merge(vt): plain <menu> popup from the campaign branch into the slice-7 panel work (ledger union)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-09-07 10:54:25 +02:00
commit dbdde0783d
30 changed files with 2530 additions and 83 deletions

View file

@ -1170,9 +1170,12 @@ internal sealed class AppAutomationSurface
}
/// <summary>
/// Routed to retail's ClientLocal log type (0x1A) — the channel the client
/// uses for its own notices. Nothing reaches the server, so a plugin cannot
/// accidentally speak in the player's name.
/// Owner direction 2026-09-07 (register row AD-124): plugin-originated
/// text now lands in the chat window (retail <c>Default</c>/0x00),
/// matching Decal's own <c>AddChatText</c> behavior — not retail's
/// ClientLocal (0x1A) SpewBox-only channel this previously used.
/// Nothing reaches the server, so a plugin cannot accidentally speak in
/// the player's name.
/// </summary>
public void PostSystemMessage(string text)
{
@ -1181,7 +1184,7 @@ internal sealed class AppAutomationSurface
RuntimeCommunicationState? communication;
lock (_gate)
communication = _communication;
communication?.AddText(text, RetailLogTextType.ClientLocal);
communication?.AddText(text, RetailLogTextType.Default);
}
public bool Submit(string text)

View file

@ -160,6 +160,22 @@ public sealed class UiMenu : UiElement
private bool _draggingPopupThumb;
private float _popupThumbDragOffset;
/// <summary>Index into <see cref="Items"/> of the row under the pointer while
/// the plain popup is open, or -1. Presentation-only (see
/// <see cref="PlainHoverColor"/>'s doc) — retail's sprite popup has no
/// equivalent hover concept, so this never affects the retail draw path.</summary>
private int _hoveredPopupIndex = -1;
/// <summary>Test seam, same rationale as <see cref="CurrentFaceSpriteForTest"/>.</summary>
internal int HoveredPopupIndexForTest => _hoveredPopupIndex;
/// <summary>
/// The plain popup needs continuous MouseMove while open to keep its hover
/// highlight tracking the cursor (retail's sprite popup has no such state, so
/// this only matters when <see cref="RetailButtonArt"/> is false).
/// </summary>
public override bool ReceivesHoverMouseMove => _open && !RetailButtonArt;
private const int Border = RetailChromeSprites.Border; // 8-piece bevel thickness (5px)
// The row sprites 0x0600124E/4D bake a checkbox/checkmark into the leftmost ~17px
// square; the label starts just past it (box width + small gap) so text aligns with
@ -339,6 +355,28 @@ public sealed class UiMenu : UiElement
/// with the list rows beneath it.</summary>
public const float PlainPadding = 3f;
// ── Plain OPEN-popup chrome (RetailButtonArt = false). Owner live-client
// report 2026-09-07 ("Drop down menus look horrible, there is also a
// checkmark on the text there"): the S7 fix above only replaced the
// CLOSED-state button face — opening the dropdown still drew retail's
// tan/orange gradient panel (PopupBgSprite), the row-highlight sprites
// (whose art bakes a checkbox/checkmark glyph into the leftmost ~17px —
// see TextIndent's doc comment), and the ornate scrollbar chrome. VTank's
// own open combo (VVS HudCombo, docs/research/vtank-kb/08-ui-views.md §2)
// is a plain dark list — no gradient, no baked checkmark — so the plain
// popup below reuses UiMarkupList's own list palette (same rationale as
// PlainBackgroundColor/PlainBorderColor above) rather than inventing a
// third color scheme.
/// <summary>The current entry's row fill — identical value to
/// <see cref="UiMarkupList.SelectedColor"/> so a plugin's open dropdown
/// reads as the same widget family as its lists.</summary>
public Vector4 PlainSelectedColor { get; set; } = new(0.28f, 0.23f, 0.08f, 0.95f);
/// <summary>A slightly lighter fill for the row under the pointer (no
/// separate glyph or sprite swap — fills only, mirroring
/// <see cref="PlainOpenBorderColor"/>'s "tint, never a sprite swap" rule
/// for the closed state).</summary>
public Vector4 PlainHoverColor { get; set; } = new(0.40f, 0.33f, 0.14f, 0.95f);
private bool _open;
/// <summary>
@ -377,6 +415,7 @@ public sealed class UiMenu : UiElement
OnOpen?.Invoke();
}
_open = value;
_hoveredPopupIndex = -1; // stale hover from the last time this popup was open
if (FindRoot() is not { } root) return;
if (value) root.SetActivePopup(this, () => SetOpen(false));
else root.ClearActivePopup(this);
@ -617,8 +656,29 @@ public sealed class UiMenu : UiElement
/// pass) greys out the part of the popup that overlaps it.</summary>
protected override void OnDrawOverlay(UiRenderContext ctx)
{
if (!_open) return;
// Owner live-client report 2026-09-07: the S7 closed-state fix left the
// OPEN popup drawing retail's gradient/checkmark art regardless of
// RetailButtonArt. Plain mode needs no SpriteResolve at all — it draws
// only untextured fills/outlines (see DrawGridPopupPlain/
// DrawScrollablePopupPlain's own doc comments).
if (!RetailButtonArt)
{
ctx.PushAlphaAbsolute(1f);
try
{
if (Scrollable)
DrawScrollablePopupPlain(ctx);
else
DrawGridPopupPlain(ctx);
}
finally { ctx.PopAlpha(); }
return;
}
var resolve = SpriteResolve;
if (!_open || resolve is null) return;
if (resolve is null) return;
// Force OPAQUE (a menu reads solid even though the chat window is translucent).
// Draw bevel → panel fill → row sprites → labels, all through the sprite bucket
@ -772,6 +832,152 @@ public sealed class UiMenu : UiElement
}
}
// ── Plain OPEN-popup drawing (RetailButtonArt = false) ──────────────────
//
// Owner live-client report 2026-09-07: no DAT art at all — a flat fill
// background, a 1px border, one row per entry in the list text color, the
// current entry filled like a list selection, the hovered entry a slightly
// lighter fill, and NO checkmark (retail's row-highlight sprites bake a
// checkbox/checkmark glyph into their leftmost ~17px — see TextIndent's
// doc comment — which a flat DrawFill simply cannot draw, so plain mode
// has none by construction). These mirror DrawGridPopup/DrawScrollablePopup's
// shape exactly (same column/row math, same VisibleTopRow/EnabledProvider
// rules) so hit-testing (OnHitTest/OnEvent, unchanged) stays byte-identical
// to what it already computes for the retail path.
/// <summary>Plain counterpart of <see cref="DrawGridPopup"/> — flat fill +
/// 1px outline instead of the bevel/panel sprites, per-row selected/hover
/// fills instead of highlight sprites, <see cref="PlainTextColor"/>/
/// <see cref="TextColorGhosted"/> labels left-aligned at
/// <see cref="PlainPadding"/> instead of the authored <see cref="TextIndent"/>/
/// <see cref="ItemTextCentered"/> justification (plain mode has no baked
/// checkbox glyph to align past, and no authored per-menu justification
/// convention — VTank's own list rows are always left-aligned).</summary>
private void DrawGridPopupPlain(UiRenderContext ctx)
{
float outerTop = PopupTop;
float inX = Border, inY = outerTop + Border;
ctx.DrawFill(0f, outerTop, OuterW, OuterH, PlainBackgroundColor);
ctx.DrawRectOutline(0f, outerTop, OuterW, OuterH, PlainBorderColor, 1f);
for (int i = 0; i < Items.Count; i++)
{
int col = i / RowsPerColumn, row = i % RowsPerColumn;
float x = inX + col * ColumnWidth, y = inY + row * RowHeight;
bool selected = Equals(Items[i].Payload, Selected);
if (selected)
ctx.DrawFill(x, y, ColumnWidth, RowHeight, PlainSelectedColor);
else if (i == _hoveredPopupIndex)
ctx.DrawFill(x, y, ColumnWidth, RowHeight, PlainHoverColor);
}
float textY = (RowHeight - LineH()) * 0.5f;
for (int i = 0; i < Items.Count; i++)
{
int col = i / RowsPerColumn, row = i % RowsPerColumn;
bool avail = EnabledProvider?.Invoke(Items[i].Payload) ?? true;
DrawLabel(ctx, Items[i].Label, inX + col * ColumnWidth + PlainPadding,
inY + row * RowHeight + textY,
avail ? PlainTextColor : TextColorGhosted);
}
}
/// <summary>Plain counterpart of <see cref="DrawScrollablePopup"/> — same
/// <see cref="VisibleTopRow"/>-sliced single column, plain
/// selected/hover row fills, and a plain scrollbar
/// (<see cref="DrawPopupScrollbarPlain"/>) instead of the sprite chrome.</summary>
private void DrawScrollablePopupPlain(UiRenderContext ctx)
{
ConfigurePopupScroll();
float outerTop = PopupTop;
float inX = Border, inY = outerTop + Border;
ctx.DrawFill(0f, outerTop, OuterW, OuterH, PlainBackgroundColor);
ctx.DrawRectOutline(0f, outerTop, OuterW, OuterH, PlainBorderColor, 1f);
int start = VisibleTopRow;
int count = System.Math.Min(EffectiveVisibleRows, Items.Count - start);
float textY = (RowHeight - LineH()) * 0.5f;
for (int i = 0; i < count; i++)
{
int idx = start + i;
float y = inY + i * RowHeight;
bool selected = Equals(Items[idx].Payload, Selected);
if (selected)
ctx.DrawFill(inX, y, ColumnWidth, RowHeight, PlainSelectedColor);
else if (idx == _hoveredPopupIndex)
ctx.DrawFill(inX, y, ColumnWidth, RowHeight, PlainHoverColor);
}
for (int i = 0; i < count; i++)
{
int idx = start + i;
bool avail = EnabledProvider?.Invoke(Items[idx].Payload) ?? true;
DrawLabel(ctx, Items[idx].Label, inX + PlainPadding, inY + i * RowHeight + textY,
avail ? PlainTextColor : TextColorGhosted);
}
DrawPopupScrollbarPlain(ctx, inX + ColumnWidth, inY);
}
/// <summary>
/// Plain counterpart of <see cref="DrawPopupScrollbar"/>: a 1px-bordered
/// track and a flat thumb, both in <see cref="PlainBorderColor"/> — no DAT
/// thumb/track/arrow-button art at all. Shares the exact same
/// <see cref="UiScrollbar.ThumbRect"/> geometry (so the thumb's drawn
/// position matches <see cref="HandleScrollablePopupMouseDown"/>'s hit-test
/// math), but draws no separate up/down button glyphs — plain mode has no
/// art for them and the click regions already work through geometry alone
/// (<see cref="HandleScrollablePopupMouseDown"/> is unchanged).
/// </summary>
private void DrawPopupScrollbarPlain(UiRenderContext ctx, float x, float y)
{
if (!IsPopupScrollbarPresentationVisible) return;
ctx.DrawFill(x, y, ScrollbarWidth, InteriorH, PlainBackgroundColor);
ctx.DrawRectOutline(x, y, ScrollbarWidth, InteriorH, PlainBorderColor, 1f);
if (!PopupScroll.HasOverflow) return;
float decExtent = System.Math.Clamp(ScrollButtonExtent, 0f, InteriorH);
float incExtent = System.Math.Clamp(ScrollButtonExtent, 0f, InteriorH - decExtent);
float trackTop = decExtent;
float trackLen = MathF.Max(0f, InteriorH - decExtent - incExtent);
var (ty, th) = UiScrollbar.ThumbRect(PopupScroll, trackTop, trackLen);
ctx.DrawFill(x + 1f, y + ty, MathF.Max(0f, ScrollbarWidth - 2f), th, PlainBorderColor);
}
/// <summary>
/// Recomputes the hovered popup row from a MouseMove's local (lx,ly) —
/// same convention <see cref="OnEvent"/>'s MouseDown handling already uses
/// (<see cref="PopupTop"/>/<see cref="Border"/>-relative). Plain-mode-only:
/// see <see cref="ReceivesHoverMouseMove"/>'s doc comment for why this is
/// never invoked on the retail sprite-popup path.
/// </summary>
private void UpdatePlainPopupHover(float lx, float ly)
{
float ix = lx - Border, iy = ly - (PopupTop + Border);
_hoveredPopupIndex = Scrollable ? HoveredScrollableIndex(ix, iy) : HoveredGridIndex(ix, iy);
}
private int HoveredGridIndex(float ix, float iy)
{
if (ix < 0 || ix >= InteriorW || iy < 0 || iy >= InteriorH) return -1;
int col = (int)(ix / ColumnWidth);
int row = (int)(iy / RowHeight);
int idx = col * RowsPerColumn + row;
return row >= 0 && row < RowsPerColumn && idx >= 0 && idx < Items.Count ? idx : -1;
}
private int HoveredScrollableIndex(float ix, float iy)
{
if (ix < 0 || ix >= ColumnWidth || iy < 0 || iy >= InteriorH) return -1;
int row = (int)(iy / RowHeight);
int idx = VisibleTopRow + row;
return row >= 0 && row < EffectiveVisibleRows && idx >= 0 && idx < Items.Count ? idx : -1;
}
/// <summary>Draw the universal 8-piece retail window bevel (corners + tiled edges +
/// tiled centre fill) framing the rect (<paramref name="x"/>,<paramref name="y"/>,
/// <paramref name="w"/>,<paramref name="h"/>). Reuses the same geometry +
@ -846,11 +1052,25 @@ public sealed class UiMenu : UiElement
}
}
// Plain-mode hover tracking (see ReceivesHoverMouseMove's doc comment):
// continuous MouseMove while the plain popup is open recomputes the
// hovered row for DrawGridPopupPlain/DrawScrollablePopupPlain. Checked
// BEFORE the MouseUp/HoverLeave/MouseDown-only gates below since, like
// the Scrollable drag block above, it spans an event type none of them
// handle.
if (!RetailButtonArt && _open && e.Type == UiEventType.MouseMove)
{
UpdatePlainPopupHover(e.Data1, e.Data2);
return true;
}
if (e.Type is UiEventType.MouseUp
or UiEventType.HoverLeave
or UiEventType.CaptureChanged)
{
_facePressed = false; // the momentary face flick ends here
if (e.Type == UiEventType.HoverLeave)
_hoveredPopupIndex = -1;
return false;
}

View file

@ -4,7 +4,8 @@ internal sealed record HeadlessCommandLine(
string Command,
string ConfigurationPath,
HeadlessPathOverrides Paths,
HeadlessDirectCredentials? DirectCredentials)
HeadlessDirectCredentials? DirectCredentials,
bool ConsoleEnabled = false)
{
internal static HeadlessCommandLine Parse(
IReadOnlyList<string> arguments)
@ -23,15 +24,26 @@ internal sealed record HeadlessCommandLine(
string? cacheDirectory = null;
string? user = null;
string? password = null;
for (int index = 1; index < arguments.Count; index += 2)
bool console = false;
int index = 1;
while (index < arguments.Count)
{
string name = arguments[index];
// --console is a bare flag (no value token) — the interactive
// console for the run command (see HeadlessConsoleOptions).
if (name == "--console")
{
console = true;
index += 1;
continue;
}
if (index + 1 >= arguments.Count)
{
throw new HeadlessCommandLineException(
"Every command option requires a value.");
}
string name = arguments[index];
string value = arguments[index + 1];
if (string.IsNullOrWhiteSpace(value))
{
@ -65,6 +77,7 @@ internal sealed record HeadlessCommandLine(
throw new HeadlessCommandLineException(
"Unknown command option.");
}
index += 2;
}
if (configurationPath is null)
@ -82,6 +95,14 @@ internal sealed record HeadlessCommandLine(
throw new HeadlessCommandLineException(
"Direct credentials are valid only for run mode.");
}
// N3: reject rather than silently ignore --console for validate mode
// — validate never starts a session, so there is nothing for the
// console to attach to.
if (console && command != "run")
{
throw new HeadlessCommandLineException(
"--console is valid only for run mode.");
}
return new HeadlessCommandLine(
command,
@ -92,7 +113,8 @@ internal sealed record HeadlessCommandLine(
cacheDirectory),
user is null
? null
: new HeadlessDirectCredentials(user, password!));
: new HeadlessDirectCredentials(user, password!),
console);
}
private static void SetOnce(ref string? destination, string value)

View file

@ -0,0 +1,53 @@
namespace AcDream.Headless.Configuration;
/// <summary>
/// Typed resolution for the headless interactive console (docs/plans/
/// 2026-09-07-headless-console.md). Three inputs, first match wins:
/// the <c>--console</c> command-line flag, the
/// <c>ACDREAM_HEADLESS_CONSOLE</c> environment variable, and finally a
/// terminal-shaped default — on when stdin is a real console (an operator
/// typing at a keyboard), off when it is redirected (a script, CI runner, or
/// piped fixture, where a background reader thread blocked on
/// <c>ReadLine</c> would never see input and would just sit idle). See
/// docs/launch-options.md for the documented row this owns.
/// </summary>
/// <remarks>
/// S1 fix (2026-09-07 review round): the environment variable is a
/// default-on override once it is SET at all, not a bare "equals 1" test —
/// <c>ACDREAM_HEADLESS_CONSOLE=0</c> must disable the console even when
/// stdin is a real terminal, matching the
/// <c>ACDREAM_RETAIL_CLOSE_DEGRADES</c> / <c>ACDREAM_RETAIL_UI</c>
/// convention (any value other than the literal string <c>"0"</c> enables).
/// An UNSET variable still falls through to the terminal-shaped default —
/// this flag's "default on" is conditional on stdin, unlike those two, but
/// once set at all it behaves identically.
/// </remarks>
internal static class HeadlessConsoleOptions
{
internal const string EnvironmentVariable = "ACDREAM_HEADLESS_CONSOLE";
internal static bool Resolve(
bool commandLineFlag,
bool standardInputIsTerminal) =>
Resolve(
commandLineFlag,
Environment.GetEnvironmentVariable,
standardInputIsTerminal);
internal static bool Resolve(
bool commandLineFlag,
Func<string, string?> env,
bool standardInputIsTerminal)
{
ArgumentNullException.ThrowIfNull(env);
if (commandLineFlag)
return true;
if (env(EnvironmentVariable) is null)
return standardInputIsTerminal;
// Default-on once the flag is set at all: any value other than the
// literal string "0" enables the console — the same
// ACDREAM_RETAIL_CLOSE_DEGRADES / ACDREAM_RETAIL_UI idiom.
return !string.Equals(
env("ACDREAM_HEADLESS_CONSOLE"), "0", StringComparison.Ordinal);
}
}

View file

@ -46,7 +46,9 @@ internal static class HeadlessEntryPoint
TextReader standardInput,
TextWriter output,
TextWriter error,
CancellationToken cancellationToken)
CancellationToken cancellationToken,
bool standardInputIsTerminal = false,
bool standardOutputIsTerminal = false)
{
ArgumentNullException.ThrowIfNull(arguments);
ArgumentNullException.ThrowIfNull(standardInput);
@ -74,13 +76,18 @@ internal static class HeadlessEntryPoint
configuredPaths.Merge(commandLine.Paths));
if (commandLine.Command == "run")
{
bool consoleEnabled = HeadlessConsoleOptions.Resolve(
commandLine.ConsoleEnabled,
standardInputIsTerminal);
using var host = new HeadlessProcessHost(
configuration,
paths,
standardInput,
output,
directCredentials:
commandLine.DirectCredentials);
commandLine.DirectCredentials,
consoleEnabled: consoleEnabled,
standardOutputIsTerminal: standardOutputIsTerminal);
return (int)host.RunAsync(cancellationToken)
.GetAwaiter()
.GetResult();

View file

@ -0,0 +1,58 @@
using AcDream.Core.Chat;
using AcDream.Runtime;
namespace AcDream.Headless.Hosting;
/// <summary>
/// Presentation for the console's rendered chat lines. A distinct, terminal-
/// shaped format from the graphical <c>ChatVM.FormatEntry</c> retail prose
/// (Headless cannot reference <c>AcDream.UI.Abstractions</c> — see the
/// dependency-boundary test — and a script piping console output wants a
/// stable, greppable "[Label] Sender: text" shape more than retail's exact
/// sentence). It uses the SAME channel-name strings the graphical SpewBox
/// shows (<see cref="RuntimeChatEntry.ChannelName"/>, "Tell", "Local") per
/// the plan's requirement, just not the same sentence template.
/// </summary>
internal static class HeadlessConsoleChatFormatter
{
/// <summary>Formats one chat event for the console, or
/// <see langword="null"/> when this kind renders nothing (there are
/// none today — kept for forward compatibility with a future silent
/// kind).</summary>
internal static string? Format(in RuntimeChatEntry entry)
{
var kind = (ChatKind)entry.Kind;
return kind switch
{
ChatKind.LocalSpeech or ChatKind.RangedSpeech =>
$"[Local] {SpeakerLabel(entry.Sender)}: {entry.Text}",
ChatKind.Channel =>
$"[{ChannelLabel(entry)}] {SpeakerLabel(entry.Sender)}: {entry.Text}",
ChatKind.Tell => FormatTell(entry),
ChatKind.Emote or ChatKind.SoulEmote =>
$"* {entry.Sender} {entry.Text}",
ChatKind.Popup => $"[Popup] {entry.Text}",
// System/Combat lines arrive pre-formatted (system messages,
// combat translator output) — render bare, matching retail's own
// no-prefix system-chat convention (Campaign CH user-gate round
// 1, item B).
_ => entry.Text,
};
}
private static string FormatTell(in RuntimeChatEntry entry) =>
// SenderGuid != 0 is an incoming whisper (see ChatLog.OnTellReceived);
// == 0 is our own outbound echo, where Sender carries the target
// name (ChatLog.OnSelfSent). Both directions get the "[Tell]" label
// the plan asks for; the "You -> " marker is what disambiguates an
// outgoing tell from an incoming one in the bracket-label shape.
entry.SenderGuid != 0
? $"[Tell] {entry.Sender}: {entry.Text}"
: $"[Tell] You -> {entry.Sender}: {entry.Text}";
private static string SpeakerLabel(string sender) =>
string.IsNullOrEmpty(sender) || sender == "You" ? "You" : sender;
private static string ChannelLabel(in RuntimeChatEntry entry) =>
string.IsNullOrEmpty(entry.ChannelName) ? "Channel" : entry.ChannelName;
}

View file

@ -0,0 +1,116 @@
using AcDream.Runtime.Chat;
namespace AcDream.Headless.Hosting;
/// <summary>
/// The console's own orchestration: owns the background reader
/// (<see cref="HeadlessConsoleInputReader"/>) and, once per session tick
/// (<see cref="DrainDue"/>), drains every line queued since the last call
/// and dispatches each one IN ORDER, on the calling thread — never the
/// reader thread (Slice K's monotonic scheduler contract; see
/// <see cref="HeadlessConsoleInputReader"/>'s own doc).
/// </summary>
/// <remarks>
/// <c>/quit</c> and <c>/status</c> are console-only controls (the plan's
/// "Control" section) — they never reach <see cref="ChatCommandRouter"/>,
/// matching retail's own client-local commands. Every other line goes
/// through <paramref name="submit"/>, which a production caller binds to
/// <c>HeadlessSessionHost.SubmitConsoleLine</c> — the exact
/// <see cref="ChatCommandRouter.Submit"/> pipeline (retail's client-command
/// catalog first, then local <c>/help</c>, then the plugin-verb registry,
/// then the retail unregistered-channel-tag fallback, then an explicit
/// server command, then plain chat) <c>LoginCommandSequence</c> and the
/// graphical chat box both already use.
/// </remarks>
internal sealed class HeadlessConsoleController : IDisposable
{
private readonly HeadlessConsoleInputReader _reader;
private readonly TextWriter _output;
private readonly Func<string, SubmitOutcome> _submit;
private readonly Func<string> _statusText;
private readonly CancellationTokenSource _quitRequested;
internal HeadlessConsoleController(
TextReader input,
TextWriter output,
Func<string, SubmitOutcome> submit,
Func<string> statusText,
CancellationTokenSource quitRequested)
{
ArgumentNullException.ThrowIfNull(input);
_output = output ?? throw new ArgumentNullException(nameof(output));
_submit = submit ?? throw new ArgumentNullException(nameof(submit));
_statusText = statusText ?? throw new ArgumentNullException(nameof(statusText));
_quitRequested = quitRequested
?? throw new ArgumentNullException(nameof(quitRequested));
_reader = new HeadlessConsoleInputReader(input);
}
/// <summary>Number of lines handled by the most recent
/// <see cref="DrainDue"/> call — a test seam for the reader-thread
/// ordering assertion.</summary>
internal int LastDrainCount { get; private set; }
/// <summary>Test seam: lets a bounded-fixture test wait for the
/// background reader thread to reach EOF before calling
/// <see cref="DrainDue"/>, instead of sleeping or polling.</summary>
internal HeadlessConsoleInputReader Reader => _reader;
internal void DrainDue()
{
int count = 0;
while (_reader.TryDequeue(out string line))
{
Handle(line);
count++;
}
LastDrainCount = count;
}
private void Handle(string rawLine)
{
string trimmed = rawLine.Trim();
if (trimmed.Length == 0)
return;
if (trimmed.Equals("/quit", StringComparison.OrdinalIgnoreCase))
{
WriteLine("quitting (graceful logout)");
_quitRequested.Cancel();
return;
}
if (trimmed.Equals("/status", StringComparison.OrdinalIgnoreCase))
{
WriteLine(_statusText());
return;
}
// S4 (2026-09-07 review round): mirrors
// LoginCommandSequence.DrainDue's own try/catch and
// UnknownCommand/Dropped reporting — a console typo (a bad line, a
// downstream bug in a plugin verb handler) must never escape to the
// scheduler's per-session quarantine catch and fault the whole
// session, and the operator deserves the same "this line did
// nothing" signal LoginCommandSequence already gives a login-line
// failure.
try
{
SubmitOutcome outcome = _submit(rawLine);
if (outcome is SubmitOutcome.UnknownCommand or SubmitOutcome.Dropped)
WriteLine($"not handled ({outcome}): {rawLine}");
}
catch (Exception error)
{
WriteLine($"command failed: {error.GetBaseException().Message}");
}
}
private void WriteLine(string text)
{
_output.WriteLine(text);
_output.Flush();
}
public void Dispose() => _reader.Dispose();
}

View file

@ -0,0 +1,94 @@
using System.Collections.Concurrent;
namespace AcDream.Headless.Hosting;
/// <summary>
/// Reads lines from a <see cref="TextReader"/> on one dedicated background
/// thread and hands them to whoever drains <see cref="TryDequeue"/>. Slice K's
/// scheduler contract binds every mutating call to one thread for a session's
/// whole lifetime (#368 — collision generations refuse migration), so console
/// input can never be executed from this thread: it only ever enqueues, and
/// the session tick is the sole reader of <see cref="TryDequeue"/>.
/// </summary>
/// <remarks>
/// <see cref="TextReader.ReadLine"/> has no cancellable overload, so a real
/// <c>Console.In</c> reader can be blocked on it when the process wants to
/// exit. The thread is a background thread (does not keep the process alive)
/// and <see cref="Dispose"/> only requests the loop stop at its next
/// opportunity — it does not abort a pending read. A closed/EOF input (a
/// piped fixture reaching its last line, or the real console's stdin handle
/// closing) ends the loop on its own; <see cref="EndOfInput"/> lets a test
/// wait for that deterministically instead of polling or sleeping.
/// </remarks>
internal sealed class HeadlessConsoleInputReader : IDisposable
{
private readonly TextReader _input;
private readonly ConcurrentQueue<string> _queue = new();
private readonly Thread _thread;
private volatile bool _stopRequested;
internal HeadlessConsoleInputReader(TextReader input)
{
_input = input ?? throw new ArgumentNullException(nameof(input));
_thread = new Thread(ReadLoop)
{
IsBackground = true,
Name = "acdream-headless-console-reader",
};
_thread.Start();
}
/// <summary>Set once the reader loop has returned (EOF or stop request).
/// Tests wait on this instead of sleeping/polling for a deterministic
/// "every line the fixture will ever produce has been enqueued" signal.
/// </summary>
internal ManualResetEventSlim EndOfInput { get; } = new(initialState: false);
/// <summary>Dequeues the next queued line in FIFO order, or returns
/// <see langword="false"/> if none is queued yet. Never blocks.</summary>
internal bool TryDequeue(out string line) => _queue.TryDequeue(out line!);
private void ReadLoop()
{
try
{
while (!_stopRequested)
{
string? line = _input.ReadLine();
if (line is null)
return;
_queue.Enqueue(line);
}
}
catch (ObjectDisposedException)
{
// The input was disposed out from under a pending read (process
// teardown racing the reader thread) — end the loop quietly,
// same as EOF.
}
catch (IOException)
{
// A redirected stream can fail mid-read (e.g. a broken pipe).
// Treat it the same as EOF rather than crashing the process.
}
finally
{
EndOfInput.Set();
}
}
/// <summary>Requests the read loop stop at its next opportunity. Does
/// not abort a <see cref="TextReader.ReadLine"/> already in progress —
/// the thread is background, so it cannot block process exit.
/// Deliberately does NOT dispose <see cref="EndOfInput"/>: the read
/// loop's own <c>finally</c> sets it from the reader thread, and racing
/// that against a Dispose() here (an unhandled
/// <see cref="ObjectDisposedException"/> on a background thread
/// terminates the process) is worse than leaking one small
/// synchronization handle for the process's remaining lifetime.
/// </summary>
public void Dispose()
{
_stopRequested = true;
}
}

View file

@ -0,0 +1,111 @@
using AcDream.Runtime;
namespace AcDream.Headless.Hosting;
/// <summary>
/// One presentation over the K2 bot event stream
/// (<see cref="IRuntimeEventObserver"/>) — the SAME typed events a headless
/// bot policy observes (<c>HeadlessBotPolicy.cs</c>) — rendered as plain
/// lines. Every write goes through <see cref="WriteLine"/>, so a test can
/// assert on exactly what a real console would have printed without a
/// terminal.
/// </summary>
internal sealed class HeadlessConsoleRenderer : IRuntimeEventObserver
{
private const string Reset = "";
private const string Dim = "";
private readonly TextWriter _output;
private readonly bool _useColor;
internal HeadlessConsoleRenderer(TextWriter output, bool useColor)
{
_output = output ?? throw new ArgumentNullException(nameof(output));
_useColor = useColor;
}
public void OnChat(in RuntimeChatDelta delta)
{
string? line = HeadlessConsoleChatFormatter.Format(delta.Entry);
if (!string.IsNullOrEmpty(line))
WriteLine(line, dim: false);
}
/// <summary>
/// Retail's transient "interface text" (SpewBox, <c>ClientLocal</c>
/// type) never touches <see cref="RuntimeCommunicationState.Chat"/> —
/// see <c>RuntimeCommunicationState.AddText</c> — so it never reaches
/// <see cref="OnChat"/>. <c>HeadlessConsoleSpewBoxPump</c> calls this
/// directly, once per console tick, for whatever text is newly visible
/// in the polled <see cref="AcDream.Core.Chat.SpewBoxState"/> — the
/// SAME seam the graphical overlay's own SpewBox controller reads, so
/// server- and plugin-driven interface text prints here too, not only
/// the console's own submissions. Default weight (N5) — this is
/// player-visible interface text, not scheduling noise.
/// </summary>
internal void WriteInterfaceText(string text) => WriteLine(text, dim: false);
public void OnLifecycle(in RuntimeLifecycleDelta delta)
{
switch (delta.Current)
{
case RuntimeLifecycleState.InWorld:
WriteLine("entered world", dim: true);
break;
case RuntimeLifecycleState.Stopping:
WriteLine("disconnecting", dim: true);
break;
case RuntimeLifecycleState.Faulted:
WriteLine("session faulted", dim: true);
break;
}
}
public void OnCommand(in RuntimeCommandDelta delta)
{
if (delta.Status == RuntimeCommandStatus.Rejected)
{
WriteLine(
$"command rejected: {delta.Domain} {delta.Text}".TrimEnd(),
dim: true);
}
}
public void OnPortal(in RuntimePortalDelta delta)
{
if (delta.Portal.IsMaterialized)
{
WriteLine(
$"portal -> cell 0x{delta.Portal.DestinationCell:X8}",
dim: true);
}
}
public void OnEntity(in RuntimeEntityDelta delta)
{
}
public void OnInventory(in RuntimeInventoryDelta delta)
{
}
public void OnMovement(in RuntimeMovementDelta delta)
{
}
public void OnCombat(in RuntimeCombatDelta delta)
{
}
/// <summary>
/// N5 (2026-09-07 review round): only lifecycle/command/portal lines are
/// dimmed — scheduling and session-status noise, not player-visible
/// content. Chat and interface text print at the terminal's default
/// weight.
/// </summary>
private void WriteLine(string text, bool dim)
{
_output.WriteLine(_useColor && dim ? Dim + text + Reset : text);
_output.Flush();
}
}

View file

@ -0,0 +1,63 @@
using AcDream.Core.Chat;
namespace AcDream.Headless.Hosting;
/// <summary>
/// S5 (2026-09-07 review round, docs/plans/2026-09-07-headless-console.md):
/// polls <see cref="SpewBoxState"/> on the console's own per-tick pump — the
/// SAME seam <c>AcDream.App.UI.SpewBoxController.Tick</c> drives for the
/// graphical overlay. Retail's transient "interface text"
/// (<see cref="RetailLogTextType.ClientLocal"/>, routed by
/// <c>RuntimeCommunicationState.AddText</c>) never touches
/// <c>RuntimeCommunicationState.Chat</c>/<c>RuntimeChatDelta</c>, so it is
/// otherwise invisible to a console that only observes the chat event
/// stream — this is true for EVERY producer of that text (a bad-args
/// refusal from the console's own submit, but also a server-driven refusal
/// or a plugin's own interface-text write), not just the console's own
/// submissions. This replaces the earlier per-call
/// <c>HeadlessConsoleChatFeedback</c> decorator, which only ever saw text
/// produced by the console's own <c>SubmitConsoleLine</c> calls.
/// </summary>
internal sealed class HeadlessConsoleSpewBoxPump
{
private readonly SpewBoxState _spewBox;
private readonly Func<double> _nowSeconds;
private readonly Action<string> _writeInterfaceText;
private SpewBoxEntry[] _lastSeen = [];
internal HeadlessConsoleSpewBoxPump(
SpewBoxState spewBox,
Func<double> nowSeconds,
Action<string> writeInterfaceText)
{
_spewBox = spewBox ?? throw new ArgumentNullException(nameof(spewBox));
_nowSeconds = nowSeconds
?? throw new ArgumentNullException(nameof(nowSeconds));
_writeInterfaceText = writeInterfaceText
?? throw new ArgumentNullException(nameof(writeInterfaceText));
}
/// <summary>
/// Drains any pending SpewBox text into the visible set (exactly
/// <see cref="SpewBoxState.Tick"/>'s contract — the same drain
/// <c>SpewBoxVM.Lines</c> performs for the graphical overlay) and prints
/// any entry that was not part of the previous call's visible snapshot.
/// </summary>
/// <remarks>
/// <see cref="SpewBoxState.Snapshot"/> is newest-first
/// (retail's <c>InsertItem(item, 0)</c>); this walks it back-to-front so
/// newly-visible entries print in the order they were actually
/// enqueued, not newest-first.
/// </remarks>
internal void Pump()
{
_spewBox.Tick(_nowSeconds());
SpewBoxEntry[] current = _spewBox.Snapshot();
for (int i = current.Length - 1; i >= 0; i--)
{
if (Array.IndexOf(_lastSeen, current[i]) < 0)
_writeInterfaceText(current[i].Text);
}
_lastSeen = current;
}
}

View file

@ -15,6 +15,16 @@ internal sealed class HeadlessProcessHost : IDisposable
private readonly HeadlessDiagnosticWriter _diagnostics;
private readonly HeadlessProcessContentOwner? _content;
private readonly HeadlessProcessResourceSampler _resources;
/// <summary>
/// Headless console (docs/plans/2026-09-07-headless-console.md): always
/// created, cancelled only by <c>/quit</c> — linking it into the
/// scheduler's run token below costs nothing when the console is
/// disabled (it simply never fires) and keeps <see cref="RunOnUpdateThread"/>
/// free of a console-shaped branch.
/// </summary>
private readonly CancellationTokenSource _consoleQuitRequested = new();
private readonly HeadlessConsoleController? _console;
private readonly IDisposable? _consoleRendererSubscription;
private int _disposeIndex;
private bool _disposed;
@ -26,7 +36,9 @@ internal sealed class HeadlessProcessHost : IDisposable
ILiveSessionOperations? sessionOperations = null,
TimeProvider? timeProvider = null,
IHeadlessProcessContentFactory? contentFactory = null,
HeadlessDirectCredentials? directCredentials = null)
HeadlessDirectCredentials? directCredentials = null,
bool consoleEnabled = false,
bool standardOutputIsTerminal = false)
{
ArgumentNullException.ThrowIfNull(configuration);
ArgumentNullException.ThrowIfNull(paths);
@ -65,6 +77,8 @@ internal sealed class HeadlessProcessHost : IDisposable
paths.VtankProfilesDirectory);
HeadlessProcessContentOwner? content = null;
HeadlessProcessResourceSampler? resources = null;
HeadlessConsoleController? console = null;
IDisposable? consoleRendererSubscription = null;
// FA6: constructed unconditionally — cheap, and every non-gate
// session simply never reads or writes it (see the coordinator's
// own class doc).
@ -137,9 +151,62 @@ internal sealed class HeadlessProcessHost : IDisposable
_resources = resources;
_content = content;
_disposeIndex = _sessions.Length - 1;
// Headless console (docs/plans/2026-09-07-headless-console.md):
// "Multi-session. Out of scope for the first cut" — attach only
// to a single-session process. Constructed AFTER every
// session's credential resolution above (which may itself read
// a line from standardInput for a StandardInput-provider
// credential) so the console's own reader thread never races a
// password prompt for the same stream.
if (consoleEnabled && _sessions.Length == 1)
{
HeadlessSessionHost session = _sessions[0];
var renderer = new HeadlessConsoleRenderer(
diagnostics,
useColor: standardOutputIsTerminal);
consoleRendererSubscription =
session.Runtime.Subscribe(renderer);
HeadlessConsoleController controller = new(
standardInput,
diagnostics,
session.SubmitConsoleLine,
() => BuildStatusText(session),
_consoleQuitRequested);
// S5 (2026-09-07 review round): poll the SAME SpewBoxState
// seam the graphical overlay's SpewBoxController.Tick reads
// (RuntimeCommunicationState.AddText's ClientLocal branch —
// it never touches Chat/RuntimeChatDelta) so server- and
// plugin-driven interface text prints too, not only the
// console's own submissions. Replaces the earlier per-call
// HeadlessConsoleChatFeedback decorator, which only saw text
// produced by THIS console's own SubmitConsoleLine calls.
var spewPump = new HeadlessConsoleSpewBoxPump(
session.Runtime.CommunicationOwner.SpewBox,
() => session.Runtime.Clock.SimulationTimeSeconds,
renderer.WriteInterfaceText);
session.ConsolePump = () =>
{
controller.DrainDue();
spewPump.Pump();
};
console = controller;
}
else if (consoleEnabled)
{
// S7 (2026-09-07 review round): a silent skip here read as
// "--console worked" to an operator with no way to tell
// otherwise — the launcher's multi-session mode is a
// legitimate, common configuration, so say so explicitly.
_diagnostics.Message("console", "single-session only");
}
_console = console;
_consoleRendererSubscription = consoleRendererSubscription;
}
catch
{
console?.Dispose();
consoleRendererSubscription?.Dispose();
resources?.Dispose();
for (int index = sessions.Count - 1; index >= 0; index--)
sessions[index].Dispose();
@ -148,6 +215,29 @@ internal sealed class HeadlessProcessHost : IDisposable
}
}
/// <summary>
/// <c>/status</c>: generation, position (or "unknown" without a live
/// movement controller — a content-less host, or before the first
/// accepted placement), and the plugin-visible macro state this host
/// can actually observe today (loaded-plugin count — no plugin
/// currently reports a richer status string; see the plan's "if the
/// plugin reports one").
/// </summary>
private static string BuildStatusText(HeadlessSessionHost session)
{
RuntimeMovementSnapshot movement =
session.Runtime.MovementOwner.Snapshot;
string position = movement.HasController
? $"cell=0x{movement.Position.ObjCellId:X8} "
+ $"local=({movement.Position.Frame.Origin.X:F2},"
+ $"{movement.Position.Frame.Origin.Y:F2},"
+ $"{movement.Position.Frame.Origin.Z:F2})"
: "unknown";
return $"generation={session.Runtime.Generation.Value} "
+ $"position={position} "
+ $"plugins={session.Plugins.LoadedCount} loaded";
}
internal HeadlessSessionHost Session => _sessions.Length == 1
? _sessions[0]
: throw new InvalidOperationException(
@ -249,12 +339,21 @@ internal sealed class HeadlessProcessHost : IDisposable
_scheduler.CaptureSnapshot(),
_content);
// Headless console: /quit cancels _consoleQuitRequested, which this
// linked token propagates into the scheduler's own wait loop —
// Run() returns normally (its loop condition simply goes false),
// the SAME graceful-exit path an external Ctrl+C/SIGTERM already
// takes. Linking costs nothing when the console never fires.
using CancellationTokenSource linkedQuit =
CancellationTokenSource.CreateLinkedTokenSource(
cancellationToken,
_consoleQuitRequested.Token);
try
{
_scheduler.Run(cancellationToken);
_scheduler.Run(linkedQuit.Token);
}
catch (OperationCanceledException)
when (cancellationToken.IsCancellationRequested)
when (linkedQuit.IsCancellationRequested)
{
}
catch (Exception error)
@ -277,6 +376,9 @@ internal sealed class HeadlessProcessHost : IDisposable
{
if (_disposed)
return;
_console?.Dispose();
_consoleRendererSubscription?.Dispose();
_consoleQuitRequested.Dispose();
while (_disposeIndex >= 0)
{
_sessions[_disposeIndex].Dispose();

View file

@ -183,6 +183,25 @@ internal sealed class HeadlessSessionHost : IDisposable
private readonly IHeadlessBotPolicy _policy;
private readonly IDisposable _policySubscription;
private readonly HeadlessPluginSession _pluginSession;
/// <summary>
/// Headless console (docs/plans/2026-09-07-headless-console.md): the
/// SAME plugin-verb registry <see cref="_chatCommandSurface"/>'s bus
/// forwards to (via <c>TryHandlePluginCommand</c>) and
/// <see cref="HeadlessPluginSession.Create"/> hands to every loaded
/// plugin. Exposed only so a test can register a verb directly without
/// loading a real plugin assembly — production callers reach it
/// exclusively through <see cref="SubmitConsoleLine"/> /
/// <see cref="LoginCommandSequence"/>, never this field.
/// </summary>
private readonly AcDream.Core.Plugins.PluginCommandRegistry _pluginCommands;
/// <summary>
/// Headless console: the SAME retained bus <c>LoginCommandSequence</c>
/// submits through — see <see cref="SubmitConsoleLine"/>. One instance
/// for the host's whole lifetime; <see cref="CreateEventRoute"/>
/// attaches/detaches a fresh <see cref="LiveChatCommandRoute"/> to it on
/// every (re)connect, exactly as it does today for login commands.
/// </summary>
private readonly LiveChatCommandSurface _chatCommandSurface;
private readonly LiveSessionHost _liveSession;
private readonly RuntimeLocalPlayerFrameController _localPlayerFrame;
private readonly HeadlessProcessContentOwner.HeadlessProcessContentLease?
@ -453,6 +472,8 @@ internal sealed class HeadlessSessionHost : IDisposable
Runtime = runtime;
Commands = commands;
_liveSession = liveSession;
_pluginCommands = pluginCommands;
_chatCommandSurface = chatCommandSurface;
_statusWriter = statusWriter;
_localPlayerFrame =
runtime.CreateLocalPlayerFrameController(
@ -521,7 +542,20 @@ internal sealed class HeadlessSessionHost : IDisposable
/// </summary>
internal HeadlessCharacterOptionsSeeder? OptionsSeeder => _optionsSeeder;
internal HeadlessPluginSession Plugins => _pluginSession;
/// <summary>Test seam (mirrors <see cref="OptionsSeeder"/>'s own
/// pattern): registers a plugin verb directly against the SAME registry
/// a real loaded plugin would use, without loading a plugin assembly.
/// </summary>
internal AcDream.Core.Plugins.PluginCommandRegistry PluginCommands =>
_pluginCommands;
internal string SessionId => _descriptor.Id;
/// <summary>
/// Headless console: invoked at the end of every <see cref="Tick"/> so
/// console input drains ON the session tick, in order, never on the
/// reader thread. <see langword="null"/> (every non-console host) costs
/// nothing extra per tick.
/// </summary>
internal Action? ConsolePump { get; set; }
internal string ActiveCharacterName { get; private set; } =
string.Empty;
internal bool IsPolicyComplete =>
@ -563,6 +597,31 @@ internal sealed class HeadlessSessionHost : IDisposable
_pendingConfirmation = null;
}
/// <summary>
/// The headless console's ONE entry point for a typed line — the exact
/// pipeline <see cref="LoginCommandSequence"/> already submits through:
/// <see cref="ChatCommandRouter.Submit"/> against this host's retained
/// <see cref="_chatCommandSurface"/>. Dispatch order (matching
/// <see cref="ChatCommandRouter"/>'s own class doc): retail's client-
/// command catalog first, then the local <c>/help</c> presentation
/// command, then the plugin-verb registry, then the retail unregistered-
/// channel-tag fallback, then an explicit server command, then plain
/// chat. Retail's transient interface text (bad-args refusals, unknown-
/// command text — never routed through
/// <see cref="AcDream.Runtime.RuntimeChatDelta"/>, see
/// <c>RuntimeCommunicationState.AddText</c>'s <c>ClientLocal</c> branch)
/// lands in the shared <see cref="RuntimeCommunicationState.SpewBox"/>
/// exactly like every other producer of that text; the console's own
/// per-tick pump polls it (see <c>HeadlessConsoleSpewBoxPump</c>)
/// instead of this call decorating its own feedback.
/// </summary>
internal SubmitOutcome SubmitConsoleLine(string line) =>
ChatCommandRouter.Submit(
line,
new RuntimeChatCommandFeedback(Runtime.CommunicationOwner),
_chatCommandSurface,
ChatChannelKind.Say);
internal RuntimeSessionStartResult Start()
{
// Campaign LA slice LA1: "started" = session host start — the
@ -607,6 +666,10 @@ internal sealed class HeadlessSessionHost : IDisposable
_localPlayerFrame.RunPostNetworkCommandPhase();
Runtime.ActionOwner.CombatAttack.Tick();
_policy.Tick(Runtime, Commands);
// Headless console: drain any input queued by the background reader
// thread since the last tick, in order, on THIS thread — never the
// reader thread (see HeadlessConsoleInputReader's own doc).
ConsolePump?.Invoke();
}
internal RuntimeTeardownAcknowledgement Stop(string reason = "stopped")

View file

@ -27,7 +27,9 @@ try
Console.In,
Console.Out,
Console.Error,
cancellation.Token);
cancellation.Token,
standardInputIsTerminal: !Console.IsInputRedirected,
standardOutputIsTerminal: !Console.IsOutputRedirected);
}
finally
{

View file

@ -302,10 +302,20 @@ public interface IPluginChat
Array.Empty<PluginChatMessage>();
/// <summary>
/// Post a client-local system line, the channel retail uses for the
/// client's own notices. It is local to this client: nothing is sent to the
/// server and no other player sees it.
/// Post a plugin-originated system line into the chat window. It is
/// local to this client: nothing is sent to the server and no other
/// player sees it.
/// </summary>
/// <remarks>
/// Owner direction 2026-09-07 (register row AD-124): this used to route
/// through retail's <c>ClientLocal</c> (0x1A) channel — the SpewBox
/// overlay every <c>ChatInterface</c> window's default filter excludes.
/// The owner explicitly overrode that for plugin text, matching Decal's
/// own <c>AddChatText</c> behavior: plugin output now lands in the chat
/// transcript (retail <c>Default</c>/0x00) so it is actually visible and
/// scrolls back, never the transient overlay. See
/// <c>AppAutomationSurface.PostSystemMessage</c> for the implementation.
/// </remarks>
void PostSystemMessage(string text);
/// <summary>

View file

@ -120,13 +120,19 @@ public static class ChatCommandRouter
// Command-shaped but no letter verb ("/", "//shrug", "@ x"):
// refuse locally rather than putting junk on the wire or in speech.
// #363/#367: this is one of retail's DoHelp-family "Unknown
// command" fallbacks (0x1A ClientLocal, SpewBox-only) — routed
// through the interface-text seam now that one exists, instead of
// the chat scroll.
// command" fallbacks — retail itself types it 0x1A ClientLocal
// (SpewBox-only). Owner-directed override 2026-09-07 (register row
// AD-124): unknown-command refusals specifically must reach the
// chat window instead, so ShowSystemMessage (chat scroll, retail
// Default/0x00) replaces ShowInterfaceText (SpewBox) HERE ONLY —
// do not "fix" this back to ShowInterfaceText; that would silently
// re-hide the refusal the owner asked to keep visible. Real
// retail-command bad-argument refusals (AP-183) are UNCHANGED and
// still use ShowInterfaceText/SpewBox elsewhere in this file.
if (trimmed[0] is '/' or '@'
&& (trimmed.Length == 1 || !char.IsLetter(trimmed[1])))
{
feedback.ShowInterfaceText(
feedback.ShowSystemMessage(
$"Unknown command: {ChatInputParser.GetVerbToken(trimmed)}. Type /help for the list of supported commands.");
return SubmitOutcome.UnknownCommand;
}
@ -345,7 +351,11 @@ public static class ChatCommandRouter
// SAME fallback an unregistered verb gets — DoHelp's help-
// pointer-null guard skips its callback branch entirely. See
// RetailCommandHelpTable.CatalogVerbsWithNoRetailHelp's remarks.
feedback.ShowInterfaceText(RetailCommandHelpTable.UnknownCommand);
// Owner-directed override 2026-09-07 (register row AD-124):
// this is an "Unknown command" refusal, so ShowSystemMessage
// (chat scroll) replaces ShowInterfaceText (SpewBox) here —
// do not revert.
feedback.ShowSystemMessage(RetailCommandHelpTable.UnknownCommand);
return;
}
@ -370,10 +380,14 @@ public static class ChatCommandRouter
return;
}
// Retail types this 0x1A (ClientLocal) -> SpewBox-only. #363/#367:
// now routed through IChatCommandFeedback.ShowInterfaceText instead
// of the chat scroll — see RetailCommandHelpTable.UnknownCommand.
feedback.ShowInterfaceText(RetailCommandHelpTable.UnknownCommand);
// Retail types this 0x1A (ClientLocal) -> SpewBox-only. #363/#367
// originally routed it through IChatCommandFeedback.ShowInterfaceText
// for exactly that reason. Owner-directed override 2026-09-07
// (register row AD-124): "Unknown command" refusals must reach the
// chat window instead, so ShowSystemMessage replaces
// ShowInterfaceText here — see RetailCommandHelpTable.UnknownCommand
// and do not revert this to ShowInterfaceText.
feedback.ShowSystemMessage(RetailCommandHelpTable.UnknownCommand);
}
private static bool EqAny(string value, params string[] options)

View file

@ -210,15 +210,29 @@ namespace AcDream.Runtime.Chat;
/// </para>
///
/// <para>
/// <b>Issue #363 (2026-08-10):</b> <c>ChatCommandRouter</c> now routes this
/// <b>Issue #363 (2026-08-10):</b> <c>ChatCommandRouter</c> routed this
/// fallback (and every other <c>0x1A</c> command-refusal call site) through
/// <c>IChatCommandFeedback.ShowInterfaceText</c> — an optional hook the host
/// wires to <c>RuntimeCommunicationState.AddText</c>, the same SpewBox
/// chokepoint every other producer of interface text uses. The retained
/// <c>ChatVM</c> implements this four-member feedback seam without entering
/// command-routing code. Closes ISSUES.md #367 and retires register row
/// command-routing code. Closed ISSUES.md #367 and retired register row
/// AP-186.
/// </para>
///
/// <para>
/// <b>Owner-directed override 2026-09-07 (register row AD-124):</b> the
/// paragraph above still describes retail's own behavior faithfully, but
/// acdream no longer matches it for exactly this <see cref="UnknownCommand"/>
/// text (both its call sites in <c>ChatCommandRouter.EmitVerbHelp</c>) and
/// the sibling "Unknown command: {verb}." refusal in
/// <c>ChatCommandRouter.Submit</c>'s own body: those three sites now call
/// <c>IChatCommandFeedback.ShowSystemMessage</c> (the chat scroll, retail
/// <c>Default</c>/0x00) instead of <c>ShowInterfaceText</c> (SpewBox), so an
/// unknown command is actually visible and stays in the transcript. Every
/// OTHER <c>0x1A</c> refusal this class documents (bad-args, AP-183) is
/// unchanged and still SpewBox-only.
/// </para>
/// </summary>
public static class RetailCommandHelpTable
{
@ -266,9 +280,16 @@ public static class RetailCommandHelpTable
// acclient_2013_pseudo_c.txt:395052 (u"Unknown command", UTF-16LE) --
// DoHelp's fallback when the verb hash lookup fails, or resolves to an
// entry with no registered help callback. Retail types this 0x1A
// (ClientLocal) -- SpewBox-only; see the class remarks' routing note --
// ChatCommandRouter routes it through IChatCommandFeedback.ShowInterfaceText
// (issue #363), closing #367.
// (ClientLocal) -- SpewBox-only; see the class remarks' routing note.
// Owner-directed override 2026-09-07 (register row AD-124): acdream
// now routes THIS text (and the sibling "Unknown command: {verb}."
// refusal in ChatCommandRouter.Submit's own body) through
// IChatCommandFeedback.ShowSystemMessage (chat scroll) instead of
// ShowInterfaceText (SpewBox) — a deliberate deviation from retail's
// own 0x1A typing, scoped to unknown-command text only. Do not revert
// this to ShowInterfaceText without a fresh owner direction; every
// other 0x1A refusal in ChatCommandRouter (bad-args, AP-183) is
// unaffected and still uses ShowInterfaceText/SpewBox.
public const string UnknownCommand = "Unknown command";
// @mr/@pr are registered with a NULL function pointer in the 2013