Own render, physics, DAT-static presentation, and retained static-resource rebinds behind retryable receipts so a failed publication resumes its exact unfinished suffix without replaying retail create-time defaults. Co-authored-by: Codex <noreply@openai.com>
380 lines
13 KiB
C#
380 lines
13 KiB
C#
using System.Collections.Immutable;
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using System.Numerics;
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using AcDream.App.Rendering;
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using AcDream.App.Rendering.Wb;
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using AcDream.App.Rendering.Vfx;
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using AcDream.App.Streaming;
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using AcDream.Core.Lighting;
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using AcDream.Core.Physics;
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using AcDream.Core.Plugins;
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using AcDream.Core.Rendering;
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using AcDream.Core.Terrain;
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using AcDream.Core.Vfx;
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using AcDream.Core.World;
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using DatReaderWriter.DBObjs;
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using DatReaderWriter.Types;
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using Xunit;
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using DatPhysicsScript = DatReaderWriter.DBObjs.PhysicsScript;
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namespace AcDream.App.Tests.Streaming;
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public sealed class LandblockConcretePresentationPipelineTests
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{
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private const uint LandblockId = 0xA9B4FFFFu;
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[Fact]
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public void Loaded_ConcreteOwnersPreserveRetailPrefixAndSpatialOrder()
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{
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var calls = new List<string>();
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ConcreteFixture fixture = Fixture(
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calls,
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commitEnvCells: _ => calls.Add("envcell"));
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fixture.Events.EntitySpawned += _ =>
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{
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Assert.Equal(1, fixture.Physics.Diagnostics.CompleteCount);
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Assert.False(fixture.State.IsLoaded(LandblockId));
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calls.Add("plugin");
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};
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var pipeline = new LandblockPresentationPipeline(
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fixture.Render,
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fixture.Physics,
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fixture.Static,
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fixture.State,
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onLandblockLoaded: _ => calls.Add("live-recovery"),
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retirementCoordinator: fixture.Retirements);
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LandblockBuild build = Build(Entity(0x80A9B401u));
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pipeline.PublishLoaded(Result(build));
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Assert.Equal(
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["terrain", "envcell", "plugin", "pin", "live-recovery"],
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calls);
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Assert.True(fixture.State.IsNearTier(LandblockId));
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Assert.Equal(1, fixture.Render.Diagnostics.BeginCount);
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Assert.Equal(1, fixture.Physics.Diagnostics.BeginCount);
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Assert.Equal(1, fixture.Static.Diagnostics.CompleteCount);
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}
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[Fact]
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public void RenderSuffixFailure_ResumesConcreteReceiptsWithoutReplayingPrefixes()
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{
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var calls = new List<string>();
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bool failEnvOnce = true;
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ConcreteFixture fixture = Fixture(
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calls,
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commitEnvCells: _ =>
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{
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calls.Add("envcell");
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if (failEnvOnce)
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{
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failEnvOnce = false;
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throw new InvalidOperationException("injected envcell failure");
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}
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});
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fixture.Events.EntitySpawned += _ => calls.Add("plugin");
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var pipeline = new LandblockPresentationPipeline(
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fixture.Render,
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fixture.Physics,
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fixture.Static,
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fixture.State,
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retirementCoordinator: fixture.Retirements);
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LandblockBuild build = Build(Entity(0x80A9B401u));
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LandblockStreamResult.Loaded result = Result(build);
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Assert.Throws<InvalidOperationException>(() => pipeline.PublishLoaded(result));
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Assert.False(fixture.State.IsLoaded(LandblockId));
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Assert.True(pipeline.HasPendingPublication(result));
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Assert.Equal(1, fixture.Render.Diagnostics.BeginCount);
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Assert.Equal(1, fixture.Physics.Diagnostics.BeginCount);
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Assert.Equal(0, fixture.Physics.Diagnostics.CompleteCount);
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Assert.Equal(0, fixture.Static.Diagnostics.BeginCount);
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pipeline.ResumePublication(result);
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Assert.Equal(1, calls.Count(call => call == "terrain"));
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Assert.Equal(2, calls.Count(call => call == "envcell"));
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Assert.Equal(1, calls.Count(call => call == "plugin"));
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Assert.Equal(1, calls.Count(call => call == "pin"));
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Assert.Equal(1, fixture.Render.Diagnostics.BeginCount);
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Assert.Equal(1, fixture.Physics.Diagnostics.BeginCount);
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Assert.Equal(1, fixture.Physics.Diagnostics.CompleteCount);
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Assert.Equal(1, fixture.Static.Diagnostics.CompleteCount);
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Assert.False(pipeline.HasPendingPublication(result));
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Assert.True(fixture.State.IsLoaded(LandblockId));
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}
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[Fact]
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public void CrossOwnerValidationFailure_BlocksBeforeAnyPresentationMutation()
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{
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var calls = new List<string>();
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ConcreteFixture fixture = Fixture(calls);
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var pipeline = new LandblockPresentationPipeline(
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fixture.Render,
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fixture.Physics,
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fixture.Static,
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fixture.State,
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retirementCoordinator: fixture.Retirements);
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WorldEntity first = Entity(0x80A9B401u);
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LandblockBuild build = Build(first, Entity(first.Id));
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LandblockStreamResult.Loaded result = Result(build);
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Assert.Throws<InvalidOperationException>(() => pipeline.PublishLoaded(result));
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Assert.Empty(calls);
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Assert.False(fixture.State.IsLoaded(LandblockId));
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Assert.Equal(0, fixture.Engine.LandblockCount);
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Assert.Equal(0, fixture.Render.Diagnostics.BeginCount);
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Assert.Equal(0, fixture.Physics.Diagnostics.BeginCount);
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Assert.Equal(0, fixture.Static.Diagnostics.BeginCount);
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Assert.True(pipeline.HasPendingPublication(result));
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Assert.Equal(1, pipeline.PendingPublicationCount);
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}
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[Fact]
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public void RetainedIdSourceChange_BlocksBeforeReplacementMutation()
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{
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var calls = new List<string>();
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ConcreteFixture fixture = Fixture(calls);
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var pipeline = new LandblockPresentationPipeline(
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fixture.Render,
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fixture.Physics,
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fixture.Static,
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fixture.State,
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retirementCoordinator: fixture.Retirements);
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WorldEntity first = Entity(0x80A9B401u);
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pipeline.PublishLoaded(Result(Build(first)));
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long renderBegins = fixture.Render.Diagnostics.BeginCount;
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long physicsBegins = fixture.Physics.Diagnostics.BeginCount;
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long staticBegins = fixture.Static.Diagnostics.BeginCount;
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calls.Clear();
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LandblockStreamResult.Loaded changed = Result(Build(
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Entity(first.Id, sourceId: 0x01000002u)));
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Assert.Throws<InvalidOperationException>(() =>
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pipeline.PublishLoaded(changed));
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Assert.Empty(calls);
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Assert.Equal(renderBegins, fixture.Render.Diagnostics.BeginCount);
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Assert.Equal(physicsBegins, fixture.Physics.Diagnostics.BeginCount);
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Assert.Equal(staticBegins, fixture.Static.Diagnostics.BeginCount);
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Assert.True(pipeline.HasPendingPublication(changed));
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}
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[Fact]
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public void ConcreteConstructor_RequiresSharedRetirementCoordinator()
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{
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ConcreteFixture fixture = Fixture(new List<string>());
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Assert.Throws<ArgumentNullException>(() =>
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new LandblockPresentationPipeline(
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fixture.Render,
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fixture.Physics,
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fixture.Static,
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fixture.State,
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retirementCoordinator: null));
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}
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[Fact]
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public void SameIdReapply_RealActivatorRebindsWithoutDefaultReplay()
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{
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ConcreteFixture fixture = Fixture(new List<string>());
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var pipeline = new LandblockPresentationPipeline(
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fixture.Render,
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fixture.Physics,
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fixture.Static,
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fixture.State,
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retirementCoordinator: fixture.Retirements);
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WorldEntity first = Entity(0x80A9B401u);
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WorldEntity replacement = Entity(first.Id);
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pipeline.PublishLoaded(Result(Build(first)));
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Assert.Equal(1, fixture.Runner.ActiveOwnerCount);
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pipeline.PublishLoaded(Result(Build(replacement)));
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Assert.Equal(1, fixture.Runner.ActiveOwnerCount);
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Assert.True(fixture.Poses.TryGetRootPose(first.Id, out _));
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}
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[Fact]
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public void OmittedStaticReapply_RealActivatorBalancesScriptAndPoseOwners()
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{
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ConcreteFixture fixture = Fixture(new List<string>());
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var pipeline = new LandblockPresentationPipeline(
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fixture.Render,
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fixture.Physics,
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fixture.Static,
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fixture.State,
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retirementCoordinator: fixture.Retirements);
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WorldEntity entity = Entity(0x80A9B401u);
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pipeline.PublishLoaded(Result(Build(entity)));
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Assert.Equal(1, fixture.Runner.ActiveOwnerCount);
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Assert.True(fixture.Poses.TryGetRootPose(entity.Id, out _));
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pipeline.PublishLoaded(Result(Build()));
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Assert.Equal(0, fixture.Runner.ActiveOwnerCount);
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Assert.False(fixture.Poses.TryGetRootPose(entity.Id, out _));
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}
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private static ConcreteFixture Fixture(
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List<string> calls,
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Action<EnvCellLandblockBuild>? commitEnvCells = null)
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{
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var poses = new EntityEffectPoseRegistry();
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var particleSink = new ParticleHookSink(
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new ParticleSystem(new EmitterDescRegistry()),
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poses);
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var script = new DatPhysicsScript();
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script.ScriptData.Add(new PhysicsScriptData
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{
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StartTime = 10.0,
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Hook = new CreateParticleHook { EmitterInfoId = 100u },
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});
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var runner = new PhysicsScriptRunner(
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id => id == 0xAAu ? script : null,
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new NullHookSink());
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var activator = new EntityScriptActivator(
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runner,
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particleSink,
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poses,
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_ => new ScriptActivationInfo(0xAAu, Array.Empty<Matrix4x4>()));
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var state = new GpuWorldState(
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new LandblockSpawnAdapter(new RecordingMeshAdapter(calls)),
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entityScriptActivator: activator);
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var cache = new PhysicsDataCache();
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var engine = new PhysicsEngine { DataCache = cache };
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var render = new LandblockRenderPublisher(
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(_, _, _) => calls.Add("terrain"),
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static _ => { },
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new CellVisibility(),
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state,
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commitEnvCells: commitEnvCells);
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var physics = new LandblockPhysicsPublisher(engine, new float[256]);
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var lighting = new LightingHookSink(
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new LightManager(),
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new NullPoseSource());
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var events = new WorldEvents();
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var retirements = new LandblockRetirementCoordinator(
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state,
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static _ => { },
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static _ => LandblockRetirementStage.None);
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return new ConcreteFixture(
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state,
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engine,
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render,
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physics,
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new LandblockStaticPresentationPublisher(
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lighting,
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new TranslucencyFadeManager(),
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new WorldGameState(),
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events),
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events,
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retirements,
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runner,
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poses);
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}
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private static LandblockStreamResult.Loaded Result(LandblockBuild build) =>
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new(
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LandblockId,
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LandblockStreamTier.Near,
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build,
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EmptyMesh());
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private static LandblockBuild Build(params WorldEntity[] entities)
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{
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uint cellId = (LandblockId & 0xFFFF0000u) | 0x0100u;
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var shell = new EnvCellShellPlacement(
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cellId,
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0x2_0000_0001UL,
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0x0D000001u,
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1,
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ImmutableArray<ushort>.Empty,
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Vector3.Zero,
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Quaternion.Identity,
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Matrix4x4.Identity,
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new WbBoundingBox(Vector3.Zero, Vector3.One),
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new WbBoundingBox(Vector3.Zero, Vector3.One));
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var envCells = new EnvCellLandblockBuild(
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LandblockId,
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Array.Empty<LoadedCell>(),
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[shell]);
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return new LandblockBuild(
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new LoadedLandblock(
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LandblockId,
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new LandBlock
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{
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Terrain = new TerrainInfo[81],
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Height = new byte[81],
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},
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entities,
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PhysicsDatBundle.Empty),
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envCells,
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new LandblockBuildOrigin(0xA9, 0xB4));
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}
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private static WorldEntity Entity(
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uint id,
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uint sourceId = 0x01000001u) => new()
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{
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Id = id,
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SourceGfxObjOrSetupId = sourceId,
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Position = Vector3.Zero,
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Rotation = Quaternion.Identity,
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MeshRefs = Array.Empty<MeshRef>(),
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};
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private static LandblockMeshData EmptyMesh() => new(
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Array.Empty<TerrainVertex>(),
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Array.Empty<uint>());
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private sealed record ConcreteFixture(
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GpuWorldState State,
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PhysicsEngine Engine,
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LandblockRenderPublisher Render,
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LandblockPhysicsPublisher Physics,
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LandblockStaticPresentationPublisher Static,
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WorldEvents Events,
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LandblockRetirementCoordinator Retirements,
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PhysicsScriptRunner Runner,
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EntityEffectPoseRegistry Poses);
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private sealed class NullHookSink : IAnimationHookSink
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{
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public void OnHook(uint entityId, Vector3 worldPosition, AnimationHook hook)
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{
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}
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}
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private sealed class RecordingMeshAdapter(List<string> calls) : IWbMeshAdapter
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{
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public void IncrementRefCount(ulong id)
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{
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}
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public void PinPreparedRenderData(ulong id) => calls.Add("pin");
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public void DecrementRefCount(ulong id)
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{
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}
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}
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private sealed class NullPoseSource : IEntityEffectPoseSource
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{
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public bool TryGetRootPose(uint localEntityId, out Matrix4x4 rootWorld)
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{
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rootWorld = default;
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return false;
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}
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public bool TryGetPartPose(
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uint localEntityId,
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int partIndex,
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out Matrix4x4 partLocal)
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{
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partLocal = default;
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return false;
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}
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}
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}
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