docs: Campaign LA gate round 2 — char-select matrix USER-PASSED
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@ -756,7 +756,22 @@ optional Path.IsPathFullyQualified hardening on the crash reporter's
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--data-dir fallback. Launcher 67/67, Launcher.Core 317/317. The §A–I
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connected script remains the open user gate.
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## Gate round 2 — 2026-08-15 (first live launcher→client flow)
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## Gate round 2 — 2026-08-15 (first live launcher→client flow) — char-select matrix USER-PASSED
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**USER-PASSED 2026-08-15 (end of round):** the character-select visual/
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interaction matrix — stretched-canvas look with bilinear filtering,
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aligned widgets, left-justified roster, World box reading the live server
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name ("sawato"), and the centered exit confirmation — all accepted on the
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live launcher→client flow. Round-2 commits after the round-1 batch:
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`6e1c0967` (session-config launches force the retail UI), `9ce72925`
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(PFID_CUSTOM_RAW_JPEG decode + resolution guards), `73041d70`
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(whole-canvas AD-98 scale + inverse input), `308f40a3` (linear-twin
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bilinear stretch), `ef96c554` (exit confirmation + authored justify +
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world name, AD-99), `2e6d69dd` (#400), `0a7dc7d6` (durable world-name
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read + canvas-centered dialogs). Remaining before shipment: the formal
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§A–I script rows (probe ×2, headless+plugins+login commands, delete/
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restore, A→B update swap, row I Linux), and the final-HEAD preflight
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re-run.
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Two real defects, both root-caused and fixed:
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