feat(D.2b): Slice 2 — UiViewport widget (dat Type 0xD) + IUiViewportRenderer seam
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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4 changed files with 72 additions and 6 deletions
11
src/AcDream.App/UI/IUiViewportRenderer.cs
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11
src/AcDream.App/UI/IUiViewportRenderer.cs
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@ -0,0 +1,11 @@
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namespace AcDream.App.UI;
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/// <summary>Renders a 3-D mini-scene into an off-screen buffer and returns the GL color-texture
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/// handle. Called by the per-frame pre-UI hook (GameWindow), NOT from UiViewport.OnDraw. Implemented
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/// by PaperdollViewportRenderer in AcDream.App.Rendering. Intra-App decoupling so the UI widget
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/// doesn't depend on WbDrawDispatcher/GameWindow.</summary>
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public interface IUiViewportRenderer
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{
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/// <summary>Render at (width,height); return the color-texture GL handle, or 0 if nothing rendered.</summary>
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uint Render(int width, int height);
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}
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@ -62,13 +62,14 @@ public static class DatWidgetFactory
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// still ships — it just isn't wired into the factory switch yet.
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UiElement e = info.Type switch
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{
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1 => new UiButton(info, resolve), // UIElement_Button (reg :125828)
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6 => new UiMenu(), // UIElement_Menu (reg :120163)
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7 => BuildMeter(info, resolve, datFont), // UIElement_Meter
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11 => new UiScrollbar(), // UIElement_Scrollbar (reg :124137)
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12 => BuildText(info, resolve), // UIElement_Text (reg :115655)
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1 => new UiButton(info, resolve), // UIElement_Button (reg :125828)
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6 => new UiMenu(), // UIElement_Menu (reg :120163)
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7 => BuildMeter(info, resolve, datFont), // UIElement_Meter
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0xD => new UiViewport(), // UIElement_Viewport — 3-D mini-scene blit leaf
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11 => new UiScrollbar(), // UIElement_Scrollbar (reg :124137)
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12 => BuildText(info, resolve), // UIElement_Text (reg :115655)
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0x10000031u => new UiItemList(resolve), // UIElement_ItemList — toolbar/inventory/paperdoll slots
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_ => new UiDatElement(info, resolve), // generic fallback (incl. Type 3 chrome/containers)
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_ => new UiDatElement(info, resolve), // generic fallback (incl. Type 3 chrome/containers)
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};
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// Propagate position + size (pixel-exact from the dat).
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25
src/AcDream.App/UI/UiViewport.cs
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25
src/AcDream.App/UI/UiViewport.cs
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@ -0,0 +1,25 @@
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using System.Numerics;
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namespace AcDream.App.UI;
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/// <summary>Leaf widget for dat Type 0xD (UIElement_Viewport). Blits the texture produced by its
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/// IUiViewportRenderer (run in the pre-UI hook) as a single sprite at its own rect. The 3-D render
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/// does NOT happen here (OnDraw only has a 2-D context).</summary>
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public sealed class UiViewport : UiElement
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{
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public override bool ConsumesDatChildren => true;
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/// <summary>Renderer that produces the off-screen texture. Set by GameWindow wiring (later task).</summary>
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public IUiViewportRenderer? Renderer { get; set; }
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/// <summary>Last GL color-texture handle produced by the pre-UI hook. 0 = nothing to blit.</summary>
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public uint TextureHandle { get; set; }
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protected override void OnDraw(UiRenderContext ctx)
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{
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if (!Visible || TextureHandle == 0) return;
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// Local origin is already at this widget's Left/Top (PushTransform applied by DrawSelfAndChildren).
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// Draw the full-texture sprite with UV 0..1 and white tint (no color modulation).
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ctx.DrawSprite(TextureHandle, 0f, 0f, Width, Height, 0f, 0f, 1f, 1f, Vector4.One);
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}
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}
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29
tests/AcDream.App.Tests/UI/Layout/UiViewportFactoryTests.cs
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tests/AcDream.App.Tests/UI/Layout/UiViewportFactoryTests.cs
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@ -0,0 +1,29 @@
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using AcDream.App.UI;
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using AcDream.App.UI.Layout;
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namespace AcDream.App.Tests.UI.Layout;
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public class UiViewportFactoryTests
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{
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private static (uint, int, int) NoTex(uint _) => (0, 0, 0);
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[Fact]
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public void Factory_builds_UiViewport_for_dat_type_0xD()
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{
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var info = new ElementInfo { Type = 0xD, Width = 200, Height = 300 };
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var widget = DatWidgetFactory.Create(info, NoTex, null);
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var viewport = Assert.IsType<UiViewport>(widget);
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Assert.True(viewport.ConsumesDatChildren);
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}
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[Fact]
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public void UiViewport_rect_set_from_ElementInfo()
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{
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var info = new ElementInfo { Type = 0xD, X = 10, Y = 20, Width = 180, Height = 240 };
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var widget = DatWidgetFactory.Create(info, NoTex, null)!;
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Assert.Equal(10f, widget.Left);
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Assert.Equal(20f, widget.Top);
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Assert.Equal(180f, widget.Width);
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Assert.Equal(240f, widget.Height);
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}
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}
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