..
Vfx
test(app): freeze GameWindow lifecycle boundaries
2026-07-22 09:27:55 +02:00
Wb
refactor(world): extract live projection mechanics
2026-07-21 16:17:03 +02:00
AttachmentUpdateOrderTests.cs
feat(vfx): port retail hidden and teleport presentation
2026-07-14 14:59:48 +02:00
BoundedUnownedResourceCacheTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
BuildingGroupScratchTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
CameraCollisionIndoorTests.cs
T6 (BR-7) C3: per-cell shadow architecture - flood registration, building channel, per-cell query; b3ce505 stopgap DELETED ( closes #99 )
2026-06-11 14:37:50 +02:00
CameraCollisionUpdateViewerTests.cs
feat(A): wire SweepEye to the verbatim update_viewer (start-cell + fallbacks)
2026-06-05 11:10:32 +02:00
CameraControllerTests.cs
refactor(runtime): extract local teleport and player mode
2026-07-22 02:50:15 +02:00
CameraFrameControllerTests.cs
refactor(camera): extract the update frame
2026-07-22 03:08:58 +02:00
CellViewDedupTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
CellVisibilityCommitTests.cs
fix(streaming): commit EnvCell landblocks atomically ( #214 )
2026-07-13 18:45:24 +02:00
CellVisibilityFromRootTests.cs
refactor(render): Stage 3 T3.1 — delete FindCameraCell AABB grace-frame fallback
2026-06-02 15:36:47 +02:00
CellVisibilityPortalPolygonsTests.cs
fix(streaming): commit EnvCell landblocks atomically ( #214 )
2026-07-13 18:45:24 +02:00
ClipFrameAssemblerTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
ClipFrameLayoutTests.cs
feat(render): Phase U.3 — GPU clip-plane gate (gl_ClipDistance), no-clip default
2026-05-30 17:27:30 +02:00
ClipFrameUploadTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
ClipPlaneSetTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
CompositeTextureArrayCachePolicyTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
CornerFloodReplayTests.cs
fix(streaming): commit EnvCell landblocks atomically ( #214 )
2026-07-13 18:45:24 +02:00
DebugVmRenderFactsPublisherTests.cs
refactor(render): extract frame presentation diagnostics
2026-07-22 05:02:31 +02:00
DevToolsFramePresenterTests.cs
refactor(render): compose render frame orchestrator
2026-07-22 08:03:49 +02:00
DisplayFramePacingControllerTests.cs
refactor(render): extract frame resource preparation
2026-07-22 05:23:46 +02:00
DollCameraTests.cs
fix(D.2b): Slice 2 — retail-exact doll pose, camera + heading (visual gate)
2026-06-25 13:16:27 +02:00
DollEntityBuilderTests.cs
feat(D.2b): Slice 2 — DollEntityBuilder (player Setup+ObjDesc -> doll WorldEntity)
2026-06-23 09:07:02 +02:00
DynamicBufferCapacityTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
EntityClipTests.cs
fix(render): R1 — repurpose the ParentCellId==null cell-gate bypass ( #78 )
2026-06-02 20:10:26 +02:00
EntityPhysicsHostTests.cs
refactor(world): canonicalize live physics host ownership
2026-07-21 14:05:34 +02:00
EquippedChildProjectionWithdrawalTests.cs
refactor(world): extract live appearance and parenting
2026-07-21 18:10:07 +02:00
FixedEntityTextureOwnerLeaseTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
FramePacingControllerTests.cs
fix #225 : stabilize render pacing and frame CPU
2026-07-19 06:29:30 +02:00
FramePacingPolicyTests.cs
fix #225 : stabilize render pacing and frame CPU
2026-07-19 06:29:30 +02:00
GameWindowRenderLeafCompositionTests.cs
refactor(render): compose render frame orchestrator
2026-07-22 08:03:49 +02:00
GameWindowSlice8BoundaryTests.cs
test(app): freeze GameWindow lifecycle boundaries
2026-07-22 09:27:55 +02:00
GpuFrameFlightControllerTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
GpuResourceRetirementTransactionTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
GpuRetiredTerrainSlotAllocatorTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
HouseExitWalkReplayTests.cs
refactor(render): extract typed retail pview passes
2026-07-22 06:40:09 +02:00
IndoorDrawPlanTests.cs
feat(render): IndoorDrawPlan.ShellPass — every visible cell, no drawable filter (R1)
2026-06-06 21:59:26 +02:00
InteriorEntityPartitionTests.cs
T1 (fused BR-2/3): retail frame order - dynamics last, punch+seal, shell chop deleted
2026-06-11 11:16:27 +02:00
Issue95DungeonFloodDiagnosticTests.cs
test( #95 ): headless dungeon-flood diagnostic — measure visible-cell count on 0x0007
2026-06-13 18:52:00 +02:00
Issue113DrawingBspFilterTests.cs
fix(render): #113 root cause #2 - GfxObj meshes draw only DrawingBSP-referenced polys (the REAL phantom staircase)
2026-06-10 20:52:52 +02:00
Issue113MeetingHallFloodTests.cs
fix(streaming): commit EnvCell landblocks atomically ( #214 )
2026-07-13 18:45:24 +02:00
Issue120ReciprocalPingPongTests.cs
#119-residual: tower-ascent harness pins the roof-lip flood gap; barrel claim RETRACTED (user axiom: not in retail)
2026-06-11 18:34:45 +02:00
Issue124LookInSeedRegionTests.cs
fix #124 : interior-root building look-ins as a landscape-stage sub-pass
2026-06-12 15:59:29 +02:00
Issue127FloodFlipReplayTests.cs
close #127 (user-gated + desk pin): distant-building flood flap died with the W=0 clip port
2026-06-13 10:03:33 +02:00
Issue129PunchBiasTests.cs
fix #129 : cap the punch mark bias's eye-space reach (was unbounded at distance)
2026-06-12 13:38:59 +02:00
Issue130DoorwayStripTests.cs
fix #130 (the real strip): drawn-shell lift vs draw-space portal consumers
2026-06-12 14:28:16 +02:00
Issue131SetupProbeTests.cs
fix #131 (root cause 4, structurally forced): look-in cells draw their DYNAMICS - the town portal is a server object in the hall's porch cell
2026-06-12 20:52:34 +02:00
Issue177StairDescentCameraFloodTests.cs
park #177 : retail cdb trace DISPROVES the portal-flood theory
2026-07-07 08:43:21 +02:00
Issue181CameraParkStabilityTests.cs
diag #181 : root-cause chain complete - flapping cell 0x0181, wall-press excitation, and the REAL defect: camera-flood-scoped light application
2026-07-06 21:04:34 +02:00
Issue181VisFlapReplayTests.cs
diag #181 (refined): 0x0181's region is a zero-area sliver; the amplifier is per-drawn-cell state shifting with the cell list, not light-pool scoping
2026-07-06 21:46:49 +02:00
Issue181WallPressEquilibriumTests.cs
port #181 : retail viewer step subdivision (calc_num_steps 0x0050a0b0) - radius-anchored steps + remainder final step + viewer-exempt small-offset abort
2026-07-06 22:30:37 +02:00
Issue176177FacilityHubFloodReplayTests.cs
docs+test #176/#177: 12 mechanisms refuted, apparatus shipped, probe protocol staged
2026-07-05 21:20:03 +02:00
LiveAppearanceAnimationTests.cs
refactor(world): extract live projection mechanics
2026-07-21 16:17:03 +02:00
LiveEntityAnimationPresenterTests.cs
refactor(runtime): extract the live object frame
2026-07-22 00:42:26 +02:00
LiveEntityAnimationSchedulerTests.cs
refactor(runtime): extract the live object frame
2026-07-22 00:42:26 +02:00
LiveEntityCreateSupersessionRecoveryTests.cs
refactor(world): extract live entity hydration
2026-07-21 17:32:45 +02:00
NdcScissorRectTests.cs
fix #130 : doorway-slice scissor cut the aperture's top/right pixel row
2026-06-12 13:31:43 +02:00
OrderedResourceTeardownTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
OutdoorCellNodeTests.cs
feat(render): R-A2 — per-building floods (the flap fix)
2026-06-08 18:44:43 +02:00
OwnerScopedResourceRegistryTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
PaperdollFramePresenterTests.cs
refactor(render): compose render frame orchestrator
2026-07-22 08:03:49 +02:00
ParticleBindlessInstanceTests.cs
perf(rendering): preserve alpha order with bindless particles
2026-07-18 08:32:21 +02:00
ParticleEmitterRetirementTrackerTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
PhysicsCameraCollisionProbeTests.cs
feat(A): wire SweepEye to the verbatim update_viewer (start-cell + fallbacks)
2026-06-05 11:10:32 +02:00
PortalMeshReferenceOwnerTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
PortalProjectionTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
PortalTunnelAssetTests.cs
fix(runtime): align portal and movement presentation
2026-07-17 08:48:27 +02:00
PortalViewTests.cs
feat(render): Phase A8.F — ViewPolygon + CellView clip-region data model
2026-05-29 11:30:28 +02:00
PortalVisibilityBuilderTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
PortalVisibilityRobustnessTests.cs
feat(render): R-A2 — per-building floods (the flap fix)
2026-06-08 18:44:43 +02:00
PrivatePresentationRendererTests.cs
refactor(render): compose render frame orchestrator
2026-07-22 08:03:49 +02:00
RendererResourceDisposalLedgerTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
RenderFrameDiagnosticsControllerTests.cs
refactor(render): extract frame presentation diagnostics
2026-07-22 05:02:31 +02:00
RenderFrameGlStateControllerTests.cs
refactor(render): extract world scene frame owner
2026-07-22 07:22:09 +02:00
RenderFrameOrchestratorTests.cs
refactor(render): compose render frame orchestrator
2026-07-22 08:03:49 +02:00
RenderFramePreparationControllerTests.cs
refactor(render): compose render frame orchestrator
2026-07-22 08:03:49 +02:00
RenderFrameRecoveryIntegrationTests.cs
refactor(render): compose render frame orchestrator
2026-07-22 08:03:49 +02:00
RenderFrameResourceControllerTests.cs
refactor(render): extract world scene frame owner
2026-07-22 07:22:09 +02:00
ResourceShutdownTransactionTests.cs
test(app): freeze GameWindow lifecycle boundaries
2026-07-22 09:27:55 +02:00
RetailAlphaQueueTests.cs
refactor(render): extract world scene frame owner
2026-07-22 07:22:09 +02:00
RetailChaseCameraTests.cs
fix(world): match retail portal passage and exit warp
2026-07-15 22:14:21 +02:00
RetailParticleGeometryClassifierTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
RetailPViewPassExecutorTests.cs
refactor(render): extract world scene frame owner
2026-07-22 07:22:09 +02:00
RetailSelectionAssetTests.cs
feat(selection): port retail offscreen target indicator
2026-07-18 07:41:12 +02:00
RetailSelectionLightingPulseTests.cs
fix(interaction): bind selection to live incarnations
2026-07-21 07:07:58 +02:00
RetailSelectionSceneTests.cs
refactor(render): extract world scene frame owner
2026-07-22 07:22:09 +02:00
RetailStaticAnimatingObjectSchedulerTests.cs
refactor(streaming): compose landblock presentation transaction
2026-07-21 21:45:16 +02:00
RollingTimingSampleWindowTests.cs
refactor(render): extract frame presentation diagnostics
2026-07-22 05:02:31 +02:00
ScreenPolygonClipTests.cs
feat(render): Phase A8.F — ScreenPolygonClip 2D convex-polygon intersection
2026-05-29 11:37:30 +02:00
SkyProjectionTests.cs
fix(runtime): align portal and movement presentation
2026-07-17 08:48:27 +02:00
SpawnMotionInitializerTests.cs
fix(animation): preserve wire motion on every spawn path
2026-07-12 14:27:44 +02:00
StandaloneBindlessTextureCacheTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
TerrainCullOrientationTests.cs
fix #108-residual (root cause): terrain drew DOUBLE-SIDED - port retail landPolysDraw eye-side gate as terrain backface cull
2026-06-12 22:05:31 +02:00
TerrainDrawDiagnosticsControllerTests.cs
refactor(render): extract typed retail pview passes
2026-07-22 06:40:09 +02:00
TerrainParticleCellVisibilityTests.cs
perf(vfx): port retail particle visibility degradation
2026-07-17 15:27:36 +02:00
TerrainTextureTilingTableTests.cs
fix(rendering): restore retail terrain texture tiling
2026-07-13 21:04:22 +02:00
TextRendererFailureSafetyTests.cs
refactor(render): compose render frame orchestrator
2026-07-22 08:03:49 +02:00
TowerAscentReplayTests.cs
#119-residual ROOT CAUSE: the +0.02 m render lift leaked into the portal-visibility graph - horizontal portals side-culled anyone standing on them
2026-06-11 19:26:06 +02:00
ViewconeCullerReuseTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
WorldRenderDiagnosticsTests.cs
refactor(render): extract frame presentation diagnostics
2026-07-22 05:02:31 +02:00
WorldRenderFrameBuilderTests.cs
refactor(render): compose render frame orchestrator
2026-07-22 08:03:49 +02:00
WorldSceneRendererTests.cs
refactor(render): compose render frame orchestrator
2026-07-22 08:03:49 +02:00