Both narrow re-reviews returned CLOSED. This closeout takes the two cheap
re-review residuals before CC3 takes references to the shared model:
R2: every array handed into the typed chargen model is now wrapped in
Array.AsReadOnly at the projection seam — a T[] behind IReadOnlyList<T>
was still downcast-mutable, and ChargenOptions is a process-shared
singleton graph.
R3: the no-Chorizite-leak guard now also walks public fields; every
current type uses properties, but a public field would have slipped
through the property-only walk.
Ledger: CC1 fix-round sha corrected to cb4703e8 (the cell previously
cited the pre-amend 459a87f2), CC1/CC2 rows flipped to REVIEW-CLOSED
with the re-review outcomes, R1 (retail refunds +1 credit on a
both-tier cost miss; port charges 0 — unreachable via retail's own
listbox, noted for CC3) and the Olthoi-locked-to-template-0 decomp fact
recorded for CC3/CC4.
Core.Tests 4736/1 skip, Content.Tests 145/0, Release.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Implements all six Opus review findings against 04450041 (Campaign CC
CC1 chargen data layer):
- F1 (HIGH, blocking): ChargenTemplate's doc claimed "Custom" has no
ChargenTemplate entry and cited two nonexistent addresses. Verified
against the named retail decomp: gmCGProfessionPage::UpdateProfession
@ 0x004821b0 resolves BOTH the highlighted button and the description
string from CharGenState.template_ 0..6, and case 0 is button
0x100003d9 / ID_CharGen_CustomText. Custom IS template index 0 (the
"Adventurer" row CC1 already found sitting at the attribute floor).
CharGenState::SetTemplate @ 0x005C5A60 confirms every button (including
Custom) calls CharGenState::ApplyTemplate @ 0x005C5080 when committing,
so selecting Custom resets the sliders/skills to that row rather than
leaving them untouched.
- F2 (MEDIUM): retail's skill-cost lookup is two-tiered
(ACCharGenData::GetSkillTrainedCost/GetSkillSpecializedCost @
0x005C26D0/0x005C27D0 fall through to the global SkillTable,
portal.dat 0x0E000004, on a heritage-list miss — confirmed against
ACE's identical PlayerFactory.cs precedence). ChargenTableReader now
also projects the global SkillTable into
ChargenOptions.GlobalSkillCostsBySkillId, and
ChargenSkillCreditMath.ComputeSpent/RemainingCredits check the
heritage list first and the global list on a miss. Added an
installed-DAT completeness assertion recording reality: the global
table prices 38/54 advancement skill ids, every one of the 13
installed heritages ships exactly one heritage-specific override
(always also priced globally), and 16 ids are genuinely uncostable in
both tiers. Also filed a CC7 risk-item note: ACE's own heritage-
override branch over-deducts on Specialize (PlayerFactory.cs:184-211)
— a retail-legal build may be rejected by local ACE at the CC7
connected gate; that is an ACE bug, not an acdream defect.
- F3 (MEDIUM): every collection ChargenTableReader hands into the
record model is now frozen at projection (ToFrozenDictionary/ToArray,
matching MagicCatalog's house pattern), including both
ChargenOptions.Empty dictionaries.
- F4 (LOW): added a reflection guard test
(ChargenNoChoriziteLeakTests) that walks every public
AcDream.Core.CharGen member (property/indexer/constructor/method
types, recursively through generic arguments) and fails if any
resolves to the DatReaderWriter or a Chorizite* assembly.
- F5 (LOW): ChargenGenderOptions.HasAnyAppearanceOptions's doc now
states precisely what the installed-DAT gate proves (an OR across
eight lists, for at least one gender per heritage) rather than the
stronger claim it previously made, and explicitly calls out the three
omitted color lists. Added a second installed-DAT gate that records
per-list reality across every gender of every heritage — found
complete, no empty lists anywhere in the installed DAT today.
- F6 (LOW): ChargenOptions.TryGetHeritage/TryGetStarterArea now use
[MaybeNullWhen(false)] instead of null! suppression, matching the
house pattern already used elsewhere in the test suite. Fixed every
call site this surfaced (more than the five originally estimated,
since Content.Tests has TreatWarningsAsErrors).
Core.Tests: 4737 passed / 1 skip (pre-existing, unrelated).
Content.Tests: 145 passed / 0 skip.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
F1 (MEDIUM): the correlation-latch docs claimed replies are never
misattributed; in truth an overlapping send OVERWRITES the latch and the
first reply routes to the newest request's event. Narrowed all three doc
sites to the exact contract (single outstanding request; overlap refusal
is CC3's Runtime verification gate, retail's DoFinish UNDEF-state rule)
and pinned the overwrite behavior with
OverlappingSend_OverwritesTheLatch_ReplyRoutesToNewestRequest.
F2 (LOW): filed register AD-100 for the drop-unless-armed deviation —
retail's Handle_CharGenVerificationResponse@0x0055E8B0 has no armed gate
and processes whatever arrives against its persistent verification state.
F3 (LOW): doc note in CharacterCreate.cs — ACE double-sends NameInUse
(IsCharacterNameAvailable runs twice; the first callback's return exits
only the lambda), so the second reply hitting the drop path during a
connected gate is EXPECTED, not a defect.
F4 (LOW): creationFailed's enum-member key renamed name -> reason and the
ATTEMPTED character name added as name, before any consumer shipped —
one status vocabulary must not give the same key two meanings
(characterCreated.name is a character name). Contract, writer, tailer,
and shape-pinning tests updated in lockstep.
F5 (LOW): the thread-id probe-note pointer now cites
ProbeNetLogOutbound's doc comment, where the note actually lives.
Fidelity fold (reviewer's positive note): the latch is retail's OWN
discriminator one layer down — 0x0055E8B0 case 1 branches on
GetVerificationState()==PENDING (create) vs not (restore) — now cited in
both the latch doc and CharGenVerificationResponse.cs.
Core.Net 994, Runtime 1667, Launcher.Core 324, all green Release.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Wire (Core.Net):
- CharacterCreate.cs: outbound 0xF656 builder, byte-exact port of
Proto_UI::SendCharGenResult@0x00546a70 -> ACCharGenResult::Pack@0x005c7570
-> CG_Pack@0x005c7200. Account String16L first (packed outside CG_Pack),
then the constant-1 u32, heritage/gender, 14 appearance strip/style/color
u32s, 6 f64 shades (skin/hair/headgear/shirt/trousers/footwear, retail
order), template, 6 attributes, slot, classId, numSkills + exactly 55
u32 skill-advancement classes (ReadOnlySpan validated ==55, throws
ArgumentException otherwise — ACE terminates the session on any other
count via PlayerFactory.CreateResult.ClientServerSkillsMismatch), name
String16L, startArea, isAdmin, isEnvoy, and a trailing checksum whose
exact 19-term accumulation set (heritage+gender+3 strips+hairColor+
eyeColor+hairStyle+headgearStyle+shirtStyle+trousersStyle+footwearStyle+
template+6 attributes) is read byte-for-byte off CG_Pack's decompiled
accumulator (0x005c7213-0x005c74c3) — headgearColor/shirtColor/
trousersColor/footwearColor/shades/slot/classId are deliberately absent
from the sum despite sitting adjacent on the wire. Cross-checked against
ACE's CharacterCreateInfo.Unpack/Appearance.Unpack and holtburger's
CharacterCreateRequestData (types.rs:236-369), which agree on every
field and order. Retail routes via SendToLogon — the same queue
CharacterDelete already uses.
- CharGenVerificationResponse.cs (new): promotes the shared 0xF643 parse
out of CharacterRestore — full Code enum (Undef..AdminPrivilegeDenied=7,
ACE's CharacterGenerationVerificationResponse) plus the conditional
Ok-only identity payload (guid/String16L name/u32 secondsGreyedOut).
CharacterRestore.Parse now delegates to it; CharacterRestore's public
Parsed shape, Parse signature, and every existing test expectation are
UNCHANGED.
- PacketWriter.WriteDouble: f64 little-endian helper for the shade fields.
WorldSession dispatch (Core.Net):
- Added an awaiting-request latch (None/Restore/Create), armed by
SendRestoreCharacter/the new SendCharacterCreation immediately before
each send (SendCharacterCreation builds the body first so a skill-count
throw never arms the latch for a request that was never sent), cleared
the instant a matching 0xF643 is dispatched (success OR parse failure —
a malformed reply must never wedge the latch open) and on Dispose.
0xF643 now routes to CharacterRestoreReceived or the new
CharacterCreateResponseReceived (Action<CharGenVerificationResponse.Parsed>)
by that latch; an unexpected 0xF643 with nothing outstanding logs once
and is dropped, never misattributed. Fixed
WorldSessionCharacterSelectionTests' restore-dispatch test, which
previously fed a bare CharacterRestore response with no preceding
SendRestoreCharacter — that shape is now the "no outstanding request"
drop path by design.
Status events (Runtime + Launcher.Core, contract first):
- Amended docs/plans/2026-08-14-launcher-campaign.md §LA1's pinned status
vocabulary to add characterCreated{guid,name} (Ok reply identity, named
to mirror CharGenVerificationResponse's own fields and to read distinct
from enteredWorld — retail logs a freshly created character straight in
without a fresh characterList) and creationFailed{code,name} (raw Code
value + its enum member name).
- SessionStatusWriter.CharacterCreated/CreationFailed implement that
contract.
- Launcher.Core: CharacterCreatedStatusEvent/CreationFailedStatusEvent +
StatusEventParser cases, in lockstep.
Tests: CharacterCreateTests (byte-exact layout incl. checksum term-set,
55-slot fixture, wrong-count throws), CharGenVerificationResponseTests
(every Code value), WorldSessionCharacterCreationTests (create-then-
response routes correctly, restore unaffected, no-outstanding drop,
second-response-after-consumed drop, Dispose clears the latch, a builder
throw never arms it), SessionStatusWriterTests + Launcher.Core
StatusEventParserTests/StatusFileTailerTests (pinned shape + tailer
round-trip) for the two new events.
Verified: dotnet build AcDream.slnx -c Release — 0 errors. Full solution
test run green (Core.Net.Tests 993/993, Runtime.Tests 1667/1667,
Launcher.Core.Tests 323/323, plus every other project in the solution).
WSL Ubuntu: Core.Net.Tests 993/993, Runtime.Tests 1667/1667.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Recon-grounded (three parallel sweeps 2026-08-15): full retail flow
(gmCharGenMainUI mode 0x1000000b, six ECGProgress pages with every widget
id), byte-exact 0xF656 layout incl. the trailing checksum ACE never reads,
0xF643 create semantics (local roster append + retail logs straight in; no
fresh CharacterList), the chargen DAT table shape, the preview rig
(gmCG3DView over CreatureMode - Appearance/Summary pages only), and every
acdream seam to reuse (generic layout resolver, fixed canvas, offscreen
viewport pipeline, RuntimeCharacterSelectionState as the J-owner template,
the 0xF643 correlation landmine). Slice order CC1 data / CC2 wire (parallel)
then CC3 Runtime owner, CC4/CC5 form pages, CC6a/b appearance+preview
staged, CC7 end-to-end + user gate.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
F1: the crash reporter comment claimed the launcher never holds a password
in any field - false (ProfileEditorDialogViewModel, AccountProfile.Password,
StartRequest.Password). Reworded to the true, narrower invariant (no throw
site interpolates a credential VALUE into an exception message) and pinned
it with CrashReportNeverContainsAStoredPassword: a real STJ failure over a
profiles document containing a known password, corrupted after the
credential, must yield a crash file with the stack and without the value.
F2: the co-deploy Inputs covered only Bake own sources; a Content edit
never refreshed the 83 MB exe. Now the full reference closure. Fixing it
surfaced two more incrementality traps, both fixed and comment-documented:
SkipUnchangedFiles left the output older than the triggering input (target
re-ran forever - added an explicit Touch), and %(Item.Metadata) in a plain
Include does not batch (the literal percent-text became a permanently
out-of-date phantom input - globs are now spelled per project). Verified:
Core edit retriggers, then two consecutive clean incremental builds.
F3: RID publishes ran BOTH co-deploy paths (two self-contained bake
publishes). Build-time target now guarded on _IsPublishing; verified a
real win-x64 publish runs zero build-target co-deploys and still ships
both exes.
F4: comment misattributed PublishBakeTool=false to CI lanes; it is
target-local recursion guarding. F5: the x:Name reflection sweep now walks
the markup as XML and tolerates template-scoped names (no generated field
exists for those). F6: dead using removed. Hardening: the crash reporter
positional --data-dir fallback requires a fully-qualified path so a
relative or flag-shaped value cannot create ./crash-reports at an
arbitrary CWD.
Launcher 67/67, Launcher.Core 317/317.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Prove idle play remains passive and live until cancellation, then converges through one truthful status teardown. Keep probe mode string-only so numeric enum aliases cannot expand the pinned v1 contract, and record the Windows/WSL gates.
The LA3 Opus review process note was right: the contract both sides
implement lived only in orchestrator prompts, which is exactly the drift
mode the pin exists to prevent (and it produced the paths-key CRITICAL).
The schema, field rules, probe-mode discriminator, and status vocabulary
are now a binding plan section; amendments change this text first,
implementations second. Ledger: LA3 fix round dispatched.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The spec seeded the wrong claim (restore extra strings = decompiler
artifact, no register row needed); the LA7a Opus review decoded the
PDB-paired binary and showed the two constant-string arguments are real,
making our guid-only request an adaptation — AD-97 filed on the LA7a
branch. Plan LA7 now carries the review-surfaced LA7b hazards (ACE
silent no-reply restore path, SendToLogon/SendToControl routing,
NumErrors sentinel).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The re-review closed all six findings and flagged one docs-only nit: the
Platform layer block described App as reaching Platform transitively when
the same commit made the reference direct, and spoke of the launcher in
the present tense. Both corrected.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Opus dual-lens review of cb6502c8 passed with six findings; this lands
the fix round:
1. headless-portability.yml: AcDream.Platform src/tests join both path
triggers and the presentation-free build/test arrays — the moved XDG
tests run on ubuntu-latest again (they had fallen out of every Linux
lane).
2. acdream-architecture.md: AcDream.Platform gets its own layer block;
Runtime may-reference clause updated (the guard changed in cb6502c8,
its human-readable twin had not).
3. PlatformDependencyBoundaryTests: the BCL-only contract (zero
project/package references) is now enforced, not just observed.
4. memory/project_linux_graphical.md canonical seam renamed.
5. Plan LA0 recon corrected: the K0 Headless guard was never the guard
needing amendment (it asserts Headless own refs); Runtime own-refs
guard was — the commit did the right thing, the plan text now says so.
6. App declares its AcDream.Platform reference explicitly per its own
convention instead of riding transitivity.
Platform.Tests: 4 passed (3 moved + the new guard).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
User decision 2026-08-14: everything the launcher does ships Linux-tested
in this campaign (launcher UI, install/update with manual DAT picker,
headless launches with plugins + login commands, probe, per-slice Linux
test runs, Linux connected-gate section at LA11). GUI client launches
stay Windows-only until Slice L resumes later; the launcher renders GUI
modes disabled on Linux with an explicit note, and the host-agnostic
session-config contract means Slice L lights them up with no launcher
changes.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Plan doc with twelve slices, dependencies, review protocol (Opus
dual-lens: architectural + retail-faithful), and ledger. Three parallel
recon reports grounded the slice bodies:
- Retail select screen is gmCharacterManagementUI: flat listbox +
Enter/Delete/Restore + dialogs. NO 3D preview (that machinery is
chargen-only gmCG3DView) — the spec 3D-preview slice is deleted, the
old retail-ui/05-panels.md pedestal claim is uncited and wrong.
Restore + CharacterError join scope; delete sends account+slot.
- Chat-command core (parser/router/catalog/ChatVM) is dependency-clean
BCL+Core; extraction to Runtime is a move, not a rewrite.
- Probe reuses the NoCharacters early-exit shape (graceful teardown at
the CharacterList stage exists today); roster plumbing is new.
- Bake tool needs --progress-json + explicit --out; no whole-file SHA
exists — launcher records/verifies its own.
- UI Studio is deleted (Campaign V) — stale references corrected.
Roadmap + CLAUDE.md Current state carry the campaign pointer.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The two-client user gate PASSED 2026-08-14 (open both ways, stage with
the retail trading marker, accept/decline, executed swap, Clear All,
cancel text). Every TEMPORARY [trade] probe line from gate rounds 1-2 is
stripped (ItemInteractionController, SelectionInteractionController,
SecureTradeUiController, LiveSessionCommandRouter, WorldSession,
RuntimeTradeState). Roadmap gains the shipped-trade ledger row.
Suites after strip: App 4,992/3, Runtime 1,626 - green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The retail four-tab social panel (Fellowship & Allegiance) is
code-complete: all six slices landed and reviewed (dual-lens Opus review
-> fix round -> narrow re-review each). Fellowship two-session flow proven
live (FA6 bot gate PASSED). Closeout bookkeeping:
- register AD count 66 -> 67 (AD-87, the deferred allegiance bot gate);
- plan status flipped to CODE-COMPLETE with the OWED connected gates +
#384 (allegiance-swear ACE non-response) called out;
- CLAUDE.md Current-state gains the Campaign FA paragraph
(per feedback_claude_md_staleness), pointing at the memory digest.
Owed: the user's connected gates (§FA3-§FA6 of
docs/research/2026-08-12-campaign-fa-test-script.md) and #384's
ACE-console disambiguation. Full suite 13,304/4/0.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Plan ledger: fellowship two-session automated gate PASSED live 2026-08-12
(five of six runs reproduced the decisive cross-session assertion); the
allegiance bot gate is DEFERRED behind AllegianceGateEnabled=false pending
docs/ISSUES.md #384, with commit citations for every fix this slice landed
(confirmation relay, name-matched proximity, the fellowship-only
finalization).
Gate script §FA6: the fellowship automated-gate recipe + actual PASSED
result (the two-session config, the six proof points per stage, the
literal decisive-assertion log lines), the allegiance deferral writeup,
and a new [TWO-CLIENT] manual step (25) the user's own connected gate can
run to help disambiguate #384 (ACE-side rule vs wire-builder defect vs
harness-specific drop) using two real graphical clients instead of the
testaccount/testaccount2 pair.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Register:
- AD-84 -- Swear button's missing "target is a player" enable-rule gate,
same class as AD-83's Recruit-button gap.
- AD-85 -- the unported StringInfo variable-substitution engine (AD-81's
same root cause) extended to the Allegiance page's numeric-only
followers/rank/experience-passed-up fields and its three local
confirmation dialogs (verbatim-or-bare-name, never invented).
- AD-86 -- ACE's deliberate zeroing of seven AllegianceProfile/
AllegianceData fields (officers, officer titles, MOTD, MOTD-set-by,
name-last-set-time, lock, approved vassal, timeOnline, allegianceAge),
dropped past acdream's own parse layer to match retail's own
gmAllegianceUI, which has no widget for any of them either.
- AD-82 addendum: the vassal-row click-target-only selection shares
point (3)'s limitation, but NOT the invented leader/selection tints
(point 1/2) or the Fellowship-only world-selection sync (point 4) --
Allegiance's list-selection message has no SetSelectedObject call.
Gate script: new docs/research/2026-08-12-campaign-fa-test-script.md
SFA5 section, mirroring SFA4's structure -- the CF-1 subscription steps
(including the reconnect-while-closed MF-3-REOPEN analogue), the SF-7
per-relationship monarch/patron steps, vassal-list steps, swear/break/
kick with their confirmations, the ACE-zeroed-field honesty note, and
full "what to report"/"explicitly not in scope" lists.
Plan ledger: FA5 row filled in against 7ed79eaf with per-item summary,
directly-measured totals (13,296/4/0, +11 net from FA4's 13,285/4/0),
and the two primary-source resolutions this slice needed beyond the
research docs (the self-rank field's live buffed-quality source, and
"your follower count" == _total_vassals, confirmed by a fresh targeted
decompile of UpdatePlayerData rather than inferred).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
FA4 row now names all six fix-round commits (290f9b58, 5499f058, df000306,
300d8189, 55b17e15, 1d743277) alongside the original landing's three, and
records: build/test green at every commit; the +13/0-deletion test delta
broken down per file; the final directly-measured 13,285 passed / 4
skipped / 0 failed (13,289 total); every MUST-FIX/SHOULD-FIX/NIT applied;
and the corrected dimmed-row arithmetic (35 -> 31 FA4-original -> 34
fix-round final, net one row). Also corrects item (4) of the
"contradictions/deferrals" list, which called the missing Recruit
is-a-player register row an acceptable inline comment -- MUST-FIX 5 named
that the wrong call; it is now register row AD-83.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Register (docs/architecture/retail-divergence-register.md):
- AD-78: the Character-tab dimmed count had drifted stale through two
campaigns (still read "35" after FA4 shipped 31; now 34 after the fix
round's three reversions). Addendum explains the full D6/SF-8 chain.
Blast review's own SHOULD-FIX 1.
- AD-82 (new): the invented leader-tint/selection-tint colors, the
name-text-only row click target, and the page-local (not generic
UiTemplateListBox) world->panel selection sync -- MUST-FIX 4's
disposition plus two items MUST-FIX 5 named as owed rows.
- AD-83 (new): the Recruit button's missing "target is a player" gate,
previously an inline comment, not a register row -- MUST-FIX 5's third
item. Section header bumped 61 -> 63 active rows.
Gate script (docs/research/2026-08-12-campaign-fa-test-script.md):
- SF-7: fixed step 3's self-contradiction ("only Quit" then "Disband and
Open should ALSO be enabled").
- MUST-FIX 3: new reconnect step after the existing close/reopen step.
- MUST-FIX 4: new world-selection step under the recruit/dismiss/quit
section.
- MUST-FIX 1: new HARD-check step for the 6/8-fellow 44%/34% truncation
(distinct from the existing SOFT 9-member ACE-divergence note).
- MUST-FIX 2 correction: the old invite steps tested whether acdream's
CLIENT gates the dialog on the option bits -- a mechanism that never
existed in retail and no longer exists in acdream. Rewritten to test
the corrected behavior (the dialog always shows regardless of the
target's own checkbox state) and to explain what ACE-side filtering
would look like if the local server implements it, so a tester doesn't
misattribute ACE's behavior to a client bug.
- Renumbered steps 9-22 to 9-25 to fit the two new steps; updated the
"what to report" section's step cross-references and rewrote its
invite/dimming bullets to match the corrected mechanism.
Plan (docs/plans/2026-08-11-fellowship-allegiance-campaign.md):
- D7 addendum: SF-8's further correction (FellowshipShareLoot reverts
too; only FellowshipShareXP survives as genuinely live).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>