UiText : UiElement, IUiDatStateful
{
/// <summary>Optional base-element click notice used by authored text tabs.</summary>
public Action? OnClick { get; set; }
@ -79,8 +79,12 @@ public sealed class UiText : UiElement
/// <summary>Highlight colour painted behind a selected character span.</summary>
public Vector4 SelectionColor { get; set; } = new(0.25f, 0.45f, 0.85f, 0.5f);
/// <summary>Inner text inset from the view edges, px.</summary>
public float Padding { get; set; } = 4f;
/// <summary>
/// Uniform inner text inset in pixels. The retail default is zero:
/// <c>UIElement_Text::UIElement_Text @ 0x00468570</c> clears all four margins
/// before applying any authored margin properties.
/// </summary>
public float Padding { get; set; }
/// <summary>Retail property 0x20. Independent of horizontal/vertical
/// justification; false permits the normal multi-line layout path.</summary>
@ -156,7 +160,11 @@ public sealed class UiText : UiElement
private UiDatFont? _lastDatFont;
private float _lastLineHeight = 16f;
private float _lastBaseY; // top Y of line 0 in local space
private float _lastPadding = 4f;
private float _lastPadding;
private ElementInfo? _datInfo;
private uint _activeRetailStateId = UiStateInfo.DirectStateId;
private string _activeDatStateName = "";
// ── Selection state ──────────────────────────────────────────────────
private Pos? _selAnchor; // where the drag started
@ -172,9 +180,105 @@ public sealed class UiText : UiElement
CapturesPointerDrag = false;
}
/// <summary>The text view draws its own lines + background; any dat sub-elements
/// (scroll indicators, caps) are not built as separate widgets by the importer.</summary>
public override bool ConsumesDatChildren => true;
/// <summary>
/// Text widgets normally reproduce their own scroll/edit chrome. Retail tab text,
/// however, uses <c>PassToChildren</c> states whose child elements are the authored
/// Open/Closed cap sprites. Those children must remain in the retained tree so
/// <see cref="TrySetRetailState"/> can propagate the state exactly as retail does.
/// </summary>
public override bool ConsumesDatChildren
{
get
{
if (_datInfo is null) return true;
foreach (UiStateInfo state in _datInfo.States.Values)
if (state.PassToChildren)
return false;
return true;
}
}
public uint ActiveRetailStateId => _activeRetailStateId;
public override string ActiveCursorStateName => _activeDatStateName;
internal void ConfigureDatState(ElementInfo info)
{
_datInfo = info;
_activeRetailStateId = info.EffectiveDefaultStateId();
ApplyDatState(_activeRetailStateId, propagate: false);
}
public bool TrySetRetailState(uint stateId)
=> ApplyDatState(stateId, propagate: true);
private bool ApplyDatState(uint stateId, bool propagate)
{
if (_datInfo is null) return false;
UiStateInfo? state = null;
string stateName;
if (stateId == UiStateInfo.DirectStateId)
{
if (!_datInfo.States.TryGetValue(stateId, out state)
&& !_datInfo.StateMedia.ContainsKey(""))
return false;
stateName = "";
}
else if (_datInfo.States.TryGetValue(stateId, out state))
{
stateName = state.Name;
}
else
{
stateName = UiButtonStateMachine.StateName(stateId);
if (string.IsNullOrEmpty(stateName))
stateName = RetailUiStateIds.StateName(stateId);
if (string.IsNullOrEmpty(stateName)
|| !_datInfo.StateMedia.ContainsKey(stateName))
return false;
}
_activeRetailStateId = stateId;
_activeDatStateName = stateName;
BackgroundSprite = _datInfo.StateMedia.TryGetValue(stateName, out var media)
? media.File
: _datInfo.StateMedia.TryGetValue("", out var direct) ? direct.File : 0u;
if (_datInfo.TryGetEffectiveProperty(0x1Bu, out UiPropertyValue color, stateId)
&& TryColor(color, out Vector4 resolvedColor))
DefaultColor = resolvedColor;
if (propagate && state?.PassToChildren == true)
{
foreach (UiElement child in Children)
if (child is IUiDatStateful stateful)
stateful.TrySetRetailState(stateId);
}
return true;
}
private static bool TryColor(UiPropertyValue property, out Vector4 color)
{
UiPropertyValue? value = property.Kind == UiPropertyKind.Color
? property
: property.Kind == UiPropertyKind.Array
&& property.ArrayValue.Count > 0
&& property.ArrayValue[0].Kind == UiPropertyKind.Color
? property.ArrayValue[0]
: null;
if (value is null)
{
color = default;
return false;
}
UiColorValue c = value.ColorValue;
float alpha = c.Alpha == 0 ? 1f : c.Alpha / 255f;
color = new Vector4(c.Red / 255f, c.Green / 255f, c.Blue / 255f, alpha);
return true;
}
/// <summary>
/// Clamp a scroll offset to [0, max] where max = content-height - view-height

View file

@ -482,6 +482,50 @@ public class DatWidgetFactoryTests
Assert.Equal(gold, t.DefaultColor);
}
[Fact]
public void BuildText_RetailConstructorDefaultsToZeroMargins()
{
var info = new ElementInfo { Type = 12, Width = 100, Height = 20 };
var text = Assert.IsType<UiText>(DatWidgetFactory.Create(info, NoTex, null));
Assert.Equal(0f, text.Padding);
Assert.False(text.OneLine);
}
[Fact]
public void BuildText_AuthoredLineTracksStateFontColor()
{
var info = new ElementInfo
{
Type = 12,
Width = 100,
Height = 20,
DefaultStateId = RetailUiStateIds.Closed,
DefaultStateName = "Closed",
};
var direct = new UiStateInfo { Id = UiStateInfo.DirectStateId };
direct.Properties.Values[0x17u] = new UiPropertyValue
{
Kind = UiPropertyKind.StringInfo,
StringInfoValue = new UiStringInfoValue(0, 1, 2, 0, 1, 0),
};
var closed = new UiStateInfo { Id = RetailUiStateIds.Closed, Name = "Closed" };
closed.Properties.Values[0x1Bu] = Color(127, 127, 127);
var open = new UiStateInfo { Id = RetailUiStateIds.Open, Name = "Open" };
open.Properties.Values[0x1Bu] = Color(204, 204, 204);
info.States[UiStateInfo.DirectStateId] = direct;
info.States[RetailUiStateIds.Closed] = closed;
info.States[RetailUiStateIds.Open] = open;
var text = Assert.IsType<UiText>(DatWidgetFactory.Create(
info, NoTex, null, stringResolve: _ => "Spells"));
Assert.Equal(127f / 255f, text.LinesProvider()[0].Color.X, 5);
Assert.True(text.TrySetRetailState(RetailUiStateIds.Open));
Assert.Equal(204f / 255f, text.LinesProvider()[0].Color.X, 5);
}
[Fact]
public void HorizontalScrollbar_PreservesNestedCombatMeterFillSprite()
{
@ -560,6 +604,13 @@ public class DatWidgetFactoryTests
private static UiPropertyValue Integer(int value)
=> new() { Kind = UiPropertyKind.Integer, IntegerValue = value };
private static UiPropertyValue Color(byte red, byte green, byte blue)
=> new()
{
Kind = UiPropertyKind.Color,
ColorValue = new UiColorValue(blue, green, red, 255),
};
/// <summary>
/// When ElementInfo.FontColor is null (dat carried no 0x1B), DefaultColor must
/// stay at white (Vector4.One) — the backward-compatible default.

View file

@ -95,6 +95,12 @@ public static class FixtureLoader
public static ElementInfo LoadCombatInfos()
=> LoadInfos("combat_21000073.json");
public static ImportedLayout LoadSpellbook()
=> LayoutImporter.Build(LoadSpellbookInfos(), _ => (0u, 0, 0), null);
public static ElementInfo LoadSpellbookInfos()
=> LoadInfos("spellbook_21000034.json");
public static ImportedLayout LoadPowerbar()
=> LayoutImporter.Build(LoadPowerbarInfos(), _ => (0u, 0, 0), null);

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@ -71,6 +71,54 @@ public class LayoutImporterTests
Assert.NotNull(tree.FindElement(0x20000002));
}
[Fact]
public void BuildFromInfos_TextPassToChildren_PropagatesDefaultAndRuntimeState()
{
var tab = new ElementInfo
{
Id = 0x100002A9u,
Type = 12,
Width = 100,
Height = 25,
DefaultStateId = RetailUiStateIds.Closed,
DefaultStateName = "Closed",
};
tab.States[RetailUiStateIds.Closed] = new UiStateInfo
{ Id = RetailUiStateIds.Closed, Name = "Closed", PassToChildren = true };
tab.States[RetailUiStateIds.Open] = new UiStateInfo
{ Id = RetailUiStateIds.Open, Name = "Open", PassToChildren = true };
var cap = new ElementInfo { Id = 0x10000439u, Type = 3, Width = 17, Height = 25 };
cap.States[RetailUiStateIds.Closed] = new UiStateInfo
{
Id = RetailUiStateIds.Closed,
Name = "Closed",
Image = new UiImageMedia(0x06005D93u, 3),
};
cap.States[RetailUiStateIds.Open] = new UiStateInfo
{
Id = RetailUiStateIds.Open,
Name = "Open",
Image = new UiImageMedia(0x06005D92u, 3),
};
cap.StateMedia["Closed"] = (0x06005D93u, 3);
cap.StateMedia["Open"] = (0x06005D92u, 3);
tab.Children.Add(cap);
var root = new ElementInfo { Id = 1u, Type = 3, Width = 100, Height = 25 };
ImportedLayout layout = LayoutImporter.BuildFromInfos(root, [tab], NoTex, null);
UiText text = Assert.IsType<UiText>(layout.FindElement(tab.Id));
UiDatElement child = Assert.IsType<UiDatElement>(layout.FindElement(cap.Id));
Assert.Single(text.Children);
Assert.Equal(RetailUiStateIds.Closed, child.ActiveRetailStateId);
Assert.Equal(0x06005D93u, child.ActiveMedia().File);
Assert.True(text.TrySetRetailState(RetailUiStateIds.Open));
Assert.Equal(RetailUiStateIds.Open, child.ActiveRetailStateId);
Assert.Equal(0x06005D92u, child.ActiveMedia().File);
}
// ── Test 3: Meter consumes Type-3 slice children — child ids not in byId ────
/// <summary>

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@ -21,6 +21,7 @@ public sealed class RetailLayoutFixtureGenerator
(0x21000023u, "inventory_21000023.json"),
(0x21000024u, "paperdoll_21000024.json"),
(0x2100002Eu, "character_2100002E.json"),
(SpellbookWindowController.LayoutId, "spellbook_21000034.json"),
(0x2100006Cu, "vitals_2100006C.json"),
(EffectsIndicatorController.LayoutId, "indicators_21000071.json"),
(0x21000072u, "powerbar_21000072.json"),
@ -116,6 +117,21 @@ public sealed class RetailLayoutFixtureGenerator
Assert.Equal("High", labels.High);
Assert.Equal("Medium", labels.Medium);
Assert.Equal("Low", labels.Low);
var strings = new DatStringResolver(dats);
uint[] tabIds =
{
0x100000A3u, 0x100000A4u, 0x100000A5u, 0x100000A6u,
0x100000A7u, 0x100000A8u, 0x100000A9u, 0x100005C2u,
};
string[] expected = ["I", "II", "III", "IV", "V", "VI", "VII", "VIII"];
for (int i = 0; i < tabIds.Length; i++)
{
uint id = tabIds[i];
ElementInfo tab = FindInfo(info, id)!;
Assert.NotNull(tab);
Assert.True(tab.TryGetEffectiveProperty(0x17u, out UiPropertyValue label));
Assert.Equal(expected[i], strings.Resolve(label.StringInfoValue));
}
}
var json = JsonSerializer.Serialize(info, new JsonSerializerOptions
{
@ -129,4 +145,12 @@ public sealed class RetailLayoutFixtureGenerator
private static string FixtureDirectory([CallerFilePath] string thisFile = "")
=> Path.Combine(Path.GetDirectoryName(thisFile)!, "fixtures");
private static ElementInfo? FindInfo(ElementInfo root, uint id)
{
if (root.Id == id) return root;
foreach (ElementInfo child in root.Children)
if (FindInfo(child, id) is { } match) return match;
return null;
}
}

View file

@ -0,0 +1,56 @@
using AcDream.App.Spells;
using AcDream.App.UI;
using AcDream.App.UI.Layout;
using AcDream.Core.Items;
using AcDream.Core.Spells;
namespace AcDream.App.Tests.UI.Layout;
public sealed class SpellbookWindowControllerTests
{
[Fact]
public void RetailFixture_BindsTextTabs_AndPropagatesOpenClosedState()
{
ImportedLayout layout = FixtureLoader.LoadSpellbook();
var closed = new List<uint>();
using SpellbookWindowController? controller = SpellbookWindowController.Bind(
layout,
new Spellbook(),
new ClientObjectTable(),
() => 1u,
new Dictionary<uint, SpellComponentDescriptor>(),
spellId => spellId,
iconId => iconId,
_ => 1,
_ => { },
_ => { },
_ => { },
(_, _) => { },
() => closed.Add(1u));
Assert.NotNull(controller);
UiText spellTab = Assert.IsType<UiText>(layout.FindElement(SpellbookWindowController.SpellTabId));
UiText componentTab = Assert.IsType<UiText>(layout.FindElement(SpellbookWindowController.ComponentTabId));
UiElement spellPage = Assert.IsAssignableFrom<UiElement>(layout.FindElement(SpellbookWindowController.SpellPageId));
UiElement componentPage = Assert.IsAssignableFrom<UiElement>(layout.FindElement(SpellbookWindowController.ComponentPageId));
Assert.Equal(RetailUiStateIds.Open, spellTab.ActiveRetailStateId);
Assert.Equal(RetailUiStateIds.Closed, componentTab.ActiveRetailStateId);
Assert.True(spellPage.Visible);
Assert.False(componentPage.Visible);
Assert.Equal(3, spellTab.Children.Count);
Assert.All(spellTab.Children, child =>
Assert.Equal(RetailUiStateIds.Open, Assert.IsAssignableFrom<IUiDatStateful>(child).ActiveRetailStateId));
componentTab.OnEvent(new UiEvent(0, componentTab, UiEventType.Click));
Assert.Equal(SpellbookWindowPage.Components, controller!.CurrentPage);
Assert.Equal(RetailUiStateIds.Closed, spellTab.ActiveRetailStateId);
Assert.Equal(RetailUiStateIds.Open, componentTab.ActiveRetailStateId);
Assert.False(spellPage.Visible);
Assert.True(componentPage.Visible);
Assert.All(componentTab.Children, child =>
Assert.Equal(RetailUiStateIds.Open, Assert.IsAssignableFrom<IUiDatStateful>(child).ActiveRetailStateId));
Assert.Empty(closed);
}
}

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