acdream/tests/AcDream.App.Tests/Composition
2026-08-22 13:13:29 +02:00
..
AnimationHookRegistrationSetTests.cs refactor(app): compose live presentation startup 2026-07-22 17:55:15 +02:00
CompositionAcquisitionScopeTests.cs refactor(app): define ordered composition contract 2026-07-22 15:03:40 +02:00
ContentEffectsAudioCompositionTests.cs test: replace composition source freezes 2026-08-18 15:50:53 +02:00
FrameRootCompositionTests.cs test: replace composition source freezes 2026-08-18 15:50:53 +02:00
GameWindowCompositionPipelineTests.cs refactor(app): close ordered startup composition 2026-07-22 19:20:20 +02:00
GameWindowPlatformAcquisitionTests.cs refactor(app): define ordered composition contract 2026-07-22 15:03:40 +02:00
HostInputCameraCompositionTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
InteractionRetainedUiCompositionTests.cs fix(ui): restore retail vitals and window interactions 2026-08-20 13:26:35 +02:00
InteractionUiRuntimeSourcesTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
LivePresentationCompositionTests.cs test: replace composition source freezes 2026-08-18 15:50:53 +02:00
PreparedSetupResolverTests.cs perf(content): remove exception-driven setup probes 2026-07-24 15:12:21 +02:00
SessionPlayerCompositionTests.cs feat(launcher): LU9/LU10 — stop logs out for real, sessions read plainly, logout lands on character select 2026-08-19 21:27:26 +02:00
SessionStartCompositionTests.cs feat(runtime): define borrowed views commands and ordered events 2026-07-25 19:08:42 +02:00
SwapchainRecreateViewportTargetTests.cs fix #387: window resize never recreated the Vulkan swapchain (stretch) 2026-08-13 09:05:13 +02:00
TestGameWindowGraphics.cs feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend 2026-07-29 02:19:53 +02:00
WorldRenderCompositionTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00