Commit graph

2848 commits

Author SHA1 Message Date
Erik
7e8acb74dd feat(headless): add deterministic multi-session scheduler 2026-07-27 07:51:49 +02:00
Erik
b299e3738e docs: close modern runtime slice K1 2026-07-27 07:39:56 +02:00
Erik
f8cb840fb1 feat(headless): complete portable single-session host 2026-07-27 07:36:53 +02:00
Erik
fbebb91848 docs(headless): close K0 and activate K1
Pin the tested Windows/Linux portability boundary, exact rollback, dependency audit, and synchronized architecture and roadmap state before starting the production single-session host.

Co-authored-by: Codex <noreply@openai.com>
2026-07-27 07:05:45 +02:00
Erik
aada8a37c1 feat(headless): establish portable Linux host boundary
Add the presentation-free acdream-headless executable, strict no-connect configuration validation, dependency and assembly guards, and a Windows/Ubuntu CI lane that builds and tests only the portable runtime closure.

Co-authored-by: Codex <noreply@openai.com>
2026-07-27 01:10:45 +02:00
Erik
953c469cac docs(runtime): close Slice J and activate Slice K
Record the shared graphical/no-window reset architecture, deterministic lifecycle evidence, exact rollback point, and synchronized project guidance before beginning the Linux headless host.

Co-authored-by: Codex <noreply@openai.com>
2026-07-27 01:01:41 +02:00
Erik
a9a822f206 refactor(runtime): unify generation reset for direct hosts
Move canonical per-session teardown into one retryable Runtime transaction, reduce App reset to projection acknowledgements, and prove the same GameRuntime graph through deterministic no-window lifecycle, gameplay, portal, fault, reconnect, and isolation gates.\n\nCo-authored-by: Codex <noreply@openai.com>
2026-07-27 00:43:26 +02:00
Erik
7818494116 docs(runtime): close the accepted J7 visual gate 2026-07-27 00:12:26 +02:00
Erik
0843a41b85 docs(runtime): define the canonical J8 generation reset 2026-07-27 00:08:52 +02:00
Erik
456c72233e docs(reference): preserve local ACE command catalog 2026-07-27 00:03:58 +02:00
Erik
5b3fb17775 fix(vfx): classify hardwareless particle emitters once 2026-07-27 00:03:44 +02:00
Erik
921712f412 fix(interaction): restore retail loot placement and world-drop projection 2026-07-27 00:03:15 +02:00
Erik
4d095be286 fix(physics): traverse prepared indoor portal topology 2026-07-27 00:02:44 +02:00
Erik
b12d94047c docs(runtime): detail Linux graphical closeout
Pin the mandatory-driver matrix, portable platform services, Linux packaging and connected gates, and the evidence threshold for any GPU migration.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-26 19:37:07 +02:00
Erik
7d1f88da61 docs(runtime): detail Linux multi-session host
Fix the portable host, scheduler, credential, shared-content, parity, and two-hour 30-session stress contracts before Slice K implementation begins.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-26 19:35:33 +02:00
Erik
0a5bc68e70 docs(runtime): detail Slice J no-window closeout
Pin the single-root fixture host, full deterministic lifecycle, fault and isolation matrix, and J7 visual entry gate before implementation begins.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-26 19:33:21 +02:00
Erik
b8c90c1959 docs(runtime): record J7 root cutover gates
Capture the exact production rollback, complete automated evidence, connected route results, and the still-active physical-display acceptance without declaring J7 closed early.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-26 19:29:18 +02:00
Erik
ce41efb9e5 refactor(runtime): cut graphical host over to canonical root
Make every App composition phase borrow one GameRuntime, retire the duplicate view/event adapters, and dispose the root only after its graphical borrowers release. This preserves synchronous UI commands while giving shutdown one exact ownership ledger.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-26 19:06:09 +02:00
Erik
ecb9f79444 docs(runtime): record game runtime root gate 2026-07-26 18:51:41 +02:00
Erik
96ddd16539 refactor(runtime): compose canonical game runtime root 2026-07-26 18:51:17 +02:00
Erik
75f9510e10 docs(runtime): close exact world host ownership 2026-07-26 18:41:24 +02:00
Erik
18d17d8bb1 refactor(runtime): acknowledge exact world host projections 2026-07-26 18:27:41 +02:00
Erik
73d0b54e38 docs(runtime): record teleport correlation gate 2026-07-26 18:04:50 +02:00
Erik
6a063a27d4 refactor(runtime): own teleport destination correlation 2026-07-26 17:52:34 +02:00
Erik
38b3773cb9 docs(runtime): record reveal ownership gate 2026-07-26 17:27:15 +02:00
Erik
acb845d812 fix(runtime): latch accepted reveal readiness 2026-07-26 17:17:05 +02:00
Erik
a6860d5563 refactor(runtime): own world reveal generation 2026-07-26 17:09:54 +02:00
Erik
4ab98b080e docs(runtime): record world environment ownership 2026-07-26 16:52:54 +02:00
Erik
902076c0a4 refactor(runtime): own world environment state 2026-07-26 16:45:04 +02:00
Erik
b972f539f7 docs(runtime): plan world transit ownership 2026-07-26 16:35:46 +02:00
Erik
4743f7c409 docs(runtime): close simulation ownership 2026-07-26 16:29:28 +02:00
Erik
cdee7a4b49 refactor(runtime): close simulation ownership
Move remote-motion construction, CreateObject vector initialization, final simulation-component retirement, and the combined J5 ownership ledger into Runtime. Delete App compatibility views and moved-state reconstruction while preserving the existing graphical projection and retail update order.
2026-07-26 15:53:31 +02:00
Erik
c30a3efeb0 docs(runtime): close projectile ownership 2026-07-26 15:27:50 +02:00
Erik
2aee33569f refactor(runtime): own projectile simulation
Move projectile component identity, prediction invalidation, spatial worksets, authoritative corrections, and the retail physics step into AcDream.Runtime. Keep App as the DAT-shape and presentation adapter so ACE outcomes and visible behavior remain unchanged.
2026-07-26 14:17:42 +02:00
Erik
fce8e7b18e docs(runtime): close per-session physics ownership
Record J5.5 production SHA, complete Release baseline, exact-binary lifecycle/reconnect and nine-stop collision/movement evidence, and rollback. Synchronize architecture, roadmap, milestones, AGENTS/CLAUDE, and advance the active program to J5.6 projectile runtime.

Co-authored-by: Codex <noreply@openai.com>
2026-07-26 13:59:06 +02:00
Erik
7e6033d0ad refactor(runtime): own per-session physics simulation
Move the sole PhysicsEngine, production cache, collision admissions, canonical bodies and hosts, remote components, ordinary/remote worksets, simulation, cell commits, and shadow synchronization under RuntimeEntityObjectLifetime. Keep App as the prepared-asset, animation-input, and render-projection adapter while preserving the named-retail update and collision order.

Add exact-incarnation, object-clock, callback-reentrancy, GUID-reuse, two-runtime isolation, source ownership, collision publication, and graphical projection coverage. Release build and the complete 8,588-test solution pass.

Co-authored-by: Codex <noreply@openai.com>
2026-07-26 13:39:57 +02:00
Erik
0dc3bfdeff docs(runtime): close local movement ownership
Record the exact J5.4 automated, lifecycle/reconnect, and nine-stop movement evidence; advance the Modern Runtime program to J5.5; and synchronize architecture, roadmap, milestones, AGENTS/CLAUDE, rollback, and durable research pointers.

Co-authored-by: Codex <noreply@openai.com>
2026-07-26 12:53:41 +02:00
Erik
aa3f4a60f8 refactor(runtime): own local movement and outbound cadence
Move the canonical local movement controller, body/motion managers, object clock, movement wire data, and MTS/jump/AP sender into AcDream.Runtime. Replace process skill defaults with typed Runtime character options, make graphical and direct commands borrow one autorun owner, retain the construction-time PartArray seam, and include movement in terminal ownership convergence.

Preserve the accepted pre-inbound movement/jump and post-inbound autonomous-position order while moving the exact packet/cadence fixtures into Runtime tests. Add graphical/direct parity, two-instance isolation, teardown, allocation, architecture, and divergence-path coverage.

Co-authored-by: Codex <noreply@openai.com>
2026-07-26 12:33:53 +02:00
Erik
3456dff038 test(streaming): respect retained retirement barrier
Update the stale readiness fixture to preserve Slice E's cursor-budgeted Near retirement boundary before publishing the replacement Far base. The exact committed baseline deterministically failed because the test still assumed both transactions could cross the same frame.

Co-authored-by: Codex <noreply@openai.com>
2026-07-26 12:32:32 +02:00
Erik
75b761e658 docs(runtime): close combat and magic intent
Record the exact J5.3 owner boundary, retail ordering, Release and connected evidence, rollback, and J5.4 handoff across architecture, roadmap, milestones, agent instructions, and durable memory.

Co-authored-by: Codex <noreply@openai.com>
2026-07-26 12:09:19 +02:00
Erik
20df9d155d refactor(runtime): own combat and magic intent
Move attack build/repeat state, combat-mode policy, authoritative auto-target transitions, and spell-cast intent beneath RuntimeActionState. Keep App as the input, world-query, DAT-policy, transport, and presentation adapter while preserving retail request and busy ordering. Add direct/graphical parity, reset, failure, and instance-isolation coverage.

Co-authored-by: Codex <noreply@openai.com>
2026-07-26 11:56:40 +02:00
Erik
81b31857c6 docs(runtime): close interaction transaction ownership
Record the exact J5.2 owner boundary, retail ordering, Release and connected evidence, rollback, and J5.3 handoff across architecture, roadmap, milestones, agent instructions, and durable memory.

Co-authored-by: Codex <noreply@openai.com>
2026-07-26 11:22:07 +02:00
Erik
f5f7b4177f refactor(runtime): own interaction transactions
Move use throttling, appraisal identity, queued interactions, and exact post-arrival pickup state beneath RuntimeActionState. Keep App as the picker, movement, transport, and retained-presentation adapter while preserving retail send and UseDone ordering. Add reset, disposal, GUID-reuse, callback-reentrancy, and transport-failure coverage.

Co-authored-by: Codex <noreply@openai.com>
2026-07-26 11:13:09 +02:00
Erik
be73bccf5a docs(runtime): close canonical action ownership
Record J5.1's exact Runtime selection, combat, and target-mode owner, its automated and connected acceptance evidence, rollback, and the J5.2 interaction-transaction boundary. Synchronize architecture, roadmap, milestones, issues, and agent handoff state.

Co-authored-by: Codex <codex@openai.com>
2026-07-26 10:54:12 +02:00
Erik
b298f99f91 refactor(runtime): own canonical action state
Move selection, combat, and interaction target mode under one Runtime owner; make plugins, retained UI, session routing, and typed runtime views borrow its exact children; and add failure-safe reset, instance isolation, source ownership, and normalized checkpoint coverage without changing retail ordering.

Co-authored-by: Codex <codex@openai.com>
2026-07-26 10:44:09 +02:00
Erik
bb45afef33 docs(runtime): plan simulation ownership
Inventory the present selection, interaction, combat, movement, physics, and projectile owners; pin named-retail ordering; and define independently reversible J5.1-J5.7 gates without moving presentation into Runtime.

Co-authored-by: Codex <noreply@openai.com>
2026-07-26 10:25:46 +02:00
Erik
2c67a2c3ba docs(runtime): close gameplay-state ownership
Record J4.5 canonical shortcut and spellbook command ownership, combined failure and graphical/headless parity evidence, the 8,544-test Release gate, exact-binary lifecycle and nine-stop acceptance, rollback instructions, and the J5 boundary.

Co-authored-by: Codex <noreply@openai.com>
2026-07-26 10:17:39 +02:00
Erik
89e6b207f8 refactor(runtime): close canonical gameplay ownership
Unify the toolbar shortcut manager with Runtime inventory state, route retail-ordered shortcut and spellbook command effects through the canonical owners, and make retained controllers borrow those exact instances. Remove the item-interaction transaction fallback and add graphical/no-window parity plus failure-safe terminal ownership-ledger coverage.

Co-authored-by: Codex <codex@openai.com>
2026-07-26 09:48:51 +02:00
Erik
ce6fae7b38 docs(runtime): close character projections
Record J4.4's canonical character settings, borrowed gameplay views, typed state-command seam, complete Release evidence, exact-binary lifecycle/reconnect acceptance, rollback, and the J4.5 combined closeout boundary. Synchronize architecture, roadmap, milestones, agent guidance, and durable memory.

Co-authored-by: Codex <codex@openai.com>
2026-07-26 09:21:26 +02:00
Erik
dcb61efb5a refactor(runtime): expose canonical gameplay state
Move character options and movement skills into the Runtime-owned character graph, expose borrowed inventory, character, and social views, and route retained UI state commands through generation-gated typed Runtime contracts. Preserve the existing synchronous wire path while deleting the App-owned option and skill mirrors and extending normalized parity checkpoints.

Co-authored-by: Codex <codex@openai.com>
2026-07-26 09:12:30 +02:00