docs(plan): record live teardown checkpoint
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f38822c490
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2 changed files with 17 additions and 2 deletions
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@ -528,8 +528,11 @@ materialization, origin bootstrap, and landblock recovery into
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`LiveEntityHydrationController`; `fe551496` moved ObjDesc, Parent, Pickup,
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child-ready, and exact leave-world/re-entry routing. Appearance and attached
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subtree recovery now use independent authority transactions and preserve the
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same logical/runtime identities. Checkpoint E (Delete/prune and retryable
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exact-incarnation teardown ownership) is active.
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same logical/runtime identities. Checkpoint E is complete in `f38822c4`:
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Delete, visibility prune, retryable exact-incarnation component cleanup, and
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derived remote stop-observation lifetime now have focused owners. Checkpoint F
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(Position/Vector/State/Movement and equal-generation CreateObject routing) is
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active.
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#### Slice 5 — extract landblock presentation
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@ -320,6 +320,18 @@ and adversarial re-reviews were clean.
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convergence; no surviving renderer/collision/script/effect/light owner.
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- Full Release build/test; review cycle.
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Completed in `f38822c4`. `LiveEntityRuntimeTeardownController` now owns the
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retryable App-component half of retail `CObjectMaint::DeleteObject` and keeps
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the stable cleanup plan on the exact record tombstone. Hydration rejects the
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local player before every lookup or side effect, gates remote Delete by the
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exact Instance timestamp, discards only unknown-owner pending effects, and
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routes the 25-second prune through the same transaction. Successful cleanup
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steps never replay after a failure; a same-GUID replacement cannot be mutated
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by the old incarnation's delayed cleanup. The derived remote stop-observation
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state also has a focused session owner instead of a loose GameWindow
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dictionary. Full Release validation passed 6,891 tests with five intentional
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skips and no errors; all three corrected-diff re-reviews were clean.
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### F — network-update owner
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- Move Movement, Vector, State, and Position routing plus the equal-generation
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