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fa0c053ebf |
docs(physics): #347 closed WITHOUT a code change — retail's glide alternates exactly as ours does; AD-70 retired as a wrong inference
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The round-2 cdb capture is decisive: during a live retail glide, edge_slide fired ~1.5 times per find_transitional_position — the arm/move alternation's exact signature (3 entries on the arming tick, 0 on the moving tick) — with cliff_slide in lockstep, step_down at 2.5x, step_up 0, and every stack sample on our identical call path. cliff_slide's bytes match our port and ACE's (compare constant at 0x794610 verified 0.0), and the user could not distinguish the two clients side by side. The "retail redirects within the tick" premise misread round-1's set_sliding_normal cadence (per-event, not per-tick, so its 1:1 ratio with edge never discriminated anything). The alternation-tolerant assertion in Issue345SteepSlopeGlideTests is therefore the CORRECT retail-shape pin from both sides; its comment now cites the capture instead of calling the shape a residual. The #269 note is honest the other way: the hope that a within-tick port would explain that feel residual is withdrawn with the premise. The temporary Scratch347 diagnostic is deleted. Capture evidence: 345-glide-stacks.cdb.log (repo root, untracked, cited from the contract's RESOLUTION section). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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ab89ebdf92 |
fix(physics): #345 — a grounded mover glides along a too-steep face; validate_walkable's return is scoped as retail's bytes scope it
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Retail's OBJECTINFO::validate_walkable @0x0050d010 initializes its return slot to OK (0x0050d025) and assigns ADJUSTED only inside the below-plane guard, immediately after the push executes (0x0050d249). The guard-fail path — grounded, OnWalkable, plane too steep — jumps past the contact write, the push, and the assignment (0x0050d1b9 -> 0x0050d251): retail deliberately IGNORES the steep plane at primary validation so the insert proceeds, the step-down phase fails on the steep landing, and the edge family produces the per-tick lateral glide. ACE flattened this into an unconditional return Adjusted (ObjectInfo.cs:169) and we inherited it; our TransitionalInsert then retried the byte-identical Adjusted forever — the user's stop-instead-of-slide. Evidence chain: the user's retail observation (the axiom), the live cdb glide profile (edge_slide/cliff_slide 594 each in lockstep, step_up 0), the D0 implementer's correct STOP (fixtures reproduced the stuck fingerprint while faithfully executing the ACE-shaped reading — refuting the reading, not the code), and the capstone byte-decode both Opus reviewers re-derived independently, including the stack-slot frame arithmetic and every ret site's eax. The conformance fixture is the live topology: flat and steep terrain triangles sharing ONE cell's diagonal (a cell-boundary face does NOT reproduce the loop — the cell-scoped primary sample never validates a neighbour's triangle — and is pinned as supplementary). Sabotage: restoring the unconditional Adjusted reds the discriminator with the exact stuck position (0.325 m lateral, 28/30 stuck ticks vs 2.602 m / 14/30 fixed; reviewer B's independent five-angle table is monotone 10-85 degrees). Stuck ticks are counted from positions so the assertion survives the eventual probe strip. In-game glide gate PASSED 2026-08-08: "Well it works, we are sliding. I cant detect any speed change from retail." Filed alongside: #347 + AD-70 (our glide alternates arm/move at half retail's per-tick rate — retail redirects within the tick; next up by user direction), AD-71 (the guard's mutable WalkableAllowance operand vs retail's fixed is_valid_walkable global — now return-value-bearing), and the reviewers' named residuals in the #345 closure entry (placement-arm flip, other-cell coverage gap, EdgeSlide-less projectiles, ACE's server-side shared misport predicting remote drift-then-snap on steep terrain). The unported IsViewer arm of validate_walkable is noted in the D0 doc. Suite: clean-room complete solution 11,271 passed / 4 skipped / 0 failed; Core assembly re-run green after the review-driven test hardening. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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10efb5b1f9 |
fix(physics): AD-66 relands — the push-out uses retail's bare radius; plant-then-lift complete (#341 closed)
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Third attempt, landed on evidence where the first two correctly refused: the ten-run stability gate passed 10/10 bit-identical (0x42667451, two clean-room cycles among the runs), the recalibrated golden's every value measured with derivations rather than guessed, and the historical measurement flip stands recorded as unexplained-but-unreproducible after 37 hunt runs plus these 10 found no divergence anywhere. The mechanism, completing the S4b byte-pin: validate_walkable plants the sphere at perpendicular r*N.z (byte-faithful, untouched); this push fires once per settle and lifts to tangent equilibrium dist=r, where the trigger goes quiet — retail's slope hover, arriving via the push exactly as the original substitution's own comment predicted retail had. Sabotage: restoring radius*N.z reddens the discriminating exact-value test verbatim. AD-65 conformance, the uphill no-flap guard, and the #331 absorb pin all green untouched. AD-66 retired (the campaign's last withheld row); AD-69's seam-frame correction deliberately unbundled, stays active as its own follow-up. Clean-room suite 11,267 / 4 / 0 — the suite's two AD-66 skips are gone. User's "port the retail pair" decision is now fully executed; the hover-look slope gate is the remaining acceptance. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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67a77526de |
docs: #341 boundary hunt — the flip is unreproducible at 37/37 bit-identical runs; reland unblocked under its original gate
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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3dd41c66e1 |
docs: #345 live retail trace — the glide is cliff_slide firing every tick; our insert loop never routes there
cdb on the PDB-paired retail client during the user's 45-degree glide: edge_slide/cliff_slide 594 each in lockstep, set_sliding_normal 538, step_up ZERO. Ours: 18 edge-family firings total, stuck ticks dead-looping on insert retries. The divergent branch is transitional_insert's handling of the refused steep walkable — retail proceeds into the step-down-failed/edge path per tick, we retry from scratch. The D0 code-reading's 'retries from scratch, retail-identical' conclusion is corrected by the runtime evidence: the profile is what the decomp reading could not see. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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2b5367a81a |
docs: #345 retail observed — it GLIDES, scaling with angle; divergence confirmed, upstream of the proven-faithful response path
The user's side-by-side is the axiom: retail glides laterally along the steep hillside, faster with more approach angle; acdream stops dead. D0's line-by-line faithfulness of the response path relocates the divergence upstream — the request shape reaching the transition, the broadphase question, or state seeding. Next: the cdb live-trace session at the slope, per the workflow's Step -1. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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18289f95f8 |
docs: #345 D0 verdict — the stuck-tick fingerprint is retail's own algorithm; fix attempt correctly stopped
Five links traced from the named decomp: the below-push never executes (OnWalkable guard — the probe printed the wrong guard pair), the from-scratch retry is retail-identical, and validate_transition's failure path manufactures every captured field including the (0,0,1) default. Stopping dead may simply BE retail. Two validations remain: the user observing their RETAIL client at a comparable slope (the cheapest decisive test there is), and — only if retail visibly slides — the find_cell_list broadphase question via the cdb toolchain. The mechanism paragraph's wrong-cause framing is retained and corrected in place, per the register's own honesty pattern. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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2098fa6690 |
docs: #345 mechanism caught — ValidateWalkable's below-push Adjusts every attempt but the adjustment never carries forward
The trace shows 275 uniform player stuck ticks: target 0.268m below a just-too-steep plane (N.z=0.599 vs FloorZ 0.664), below-push Adjusted on every transition attempt with the IDENTICAL dist each time — the adjust is recomputed from scratch instead of feeding the next attempt, attempts exhaust, the tick yields zero. The fix contract's question is now a single retail cross-read: does transitional_insert feed the adjusted CheckPos forward, or branch differently on Adjusted-with- non-walkable. The probe paid for itself in one one-minute run. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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6c6664a685 |
fix(app): #343 — a wounded render loop defers the native release instead of throwing over the real failure
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Root cause pinned by IL-decompiling Silk.NET.Windowing.Common: ViewImplementationBase._inRenderLoop is set at DoRender/DoUpdate entry and cleared ONLY on normal return, so a throwing frame callback leaves it armed forever and any later Dispose -> Reset throws "You cannot call Reset inside of the render loop", exit 82, replacing the original wounding exception in the report. The fix mirrors Silk's own bracket exactly: GameWindow._renderLoopArmed set at OnUpdate/OnRender entry, cleared only on their normal return — deliberately NOT in a finally, so it tracks the wound the same way Silk's private field does. ReleaseNativeWindow checks it before disposing: armed -> best-effort Close() (swallowed so it can never become the reported failure), no Dispose, and a new terminal status CompleteWithDeferredNativeRelease with Error kept null — the original exception stays the primary report. Healthy paths (OnClosing's in-loop completion, Run()'s tail release) are byte-unchanged, and the new PublishNativeWindow parameters default to null so every existing caller and test behaves identically. Sabotage: disabling the armed-check flipped the deferral test to Expected CompleteWithDeferredNativeRelease / Actual Complete — the guard is what the test exercises. Clean-room suite 11,262 / 6 / 1, the 1 being #340's documented load flake (passed standalone; second recorded firing noted in its entry). Queue: #344 done, #343 done; next #345's instrumented mechanism session, then #341's boundary hunt. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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52bdf4df71 |
fix(world): #344 — a mid-teleport world-frame disagreement defers the projection instead of crashing
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During a portal transit the two world-frame owners legitimately rebase on different edges (Runtime at TeleportAdvanced, streaming only after old-window retirement), and a spawn projection landing in that window hit the #283 invariant as an unhandled render-path throw — the crash the user hit entering a dungeon. The guard's check is unchanged; only the disagreement RESPONSE is discriminated on the canonical transit authority (RuntimeWorldTransitState.IsTeleportActive, the same field the App layer already reads for portal-in-flight): in transit -> the materializer's existing "not yet" return, parking the projection on its established retry rides (OnLandblockLoaded's re-attempt loop, whose ordering guarantees agreement on retry because the recenter coordinator adopts the new origin BEFORE unblocking new landblock loads — verified at source; plus OnPosition recovery and OnAppearance). Outside transit -> still throws: genuine corruption stays loud. The implementer explicitly ruled out riding the Runtime placement pump, which would have acknowledged-and-discarded the completion receipt and silently dropped the entity forever. Sabotage: removing the discriminator reddened the pre-existing #283 throw tests as well as the new not-in-transit test — the sabotage defeats the original contract, not merely the new coverage. Four new tests cover defer, defer-then-agree-then-succeed (projected exactly once), throw-outside-transit, and the agreeing pass-through. Clean-room suite: 11,261 passed / 6 skipped / 0 failed. #346 filed for a sixth, distinct load-sensitive allocation flake observed during the runs. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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1a9c057a82 |
docs: #345 A/B complete — pre-existing, Campaign S exonerated wholesale
The pre-campaign binary shows the identical 0.0%-yield signature across eleven consecutive sustained-input windows at the same slope with the same protocol. Older defect, newly noticed. The throwaway A/B worktree is removed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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da88b50ad4 |
docs: file #345 — angled input into a steep slope is fully eaten upstream of the face, UP collision normal, no slide
The user's report measured two ways: the branch probe shows the steep face reached only 18 times with a HEALTHY applied cliff-slide (the #32 retention visibly working — lastN is the flat ground, not the face); the flight recorder shows the actual stop is 838 uniform ticks on nearly-flat approach terrain eating 100% of angled input with collisionNormal straight UP and no sliding latch. Not the absorb, not the slide family. Regression status unknown — the A/B against the pre-campaign binary is mandated as step 1 before any theory. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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00c03a33a5 |
docs: #341 round 2 — the flip survives a same-session ABA, property reads ruled out; AD-66 stays withheld
The reland's ten-run protocol was stable-with-lift, then the recalibrated form flipped on its first run, and a same-binary ABA isolated it to assertion CODE SHAPE alone with a hardcoded-constant control killing the property-read hypothesis. Best remaining story: JIT inlining/tiering of the settle chain differs by caller IL shape and some computation in it sits on an exact float boundary deciding WHEN the one-time lift happens. First discriminating experiment for the investigation: DOTNET_TieredCompilation=0. The stop clause fired twice; production is unchanged; no third reland before the boundary is found. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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712244b8aa |
docs: S4b's STOP fired — retail is PLANT-THEN-LIFT; the reland maps to AD-66's bare radius alone
The contract's D0 byte-pin refuted the tangent-placement premise: validate_walkable @0x0050d010 is planted for every normal mover (Ghidra + BN + ACE agree; ours is already byte-faithful; only the camera branch is tangent). With the byte-proven bare-radius push-out the coherent retail mechanism is plant-then-lift — the push fires once per settle, raises the body to tangent equilibrium, and both checks go quiet there. The slope float comes from the push, not the placement, exactly as the original substitution's own comment argued. The 84% live fire rate was measured against our push-disabled steady state; the #341 assert-shape flip now reads as order-dependent settle state. The user's 'port the retail pair' therefore maps to relanding AD-66's bare radius alone, with the ten-run stability protocol. The STOP rule paid for itself: an implementer without it would have made ValidateWalkable DIVERGE from retail in the name of faithfulness. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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205379c6d6 |
fix(streaming): #339 — a packed EnvCell geom id no longer misroutes into the 32-bit prepare arm
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The reveal hang (three live occurrences: portal-space, login twice) was an unhandled OverflowException on the render frame's readiness evaluation: EnsureRenderDataReady found a packed 64-bit EnvCell geometry id OWNED but DESCRIPTOR-LESS — the release path removes the descriptor while render data parks on the LRU, IncrementRefCount restores ownership on a revisit, and the scheduler's PrepareEnvCellGeomMeshDataAsync has not yet re-registered — and fell through to the Setup/GfxObj arm, whose checked((uint)id) cast threw. After that the reveal was never evaluated again. The fix corrects the TYPE DISPATCH rather than suppressing anything: packed ids (bit 33, GetEnvCellGeomId) answer "not yet" in the acquire-to-prepare window — the true answer, since the scheduler re-registers on the same landblock build — and PrepareMeshDataAsync's blind cast becomes a typed, loud invariant failure naming the id kind and the issue, so a future caller repeating the confusion gets a diagnosis instead of three live hangs. Validation: the crash was DETERMINISTIC at login cell 0xA8B4002F (two consecutive hard failures); with the fix the same login revealed cleanly and a full session — 16,585 entities, five portal generations, the user-passed Session-B dungeon gate — ran with zero overflows and zero guard fires. Clean-room suite: 11,253 passed / 6 skipped / 0 failed. Found because the Session-B gate launch finally captured the stack the earlier #339 hangs never printed. #343 (the wounded loop's Reset-in- render-loop shutdown) and #344 (the mid-teleport world-frame race the same evening surfaced) are filed separately and unfixed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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42de5f18ff |
docs: Session B dungeon gate user-passed; #344 filed — mid-teleport world-frame race
S1B + S2's shared gate passed live ('Feels good!'), run INSIDE the
dungeon the #344 crash had conveniently saved the character at. #344
filed with its two halves kept separate: the world-frame guard is
CORRECT (it refused a 28.8 km mis-projection — do not weaken it); the
defect is the teleport-recentre ordering race plus the unhandled-crash
failure mode where a deferred retry belongs. AD-64/#324 family.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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ad4a970ec9 |
docs: #339 mechanism caught with a full stack — packed EnvCell geom id hits a 32-bit checked cast on the render path
The Session-B gate launch reproduced the reveal hang at login and the log finally carries the crash: PrepareMeshDataAsync's Setup/GfxObj arm does checked((uint)id) on a packed 64-bit EnvCell geometry id, reached because EnsureRenderDataReady found the id OWNED but DESCRIPTOR-LESS — the release path removes the descriptor while render data parks on the LRU, re-acquire restores ownership, and nothing re-registers the descriptor until a full prepare is re-requested. The OverflowException rides the render frame's readiness evaluation and the reveal is never evaluated again. Demote-then-revisit ordering explains the intermittency. S1B/S2 are not implicated: neither touches this pipeline and the signature predates both. Root-cause fix deliberately NOT designed in this session's tail — the invariant to restore is owned-implies-descriptor (or a legitimate re-request from retained data), which needs the acquire-path read the next session starts with. Catch-and-continue and skip-64-bit-ids are named as the band-aids they are. #343 filed alongside: the wounded render loop's shutdown throws Silk's Reset-inside-render-loop and abandons incomplete, exit 82. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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b3e43d22c9 |
fix(physics): S1B — indoor cell membership admits on the part BOX, as retail does (#335, AP-159 narrowed)
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CellTransit.FindTransitCellsBox ports CEnvCell::find_transit_cells'
part-array overload @0x0052cae0 line-for-line: per-portal x per-part
order, the sphere cheap-reject at F_EPSILON+radius, the box admit whose
"Straddle or crossing-side" rule is exactly retail's `eax != side` under
the PDB Sidedness enum, leads-outside placed AFTER the admit, the
unconditional unloaded-neighbour hint without the sphere overload's
re-test, the destination box_intersects_cell gate with its deliberate
no-break, and add_all_outside_cells after the loop. The box-vs-cell BSP
traversal lands in BOTH representations behind the flat-authoritative
dispatcher with a graph referee whose 20,000 installed comparisons are
pinned by assertion (review F5), zero mismatch.
Dual Opus review: PASS on both lenses. The mandatory D0 pseudocode pass
caught that the contract's own supplementary note misattributed the box
block to the sphere overload — it belongs to a SECOND
check_building_transit overload @0x0052c680, whose portal-side
convention is INVERTED and whose admit differs; the pseudocode doc now
records that trap plus two byte confirmations made at review:
which_side @0x00444720 is strictly > eps for POSITIVE, and
intersect_box's in-plane early exit returns CROSSING(3)
(jp @0x005aa1bc -> mov eax,3), settling review items b1/b2 for the
future bridge porter. The bridge itself stays unported as AP-159's
explicit remainder.
The review also retired #335's severity premise honestly: "over-
inclusive only, never a missed one" is wrong at production shape ratios,
where the box (whole-vertex AABB) legitimately exceeds the sphere
(physics-polygon root sphere). Measured, both populations: rigged
(box << sphere) — 1,520 placements, 978 cells removed, 0 added;
production-ratio (box >= sphere) — 950 placements, 20 removed, 1 ADDED
through the loaded-neighbour gate, which is retail's direction, not a
defect. The no-op guard (review F4) asserts removal is nonzero so an
unwired admit cannot pass silently.
Process note: the implementer authored against this session's worktree
at
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eec50bbd24 |
docs: #341 decision — user directs porting the retail pair (tangent rest + bare trigger, one slice)
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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4885629fbd |
docs: #341 — Ghidra cross-check confirms the tangent-rest solve, BN's garbled denominator restored
The divide-by-itself artifact in the BN text resolves in Ghidra to t = (dist -/+ r) / dot(N, stepDir): a ray-vs-plane interpolation to perpendicular-distance == radius. Two independent decompilers agree on the mechanism the #341 resolution rests on. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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6439b9d48e |
docs: #341 mechanism RESOLVED — trigger and resting geometry are one family
CPolygon::adjust_sphere_to_plane @0x00538210 solves the walkable placement for perpendicular distance == radius: retail rests the sphere TANGENT to the slope, which makes its bare-radius push-out trigger structurally inert — and explains why our planted rest (perp = r*N.z) makes our substituted trigger inert here by the same algebra. Each engine's trigger matches its own resting geometry; the live A/B's 84% fire rate is what mixing retail's trigger with our placement produces. AD-66 is therefore not a standalone row: the faithful unit is the pair (tangent placement + bare trigger), ported together or divergent together. The visible corollary of the retail pair — feet floating by r*(sec(theta)-1) on slopes, up to ~20 cm near the walkable limit — is why the decision is queued for the user's eyes rather than taken silently under the retail-first default. From capture to mechanism in one morning: the user's two-minute slope run plus one decomp read did what the overnight harness could not. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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ca0fad1482 |
docs: #341 live A/B — the user's slope run shows the bare-radius trigger would fire on 84% of grounded slope ticks
3,870 player resolves captured at Rithwic with ACDREAM_CAPTURE_RESOLVE. Of 2,955 contact-seeded ticks the RETAINED trigger fired zero times — the current push-out is inert in ordinary play — while retail's bare trigger would have fired on 2,471 (84%), lifts 2-88 mm, p50 27 mm. The body rests at r*N.z every grounded tick, so landing AD-66 alone would engage the push on virtually every slope step and fight the foot planting: the oscillation the original substitution was written against. The exposed question sits upstream: our placement plants the sphere vertically (perpendicular r*N.z); if retail's walkable contact rests tangent (perpendicular r), retail's bare trigger is inert in retail exactly as ours is here, and the trigger cannot be ported without the placement geometry. That retail-side verification is now the apparatus session's first task, and it also gives the harness flip a mechanical suspect: settle-state order dependence, not physics. Measured from the user's own two-minute run rather than argued — the cheapest decisive instrument of the campaign so far. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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d73125d3b0 |
fix(physics): S4/AD-65 — the away-from-plane response snaps to the surface, as retail does
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Campaign S slice S4, the half that landed. Retail's CTransition:: adjust_offset @0x0050a370 branches on dot(offset, contactPlane.N) at 0x0050a4fa: moving INTO the plane subtracts the normal component (0x0050a529), moving AWAY calls Plane::snap_to_plane @0x00509c50 — which preserves X and Y and re-solves ONLY Z so the offset lies in the plane (the d terms cancel algebraically), no-op under the 0.000199999995f |N.z| epsilon. acdream ran the orthogonal projection in BOTH directions, shrinking downhill XY travel by cos^2(theta): 25% at 30 degrees, 50% at 45 — AD-65's recorded shortfall, now retired. The combined Opus review independently re-derived the algebra, the branch polarity, the epsilon's bit-identity (17b75139), and the sabotage magnitude (the re-instated projection yields X = 0.75 = cos^2 30 exactly), and verified the delta is 4 non-comment lines with the into-plane arm, the crease arm, and both no-plane arms untouched. Its blast-radius sweep found the away arm exercised but NOT discriminated by any pre-existing test — every one asserts lower bounds the snap over-satisfies — so the two new exact-value tests are the only discriminating coverage, recorded in the test's class doc, and the felt 33-100% downhill speed-up is the morning gate's one row. AD-66 (the push-out's bare radius) is WITHHELD: byte-confirmed twice, implemented, then pulled after the same clean-room binaries measured contradictory absorbed-tick outcomes flipping with nothing but test assert shape — issue #341 carries the observation matrix and the apparatus plan; its two exact-value tests are [Skip]-ed; the retained substitution's rationale is restored at the site per review F1, with the review's remaining findings (F2/F3/F4/F5/F6) applied and F8 filed as #342. AD-69 filed: the same block omits retail's get_block_offset seam-frame correction, deferred to the AD-66 relanding for attributability. #340 filed: a fifth load-sensitive flake. Review verdict: PASS. AD-65 is provably unable to reach the #341 anomaly's code path (the absorb scenario takes the crease arm). Clean-room suite: 11,239 passed / 6 skipped / 0 failed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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55b07f6a62 |
refactor(physics): hoist the live-entity collision builder to Runtime (#330 groundwork)
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LiveEntityCollisionBuilder and LiveEntityDefaultPoseResolver move from AcDream.App.Physics to AcDream.Runtime.Physics with no behaviour change — diff-verified byte-identical shape math by both review lenses. The Build signature's App-record parameter is replaced by presentation-free primitives with identical guard semantics, INCLUDING the FinalPhysicsState read the contract had missed and the implementer surfaced rather than dropped. Visibility stays internal: Runtime's existing InternalsVisibleTo grants already cover every consumer, so the implementation's public widening is reverted per the architecture review's finding 11. The registration WIRING is deliberately WITHHELD. Both Opus lenses failed it, converging: a shadow registered at spawn freezes there (RuntimeRemotePhysicsUpdater is Runtime-homed but App-driven — nothing headless ticks it), so a walking NPC becomes a phantom obstacle at its spawn point while the real NPC still passes through the bot; three of five shadow-lifetime edges leaked (pickup leaves a permanent invisible collider, supersession orphans a duplicate, generation reset never unregisters and the K-ledger convergence oracle only checks retained shadows AFTER disposal clears them); and headless cannot resolve BSP collision assets at all, so doors and chests would still be walk-through. The frozen-shadow root was the SESSION LEAD's contract error (fact 3), not the implementer's. #330 stays OPEN, rewritten as the seven-point scope map the reviews produced — the honest overnight deliverable is that map, not a half-mechanism carrying new divergences. Suite 11,235 passed / 4 skipped / 0 failed (the withheld seam's two tests account for the delta from the implementation run's 11,237). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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8c97084289 |
docs: close #338 — headline refuted by full-capture statistics; AD-68 files the real residual
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The three-site probe answered it in one run: prepare and publish carry the authored 0.600/1.500 to the publication candidate, and resolve receives exactly those values for the entire session after one early 0.400 reading. Re-reading the ORIGINAL 337-support.log with statistics instead of an eyeball: authored pair 111,248 lines, 0.400 pair 358. The filing was built on an early line of a 255k-line capture; the alleged mechanism (values never wired to the mover) does not exist. The 358 are AD-68, now registered: GetSetupMoverShape's placeholder (empty spheres -> legacy capsule, 0.4/0.4 steps) during an entity's async Setup-residency window, plus the local player's own seconds-long window between controller construction and publication-candidate adoption. Retail loads synchronously and has no such window. Left as-is deliberately: shrinking it is streaming work. The filing still paid for itself: three false doc-comment claims corrected in PlayerMovementController (retail '~0.4 m' twice, and an ApplyStepHeights writer that never existed anywhere in the tree — replaced with the real writer chain), retail's actual fallback pinned at 0.04 (CTransition::step_up @0x0050b655), and the resolve probe now prints the mover id, because the early 0.400 was most plausibly a REMOTE player — remotes also carry IsPlayer — and the guid rule (feedback_probe_identity_attribution) exists precisely to stop that misread. No production behaviour changed; nothing for the morning gate. AD section 50 -> 51. Suite 11,234 / 4 / 0. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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1dc81710f3 |
docs: close #32 — local edge-slide user-passed; AD-67 filed for the kept cell-id write
Both halves of #32 are now closed: remote at |
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9b9bb6515f |
docs: the #32 'fix failed' verdict is VOID — the tested binary never contained the fix
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Two checkouts, one relative launch path. Edits and builds ran in the main repo; every client launch ran from a PowerShell shell whose cwd was still the session worktree, so 'dotnet run --project src\AcDream.App\...' executed the worktree's 08-06 22:35 binary — #333 present, #32 fix, InitContactPlane and every #338 probe absent. Byte-proof both ways: 0 occurrences of the fix strings in the worktree's Core.dll, both present in the main repo's. Everything the previous entry concluded is therefore void: the byte-identical capture was the OLD code re-running (expected), the three probe silences were one fact (the instrumented binary never ran), and the 26,358-write attribution table is pre-fix baseline data of the old binary only. #32's fix returns to UNTESTED, with no evidence against it. The verification that was supposed to catch this confirmed the wrong binary: the DLL byte-check ran against the OTHER checkout's bin. So the self-report now prints typeof(PhysicsDiagnostics).Assembly.Location as its second line — binary identity becomes a recorded fact inside every capture instead of an inference from file timestamps afterwards. Memory updated with the multi-checkout rule: absolute launch paths, verify each shell's cwd before the first launch. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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ee4d328408 |
docs: #32's setter split is necessary but NOT sufficient — and the instrument is not trustworthy yet
The
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375cc0f950 |
docs: file #339 — stuck in portal space, destination reveal never becomes ready
Captured live 2026-08-07 with the raw log attached rather than summarised. Generation 2 to cell 0x3032001C: render, composites and collision are all False at begin and still all False at cancel, so complete and world-visible never fire and the five-second wait cue sits there until the client is closed. Filed rather than chased, per user direction. Two things recorded because they will otherwise be assumed: the same destination succeeded TWICE in the previous session, so it is intermittent rather than a broken landblock; and while it is mechanically very likely unrelated to the #32 contact-plane change landed minutes earlier (different subsystem, different thread), it fired on the first run after it, so the entry says to A/B against a binary without #32 before ruling it out rather than asserting independence. Also flags, without assuming either way, that #280's D-1 was an unrecoverable portal hang with the same visible symptom — this is either that regressing or a second mechanism wearing its face. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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801ff5fd44 |
docs: #338 answered — retail DOES read the authored step height, so this is real
The gating question is closed against the decomp rather than reasoned from our source. CTransition::step_up @0x0050b610 defaults step_up_height to 0.0399999991f and substitutes object_info.step_up_height when (state & 2); step_down has the same shape at 0x0050b852 and reads the authored value unconditionally at 0x0050c232. Two things fall out. Retail's fallback is 0.04, not 0.4 — our value matches neither the fallback nor the authored 0.600/1.500. And state bit 0x2 is OnWalkable, so retail applies the authored height only while standing on walkable ground. We already port that gate faithfully in Transition.DoStepUp, including the stepDownHeight = oi.StepUpHeight assignment that reads oddly but is exactly what retail passes. The gate is not the defect; only the value fed into it is. The local player is the only affected population: its controller fields initialise to 0.4f, while remotes and live entities get Setup-derived values. The property's doc comment names PlayerModeController. ApplyStepHeights as the authoritative writer — that method does not exist anywhere in the tree; the identifier appears once, in the comment. Deliberately NOT fixed. A real writer does exist further out, and RuntimeSetPositionMoverPreparation does compute the Setup-derived value, so the plumbing is there. Whether it runs for the local player or runs and is overwritten is unproven — the probe reading 0.400 says the controller held its default, not why. Setting the field without knowing which path won would be a coin flip. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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3171f43002 |
docs: file #338 — player steps at 0.400 where Setup 0x02000001 authors 0.600/1.500
Spotted in the #337 [support] capture and deliberately left out of that fix so the fix stayed falsifiable. Filed with what is NOT established attached: whether retail reads the authored Setup field at all is the first question, and the entry says to grep named-retail before touching anything. The #337 lineage already burned two diagnoses reasoned from source. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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ea83b043df |
fix(physics): delete the query-site broadphase reach filter (#333, closing #337)
Transition.FindObjCollisionsInCell discarded a shadow candidate when |currPos - obj.Position| > sphereRadius + obj.Radius + movement.Length() + 2f obj.Position is the part ORIGIN; obj.Radius is the physics-BSP ROOT BOUNDING SPHERE's radius, measured about a centre AP-156 established is frequently metres from that origin (376 of 973 installed physics-BSP parts sit further from their part origin than half their own radius, worst 20.762 m). Geometry deep inside the real bounding sphere was therefore thrown away before BSPQuery ever ran: solid near the origin, permeable in a bounded shell beyond it. For the Neftet rock 0xC8766009 / gfx=0x01004751 the two points are 23.556 m apart, which is #337 — wedged on the plateau, jumps sinking into the mesh, corpses falling through. A live capture recorded 7,225 rejections on that one owner, every single one with wouldAcceptAtCenter=True. Deleted rather than re-centred. Retail has no distance pre-filter, disassembled from the PDB-paired v11.4186 binary (CodeView GUID 9e847e2f-777c-4bd9-886c-22256bb87f32) rather than read from Binary Ninja: CObjCell::find_obj_collisions @0x0052b750 walks shadow_object_list and calls CPhysicsObj::FindObjCollisions (0x0052b78b) UNCONDITIONALLY; its only early-out is insert_type == INITIAL_PLACEMENT_INSERT (0x0052b759). CPhysicsObj::FindObjCollisions @0x0050f050 contains no float compare at all. CPartArray::FindObjCollisions @0x00518180 is a bare do/while over parts, and CPhysicsPart::find_obj_collisions @0x0050d8d0 is two null checks plus a call. Retail's only spatial rejection is the BSP node bounding-sphere test inside the walk — correctly centred, which is exactly what the deleted filter was not. Re-centring it (carry BoundsCenter on ShadowEntry) would have preserved an invention retail does not have, including a +2f slack and a movement.Length() term with no retail counterpart, and left a second reach budget to be tuned forever. Retail's own cross-cell slack constant is F_EPSILON = 0.0002 m, not 2 m. The method's comment claimed the filter was "the analog of the part sorting-sphere early-outs inside retail's CPhysicsObj::FindObjCollisions — response-neutral, pure perf". Both halves were false and cost #333 and #337; it is replaced by the disassembly above. Gate: Issue333BroadphaseReachFilterTests drives the production path end-to-end (ResolveWithTransition -> FindObjCollisionsInCell -> CollisionTraversal) on a DAT-free fixture so it runs everywhere, as a discriminating pair. Sabotage-verified: restore the pre-check and OffCentreBspFloorStopsAFallingMover reaches z=37.800 — exactly the unobstructed fall, blockedAtLeastOnce=False — while CentredBspFloorStopsAFallingMover keeps passing. Without the control a fixture unable to fall would pass the first test for the wrong reason. Issue337's skipped TheBroadphaseAdmitsTheSurfaceTheMoverIsStandingOn asserted the now-deleted predicate and could never have gone green; it is rewritten as installed-DAT evidence pinning BOTH halves of the diagnosis and is no longer skipped. Perf measured, not assumed (Release, synthetic all-BSP cell, per ResolveWithTransition): at 38 candidates — the live maximum — 10.61 us -> 16.68 us (1.57x); at a deliberately unreachable 200, 17.34 -> 39.48 us (2.28x); ~0.16 us per additional candidate tested. Over 19,701 live [reach-q] samples the in-cell count is p50 = 9, p99 = 32, max 38. The ACDREAM_PROBE_REACH rejectedReach column is kept and is now structurally 0, so a post-fix capture stays comparable with the pre-fix one; dropping it would make the two incomparable. AP-158 retired (110 active AP rows). #333 and #337 closed pending the user's live acceptance at Neftet. Solution suite 11,231 passed / 4 skipped / 0 failed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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5a1eeace73 |
docs(physics): #337 diagnosed — it is #333's query-site broadphase, not the mesh
Report-only. No production code changed. The collision mesh is present, correctly shaped, correctly placed in the world, and the BSP traversal reaches every part of it. The mover never gets as far as the query. FindObjCollisionsInCell's per-object broadphase measures the mover's distance to the shadow entry's Position — the part ORIGIN — and compares it against obj.Radius, which is the physics-BSP ROOT BOUNDING SPHERE's radius. For 0xC8766009 those two points are 23.556 m apart, so a mover standing on its plateau is inside the real bounding sphere by ~20 m of margin and is still rejected. Same defect AP-156 fixed in the flood and #334 fixed in the registration extent walk, left in place at the query site. Measured, not inferred. An offline replay against the installed DAT reconstructs all eleven landblock-0x8766 owners and matches the live [geom] placement exactly (0xC8766002 at (84.699,100.082,13.000) yaw -45.00 vs the log's objPos + bspCentreOffset). At the position the client fell through, the production swept query returns a hit on poly 31 at 0.037-0.366 m while the filter rejects the candidate: distToOrigin=60.434 > maxReach=59.697, distance to the bounding-sphere CENTRE 37.083 m against a 56.909 m radius. The live capture recorded that rejection 7,225 times with the probe's own wouldAcceptAtCenter=True on every one. Bounded because the dead zone is the shell between maxReach and the true sphere, up to ~23.5 m thick on the far side. movement.Length() is a budget term: a 0.25 m walking step gives shortfall +0.60, a 0.72 m step +0.14, and ~0.86 m passes — which is exactly why jumping over the spot works, walking into it does not, and a corpse falls through. Three hypotheses refuted by measurement, not by argument: - "the rock's own mesh never collides" — true of 0xC8766002 and it is INNOCENT; its geometry is 22.8 m from the wedge and it has zero brute-force hits over a 12,493-point lattice covering the plateau. It is a candidate only because it is a 130x147 m owner. The rock actually walked on is 0xC8766009. - wrong world transform — the offline placement reproduces the runtime exactly, and a uniform displacement cannot produce a bounded pocket. - BSP traversal hole — a referee ran the production walk against brute force at 7,770 on-surface probes across all eleven owners plus 137,423 lattice points. Mismatch 0 everywhere. A 0.5 m hole map also shows continuous upward-facing coverage across the whole wedge region. [geom]'s verdict=coincident was never able to decide this: LogGeometry compares the physics box against the visual box in the object's OWN LOCAL FRAME, so it proves shape agreement and says nothing about world placement. Recorded in the doc so the next reader does not re-trust it. Retail has no per-object distance filter on the BSP branch. Verified instruction-by-instruction with cdb against the PDB-paired v11.4186 binary: CPartArray::FindObjCollisions @0x00518180 is 14 instructions of bare do/while over parts[i]; CPhysicsPart::find_obj_collisions @0x0050d8d0 is 17 instructions of two null checks plus the call to CGfxObj::find_obj_collisions @0x00534700. No compare, no float math in either. The in-tree comment calling the filter a retail analog and response-neutral is wrong on both counts. The support=object cpNz=1.0000 readings inside the rock are not the rock: ValidateTransition:6076 is retail's stationary-fall failsafe manufacturing a flat plane through the sphere bottom, and :5997 is the LastKnownContactPlane restore holding a stale plane. Both are retail-correct responses to a stuck body, and they are why the client believes it is standing while ACE rejects the position. Preferred fix is to delete the pre-check for BSP entries and correct the comment; fallback is to measure to the bounding-sphere centre, which also needs BoundsCenter carried on ShadowEntry. Neither is landed. The reproducer was confirmed to FAIL when un-skipped, with the numbers above — this campaign has caught eleven green tests covering nothing, so a fixture that cannot distinguish the bug is worse than none. Gates: bin/obj deleted, Release build 0 errors, Core suite 4,287 passed / 2 skipped / 0 failed (baseline 4,286/1 plus three new dumps and the one deliberately skipped reproducer). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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49a7e90652 |
probe(physics): ACDREAM_PROBE_SUPPORT + ACDREAM_WIRE_MESH — separate #337's three candidates
The user is wedged at the top of Neftet rock plateaus, jumps sink into the mesh, and a corpse falls straight through. ACDREAM_PROBE_REACH already ruled out its own domain: blocked=0, every candidate tested-ok. Three candidates remain — terrain support, a collision mesh not where its visual is, or the transition wedging on an unobstructed path. ACDREAM_PROBE_RESOLVE alone cannot separate them. It prints a three-value contact-plane token, no plane normal, no plane height, no terrain sample and no plane provenance, so all three produce the same line. Two additions: [support] — one line per resolve for EVERY body, not just the player. A corpse is a plain physics body with no player-specific logic, so its fall-through is the cheapest available control on "movement code vs geometry data", and it is invisible to any player-filtered probe. The line samples the outdoor terrain INDEPENDENTLY at the body's own out-XY and prints the contact plane's own height at that same XY. Two heights at one point make support=terrain / object / none a measurement rather than an inference, and cpSrc= names the site that asserted the plane so provenance and classification cross-check. [geom] — once per GfxObj that comes near a mover: the object's physics-BSP vertex cloud against its visual mesh AABB in the same local frame, through the same prepared accessors the resolver queries. verdict=coincident REFUTES the working hypothesis for that object outright; no-physics-bsp / empty-physics-bsp / displaced / extent-mismatch each name a specific data defect. Built to refute, not to confirm — two diagnoses on this defect's lineage have already been refuted by measurement. ACDREAM_WIRE_MESH upgrades the existing F2 overlay, which drew a broadphase proxy cylinder for BSP objects and so could not answer the question at all, to the real physics-BSP polygon edges (cyan) beside the visual mesh box (magenta) and the terrain surface (yellow). Own class per code-structure rule 1. The provenance latch lives on PhysicsDiagnostics, not on CollisionInfo. Two fields there first — the obvious home — broke the flat/graph differential referee and the scratch-reset poison test, both of which compare CollisionInfo member-for-member. Teaching either to skip a member is a one-line green fix that puts a permanent hole in a referee whose whole job is comparing everything. Captured as feedback_probe_state_off_compared_types. Seven tests cover the support classifier's boundaries: a wrong classifier does not fail to answer, it answers confidently wrong. Gates: Release build 0 errors; complete suite 11,225 passed / 4 skipped / 0 failed from a cleaned tree — baseline 11,218/4/0 plus exactly the seven new tests, skips unchanged. Issue #337 filed with the symptom set, what is ruled out, and a table of what each possible output means. All of this is TEMPORARY and recorded for stripping with the physics-probe family. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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13fcf38138 |
fix(physics): port retail's find_bbox_cell_list outdoor extent walk (#334)
acdream had never implemented retail's SECOND cell-membership algorithm.
CPhysicsObj::calc_cross_cells @0x00515230 tests HAS_PHYSICS_BSP_PS at
0x00515285 and jumps (0x0051528f jne 0x515305) to find_bbox_cell_list
@0x00510fc0 for a BSP-bearing object; everything below that jump is the
OTHER algorithm, CObjCell::find_cell_list, and that is all we had. Every
object, BSP-bearing or not, was routed through it.
That path's outdoor expansion is a HARD CAP of one cell in each direction.
CellTransit.AddAllOutsideCells computes minRad = radius, maxRad = 24 - radius
and adds at most the eight neighbours of the sphere's own cell, so for any
radius >= 12 m both boundary tests are unconditionally true and the result is
exactly 3x3. Widening the radius or adding a second sphere is mechanically
incapable of adding a tenth cell. The user's live probe measured the
consequence directly: standing inside a Neftet formation, inCell=2 exempt=2
reached=0 -- the geometry was not a candidate at all.
The port. AddAllOutsideCellsFromParts is CLandCell::add_all_outside_cells
@0x00533360 plus add_cell_block @0x005331d0: base landcell from the FIRST
part's own adjust_to_outside, baseX/baseY within-block, each part's authored
CGfxObj::gfx_bound_box re-fit through all eight corners
(BBox::LocalToGlobal @0x005b2120), floor(v / square_length) where
square_length = 0x7c920c = 24.0f, four accumulators seeded to zero, ONE
rectangle unioned across all parts, FILLED, in GLOBAL lcoords so it crosses
landblocks freely, clamped only to [0, 0x7f8).
BuildShadowCellSetFromParts is find_bbox_cell_list's worklist.
RegisterMultiPart dispatches on the same flag retail does, and
BuildFloodSpheres' BSP arm is deleted rather than left unreachable.
Disassembled from the PDB-paired 2013-09-06 binary, not read from Binary
Ninja: BN mis-renders four separate constructs inside add_all_outside_cells
alone -- a dropped `and eax,0xffff` on baseX, a neg/sbb/and select shown as
identically zero, a wrong get_landcell argument, and both x87 flag tests as
`unimplemented {test ah}`.
ShadowPartGeometry pairs the BSP root sphere with the authored box so no
resolver can answer one and leave the other call site to synthesize a
substitute -- the AP-156 invariant applied a second time, since that split is
what produced AP-156 and then this. The box comes from
FlatGfxObjVisualBounds, already computed by exactly CGfxObj::init_end's
algorithm and already in the prepared package: no bake change, no DAT re-read.
Cost, measured over the installed DATs before any code was written: 1,258
physics-BSP GfxObjs, cells/object p50 4, p90 4, p99 12, max 49. The port is
CHEAPER than the old 3x3 = 9 for 98.97% of them. Row totals (shapes x cells)
over all 1,031 landblocks with BSP owners fall 97,173 -> 15,607 (0.161x);
dense Arwic 0xC6A9 falls 342 -> 43. One landblock more than doubles.
Precondition confirmed before pinning any expected cell set: 0x010046D8's box
is 96 m x 96 m about cell (2,2) = 0x87640013, which independently corroborates
the 3x3-centred-there diagnosis, and its rectangle does contain 0x87640011 and
0x87640019 -- the two cells the probe measured empty.
Register: AP-156's outdoor half CLOSED and its risk column CORRECTED (it read
"extra broadphase candidates, never a missed one", which generalised the indoor
direction to the whole row and is why #334 sat inside it unnoticed). AP-159 +
issue #335 file the unported indoor arm; AD-49 records the seed-time rectangle.
Issue #336 files a fourth load-sensitive test flake seen once during the gate.
Ten tests, every one sabotage-verified in both directions across eight
mutations (dispatch, 8-corner refit, floor-vs-truncation, union-vs-per-part,
map clamp, adjust guard, landblock clamp, box-path-for-everything). The
strongest is an installed-DAT replay of the user's own probe evidence.
Suite 11,208 -> 11,218 passed / 4 skipped / 0 failed; the +10 is exactly the
new tests.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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f0588725cf |
docs: #334 measured in game — a landblock-spanning object is registered by one sphere
The reach-filter theory I proposed is REFUTED by measurement, and the real cause is found. Probe evidence committed as 334-neftet-probe.log (8,401 lines, ACDREAM_PROBE_REACH at |
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d4e956b4e2 |
docs: file #334 — large static formations lose collision at their boundaries
User-reported in live play at Neftet: solid on approach, permeable at a
boundary between two formations, and no floor above — jumping over lands you
through.
NOT a regression from today's collision work, and that was established by
measurement rather than argument: a client was built at
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e6457cc849 |
fix(physics): close the AP-156 fix review — real containment oracle, type-level invariant, AP-158
Both review lenses PASSED; this is the cleanup, not a rescue. Evidence:
docs/research/2026-08-06-ap156-review-closure.md (the review itself is
committed alongside it as the received artifact).
R1 — the load-bearing containment test could not fail. Its truth and flood
values were two hand-copies of the same expression over the same part set,
so the shortfall was algebraically identically zero for any DAT input. The
oracle is now PHYSICS-POLYGON VERTICES — a different DAT field from the
bounding sphere the builder emits, so the two sides can genuinely disagree.
Sabotage-verified three ways after full cleans: dropping the bounds centre
in production reddens it (428 Setups, worst 35.869 m on 0x0200129A, matching
an independent out-of-repo sweep exactly); dropping only the scale on the
centre reddens it (326); and corrupting the TEST's own bounds oracle reddens
it (467) where under the shipped oracle that same corruption was invisible
by algebra. Renamed accordingly. A6's stale "cap control" comment corrected:
that loop is the test's own uncapped re-implementation and cannot observe a
cap regression — the cap is covered in Core.
R2 — the population was understated. 172 is AP-152's DISPATCH population;
AP-156's is 530 BSP-bearing Setups, of which 525 have a flood sphere move
and 428 fail vertex containment before the fix (412 at a 1 cm tolerance —
the review's figure; the gap is 16 Setups between 1.4 mm and 10 mm, real
geometry). 0 fail after, at any tolerance down to zero. Corrected in the
AP-156 row, the section-3 header, the C5c handoff and two test docstrings.
Dated review artifacts are left as written — "170 of 172" was correct for
what they measured, and rewriting evidence to match a later measurement
loses provenance.
A1 — BoundsCenter = default reopened at the type what the commit closed at
the seam. Dropping the default alone would NOT have closed the review's own
scenario (a copied Cylinder call site would write Vector3.Zero explicitly
and stay green), so ShadowShape's constructor is now private and BSP shapes
are built only through ShadowShape.Bsp(..., FlatCollisionSphere localBounds),
which takes radius and centre as ONE value and scales them together. There
is no expression a caller can write that carries one and drops the other.
22 construction sites converted; the same sabotage now reddens 5 Core tests
where the review's sabotage A reached 4, because both BSP producers share
one scaling path.
A2 — #333 is real and bigger than filed, and its retail question is
answered. I disassembled CObjCell::find_obj_collisions @0x0052b750 from the
PDB-paired binary myself (check_exe_pdb.py MATCH) rather than inheriting the
claim: its only early-out is sphere_path.insert_type == INITIAL_PLACEMENT_
INSERT, then it calls FindObjCollisions on every unparented non-self shadow
object UNCONDITIONALLY. Retail has NO distance pre-filter, so acdream's
"+ movement + 2f" reach filter is an invention with no register row — filed
as AP-158, carrying the disassembly, the F_EPSILON = 0.0002 m contrast, and
the measured blast radius (118 of 477 unique installed physics-BSP GfxObjs
exceed its ~2.5 m budget, 46 exceed 5 m). Active AP rows 109 -> 110.
Recorded prominently in three places a reader will hit: TALL PROPS MAY SHOW
NO VISIBLE CHANGE UNTIL #333 LANDS, and a null result at the connected gate
is EXPECTED, not evidence against AP-156.
LOW items. R3: the comment claiming the cited evidence justified the whole
cap line is corrected, but int.MaxValue on the sorting-sphere branch stays —
capping at 1 would take Spheres[0], and retail's one sphere is
CSetup::sorting_sphere, a different DAT field; capping keeps the wrong field
AND flips the substitution under-inclusive (#98/#168 direction). AP-157
already owns it. R4: acdream scales the flood sphere where retail's
find_transit_cells never reads gfxobj_scale — added as a second residual on
AP-156. R5: retail's slack constant carried into AP-158 and #333. A3: the
per-call delegate allocation is back to a cached field, still derived from
the single bounds resolver. A5: noted; b52967de's message cannot be amended.
Gates: all 44 bin/obj deleted before every verdict-deciding build, each test
run gated on a verified "Build succeeded" in the same invocation. Release
build 0 errors / 21 pre-existing warnings. Complete suite 11,208 passed /
4 skipped / 0 failed — reconciles exactly with the
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e2b2d04cb5 |
docs: file #333 — the broadphase reach filter has AP-156's defect at the query site
Found while fixing AP-156 and deliberately NOT bundled into it: the shadow broadphase at TransitionTypes.cs:3756-3764 measures `currPos - obj.Position` against `sphereRadius + obj.Radius + movement + 2f`, where `obj.Position` is the PART ORIGIN but `obj.Radius` is the BSP root bounding sphere's radius, measured about that sphere's own centre. The same discarded origin, one layer down. It admits a real contact only when the sphere's centre is within about `movement + 2` metres of the part origin. For Setup 0x02000255 that offset is 9.911 m against a budget near 2.5 m, so a mover touching the upper half of the prop is discarded before BSPQuery runs. This is newly load-bearing: before AP-156 those objects were mostly not in the cell at all, so the filter never got to reject them. AP-156 puts them in the right cells and this becomes the next gate. It is the first place to look if the connected session finds a tall prop that still does not block. Filed rather than fixed because it is a different code path with an unanswered retail question — the `+ 2f` slack and the movement term look like acdream's own broadphase rather than a port of anything in CPhysicsObj::FindObjCollisions @0x0050f050, in which case it needs a divergence row of its own before it is touched. Bundling it would also make AP-156's connected gate un-attributable, which is exactly the fault that split AP-155. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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ec29a732f5 |
test(physics): settle #331 — the uphill "refusal" is the #137 anti-parallel absorb, not a defect
#331 reported that `PhysicsEngine.ResolveWithTransition` refuses ALL uphill
motion whenever a `body:` is supplied. It does not. It refuses a step whose
sub-step offset is exactly anti-parallel to a live sliding normal — the
#137-family absorb this project already recorded as retail-faithful.
Measured on the same fixture, same gradient, same body, varying only the
heading relative to the slope gradient:
(0, -0.1, 0) cross-slope 0 -> zero movement, latched
(0.0001,-0.1, 0) cross-slope 0.0001 m -> zero movement, latched
(0.001, -0.1, 0) cross-slope 0.001 m -> climbs 0.176 m in 5 ticks
(0.01, -0.1, 0) cross-slope 0.01 m -> climbs 0.176 m in 5 ticks
The threshold is retail's own F_EPSILON small-offset abort (0.0002 m): about
0.11 degrees off the exact gradient at a 0.1 m step. `RemoteRampHarness`
builds a ramp whose gradient is exactly along Y and the original probe pushed
exactly along -Y, so it hit the measure-zero case with probability 1.
The latch itself is production-real in mechanism — a pure gravity fall under
the production RuntimeRemotePhysicsUpdater, with no fixture settle seam
involved, lands leaving Contact|OnWalkable|Sliding with slidingNormal (0,1,0)
— but every link is faithful to retail, verified in the PDB-paired binary
rather than Binary Ninja (BN typed find_transitional_position `void` and
dropped the load-bearing return value):
validate_walkable sets collision_normal from the terrain plane when
OBJECTINFO CONTACT is clear 0x0050d251 / 0x0050d261 / 0x0050d26c
validate_transition converts it unconditionally 0x0050ac19-0x0050ac30
set_sliding_normal zeroes Z AND re-normalizes 0x0050a060
SetPositionInternal persists SLIDING_TS 0x005154c2 / 0x005154e1
get_object_info re-seeds it next frame 0x00511d44 / 0x00511d4f
find_transitional_position returns
`i != 0 && state == OK` on the step-0 abort 0x0050c0ed -> 0x0050c089
ACE agrees (Transition.cs:1027, CollisionInfo.cs:58). No production code
changed; no divergence introduced, so no register row.
What lands is the coverage whose absence made this invisible — nothing in the
suite asserted that a body-bearing mover makes uphill progress on a walkable
slope, and the test that found #331 passed vacuously because the body never
moved:
RuntimeRemoteUphillProgressTests.ARemoteWithABodyClimbsAWalkableSlopeAndKeepsItsFeetOnIt
per-tick climb + surface tracking under a realistic off-gradient heading.
SAB-A1 AdjustOffset -> Vector3.Zero reddens at tick 1
SAB-A2 fixture gradient -> 0 (flat) reddens at tick 1
RuntimeRemoteUphillProgressTests.AnExactlyUpSlopeOffsetIsAbsorbedByThePersistedSlidingNormal
characterization pin for the absorb, with the retail anchors inline.
SAB-B1 delete the get_object_info sliding seed reddens (climbs to 57.7544)
SAB-A1 reddens
SAB-A2 reddens
NON-discriminating, measured and documented: making the final tick
exactly up-slope leaves it green — by then the latch is already cleared.
RemoteRampHarness gains a warning block naming the axis-alignment trap so the
next vacuous uphill assertion is caught at authoring time.
Suite re-measured from a full clean (43 bin/obj removed): 11,198 passed /
4 skipped / 0 failed, against the 11,196/4/0 baseline at
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0d62a5ffeb |
docs: close the placement cutover ledger — #280 user-passed, remaining gates NOT RUN
Campaign closed by user direction after the #280 connected gate passed. GATE RESULT. #280 user-accepted: "now portal space takes longer but terrain is complete when I exit" — both halves of the specified criteria, a measurably longer hold and a complete destination on reveal. Probe evidence: three Portal reveals plus a Login reveal, every one at radius=12 where pre-fix it was a hardcoded 1, each portal hold raising the wait cue at ~5.0 s before completing. An accidental but genuine A/B came out of the same session. An earlier run set ACDREAM_PROBE_REVEAL_RADIUS=1 — that variable is a radius VALUE, not an on/off flag — which forced the pre-fix window. The user saw the original defect under it and not under radius=12. That is the before/after pair the gate asked for, obtained by mistake. Recorded prominently because the same mistake would silently reproduce the bug for the next person. WHAT IS NOT CLAIMED. The ledger closes with most connected gates outstanding BY USER DIRECTION, not because they were discharged: D-1's two reachability scenarios, AP-136's six-step park protocol, route-7 thickening (the remote-teleport probe recorded ZERO lines), the two-client observation, the nine-stop soak, and the lifecycle/reconnect route. The closeout's section 2.6 is a table of exactly this, and both the campaign plan banner and this commit say that anyone citing "the campaign passed" must cite it alongside. THE PROBE FAMILY IS DELIBERATELY NOT STRIPPED. Closing the campaign would normally retire the six ACDREAM_PROBE_* flags, but their gates were never run, and stripping now would delete precisely the instrumentation those owed gates need — the failure the handoff's own rule exists to prevent. Honouring that rule means not stripping even though the campaign is closing. ACDREAM_PROBE_REVEAL_RADIUS is also kept despite #280 closing, because AP-149 and #326 are open and would both want the same A/B harness. #280 is marked CLOSED in ISSUES with its gate evidence, and its residual AP-149 is restated there: our outer ring accepts terrain-only readiness where retail's PreFetchCells also requires each landblock's LandBlockInfo and every building's EnvCells, so distant SCENERY may still fill in after reveal even though terrain does not. Not folded in — it costs further hold time and is a game-feel call. Memory updated with the campaign's closed state and the follow-up order: #331 first, then AP-152, #330, AD-65. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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7b3e2895cd |
docs: close the AD-10 review findings — AD-65's magnitude was half the truth
Both AD-10 review lenses PASS; the deletion stands. These are the findings they raised. One production file touched, comment-only. AD-65 WAS UNDERSTATED BY HALF, and it is the finding that matters. The row states the factor as cos^2(theta) and then quantified 1-cos(theta): "13% at 30 degrees, 29% at 45". The correct figures are 25% and 50%. This is not algebra alone — #331's probe in the same push measures 0.0735 m travelled for a 0.1 m request at 30.96 degrees, i.e. 26.5% short, which is exactly cos^2(30.96). AD-65 is a LEAD for #269's slope-slide residual; at the understated magnitude it reads as marginal and could have been dismissed. At 50% short at 45 degrees it is a serious candidate. I repeated the wrong figure in conversation before the review caught it. "VERBATIM/FAITHFUL PORT" of Transition.AdjustOffset was asserted in five places and was false as of the very next commit, which filed AD-65 and AD-66 against that same function. Corrected to "structurally exact, with exactly two filed divergences" in the register row and the production doc comment. RECORDED, and it favours the change: the redundancy measurement is CONTINGENT on AD-65 — the two mechanisms agree today partly because both under-travel downhill. That makes this deletion a PREREQUISITE for fixing AD-65 rather than merely compatible with it; had the projection survived, correcting AdjustOffset would have re-introduced a disagreement between two live projections. The record claimed no such thing and should have. UNTESTED AXIS recorded: the contract's T2 — its mandatory wrong-plane-versus- right-plane discriminator — was dropped without record, breaching the contract's own clause requiring exactly that to be written down. The consequence is precise: the deletion is measured, but the change's only claimed BENEFIT (a walkable non-terrain surface now gets the committed contact plane instead of terrain far below) has zero automated coverage and rests on source reasoning. Stated in the row rather than left implied. #331 SEVERITY RAISED from UNKNOWN — the discriminator is known and it is not the fixture. With `body: null` the same uphill sweep climbs (ok=True, moved (0, -0.0999, +0.060)); with a body supplied it returns ok=False and zero movement, under a call profile identical to the local player's (IsPlayer|EdgeSlide + the human two-sphere Setup). A diagonal request keeps cross-slope X and zeroes only up-slope Y, and it fires on a 1.1 degree ramp. So "confined to the synthetic fixture" is no longer the comfortable default: the failing call shape is the shape production uses. Nothing in the suite asserts uphill progress on a walkable slope, which is why it was invisible — the test that found it passed vacuously, because the body never moved. Also: malformed XML doc on ComposeOffset (duplicate </summary> swallowed the retirement note from tooling) fixed; the placement-cutover plan's item 5 and its stale "After C5" line now record AP-22 and AD-10 as retired. Core builds clean. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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2223ed1745 |
docs: file the uphill-resolve blockage (#331) and the headless remote-DR gap (#332)
Two findings from the AD-10 work that are out of its scope and are filed rather than absorbed. Neither is caused by AD-10 and neither is affected by its deletion. #331 — PhysicsEngine.ResolveWithTransition returns ok=False and the unchanged input position for EVERY uphill step on the synthetic constant-gradient terrain ramp, while the identical downhill step succeeds and produces a correct slope-following result. Probed and ruled out: gradient (fails at 2.9 degrees as at 31), step size, cell boundaries (five start positions with the cell id recomputed), and Z seating. It is not an axis bug either — inverting the ramp so it rises along +Y makes +Y the failing direction, so the failure tracks the slope. Filed with severity UNKNOWN on purpose. Players demonstrably walk uphill in acdream and the local player runs the same call, so either production terrain differs from what the fixture publishes (AddLandblock only, no flat-collision statics) or something in the live arguments does. That was not traced, and guessing which would be exactly the kind of inference this campaign keeps getting burned by. The issue names the one probe that decides it. It surfaced because an uphill counterpart to the AD-10 tracking test was written, PASSED, and was then found vacuous — the body never moved, so it "stayed on the surface" by standing still. That test was dropped rather than shipped. Any future uphill assertion against that harness is vacuous the same way until this is resolved, which is reason enough to record it even if production is fine. #332 — Headless bots appear to have no remote dead-reckoning at all. RuntimeRemotePhysicsUpdater has exactly one production instantiation, AcDream.App/Physics/RemotePhysicsUpdater.cs:46, and src/AcDream.Headless/ never names it or RemoteMotion. Remote entities on that host would move only at UpdatePosition cadence. Filed as an observation for the headless owner to judge, adjacent to #330 but a separate mechanism. #332 also records the reasoning trap it exposes, because it inverts the C5b lesson rather than repeating it: RemoteMotionCombiner is in Core and RuntimeRemotePhysicsUpdater is in Runtime, so "therefore headless runs it" is the natural correction to C5b's graphical-only survey — and it is wrong. Assembly placement is not reachability; the instantiation census is. AD-10 designed no headless gate for exactly this reason, and a passing one would have been vacuous evidence. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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886333a2a9 |
refactor(physics): delete the redundant pre-sweep slope projection (AD-10 retired)
Stage 0's measurement (previous commit) says the projection is redundant,
so AD-10 retires by deletion rather than by narrowing.
The measurement. With the sample forced to null at BOTH fork sites, from a
clean build:
* a remote running 30 ticks down a 31-degree walkable ramp produces a
BIT-IDENTICAL trajectory, position for position;
* on an 8.4-degree ramp the two differ by at most 2.8e-5 m in Z after 30
ticks (0.03 mm) and are identical in X and Y — float ordering noise
from projecting twice against the same plane rather than once;
* the whole AcDream.Runtime.Tests suite is unchanged.
That is what redundancy looks like, and the arithmetic explains it. The
boundary projection and Transition.AdjustOffset are the same operation
(v -= N * dot(v, N)) against the same plane, and the composition is
idempotent: a vector already on the plane has dot(v, N) == 0, so the
sweep's own projection is a no-op on an already-projected offset and the
full-strength projection on an unprojected one. Either alone produces the
same offset. On terrain a THIRD mechanism, ValidateWalkable's push-out,
re-seats the sphere on the plane every sub-step regardless.
Deleted:
* both RuntimeRemotePhysicsUpdater sample sites (the host and no-host
fork branches carried the block verbatim — the AP-22 shape, a row
naming one site where two exist);
* the terrainNormal parameter and projection block on
RemoteMotionCombiner.ComposeOffset;
* the same block on ComputeOffset, which has no production callers but
held a second copy of the divergence, so leaving it would have made
the row's retirement false;
* PhysicsEngine.SampleTerrainNormal, now callerless.
Removing the parameter rather than passing null is deliberate: it is what
makes a future one-site-only regression a compile error instead of a
silent half-fix.
Two tests went with it —
ComputeOffset_RootMotionFallback_SlopedTerrainNormal_ProjectsZOntoSlope and
its flat-ground twin. Both were weak on their own terms: they drove the
production-dead ComputeOffset and computed their expected values by
re-implementing the projection formula, so they could catch a wrong
MULTIPLY but never a wrong PLANE — which is exactly what the divergence
was. The surviving coverage is geometric and runs the production tick.
Three claims in the old row did not survive contact with the code and are
recorded in the retired row rather than quietly dropped: the justification
(remotes do run the sweep); the description of ComposeOffset's guard as
"interpolation-active" when the code reads `if (!interpolationOverwrote`;
and the roof clause, stale since Bug B gated the sample on OnWalkable —
a steep roof is OnWalkable == false, so the path never ran on #32's
geometry. The retail anchor is corrected too: pc:272296-272346 truncated
both the sliding-normal validity gate at the head and the entire safety
push-out block at the tail. The whole function is 0x0050a370,
pc:272271-272393.
This does not fix #32 and does not partially fix it. #32's remote half was
already closed at
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bc4679cda5 |
fix(physics): delete the invented Setup-radius collision cylinder (AP-22)
Retail synthesizes NO shape for a shapeless object, so the fix is deletion,
not a corrected height formula.
CPhysicsObj::FindObjCollisions @0x0050f050 dispatches exclusively -- BSP xor
CylSphere xor Sphere xor nothing. The BSP branch leaves via an unconditional
`jmp 0x50f2b0` at 0x0050f19d and cannot reach the primitive branches; a
CylSphere-bearing object that survives its loop returns rather than falling
through to the Sphere loop; and with zero cylspheres, zero spheres and no
physics BSP, `0x0050f22f je 0x50f31b` branches straight to the epilogue,
returning the OK_TS seeded at `0x0050f13b mov edi,1`. CPartArray::GetRadius
(0x005180a0) and GetHeight (0x005180b0) are absent from the function's entire
call set -- Setup.Radius/Height serve attack cones, cylinder_distance and
MoveTo, never collision geometry. Disassembled directly from the PDB-paired
binary (GUID 9e847e2f-777c-4bd9-886c-22256bb87f32) rather than read from the
Binary Ninja text, whose ebp_1 aliasing in this function is visibly corrupt.
THREE copies were deleted, not one. The AP-22 register row cited
LiveEntityCollisionBuilder.cs and ShadowShapeBuilder.cs; the latter never
reads Setup.Radius at all, and the row omitted both
LandblockPhysicsPublisher.PublishStaticEntity and
LandblockPhysicsContentBuilder.PublishStaticCollision -- the second being the
only copy the headless host executes. Fixing just the cited site would have
left headless statics on the invented footprint.
The branch was unreachable dead code, not a live approximation. A sweep of all
5,935 Setups in the installed client_portal.dat -- validated by byte
accounting (5,935/5,935 records consumed with an exact 20 + 48*numLights
residual tail, zero unexplained bytes) and independently reproduced by the
production FlatCollisionAssetBuilder.FlattenSetup path -- finds 0 Setups
satisfying the guard: every Setup with Radius > 0.0001 carries at least one
CylSphere or Sphere, and all 1,294 genuinely shapeless Setups have Radius
exactly 0. Buckets: 678 cylsphere, 3,605 sphere-only, 358 BSP-only, 1,294
shapeless, 4,282 with Radius > 0.0001. Nothing loses collision because nothing
gained it, so no visual gate is required.
Tests, all sabotage-verified in both directions:
- InstalledSetupCollisionReachabilityTests (new, Content) -- the negative
claim plus five EXTERNAL positive controls, so a broken enumeration cannot
satisfy it vacuously. Inverting the claim reddens it; emptying the
enumeration fails on the controls at 0 != 5935 rather than passing.
- ShapelessSetupWithRadius_ProducesNoRegistration (new, App) -- restoring the
deleted block reddens exactly this fact and nothing else.
- Build_PropagatesExactStateFlagsScaleAndFullSeedCell -- re-hosts the state /
PWD-flag / seed-cell coverage that rode on the deleted fallback test, whose
fixture (a Setup with a radius and no primitives) cannot exist in the DAT.
Flipping a FromPwdBitfield bit reddens it; so does swapping SeedCellId for
the landblock id.
Also corrects ShadowShapeBuilder's retail-anchor comment, which claimed each
part's find_obj_collisions tests "CylSpheres + GfxObj BSP".
CPhysicsPart::find_obj_collisions @0x0050d8d0 tests ONLY the GfxObj physics
BSP; CylSpheres are a Setup-level array reached via CPartArray::GetCylsphere.
That comment was the written justification for the additive emission now filed
as AP-152, so it is corrected here even though AP-152 is not fixed here.
AP-22 retired with evidence; AP-152 filed (live path emits primitives AND BSP
parts additively where retail is exclusive -- 172 of 5,935 Setups including
BSP doors; deliberately not folded in, it needs its own visual gate). Issue
#330 filed: the headless host registers no live-entity collision at all, a
pre-existing gap this survey established and nothing tracked.
Gates: Release build 0 errors / 0 warnings. Complete solution suite
11,195 passed / 4 skipped / 0 failed (baseline 11,193/4/0 at
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43cfdc4a40 |
docs: accept #309 as a standing divergence rather than a planned fix (AP-136)
User decision 2026-08-06. #309 moves from OPEN to DEFERRED/ACCEPTED, and AP-136 becomes its permanent record rather than a staging note. No code changes. No new register row was filed: AP-136 already carries the full retail mechanism (SetPositionInternal 0x00515BD0 -> store_position 0x00515CE2 -> GotoLostCell 0x00515CF2, removed only by InitObjCell 0x00508260 -> reenter_visibility 0x00516250), the exact divergence, and the observable. Filing a second row would have duplicated it. WHY DEFERRED, recorded so a successor does not silently re-litigate it. The retail-faithful end state is a park that SURVIVES cancellation. That was implemented and reverted this round, because it costs (a) reversing a deliberate shipped invariant — NewerPositionPickupAndParentEachCancelExactLostOperation asserts that a newer Position cancels the park — and (b) GameRuntime teardown convergence (stage 10), where surviving parks never converge on shutdown. The observable requires a remote to teleport into a non-resident landblock AND then stop moving; ACE stops broadcasting for a stationary entity, while the ordinary 5-10 Hz case is superseded within ~150 ms. Revisit if teardown convergence is done for another reason, or if the observable is reported in ordinary play. CAUGHT WHILE RECORDING IT: deferring the fix does NOT cancel AP-136's six-step connected check. That check validates the SHIPPED rollback path (#312 / restorableOnCancel, which sits in SubmitPreparedPlacementCore — the shared core behind every production placement), not the deferred fix. It still needs running with ACDREAM_PROBE_PARK=1, and therefore must run BEFORE C5c's probe strip retires that flag. Both documents now say so; without that note the strip would have silently removed the instrumentation a still-owed gate depends on. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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73cdb95c7b |
fix(streaming): make a demoted landblock render-ready like a published one (#280 D-1)
Both #280 review lenses returned FAIL on the same defect, and both were
right. IsRenderNeighborhoodResident's widened outer arm requires
IsRenderReady out to FarRadius, justified by "a Far-tier landblock
registers with an empty mesh set and is therefore render-ready." That held
only for a landblock that ARRIVED as Far. The second, equally first-class
way to be Far tier is a Near->Far DEMOTE:
DemoteLandblock -> EnqueueNearLayerRetirement
-> LandblockRetirementStage.MeshReferences
-> GpuWorldState.ReleaseLandblockMeshReferences
-> LandblockSpawnAdapter.OnLandblockUnloaded => WantsLoaded = false
while DetachNearLayer deliberately keeps the landblock loaded, terrain-mesh
resident, terrain-collision resident and DRAWN. Nothing re-publishes an
already-loaded landblock, so the demoted member satisfied NEITHER arm of
the gate, permanently: wormhole tunnel plus centered "In Portal Space -
Please Wait..." forever, no recovery short of relog.
Reachable by ordinary play. Two consecutive recalls to the same landblock
with walking in between makes ChangesStreamingCenter false, so there is no
origin recenter and the region recentres through the ordinary demote diff.
Also reachable via a mid-hold quality-preset drop -- ironically the exact
scenario ReconcileDestinationReservationRadius was added to support. The
pre-#280 radius-1 gate never touched that band, because nothing inside the
Near ring can demote.
FIX SHAPE. Make the two routes genuinely equivalent rather than teaching
the predicate to tolerate the difference. ReleaseLandblockMeshReferences
becomes "reconcile the registration to the post-retirement tier": after the
release converges, if the landblock is still loaded AND still Far tier,
re-assert the empty registration -- the identical OnLandblockLoaded(lb,
empty) a PublicationKind.Far activation makes. It is empty by construction:
DetachNearLayer retains only live server projections, which the adapter's
atlas-tier filter skips. A full retirement is unaffected (DetachLandblock
clears both _loaded and _tierByLandblock), and a throwing release still
retries because the re-assert is only reached after the adapter converged.
The alternative -- "|| (IsFarTier && IsLoaded)" at the gate -- was
rejected: it fixes one caller while leaving IsRenderReady meaning two
different things, which is precisely how this defect arose. After this
change the predicate reads "drawable at its current tier" for every caller,
with no knowledge of how the landblock got there.
WHY THE TESTS MISSED IT, fixed here too:
- Proof obligation P2 was discharged against RESIDENCY (the FarRadius+2
eviction threshold) rather than against IsRenderReady, the gate's actual
atom. The contract now carries the correction and the restated
obligation: no transition may REVOKE IsRenderReady from a landblock that
stays inside FarRadius.
- WorldRevealDerivedWindowIntegrationTests advertised itself as end-to-end
against the real GpuWorldState but constructed it with no spawn adapter,
so its IsRenderReady degenerated to IsLoaded via the "?? true". The
single most load-bearing predicate in the change was stubbed out by a
null in the test named after it -- the same shape as C5b's D3 and #276's
three settler tests. Every fixture in that file now owns a real
LandblockSpawnAdapter.
- The P1 test's comment described its subject as "a Near-shaped completion
the streaming window has since DEMOTED to Far". It is not; it is a fresh
PublishAsFar, the case that does hold. Corrected, since a future reader
would have taken it as demote coverage.
Four new regression tests, all driving the real GpuWorldState +
LandblockSpawnAdapter + LandblockPresentationPipeline through an actual
demote, and all sabotage-verified in both directions (fail with the
production change reverted, pass with it):
NearToFarDemote_LeavesTheLandblockRenderReadyThroughTheRealPipeline
NearToFarDemote_LeavesTheLandblockRenderReadyUnderBudgetedRetirement
TieredWindow_StaysResidentAfterAnOuterRingDemote
OutdoorReveal_SurvivesAnOuterRingDemoteDuringTheHold
The budgeted variant exists because production composes
LandblockRetirementCoordinator.CreateBudgeted, whose MeshReferences stage
is a separate call site from the legacy pipeline's.
SECONDARY, same commit:
- R-1: ACDREAM_PROBE_REVEAL_RADIUS=0 was parser-accepted and
Runtime-rejected -- it yields far = 0 for an outdoor destination, which
fails invalid-readiness-shape on every acknowledgement, hanging the very
A/B route the probe exists to measure. Parser floor raised to 1, with a
7-case table test.
- R-2: the composite-warmup TRIGGER had silently moved onto the far
window's critical path. Pre-#280 the gate and the composite domain were
the same radius-1 square; #280 widened the gate without widening the
domain, so every composite upload serialised behind the last outer-ring
landblock for no readiness benefit. Warmup now starts once the NEAR
sub-window is published -- trigger scope == domain scope, as before. The
reveal gate is untouched: Evaluate still requires the full window AND
composite readiness.
- AP-150 filed: acdream's RetailWaitCueDelay = 5 s arming is NOT retail's
trigger, and #280's commit message got this wrong on both clauses. Retail
emits the notice unconditionally per tunnel rotation segment, in the else
arm of the segment-expiry test at 0x004D6FCD; segment duration is
RandDouble(0.6, 1.8) s, byte-decoded at 0x004D6FE6. The 5.0 constant at
VA 0x007991B0 is CellManager::CheckPrefetchStatus's prefetch RETRY
cadence and has nothing to do with the cue. acdream's own 0.6/1.8 segment
constants already match retail exactly; only the arming is wrong.
Adopting retail's unconditional emit is filed as #329 rather than folded
in here -- it is a user-visible presentation change and wants the user's
eyes.
- AP-151 filed: the gate is materially STRICTER than retail on the
mesh-build/GPU-upload axis. Retail's LScape::PreFetchCells blocks on DAT
RESIDENCY only -- no geometry construction, no upload; that work is lazy
at draw. acdream requires a DAT read, terrain mesh build, render-thread
upload, spatial commit, collision admission and spawn-adapter activation
per member of a 625-member window, metered at MaxCompletionsPerFrame.
Nothing bounds the hold. This is the OPPOSITE asymmetry from AP-149; both
are live at once, on different axes.
- AD-2's amendment stated the false Far-tier readiness assumption verbatim;
corrected, along with the same error in
claude-memory/reference_two_tier_streaming.md, which now carries an
explicit DO-NOT-RETRY on the special-case-the-predicate shape.
- AP-115 scope-noted (it covers the cue's presentation, not its arming).
- #326's SmartBox::set_mid_radius citation corrected: the entry is
0x00453180; 0x004531D0 is the mid-function re-arm branch.
Blast radius: GpuWorldState, LandblockSpawnAdapter,
WorldRevealReadinessBarrier and StreamingDiagnostics are all App-internal;
AcDream.Headless and AcDream.Runtime reference none of them outside
comments. Headless tests run green as part of the gate below, per C5b's
lesson about surveys that skip the no-window host.
Gates: Release build 0 errors, 18 pre-existing xUnit analyzer warnings.
Complete suite "dotnet test AcDream.slnx -c Release -m:1" with
ACDREAM_PAK_PATH set: 11,192 passed / 4 skipped / 0 failed, from a clean
rebuild (a prior session's deleted probe file had been compiled into a
stale test DLL). Baseline at
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3aab05b0cc |
fix(streaming): derive the portal reveal window from the live streaming radii (#280)
The user watched far terrain visibly assemble after portal space exits.
The reveal gate was NOT missing a hold — Slice E's hold mechanism is
correct and already in place. The hold was measuring the wrong domain:
it opened at a hardcoded 3x3 landblock neighbourhood (~192 m) while the
visible world extends to the fog end (~2,189 m at the shipped High
preset, inside a 2,304 m Far window). An 11.4:1 ratio.
Retail's equivalent ratio is 1:1 BY CONSTRUCTION. `LScape` owns one
`mid_width x mid_width` array of `CLandBlock*` (`LScape::SetMidRadius`
@0x00504C00, `LScape::update_block` @0x005063A0), `mid_radius` is
assigned directly from the user's `Render.LandscapeDrawDistance`
preference (`SmartBox::SetRegion` @0x004531F0; values
`Render_LandscapeDrawDistance_Values` @0x007CA988 = {3,5,8,11,15,25},
default 8 — both byte-verified against the PDB-paired 2013 binary), and
that same square is simultaneously the prefetched set
(`LScape::PreFetchCells` @0x00505660), the drawn set (`block_draw_list`
over the same array), and the set the simulation blocks on
(`CellManager::blocking_for_cells`). There is no retail configuration in
which the client streams farther than it gates, because there is only
one number.
So the fix derives rather than duplicates. Four coupled parts, which is
why this is one commit and not four — D1 without D2 hangs the client and
D2 without D1 is dead code:
D1 `WorldRevealReadinessBarrier` takes a live `Func<StreamingRevealWindow>`
and stops being static: outdoor requires `FarRadius`, indoor still 0
(retail's `CEnvCell::PreFetchCells` @0x0052D1E0 arm). Read per
evaluation, never captured — the radii are runtime mutable through
Settings, and retail's answer to a mid-hold radius change is to reset,
re-radius, and re-arm the blocking prefetch at the NEW value
(`SmartBox::set_mid_radius` @0x00453180). `OutdoorNeighborhoodRadius`
is deleted; there is no constant left to drift.
D2 `StreamingController.IsRenderNeighborhoodResident` becomes tiered,
because acdream's loaded landscape is: inside `NearRadius`,
`IsNearTier && IsRenderReady`; out to `FarRadius`, `IsRenderReady` only.
Without this the fix cannot work at all — nothing outside the Near ring
is ever promoted, so any radius above `NearRadius` was unsatisfiable and
would have held the reveal forever. Proof obligation P1 (a Far-tier
landblock genuinely satisfies `IsRenderReady`) is now a test driven
through the real `PublicationKind.Far` pipeline against a real
`LandblockSpawnAdapter`, not an inference.
D7 `RuntimeWorldTransitState.AcknowledgeDestinationReadiness` re-derived
`indoor ? 0 : 1` and failed `invalid-readiness-shape` on any other
value, so changing the radius alone would have looked like "the fix
hangs the client". It is now a SHAPE invariant (`indoor => 0`,
`outdoor => >= 1`). Runtime does not own the graphical host's streaming
configuration and must not learn it; plumbing App radii into Runtime to
preserve the strict equality is exactly the assert-a-mechanism-that-does-
not-exist failure C5b was built to stop. Both non-graphical producers
keep emitting their centre-ring token and stay legal, annotated in place.
D6 `PhysicsEngine.IsNeighborhoodTerrainResident` rebuilt a full-map
`HashSet` on every call, every frame of every hold. At radius 1 that was
invisible; at radius 12 (625 ring members) it violates Slice I1's
0 B/resolve standard. Now an engine-owned scratch set, cleared in place;
measured at 0 bytes over 1,000 warmed radius-12 queries.
Also: the destination reservation opens at exactly the gate's radius and
reopens on the same generation when the radius changes mid-hold (retail
has one square for both, and no concept of prioritising an inner ring
differently). Composite warmup deliberately stays `NearRadius`-scoped —
the composite domain is entity-scoped and Far builds carry no entities,
so widening it would walk the outer window to warm nothing.
`ACDREAM_PROBE_REVEAL_RADIUS` is a measurement probe in a diagnostic
owner (CLAUDE.md rule 5) so the connected route can be run A/B on one
binary; it is NOT a user-facing prefetch knob, since a low setting would
reintroduce the decoupling this slice exists to close.
Register: AD-2 amended with the derived window, the two-tier split, and
the four new retail anchors. AP-149 FILED for the residual this does not
close — the outer ring accepts terrain-only publication where retail
requires LandBlockInfo and every building EnvCell, so a distant building
can still pop in at Far-ring distances. Do not let a later closeout
claim parity.
Docs: `ACDREAM_STREAM_RADIUS`'s CLAUDE.md description was wrong on every
clause (the default is unset, not 2; it forces `NearRadius`; it is
silently discarded by any Settings save) — corrected, since that is the
file every session reads. `reference_two_tier_streaming.md` corrected in
four ways, including "Far tier = terrain only": Far also publishes
terrain COLLISION, which is precisely what makes this fix viable.
#280's issue text had the right conclusion from a wrong premise (it
names a view-distance setting acdream does not have) — corrected, and
the missing Viewing Distance option filed separately as #326, with #327
(DDD progress readout) and #328 (hardcoded 5000 f far plane vs retail's
byte-verified 4000) filed alongside.
Expect LONGER holds and the "In Portal Space - Please Wait..." cue on
recalls MORE often. That is convergence toward retail, not away from it:
retail emits the byte-identical string for the whole duration of a
blocked prefetch and polls at 5 s intervals. The failure condition is
non-convergence, not duration.
Gates: Release build 0 errors. Complete suite 11,178 passed / 4 skipped
/ 0 failed, against a re-measured 11,142 / 4 / 0 baseline at
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9ee9c1a1a6 |
fix(runtime): close the C5b re-review findings — Gate A narrowing filed, no-window payload gate, bisect hazard recorded
Both C5b re-reviews returned PASS on 02578441..ff100cf3. This lands the bookkeeping corrections they left, the one gate asymmetry both found independently, and one wrong retail fact neither of them caught. 1. AP-148 / #325 — Gate A's teleport test, wrong on primary source twice. The C5b contract stated retail's Gate A teleport term as "TELEPORT_TS equal" (and, in the trace block, as "must NOT be newer") and blessed acdream's `teleport == _timestamps[Teleport]` as retail-exact. Disassembly of the PDB-paired binary at SmartBox::HandleReceivedPosition 0x0045402B-0x00454054 says otherwise: the shortcut is taken iff the wire stamp is equal OR newer (wrap-safe) — `sbb eax,eax / neg eax` materialises the carry of the compare and the branch skips Gate A on CF, i.e. only when the wire stamp is strictly OLDER. It is CPhysicsObj::newer_event @0x00451B10's identical idiom with the operands swapped. Binary Ninja drops the flag test and renders it `if (-((eax_7 - eax_7)) == 0)`, always true — which is why two rounds of reading pseudo-C recorded it backwards. So acdream's ForcePosition disposition is a strict SUBSET of retail's Gate A set, and a local ForcePosition carrying a newer teleport stamp is misrouted into a full Apply: wire heading instead of preserved heading, unparent, possible placement frame, zeroed velocity, TELEPORT_TS advanced, and OfferTeleportDestination called for a packet retail never starts presentation for. PhysicsTimestampGate.cs is NOT changed. The predicate exists twice (also ValidAcceptedAuthority's PreviousTeleport == AcceptedTeleport), and the fix has to decide TELEPORT_TS's disposition on a Gate A path that has never seen a stale-but-equal pair. #325 records all of it and says explicitly that it is not a one-line comparison swap. C5b made this marginally better, not worse: clearParent was unconditionally true before C5b and is unchanged; installPlacementFrame moved toward retail's HasAnims gate. 2. Retail F2 / architecture L-A — the no-window route had no pre-merge payload validation. Root fix, not a documented asymmetry. The graphical route validates before the merge (OnPosition's payloadIsValid -> LiveEntityInboundAuthorityGate's !payloadIsValid return); despite its name CanAcceptPositionPayload is not projectile-scoped. The no-window route had no equivalent, and since D1 fed an unvalidated LandblockId into CommitWireCellRebucket — where 0 is the withdrawal shape, silently de-residencing the entity in the field every bot reads as CellId. RuntimeLiveEntitySessionController.OnPositionUpdated now applies the same rule at the same point, reusing RuntimeAuthoritativePositionRouteClassifier.IsValidCreateWirePosition plus the finite-velocity term — the exact pair TryApplyPosition already applies on its initial-residence branch. Chosen over documenting it because the fix is five lines and leaving it would have left two written claims falsified by the code. It is a behaviour change: headless now drops packets it merged. Against ACE the set is empty, and the graphical host has carried this gate since it was written; the argument is recorded in the contract's §15.2 rather than gated. Two test fixtures carried cell ids retail's own inbound_valid_cellid rejects (low words 0x41 and 0x51, above the 0x40 landcell ceiling). Their constants were corrected; their assertions were not. New test sabotage-verified in both directions: gate removed -> red at the withdrawal-shape assertion; gate moved to guard only the cell commit -> red at the pose assertion, which is what makes it a before-the-MERGE test rather than a before-the-commit test. 3. Register and doc corrections. - AD-64: "deliberately absent" was presented as the complete difference list and was not. Adds (a) the residence gate is weaker than the merge's own — both hosts' commits use TryGetCurrent while TryApplyPosition's FIFO branch uses TryGetTransaction, so the wire cell can commit ahead of the continuation that will replay it; (b) the two missile gates are two different expressions that agree today; (c) the payload gate, now present. Risk column records that (a) and (b) have no discriminating test on either side. - AP-147: amended for D1 — pre-D1 the no-window host published [Updated] alone and lost the Rebucketed, so a headless event log is now a real instance of the "consumer that snapshots a delta" the row warns about. - AD-60: "Matches retail exactly" scoped to the withhold, since the row's body documents two channels that do not. - CommitWireCellRebucket: notes the unreachable ThrowIfNull / EnsureNotDisposed precedence inversion. - TryCommitAcceptedWireCell: the discarded commit bool is explained rather than left bare — false means IsCurrent went stale, unreachable three statements after a synchronous TryGetActive. 4. Bisect hazard recorded in the C4 closeout handoff (the doc CLAUDE.md sends readers to before any C5 work) and in the contract's §15.3: commits 735f0a72..23aa62f2 contain a live headless defect — every remote's FullCellId frozen for the session — introduced by |
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ff100cf33f |
fix(runtime): give the no-window host a post-merge canonical cell commit (D1, AD-60/AD-64, AP-146/#320)
C5b ( |