fix(interaction): bind selection to live incarnations
Carry local WorldEntity identity through render hits, lighting pulses, and deferred movement actions so GUID reuse cannot target a replacement. Reset all session-owned selection and ItemHolder state and prevent combat auto-target during teardown.
This commit is contained in:
parent
c271383714
commit
047a4c83b5
19 changed files with 374 additions and 42 deletions
|
|
@ -102,7 +102,7 @@ ownership mutation.
|
|||
|
||||
## #230 — Selection hits and deferred actions can cross live GUID incarnations
|
||||
|
||||
**Status:** IN-PROGRESS — isolated as Slice 1 prerequisite hardening
|
||||
**Status:** FIXED (2026-07-21) — incarnation identity is carried and revalidated
|
||||
**Severity:** HIGH
|
||||
**Filed:** 2026-07-21
|
||||
**Component:** selection / live entity lifetime / interaction
|
||||
|
|
@ -134,6 +134,13 @@ old click lighting never colors a replacement; natural MoveTo completion sends
|
|||
only for the captured current visible incarnation; session reset clears the
|
||||
complete interaction lifetime and never auto-targets.
|
||||
|
||||
**Resolution:** Render parts/hits and SmartBox lighting now carry the local
|
||||
`WorldEntity.Id`; `LiveEntityRuntime` revalidates that identity against the
|
||||
current interaction-visible record. Deferred actions capture the same identity
|
||||
and teardown clears the captured action even after GUID replacement. Session
|
||||
reset now clears published selection geometry, lighting, ItemHolder target and
|
||||
throttle state, and cannot trigger combat auto-target acquisition.
|
||||
|
||||
---
|
||||
|
||||
## #228 — Clean Release build emits 17 test-project warnings
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue