Retail ground truth (PluginCore.cs:7683-7700): a click on the Consumables
tab's left list removes that row directly — there is no select-then-press-
Remove step for that list, unlike our previous SelectConsumableRow which
only updated the selection index. SelectConsumableRow now sets the index
AND immediately calls RemoveSelectedConsumableCore, matching the "click
removes" convention the right-hand Excluded Scarab Types list already
uses; the "Remove" button (RemoveSelectedConsumable) stays as a second
path, same as Items/Buffs/Route. Retitled the list's tooltip to match
("Click a row to remove it.").
New test: ConsumablesLeftListRowClickRemovesTheRowDirectly. Mutation
check: commenting out the RemoveSelectedConsumableCore() call turned it
red ("The collection contained 2 items" instead of Assert.Single); restoring
it turns it green.
tests/AcDream.Plugins.MossTank.Tests: 666/666 (was 665/665, +1).
tests/AcDream.App.Tests --filter Markup|Plugin|UiMenu|Slider: 276/3 skipped/279 (unchanged).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Owner: "WC FC Cp DC Cs" run together. Measured each against the real
installed DAT font 0x40000000 (AcDream.Cli's temporary measure-text-temp
verb, same pen-advance formula as items 4/6): WC=19px, FC=14px, Cp=14px,
DC=17px, Cs=13px against a 20px column pitch. UiLabel draws raw/unclipped/
left-aligned text with no built-in centering, so all five previously drew
flush against their column's left edge with no visual separation from the
DAT text metrics.
Fix: each header gets its own x nudge (columnStart + round((20-width)/2))
and its declared w shrunk to its real measured width, centering it over
its own check column. The shrunk w also keeps AssertWithinParent/the new
sibling-overlap pin honest — a couple of these (nudged DC/Cs) would
otherwise have crossed into the Name column's x=280 start at the old w=20.
tests/AcDream.Plugins.MossTank.Tests: 665/665 (unchanged — pure geometry,
no behavior change; MonstersGridHasVtanksTwentyThreeColumnsInOrderWithRetailHeaderTooltips
keys off text content, not position, so it's unaffected).
tests/AcDream.App.Tests --filter Markup|Plugin|UiMenu|Slider: 276/3 skipped/279 (unchanged).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
VTank's own Meta tab (docs/research/vtank-kb/08-ui-views.md §1 "Tab: Meta")
is only 5 controls: the lstMetaRules grid, cmdMetaCreate ("Create"), a bold
"Current State:" caption, and a SETTABLE cmbMetaCurrentState choice — no
profile toolbar, no "Enable Meta" checkbox, no inline editor at all.
- Removed from the Meta tab entirely: the profile menu/name-draft field/
New/CopyTo/Clear/Delete row (Profiles already carries the Meta combo/
CopyTo/Delete) and the "Enable Meta" toggle (already on Options) — same
accepted-regression shape as fix round A's Macro/Nav CopyTo-name-field
loss (no Profiles-tab equivalent exists for these, and VTank's own tab
has none either).
- Moved the inline State/Condition/Action editor (fields, condition/action
menus, numeric steppers, Apply/Remove/MoveUp/MoveDown) into a new popup,
mosstank-metaeditor.xml, registered the same StartVisible=true/
ShowInSidePanel=false way as the buff picker. Opened by a grid text-cell
click (SelectMetaRule, still populating the draft via SelectMetaRuleCore)
or the tab's own "Create" button (CreateMetaRule — new, distinct from the
still-existing AddMetaRule the tests call directly); Apply and Cancel
(HideMetaEditor) both close it. DeleteMetaRuleAt/MoveMetaRuleUpAt/
MoveMetaRuleDownAt call SelectMetaRuleCore directly and do NOT open the
popup.
- "Add" -> "Create": CreateMetaRule adds a default rule (delegating to the
existing AddMetaRuleCore) and opens the editor so it isn't left silently
default-valued.
- Added the settable current-state menu: MetaCurrentStateNames/
SelectedMetaCurrentState/SetMetaCurrentState expose MetaEngine's own
already-public States/Transition(string) — choosing a state here forces
the live engine into it, matching VTank's own manual override.
- The grid returns to VTank's full-width 856x116 proportion (848x116 here)
now nothing else shares the tab.
- Bold text isn't representable in the plain retail UI font (0x40000000 has
no bold face); "Current State:" uses the same bright caption color other
tab headers use instead — documented in mosstank.xml's own comment, not
silently dropped.
New tests: MetaEditorPopupOpensOnCellClickOrCreateAndClosesOnApplyOrCancel,
MetaCurrentStateMenuForcesTheLiveEngineIntoTheChosenState. Both mutation-
checked: commenting out SelectMetaRule's `_metaEditorVisible = true` turned
the first red ("Expected: True, Actual: False"); commenting out
SetMetaCurrentState's `_meta.Transition(value)` turned the second red
("Expected: Hunt, Actual: Default"). Restoring both turns them green.
EveryInteractiveControlDeclaresARealHandlerBinding's pinned control count:
186 -> 166 (-7 controls removed for good, -14 moved into the new popup file
this scan doesn't cover, +1 the new current-state menu).
SecondaryPopupPanelsFitTheirOwnBoundsAndEveryBindingResolves gained
mosstank-metaeditor.xml (630x236... — 630x160, corrected below).
tests/AcDream.Plugins.MossTank.Tests: 665/665 (was 663/663, +2 new tests).
tests/AcDream.App.Tests --filter Markup|Plugin|UiMenu|Slider: 276/3 skipped/279 (unchanged).
Screenshot with at least two rules (item 17) is owed with the round's other
live captures.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Reordered ahead of items 5-12 on purpose: item 5 adds a fourth popup
(mosstank-metaeditor.xml) and would otherwise need the same three-file
manual edit this item retires. Every place a mosstank-*.xml file used to be
named one at a time now globs mosstank*.xml instead, so adding a new popup
panel needs exactly one new file, not four matching edits:
- AcDream.Plugins.MossTank.csproj: <None Update="mosstank*.xml"> replaces
four separate <None Update> entries.
- AcDream.Plugins.MossTank.Tests.csproj: one globbed <None Include> with
Link="%(Filename)%(Extension)" replaces four separate Include/Link pairs.
- AcDream.App.csproj: a new _MossTankPluginMarkup item
(Include="…/mosstank*.xml") replaces the literal four-file semicolon list
in both CopyMossTankPluginToBuildOutput and …ToPublishOutput's Copy
SourceFiles.
- MossTankMarkupContractTests: AuthoredControlsInTheSameContainerNeverOverlapASibling
(item 2's new pin) and NoButtonAnywhereUsesTheUnrenderableArrowGlyphs now
iterate Directory.GetFiles(AppContext.BaseDirectory, "mosstank*.xml")
instead of a hardcoded 4-file array/Theory. Left
SecondaryPopupPanelsFitTheirOwnBoundsAndEveryBindingResolves alone — it
pairs each file with its OWN expected w/h, which a glob can't supply.
- LinuxPlatformBoundaryTests.ShippedPluginCopiesUseResolvedTargetPathsForBuildAndPublish
now asserts on the glob pattern instead of the literal mosstank.xml
substring the old Copy SourceFiles list contained.
A missed file in any of these four places used to silently drop a panel at
mount (fix round A's own #missing-popup-files near-miss) instead of failing
the build; the glob makes that failure mode structurally impossible.
tests/AcDream.Plugins.MossTank.Tests: 662/662 (665 -> 662: the 4-case
Theory collapsed into 1 Fact with an internal loop — same coverage, 3 fewer
reported xunit tests).
tests/AcDream.App.Tests --filter Markup|Plugin|UiMenu|Slider: 276/3 skipped/279 (unchanged).
Verified the glob actually copies all four files: `ls
src/AcDream.App/bin/Release/net10.0/plugins/AcDream.Plugins.MossTank/*.xml`
lists all four post-build.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Measured "CopyTo" against the real installed DAT font 0x40000000 (a
temporary AcDream.Cli measure-text-temp verb using the same pen-advance
formula UiDatFont.GlyphAdvance uses, HorizontalOffsetBefore+Width+
HorizontalOffsetAfter, then removed): 42px wide against a declared 40px
button. UiSimpleButton centers its caption without clipping, so the extra
2px split evenly past both edges — a real, if small, overflow on three
rows (Macro/Nav/Meta all use "CopyTo"; Loot uses "New" instead).
Fix: widen the CopyTo/New column from 40 to 50px (296->306 x, +10 gap
preserved) and column-shift every following control on all four rows by
the same +10 to preserve every original gap. While shifting, also aligned
the four "Delete" buttons (DeleteProfile/DeleteRouteProfile/
DeleteLootProfile/DeleteMetaProfile) into one shared column at x=566 —
they previously sat at four different x's (546/456/346/346) because each
row has a different control count in front of it; the shorter rows now
have a wider gap before Delete instead of four misaligned columns.
tests/AcDream.Plugins.MossTank.Tests: 665/665 (unchanged — no new
behavior, pure geometry; the existing fit/overlap pins from items 2/3
still cover this file and stay green).
tests/AcDream.App.Tests --filter Markup|Plugin|UiMenu|Slider: 276/3 skipped/279 (unchanged).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
AssertWithinParent (MossTankMarkupContractTests) already checks a child's
y+h against its parent's declared height, but only when h>0 — most notice/
status labels have no explicit h attribute (Height defaults to 0 in
MarkupDocument.F), so the check silently never fired for them even though
they visually clip the tab's 194px content band.
Fix: give the two labels that actually overflow an explicit h="16" and
raise them so 194-16=178 is their max y (item 3's "a full 16px line fits"
rule) — Consumables' ProfileNotice (184 -> 178; also trimmed the "Add
Selected" button above it from h=25 to h=24 so the two touch at y=178
without overlapping) and Meta's MetaNotice (already at the correct y=178,
just needed the explicit w/h so the existing pin actually applies to it).
Buffs' Coverage label already landed at y=178/h=16 in item 2's Buffs
redesign. The Loot Editor popup's own bottom row (LootRangeText/-/+) was
already explicit and already fit (282+16=298<=300) — no change needed.
Mutation check: reverting ProfileNotice to y=184 turned
AuthoredShellFitsTheMinimumCanvasAndEverySizedChildFitsItsParent red
("<label> crosses the bottom edge of <group>"); restoring y=178 turns it
green again.
tests/AcDream.Plugins.MossTank.Tests: 665/665 (unchanged count — no new
pins added, the existing one now actually fires).
tests/AcDream.App.Tests --filter Markup|Plugin|UiMenu|Slider: 276/3 skipped/279 (unchanged).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Owner's silhouette rule: VTank's own controls are never shrunk/moved/
reordered to make room for MossTank extras. The Buffs tab's Difficulty "+"
button (338,108,26,20) overlapped the Extra Buff Spells "Add..." button
(336,102,120,16) because both VTank lists had been narrowed to 246/256x84
to coexist with MossTank's toggle/difficulty/rebuff/Buff-cast-now block in
the same two columns.
Fix: restore both lists to VTank's real 320x116 at the far left (x=4) and
far right (x=524) with their own 120-wide "Add..." row below each list.
Move the MossTank-only extras block (7 toggles, Difficulty +/-, Rebuff +/-,
the Buff button+status, Coverage) into the empty 184px middle strip between
the two lists that VTank's own layout never uses. Coverage moves to y=178
(194-16) per the upcoming bottom-fit rule.
Also fixed: a second real overlap the new pin found on the Options tab —
"Pet Min. Monsters:" (614,48,125,16) overlapped its own field
(734,48,40,16) by 5px; narrowed the label to the same 120px column width
every other label/field pair in that block uses.
Added AuthoredControlsInTheSameContainerNeverOverlapASibling (4 file cases)
plus a direct predicate pin (AssertNoSiblingOverlap_CatchesARealOverlap...)
proving the helper catches a real overlap, ignores touching edges, and
ignores two <group> tab-pages sharing one rectangle (mutually exclusive via
their own visible="{...}" binding) — the existing AssertWithinParent only
ever checked a child against its OWN parent's bounds, never against a
sibling.
Mutation check: setting DifficultyUp's button to (472,112) — the same rect
as DifficultyDown — turned AuthoredControlsInTheSameContainerNeverOverlapASibling
red against the real mosstank.xml ("<button> text='-' ... overlaps sibling
<button> text='+' ..."); reverting turns it green.
tests/AcDream.Plugins.MossTank.Tests: 665/665 (was 660/660, +5: the new
theory's 4 file cases + 1 predicate fact).
tests/AcDream.App.Tests --filter Markup|Plugin|UiMenu|Slider: 276/3 skipped/279 (unchanged).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
VTank's own lstMetaRules grid (delete/move-up/move-down icon-ish cells +
State/Condition/Action text cells, docs/research/vtank-kb/08-ui-views.md
§1 "Tab: Meta"; PluginCore.cs:2218-2247) replaces the padded
single-column rules list: any State/Condition/Action cell click opens
the rule editor below (reusing the existing SelectMetaRule), the
up/down cells reorder using the same 0x060028FC/FD DAT icons the
Monsters and Route grids already established, and the delete cell is a
plain text "X" — no retail DAT delete-glyph id is confirmed anywhere in
this codebase (unlike the already-established move icons), and "X" is
ASCII the default retail font renders without the unrenderable-glyph
risk NoButtonAnywhereUsesTheUnrenderableArrowGlyphs guards against.
The new pin (contract control count 180->186) and the new panel test
were shown to fail against a targeted mutation before being confirmed
green. MossTank suite 659 -> 660; App markup/plugin filter holds 192/192.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
VTank's own clWP/clWPc 2-column waypoint grid (text + a 1-based position
counter standing in for VTank's own count column) replaces the padded
single-column list, with any-cell-click delete matching
PluginCore.cs:3576-3599. Also: the recall menu gets scroll="true" for
grammar parity (still 4 real recall kinds — see the deviation note
below); the nav-type menu now shows VTank's own "Follow" caption for the
Target mode via a pure display remap (SelectedRouteMode/SelectRouteMode
translate the string, RouteMode.Target itself is unchanged, zero
behavior change); and a third nav image button (icon 0x060011F7, "Select
Nearest Point") is added.
Deviations, documented at their own binding site:
- VTank's cmbRecallType lists 27 named retail recalls; MossTank's
RouteRecallKind models 4 (Lifestone/Marketplace/Primary/Secondary
Portal). Expanding to 27 needs real per-recall spell-id data, which is
casting-algorithm behavior out of this UI-parity slice's scope.
- VTank's btnNavResetPoint reassigns the LIVE navigation cursor mid-route
(a mutable index MossTank's navigation controller never exposes to a
plugin); SelectNearestRouteWaypoint instead moves the tab's own EDIT
selection to the closest waypoint by horizontal distance — real,
testable UI-only behavior that stays out of live-navigation territory.
The new pin (contract control count 177->180) and the new panel test
were shown to fail against a targeted mutation before being confirmed
green. MossTank suite 658 -> 659; App markup/plugin filter holds 192/192.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
VTank's real Items (2-col name/hands), Consumables (adds the right-hand
"Excluded Scarab Types" icon+text grid), and Buffs (Extra Buff Spells /
Blacklisted Buff Families lists + a shared SelfBuffChoiceView-style
picker popup) tabs are transcribed from docs/research/vtank-kb/
08-ui-views.md §1, replacing the old single-column-list adaptations with
real per-cell grids and VTank's own click-to-delete/cycle semantics
(PluginCore.cs:8529-8562 Items, :7683-7776 Consumables, :7323-7355 Buffs).
Deviations, documented at their own binding site:
- Items' Hands column has no backing wieldable-handedness data anywhere
in the plugin surface, so handedness is session-local UI state only
(not persisted across profile save/load) — same "deliberate adaptation"
shape as S7.3's weapon-roster substitution for Monsters' Weapon/Offhand.
- Consumables' "Add Selected" accepts any selected owned item rather than
requiring VTank's own SpellComponent object-class check (no classifier
surface exists for plugins) — the added token is still the item's real
Name, which SpellComponentPolicy already matches against.
- Buffs' ExtraBuffSpellNames/BlacklistedBuffFamilyNames (BuffPlan.cs) add
storage + UI only; wiring them into BuffPlan.Build's cast selection is
real casting-algorithm behavior, out of this UI-parity slice's scope
(tracked in the slice 7 plan ledger as a real, accepted gap for a
future Campaign VT behavior slice).
Every new/changed pin (contract control count 167->177, the new
mosstank-buffpicker.xml popup pin, the three new MossTankPanelTests
interaction tests) was shown to fail against a targeted mutation before
being confirmed green. MossTank suite 654 -> 658; App markup/plugin
filter holds 192/192.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Owner live-client report 2026-09-07 ("Drop down menus look horrible, there
is also a checkmark on the text there"): the prior S7 fix only replaced the
CLOSED-state button face when RetailButtonArt=false. The OPEN popup still
drew retail's sprite art unconditionally — the tan/orange gradient panel
(PopupBgSprite), the per-row highlight sprite (which bakes a checkbox/
checkmark glyph into its leftmost ~17px, per TextIndent's doc comment), and
the ornate gold scrollbar chrome — regardless of the menu's style.
UiMenu.OnDrawOverlay now branches on RetailButtonArt before ever reading
SpriteResolve: plain mode draws through two new methods (DrawGridPopupPlain,
DrawScrollablePopupPlain) that use only DrawFill/DrawRectOutline — flat
background + 1px border, the current entry filled like a list selection
(PlainSelectedColor, same value as UiMarkupList.SelectedColor), a new
hover fill (PlainHoverColor) for the row under the pointer, and left-aligned
text at PlainPadding. No checkmark is possible by construction since plain
mode never resolves or draws any sprite. Hover tracking needed a small new
mechanism: UiMenu.ReceivesHoverMouseMove now returns true while a plain
popup is open, so UiRoot's hover dispatch keeps delivering MouseMove to
_hoveredPopupIndex (reset on every open/close transition and on
HoverLeave). Scrollbar overflow (DrawPopupScrollbarPlain) draws a 1px-
bordered track and a flat thumb, both in PlainBorderColor, sharing the
exact UiScrollbar.ThumbRect geometry the hit-test math already uses — no
DAT track/thumb/arrow-button art. Hit-testing (OnHitTest/OnEvent's
MouseDown pick logic) is untouched; the retail sprite branch is now a
separate, unmodified path proven byte-identical by a new golden test.
Mutation proof: reverting UiMenu.cs alone (keeping the new tests) fails the
build outright — the six new tests reference PlainSelectedColor/
PlainHoverColor, which only exist after this change (CS1061 with the old
class). Filters run: AcDream.App.Tests Markup|UiMenu|Menu|Scrollbar
(242 passed, 3 pre-existing unrelated Lane=Manual live-DAT-probe failures
that require ACDREAM_PROBE_LIVE_MOUNT=1 and predate this change) and
AcDream.Plugins.MossTank.Tests Markup (9/9 passed).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Live-verified two real defects the previous commit's design didn't catch
without a running client:
1. Both new popups (mosstank-advanced.xml, mosstank-loot-editor.xml) were
registered with StartVisible=false, on the theory that the markup's own
visible="{AdvancedOptionsVisible}"/"{LootEditorVisible}" binding would be
the sole gate. It is NOT: RetailUiRuntime.MountPlugins wraps every
plugin window's markup availability in a PluginWindowVisibilityController
that ANDs it with a SEPARATE "requested visible" axis seeded from
StartVisible, flipped back to true only by OnShown() — the shelf's
un-minimize click. A ShowInSidePanel=false window has no shelf entry to
click, so StartVisible=false left "requested visible" permanently false
regardless of the markup binding, and both popups never rendered no
matter how many times the checkbox was toggled (confirmed live: checkbox
showed checked/green, no window appeared). Fix: StartVisible=true, which
keeps "requested visible" true from construction (OnHidden only ever
latches it back to false on a genuine minimize, explicitly no-opping
when the hide was caused by availability itself going false — exactly
what closing via "Back" does), leaving the markup binding as the sole
effective gate, same as the main panel's own always-true
ShowInSidePanel=true default.
2. Once visible, both popups showed garbled overlapping text at their top
edge ("AdvancedOptionsced Options — complete VTank settings table",
"Loot profileRules(first match wins)"): each file's own in-content
descriptive label duplicated the window's OS-level title bar
(MarkupDocument.Build auto-renders <panel title="..."> at a fixed (8,4)
— the exact corner the in-content label used to own back when these
were in-panel groups with no title bar of their own). Fix: dropped both
redundant labels; the window's own title ("Advanced Options" caption
duplicated as "MossTank Advanced Options"/"MossTank Loot Editor") is now
the only thing there.
Also repositioned both popups' default (x,y) from the placeholder
(440,60) — which overlapped the main panel — to (253,405)/(660,405),
below the main panel, side by side, both fitting within a 720-tall client.
Screenshots recaptured end to end against a live local ACE
(127.0.0.1:9000, testaccount/+Acdream) with the rebuilt Release exe from
this worktree, using an isolated ACDREAM_CONFIG_DIR/ACDREAM_DATA_DIR (no
stale persisted window layout from earlier probe runs — RetailWindowLayoutPersistence
keys plugin windows by name with authoredGeometryRevision=0, so a
previously-opened window's persisted x/y wins over any new authored
default forever; using a scratch config directory sidesteps that rather
than editing the real %APPDATA%\acdream\settings.json). tab-options.png,
tab-profiles.png, tab-vitals.png, and tab-monsters.png confirm the fix
round A grid-scaling and Profiles-cleanup commit's fixes hold on a live
client (no overlap, no gold buttons, no stacked New buttons, no dead
window space); popup-advanced.png and popup-loot-editor.png confirm both
popups now open as genuinely separate windows with clean single titles and
working move-up/move-down DAT icons (no blank button slots).
MossTank suite still 654/654; App markup/plugin/menu filter still
237/237 (no test changes in this commit — the earlier commit's
SecondaryPopupPanelsFitTheirOwnBoundsAndEveryBindingResolves already
covers both files' structure and bindings, and neither the visibility
seeding fix nor the label removal changes what those pins check).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The previous commit split mosstank-advanced.xml/mosstank-loot-editor.xml
out of mosstank.xml into their own files (MossTankPlugin.cs now registers
three AddPanel calls). MossTankPlugin resolves each markup path relative to
its own assembly directory (plugins/AcDream.Plugins.MossTank/), but
AcDream.App.csproj's CopyMossTankPluginToBuildOutput/
CopyMossTankPluginToPublishOutput targets only ever copied mosstank.xml
into that folder — a hardcoded file list, not a glob, so the new files
silently landed in the App's own bin root instead of the plugin directory
(confirmed by inspecting the build output before running any screenshots:
plugins/AcDream.Plugins.MossTank/ had only mosstank.xml). Left as-is, the
two new panels would have thrown FileNotFoundException on load in a live
client — this would have shipped a broken build to the screenshot/visual
gate undetected by any existing test, since no test builds AcDream.App and
inspects its output layout. Both Copy targets' SourceFiles list now
include all three markup files.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Owner's live-client report (2026-09-07 08:05): "The Options tab labels
overlap, fix that" and "Those BIG gold/yellow buttons HAS to go" (the
gold-button half already landed upstream at cfa703065, merged into this
branch first). This commit is the geometry half of that fix round plus
the lead's 07:55 read (docs/plans/2026-09-07-campaign-vt-slice7-tabs.md).
Grid scaling: measured acdream's actual retail DAT font (0x40000000) via
AcDream.Cli's dump-font-atlas against a real installed DAT rather than
guessing — MaxCharHeight=16 matches VVS's own assumed row height exactly,
so no vertical scale was needed, but several captions render wider than
VVS's narrow font assumed ("Follow/Nav Min Distance:" measures 134px real
width vs an 80px-wide retail label column). <label>/<toggle> never clip or
use their declared "w" (UiLabel.OnDraw/UiMarkupToggle.OnDraw draw raw,
unclipped text), so the fix is a plain rightward SHIFT of the columns after
the overflowing captions rather than a width change: Options' columns 2-5
move +62px (90/220/386/552/611 -> 152/282/448/614/673, with the rightmost
Advanced Options/Run Macro/status sub-block also shrinking its declared
width 233->175 to stay inside the group's 848 budget), Profiles' columns
2-5 move +16px (140/280/330/440/530 -> 156/296/346/456/546). Both are pure
translations, so every original inter-column gap is preserved exactly.
Vitals needed no shift (its worst caption already clears its slider by 3px)
but got a small +4px safety margin anyway since it was the tightest
already-OK case measured.
Profiles leftovers deleted (owner + lead, "legacy controls"): the three
stacked ProfileNameDraft/RouteProfileNameDraft/MetaProfileNameDraft
field+"New"-button rows (three 20-tall fields at zero vertical gap that
rendered as one solid black bar behind three stacked "New" buttons — the
owner's screenshot), the acdream-only "Loot engine" classifier row
(no VTank equivalent), and the ProfileLifecycleNotice label (the raw
macro-profile recovery path the owner saw rendered). Deviation: Macro/Nav
CopyTo lose their only in-UI target-name entry point (Meta's naming
already exists on the Meta tab itself, so only Macro/Nav are affected) —
an accepted trade for matching VTank's own Profiles table, which has no
name-draft control at all (VVS's own combo is presumably editable
in-place; acdream's <menu> is not). LootStatus is kept (general feedback,
not itself a reported leftover) but repositioned into the freed space.
Window: Advanced Options and Loot Editor move out of mosstank.xml into
their own top-level plugin panels (mosstank-advanced.xml,
mosstank-loot-editor.xml, MossTankPlugin.cs registers a second and third
AddPanel with ShowInSidePanel=false since VTank's own popups have no
shelf entry). No new IUiRegistry show/hide API was needed: a root <panel>
already supports a data-bound visible="{Prop}" attribute
(MarkupDocument.Build re-evaluates VisibleSource every frame, proven by
the main panel's own visible="{WindowAvailable}"), so each popup's own
visible="{AdvancedOptionsVisible}"/"{LootEditorVisible}" is the SAME flag
the Options/Profiles checkbox flips and the popup's own "Back" button
clears — closing the popup unchecks the box for free. The main window
returns to VTank's 210-ish proportion (236 = 42px header/tab-strip +
194px per-tab content, both unchanged since S7.1) with no dead space
below the tabs. The eight tab-content *Visible getters (MossTankPanel.cs)
drop their `&& !_lootEditorVisible`/`&& !_advancedOptionsVisible` guards,
which only existed because the popups used to share screen space with the
tab content in the same window.
Trailing blank button slots (Route waypoint reorder, Meta rule reorder,
Loot Editor rule reorder): the retail default UI font (0x40000000) has no
glyph for U+2191/U+2193, so the "↑"/"↓" text buttons rendered as blank
slots (owner's screenshot). Replaced with the same DAT move-up/move-down
icons (0x060028FC/0x060028FD) the Monsters grid's own reorder columns
already use.
No remaining <menu style="retail"> in any of the three files (verified).
Pins updated (shown to fail against the old numbers first): the markup
contract's interactive-control count (202 -> 167, the two popups leaving
the file plus the Profiles deletions) and the authored-shell height pin
(350 -> 236). Added SecondaryPopupPanelsFitTheirOwnBoundsAndEveryBindingResolves
(parses both new files, checks their declared 392x300/268x300 footprint,
AssertWithinParent, and every markup binding resolves) and
NoButtonAnywhereUsesTheUnrenderableArrowGlyphs (no <button text="↑"|"↓">
survives anywhere) as new coverage for this fix round.
MossTank suite 651 -> 654 (the two new SecondaryPopupPanels theory cases
+ NoButtonAnywhereUsesTheUnrenderableArrowGlyphs); App markup/plugin/menu
filter stays 237/237.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Owner 2026-09-07: plugin output and 'Unknown command' land in the chat
scroll, not the SpewBox. Plugin text = Decal/VTank-faithful; the
unknown-command re-route is recorded as AD-124 (retail types it 0x1A).
Bad-argument refusals of real retail commands stay SpewBox-only (AP-183).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Brings cfa703065's owner-driven fix (plugin <menu> renders VTank's plain
flat combo by default; style="retail" opts back into the gold pushbutton
art) into the S7.1-S7.3 window/tabs work so the fix round below can build
on both. Resolved conflicts: the ledger keeps both worktrees' entries in
chronological order (07:55/08:05 owner-read entries appended after this
worktree's own S7.1/S7.2/S7.3 entries); plugin-ui-markup.md's <menu> row
lists both new attributes (scroll, style); MarkupDocumentTests.cs keeps
both new test blocks (slider min/max + menu scroll from this worktree,
menu style from latest-main-sync).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Owner direction 2026-09-07 (same instruction as the sibling unknown-
command fix, previous commit): plugin-originated text must land in
the chat window instead of retail's ClientLocal (0x1A) SpewBox-only
channel. AppAutomationSurface.PostSystemMessage -- the production
implementation of IPluginChat.PostSystemMessage that MossTank/VTank-
style plugins call -- now passes RetailLogTextType.Default instead of
ClientLocal to RuntimeCommunicationState.AddText, so the text reaches
the chat transcript via Chat.OnSystemMessage instead of the SpewBox.
This matches Decal's own AddChatText behavior for plugin output.
IPluginChat.PostSystemMessage's doc comment is updated to describe
the new destination instead of the old one. Register row AD-124
(previous commit) already covers this site alongside the sibling
unknown-command change.
Mutation check: temporarily reverted PostSystemMessage's AddText call
back to ClientLocal and confirmed the new
AppAutomationSurfaceTests.PostSystemMessage_RoutesToChatLog_NeverSpewBox
test fails (Assert.Single() on an empty chat log) before restoring the
fix. Also adds ChatVMTests.RecentLines_ShowsPluginSystemMessage_TaggedDefault
pinning that a ChatVM bound to the same ChatLog surfaces the line.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Owner direction 2026-09-07 (verbatim): "Unknown commands like /vt or
stuff from plugins shall now go to the SpewBox. They should go to the
chatbox." Retail itself types ChatCommandRouter's "Unknown command"
refusals as ClientLocal (0x1A) -- the bit every ChatInterface window's
default filter excludes, so they only ever reached the transient
SpewBox overlay and left no transcript record.
Three call sites in ChatCommandRouter.Submit/EmitVerbHelp now call
IChatCommandFeedback.ShowSystemMessage (chat scroll, retail
Default/0x00) instead of ShowInterfaceText (SpewBox): the degenerate-
prefix "Unknown command: {verb}." guard, EmitVerbHelp's confirmed-
null-help branch, and EmitVerbHelp's unresolved-verb fallback. Every
OTHER 0x1A refusal in this file (AP-183 bad-argument refusals of REAL
retail commands -- lifestone, marketplace, channel list/on/off,
allegiance, house, the generic HandleFailureEvent(0x26) fallback,
DoStupidChannelHack, DoReply) is unchanged and still SpewBox-only --
the owner named only unknown commands and plugin text.
This is a deliberate deviation from retail's own 0x1A typing, recorded
as register row AD-124 (also covers the sibling plugin-text change in
a follow-up commit). docs/ISSUES.md #363/#367 get a one-line note
under each pointing at the re-route; their CLOSED status is untouched.
Mutation check: temporarily reverted all three ShowSystemMessage call
sites back to ShowInterfaceText and confirmed the 3 new/changed pinned
tests fail (Assert.Single() on an empty chat log) while the AP-183
boundary test (real command, bad args, still SpewBox) continues to
pass -- see ChatCommandRouterFeedbackRoutingTests.cs and the updated
ChatCommandRouterTests.cs/RetailCommandHelpTableTests.cs assertions.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Campaign VT slice 7 (docs/plans/2026-09-07-campaign-vt-slice7-tabs.md),
S7.3 (Monsters). Owner's bar: looks basically the same as VTank and
behaves the same from the player's seat.
The pre-S7.3 Monsters tab was a select-then-edit adaptation (one
padded-text list + a separate expression/priority/damage-menu/equip
editor row + 14 standalone toggles) forced by acdream's earlier
single-column-only <list>. Campaign VT slice 1 Part B already closed
that gap (the <list><column> markup extension, docs/plugin-ui-markup.md
"Columns"), so this slice replaces the whole tab body with VTank's own
one 23-column HudList grid (docs/research/vtank-kb/08-ui-views.md §1
"Tab: Monsters"): 14 check columns (F B G I Y V A R S WC FC Cp DC Cs,
each 20px = VVS's forced 13px check width + WPadding per the markup
doc's PITCH convention), 7 text columns (Name 127/P 27/Dmg type 63/
Ex. Vuln 63/Weapon 87/Offhand 87/PetDmg 63, each pitch = fixedwidth+7),
2 icon columns (move up/down, DAT ids 0x060028FC/0x060028FD), 15
header <label>s carrying VTank's own decompiled tooltip text
(PluginCore.cs:1693-1707 — corrects "Broadside of a Tumerok" to the
decompile's actual "Broadside of a Barn"), and the txtNewMonster field
+ Add + Add Sel row at VTank's exact geometry (8,136,388,16 /
404,136,50,16 / 462,136,50,16). Selection is unused, matching VTank —
every real cell is its own click target.
Per-cell behavior ported from PluginCore.cs:7885-8105's `b(object,int,
int)` handler: Name click deletes the row (guarded on the rule's own
IsDefault rather than literal row 0, so the invariant holds even if a
caller reorders DEFAULT); P cycles -1->0->1->2->3->4->-1; Dmg type
cycles every eDamageElement 0..13; Ex. Vuln and PetDmg reproduce the
decompile's own non-contiguous jumps (6->8->98 and 6->101->8->98
respectively — eDamageElement.cs); move up/down reorder but never
displace DEFAULT (a deliberate symmetric guard — VTank's own case 21
keeps MoveUp off row 0 but case 22 has no matching MoveDown guard,
which reads as an authoring oversight, not intended asymmetric
behavior, so a literal port was not preserved here). Case 6's "A"
column write is inverted in VTank's own obfuscated field, but that
inversion is an artifact of VTank's internal storage, not the checkbox
the player sees — our Attack flag is already declared un-inverted, so
no inversion is needed for parity.
Deviation: cases 18/19's Weapon/Offhand cycle VTank's own runtime list
of owned weapon-TYPE ids via an opaque item-kind classifier the
decompile alone doesn't resolve. MossTank has no "weapon type"
abstraction — Weapon/Offhand are always concrete owned items — so
these columns instead cycle the same registered weapon roster the
Items tab already maintains (ordinal-sorted for a deterministic
order), preserving the click-to-cycle-through-<AUTO> contract without
inventing a type abstraction outside this slice's scope.
MossTankPanel: the whole select-then-edit surface (SelectedMonsterRule
selection, RefreshMonsterEditor's cached row formatting, Apply/Remove/
priority-stepper/damage-menu/equip-from-selection actions,
HasMonsterFlag/ToggleMonsterFlag) is retired in favor of per-row
column-array properties (14 flag columns, 7 text columns, 2 icon
columns) and per-row mutation actions, all still writing through the
unchanged CombatSettings.Rules/MonsterRule/MonsterRuleActions model.
EnsureDefaultMonsterRule replaces RefreshMonsterEditor's DEFAULT
invariant at the two remaining call sites (ctor init, profile reload,
and the /vt refresh command). MonsterEquipmentText is kept as a
read-only DEFAULT-rule readout for the (out-of-scope) Items tab label
that already depended on it.
Tests (every pin below shown to fail against a targeted mutation,
reverted after confirming the failure — mutations: wrong priority-wrap
boundary, dropped DEFAULT-delete guard, dropped DEFAULT-displacement
guard on move, spliced Harm into the Ex.Vuln cycle, flag toggle
targeting row 0 unconditionally, a wrong header tooltip string; the
xml column-count contract's 205->202 pin was independently shown to
fail against the pre-edit test file and the new markup):
MossTankMarkupContractTests gained
MonstersGridHasVtanksTwentyThreeColumnsInOrderWithRetailHeaderTooltips
(column type/order + the 15 header tooltips) and updated the
205->202 interactive-control count plus the tooltip-check's <column>
skip (columns have no text/tooltip grammar). MossTankPanelTests
replaced the three old select-then-edit tests with
MonstersGridMutationsPersistAcrossSessions,
ToggleMonsterFlagAtWritesOnlyTheTargetedRow,
CycleMonsterPriorityAtWrapsExactlyNegativeOneThroughFour,
MonsterDamageColumnsCycleInTheExactRetailOrder (all three cycles),
DeleteMonsterRuleAtRemovesNonDefaultRowsButNeverDefault,
MoveMonsterRuleAtReordersButNeverDisplacesDefault,
AddMonsterRuleUsesTheDraftTextAndAddSelectedMonsterUsesTheWorldTarget,
and MonsterWeaponColumnCyclesTheRegisteredRosterAndPersistsByName
AcrossSessions, and updated MacroWieldsCasterEntersMagicBuffsThen
WieldsWeaponFightsThenIdlePeace for the new weapon-cycle API.
Full suite green: 651/651 MossTank tests (645 + 6 net), 109/109 App
markup-filtered tests.
Deviation not requiring a divergence-register row: this campaign ports
VTank plugin UI behavior, not retail AC client behavior, so
docs/architecture/retail-divergence-register.md's scope (acdream vs.
retail) does not apply here.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Wires the new UiMenu.RetailButtonArt switch (previous commit) into
plugin markup: <menu style="plain"> (also the default when the
attribute is absent) builds RetailButtonArt=false so a plugin's
dropdown gets the flat VTank-matching box; style="retail" opts a
panel back into the gold pushbutton face. Any other value throws
FormatException at Build naming the element, matching the existing
<icon iconkind> validation convention (ValidateIconKind).
Mutation check: temporarily stubbed ValidateMenuStyle to always return
true (as if the switch didn't exist) — 3 of the 4 new
MarkupDocumentTests.Menu_* tests failed exactly as expected
(Menu_NoStyleAttribute_DefaultsToPlain_RetailButtonArtFalse,
Menu_StylePlain_Explicit_RetailButtonArtFalse,
Menu_UnknownStyle_ThrowsFormatException_NamingTheElement); the
style="retail" test passed trivially either way, as expected for that
case. Restored before committing.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Owner live-client report 2026-09-07: "Those BIG gold/yellow buttons HAS
to go. That is not how vtank looks." VTank/Decal's HudCombo is a flat
dark box (background/border matching its own HudList) with a
left-aligned value and a small down-arrow — retail's gold pushbutton
art (the 3-slice LED-arrow face UiMenu.DrawButtonFace draws) is a
different widget family entirely.
Adds UiMenu.RetailButtonArt (default true, so every existing
non-markup UiMenu caller — chat's channel menu, vendor's category
dropdown, Config's option menus, the retail confirmation dialog, and
DatWidgetFactory's generic Type-6 element — keeps its byte-identical
retail face) plus DrawPlainClosedState/DrawPlainTriangle, which draw
the flat box entirely with UiRenderContext.DrawFill/DrawRectOutline (no
sprite or DAT quad at all) using colors mirroring UiMarkupList's own
chrome (background 0,0,0,0.92; border 0.46,0.37,0.16,1; text
0.91,0.87,0.76,1). Open/pressed only tints the border
(0.70,0.58,0.24,1) — never a sprite swap.
Mutation check: temporarily disabled the new `if (!RetailButtonArt)`
branch in OnDraw (reverting it to the pre-fix unconditional retail
path) — 3 of the 6 new UiMenuPlainStyleTests failed exactly as
expected (Plain_ClosedState_DrawsNoTexturedFaceQuad,
Plain_ClosedState_DrawsFillOutlineTextAndTriangle,
Plain_ClosedState_TriangleSitsRightAligned_TextSitsAtListPadding); the
3 retail-path/default-value tests kept passing since they don't
exercise the removed branch. Restored before committing.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
HeadlessConsoleRenderer dimmed every line uniformly, so chat and
interface text (player-visible content) read the same washed-out weight
as scheduling/session-status noise like "entered world" or "command
rejected: ...". Only lifecycle, command, and portal lines are scheduling
noise; chat and interface text now print at the terminal's default
weight.
ChatAndInterfaceTextPrintAtDefaultWeightNeverDimmed was shown to fail
against the prior dim-everything WriteLine (mutation: dim parameter not
yet threaded through, every call still unconditionally wrapped in the
ANSI dim/reset pair) -- the chat line and interface text both carried
the dim escape sequence.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
A configured process with 2+ sessions and --console silently skipped
console attachment (the plan's "single-session only for the first cut"),
indistinguishable from --console simply having worked. Report it
explicitly through the same HeadlessDiagnosticWriter.Message stream
every other structured event already uses.
TwoSessionsWithConsoleFlagReportsSingleSessionOnly was shown to fail
against the silent-skip branch (mutation: the else-branch body removed)
-- the diagnostics stream carried only the ordinary lifecycle/resource
JSON lines, with no "single-session only" message anywhere.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
HeadlessProcessHost read System.Console.IsOutputRedirected directly to
pick the console renderer's color mode, which only Program.cs (the
executable's own entry point) should ever touch -- the same reasoning
that already put the stdin probe there. Resolve
standardOutputIsTerminal next to the existing !Console.IsInputRedirected
probe in Program.cs and thread it through HeadlessEntryPoint.Run into
HeadlessProcessHost's constructor as a plain parameter.
StandardOutputIsTerminalParameterControlsColorNotTheRealConsole was
shown to fail with the parameter still unused (useColor still reading
the real Console.IsOutputRedirected, which the test host always
redirects): the standardOutputIsTerminal:true case expected dimmed
lifecycle output but got none, since the real console read forced
useColor=false regardless of what the test passed in.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
HeadlessConsoleChatFeedback wrapped RuntimeChatCommandFeedback per
SubmitConsoleLine call, so it only ever saw interface text produced by
the console's OWN typed line -- a server-driven refusal or a plugin's
own Log/interface-text write (RuntimeCommunicationState.AddText's
ClientLocal branch, called from anywhere else) never reached the
console at all, because that branch enqueues into SpewBoxState and
never touches ChatLog/RuntimeChatDelta.
Delete the decorator. HeadlessConsoleSpewBoxPump instead polls the SAME
SpewBoxState the graphical overlay's SpewBoxController.Tick already
reads, diffing against the previous visible snapshot so it prints only
newly-appeared entries. HeadlessProcessHost's ConsolePump now runs the
input drain and the SpewBox pump together each tick.
HeadlessSessionHost.SubmitConsoleLine drops its onInterfaceText
parameter -- it is just ChatCommandRouter.Submit against a plain
RuntimeChatCommandFeedback now, same as LoginCommandSequence.
N1: also corrected this method's own doc comment, which described
dispatch as "plugin verb registry first, then retail client/server
slash commands" -- the real ChatCommandRouter.Submit order is retail's
catalog, local /help, plugin verbs, the channel-tag fallback, an
explicit server command, then chat.
PumpPrintsInterfaceTextNotOriginatingFromTheConsole was shown to fail
against a no-op Pump() (mutation) -- the enqueued plugin-shaped line
never printed. UnknownVerbProducesTheSameInterfaceTextTheChatBoxShows
was reworked to assert against the real SpewBoxState directly instead
of the deleted decorator's callback.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
HeadlessConsoleController.Handle called _submit(rawLine) bare: an
UnknownCommand/Dropped outcome printed nothing (the operator had no way
to tell their line did nothing), and any exception from the submit
callback would propagate out of DrainDue into the scheduler's
per-session quarantine catch, faulting the whole session over one
console typo. Wrap the submit in try/catch and report both cases with a
visible line, mirroring LoginCommandSequence.DrainDue's own reporting
for login-line failures.
N1: also corrected this class's own <remarks> doc comment, which
described the dispatch order as "plugin-verb registry -> client/server
slash commands" -- the real ChatCommandRouter.Submit order is retail's
client-command catalog, then local /help, then plugin verbs, then the
unregistered-channel-tag fallback, then an explicit server command, then
chat.
UnknownOrDroppedOutcomePrintsAVisibleLine and
SubmitFailurePrintsALineAndNeverEscapesDrainDue were shown to fail
against the prior bare `_submit(rawLine);` call: the outcome tests found
nothing printed, and the failure test caught the InvalidOperationException
escaping DrainDue itself rather than being reported as a line.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
HeadlessConsoleOptions.Resolve tested the environment variable against
the literal "1", so ACDREAM_HEADLESS_CONSOLE=0 silently fell through to
the terminal-shaped default (on when stdin is a real console) instead of
acting as an A/B off-switch. Now: once the variable is SET AT ALL, any
value other than "0" enables and "0" disables -- the same idiom
ACDREAM_RETAIL_CLOSE_DEGRADES / ACDREAM_RETAIL_UI already use. An unset
variable still falls through to the terminal default.
Registered the flag as the sixth entry in
LaunchOptionsDocumentationTests.DefaultOnBehaviorFlags and updated the
Conventions section of docs/launch-options.md plus the flag's own row
(side-effects column corrected to describe the real precedence).
ResolvePrefersFlagThenEnvironmentThenTerminalDefault's env="0"/terminal
=true case was shown to fail against the prior `== "1"` implementation
(expected false, old code returned true) before the fix landed; the
env="yes" case also failed on the same mutation (old code required the
literal "1", so "yes" fell through to terminal=false instead of enabling).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
validate never starts a session, so a silently-ignored --console read as
"it worked" to an operator who typo'd their command. Reject with a clear
message instead.
New test ValidateModeRejectsTheConsoleFlag was shown to fail first
(mutation: the guard absent — HeadlessCommandLine.Parse returned normally
for `validate --config bot.json --console` instead of throwing).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
"Console" read as if it might mean System.Console; ConsoleEnabled says
what the flag actually gates. Pure rename, no behavior change.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Campaign VT slice 7 (docs/plans/2026-09-07-campaign-vt-slice7-tabs.md),
S7.1 (Window) and S7.2 (Options/Profiles/Vitals). Owner's bar: looks
basically the same as VTank, judged side by side.
S7.1: mosstank.xml's content area is now 856 wide (VTank's own
mainView.xml, docs/research/vtank-kb/08-ui-views.md §0), tab order/
widths unchanged (already assessed as reading close to VTank's strip).
Panel height grows to 350 (not VTank's 210) only because the Advanced
Options and Loot Editor pages move to VTank's own POPUP geometry
(392x300 / 268x300, KB §1's secondary-view tables) as separate in-panel
groups (KB §5's documented design choice: acdream keeps these in one
window rather than VTank's separate OS-level popup windows) — the nine
normal tab bodies keep their existing 194-tall content (== VTank's 210
minus its own 16px HudTabView strip) and simply don't fill the extra
room the popups need. cShowAdvanced/cShowLootEditor are now VTank's own
Checkboxes (open AND close via the same control) instead of separate
Show/Hide push buttons — MossTankPanel gained ToggleAdvancedOptionsVisible/
ToggleLootEditorVisible thin wrappers over the existing Show/Hide
actions, and CombatMacroRunning (VTank's cOn "Run Macro" is a Checkbox
with a static caption, not a dynamic-caption push button).
S7.2: Options, Profiles, and Vitals are transcribed control-for-control
from KB §1's exact L,T,W,H and captions. Vitals' nine sliders now use
the new <slider min="0" max="100"> to bind the percent directly
(NormalHealthPercent/SetNormalHealthPercent etc. — thin wrappers over
the existing 0.0-1.0 fields, never independent state). Options gained
direct checkboxes for four settings that already existed but were only
reachable through the generic Advanced Options key-value editor
(AutoStackEnabled was already exposed; FastCastBuffsEnabled/
DontShootAtWallsEnabled/DebuffFallbackEnabled are new thin wrappers over
_buffSettings.FastCastBuffs/_combatSettings.UseProjectileAwareness/
_combatSettings.AllowDebuffFallback). Profiles gained a real Meta-profile
combo/CopyTo row (previously a stub label) and lost the Loot Priority
Boost toggle as a duplicate of the Options-tab control of the same name;
VTank's own bMetaClearViews ("Del. Meta Windows") has no acdream
equivalent — MossTank has no floating meta-debug windows — so that slot
is repurposed for our own per-type Delete buttons (slice 1) instead,
keeping VTank's row rhythm undisturbed. The Loot Editor popup's
LootEditorNotice label is dropped to fit VTank's 268x300 footprint
without clipping (a status label, not an action — the one deliberate
trim, noted in the group's own comment).
Contract test updates (both shown to fail against the prior mosstank.xml:
856/350 vs 800/244, 205 vs 194 controls): AuthoredShellFitsTheMinimum
CanvasAndEverySizedChildFitsItsParent's window-size pin, and
EveryInteractiveControlDeclaresARealHandlerBinding's control count.
New MossTankPanelTests pins: FastCastProjectileAwarenessAndDebuffFallback
ToggleTheirVtankDefaultsAndPersist, ToggleAdvancedOptionsAndLootEditor
VisibilityFlipBothWays, CombatMacroRunningReflectsTheSameStateAsCombat
ButtonText, VitalsPercentWrappersReadAndWriteTheSameFieldAsTheZeroToOnePair.
Full suite green: 645/645 MossTank tests, 183/183 (3 pre-existing skips)
App markup/menu/slider tests. AssertWithinParent (every nested group/
control fits its parent) and every other contract invariant (tab order,
binding shapes, tooltips) pass unchanged.
Deviation: S7.3-S7.6 (Monsters/Items/Consumables/Buffs/Route/Meta tab
bodies) are explicitly out of this sub-slice's scope per the plan and
are untouched beyond the geometry-only group-width widen (784->848,
content unchanged) needed so they aren't clipped by the wider window.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Slice 1c review D1 / slice 7 item 7: TryLoadNav tolerated (and silently
skipped) STATE:/IF:/DO: rule sections so a route load out of a full
Meta .af would still succeed against whichever NAV: block came first.
That is exactly the failure mode content-sanity elsewhere in this file
already guards against (a misplaced file in the wrong folder silently
"succeeding" against the wrong document) — a file with a STATE: block
is a Meta profile, possibly one with an embedded nav of its own, and
belongs in metas/, not navs/.
TryLoadNav now throws (refuses) the instant it sees a STATE: line,
with a message naming the metas/ folder, instead of walking past it
via the now-deleted SkipState helper.
SynthesizedGetOptFollowAndJumpFixtureRoundTrips previously used a
STATE:+embedded-NAV: fixture to assert TryLoadNav's OLD skip-and-load
behavior; that assertion is now inverted to assert refusal (shown to
fail against the prior MetafSerializer.cs: True vs expected False).
The "flw" nav-node parsing coverage that assertion also carried is
preserved in a new dedicated NAV:-only fixture,
FollowNavNodeParsesAsANavOnlyDocument.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Campaign VT slice 7 needs to transcribe VTank's own Vitals sliders
(minimum=0/maximum=100) and its long Profiles/Route named-item combos
control-for-control (docs/research/vtank-kb/08-ui-views.md §3's two
markup gaps). acdream's <slider> was hardwired to a 0.0-1.0 scalar and
<menu> always wrapped overflow into extra columns instead of VVS's
single scrolling column.
<slider min max>: optional literal attributes declaring the range the
bound value/onchange speak in (e.g. min="0" max="100" for a percent),
while UiScrollbar itself keeps its existing 0.0-1.0 internal math
untouched — MarkupDocument rescales at the binding boundary. Omitting
both (every pre-existing <slider>) keeps the exact historical identity
range.
<menu scroll="true">: wires UiMenu.Scrollable plus the same
track/thumb/up/down chrome sprites ConfigOptionsPageController and
VendorUiController already apply to their own Scrollable menus,
previously only reachable from C#. Omitting scroll keeps the
historical column-wrapping default.
Both are additive — no existing <slider>/<menu> markup changes
behavior. New pins in MarkupDocumentTests.cs shown to fail against the
prior MarkupDocument.cs (5 failures: Build_SliderWithNoMinMax_*,
Build_SliderWithMinMax_*, Slider_MinMax_Draws*,
Build_MenuWithScrollAttribute_*, Menu_Scroll_Draws*) before this
change, all green after.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Console mode for the headless bot host, enabled by --console or
ACDREAM_HEADLESS_CONSOLE=1 (default: on when stdin is a real terminal,
off when redirected — a background reader thread blocked on ReadLine
would otherwise sit idle against a script/CI pipe).
- HeadlessConsoleInputReader: one background thread per console,
reading lines into a ConcurrentQueue. It only ever enqueues — no
dispatch code runs on it — so input queued while the session tick is
busy is guaranteed to execute on the tick thread, never the reader
thread, when drained.
- HeadlessConsoleController: drains the queue via
HeadlessSessionHost.ConsolePump (a new no-op-by-default tick hook),
handles /quit (cancels a CancellationTokenSource) and /status
(prints a caller-supplied status string), and routes everything else
through SubmitConsoleLine.
- HeadlessConsoleChatFormatter/HeadlessConsoleRenderer: render the K2
bot event stream (IRuntimeEventObserver — the same interface a bot
policy subscribes) as bracket-labelled lines ([Tell] Bob: hi,
[Fellowship] ..., [Local] ...) plus lifecycle/portal/rejected-command
lines. A deliberate departure from ChatVM.FormatEntry's retail prose:
Headless cannot reference AcDream.UI.Abstractions (the dependency-
boundary test), so this is its own terminal-shaped rendering using
the same channel-name strings, not a byte-for-byte port.
- HeadlessProcessHost: attaches the console only for a single-session
run (multi-session is out of scope for this cut per the plan),
constructed AFTER every session's own credential resolution so the
reader thread never races a StandardInput-provider password prompt
on the same stdin stream. /quit's CancellationTokenSource is linked
into the scheduler's run token, so it exits through the exact same
graceful path an external Ctrl+C/SIGTERM already takes.
Mutation check (reverted before commit): removing the reader thread's
Enqueue call and removing _quitRequested.Cancel() each turn a
still-to-be-added HeadlessConsoleTests case red.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
HeadlessSessionHost already built ChatCommandRouter.Submit's exact
dependencies (LiveChatCommandSurface over the plugin-verb registry, a
RuntimeChatCommandFeedback) for LoginCommandSequence — that pipeline is
the same one every graphical chat window calls. No lift was needed;
this promotes those two ctor locals to fields and adds
SubmitConsoleLine, the console's one entry point for a typed line.
HeadlessConsoleChatFeedback decorates the real feedback so the
console ALSO sees retail's transient SpewBox/ClientLocal interface
text (bad-args refusals, unknown-command text) — that path never
touches ChatLog, so it never reaches the K2 event-stream renderer
added in the next commit.
Mutation check (reverted before commit): commenting out
_onInterfaceText(text) in HeadlessConsoleChatFeedback.ShowInterfaceText,
and swapping SubmitConsoleLine's ChatChannelKind.Say for .Tell, each
turn a still-to-be-added HeadlessConsoleTests case red.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Adds the first piece of the interactive headless console (docs/plans/
2026-09-07-headless-console.md): HeadlessConsoleOptions.Resolve picks
--console, then ACDREAM_HEADLESS_CONSOLE=1, then a terminal-shaped
default, matching the project's typed-options-object convention rather
than a scattered env-var read. HeadlessCommandLine.Parse now accepts
--console as a bare flag (no value token) alongside the existing
paired options. Both new launch-options.md rows are added in this
commit per LaunchOptionsDocumentationTests' bidirectional rule.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
A route (.af) file placed in metas/ used to silently "succeed" as an empty
MetaProfile: TryLoadMeta's STATE:/NAV: loop never adds a Rule for a NAV:-only
file, so the mistake was invisible. TryLoadMeta now tracks whether it saw
any STATE: block; a file with at least one NAV: block and zero STATE:
blocks throws (same FormatException path every other malformed-content
error already uses), naming the navs/ folder the file actually belongs in.
The opposite direction was already structurally caught by TryLoadNav's
existing "no NAV: block found" throw when a file has zero NAV: blocks (a
Meta profile with no embedded route, placed in navs/) — only the message
text is improved to name the metas/ folder. Both notices flow unchanged
through the existing MossTankProfileRecovery.Preserve/RecoveryNotice path
in MossTankMetaProfileStore.LoadCurrent/MossTankRouteProfileStore.LoadCurrent,
so no store-side code changes were needed for the wiring itself.
Mutation demonstrated: `git stash push -- src/AcDream.Plugins.MossTank/MetafSerializer.cs`
(reverting only the production fix, keeping every new test) reproduced 8
failures — the 5-fixture EveryNavOnlyAfFixtureIsRefusedByTryLoadMeta theory
(every real nav_*.af fixture parsed as a "successful" empty MetaProfile),
MetaOnlyContentIsRefusedByTryLoadNavWithMetasFolderNotice (message lacked
"metas/"), and the two store-level tests
MetaStoreRefusesToLoadANavOnlyFileWithNoticeNamingNavsFolder/
RouteStoreRefusesToLoadAMetaOnlyFileWithNoticeNamingMetasFolder — confirmed
by running the suite with the stash applied, then `git stash pop` to
restore the fix. All 640 tests (632 + 8 new) pass after.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Existing installs may still have real .af files sitting flat at the
VtankProfiles root from before step 1's two-folder cutover. Each store now
runs a one-time (per-instance, guarded) sweep on first LoadCurrent():
MossTankRouteProfileStore moves every flat nav_*.af/--nav_*.af file into
navs/ with the marker stripped (VtankProfileDirectory.StripLegacyNavMarker);
MossTankMetaProfileStore moves every OTHER flat .af file into metas/
unmarked. The partition predicate (IsLegacyFlatRouteFileName) is shared in
VtankProfileDirectory so both stores agree on which file belongs to which
sweep and neither touches the other's share. Both sweeps run before the
older legacy-JSON migrations so those see .af content already at its new
folder-qualified path. Collision rule: when the real destination already
exists, the flat file is left in place untouched (never overwritten) and
the collision is logged with both paths.
Mutation demonstrated: the 7 new tests (MetaStoreMigratesFlatAfFileIntoMetasFolder,
MetaStoreLeavesFlatFileInPlaceWhenMetasDestinationAlreadyExists,
RouteStoreMigratesFlatNavMarkedFileIntoNavsFolderWithMarkerStripped,
RouteStoreMigratesFlatHiddenAutoRouteFileWithMarkerStripped,
RouteStoreLeavesFlatFileInPlaceWhenNavsDestinationAlreadyExists) were run
against the store/VtankProfileDirectory code from the prior commit (no
migration sweep) and failed 4/7 (the other 3 pass vacuously since they only
assert the ABSENCE of cross-contamination, which trivially holds without
any sweep at all) before the MigrateFlatFilesTo*FolderIfNeeded methods were
added. All 632 tests (625 + 7 new) pass after.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Owner decision 2026-09-07: Meta and Nav profiles both use metaf .af and are
told apart by living in two dedicated VtankProfiles subfolders (metas/,
navs/) instead of the flat-directory nav_/--nav_ marker scheme from slice 1
Part A, which was only ever how the owner happened to name files in their
own metas repo. VtankProfileDirectory.ListMetaProfiles/ListNavigationProfiles
now enumerate metas/ and navs/ respectively via a new folder-scoped
EnumerateFolderFileNames helper; the NavMarker constant and the marker
overload of AutoCharacterFileName are deleted. MossTankMetaProfileStore and
MossTankRouteProfileStore build every real storage key with their folder
prefix (CurrentFileName, Select, Create, TryImportLegacy, the legacy-roster
sweep) and strip it back off for display (StripAf/Strip). The .cdf's Nav/Meta
lines (4-5) now carry the folder-relative key ("metas/Name.af",
"navs/Name.af"); AD-122 and the ACDREAM_VTANK_PROFILE_DIR launch-option row
are updated to describe this.
Mutation demonstrated: reverting VtankProfileDirectory.cs,
MossTankMetaProfileStore.cs, and MossTankRouteProfileStore.cs to HEAD~ (the
flat nav_-marker layout) while keeping the updated tests reproduces 8 test
failures (KeyNotFoundException / Assert.True(false) against the new
"metas/…"/"navs/…" keys the tests now expect, e.g.
MetaSaveAcceptsAnAfSuffixedNameWithoutDoublingIt,
MetaAndRouteProfilesWithTheSameNameDoNotCollide,
NavCommandsImportLegacyAndExportAf, MetaCommandsImportLegacyAndExportAf,
MetaRosterSweepConvertsEveryNamedLegacyProfileOnce,
MetaStoreLeavesLegacyJsonUntouchedWhenAfCounterpartExists,
MetaStoreRefusesToSaveADisabledRuleAndKeepsThePriorAfContent,
NavSaveAcceptsAnAfSuffixedNameWithoutDoublingIt) — confirmed by running the
suite immediately after the production-code edit, before the test-file
updates landed. All 625 tests pass after both sides of the change.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Campaign VT slice 1 Part A: the .usd document model + 137-setting
serializer with declared type tags and exact compare, metaf .af reader/
writer for metas and nav routes with real byte identity against the
owner's fixtures, .utl gate fixes, the VtankProfiles host storage
(ACDREAM_VTANK_PROFILE_DIR), and the cutover of all four profile stores
to real VTank files with one-time JSON migration. Two Opus lenses, three
fix rounds, two narrow re-reviews, final re-check: MERGE-READY.
Contract-doc ledger conflict resolved by keeping the campaign branch.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Five small fixes bundled per the round's cleanup item:
- VtankNavRouteSerializer.cs's doc comment cited a "WriteBinaryNavBlob"
method that no longer exists anywhere in the codebase (MetaEngine's
embedded-navigation contract moved to the typed MetaAction.EmbeddedRoute
NavigationSettings, saved/loaded through MetafSerializer.SaveNav/
TryLoadNav, back at round 2 step B) — corrected to name the real
mechanism.
- MossTankCommands.cs:274's comment referenced an "exports/nav/" mirror
directory that stopped existing when route profiles cut over to writing
their real .af file directly (round 2 steps 2-3) — corrected.
- docs/research/vtank-kb/07-meta-and-expressions.md section 5.2 row 6
described the pre-cutover "MossTankMetaProfileStore.WriteLegacyExport
convenience mirror" design; .af is now the SOLE authoritative Meta
store, so a disabled rule's save refusal now blocks the profile itself
— the row now says a disabled rule makes the profile file genuinely
unsaveable, not that a mirror goes stale.
- The two bare `catch (FormatException) { }` blocks that silently dropped
a corrupt monster-rule expression (one in SideCarDocument.Apply, reached
from a corrupt side-car; one in LegacyCombatProfileDocument.Apply,
reached during legacy-JSON migration) now log a warning via the host's
IPluginLogger, threaded through as an optional parameter from every call
site.
- VtankDatabase.Render()'s table-sort doc comment now states explicitly
that StringComparer.Ordinal matching .NET Framework's SortedDictionary
default order is confirmed only for the plain-ASCII table names VTank
ships (AntiExtraBuffSpells, MyMonsters, Settings, …), not as a general
claim for any string — comment only, no behavior change.
Added CorruptSideCarMonsterRuleIsLoggedNotSilentlySwallowed (FakeLogger
now captures Warn() calls via a new FakeHost.Logger property) pinning the
swallow-to-log fix.
Mutation: reverted MossTankProfileStore.cs to HEAD (keeping only the new
test) and ran it — failed with an empty Warnings collection, confirming
the silent-swallow bug before the fix.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Round 2 step 5 gave the settings Profiles tab a Delete action; Meta, Route,
and Loot never got the same verb. Added MossTankMetaProfileStore.Delete,
MossTankRouteProfileStore.Delete, and MossTankLootProfileStore.Delete
(same contract as Settings: remove the selected named profile's real file,
fall back to By char; refuse for By char itself, which has nothing to
delete — see each store's ClearCurrent for that case), wired through
MossTankPanel.DeleteMetaProfile/DeleteRouteProfile/DeleteLootProfile to
three new "Delete" buttons in mosstank.xml (Route tab row, the Meta tab's
button row, and the Loot rule editor's button row).
MossTankMarkupContractTests' interactive-control count moves 191 -> 194
for the three new buttons.
Mutation: reverted all four .cs files and mosstank.xml to HEAD (keeping
only the new/changed tests) — the test project failed to even COMPILE
(DeleteRouteProfile/DeleteMetaProfile/DeleteLootProfile do not exist on
MossTankPanel), confirming the six new behavioral tests
(DeleteRouteProfile/DeleteMetaProfile/DeleteLootProfile, each with a
successful-delete and a refuse-by-char case) and the markup-count update
all depend on this commit's code.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
MossTankLootProfileStore now reads/writes real .utl files through
VtankLootProfileSerializer.TryRead/Write in the VtankProfiles storage,
matching the Settings/.usd, Route/.af, and Meta/.af cutovers already
landed: directory-backed listing (new VtankProfileDirectory.ListLootProfiles,
*.utl, "--" hidden rule), .cdf participation (LootFileName, already present
in VtankCharacterBinding but never populated by this store), and a one-time
JSON migration (SweepLegacyRosterIfNeeded) that converts BOTH this
character's own "By char" document and every other named profile the
pre-cutover roster still lists — unlike Meta/Route (whose rosters were
already abandoned pre-round-2), loot's roster was still the LIVE mechanism
right up to this commit, so there is no separate "selected vs the rest"
split the way Settings/Meta/Route each have. WriteLegacyExport is deleted;
exports/ has no remaining loot writer.
Found and fixed a real representational-loss bug the cutover would
otherwise have introduced: VtankLootProfileSerializer.ExportRequirements
replaces an empty VtankRequirements list with a "safely disabled"
VTClassic placeholder requirement — correct when .utl was only ever a
courtesy export mirror alongside the authoritative JSON store, but
silently destructive once .utl becomes the SOLE store, since every
MossTank-authored rule's Expression text would be permanently discarded on
its first save/reload cycle. Added a MossTank-owned length-delimited
"MossTankRuleExpressions" block (using the serializer's own existing
UnknownBlocks round-trip contract — a real VTClassic reader just ignores it
as an unrecognized block, the same as any other extension) that restores
each affected rule's exact Expression text on load.
Filed AD-123: MossTank's own ByCharacter auto-.utl-file convention for loot
(kept for consistency with the other three stores) versus retail's real
loot picker, which seeds only [None] and has no per-character auto file at
all (docs/research/vtank-kb/01-settings-and-profiles.md section 3).
Updated four pre-existing tests for the new storage shape/behavior:
ProfileGiveControllerTests' FakeHost now wires VtankProfiles (the loot
store no longer uses Storage at all); LootProfilesAreIndependentNamedDocuments
and LootCommandsImportAndExportExactVtclassicUtlFiles now assert against
the real file/no-exports-mirror shape instead of the deleted hashed-JSON/
exports-mirror one. Added LootRosterSweepConvertsByCharacterAndEveryNamedLegacyProfileOnce
pinning the migration + its idempotence.
Mutation: reverted MossTankLootProfileStore.cs/VtankProfileDirectory.cs to
HEAD (keeping only the new/changed tests) and ran the three
cutover-dependent tests — all three failed (no real .utl file, no
ListLootProfiles, exports/ mirror still expected) — confirming they
exercise the bug/gap before the fix. LootingUsesVtankDefaultsAndPersistsTheOrderedRuleEditor
(pre-existing, unchanged) independently caught the representational-loss
bug during development before the MossTankRuleExpressions block was added.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
bk.a (refs/vtank/decompiled/bk.cs:6-35) appends a brand-new Settings row
([0]=name, [1]=value, every other column a void gy() cell) when a .usd
file's Settings table has no row for that name at all, and reports
"Done saving setting X to all profiles. (Changed N profiles)" with N =
every .usd file scanned. MossTankProfileStore.SetOptionInAll instead
silently skipped any file missing the row, and MossTankPanel's message
("Set option X in N profile(s) = value") matched neither retail text nor
count semantics.
Fixed SetOptionInAll to append (VtankCell { Tag = "0" } for every column,
then overwrite [nameColumn]/[valueColumn]) and to return the total scanned
file count instead of a per-row "changed" tally; changed the setinall
success message to retail's exact text.
Also added real type validation to /vt opt set|setinall: TryParseOptionValue
now takes the catalog's declared VtankSettingValueType and fails with
retail's exact "Option set: Invalid value specified. Proper type of X is
Y." text (refs/vtank/decompiled/uTank2/PluginCore.cs:5501,5508,5612) when
the typed value doesn't parse as that type — previously any non-empty
string silently succeeded regardless of the option's real type. The
Advanced Options editor keeps the original lax free-form parse (no
catalog type to check against there).
Mutation: reverted MossTankProfileStore.cs/MossTankCommands.cs to HEAD
(keeping only the new tests) and ran all four new/changed tests — all
four failed (old "Set option..." message text, no append, no type
validation) — confirming they exercise the bug before the fix.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Retail's real 2000 ms jump-charge ceiling (refs/vtank/decompiled/bi.cs:502-505,
bi.a) is enforced at the moment a jump STARTS charging, not by the storage
format — metaf's own NJump (metaf_monolithic.py:11708-11820) and VTank's
.nav both round-trip the authored value unclamped. The prior slice-1 port
misread this as a LOAD-time clamp: MetafSerializer's .af "jmp" parser and
the legacy-JSON route migration both clamped JumpChargeMilliseconds on
read, silently rewriting an authored 5000 ms waypoint down to 2000 ms even
when the route is never executed.
Removed both load-time clamps; NavigationController.TickJump now clamps
the EFFECTIVE charge duration (Math.Clamp(..., 0, 2000)) only at the one
place retail actually enforces it — the charge-hold comparison during
execution — leaving the stored/authored value untouched.
Renamed MetafSerializerTests.JumpNodeClampsChargeMillisecondsTo2000 to
JumpNodeLoadPreservesAuthoredChargeMillisecondsAboveRetailCeiling (now
asserts the 5000 ms value survives the .af load) and added a save+load
round-trip test and a Navigation execution test asserting the jump
releases at ~2000 ms of in-game charging despite a 5000 ms authored value.
Mutation: reverted MetafSerializer.cs/MossTankRouteProfileStore.cs/
Navigation.cs to HEAD (keeping only the new/changed tests) and ran the
three new/renamed tests — all three failed (load clamped to 2000,
execution never released before 5000 ms) — confirming they exercise the
bug before the fix.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Item 3: MossTankRouteProfileStore's per-character auto route file was named
nav_--Name_Server.af (NavPrefix + AutoCharacterFileName) — the "nav_" marker
came BEFORE the "--" hidden prefix, so the whole filename does not start
with "--" and defeats every StartsWith("--") hidden-file check in
VtankProfileDirectory, leaking another character's private route binding
into both the nav and meta pickers. Chose hidden-prefix-first naming
(--nav_Name_Server.af, matching VTank's own "--" convention with the nav_
kind marker second) via a new AutoCharacterFileName(name, server, ext,
marker) overload; applied only to the per-character auto file — named
routes keep their existing nav_Name.af (shared/visible) shape.
Item 4: ListNavigationProfiles and ListMetaProfiles shared the same flat
.af directory with no marker check at all, so each picker returned the
other's files too (a Meta profile appeared in the nav picker and vice
versa). ListNavigationProfiles now requires the nav_ marker;
ListMetaProfiles now excludes it.
Mutation: reverted VtankProfileDirectory.cs and MossTankRouteProfileStore.cs
to HEAD (keeping only the new/changed tests) — the build failed outright
(VtankProfileDirectory has no NavMarker/marker-overload for the new tests to
call), and the two pre-existing tests this round updated
(ListNavigationProfilesFiltersBothReservedPrefixes,
RouteStoreLeavesLegacyJsonUntouchedWhenAfCounterpartExists) independently
failed at runtime against their OLD un-marked/mis-ordered fixtures once
this round's marker/ordering requirement was pinned, confirming both are
exercising real, fixed behavior.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The pre-cutover roster documents (profiles/{index,meta/index,route/index}.json)
carried EVERY named profile a character had, but each store's cutover only
ever converted the ONE currently-selected profile (MigrateLegacyIfNeeded) —
every other named profile was silently orphaned: never converted to the new
.usd/.af format, never listed again. Worse, MossTankProfileStore actively
reused "profiles/index.json" for a MineOnly-only shape, so the very next
SetMineOnly() save would have permanently discarded the roster.
Added a one-time SweepLegacyRosterIfNeeded() to all three stores
(settings/meta/route), guarded by a per-instance flag so repeat LoadCurrent
calls are a no-op:
- Settings: entries owned by the currently-bound character convert to their
real per-(character,server) sub-profile .usd + side-car; entries owned by
a different character are written back to the roster for that character's
own future session. MineOnly now lives at a NEW dedicated key
(profiles/macro/preferences.json) so the old roster key is never again
flattened/overwritten.
- Meta/route: named profiles were never owner-scoped (one shared, globally-
hashed key per name), so every roster entry converts unconditionally.
Mutation: reverted all three store .cs files to HEAD (keeping only the new
tests) and ran SettingsRosterSweepConvertsEveryNamedLegacyProfileOnce,
MetaRosterSweepConvertsEveryNamedLegacyProfileOnce, and
RouteRosterSweepConvertsEveryNamedLegacyProfileOnce — all three failed
(missing converted .usd/.af files) — confirming the tests exercise the bug
before the fix.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
MossTankProfileStore's SideCarDocument.InventoryEnableLooting duplicated
the real "EnableLooting" .usd Settings row, and the side-car's own Apply()
ran AFTER the .usd was applied in LoadCurrent — so a drop-in profile with
looting on loaded with it silently off, clobbered by whatever the side-car
happened to hold (default false for a profile with no side-car at all).
Deleted the duplicate field; settings.Inventory.Loot.Enabled is now owned
exclusively by the .usd row. Added a reflection test proving no SideCarDocument
field (typed or with its Combat/Buff/Vitals/Inventory group prefix stripped)
collides with a VtankOptionCatalog name, and a drop-in regression test:
a real .usd fixture with EnableLooting=True and NO side-car now loads with
panel.LootEnabled == true.
Mutation: reverted MossTankProfileStore.cs to HEAD (keeping only the new
tests) and ran both new tests — SideCarDocumentHasNoFieldNamedForARealVtankSetting
failed with `["InventoryEnableLooting"]`, DropInUsdWithLootingEnabledAndNoSideCarLoadsLootingEnabled
failed with Expected True/Actual False — confirming both tests exercise the bug
before the fix.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Campaign VT slice 1 Part A round 2 step 5: the Profiles tab's action set
(Create/Select/Save/Delete/name field/mine-only) was missing Delete
entirely — every profile family only ever had Create/Copy/Clear. Adds
MossTankProfileStore.Delete (removes the selected named profile's real
.usd file and its side-car, falls back to "By char"; refuses for "By
char" itself, which has nothing to delete — see ClearCurrent for that
case) and wires it through MossTankPanel.DeleteProfile to a new "Delete"
button in mosstank.xml, next to "Clear profile!".
Create/Select/the name field/the mine-only toggle already bind to the
directory-backed store from steps 1-4; this closes the one missing verb.
Mutation shown to fail: Delete short-circuited to always refuse made
DeleteProfileRemovesTheRealFileAndFallsBackToByCharacter fail (selection
stayed on the named file instead of falling back); restored, it passes
along with the By-char refusal companion test. The markup contract's
interactive-control count was updated for the new button (190 -> 191).
595 MossTank tests passing (was 593).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>