Commit graph

4 commits

Author SHA1 Message Date
Erik
823936ec31 fix(streaming): preserve portal destination ownership
Detach old-world spatial ownership atomically, prioritize destination retirement dependencies, and reveal the viewport at the retail transition edge. Give private paperdoll views independent mesh ownership and retain dormant ACE entities so portal revisits preserve server objects without extending active GPU lifetimes.
2026-07-25 08:35:12 +02:00
Erik
98f1ac8934 perf(streaming): cursor publication across frame budgets 2026-07-24 19:10:18 +02:00
Erik
ea7ffbc186 refactor(streaming): own presentation retirement in pipeline
Move full and near-tier presentation retirement out of GameWindow and into a concrete pipeline-owned stage mapper. Harden the retry ledger against reentrancy and committed visibility observer failures, enforce a single state/resource ownership graph, and split concrete versus legacy controller construction so callbacks cannot be silently ignored.

Co-authored-by: Codex <codex@openai.com>
2026-07-21 22:07:36 +02:00
Erik
ea0da8c8ae refactor(streaming): compose landblock presentation transaction
Own render, physics, DAT-static presentation, and retained static-resource rebinds behind retryable receipts so a failed publication resumes its exact unfinished suffix without replaying retail create-time defaults.

Co-authored-by: Codex <noreply@openai.com>
2026-07-21 21:45:16 +02:00