Commit graph

1116 commits

Author SHA1 Message Date
Erik
801d8a189c docs(architecture): record pipeline-owned retirement
Close Slice 5F in the execution ledger, update the milestone and roadmap measurements, and advance the active checkpoint to direct cutover and dead-facade cleanup.

Co-authored-by: Codex <codex@openai.com>
2026-07-21 22:09:16 +02:00
Erik
dc39772bf9 docs(architecture): close landblock presentation checkpoint E
Record the retained static-resource lifetime, exact receipt retry boundary, clean review cycle, and 7,026-pass Release gate before retirement ownership moves into the pipeline.

Co-authored-by: Codex <noreply@openai.com>
2026-07-21 21:46:02 +02:00
Erik
e1110f7e54 docs(plan): complete landblock physics publication
Record the exact Slice 5D owner boundary, corrected review results, Release gate, and GameWindow reduction before starting static presentation coordination.

Co-authored-by: Codex <noreply@openai.com>
2026-07-21 21:14:24 +02:00
Erik
acb6b34d01 docs(plan): complete landblock render publication 2026-07-21 20:48:26 +02:00
Erik
0f9c03f422 docs(plan): complete landblock build extraction 2026-07-21 20:30:54 +02:00
Erik
e4a9664f09 docs(plan): complete landblock streaming seams 2026-07-21 20:13:25 +02:00
Erik
2216a02de5 docs(plan): record landblock transaction checkpoint 2026-07-21 19:57:13 +02:00
Erik
4001251064 docs(plan): define GameWindow slice 5 2026-07-21 19:33:16 +02:00
Erik
2b10e91e07 docs(plan): complete GameWindow slice 4 2026-07-21 19:29:04 +02:00
Erik
aa90c64666 refactor(world): extract live entity network updates
Move Position, Vector, State, Movement, and equal-generation CreateObject routing out of GameWindow while preserving per-channel authority, ForcePosition acknowledgement, and motion-runtime ownership. Add adversarial authority and exact-wire coverage so reentrant updates and GUID reuse cannot publish stale state.
2026-07-21 19:11:49 +02:00
Erik
c203e4799a docs(plan): record live teardown checkpoint 2026-07-21 18:27:15 +02:00
Erik
f38822c490 refactor(world): extract live entity teardown 2026-07-21 18:25:59 +02:00
Erik
4427cfb2c7 docs(plan): record live relationship checkpoint 2026-07-21 18:11:09 +02:00
Erik
fe5514967c refactor(world): extract live appearance and parenting
Move ObjDesc, Parent, Pickup, child-ready, and retained projection recovery into LiveEntityHydrationController while preserving retail timestamp and leave-world semantics. Pin ready publication to exact projection authority and restore attached descendant chains synchronously.
2026-07-21 18:10:07 +02:00
Erik
40352d5a7a docs(plan): record live hydration checkpoint 2026-07-21 17:33:22 +02:00
Erik
27dcd0ecb7 docs(plan): record live projection checkpoint 2026-07-21 16:18:52 +02:00
Erik
69a2ca0c6d refactor(world): extract live projection mechanics
Move appearance rebinding, collision construction, default-pose resolution, local shadow ownership, and exact leave-world presentation into focused owners. Preserve retail parent ordering with staged validation, committed recovery, recursive attached-subtree withdrawal, and retryable exact teardown across parent, pickup, position, unwield, and pose-loss edges.

Co-Authored-By: OpenAI Codex <codex@openai.com>
2026-07-21 16:17:03 +02:00
Erik
c87bac31a0 docs(plan): record canonical live entity seams 2026-07-21 14:06:23 +02:00
Erik
fcb66198fc refactor(world): canonicalize live physics host ownership 2026-07-21 14:05:34 +02:00
Erik
db5a11707d docs(plan): pin live-entity integration slice 2026-07-21 13:00:16 +02:00
Erik
ed9dc36643 docs(architecture): close live-session ownership slice 2026-07-21 12:44:48 +02:00
Erik
485b3fb6ed docs(plan): record GameWindow session cutover 2026-07-21 12:37:38 +02:00
Erik
783ef1d6db docs(plan): record complete session lifecycle checkpoint 2026-07-21 12:21:34 +02:00
Erik
23b43d1859 docs(plan): record convergent session reset checkpoint 2026-07-21 12:01:12 +02:00
Erik
78a9223b65 docs(plan): record live session routing checkpoint 2026-07-21 11:18:03 +02:00
Erik
707e606e35 docs(plan): record owned session wiring checkpoint 2026-07-21 10:46:18 +02:00
Erik
88fe1db37b docs(plan): record session conformance checkpoint 2026-07-21 10:33:25 +02:00
Erik
aea957f845 fix(net): conform character entry and session shutdown 2026-07-21 10:33:03 +02:00
Erik
bacc7e45a9 docs(architecture): plan live session ownership slice 2026-07-21 10:16:14 +02:00
Erik
9a150e2421 docs(architecture): close live animation slice
Record the shipped presentation owner, exact frame-handoff lifetime, retail short-frame behavior, current GameWindow metrics, and Slice 3 as the next structural boundary.
2026-07-21 10:03:20 +02:00
Erik
a2fd61684a fix(animation): retain trailing PartArray poses
Port CPartArray::UpdateParts minimum-count behavior: preserve the prior visual and rigid transforms for setup parts absent from a short authored AnimFrame, including the initial hydrated rest pose.

Co-Authored-By: OpenAI Codex <codex@openai.com>
2026-07-21 09:41:15 +02:00
Erik
9760ff5a8d docs(animation): plan GameWindow live presentation slice
Define the exact extraction boundary, incarnation-safe handoff, retail trailing-part correction, and review gates before moving the final PartArray presentation path out of GameWindow.

Co-Authored-By: OpenAI Codex <codex@openai.com>
2026-07-21 09:30:04 +02:00
Erik
9ad8113c79 docs(architecture): close selection extraction slice
Record the measured GameWindow reduction, final review and test gates, durable selection/inventory ownership rules, and live animation presentation as Slice 2.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-21 09:04:31 +02:00
Erik
5acc3f01cf fix(interaction): close selection lifecycle review gaps
Bind queued actions and pending inventory requests to exact live incarnations, separate optimistic placement from authoritative responses, and serialize retail-style inventory ownership across UI surfaces.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-21 09:01:02 +02:00
Erik
52dbb5749e fix(interaction): publish pending keyboard pickups
Route F-key pickup through the same ItemHolder backpack placement entry point as double-click activation so the inventory reserves the destination slot before the request is sent.
2026-07-21 07:08:30 +02:00
Erik
047a4c83b5 fix(interaction): bind selection to live incarnations
Carry local WorldEntity identity through render hits, lighting pulses, and deferred movement actions so GUID reuse cannot target a replacement. Reset all session-owned selection and ItemHolder state and prevent combat auto-target during teardown.
2026-07-21 07:07:58 +02:00
Erik
c271383714 docs(interaction): plan GameWindow selection slice
Define the read-only query and stateful interaction ownership boundaries, pin retail ordering and lifecycle invariants, and isolate the GUID-incarnation and pending-pickup defects as #230 and #231 before the mechanical cutover.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-21 06:59:56 +02:00
Erik
cf50ee3d50 docs(architecture): reconcile GameWindow extraction program
Close the completed M3 and portal observer gates, make the behavior-preserving GameWindow ownership campaign the explicit M4 prerequisite, and replace the stale extraction sketch with an implementation-audited sequence.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-21 06:44:29 +02:00
Erik
e02acb870c docs(runtime): close deterministic world lifecycle gate
Record the passing capped and uncapped connected evidence, coordinator ownership, graceful reconnect contract, current test baseline, and the remaining human-only visual gates. Keep AGENTS.md synchronized with CLAUDE.md and distill the durable reveal-lifecycle lesson into project memory.
2026-07-21 00:00:31 +02:00
Erik
a4ef57885c refactor(streaming): centralize world reveal lifetime
Compose destination readiness and lifecycle telemetry behind one App-layer coordinator so login and portal begin, preparation, materialization, visibility, completion, and cancellation cannot drift apart in GameWindow wiring.
2026-07-20 23:33:50 +02:00
Erik
68578fa5fa fix(net): honor retail graceful logout handshake
Send the active character id, drain until the authoritative server confirmation, then emit retail's zero-sequence connection disconnect with the negotiated receiver iteration. The connected gate now waits for ACE to remove the exact UDP session before reconnecting, eliminating fixed-delay races.
2026-07-20 23:31:23 +02:00
Erik
db45b81f75 test(streaming): expose world reveal lifecycle 2026-07-20 22:32:23 +02:00
Erik
b60cb67009 fix(streaming): block login on complete world reveal
Make initial login and portal arrival consume one WorldRevealReadinessBarrier that joins near-tier mesh publication, destination composite uploads, and collision residency before normal world geometry becomes visible. This ports retail SmartBox's blocking-cell completion edge into the asynchronous client instead of exposing a ground-only login.

Add focused outdoor, indoor, texture, and invalid-claim tests; update the retail pseudocode, architecture, divergence record, issue ledger, roadmap baseline, and synchronized agent guidance.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-20 16:08:08 +02:00
Erik
6c3bd4ce4b docs: reconcile project status and navigation
Add a canonical documentation map, modernize the public README, and align milestone, roadmap, architecture, issue, divergence, and session guidance with the July 20 baseline. Correct the far-teleport residual to issue #153, close visually accepted indicator and terrain-tiling work, record the remaining detail-overlay and build-warning debt, and deprecate the duplicate legacy bug ledger.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-20 13:00:41 +02:00
Erik
a755b764bf test(runtime): add unattended connected R6 soak
Drive turn, movement, jump, and combat through the production InputDispatcher so connected Release testing works without an interactive Windows desktop. Track held automation actions through normal completion and every shutdown path.

Add a seven-destination ACE route with post-liveness memory, allocation, update, fatal-log, outbound-movement, and graceful-close gates. Record dynamic ACE population changes as context instead of a false lifetime oracle, and document the accepted rebaseline.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-20 12:12:08 +02:00
Erik
f961d70023 feat(physics): port retail complete object frame pipeline
Restore the named-retail object update order across local, remote, static, projectile, animation, shadow, teleport, and effect lifetimes. Separate authoritative root commits from spatial rebucketing, preserve per-owner hook/FIFO ordering, and remove update-path allocations with exact lifecycle and residency gates.

Add deterministic conformance, adversarial lifetime, GUID-reuse, pending-cell, quaternion, timestamp, and allocation coverage. Release build is warning-free and all 6,446 tests pass with five intentional skips; retail, architecture, and adversarial reviews are clean.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-20 09:10:31 +02:00
Erik
31a0889f08 fix(animation): restore retail transition sign gates
Match the v11.4186 CSequence transition assembly and ACE cross-reference, including direction-specific pose gates and the strict physics epsilon boundary. Add conformance tests and correct the stale research interpretation.

Co-authored-by: Codex <codex@openai.com>
2026-07-19 21:44:12 +02:00
Erik
c5ab99081c fix(motion): restore retail object manager order
Process animation completion at the retail process_hooks boundary, then run targeting, movement, PartArray completion, and PositionManager in the named UpdateObjectInternal order for local, remote, hidden, and position-less animated objects. Retire TS-42 with deterministic conformance coverage.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
2026-07-19 21:40:14 +02:00
Erik
0f996db747 docs(roadmap): record Linux headless bot direction
Capture the deferred configurable-LOD, Linux graphical host, true headless runtime, and multi-session automation direction without changing the active M3 sequence. Reconcile the previous blanket cross-platform exclusion while keeping native macOS graphics uncommitted.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-19 21:14:11 +02:00
Erik
b95bb3e21c fix(diagnostics): keep UI scripts on game-loop time
Preserve sub-millisecond frame deltas with a command-local compensated clock so uncapped diagnostic routes do not outrun materialization and settling. Keep sleep boundaries inclusive, wait timeouts strict, and handle long-duration and invalid-delta cases deterministically.

Record the aligned seven-destination connected route with a full turn at every stop. Release build succeeds and all 6,308 tests pass with five intentional skips.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-19 16:38:49 +02:00