Opus re-review of 4fada238e (Slice A review-fix round) left seven residuals.
All seven addressed here, in one commit per the residual-round contract:
NEW-1 (test-coverage): no test pinned the Draggable:true->false change
itself. Added Drag_StartingOnShelfPadding_DoesNotMoveTheShelf, pressing the
shelf's own PADDING (left of the first button's Left=4, below the 12px grip)
and dragging 100px through the real UiRoot press/move/release path. Proven
to fail against the pre-4fada238e shelf: temporarily setting Draggable=true
in the ctor and re-running this test moved the shelf from Left=760 to 764
(clamped to parent.Width-Width) instead of leaving it in place — reverted
after confirming.
NEW-2 (correctness): RetailWindowLayoutPersistence.ClampAllToScreen clamps
generically to screen.Width-handle.Width, 4px (OuterPadding) off what the
shelf's own dock formula (parent.Width-Width-OuterPadding) would produce for
the same new parent size. A screen shrink that triggers that clamp used to
flip _userPositioned permanently even though nothing a user would call
"dragging" happened. PluginSidePanel.OnHandleMoved now re-derives "still
docked" at comparison time as a function of the CURRENT parent size: either
the live dock formula's own result, or what ClampAllToScreen's clamp would
produce from the PREVIOUS docked position — only a position matching
NEITHER flips _userPositioned. New test
ClampAllToScreen_AfterShrinkingTheRoot_DoesNotFlipAnchoring_ButARealDragStillDoes
shrinks the root, runs ClampAllToScreen, confirms the shelf still anchors
top-right through a later reflow and a collapse, then confirms a genuine
grip drag afterward still flips anchoring.
NEW-3 (decision, documented): KeepWindowReachable's per-tick clamp and
ClampAllToScreen's screen-resize sweep both touch plugin windows. Evidence
gathered and recorded as a doc comment on KeepWindowReachable:
RetailWindowManager.MoveTo (line 178) already short-circuits an unchanged
position before ever raising Moved; persistence's ScreenSize and Host.Root's
size derive from the same d.Window.Size and are reconciled every frame
(UiHost.Draw sets Root.Width/Height from screenSize); and because
RetainedGameplayUiFrame.Render ticks BEFORE it draws in the same frame,
ClampAllToScreen always resolves a screen-resize's clamp before
KeepWindowReachable ever observes the new size next tick, making
KeepWindowReachable's own pass a structural no-op for that case (never a
second write). KeepWindowReachable is NOT dropped, though: it is the only
reachability guarantee for (a) a plugin window whose geometry is mutated
directly rather than through MoveTo — pinned by the pre-existing
FullWidthPluginWindowStartsAndStaysReachableAtMinimumCanvas test, which
exercises exactly that with no screen resize at all — and (b) a host wired
with no RetailWindowLayoutPersistence at all. Decision: keep both; they do
not race.
NEW-4 (robustness): RetailWindowLayoutPersistence._attached is mutated
mid-session by WindowRegistered/WindowUnregistered (a callback invoked from
inside one of these loops — e.g. Apply -> Show()/Hide() -> a controller
unregistering another window — could otherwise mutate the list being
enumerated). All five bare `foreach (... in _attached)` loops
(RestoreAllCore, ClampAllToScreen, SaveAll, SaveNamed, RestoreNamed) now
snapshot with .ToArray(), matching Dispose's existing pattern.
NEW-5 (retail-faithfulness): the plugin-shelf hide message hard-coded
"Shift+Ctrl+F1" even though InputAction.TogglePluginManager is rebindable
through Configure Keyboard. RetailUiRuntime.PluginShelfHiddenMessage now
looks up the CURRENT binding via the live InputDispatcher and formats it
through Layout.RetailKeyNames.Describe — the exact formatter Configure
Keyboard's own row captions already use
(Layout/KeyboardConfigController.cs:284) — falling back to an honest
"bind it in Configure Keyboard" message when the action is unbound or no
dispatcher is wired.
NEW-6 (bookkeeping): added divergence-register row IA-27 for the plugin
shelf's repurposing of retail's plugin-manager chord (Shift+Ctrl+F1),
its ASCII </> toggle glyphs, its two acdream-authored system messages, and
its Draggable=false grip-only drag model — citing PluginSidePanel.cs and
the RetailUiRuntime.cs TogglePluginManager case. Header count bumped
23->24 active IA rows.
NEW-7 (correctness): the one-time dock wrote Left directly, so the
first-run docked position went unsaved until some later, unrelated event
happened to trigger a save. PluginSidePanel.OnTick now routes the one-time
dock through the retained-window handle's MoveTo when registered (falling
back to the direct field write when unregistered, as before) —
_dockLeft/_dockTop are set to the TARGET position BEFORE calling MoveTo so
the synchronous OnHandleMoved re-entry it triggers (NEW-2's logic) reads the
new dock position and does not flip _userPositioned. New test
FreshShelf_OneTick_SavesTheDockedPositionImmediately confirms the store has
the docked X/Y after exactly one tick and that a subsequent collapse still
preserves the right (not left) edge.
Verification: dotnet build src/AcDream.App (Release) green; targeted filter
(PluginSidePanel|RetailWindowLayout|Markup|UiRootInput|KeyboardConfig) 145
passed / 2 pre-existing Lane=Manual failures (unrelated, gated on
ACDREAM_PROBE_LIVE_MOUNT=1); full tests/AcDream.App.Tests suite: 7306
passed / 97 skipped / 36 failed — same 36 pre-existing failures by name
(installed-DAT/Cathedral/Linux/Lane=Manual probe tests), +3 passed vs the
7303 baseline (exactly the three new tests this round added).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Two independent Opus reviews of 01b98ca30 (Slice A - movable, collapsible
plugin shelf) found blocking design and behavior issues plus several
should-fix gaps. All addressed in this commit:
1. Grip/toggle are now REAL children instead of a drawn band + a
cursor-position-dependent HandlesClick override + an OnEvent toggle
hack: ShelfGripPanel (WindowMoveHandle=true) spans the top band minus
the toggle width; a UiSimpleButton toggle sits beside it (HandlesClick
already wins at UiRoot.OnMouseDown before the Draggable-window
fallback). The shelf's own Draggable is now FALSE - verified against
UiRoot.FindDragHandleWindow, which never reads a window's own
Draggable flag at all (it walks for a WindowMoveHandle ancestor-or-self
then climbs to the nearest child of UiRoot), so Draggable=true was
never required for the grip to work and only armed the whole-window-
drag fallback for clicks on the shelf's own padding - exactly the
behavior the review asked NOT to have. The two Assert.Single(shelf.
Children) test sites now filter by the (now internal) PluginShelfButton
type instead of asserting child count.
2. Deleted the per-tick "always highest ZOrder" raise in OnTick. It fought
RetailDialogFactory.Tick's own per-frame dialog re-raise, so a dialog
opened while the shelf was visible could never end up on top of it.
Registration's ordinary press-to-raise (a grip press calls
BringToFront before the drag starts) remains.
3. Collapse and hide/show intent are now persisted through their own
channel. RetainedWindowState gained a nullable RequestedVisible;
RetailWindowHandle gained an internal StateChanged event that
RetailWindowLayoutPersistence subscribes to (alongside Moved/Resized/
Shown/Hidden) and that the shelf raises after a collapse toggle or
Show/Hide. Capture() now persists state.RequestedVisible (the panel's
own intent) instead of the derived IsVisible, so an availability hide
(last plugin window unregistered) is never mistaken for a user hide.
WindowNames.PluginShelf is now one of RetailUiRuntime's state-managed
visibility windows, so Apply() restores the intent through
RestoreWindowState directly rather than via Show()/Hide().
4. RetailWindowLayoutPersistence now subscribes to
RetailWindowManager.WindowRegistered/WindowUnregistered so a window
(a plugin window loaded after startup, or the shelf on any path that
constructs persistence first) attaches even when it registers after
persistence already exists.
5. Reflow()'s default height argument is now nullable and falls back to
the last height OnTick actually measured (or unbounded if none yet),
instead of always forcing a single-column layout - every call site
OTHER than OnTick's own row-wrap (Add, unregister, Show/Hide, the
collapse toggle, RestoreWindowState) used to collapse a wrapped
multi-column layout to one column for a frame.
6. _userPositioned is now flipped only when the handle's position differs
from the recorded dock placement, not on every RetailWindowHandle.
Moved (which fires unconditionally on any completed window-drag
release, including a zero-movement grip click, and on any
ClampAllToScreen reachable-clamp).
7. New tests cover: a press+drag starting on an entry button does not
move the shelf; the removed per-tick raise (a sibling with higher
ZOrder keeps it after a tick); TogglePluginManager's hidden-and-
collapsed -> shown-and-expanded / visible -> hidden transitions at the
shelf API (no RetailUiRuntime construction harness exists in this test
suite to exercise the action-routing switch itself - the "no plugin
windows registered" message branch is therefore not covered here).
8. The hide branch of TogglePluginManager now displays "Plugin shelf
hidden. Press Shift+Ctrl+F1 to show it again."; the show branch stays
silent.
9. The collapse toggle now draws ASCII '<'/'>' instead of the DAT-font-
dependent '«'/'»' glyphs (the only use of those code points in the App
UI, silently dropped by UiDatFont when absent), and gets the same
DatFont + bitmap fallback the shelf's entry buttons already have
through UiSimpleButton. A new installed-DAT test pins that the default
font actually carries both ASCII glyphs.
10. ResizeX/ResizeY are false on the shelf so a restored layout's saved
dimensions can never stomp the derived Width/Height via ResizeTo.
11. WindowNames.PluginShelf replaces the "plugin-shelf" literal at every
site (RetailUiRuntime, docs comments, tests).
12. The grip dims to half opacity while RetailWindowManager.IsLocked, the
same visual cue every other retail window gets (the shelf's grip has
no DatElementId, so RetailWindowLockPresentationController's authored-
chrome dimming does not reach it on its own).
Every new test was verified to fail against the pre-fix source: reverting
src/AcDream.App/UI/PluginSidePanel.cs, IRetainedWindowStateController.cs,
RetailWindowHandle.cs, WindowNames.cs, and RetailUiRuntime.cs to their
01b98ca30 state makes the whole PluginSidePanelTests.cs file fail to even
compile (missing WindowNames.PluginShelf, the now-internal
PluginShelfButton type, and RetainedWindowState.RequestedVisible);
reverting RetailWindowLayoutPersistence.cs alone (fixed source elsewhere)
makes WindowRegisteredAfterConstruction_StillRoundTrips fail at runtime
with a null saved layout, confirming finding 4 in isolation.
Verified: dotnet build src/AcDream.App (Release) green; dotnet test
tests/AcDream.App.Tests (Release) targeted filter
(PluginSidePanel|RetailWindowLayout|Markup|UiRootInput) 105/105 green;
full suite 7303 passed / 97 skipped / 36 failed (identical failure set to
the pre-fix-round baseline - installed-DAT live-mount probes, Linux-only
pacing/credential tests, and alpha-flush COUNT-only conformance
divergences, none touching plugin UI; +9 tests, all passing, over the
prior 7294/97/36 baseline).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Owner pivot 2026-09-06: before MossTank feature work resumes, the plugin
shelf must be movable and easy to hide, and plugin markup must embed DAT
icons the way Decal/VirindiViewService plugins (MosswartMassacre) do.
This plan is the contract for Slice A (shelf) and Slice B (icons): verified
current-state facts, behavior, files, tests, review lenses, and scope.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Owner request (docs/plans/2026-09-06-plugin-shelf-and-dat-icons.md, Slice A):
the plugin shelf was pinned to the right screen edge every tick, had no drag
or hide affordance, and never persisted position. It is now a registered
retained window ("plugin-shelf") that gets drag, the UI lock, and
RetailWindowLayoutPersistence position/visibility/collapsed persistence for
free, the same way every other retained window does.
Design decisions where the plan left room:
- Grip + collapse toggle are drawn, not child elements. A real child for the
toggle would have to live outside any WindowMoveHandle grip subtree (nesting
it inside lets UiRoot's drag-handle promotion swallow the press before the
button ever sees a click - `handleWindow is not null` outranks
`HandlesClick` in UiRoot.OnMouseDown), and a grip element as a plain sibling
changes UiElement.Children's shape, which the pre-existing single-button
shelf tests assert directly (`Assert.Single(shelf.Children)`). Keeping the
whole shelf Draggable=true and excluding just the toggle's pixel rect from
an overridden HandlesClick (computed live from UiRoot.MouseX/MouseY, the
only call site) gets grip-drags/buttons-and-toggle-don't without adding any
child or touching the existing tests' shape assumptions.
- Availability (has plugin windows) vs the user's requested-visible intent
are split the same way PluginWindowVisibilityController already splits it
for individual plugin windows, but applied SYNCHRONOUSLY (not via
VisibleSource) so Visible updates immediately after Add()/unregister with
no dependency on a Tick ever running - required to keep the pre-Slice-A
unregistered-shelf test (ShelfAndMinimizeButtonsHideAndRestoreWithoutUnregisteringWindow)
green, since it never calls root.Tick().
- "The shelf was moved" (drag or a differing restored layout) is tracked via
the shelf's own RetailWindowHandle.Moved event, captured through
WindowManager.WindowRegistered the moment MountPlugins registers it - so
unregistered/legacy use (the two other pre-existing tests) never sets this
and behaves exactly as before.
- The one-time right-edge dock (no saved layout) fires on the first OnTick
with a real parent width, replacing the old per-tick pin; Reflow's
anchor math then preserves the top-right corner while still docked or the
top-left corner once positioned, on any width change (entry add/remove,
collapse, or a parent-height-driven column rewrap).
Caption finding: the Configure Keyboard row for InputAction.TogglePluginManager
resolves its label live from the installed DAT's action-map string table
(KeyboardConfigController.BuildActionRow, RetailActionMapRow.LabelHash) -
there is no "Plugin Manager" string literal anywhere in our code to rename to
"Plugin Shelf". The row keeps showing retail's own authored name; only the
acdream-side action semantics changed.
Tests added to PluginSidePanelTests.cs (all 7 fail to even compile against
the pre-Slice-A PluginSidePanel, verified by temporarily reverting the source
files and re-running): default right-edge dock; top-right corner preserved
across a Reflow-driven width change while docked; grip drag moves the shelf
and top-left survives the next reflow once positioned; drag refused under
UiLocked; collapse via the real toggle click round-trips through
CaptureWindowState/RestoreWindowState; Show/Hide toggle sequence and a hidden
shelf staying hidden when a new plugin window registers; a full
RetailWindowLayoutPersistence round trip of X/Y/Visible/Collapsed onto a
fresh shelf instance. All 3 pre-existing tests remain green unmodified.
Verified: dotnet build src/AcDream.App (Release) green; the full App test
suite passes 7294/97 skipped/36 pre-existing unrelated failures (identical
failure set confirmed present on HEAD before this change - installed-DAT
live-mount probes, Linux-only pacing/credential tests, and known alpha-flush
COUNT-only conformance divergences, none touching plugin UI).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Prepare the original unpinned witness with an explicit cathedral-shell non-vacuity gate. Write-only while the separate production bridge owns test execution; preserve the scratch and its failed diagnostics.
Co-Authored-By: OpenAI Codex <noreply@openai.com>
Use the existing InvalidDataException content-integrity boundary for a loaded destination's out-of-range positive reciprocal index. Preserve negative/unavailable skips; record the managed guard with AP-159 at implementation landing.
Co-Authored-By: OpenAI Codex <noreply@openai.com>
Port the proven missing box admission and immediate destination transit, preserving sphere callers and separate registered source/equality residuals. Keep the failed authored-input diagnostic and original golden untouched.
Co-Authored-By: OpenAI Codex <noreply@openai.com>
Preserve the three explicit diagnostic outcomes and all18 outgoing edges. Native box containment rejects the extra room; five later-part sphere-input alarms remain red and nondecisive for these edge results. Correct AD-117's disproven widening guarantee. No production geometry or golden change, FPS remains deferred, G4 unpassed.
Co-Authored-By: OpenAI Codex <noreply@openai.com>
Project the original Run failure with loaded build, cached GPU and cell context before unwind. Preserve crash status and rethrow; contain report failures and omit arbitrary messages, source paths and session data.
Focused 19/19, narrow production/privacy review and default Release 17044/0/0 pass. Preserve the wrong-package smoke failure and real emitted report; corrected recipe10 smoke exits gracefully with two provisional PNG passes. AMD initiating cause and G4 remain open; FPS deferred. No new retail behavior deviation.
Native-boundary injection: old code 9 pass / 6 expected Assert.Throws failures. Separate acquire and present sabotage each fail their 3 fatal cases; restored focused gate 82/82. One independent API/production review PASS. Lead locked Release 0W0E; literal-hermetic 17051/0/0, manifest32/32. No retirement, recovery, normal result policy or retail behavior changes. This is first-failure evidence preservation, not an AMD reset fix; extended reproduction and G4 remain open.
Retain building and object collision for available neighboring landcells when the terrain polygon does not cover the sphere center. Verified against named and paired retail dispatch. Add prepared-flat regressions and installed cathedral repro with sabotage proof. Full Release gate 17036/0/0 and graphical wall blocking, overlap correction and escape pass provisionally. Owner accepts functional collision; exact retail settle coordinates are not claimed. Retire UN-10; keep AP159, AMD stability and final G4 open.