Commit graph

558 commits

Author SHA1 Message Date
Erik
8376105936 fix(vtank): slice 7 round F item 6 — Buffs gap, Loot Editor Back, Route count column
Three small resemblance-re-check nits.

Buffs: the extras strip (toggles/Difficulty/Rebuff/Buff button, no VTank
counterpart) stayed at its pre-Round-D x=332 while Round D item 4's own
+128 right-anchor shift moved the Blacklisted Buff Families list from
x=524 to x=652 — an 8px left margin against a 138px right margin.
Discovered a hard geometric ceiling while fixing this: Extra Buff
Spells never moves (anchor="left top bottom", pinned x=4..324) but
Blacklisted Buff Families tracks the growing right edge, sitting at
x=524 at the panel's own tested FLOOR (856x236) and x=652 at the
984-wide enlarged default — a 128px swing. A single fixed-position
strip can only be centered against ONE of those widths; centering
against the 984 default (tried x=397 first) put the strip's right edge
55px inside where the list sits at the floor — a real overlap the
existing ResolvedMainPanelHasNoOverlapOrOutOfBoundsChildAtThisSize pin
(856x236 case) caught immediately. x=333 is the widest safe position
(9px margins against the floor's 324..524 gap) — 1px from where fix
round B item 2 already had it. The residual 984-default asymmetry
(~9/137, barely changed from ~8/138) is an accepted, unavoidable-
without-a-redesign limitation, the same "dead margin, polish later"
trade already accepted for six other tabs at this size. Coverage moved
from y=213 (anchored to the group's bottom edge, a real 55px empty
hole once the panel grew past its original 194-tall size) to sit
directly under the Buff button row (y=176, no anchor).

Loot Editor: dropped the leftover standalone "Back" button — the
window's own OS-level title bar already closes it, matching every
other plugin popup (Advanced Options included) since round D.
CloseLootEditor stays real, still called by ToggleLootEditorVisible.

Route: the waypoint grid's count column (declared width="30") was the
grid's LAST column, so docs/plugin-ui-markup.md's own "Width semantics"
rule made that declared width never validated/used — it silently
absorbed whatever remainder was left (33px normally, but only 17px once
the scrollbar's 16px reservation ate into the list's own 370px width,
since 337+30 already exceeded 370-16=354). A trailing filler column
alone wasn't sufficient — proved by a targeted mutation below — since
even non-last, a truly fixed 30px column still gets clamped by the
same 354px ceiling. The real text column narrows 337->324
(324+30=354, exactly matching the scrollbar-reduced width) so the
count column gets its full 30px whether or not the scrollbar shows.

Every new/changed pin shown to fail against a targeted mutation first:
LootEditorHasNoLeftoverBackButton failed with the button re-inserted,
then passed once removed. RouteShapedGrid_CountColumnStaysThirtyPxWhen
TheListScrolls (a synthetic list matching Route's real 370/324/30/*
shape, 9 rows forcing the scrollbar, reflecting into UiMarkupList's own
_cachedLayout) failed both against the original 2-column 337/30 shape
(17px, reproducing the reported squeeze) AND against filler-only-no-
narrowing (also 17px, proving the filler alone isn't the fix), then
passed at exactly 30px once both changes landed together.
BuffsExtrasStripIsCenteredAtThePanelsFloorAndCoverageSitsUnderTheButtonRow
and its App-side resolved-tree counterpart
BuffsExtrasStripStaysCenteredAndNonOverlappingAtTheFloor pin the
floor-centered position and the Coverage gap.

MossTank suite 725 -> 726 (one new pin); App markup/plugin filter
260 -> 262 (two new pins).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 19:28:30 +02:00
Erik
bae34aaa8b fix(vtank): slice 7 round F item 5 — Monsters move-up/down arrows stay adjacent
Resemblance re-check: "Monsters' move-down arrow drifted ~67 px from
move-up because the last (auto) column absorbed the new width — add a
trailing filler column." docs/plugin-ui-markup.md's own "Width
semantics" rule makes the LAST <column> in a <list> ALWAYS treated as
auto, regardless of its own declared width — MonsterMoveDownIcons was
the grid's 23rd and, until this commit, LAST column, so it silently
absorbed every pixel of window growth instead of staying at its
declared 23px pitch. The gap was already wrong (89.5px) at the
authored 984-wide default, not just after a resize.

Adds a 24th, trailing <column type="text"> with empty items
(MonsterFillerColumn) so MoveDownIcons is no longer last and keeps its
own real width; the filler absorbs the remainder instead — the same
"fixed icon columns + trailing auto filler" shape lstMetaRules' three
16px icon columns + two auto text columns already prove out
(MarkupListColumnsTests.EndToEnd_MetaShapedSixColumnList_...). The
filler's onclick (MonsterFillerClick) is a real, bound no-op —
MossTankMarkupContractTests.EveryInteractiveControlDeclaresARealHandlerBinding
requires every <column> to declare SOME handler, so "no binding at all"
(the other option this item's own spec offered) is not actually legal
in this codebase; clicking blank filler space does nothing, but the
binding itself is real.

Mutation shown to fail first: the new
MonstersMoveUpAndMoveDownIconsStayAdjacentAtEveryWidth theory (984 and
1100, MarkupDocument.Build over the real mosstank.xml with a real
IMarkupIconResolver stub) failed at BOTH widths against the unmodified
markup — 89.5px apart at 984, 147.5px at 1100 — then passed (fixed
~23px gap at both) once the filler column was added.
MonstersGridHasVtanksTwentyThreeColumnsInOrderWithRetailHeaderTooltips'
23->24 column-count/type update is the other required change; VTank's
own 23-column shape is unchanged, only a MossTank-only 24th filler is
new.

MossTank suite 724/724 (one test's expectations updated, no net count
change); App markup/plugin filter 258 -> 260 (the new theory's two
InlineData cases).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 19:04:56 +02:00
Erik
ad3f4df575 fix(vtank): slice 7 round F item 1 — Advanced Options bottom block gone
Owner's second live look (2026-09-07): "The whole bottom window of
advanced options should not be there." VTank's own AdvancedOptionsView
is a bare list + category list + edit field + description (KB
08-ui-views.md §1) — no notice line, no extra controls. Deletes the
"Editing X." notice label and the entire "MossTank Extras" section fix
round B item 8/9 added below it (Checkpoint/Jump/Remove/Set Follow
Target + status label/Follow Corners/Open Doors/Nav Priority/
Follow-Nav min distance stepper), shrinking the popup back to VTank's
392x300 (resizable, min = that; was 392x450).

Every control removed had a real path already, so nothing is actually
unreachable:
  - Checkpoint/Jump: `/mt addnavcheckpoint` / `/mt addnavjump` (already
    documented in the /vt help text).
  - Remove: click any row of the Route tab's own waypoint grid
    (DeleteRouteWaypointAt) — RemoveRouteWaypointCore and
    DeleteRouteWaypointAtCore are the identical removal logic, so the
    button duplicated a control that already exists.
  - Set Follow Target: re-select "Follow" in the Route tab's own
    nav-mode menu — SelectRouteMode already calls CaptureFollowTarget
    every time RouteMode.Target is (re-)selected.
  - Follow Corners/Open Doors/Nav Priority/Follow-Nav min distance:
    real VtankOptionCatalog entries (FollowAroundCorners, OpenDoors,
    NavPriorityBoost, NavCloseStopRange) already listed and editable in
    THIS SAME popup's own option list/field above, or via
    `/vt opt set <Name> <value>`.
No C# state or command was deleted — MossTankPanel's properties/actions
(RemoveRouteWaypoint, SetFollowTarget, AddRouteCheckpoint, AddRouteJump,
NavigationSettings.FollowAroundCorners/OpenDoors/Priority/
MinimumDistanceMeters) are untouched; only the redundant second UI
surface for them is gone.

Mutation shown to fail first: MossTankMarkupContractTests'
ExpectedPopupBounds and MossTankMarkupBuildOverRealFilesTests'
WideningTheRealAdvancedOptionsPopupGrowsTheOptionListWithoutOverlappingItsSibling
were changed to expect 392x300 before the markup shrink — both failed
with "Expected: 300 Actual: 450" against the still-450-tall file, then
passed once mosstank-advanced.xml's own h/minh dropped to 300.

MossTank suite 722/722 (no count change, no control removed here had a
dedicated test); App markup/plugin filter 258/258.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 18:41:08 +02:00
Erik
279de7c2db Merge branch 'claude/latest-main-sync-497549' into worktree-agent-a46673911c3cc2a31
# Conflicts:
#	docs/plans/2026-09-07-campaign-vt-slice7-tabs.md
#	docs/plugin-ui-markup.md
#	src/AcDream.App/UI/UiMarkupList.cs
2026-09-07 18:34:16 +02:00
Erik
7badbee889 test(vtank): slice 7 round E item D-6 — resolved-geometry pin at minw/enlarged size
Every real-file re-layout pin so far inspects ONE named element after a
resize (the Monsters list, the Advanced Options option/category
lists). Adds a whole-tree pin at both ends of the main panel's declared
resize range — the minw/minh floor (856x236) and one enlarged size
(1100x320) past the 984x271 default — for each of the nine tabs in
turn: builds the real mosstank.xml through MarkupDocument.Build, draws
once at the authored default to capture anchor baselines, resizes, and
asserts no sibling overlap and no child crossing its parent's edge.
Adapts MossTankMarkupContractTests' AssertNoSiblingOverlap/
AssertWithinParent algorithm (rectangle intersection, ignore
touching/zero-size boxes, two bare <group> tab pages never overlap-
check each other) from the authored XElement tree to the resolved
UiElement tree (real Left/Top/Width/Height post-anchor), since a resize
only exists at that level.

Two real bugs surfaced and fixed in the test itself while building this:
(1) reusing one built tree across all nine tabs let an earlier tab's
resize leave the shared root already at the target size by the time a
later tab's own descendants took their "first" (baseline) anchor
capture — fixed by building a fresh tree per tab; (2) walking into an
INVISIBLE tab group's descendants compared their stale, never-
anchored-for-this-size geometry against the group's own (correctly
resized) bounds — fixed by skipping recursion past an invisible node,
since it never got a real anchor pass this round. A genuine false
positive from the test harness itself was also found and excluded:
UiLabel.OnDraw (the CT-GF1 fix) always overwrites Width/Height to the
current measured text extent, and this stub renderer has no real
DatFont, so it falls through to a crude "text.Length * 7f" placeholder
far wider than the authored box or the real DAT font would ever
measure — labels are excluded from the size checks (position still
checked via recursion) for the same reason D-3's own comment cites this
constraint.

Mutation shown to fail first: removing the Monsters list's
anchor="left right top bottom" attribute (temporary edit, reverted —
net diff on mosstank.xml is zero) reproduced "UiMarkupList @
(0,16,976,151) crosses the right edge of UiPanel (w=848)" at the 856
floor, exactly the failure this pin exists to catch.

App markup/plugin filter 244 -> 246; MossTank suite holds 722/722
(App-side test only).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 18:25:16 +02:00
Erik
0027690306 fix: stop the advanced-options scrollbar from snapping back every frame
UiMarkupList.OnDraw/DrawColumns re-ran their "keep the selected row
visible" clamp on EVERY draw call, not only when SelectedIndexSource
actually changed. A real bound list (MossTank's Advanced Options,
selected="{SelectedAdvancedOptionIndex}") holds a stable selected index
while the user operates the scrollbar, so the very next frame's OnDraw
saw that (unchanged) row now outside the just-scrolled view and yanked
_topRow straight back to it — undoing the arrow click or thumb drag
before it was ever visible. This is exactly the "sometimes works"
symptom: a scroll that happens to keep the selected row in view
survives; one that moves it out of view gets reverted on the next
frame. Gate the clamp on an observed change in the selected index
(int.MinValue sentinel so the first frame still reveals it), so a
stable selection no longer fights user-driven scrolling while a
genuinely new selection is still auto-revealed once.

New tests build a real nested Panel > Group > List tree at non-zero
offsets and drive it exclusively through UiRoot's public mouse entry
points, ruling out a coordinate-frame bug in the hit-test/dispatch
chain as well as proving the fix for both single-column and
<column>-mode lists (arrow click and thumb drag).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 18:20:53 +02:00
Erik
64b62fea33 fix(vtank): slice 7 round E item D-3 — Advanced Options popup actually resizable
mosstank.xml's own top-of-file comment already claimed the Advanced
Options popup "gets its own resizable=\"true\" + anchored lists" — the
popup file itself still carried the dead resize="none" attribute
(MarkupDocument.cs: "resize" only ever means anything once
resizable="true" already arms the master switch), so the claim was
false and the popup was permanently fixed-size.

resizable="true" now floors minw/minh at the pre-fix authored size
(392x450 — never shrink below the tested layout, matching the main
panel's own rule). lOptionList grows WIDTH ONLY: the value-edit field,
description, and notice all sit directly below it with zero vertical
slack and none of them anchor to shift down in lockstep, so any height
growth here would walk the list straight into the field below — the
same "grow only in the direction with nothing in the way" principle the
main panel already applies to Items/Consumables/Buffs/Route's lists.
lFilterList (the category checklist beside it) tracks the growing right
edge via its own anchor="right" so the widening option list never walks
into it, matching the main panel's own right-pinned-sibling pattern.
AdvancedOptionDescription is declared anchor="left top right" for
markup consistency, but documented as a real no-op: UiLabel.OnDraw
(UiPanel.cs) always overwrites Width/Height to the current measured
text extent on every draw, right after the anchor pass runs in the same
frame, so nothing a label's anchor computes is ever visible — a
genuinely working vertical anchor was deliberately avoided since the
notice label directly below isn't anchored either and a large resize
would walk description into it; fully anchoring the rest of the
vertical stack is a larger redesign left for a future round.

Mutation shown to fail first: reverting the markup (git checkout, patch
saved and reapplied) failed at Assert.True(built.Resizable) — the popup
was still fixed-size.

App markup/plugin filter 243 -> 244; MossTank suite holds 721/721
(this item touches App-side markup only).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 18:13:06 +02:00
Erik
3d7065ebc0 merge: fix #490 part 2 — plugin windows adopt an authored size change (geometry-hash revision)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 17:54:57 +02:00
Erik
05f22d46ff fix #490 (part 2): plugin panels adopt an authored size change instead of keeping a stale saved size forever
MountPlugins registered every plugin window with authoredGeometryRevision
hard-coded to 0 (RetailUiRuntime.cs), so RetailWindowLayoutPersistence's
MigrateAuthoredGeometry -- gated on "saved revision >= authored revision"
-- never migrated a plugin window's saved size: 0 >= 0 forever. MossTank's
panel went 856x236 -> 984x271 and every user with a stored layout stayed
stuck at 856x236 with no way to see the new default.

Two changes:

1. MountPlugins now passes RetailWindowManager.ComputeAuthoredGeometryRevision
   (added previous commit) as the plugin window's authoredGeometryRevision,
   derived from the panel's own authored width/height/minw/minh/resizable.

2. MigrateAuthoredGeometry now compares revisions for INEQUALITY
   (saved.Revision == authored.Revision) instead of ordering
   (saved.Revision >= authored.Revision). A hash is not an incrementing
   counter -- two different authored sizes can hash in either order -- so
   "the authored size changed" has to mean "the value differs", not "the
   value went up". Built-in windows' hand-picked incrementing literals
   (chat: authoredGeometryRevision = 1) are unaffected: no existing saved
   revision is ever equal to a later, different literal either way.

Mutation shown to fail first: the two new PluginMarkupPanel_AuthoredSizeChanged_*
tests in RetailWindowLayoutPersistenceTests.cs reproduce the exact bug with
concrete literals (856x236/400/150/true -> 984x271/... and
200x100/100/80/true -> 220x110/...) chosen so ComputeAuthoredGeometryRevision's
OLD hash is >= the NEW hash for each pair -- confirmed via a throwaway probe
before writing the assertions, so the pre-fix run fails deterministically
rather than by chance of hash ordering. Both failed before this commit
(size stayed at the old authored extent) and pass after
(PluginMarkupPanel_AuthoredSizeUnchanged_KeepsUserResizedSize, unaffected
either way, is a regression-safety companion). Full RetailWindow/Markup/
PluginSidePanel filter: 249 passed (was 246), 0 failed, 0 skipped.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 17:51:46 +02:00
Erik
3cec9df4ab fix(vt): plugin <list> draws no selection band by default in either mode
Slice-7 resemblance re-check found UiMarkupList's column-less items= mode
and its <column> mode disagreed on whether a selected row gets a
persistent SelectedColor fill, so a plugin's Buffs lists highlighted a
row while the Monsters/Meta grids looked different for the same widget.
Real VVS lists (VTank's HudList) draw no such fill at all.

UiMarkupList.SelectionBandEnabled (default false) now gates the fill in
both OnDraw's legacy branch and DrawColumns; MarkupDocument parses
<list selectionband="true"> (same literal-bool convention as
openupward/clearonsubmit) to opt a single list back in. selected/onchange
semantics and scroll-into-view of the selected row are unchanged.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 17:49:27 +02:00
Erik
b2e68c2343 feat(ui): add stable authored-geometry-revision hash for plugin windows
Part of #490 part 2: plugin panels register with authoredGeometryRevision
hard-coded to 0, so a plugin author who ships a new authored panel size
(MossTank: 856x236 -> 984x271) has no way to signal the change short of
adding a manual revision-bump call site, and every user's stored layout
keeps the old size forever. Built-in retail-imported windows solve this
with an explicit incrementing int literal at each Register call; a plugin
author does not maintain that call site by hand.

RetailWindowManager.ComputeAuthoredGeometryRevision derives the revision
from the authored geometry tuple itself (width, height, minw, minh,
resizable) via a fixed FNV-1a-style combine over the values' raw IEEE-754
bit patterns -- deliberately not System.HashCode, whose per-process reseed
would make the "same" authored geometry hash differently on every launch.
The sign bit is masked off so the result is never negative (Register's own
Math.Max(0, revision) would otherwise silently fold distinct negative
hashes onto the same "unversioned" 0 bucket used by legacy saves).

Mutation shown to fail first: without this method,
RetailWindowManagerTests.ComputeAuthoredGeometryRevision_* (7 new tests)
fails to compile (CS0117, method does not exist). No wiring yet -- this
commit only adds the pure, inert helper; MountPlugins still passes no
revision. That lands next along with the comparison-semantics fix it
depends on.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 17:47:04 +02:00
Erik
2d626971d9 fix(vtank): slice 7 round D item 4 — resizable panel, larger default
Owner live report 2026-09-07: "The size of the entire window needs to
be enlarged for default and should also be resizeable." mosstank.xml's
main panel is now resizable="true" with minw/minh floored at the
PRE-round-D authored size (856x236) and a new default authored size
~15% larger in both directions (984x271) — every one of the nine tab
groups grows by the identical 128px-wide/35px-tall delta (848x194 ->
976x229), preserving the original 0px group-to-panel margin design
exactly.

Every tab <group> gets anchor="left top right bottom" so a future
manual drag-resize keeps growing it. The two single-list tabs with
nothing beside their list (Monsters, Meta) give their list the SAME
full stretch, widened AND heightened by the same 128x35 delta at
author time — anchors only react to CHANGE from their first-draw
baseline, so bumping only the outer group while leaving the list's own
geometry untouched would leave it visually unchanged at the new
default (the growth invisibly reserved as margin until a further
manual resize). Every other tab's list(s) grow in HEIGHT only (+35),
pinned to whichever horizontal edge doesn't have a sibling list/button
column in the way (Items/Consumables/Buffs/Route all have one) — a
right-pinned sibling (Consumables' Excluded Scarab list, Buffs'
Blacklisted Buff Families list) is repositioned +128 at author time so
it already sits flush against the enlarged default's right edge.
Trailing "Add" rows/status labels below a taller list shift down by
the same +35 and get anchor="bottom" to keep tracking. Options/
Profiles/Vitals need no internal changes — only their own group grows.

Deviations, both documented in mosstank.xml's own Round D item 4
comment: Monsters' extra 128px of list width lands in its LAST column
(the MoveDown icon, which always absorbs the remainder per the markup
grammar) — a wider icon cell, not a redesigned grid; seven of nine
tabs' groups grow wider than their content uses, leaving harmless
empty space on the right at the enlarged default rather than
redesigning nine tabs' pixel geometry in one pass (a deliberate,
minimal-risk choice — nothing moved INTO another control's space, only
into previously-empty margin, so every existing AssertNoSiblingOverlap/
AssertWithinParent guarantee still holds).

Tests added:
- MossTankMarkupContractTests.AuthoredShellFitsTheMinimumCanvasAnd...
  updated to the new 984x271 default.
- PanelIsResizableFlooredAtThePreRoundDAuthoredSize (resizable="true",
  minw/minh = 856/236).
- EveryStretchingListDeclaresARealAnchor (contract pin: every list in
  Monsters/Items/Consumables/Buffs/Route/Meta declares a real anchor
  attribute, not the silent left-top default).
- MossTankMarkupBuildOverRealFilesTests.
  WideningTheRealMainPanelWidensTheRealMonstersList (App.Tests): builds
  the REAL mosstank.xml against a real MossTankPanel, widens the built
  root by 100px, and confirms the Monsters list's own Width grows in
  turn — the same mechanism MarkupResizableAnchorTests already proves
  against synthetic markup, now proven against the shipped file.

Mutation shown to fail: temporarily removing the Monsters list's own
anchor attribute failed the new re-layout test (976 -> 976, no growth);
restored and confirmed green. A build-copy gotcha surfaced while
writing these tests: dotnet build's default incremental copy did NOT
refresh the test projects' deployed mosstank.xml after editing the
source file (PreserveNewest apparently didn't see it as newer under
normal incremental evaluation) — dotnet build --no-incremental was
needed to get a fresh copy into bin/ before the size/anchor tests
would actually exercise the new markup instead of a stale cached copy.

Verified: dotnet build AcDream.slnx -c Release (clean, --no-incremental)
green; MossTank suite 715/715 (713 -> 715, two new markup contract
pins); App markup/plugin filter 243/243 (242 -> 243, one new re-layout
test).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 17:24:31 +02:00
Erik
4ba0a557f6 merge(vt): bring in retail scrollbar chrome + resizable/anchor markup
Merges claude/latest-main-sync-497549 into the slice-7 panel worktree
so round D can build on both: b71a8ea37 (retail scrollbar chrome on
plain <menu> popups and overflowing <list>s — chat/inventory sprite
ids, always-scrollable single-column menu) and 2e63391cc (<panel
resizable minw minh> + anchor="left top right bottom" markup).

Conflicts resolved keeping both intents:
- Ledger (docs/plans/2026-09-07-campaign-vt-slice7-tabs.md): unioned
  both branches' entries into one chronological timeline instead of
  picking a side.
- docs/plugin-ui-markup.md: kept both attribute additions per element
  (slider min/max/style, menu scroll/style) AND anchor on every row.
- src/AcDream.App/UI/UiMarkupList.cs: kept this branch's fix round B
  item 10 (VVS HudList grids have no row-selection highlight) over the
  sync branch's older SelectedColor band draw in the <column> grid
  path — the legacy single-column list path is unaffected either way.
- src/AcDream.App/UI/MarkupDocument.cs: the auto-merge left two
  `Scrollable =` initializers on the same <menu> object (CS1912).
  Kept the sync branch's `Scrollable = true` (VTank's HudCombo is
  always a single scrolling column, never a wrapping grid) and
  dropped this branch's `Scrollable = B(el, "scroll", false)` opt-in,
  since the owner-driven always-scrollable design supersedes the
  S7.2 opt-in one. Updated MarkupDocumentTests.cs to match: removed
  Build_MenuWithNoScrollAttribute_KeepsScrollableFalse (asserted the
  now-false opt-in default) and
  Menu_Scroll_DrawsAPlainFlatThumbFillWhenTheMarkupItemCountOverflowsTheVisibleRows
  (asserted a flat DrawFill thumb; the scrollbar is sprite-chrome for
  every menu style now) — both fully superseded by
  Menu_Markup_IsAlwaysScrollable_WithRetailScrollbarChromeWired and
  UiMenuPlainStyleTests.Plain_OpenPopup_ScrollableOverflow_
  DrawsRetailScrollbarChrome_RowsStayPlain.

Verified: dotnet build AcDream.slnx -c Release green; MossTank suite
678/678; App markup/plugin filter 242/242 (241 before this commit's
test-file trim, +1 net from the merge's own new tests, 0 red).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 16:01:51 +02:00
Erik
2e63391cc4 merge(vt): resizable plugin panels (resizable/minw/minh) and anchor markup (owner: larger default, resizable)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 15:45:06 +02:00
Erik
e9108277c4 feat: retail scrollbar chrome for markup <menu> overflow and <list> overflow
Owner live-client report 2026-09-07: "For scrollable dropdown or the meta
window we use the same assets as we do in for example chat or inventory
window."

<menu> markup wiring (MarkupDocument.cs): a plugin <menu> is now always
Scrollable (single-column, VTank HudCombo shape) instead of wrapping
overflow into more grid columns, with PopupScrollbarHideWhenDisabled=true
so the bar is entirely absent while the item count fits the "rows"
window. RetailScrollbarChrome.ApplyToMenuPopup wires the same chrome ids
the previous commit taught DrawScrollablePopupPlain to draw, for both
style="plain" and style="retail" markup menus.

<list> markup (UiMarkupList.cs / MarkupDocument.cs): a plugin <list>
(single-column or <column> multi-column) that overflows its own row
viewport now draws the retail scrollbar chrome at its right edge (VVS's
own placement, 16px wide) instead of being wheel-scroll-only with no
visible bar. The reserved 16px column only exists while rows actually
overflow, in both column-layout modes (ComputeColumnLayout receives the
already-shrunk width so the last/auto column absorbs the remainder
correctly); the bar is fully interactive (up/down arrows, track paging,
thumb drag) via a small UiScrollable projection kept in sync with the
list's own _topRow, which stays the single source of truth. Wheel
scrolling and a no-resolver hand-built list (draws nothing, no crash) are
unchanged.

Mutation shown to fail first: new
UiMarkupListScrollbarTests/MarkupDocumentTests cases were written against
pre-change UiMarkupList/MarkupDocument and failed (no scrollbar sprites
ever emitted since UiMarkupList had no SpriteResolve property at all, and
<menu> markup never set Scrollable) before the implementation landed;
after: SingleColumn_Overflowing_DrawsRetailScrollbarChromeAtRightEdge and
Columns_Overflowing_ReservesSixteenPixels_LastColumnShrinksAccordingly
pin sprite ids + exact reserved-width geometry,
*_ContentFits_DrawsNo(Scrollbar|ReservationLastColumnKeepsFullRemainder)
pin the no-overflow/no-bar case, *_UpArrowClick_ScrollsUpByOneRow and
ThumbDrag_MovesTopRowAndIsReadableByASubsequentClick pin interactivity via
a following row click resolving to the moved position (mirroring
MarkupListColumnsTests' own wheel-scroll pin), and the four new
MarkupDocumentTests menu cases pin Scrollable/PopupScrollbarHideWhenDisabled/
the six chrome-id properties plus an end-to-end open-popup draw for both
the overflowing (draws chrome) and non-overflowing (draws none) cases.
Every pre-existing MarkupListColumnsTests/MarkupDocumentTests case stays
green unchanged (none of their fixtures overflow their own viewport).

docs/plugin-ui-markup.md updated: the <menu> style paragraph and a new
<list> "Scrollbar" section describe the new chrome + auto-reservation, and
the PITCH-transcription guidance is corrected to say the 16px scrollbar
column is now automatic (no more manual fold-in/double-reservation advice).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 15:43:00 +02:00
Erik
67aba8c386 fix: plain <menu> popup scrollbar draws retail chrome, not a flat bar
Owner live-client report 2026-09-07: "For scrollable dropdown or the meta
window we use the same assets as we do in for example chat or inventory
window." The plain-style <menu> popup's scrollable-overflow scrollbar
(DrawScrollablePopupPlain / DrawPopupScrollbarPlain in UiMenu.cs) drew a
home-made flat 1px track + flat thumb instead of the gold track + up/down
arrow buttons + thumb the chat SpewBox and inventory UiItemList already
use through RetailScrollbarChrome. The owner only ever objected to the
retail ROW art (checkmark glyph, gradient panel) — the bar itself was
never in scope for the plain-row fix, so this change touches only the
scrollbar draw call and leaves the plain row rendering untouched.

DrawScrollablePopupPlain now calls the existing DrawPopupScrollbar helper
(the same procedural sprite-chrome draw VendorUiController/
ConfigOptionsPageController already use) whenever a SpriteResolve is
wired, falling back to the old flat DrawPopupScrollbarPlain only for a
hand-built UiMenu with no resolver at all. New
RetailScrollbarChrome.ApplyToMenuPopup(UiMenu) wires the same vertical
skin ids (Track/Up/Down/ThumbTop/Mid/Bot Normal) the chat/inventory
scrollbar uses onto a menu's own ScrollTrackSprite/etc properties.

Mutation shown to fail first: UiMenuPlainStyleTests's
Plain_OpenPopup_ScrollableOverflow_DrawsPlainTrackAndFlatThumb_NoDatArt
and Plain_ScrollablePopup_ContentFits_DrawsTrackWithNoThumb asserted
resolveCalls==0 and an all-fill scrollbar — both failed (6 resolve calls,
6 sprite quads instead of 0) against the new DrawPopupScrollbar call
before being rewritten to
Plain_OpenPopup_ScrollableOverflow_DrawsRetailScrollbarChrome_RowsStayPlain
and Plain_ScrollablePopup_ContentFits_DrawsNoScrollbarAtAll, which pin the
new sprite-chrome behavior (6 resolved ids on overflow: track, up, down,
thumb top/mid/bottom; 3 on content-fits: track+up+down, no thumb; 0 on a
menu built with no resolver) while re-asserting the rows are still plain
fills with zero retail row-sprite quads. Retail's own
RetailButtonArt=true popup path (DrawGridPopup/DrawScrollablePopup) is
untouched — its regression golden
(Retail_OpenPopup_DrawIsByteForByteUnchanged_RegressionGolden) still
passes byte-for-byte.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 15:42:25 +02:00
Erik
cd06f89e59 test(ui): cover resizable plugin windows through RetailWindowManager + persistence
Extends the resizable="true"/minw/minh markup grammar's coverage past
MarkupDocument's own parse tests to the two host seams a resizable
plugin panel actually flows through, proving no host-side wiring beyond
what MarkupDocument.Build already sets on the panel was needed:

- RetailWindowManagerTests: a resizable="true" markup panel accepts
  RetailWindowManager.ResizeTo within its minw/minh floor (and clamps
  to it below the floor); a plain (non-resizable) markup panel refuses
  — Width/Height unchanged and no Resized event, exactly today's
  fixed-size behavior.
- RetailWindowLayoutPersistenceTests: a resizable panel's dragged size
  round-trips through save/restore into a fresh session, and a saved
  size below the panel's CURRENT minw/minh floor (a legacy save, or a
  plugin update that raised its floor) clamps UP to the floor on
  restore rather than restoring the too-small legacy value.

Mutation proof: reverted MarkupDocument.cs to its pre-feature state and
reran the new tests — the two RetailWindowManagerTests cases failed
(the old UiNineSlicePanel ctor default of Resizable=true/MinWidth=40
let the "fixed" window resize and let the "resizable" window shrink
below the new floor), and the persistence floor-clamp case failed
(80x60 came back instead of clamping to 200x150). The plain
save/restore round-trip case passed either way — the old ctor default
was already resizable, so it exercises a real but coincidentally
already-covered path; kept for its own documentation value. Restoring
the implementation returns 256/257 (1 pre-existing unrelated skip) on
the full Markup/PluginSidePanel/RetailWindow/Anchor-filtered App suite
and 9/9 on the MossTank markup-filtered suite, both green.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 15:40:31 +02:00
Erik
3a3b40fab5 feat(ui): add resizable/minw/minh + anchor grammar to plugin markup
Owner direction (2026-09-07): plugin panels need a bigger default size
and real resizability. Plugin markup panels were fixed-size with no way
to opt in to drag-resize, and only <meter> exposed an anchor attribute
(comma-separated, silently dropping unknown tokens) — no other element
could stretch or reposition when its window resized.

<panel resizable="true" minw= minh=> is now the explicit opt-in (default
false — a panel with none of these attributes gets Resizable=false,
ResizeX=false, ResizeY=false, matching every plugin panel shipped today,
e.g. mosstank.xml's resize="none"). resizable="true" arms both axes and
defaults the min size to the authored w/h so a resizable panel never
shrinks below the layout its author tested; the pre-existing resize=
attribute still narrows to one axis on top of that.

anchor="left top right bottom" (space-separated, case-insensitive) now
applies uniformly via ApplyCommon to every element (<group>, <list>,
<menu>, <field>, <label>, <button>, <icon>, plus <meter>/<tab>/<toggle>/
<slider> for free) instead of just <meter>'s own comma-separated,
non-throwing parse. An unknown token now throws FormatException naming
the element, matching this file's "malformed markup throws at Build"
convention everywhere else. No new plumbing is needed for live re-layout
or group-relative child anchoring — UiElement.ApplyAnchor/AnchorEdges
already measure a child's margins against its own direct Parent's
Width/Height every draw, and RetailWindowManager.ResizeTo/UiRoot's
existing edge-drag resize already respect Resizable/ResizeX/ResizeY/
MinWidth/MinHeight generically for any registered window.

Mutation proof: reverted MarkupDocument.cs to its pre-change state and
reran the 25 new MarkupResizableAnchorTests — 17 failed (the anchor
grammar, resizable/minw/minh parsing, live re-layout, and golden-draw
tests), 8 passed trivially (cases asserting the unchanged no-attribute
default). Restoring the implementation turned all 25 green with no
regression in the existing 227 Markup/PluginSidePanel/RetailWindow/
Anchor-filtered tests (252/253, 1 pre-existing unrelated skip).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 15:35:14 +02:00
Erik
8d3c6ad7c3 fix(vtank): slice 7 fix round B item 16 — small ones (dedupe, tab-switch cleanup, slider validation)
Three small, unrelated fixes bundled per the fix round's own item list
(the fourth, cropping the three popup screenshots to the panel, belongs to
the live-capture pass, item 17):

- SortedCombatItemNames(): one shared helper for the ordinal-sorted
  registered weapon roster, replacing five separate identical
  `_combatSettings.CombatItemNames.OrderBy(...).ToArray()` call sites
  (RefreshItemEditors, DeleteItemRowAtCore, CycleItemHandsAtCore,
  RemoveSelectedItemCore, CycleMonsterEquipmentAt).
- SelectTab already cleared LootEditorVisible/AdvancedOptionsVisible when
  the user switched tabs (fix round A). The buff picker (S7.4) and the
  Meta rule editor (item 5) are the same "own popup, own window" shape and
  were missing from that guard — switching away from Buffs or Meta while
  either popup was open left it orphaned, open over whatever tab the user
  switched to. Both flags now clear in SelectTab too.
- <slider min max>: max<=min used to silently fall back to a range of 1
  (the old `range == 0f` check, covering only max==min) or produce a
  slider whose drag direction is inverted from its declared range
  (max<min, never caught at all). Both are now a build-time
  FormatException, the same rule every other <slider>/<menu>
  attribute-format check in this file already follows.

New tests: SwitchingTabsClosesTheBuffPickerAndMetaEditorPopups,
Build_SliderWithMaxLessThanOrEqualToMin_Throws (both max<min and
max==min cases). Mutation checks: removing the two SelectTab clears
turned the first red ("Expected: False, Actual: True"); reverting the
slider validation to the old range==0f fallback turned both Theory cases
of the second red ("No exception was thrown"). Both restored to green.

tests/AcDream.Plugins.MossTank.Tests: 676/676 (was 675/675, +1).
tests/AcDream.App.Tests --filter Markup|Plugin|UiMenu|Slider: 285/3 skipped/288 (was 283/3/286, +2: the new Theory's 2 cases).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 14:09:58 +02:00
Erik
7ca9785665 test(app): slice 7 fix round B item 15 — build every mosstank*.xml against a real MossTankPanel
Every existing MossTank markup pin (MossTankMarkupContractTests) validates
mosstank*.xml against MossTankPanel through reflection alone — "does a
public property with this name and this CLR type exist" — never through
MarkupDocument.Build itself, the code that actually mounts a plugin panel
at runtime. Build has its own validation a reflection-only check can't
see (attribute-format exceptions, delegate-shape mismatches, numeric-
attribute parsing, column-type dispatch). Before this test, a markup bug
of that shape would throw inside RetailUiRuntime.MountPlugins's own
try/catch and the panel would simply not appear — no test failure, no
visible error short of a live client screenshot.

New MossTankMarkupBuildOverRealFilesTests (AcDream.App.Tests) builds every
real mosstank*.xml file against a REAL MossTankPanel with a stub
IPluginHost (same shape as MossTankMarkupContractTests.StubHost) and a
fake sprite resolver. Required: a real compile-time ProjectReference from
AcDream.App.Tests to AcDream.Plugins.MossTank (test-only exception to the
plugin/host boundary — AcDream.App itself never links this assembly, see
its own ReferenceOutputAssembly=false copy target) plus
InternalsVisibleTo("AcDream.App.Tests") on the plugin project (MossTankPanel
is internal). The test project also globs mosstank*.xml from the plugin's
source directory into its own output, same pattern item 13 established.

This test caught a REAL bug on its first run: mosstank-advanced.xml's new
lFilterList (item 9's category checklist) had no selected="..." attribute.
MarkupDocument.BindRequiredIntReader throws "list selected must be an int
binding" when a <list>'s selected attribute is missing at all — a pure
checklist with no real "selected row" concept still needs one to satisfy
the markup grammar. Fixed by adding SelectedAdvancedOptionCategoryIndex
(always -1; item 10 already removed row-selection-band rendering for
every column grid, so this drives no visible highlight) and wiring
selected="{SelectedAdvancedOptionCategoryIndex}" onto that list.

tests/AcDream.Plugins.MossTank.Tests: 675/675 (unchanged — this item's
scope is entirely App-side plus one real bug fix invisible to MossTank's
own reflection-only pins).
tests/AcDream.App.Tests --filter Markup|Plugin|UiMenu|Slider: 283/3 skipped/286 (was 278/3/281, +5: the new Theory's 5 file cases).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 13:58:18 +02:00
Erik
da42c1fce6 feat(app): slice 7 fix round B item 11 — plain <slider> style, mirroring <menu style>
Plugin markup's <slider> always drew RetailScrollbarChrome's sprite
track/thumb, the same "big gold DAT art next to a plain plugin panel"
mismatch <menu style> already fixed for dropdowns. <slider style="..."> now
uses the identical plain/retail grammar (ValidateArtStyle, renamed and
generalized from the menu-only ValidateMenuStyle): plain (the default)
draws a flat dark track, 1px border, and a small flat nub via new
UiScrollbar.RetailArt=false + DrawPlainScalar — no SpriteResolve dependency
at all; style="retail" keeps RetailScrollbarChrome.ApplyHorizontal exactly
as before. RetailArt defaults to true on UiScrollbar itself, so every
non-plugin caller of this widget (retail LayoutDesc import, chat opacity
sliders, etc.) is byte-for-byte unaffected — only <slider>'s own
MarkupDocument case sets it false by default.

Every existing MossTank <slider> (Vitals' nine sliders, Buffs, Items'
Refill Worn Mana) has no style attribute, so they all switch to the plain
look automatically — consistent with the whole campaign's "no gold art"
direction, no XML changes needed.

Fixed a red pin this change created: Slider_MinMax_DrawsTheThumbAtTheRescaledNormalizedPosition
asserted the retail sprite thumb on a slider with no style attribute, which
now builds plain by default — opted it into style="retail" (same fix
shape as item 1's menu-scroll pin) and added a plain sibling,
Slider_NoStyleAttribute_DrawsAPlainFlatNubAtTheRescaledNormalizedPosition.
Mutation check: hardcoding DrawPlainScalar's horizontal nub x to 0 turned
the new plain test red ("expected a plain flat nub offset right of the
origin at 25%"); restoring the real ScalarPosition-driven x turns it green.

Documented <slider style> in docs/plugin-ui-markup.md, mirroring the
existing <menu style> paragraph.

tests/AcDream.Plugins.MossTank.Tests: 671/671 (unchanged — pure App-layer
rendering change, MossTank markup only sets no/default style).
tests/AcDream.App.Tests --filter Markup|Plugin|UiMenu|Slider: 278/3 skipped/281 (was 277/3/280, +1 new test).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 13:09:33 +02:00
Erik
ed5378d9b0 fix(app): slice 7 fix round B item 10 — no row-selection band on column grids
VVS's own HudList grids (Monsters/Meta/Route/Items and every other
<list><column> grid this codebase has, present and future) have no
row-selection highlight at all — only the per-cell click callbacks are a
real VTank concept. UiMarkupList.DrawColumns painted a SelectedColor band
under the selected row anyway (a holdover from the legacy single-column
list path, which keeps its own band unchanged — that's a plain list, not a
VVS grid). Removed the band draw from DrawColumns only; SelectedIndexSource
still drives scroll-into-view, and every onclick/onchange callback is
untouched.

New test: ColumnGrids_NeverDrawARowSelectionBand (a column list with a
real in-range selected index must never paint SelectedColor). Mutation
check: before the fix this test was RED against the real code
("expected no SelectedColor fill in a column-based grid"); after removing
the band draw it's green.

tests/AcDream.Plugins.MossTank.Tests: 671/671 (unchanged — this is an
App-layer fix, MossTank markup only consumes the existing <column>
grammar).
tests/AcDream.App.Tests --filter Markup|Plugin|UiMenu|Slider: 277/3 skipped/280 (was 276/3/279, +1 new test).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 12:59:43 +02:00
Erik
040d5f3d81 test(vtank): slice 7 fix round B item 1 — retire the red plain-menu-scroll pin
Menu_Scroll_DrawsAScrollbarWhenTheMarkupItemCountOverflowsTheVisibleRows was
RED at HEAD: <menu> now defaults to the plain style (RetailButtonArt=false,
the "BIG gold/yellow buttons" owner fix), so a markup menu with no style
attribute draws DrawScrollablePopupPlain's flat DrawFill thumb, never the
retail sprite path (DrawPopupScrollbar) the test asserted on.

Fix: give the existing test style="retail" so it keeps proving the retail
sprite path draws ScrollThumbSprite. Add a plain sibling
(Menu_Scroll_DrawsAPlainFlatThumbFillWhenTheMarkupItemCountOverflowsTheVisibleRows)
that proves the DEFAULT (no style attribute) path draws the flat thumb fill:
an untextured (texture=0) quad sized ScrollbarWidth-2 wide, tinted
PlainBorderColor. Untextured DrawFill calls all batch into one texture=0
render segment, so the assertion scans per-quad (6 verts x 8 floats) inside
each segment rather than treating a whole segment as one quad.

Mutation check: commenting out DrawPopupScrollbarPlain's thumb DrawFill call
turned the new test red ("expected a plain flat thumb fill... among the
drawn segments"); restoring the call turns it green again.

tests/AcDream.Plugins.MossTank.Tests: 660/660 (unchanged).
tests/AcDream.App.Tests --filter Markup|Plugin|UiMenu|Slider: 276 passed / 3
skipped / 279 total (was 274 passed / 1 failed / 3 skipped / 278 total).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 11:24:12 +02:00
Erik
dbdde0783d merge(vt): plain <menu> popup from the campaign branch into the slice-7 panel work (ledger union)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 10:54:25 +02:00
Erik
5bdf2fa395 fix(vt): plain-style menu popup — no retail gradient/checkmark/gold scrollbar
Owner live-client report 2026-09-07 ("Drop down menus look horrible, there
is also a checkmark on the text there"): the prior S7 fix only replaced the
CLOSED-state button face when RetailButtonArt=false. The OPEN popup still
drew retail's sprite art unconditionally — the tan/orange gradient panel
(PopupBgSprite), the per-row highlight sprite (which bakes a checkbox/
checkmark glyph into its leftmost ~17px, per TextIndent's doc comment), and
the ornate gold scrollbar chrome — regardless of the menu's style.

UiMenu.OnDrawOverlay now branches on RetailButtonArt before ever reading
SpriteResolve: plain mode draws through two new methods (DrawGridPopupPlain,
DrawScrollablePopupPlain) that use only DrawFill/DrawRectOutline — flat
background + 1px border, the current entry filled like a list selection
(PlainSelectedColor, same value as UiMarkupList.SelectedColor), a new
hover fill (PlainHoverColor) for the row under the pointer, and left-aligned
text at PlainPadding. No checkmark is possible by construction since plain
mode never resolves or draws any sprite. Hover tracking needed a small new
mechanism: UiMenu.ReceivesHoverMouseMove now returns true while a plain
popup is open, so UiRoot's hover dispatch keeps delivering MouseMove to
_hoveredPopupIndex (reset on every open/close transition and on
HoverLeave). Scrollbar overflow (DrawPopupScrollbarPlain) draws a 1px-
bordered track and a flat thumb, both in PlainBorderColor, sharing the
exact UiScrollbar.ThumbRect geometry the hit-test math already uses — no
DAT track/thumb/arrow-button art. Hit-testing (OnHitTest/OnEvent's
MouseDown pick logic) is untouched; the retail sprite branch is now a
separate, unmodified path proven byte-identical by a new golden test.

Mutation proof: reverting UiMenu.cs alone (keeping the new tests) fails the
build outright — the six new tests reference PlainSelectedColor/
PlainHoverColor, which only exist after this change (CS1061 with the old
class). Filters run: AcDream.App.Tests Markup|UiMenu|Menu|Scrollbar
(242 passed, 3 pre-existing unrelated Lane=Manual live-DAT-probe failures
that require ACDREAM_PROBE_LIVE_MOUNT=1 and predate this change) and
AcDream.Plugins.MossTank.Tests Markup (9/9 passed).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 10:19:44 +02:00
Erik
045cd0a195 merge(vt): plain <menu> style from latest-main-sync into slice7 panel work
Brings cfa703065's owner-driven fix (plugin <menu> renders VTank's plain
flat combo by default; style="retail" opts back into the gold pushbutton
art) into the S7.1-S7.3 window/tabs work so the fix round below can build
on both. Resolved conflicts: the ledger keeps both worktrees' entries in
chronological order (07:55/08:05 owner-read entries appended after this
worktree's own S7.1/S7.2/S7.3 entries); plugin-ui-markup.md's <menu> row
lists both new attributes (scroll, style); MarkupDocumentTests.cs keeps
both new test blocks (slider min/max + menu scroll from this worktree,
menu style from latest-main-sync).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 08:23:29 +02:00
Erik
19c831211b feat(vtank): slice 7 fix — <menu style> selects plain vs retail art
Wires the new UiMenu.RetailButtonArt switch (previous commit) into
plugin markup: <menu style="plain"> (also the default when the
attribute is absent) builds RetailButtonArt=false so a plugin's
dropdown gets the flat VTank-matching box; style="retail" opts a
panel back into the gold pushbutton face. Any other value throws
FormatException at Build naming the element, matching the existing
<icon iconkind> validation convention (ValidateIconKind).

Mutation check: temporarily stubbed ValidateMenuStyle to always return
true (as if the switch didn't exist) — 3 of the 4 new
MarkupDocumentTests.Menu_* tests failed exactly as expected
(Menu_NoStyleAttribute_DefaultsToPlain_RetailButtonArtFalse,
Menu_StylePlain_Explicit_RetailButtonArtFalse,
Menu_UnknownStyle_ThrowsFormatException_NamingTheElement); the
style="retail" test passed trivially either way, as expected for that
case. Restored before committing.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 08:15:23 +02:00
Erik
cc11e077a4 feat(vtank): slice 7 fix — UiMenu plain closed state, gold art opt-in
Owner live-client report 2026-09-07: "Those BIG gold/yellow buttons HAS
to go. That is not how vtank looks." VTank/Decal's HudCombo is a flat
dark box (background/border matching its own HudList) with a
left-aligned value and a small down-arrow — retail's gold pushbutton
art (the 3-slice LED-arrow face UiMenu.DrawButtonFace draws) is a
different widget family entirely.

Adds UiMenu.RetailButtonArt (default true, so every existing
non-markup UiMenu caller — chat's channel menu, vendor's category
dropdown, Config's option menus, the retail confirmation dialog, and
DatWidgetFactory's generic Type-6 element — keeps its byte-identical
retail face) plus DrawPlainClosedState/DrawPlainTriangle, which draw
the flat box entirely with UiRenderContext.DrawFill/DrawRectOutline (no
sprite or DAT quad at all) using colors mirroring UiMarkupList's own
chrome (background 0,0,0,0.92; border 0.46,0.37,0.16,1; text
0.91,0.87,0.76,1). Open/pressed only tints the border
(0.70,0.58,0.24,1) — never a sprite swap.

Mutation check: temporarily disabled the new `if (!RetailButtonArt)`
branch in OnDraw (reverting it to the pre-fix unconditional retail
path) — 3 of the 6 new UiMenuPlainStyleTests failed exactly as
expected (Plain_ClosedState_DrawsNoTexturedFaceQuad,
Plain_ClosedState_DrawsFillOutlineTextAndTriangle,
Plain_ClosedState_TriangleSitsRightAligned_TextSitsAtListPadding); the
3 retail-path/default-value tests kept passing since they don't
exercise the removed branch. Restored before committing.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 08:15:07 +02:00
Erik
e72a64a311 feat(ui-markup): slice 7 step 1 — <slider min max> and <menu scroll>
Campaign VT slice 7 needs to transcribe VTank's own Vitals sliders
(minimum=0/maximum=100) and its long Profiles/Route named-item combos
control-for-control (docs/research/vtank-kb/08-ui-views.md §3's two
markup gaps). acdream's <slider> was hardwired to a 0.0-1.0 scalar and
<menu> always wrapped overflow into extra columns instead of VVS's
single scrolling column.

<slider min max>: optional literal attributes declaring the range the
bound value/onchange speak in (e.g. min="0" max="100" for a percent),
while UiScrollbar itself keeps its existing 0.0-1.0 internal math
untouched — MarkupDocument rescales at the binding boundary. Omitting
both (every pre-existing <slider>) keeps the exact historical identity
range.

<menu scroll="true">: wires UiMenu.Scrollable plus the same
track/thumb/up/down chrome sprites ConfigOptionsPageController and
VendorUiController already apply to their own Scrollable menus,
previously only reachable from C#. Omitting scroll keeps the
historical column-wrapping default.

Both are additive — no existing <slider>/<menu> markup changes
behavior. New pins in MarkupDocumentTests.cs shown to fail against the
prior MarkupDocument.cs (5 failures: Build_SliderWithNoMinMax_*,
Build_SliderWithMinMax_*, Slider_MinMax_Draws*,
Build_MenuWithScrollAttribute_*, Menu_Scroll_Draws*) before this
change, all green after.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 07:07:42 +02:00
Erik
e178c6abac fix(vt): list column fix round 10/11 — Meta/Monsters-shaped end-to-end tests
Two tests built through the full MarkupDocument.Build parse -> bind ->
draw (recording renderer) -> click pipeline, transcribing the two real
VTank list shapes named in the fix round brief
(refs/vtank/uTank2.ViewXML.mainView.xml):

- EndToEnd_MetaShapedSixColumnList: lstMetaRules's shape (3 icon
  columns, a 150px text column, then two width="*" text columns, the
  second with an onclick) at a list width (703) chosen so the two auto
  columns' 505px leftover does NOT divide evenly (252/253) — proving
  the last one absorbs the rounding slack. Asserts each column kind
  draws inside its own x-range and a click in each of the six columns
  reaches its own bound callback with the right row (icon columns
  fire their own onclick; the plain text column still selects; the
  onclick-bearing trailing text column fires that instead).

- EndToEnd_MonstersShapedTwentyThreeColumnList: lstMonsters's shape
  (14 check columns, 7 text columns each given an onclick per fix item
  1, 2 icon columns) built from real fixedwidth values with NO "*"
  anywhere, at a list width (724) equal to the exact sum of every
  column's declared width — the "no auto column, last absorbs the
  remainder as today" case. Asserts the column-kind counts, each drawn
  kind's x-range, and one representative click per kind reaches its own
  callback (other same-kind columns share a dummy callback, proving the
  bound-per-column dispatch, not just "some column of that kind fired").

Both use iconkind="item" for their icon columns (not the default
"did") so the fake resolver's echoed id is the literal texture drawn,
sidestepping PluginIcons.Normalize's did-namespace OR — an incidental
discovery while writing these (the first draft asserted on raw ids and
failed against the normalized 0x06000000-tagged textures).

Verified meaningful two ways: both failed first against the pre-fix
raw-id assumption (texture ids came back normalized), and — a stronger
check specific to these integration tests, since the underlying
mechanics were already covered by earlier fix-round commits — a
temporary mutation of ColumnLayout's auto-column share computation
(forcing share=0) made EndToEnd_MetaShapedSixColumnList fail exactly as
expected before being reverted.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 21:28:10 +02:00
Erik
8fb4909cc8 fix(vt): list column fix round 8/11 — shared UiCheckLamp + factory-only column
New internal static UiCheckLamp (LampSize=11f, the four checked/
unchecked colors, Draw) is the ONE definition of the five-band lamp
glyph, promoted out of UiMarkupToggle's private/internal fields —
UiMarkupToggle.OnDraw and UiMarkupList.DrawCheckCell both call
UiCheckLamp.Draw now instead of each carrying (or one exposing to the
other) its own copy of the same five DrawFill calls and four colors.

DrawCheckCell also centers the lamp horizontally in its cell instead of
drawing it flush left at cellX+1 — matching DrawIconCell, which already
centers its sprite. A check column declared wider than the glyph itself
(routine under fix item 11's PITCH-based authoring convention) no longer
strands the glyph in the cell's left edge.

UiMarkupListColumn's settable members are now internal init (Kind/Width
lost their `required` modifier — C# forbids `required` pairing with a
setter less visible than the containing public type, CS9032 — every
factory already sets both unconditionally, so this is a compiler-level
demotion, not a behavior change) — the type is constructible only
through its Text/Check/Icon factories from any external assembly (a
plugin) with no InternalsVisibleTo grant, so it can never assemble an
inconsistent instance via object-initializer syntax.

Replaced the inert draw-offset assertion in
Columns_CheckThenIcon_EachCellDrawsInsideItsOwnColumnBounds (check
column FIRST, so its own-cell assertion held trivially even with
completely broken column offsets) with
Columns_IconThenCheck_EachCellDrawsInsideItsOwnColumnBounds — check
column now SECOND, so the assertion can only pass if the glyph actually
moved into its own [20,100) cell.

New test: a single 50px-wide check column's glyph lands near the cell's
midpoint (~22.5) rather than the old flush-left x=4 — shown to fail
first before the centering change.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 21:16:00 +02:00
Erik
f8e5edb848 fix(vt): list column fix round 7/11 — short check columns draw unchecked
DrawCheckCell drew nothing for a row past its own column's bound data —
inconsistent with docs/plugin-ui-markup.md's own description of VVS's
HudList, which materializes every cell in a row regardless of which
columns actually have data for it. Text/icon cells rightly stay
no-draw past their own count (no sensible default string or icon), but
a check cell always has one: unchecked.

DrawCheckCell now computes isChecked defensively (false when the flags
array is null or too short) instead of returning early, so a short
check column draws the unchecked lamp for every row past its own data
just like every other row.

New test: a 3-row list (driven by a longer text column) with a check
column bound to only 1 row now shows the unchecked lamp for rows 1 and
2 — shown to fail first (0 unchecked lamp quads, since DrawCheckCell
returned early past index 0).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 21:09:41 +02:00
Erik
184f687691 fix(vt): list column fix round 6/11 — kill per-frame/per-event allocations
DrawColumns allocated four fresh IReadOnlyList<T>?[] sidecar arrays and
ColumnLayout allocated a fresh (float,float)[] EVERY draw call; worse,
OnEventColumns re-invoked every column's source Func a SECOND time (via
UiMarkupListColumn.RowCount()) just to recompute the same row count
DrawColumns had already materialized, and called ColumnLayout a second
time to recompute the same layout — on every single click/scroll event.

Columns is now a property with a custom setter that (re)sizes seven
instance-field caches to Columns.Count exactly once per assignment:
_cachedTextRows/_cachedColorRows/_cachedCheckRows/_cachedIconRows (the
per-column sidecar arrays), _cachedLayout (the column x/width array),
and _scratchIsAuto/_scratchFixedWidth (ComputeColumnLayout's own working
arrays, previously freshly allocated on every layout computation too).
DrawColumns writes into these caches instead of local arrays and records
_cachedRowCount; ComputeColumnLayout (the renamed, now-instance
ColumnLayout) writes into _cachedLayout in place instead of returning a
new array. OnEventColumns reads _cachedRowCount/_cachedLayout/the
per-column cached row arrays instead of re-invoking anything — this also
completes fix item 3's row-bound guard without a second RowCount() call.
UiMarkupListColumn.RowCount() stays as public API (still asserted by an
existing test) but is no longer called from UiMarkupList internally,
which is the "single row-count definition" the fix round asked for.

This does make OnEvent depend on at least one prior Draw call for
correct row/layout data (mirrors real frame order: draw every frame,
then handle input) — the four hit-test click tests that previously
fired OnEvent with no preceding Draw now draw once first, matching what
Scroll_OffsetIsRespectedBySubsequentHitTests already did.

New test: each column source Func increments its own call counter; one
Draw call invokes each exactly once, and five rounds of subsequent
click events invoke none of them again — shown to fail first (16 calls
instead of 1, from OnEventColumns's old RowCount()-per-column-per-event
re-invocation) before the caching change.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 21:07:40 +02:00
Erik
5d760331f6 fix(vt): list column fix round 5/11 — every column throw names its column
BuildListColumn's per-attribute binder calls used the generic "column
items"/"column values"/"column onchange"/"column onclick" context
strings from the initial slice — indistinguishable when a list has
several columns of the same type. Route every column-attribute binder
call (text items/colors/onclick, check values/onchange, icon
values/onclick) through the ColumnContext helper item 2 introduced, so
every throw message reads column[N] type="..." attr. ValidateIconKind
gains an optional context parameter (default "iconkind" for the
existing non-column call sites — <icon>, <button icon>, <list icons>,
none of which changed message-wise beyond wording) so the column
iconkind check can identify its own column too.

Updated all twelve column-throw tests in MarkupListColumnsTests to
assert Assert.Contains on the distinguishing phrase: the ten
attribute-specific ones now check column[0] type="..." attr; the
unknown-<column type> and combined-with-legacy-attribute tests keep
(and, for the type one, add to) their existing distinguishing
assertions. Confirmed each attribute-specific assertion is meaningful
by first running the malformed-colors case against the pre-fix
"column colors must be..." message (mismatch), then landing the
production change alongside the rest.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 21:03:43 +02:00
Erik
b58668c6cd fix(vt): list column fix round 4/11 — try/finally around per-cell clip
Matches UiButton.cs:896-906 / UiElement.cs:683-720's own clip
discipline: every per-cell PushClip in DrawColumns now has its matching
PopClip in a finally, so a cell draw that throws (e.g. a plugin's icon
resolver misbehaving) doesn't leak that PushClip onto the context's
clip stack. Without this, the leaked entry combines badly with
UiElement.DrawSelfAndChildren's own outer clip pop on the way out
(it pops the wrong stack entry), permanently corrupting the shared
UiRenderContext's clip state for every draw that follows in the frame.

Added UiRenderContext.ClipStackDepth (internal, InternalsVisibleTo
AcDream.App.Tests) purely to make this provable from a test — the
number of PushClip calls not yet matched by PopClip.

New test: a column whose icon resolver throws mid-draw still leaves
the clip stack at its pre-draw depth after the exception propagates —
shown to fail first (leaked to depth 1 instead of 0, reproducing
exactly the "outer pop consumes the wrong stack entry" mechanism
described above) before the try/finally was added.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 21:00:41 +02:00
Erik
ed94acb862 fix(vt): list column fix round 3/11 — per-column row-bound click guard
A short column (fewer bound rows than the list's own max-across-columns
row count) already draws nothing past its own row — DrawCheckCell/
DrawIconCell/DrawTextCell all no-op once index >= their own array's
Count. OnEventColumns's click routing didn't share that bound: a click
landing on a row the OVERALL list considers valid (row < the longest
column) but past a SHORTER column's own data would still invoke that
column's callback with a row index it never bound anything for.

Add the same per-column bound (index < columns[c].RowCount()) to the
check-column, icon-column, and text-column-with-onclick click paths —
text-without-onclick's plain SelectionChanged fallback is unaffected,
since row selection is a list-level concept already bounded by the
outer rowCount check.

New tests: a click past a short check/icon/onclick-bearing-text
column's own row count fires nothing (each shown to fail first — the
callback fired with the out-of-bound row index before this guard).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 20:56:44 +02:00
Erik
96ee7b3214 fix(vt): list column fix round 2/11 — width="*" auto-sizing + overflow clamp
VVS's HudList shares remaining width equally among every 0-width column
(docs/research/vtank-kb/08-ui-views.md's HudList row, Decal3XMLParser.cs
:409-418) after fixed-width columns are subtracted — the initial slice
only let the LAST column auto-size. Port the real rule:

- A non-last <column width> that is missing, unparseable, or non-positive
  throws FormatException at Build naming the column index and declared
  type (column[N] type="..." width) — UNLESS it is width="*".
- width="*" (any column, including the last) marks it auto: every auto
  column shares the list's remaining width equally, with the LAST column
  in the list (always implicitly auto, regardless of its own width or
  IsAutoWidth) absorbing the integer-division rounding slack. With no
  "*" anywhere this reduces to exactly the original "last column gets
  100% of the remainder" contract — zero behavior change for every
  existing column-less/single-"*" list.
- A declared width overflowing the list's total width is clamped to
  whatever room is left, walked left to right; every column after the
  overflow point gets 0 width (and never draws — DrawColumns already
  skips a <=0-width cell).

UiMarkupListColumn gains IsAutoWidth (internal to the width contract,
set via each factory's new optional isAutoWidth parameter); ColumnLayout
in UiMarkupList is rewritten around an explicit auto/fixed classification
pass instead of the old "only index n-1 is special" one-liner.
MarkupDocument's new ParseColumnWidth owns the Build-time validation,
shared through the same ColumnContext helper item 1 introduced.

New tests: non-last missing/unparseable/non-positive width throws
(each naming column[N] type="..." width), width="*" parses without
throwing on both a non-last and the last column, two auto columns
share the remainder with the last absorbing the odd pixel, and an
overflowing declared width clamps with later columns drawing nothing
— each shown to fail first (compile error for the missing isAutoWidth
parameter, then a wrong split before the ColumnLayout rewrite).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 20:54:38 +02:00
Erik
fd521f7816 fix(vt): list column fix round 1/11 — text column optional onclick
None of VTank's eight HudList instances relies on row selection
(PluginCore.cs Monsters/Items/Meta/Route/Buffs/Consumables cell
handlers) — every real text cell is an action target. Add an optional
onclick="{Action<int>}" to <column type="text">: when present, a click
fires it with the row index INSTEAD of selecting; when absent, the
original select-the-row behavior is unchanged. BuildListColumn now
takes the column's own index (used for its onclick throw message and
threaded through for the rest of the fix round's column-context
messages); the unknown-<column type> throw also picked up the index
as a side effect of that signature change.

New tests (MarkupListColumnsTests): the onclick attribute binds and
falls back correctly when absent, a malformed onclick throws at Build,
and a click actually reaches the bound callback instead of firing
SelectionChanged — each shown to fail first (missing TextClicked
member / no 4-arg Text() overload before the production change).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 20:49:43 +02:00
Erik
959a694823 feat(vt): Campaign VT slice 1 Part B — multi-column <list> markup
VVS HudList parity (docs/research/vtank-kb/08-ui-views.md 2-3): <list>
accepts <column type="text|check|icon" width=... [iconkind] [colors]/>
children, each binding its own per-row source parallel to the row count.
Row count is the longest bound column; a click in a text column selects
(the list's own selected/onchange, unchanged), a click in a check/icon
column fires that column's own required onchange/onclick with the row
index and does NOT change selection. Last column always absorbs the
remaining width, recomputed live off the list's own Width rather than
baked in at Build. Per-cell horizontal clipping via UiRenderContext's
existing PushClip/PopClip. The check-column glyph reuses <toggle>'s own
five-band lamp primitive (UiMarkupToggle.DrawLamp/colors promoted from
private to internal) so it looks like every other checkbox. Unknown
column type, a missing required column binding, <column> combined with
the legacy items/icons/colors list attributes, or any non-<column> child
of <list> all throw FormatException at Build. A column-less <list> is
byte-for-byte the original single-text-column widget (new if/Columns
branch in OnDraw/OnEvent; the legacy branch's code is untouched).

New UiMarkupListColumn model (src/AcDream.App/UI/UiMarkupListColumn.cs)
carries each column's kind/width/bindings; MarkupDocument's `list` case
now builds either the legacy single-column fields or a Columns list,
never both. MarkupListColumnsTests (27 new tests) cover parse/binding
validation, draw-level column-offset/clipping/check-glyph/icon pins
against the recording renderer, hit-test routing, and a backward-
compatibility proof (a column-less list built through MarkupDocument
produces a byte-identical draw record to a hand-built UiMarkupList with
equivalent fields). Every new assertion was verified to fail first via
targeted temporary mutations (hit-test isolation, clip removal, last-
column-absorbs-remainder, required onchange/onclick, row-count = max),
each reverted after confirming failure.

docs/plugin-ui-markup.md gets a full Columns section (attribute grammar,
a Monsters-tab-style example, the no-header-row idiom, backward
compatibility) and the old single-text-column LIMITATION note is
retired; the bindings truth table gains the six new column-attribute
rows.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 20:21:16 +02:00
Erik
e61edd946b fix(plugin-ui): plugin did icons use retail's keyed-white recolor, not a raw blit
Owner report 2026-09-06: MossTank's shelf icon (0x06002C41) drew with a white
ring. DAT icon art reserves pure-white-opaque pixels as the recolor key that
retail IconData::RenderIcons (0x0058d180) replaces per pixel through
SurfaceWindow::ReplaceColor (0x004415b0) from the effect tile — the solid-black
0x21 tile when there are no effects. The inventory already does this through
IconComposer; the plugin did sink (markup <icon did>, <button icon>, <list icons>
and the shelf button) blitted the art raw.

RetailMarkupIconResolver.ResolveDid now hands out IconComposer.GetKeyedIcon —
the drag-icon composite (base art + effects==0 recolor, no overlay, no
underlay), sharing that cache — so did icons look like a mundane inventory item
does. The resolver no longer needs a TextureCache. KeyedIconInstalledDatTests
pins both halves against the real DAT: the raw art carries the key, the
composite carries none, and ResolveDid returns exactly the keyed composite.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 17:40:39 +02:00
Erik
f2d7562c86 chore(plugin-ui): review cleanup — hermetic memo tests, shelf button anchors, outline pin, bounded miss cache; file #486/#487; correct #461
- Split the two hermetic RetailMarkupIconResolver memoization tests (and
  their counting fakes) out of the Lane=InstalledDat class into a new
  untagged RetailMarkupIconResolverMemoizationTests.cs so CI's portable
  filter (Lane!=InstalledDat) actually runs them.
- PluginSidePanel: move the entry button's Anchors = AnchorEdges.None from
  the Add() call site into PluginShelfButton's own constructor (same
  comment carried over) so a second construction path cannot miss it.
- UiRectOutlinePainterOrderTests: assert the back panel's border segment
  carries exactly 4 quads (24 vertices, FloatsPerVertex each) so a partial
  outline cannot pass the painter-order check.
- RetailMarkupIconResolver: document the type as UI-thread-only (every
  caller is a draw-time icon source) and bound the MISS cache to 256
  entries with FIFO eviction — HIT entries stay unbounded (bounded by the
  DAT's own surface count already). New test proves the 257th distinct
  miss evicts the first (re-probe count rises); verified failing first
  against the un-bounded code (Expected 258, Actual 257) before restoring
  the fix.
- docs/plugin-ui-markup.md: split the icon-binding row's failure mode into
  Build-time (missing property only — the binder never checks CLR type)
  vs. draw-time (a resolved value that cannot convert to a number throws
  from the draw, not from Build).
- docs/ISSUES.md: filed #486 (credits picture scroll frozen by the
  per-draw anchor pass) and #487 (radar compass tokens candidate, same
  mechanism, unconfirmed); corrected #461's causality — the graceful
  logout/reveal-cancel log lines are printed by LiveSessionController.Tick's
  catch -> StopAfterFailure -> StopCore AFTER the motion-update exception,
  then it rethrows, so the logout is a consequence of the crash, not its
  cause; real chain is the #462 stalled login-reveal materialization
  leaving PlayerMovementController in RuntimeOwnedDormant outside its
  SetPosition ground phase when an inbound 0xF74C arrives.
- Plan doc: recorded the three fix-round commits' verdicts (all PASS) and
  the Smoke-plugin cleanup commit SHA in the Review ledger, plus a pointer
  to the two newly filed issues.

Verified: dotnet build AcDream.slnx -c Release (0/0), targeted filter
85/0/0, full App suite 7364 passed / 97 skipped / 36 failed (36 pre-existing
InstalledDat/Manual/Linux-only failures, unchanged by name from baseline;
net +1 passed test from the new eviction test).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 17:09:46 +02:00
Erik
ece2104189 chore(plugins): remove the Smoke gate plugin; MossTank shelf icon 0x06002C41
Owner direction 2026-09-06: the owner visually accepted all three connected
gates from the plugin-shelf/DAT-icon work — the movable plugin shelf
(Slice A), the DAT icon markup (Slice B), and the retained-UI outline-order
fix (761a7519f). With that gate passed, the Smoke plugin's job as the gate
artifact is done, so it is deleted outright rather than merely hidden:
src/AcDream.Plugins.Smoke/ (SmokePlugin.cs, SmokeIconPanel.cs, csproj, lock
files).

Reference sites cleaned:
- AcDream.slnx: removed the project entry.
- src/AcDream.App/AcDream.App.csproj: removed the Smoke ProjectReference and
  the CopySmokePluginToBuildOutput/CopySmokePluginToPublishOutput targets;
  the MossTank equivalents are untouched.
- .github/workflows/headless-portability.yml: the Linux package-contract
  step no longer asserts a Smoke plugin.dll/plugin.json pair — repointed at
  MossTank's, since the step's job was to prove the plugin-copy packaging
  mechanism works end to end, not specifically to prove Smoke.
- tests/AcDream.Core.Tests/Plugins/PluginManifestTests.cs: the inline JSON
  fixture used Smoke's manifest values as arbitrary test data; swapped for
  MossTank's so the parser test still proves the same thing.
- tests/AcDream.App.Tests/Rendering/LinuxPlatformBoundaryTests.cs: the
  shipped-plugin-copy shape test counted 4 GetTargetPath targets (Smoke +
  MossTank, build + publish); now 2 (MossTank only).
- tests/AcDream.App.Tests/Plugins/AppAutomationSurfaceIconInstalledDatTests.cs:
  reworded a doc comment that named the now-deleted SmokeIconPanel.
- README.md, docs/plugin-ui-markup.md: dropped Smoke-specific mentions,
  kept the icon markup example/grammar (now citing MossTank's own real
  IconSurfaceId).
- docs/plans/2026-09-06-plugin-shelf-and-dat-icons.md: recorded the owner's
  2026-09-06 acceptance and the Smoke removal in the review ledger; deleted
  the now-moot "before shipment" Smoke-in-release-zip warning.
- docs/reviews/coverage-ledger.md, docs/reviews/findings-ledger.md: left
  untouched — both are frozen audit snapshots ("complete for baseline
  <hash>"), so their Smoke rows are historical record, not live claims.
- docs/ISSUES.md: left untouched — its Smoke mentions are inside closed
  issue #193's historical write-up of a past investigation.

MossTank plugin shelf icon: MossTankPlugin.cs's PluginPanelDescriptor now
sets IconSurfaceId = 0x06002C41 (IconText = "MT" remains the fallback).
Verified against the installed retail DAT with a new InstalledDat-lane test,
tests/AcDream.App.Tests/UI/MossTankIconInstalledDatTests.cs, mirroring
RetailMarkupIconResolverInstalledDatTests's convention: confirms the id is a
real Portal/HighRes RenderSurface and that RetailMarkupIconResolver.ResolveDid
returns a non-zero texture for it.

Verified: dotnet build AcDream.slnx -c Release green; a stale
plugins/AcDream.Plugins.Smoke output folder from a prior build was deleted
and a fresh build does not recreate it. Full App suite: 7,363 passed / 97
skipped / 36 failed (was 7,362/97/36) — the failing set is unchanged and
none are plugin-related; the one new pass is the MossTank DAT-icon test.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 16:49:17 +02:00
Erik
ce05c4fb03 fix(plugin-ui): Slice B residuals - shelf icon sink without magenta, validated icon bindings, negative ids, memoized DID resolves
Bounded residual round on the Slice B review fix commit (466272ec5),
docs/plans/2026-09-06-plugin-shelf-and-dat-icons.md.

N1 (BLOCKING): PluginSidePanel's shelf entries resolved icons through
_bindings.Assets.ResolveSprite (= ResolveChrome =
TextureCache.GetOrUploadRenderSurface), which returns a non-zero 1x1
magenta placeholder for a missing id - so PluginShelfButton's initials
fallback could never fire in production. RetailUiRuntime.MountPlugins
now passes the same iconResolver.ResolveDid every markup icon sink
already uses, which returns (0,0,0) for an unresolvable id. Re-pointed
the existing initials-fallback unit test at a resolver matching
ResolveDid's real contract, and added an InstalledDat-lane test
(ShelfButton_BogusDescriptorId_OnTheRealResolver_FallsBackToInitials)
proving a bogus descriptor id on the REAL resolver yields initials.

N2: MarkupDocument's <button icon>/<list icons> handling only built the
uint reader (BindUintLiteralOrBinding/BindUintList) when an
IMarkupIconResolver was wired, so a malformed icon="{Typo}" or
icons="notabinding" silently loaded instead of throwing at Build on a
resolver-less host. Both readers now build unconditionally (same rule
ValidateIconKind already followed); only the IconSource/IconIdsSource
assignment stays gated on icons is not null.

N3: a negative bound icon id threw OverflowException out of
Convert.ToUInt32 every frame from inside UiSimpleButton.OnDraw (scalar
path), while the list's IEnumerable<int> path silently wrapped -1 to
0xFFFFFFFF (unchecked reinterpret). Both paths now map any
out-of-range value (negative, or above uint.MaxValue) to 0u instead -
Decal's own "no icon" convention - via a shared ToUintOrZero helper
that catches exactly the OverflowException Convert.ToUInt32 already
throws for both cases.

N4 (perf): RetailMarkupIconResolver.ResolveDid probed Portal/HighRes
(two cache misses + two B-tree lookups under the database lock) on
EVERY call for an unresolvable id, and re-entered the DAT lock on
every resolve of a hit too. Memoizes the resolved (tex,w,h) tuple per
DID, including the (0,0,0) miss, in a plain Dictionary.

N5 (nit): documented in TextureCache.GetOrUploadRenderSurface that the
(id, nearest) cache key uploads the same RenderSurface twice when both
samplers are wanted (chrome via ResolveChrome, plugin icons via
ResolveDid's nearest:true) - GetOrCreateLinearUiTwin exists but only
shares in the nearest-registered-first direction, so wiring it through
here is left as a documented nit rather than a behavior change.

N6 (nit): corrected stale SampleData.cs:64 citations to :69 (Melee
Defense's real line after the file grew) across SmokeIconPanel.cs,
PluginSidePanelTests.cs, RetailMarkupIconResolverInstalledDatTests.cs,
and docs/plugin-ui-markup.md (including the 64-82 range, now 69-83).

N7 (nit): <icon iconkind="..."> was silently ignored (icon derives its
kind from which of did/spell/item is set, unlike button/list). Now
throws FormatException at Build with a message naming the correct
surfaces; documented in plugin-ui-markup.md.

N8 (nit): the truth-table's `list colors` row now says IEnumerable<uint>
or IEnumerable<int> (shared BindUintList), matching `list icons`.

N9 (ship check): added a "Before shipment" line to the plan's Review
ledger. Confirmed the Smoke plugin (including its auto-open Icon Smoke
panel) IS included in the launcher's client-<rid>.zip release payload:
tools/publish-bin.ps1's New-PayloadZip zips App's entire publish
directory unfiltered, and AcDream.App.csproj's
CopySmokePluginToPublishOutput target runs unconditionally
AfterTargets="Publish". No behavior changed per instruction - flagged
for follow-up after the owner's connected gate.

Verification: dotnet build AcDream.slnx -c Release green; filtered
test command 108/108 passed (0 skipped) including the InstalledDat
lane; full AcDream.App.Tests suite 7362 passed / 97 skipped / 36
failed (all 36 pre-existing, same names, none touching
Markup/PluginSidePanel/RetailMarkupIconResolver/TextureCache/PluginIcons);
AcDream.Plugins.MossTank.Tests 337/337 passed.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 16:28:13 +02:00
Erik
761a7519f1 fix(ui): retained-UI rect outlines composite in painter order, not above every window
Owner report: with the MossTank plugin window BEHIND the inventory window,
the plugin's "Force Buff"/"Cancel Force Buff" button border outlines drew on
top of the inventory paperdoll. Only outlines leaked; fills did not.

Root cause: TextRenderer composited three buckets per layer — submission-
ordered sprite segments, then ALL untextured DrawRect quads (_rectBuf), then
debug text (Flush/DrawLayer). UiRenderContext.DrawRect forwarded into that
separate rect bucket, which always flushed AFTER every sprite segment
regardless of submission order. UiRenderContext.DrawRectOutline is four
DrawRect calls, so every BorderColor outline in the retained UI (UiPanel,
UiMarkupList) composited above every window's sprite content drawn after it,
instead of only the windows actually painted before it.

Fix: UiRenderContext.DrawRect now forwards to DrawFill — the same untextured
SPRITE-bucket segment DrawFill already used for panel backgrounds — so
DrawRectOutline inherits real painter/submission order. Audited the only
other DrawRect caller (UiMeter's bg-then-bar fill, which already relied on
same-call submission order and is unaffected) and the only other
DrawRectOutline callers (UiPanel, UiMarkupList, both routed through the same
fixed chokepoint). TextRenderer.DrawRect/DrawRectOutline and the _rectBuf
bucket are left in place (not deleted) with updated doc comments noting no
caller in src/ outside TextRenderer itself reaches them anymore; a future
non-retained-UI caller (e.g. a debug overlay) could still want that
"always on top of sprites" behavior. Added TextRenderer.DebugRectVertexCount
(test-only) and a failing-first regression test
(UiRectOutlinePainterOrderTests) that builds a real UiPanel border behind a
later-added opaque sprite and asserts submission order.

No retail-divergence register row: this is a renderer ordering bug, not a
documented retail behavior deviation.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 16:24:34 +02:00
Erik
47eb2d575b fix(plugin-ui): shelf children must not anchor — the per-draw anchor pass was undoing collapse/reflow geometry
EVIDENCE (live UI probe dump at 1280x720, build 2ebcc0164): after collapsing
the plugin shelf, PluginSidePanel rect=(1240,233,24,28) was correct, but
ShelfGripPanel rect=(1240,233,20,18) and the toggle rect=(1260,233,16,18)
stayed UNCHANGED from the expanded geometry. The toggle then sat outside the
24px shelf and the ancestor clip removed it, so the owner saw the tab with
no "<".

ROOT CAUSE: UiElement.ApplyAnchor (src/AcDream.App/UI/UiElement.cs ~829-856)
runs for every child on every draw (called at :699). For any child whose
Anchors != AnchorEdges.None, it captures the Left/Top/Width/Height margins
ONCE (_anchorCaptured) on the first draw and re-applies that snapshot every
subsequent draw, overwriting whatever PluginSidePanel.LayoutChrome/Reflow had
just set. The grip, the toggle, and each PluginShelfButton entry were
constructed with the default Anchors (Left|Top), so their first-draw
geometry froze. The shelf itself already used AnchorEdges.None for exactly
this reason. Unit tests never caught it because UiRoot.Tick does not draw —
the anchor snapshot only exists after a real Draw pass, and the prior
draw-level toggle tests only ever drew once, before any collapse.

FIX: set Anchors = AnchorEdges.None on _grip, _toggle (PluginSidePanel
constructor) and each PluginShelfButton entry (PluginSidePanel.Add) — the
shelf is the sole layout owner of these children and anchoring is the wrong
mechanism for them, not a per-reflow patch via ResetAnchorCapture().
PluginMinimizeButton is untouched (it is a child of the plugin window and
deliberately anchors Top|Right).

TESTS (tests/AcDream.App.Tests/UI/PluginSidePanelToggleGlyphClipTests.cs):
- Collapse_AfterADraw_RepositionsGripAndToggle_NotFrozenAtExpandedGeometry:
  draws the shelf, collapses via a real UiRoot press/release, draws again,
  and asserts the grip/toggle geometry actually reflects the collapsed
  Width/Height rather than the frozen expanded snapshot. Failed-first
  (pre-fix) at line 364 with "Expected: 8, Actual: 20" (grip.Width frozen at
  the pre-collapse value instead of the new collapsed Width - ToggleWidth).
- MultiColumnReflow_AfterADraw_EveryRemainingButtonMatchesAFreshSinglePassLayout:
  12 entries, draw, unregister one window (a real removal), draw again, and
  compares every surviving button's geometry against an independent
  reference shelf built directly with the same final 11-entry set. Failed-
  first with "Expected: 16, Actual: 48" (a surviving button's Left frozen at
  its stale 12-entry column/row instead of the fresh 11-entry reflow).

Both tests use font: null (bitmap fallback) so they run in every CI lane
without an installed retail DAT, unlike the Lane=InstalledDat tests above.

VERIFY: dotnet build (Release) green for src/AcDream.App and the test
project. Targeted filter (PluginSidePanel|Markup|UiRootInput): 130/130
passed. Full tests/AcDream.App.Tests suite: 7353 passed / 97 skipped / 36
failed - matching the stated baseline (7351/97/36) plus the two new tests;
the 36 failures are the pre-existing environment-gated set (installed-DAT
version mismatch, Linux-only waiter, Lane=Manual live-mount probes) and are
unrelated to this change.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 16:04:04 +02:00
Erik
466272ec55 fix(plugin-ui): Slice B review fixes — no magenta for bad DIDs, contract threshold, integral icon bindings, nearest did art, loud markup errors
Two Opus reviews of commit 8217a349e (Slice B: DAT icons in plugin
markup) found one BLOCKING defect and 14 SHOULD-FIX findings. All 15
fixed here in one commit per the review contract.

BLOCKING (finding 1): an unresolvable did painted a magenta square.
TextureCache.GetOrUploadRenderSurface's 1x1 magenta placeholder for a
missing RenderSurface is load-bearing for authored chrome, but
RetailMarkupIconResolver.ResolveDid only short-circuited did==0, so any
other unresolvable id fell through to that placeholder and got scaled
up by UiMarkupIcon/UiMarkupList/UiSimpleButton -- the classic
resolve(0)-style footgun (claude-memory/feedback_ui_resolve_zero_magenta.md),
just triggered by a missing id instead of a literal 0. Fixed by probing
Portal/HighRes existence via IDatReaderWriter.TryGet<RenderSurface>
BEFORE ever calling GetOrUploadRenderSurface -- that TryGet already
serializes concurrent DAT access internally (DatDatabaseWrapper's own
_databaseLock), the same synchronization IconComposer.TryDecode relies
on, so no additional lock was needed. RetailMarkupIconResolver now
takes IDatReaderWriter + TextureCache directly (RetailUiAssets gained a
TextureCache field, its one construction site in
InteractionRetainedUiComposition.cs updated) instead of the old
resolveSprite delegate, since it also needs the nearest-sampled upload
path for finding 6 below.

Finding 2 -- Smoke panel wiring bugs: its list fed iconkind="spell"
raw art DIDs (PluginSpellInfo.IconId) instead of spell ids, so
IMarkupIconResolver.ResolveSpell composited the wrong (or no) badge
every row. SmokeIconPanel.Binding.SpellIds now yields SpellId (the
printed text still shows IconId alongside). The bare-index demo and the
descriptor both moved from the unverified literal 7735 to 0x165 --
retail's real Melee Defense skill icon (SampleData.cs:64,
0x06000165) -- so the owner's visual gate proves real art, not a guess.
StartVisible flipped true, and a character with no self-buffs known
falls back to spell 1's real catalog entry (or an honest "no spells
known" row with icon 0 if even that fails) rather than fabricating art.

Finding 3 -- PluginIcons.Normalize's threshold was silently rewritten
from the contract's 0x01000000 to 0x06000000 during Slice B. Restored
to 0x01000000; the class/method XML docs now state the number directly
(no cref to the private const); the test table adds 0x02000000 (a value
that only distinguishes the two thresholds) and 0x01000000 itself
(passes through unchanged).

Finding 4 -- an unknown iconkind (e.g. "spel") only threw when a
resolver happened to be wired, because BuildIconSource/
BuildRowIconResolve validated inside their own null-icons early return.
A new ValidateIconKind helper runs UNCONDITIONALLY before that branch,
so a malformed iconkind is a Build-time author error on every host.

Finding 5 -- BindUintLiteralOrBinding required an exact uint property
type, rejecting the int-typed bindings Decal-facing code commonly uses
(MosswartMassacre's HudPictureBox.Image is int end to end). It now
matches BindUint's existing leniency: any property, converted via
Convert.ToUInt32 at read time. BindUintList likewise now accepts
IEnumerable<int> alongside IEnumerable<uint> (unchecked per-element
reinterpret -- icon ids never go negative in practice).

Finding 6 -- TextureCache._renderSurfaceGpuTextures was keyed by id
alone, so whichever caller asked for a given RenderSurface id FIRST won
the sampler for every later caller of the same id -- UiDatFont's glyph
atlases already request nearest:true while ResolveChrome's background
art requests nearest:false, so this was a real, reachable collision,
not hypothetical. Rekeyed to (id, nearest); RetailMarkupIconResolver.
ResolveDid now requests nearest:true (pixel-exact 32x32 icon art);
ResolveChrome is untouched (still nearest:false/linear). Audited every
other _renderSurfaceGpuTextures use site (TryGetValue/set/Dispose
iteration+Clear) plus the separate _nearestUiTextureSources/
_linearUiTwinHandles/_uploadMetadata dictionaries (all keyed by handle
or accounting name, unaffected) -- no other eviction/accounting path
assumed id-only keying.

Finding 7 -- column-reservation semantics, per the DECIDED shape:
MarkupDocument now sets button.IconSource / list.IconIdsSource +
IconResolve ONLY when a resolver (icons parameter) is actually wired --
previously button.IconSource was always assigned (even to an
always-empty func on an icons:null host); combined with this finding's
other half -- UiSimpleButton.OnDraw now reserves its icon column
whenever IconSource is non-null, regardless of a per-frame resolve miss,
so a bound id that goes briefly to 0 no longer slides the caption back
and forth -- would have permanently reserved a blank column on such a
host. UiMarkupList already reserved its column whenever IconIdsSource
was set; no draw-side change needed there.

Finding 8 -- added a with/without-icons comparison test for
UiMarkupList (mirroring the existing UiSimpleButton one): asserts the
row text quad's x is strictly greater with an icon column present, and
the icon quad itself has non-zero width.

Finding 9 -- <icon tooltip=""> (empty string) was still treated as
"has a tooltip" by a bare attribute-presence check, making the icon
swallow clicks with no visible tooltip ever appearing. Now uses
!string.IsNullOrWhiteSpace, matching ApplyCommon's own predicate for
every other element's tooltip.

Finding 10 -- PluginShelfButton.OnDraw drew nothing when a non-zero
descriptor icon id resolved to no texture (a bad Decal index, a DAT id
from a different install), rather than falling back to Initials the
way a zero id already did. Now decides once, on the first draw
(memoized, so Initials' string work never repeats every frame): a
failed resolve permanently switches Text to the initials fallback,
computed and assigned BEFORE base.OnDraw actually paints the caption.

Finding 11 -- MarkupDocument.AddElement's switch had no default arm, so
an unknown or miscased element name (<Icon>, <butotn>) silently
vanished from the built tree instead of failing loudly like every
other malformed-markup case. Added a default arm that throws
FormatException. Ran AcDream.Plugins.MossTank.Tests (337/337,
unchanged) and the full App markup suite to confirm no existing markup
relies on an unknown element.

Finding 12 -- PluginPanelDescriptor.IconSurfaceId's XML doc now states
that a bare Decal index is accepted and normalized, citing
PluginIcons.Normalize.

Finding 13 -- docs/plugin-ui-markup.md: replaced the blanket "wrong
type/missing property throws at Build" sentence with the per-attribute
truth table the review produced (which attributes are silent at
runtime vs. throw at Build, and each one's bound CLR/delegate type);
restated the icon-id boundary as 0x01000000; added the "do NOT add
0x06000000 to the four already-full IconId records" warning (citing
SkillBase._iconID / UIRegion::SetImageByDID @0x004f150e); documented
that 0x-prefixed hex is required (an unprefixed all-digit literal
parses as decimal); noted unknown element names now throw; called out
list colors (0xRRGGBB) vs. color=/background=/border= (#AARRGGBB) as
non-interchangeable grammars; documented the root <panel visible>
binding-only exception; corrected the shelf's collapse toggle glyphs
(</>, not the old doc's arrows) and the 28px collapsed-tab size; added
the IconId record-equality API-v1 note; and called out iconkind as
per-<list> (mixed id spaces need pre-normalized DIDs; the composited
spell badge has no did-space escape hatch) plus the existing
one-text-column LIMITATION being deferred to MossTank.

Coverage added for finding 14: a PluginSidePanelTests case proving the
shelf button normalizes a bare descriptor index before resolving, and a
reflection-based unit on AppAutomationSurface.ProjectWorldObject (its
public callers gate on IsAvailable, which needs a fully connected
session heavier than this mapping needs -- the plan's own documented
fallback) proving PluginWorldObject.IconId carries ClientObject.IconId
through unchanged; PluginInventoryItem.IconId uses the identical
one-line pattern inline in CaptureOwnedItems, reviewed by inspection.

Finding 15: recorded a "Review ledger" section in the plan doc with
both slices' commits, both review verdicts, and the two items
explicitly deferred to the MossTank plugin work (multi-column list,
root literal visible).

Verification: full solution builds green. Targeted filter
(Markup|PluginSidePanel|PluginIcons|AppAutomation|TextureCache|
UiDatFont) passes 131/131, including the two InstalledDat-lane tests
(RetailMarkupIconResolverInstalledDatTests,
AppAutomationSurfaceIconInstalledDatTests) actually resolving against
the real installed DAT, not skipping. AcDream.Plugins.MossTank.Tests
passes 337/337 unchanged. Full AcDream.App.Tests suite: 7351 passed /
97 skipped / 36 failed -- identical failure set/count to the
7334/97/36 baseline (the +17 passes are exactly the new/expanded
tests: 2 new PluginIconsTests.Normalize theory rows, 10 new
MarkupIconTests cases, 2 new PluginSidePanelTests cases, 1 new
AppAutomationSurfaceTests case, and the 2 new standalone test files).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 15:43:56 +02:00
Erik
2ebcc01640 fix(plugin-ui): size the shelf grip from the DAT font and make the collapsed tab findable
Owner report: "I dont see the < after I minimize the window" — after
collapsing the plugin shelf with the > toggle, the < (expand) glyph was not
visible.

Root cause, established with a real-DAT draw probe (font 0x40000000) before
changing anything: '<' and '>' share IDENTICAL glyph metrics (OffsetY=4,
Width=5, Height=7, VerticalOffsetBefore=5), so there is no per-glyph
asymmetry to explain "I see one but not the other." Against the pre-fix 12px
grip band, the toggle's FILL glyph plane measured fully INSIDE the band in
both states (local y=[3,10] of [0,12]) — the "16px line box overhangs a 12px
band" theory alone does not erase the glyph, so a bare clip fix would not
have addressed the report. What IS true: the border-inflated OUTLINE
(background/shadow) plane, drawn first per retail's UIElement_Text::DrawSelf,
spans y=[-1,14] before clipping and was cropped by the band's self-clip
(UiElement.ClipsChildren) to exactly [0,12] — a real but minor defect. The
actual explanation for the report is discoverability: the collapsed shelf
shrank to a bare 24x12 near-black sliver at the screen edge, several times
smaller than any other clickable affordance in the UI — easy to overlook even
though its pixels were, in fact, being drawn.

Fix (src/AcDream.App/UI/PluginSidePanel.cs):
- ExpandedGripBandHeight (new internal property) derives the EXPANDED
  grip/toggle band from the real font metrics — max(12, font.LineHeight + 2)
  — so neither the fill nor the border-inflated outline plane can clip for
  any font; the 12px constant remains only as the bitmap-font fallback.
  Threaded through the ctor's initial Height, OnTick's row-wrap height calc,
  LayoutChrome, and Reflow's entry-Top/expanded-Height math.
- The COLLAPSED tab is now ButtonExtent (28px) tall instead of the 12px grip
  band — the same size as an ordinary entry button — with the toggle glyph
  filling and centering in the taller band. This is the actual fix for the
  report: the collapsed affordance is now button-sized and findable, not a
  bug-for-bug-identical-but-larger clip fix.

Tests:
- tests/AcDream.App.Tests/UI/PluginSidePanelToggleGlyphClipTests.cs (new,
  Lane=InstalledDat): loads the real DAT font, builds a live shelf, and
  proves via TextRenderer.DebugSpriteSegmentVerts that the toggle's ink (fill
  + outline) is fully contained in its own clip band in BOTH the expanded
  ('>') and real-click-collapsed ('<') states, plus that the collapsed tab is
  button-sized. Verified failing against the pre-fix code (git stash of just
  this file) with concrete numbers: computed unclipped span [-1,14] does not
  fit inside the 12px band; collapsed height measured 12 (not button-sized).
  Passes after the fix.
- tests/AcDream.App.Tests/UI/PluginSidePanelTests.cs: added
  CollapseThenExpand_WhileStillDocked_ReturnsToTheIdenticalLeftAndTop (the
  dock/anchor invariant survives the collapsed-height change), and derived
  Drag_StartingOnShelfPadding_DoesNotMoveTheShelf's press-below-the-grip-band
  Y coordinate from the new ExpandedGripBandHeight accessor instead of a
  re-hard-coded literal.

Verification: dotnet build (App + tests) green. Filtered run
(PluginSidePanel|UiDatFont|Markup|UiRootInput) 131/131 passed, 0 skipped —
the InstalledDat lane tests actually ran (DAT dir resolved). Full
AcDream.App.Tests suite: 7334 passed / 97 skipped / 36 failed (baseline was
7331/97/36) — the 3 new tests are the only delta; the 36 failed test names
are byte-identical to the pre-existing set (cathedral collision installed-dat
gates, alpha-flush conformance, layout live-mount probes, Linux frame-pacing,
credential resolver — all unrelated to this change).

No retail-divergence register change needed: IA-27 already covers the
plugin shelf's non-retail collapse-toggle glyphs/behavior in general; this
is a bug fix within that already-declared deviation, not a new one.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 15:16:03 +02:00
Erik
8217a349e0 feat(plugin-ui): Slice B — DAT icons in plugin markup (icon element, button/list icons, plugin icon ids)
Owner request: plugin panels (Decal/VirindiViewService-class, per the
MosswartMassacre reference usage) need to embed real DAT icons the way
FlagTrackerView.SafeSetListImage does — spell/skill art, raw portal
indices, and a window icon. This is Slice B of
docs/plans/2026-09-06-plugin-shelf-and-dat-icons.md (Slice A, the
movable/collapsible shelf, landed in 01b98ca30/4fada238e/718005b21).

What shipped:

- AcDream.Plugin.Abstractions.PluginIcons.Normalize: the one Decal-style
  bare-index -> 0x06xxxxxx RenderSurface DID grammar, applied at every
  icon SINK (descriptor IconSurfaceId in PluginShelfButton, and markup
  <icon did>/<button icon>/<list icons> did-kind ids) rather than on the
  plugin-facing records, which already carry real DIDs read straight
  from the client's tables.
- PluginSpellInfo.IconId / PluginSkillInfo.IconId /
  PluginInventoryItem.IconId / PluginWorldObject.IconId: additive init
  properties (default 0), filled in AppAutomationSurface from
  SpellMetadata.IconId (already projected from SpellBase.Icon by
  RetailSpellMetadataProjector — no gap there), a new BindSkillIcons
  parallel to BindSkillNames (GameWindow reads
  DatReaderWriter.Types.SkillBase.IconId — confirmed via reflection over
  the installed Chorizite.DatReaderWriter package, since its XML docs
  don't cover Pack/Unpack-generated public fields: Description, Name,
  IconId (uint), TrainedCost, SpecializedCost, Category, ChargenUse,
  MinLevel, Formula, UpperBound, LowerBound, LearnMod), and
  ClientObject.IconId in CaptureOwnedItems/ProjectWorldObject.
- IMarkupIconResolver (AcDream.App.UI): ResolveDid/ResolveSpell/
  ResolveItem. MarkupDocument.Build gains an optional parameter (null by
  default -> every icon sink resolves to nothing rather than throwing,
  so pre-Slice-B callers/tests are unaffected). RetailUiRuntime.
  MountPlugins builds ONE RetailMarkupIconResolver per pass from
  RetailUiAssets.ResolveSprite + RetailUiAssets.Icons (the shared
  IconComposer) + Toolbar.Objects (the SAME ClientObjectTable
  Magic/Toolbar bindings already borrow for their own icon resolution —
  no second object lookup introduced).
- New UiMarkupIcon widget (<icon x y w h did|spell|item tooltip>):
  exactly one source required (FormatException at Build otherwise,
  matching every other malformed-attribute rule), aspect-preserved,
  centered, click-through unless a tooltip makes it a real hit-test
  target.
- UiSimpleButton.IconSource and UiMarkupList.IconIdsSource/IconResolve:
  additive, default null/no-op, so every existing button/list caller
  (including the plugin shelf's own toggle/minimize buttons) is
  unaffected. Button icon draws flush left and shifts the caption's
  centering region right; list icons reserve a leading RowHeight-2
  column (Decal's IconColumn) and skip rows whose id is 0 or
  unresolvable.
- MarkupDocument centralizes the did/spell/item dispatch (including
  PluginIcons.Normalize for did) in two small helpers (BuildIconSource
  for <icon>/<button>, BuildRowIconResolve for <list>) so all three
  markup surfaces share one resolver call path.
- AcDream.Plugins.Smoke ships a RegisterPanelContent (in-memory KSML,
  no plugin-side .xml file) proof panel exercising every new surface:
  a bare-index <icon>, a literal-hex <icon>, a composited <icon
  spell=...>, a <button icon=...>, and a <list icons=... iconkind=
  spell> of the first five known self-buffs with their IconId printed
  alongside. Descriptor IconSurfaceId reuses the same bare index to
  prove the shelf button and the panel's own icon normalize identically.
- docs/plugin-ui-markup.md is the new SSOT for the full markup
  vocabulary + icon grammar + the Slice A shelf; linked from
  docs/README.md and docs/plans/2026-04-24-ui-framework.md.

Design decisions where the plan left room:
- Normalize runs inside the resolver dispatch (BuildIconSource/
  BuildRowIconResolve), not scattered at each markup call site, so
  every did-kind sink shares one choke point.
- did/spell/item all accept either a literal (decimal or 0x-hex) or a
  {Binding}, via one BindUintLiteralOrBinding helper, for symmetry —
  the plan only showed spell/item as bindings but didn't forbid a
  literal.
- <icon> requires exactly one source INCLUDING zero (not just two);
  an icon with no source is not a coherent element.
- The button/list icon draw math (icon column extent, padding) lives
  in the widgets themselves (UiSimpleButton/UiMarkupList), not in
  MarkupDocument, keeping the parser only responsible for wiring
  Func<(tex,w,h)> sources.

Tests: PluginIconsTests (Normalize table), MarkupIconTests (icon/button/
list resolver dispatch via a fake IMarkupIconResolver, plus draw-level
pins via the RecordingGpuDevice/TextRenderer apparatus already used by
UiAncestorClipTests/UiRenderContextDrawStringDatOutlineTests — "draws
nothing when unresolvable" and "button/list icon shifts the text"),
and AppAutomationSurfaceIconInstalledDatTests (Lane=InstalledDat: a
known spell's IconId matches the real installed SpellTable's own Icon
field exactly). Verified every new test fails to COMPILE without this
change (git-stashed the src/ changes, rebuilt the test project: CS0246
on IMarkupIconResolver) before restoring. Full App suite: 7331 passed /
97 skipped / 36 failed (identical pre-existing failure set/count to the
7306/97/36 baseline; the +25 passes are exactly the new tests).
AcDream.Plugins.MossTank.Tests (the main consumer of the touched
Plugin.Abstractions records) passes 337/337 unchanged, confirming
API-v1 binary/source compatibility. Full solution builds green.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 14:52:23 +02:00
Erik
718005b210 fix(plugin-ui): Slice A residuals — padding-drag pin, live dock detection, single clamper, chord text, register row
Opus re-review of 4fada238e (Slice A review-fix round) left seven residuals.
All seven addressed here, in one commit per the residual-round contract:

NEW-1 (test-coverage): no test pinned the Draggable:true->false change
itself. Added Drag_StartingOnShelfPadding_DoesNotMoveTheShelf, pressing the
shelf's own PADDING (left of the first button's Left=4, below the 12px grip)
and dragging 100px through the real UiRoot press/move/release path. Proven
to fail against the pre-4fada238e shelf: temporarily setting Draggable=true
in the ctor and re-running this test moved the shelf from Left=760 to 764
(clamped to parent.Width-Width) instead of leaving it in place — reverted
after confirming.

NEW-2 (correctness): RetailWindowLayoutPersistence.ClampAllToScreen clamps
generically to screen.Width-handle.Width, 4px (OuterPadding) off what the
shelf's own dock formula (parent.Width-Width-OuterPadding) would produce for
the same new parent size. A screen shrink that triggers that clamp used to
flip _userPositioned permanently even though nothing a user would call
"dragging" happened. PluginSidePanel.OnHandleMoved now re-derives "still
docked" at comparison time as a function of the CURRENT parent size: either
the live dock formula's own result, or what ClampAllToScreen's clamp would
produce from the PREVIOUS docked position — only a position matching
NEITHER flips _userPositioned. New test
ClampAllToScreen_AfterShrinkingTheRoot_DoesNotFlipAnchoring_ButARealDragStillDoes
shrinks the root, runs ClampAllToScreen, confirms the shelf still anchors
top-right through a later reflow and a collapse, then confirms a genuine
grip drag afterward still flips anchoring.

NEW-3 (decision, documented): KeepWindowReachable's per-tick clamp and
ClampAllToScreen's screen-resize sweep both touch plugin windows. Evidence
gathered and recorded as a doc comment on KeepWindowReachable:
RetailWindowManager.MoveTo (line 178) already short-circuits an unchanged
position before ever raising Moved; persistence's ScreenSize and Host.Root's
size derive from the same d.Window.Size and are reconciled every frame
(UiHost.Draw sets Root.Width/Height from screenSize); and because
RetainedGameplayUiFrame.Render ticks BEFORE it draws in the same frame,
ClampAllToScreen always resolves a screen-resize's clamp before
KeepWindowReachable ever observes the new size next tick, making
KeepWindowReachable's own pass a structural no-op for that case (never a
second write). KeepWindowReachable is NOT dropped, though: it is the only
reachability guarantee for (a) a plugin window whose geometry is mutated
directly rather than through MoveTo — pinned by the pre-existing
FullWidthPluginWindowStartsAndStaysReachableAtMinimumCanvas test, which
exercises exactly that with no screen resize at all — and (b) a host wired
with no RetailWindowLayoutPersistence at all. Decision: keep both; they do
not race.

NEW-4 (robustness): RetailWindowLayoutPersistence._attached is mutated
mid-session by WindowRegistered/WindowUnregistered (a callback invoked from
inside one of these loops — e.g. Apply -> Show()/Hide() -> a controller
unregistering another window — could otherwise mutate the list being
enumerated). All five bare `foreach (... in _attached)` loops
(RestoreAllCore, ClampAllToScreen, SaveAll, SaveNamed, RestoreNamed) now
snapshot with .ToArray(), matching Dispose's existing pattern.

NEW-5 (retail-faithfulness): the plugin-shelf hide message hard-coded
"Shift+Ctrl+F1" even though InputAction.TogglePluginManager is rebindable
through Configure Keyboard. RetailUiRuntime.PluginShelfHiddenMessage now
looks up the CURRENT binding via the live InputDispatcher and formats it
through Layout.RetailKeyNames.Describe — the exact formatter Configure
Keyboard's own row captions already use
(Layout/KeyboardConfigController.cs:284) — falling back to an honest
"bind it in Configure Keyboard" message when the action is unbound or no
dispatcher is wired.

NEW-6 (bookkeeping): added divergence-register row IA-27 for the plugin
shelf's repurposing of retail's plugin-manager chord (Shift+Ctrl+F1),
its ASCII </> toggle glyphs, its two acdream-authored system messages, and
its Draggable=false grip-only drag model — citing PluginSidePanel.cs and
the RetailUiRuntime.cs TogglePluginManager case. Header count bumped
23->24 active IA rows.

NEW-7 (correctness): the one-time dock wrote Left directly, so the
first-run docked position went unsaved until some later, unrelated event
happened to trigger a save. PluginSidePanel.OnTick now routes the one-time
dock through the retained-window handle's MoveTo when registered (falling
back to the direct field write when unregistered, as before) —
_dockLeft/_dockTop are set to the TARGET position BEFORE calling MoveTo so
the synchronous OnHandleMoved re-entry it triggers (NEW-2's logic) reads the
new dock position and does not flip _userPositioned. New test
FreshShelf_OneTick_SavesTheDockedPositionImmediately confirms the store has
the docked X/Y after exactly one tick and that a subsequent collapse still
preserves the right (not left) edge.

Verification: dotnet build src/AcDream.App (Release) green; targeted filter
(PluginSidePanel|RetailWindowLayout|Markup|UiRootInput|KeyboardConfig) 145
passed / 2 pre-existing Lane=Manual failures (unrelated, gated on
ACDREAM_PROBE_LIVE_MOUNT=1); full tests/AcDream.App.Tests suite: 7306
passed / 97 skipped / 36 failed — same 36 pre-existing failures by name
(installed-DAT/Cathedral/Linux/Lane=Manual probe tests), +3 passed vs the
7303 baseline (exactly the three new tests this round added).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 14:21:31 +02:00
Erik
4fada238e6 fix(plugin-ui): Slice A review fixes - real grip/toggle children, dialog z-order, persisted collapse/hide intent
Two independent Opus reviews of 01b98ca30 (Slice A - movable, collapsible
plugin shelf) found blocking design and behavior issues plus several
should-fix gaps. All addressed in this commit:

1. Grip/toggle are now REAL children instead of a drawn band + a
   cursor-position-dependent HandlesClick override + an OnEvent toggle
   hack: ShelfGripPanel (WindowMoveHandle=true) spans the top band minus
   the toggle width; a UiSimpleButton toggle sits beside it (HandlesClick
   already wins at UiRoot.OnMouseDown before the Draggable-window
   fallback). The shelf's own Draggable is now FALSE - verified against
   UiRoot.FindDragHandleWindow, which never reads a window's own
   Draggable flag at all (it walks for a WindowMoveHandle ancestor-or-self
   then climbs to the nearest child of UiRoot), so Draggable=true was
   never required for the grip to work and only armed the whole-window-
   drag fallback for clicks on the shelf's own padding - exactly the
   behavior the review asked NOT to have. The two Assert.Single(shelf.
   Children) test sites now filter by the (now internal) PluginShelfButton
   type instead of asserting child count.

2. Deleted the per-tick "always highest ZOrder" raise in OnTick. It fought
   RetailDialogFactory.Tick's own per-frame dialog re-raise, so a dialog
   opened while the shelf was visible could never end up on top of it.
   Registration's ordinary press-to-raise (a grip press calls
   BringToFront before the drag starts) remains.

3. Collapse and hide/show intent are now persisted through their own
   channel. RetainedWindowState gained a nullable RequestedVisible;
   RetailWindowHandle gained an internal StateChanged event that
   RetailWindowLayoutPersistence subscribes to (alongside Moved/Resized/
   Shown/Hidden) and that the shelf raises after a collapse toggle or
   Show/Hide. Capture() now persists state.RequestedVisible (the panel's
   own intent) instead of the derived IsVisible, so an availability hide
   (last plugin window unregistered) is never mistaken for a user hide.
   WindowNames.PluginShelf is now one of RetailUiRuntime's state-managed
   visibility windows, so Apply() restores the intent through
   RestoreWindowState directly rather than via Show()/Hide().

4. RetailWindowLayoutPersistence now subscribes to
   RetailWindowManager.WindowRegistered/WindowUnregistered so a window
   (a plugin window loaded after startup, or the shelf on any path that
   constructs persistence first) attaches even when it registers after
   persistence already exists.

5. Reflow()'s default height argument is now nullable and falls back to
   the last height OnTick actually measured (or unbounded if none yet),
   instead of always forcing a single-column layout - every call site
   OTHER than OnTick's own row-wrap (Add, unregister, Show/Hide, the
   collapse toggle, RestoreWindowState) used to collapse a wrapped
   multi-column layout to one column for a frame.

6. _userPositioned is now flipped only when the handle's position differs
   from the recorded dock placement, not on every RetailWindowHandle.
   Moved (which fires unconditionally on any completed window-drag
   release, including a zero-movement grip click, and on any
   ClampAllToScreen reachable-clamp).

7. New tests cover: a press+drag starting on an entry button does not
   move the shelf; the removed per-tick raise (a sibling with higher
   ZOrder keeps it after a tick); TogglePluginManager's hidden-and-
   collapsed -> shown-and-expanded / visible -> hidden transitions at the
   shelf API (no RetailUiRuntime construction harness exists in this test
   suite to exercise the action-routing switch itself - the "no plugin
   windows registered" message branch is therefore not covered here).

8. The hide branch of TogglePluginManager now displays "Plugin shelf
   hidden. Press Shift+Ctrl+F1 to show it again."; the show branch stays
   silent.

9. The collapse toggle now draws ASCII '<'/'>' instead of the DAT-font-
   dependent '«'/'»' glyphs (the only use of those code points in the App
   UI, silently dropped by UiDatFont when absent), and gets the same
   DatFont + bitmap fallback the shelf's entry buttons already have
   through UiSimpleButton. A new installed-DAT test pins that the default
   font actually carries both ASCII glyphs.

10. ResizeX/ResizeY are false on the shelf so a restored layout's saved
    dimensions can never stomp the derived Width/Height via ResizeTo.

11. WindowNames.PluginShelf replaces the "plugin-shelf" literal at every
    site (RetailUiRuntime, docs comments, tests).

12. The grip dims to half opacity while RetailWindowManager.IsLocked, the
    same visual cue every other retail window gets (the shelf's grip has
    no DatElementId, so RetailWindowLockPresentationController's authored-
    chrome dimming does not reach it on its own).

Every new test was verified to fail against the pre-fix source: reverting
src/AcDream.App/UI/PluginSidePanel.cs, IRetainedWindowStateController.cs,
RetailWindowHandle.cs, WindowNames.cs, and RetailUiRuntime.cs to their
01b98ca30 state makes the whole PluginSidePanelTests.cs file fail to even
compile (missing WindowNames.PluginShelf, the now-internal
PluginShelfButton type, and RetainedWindowState.RequestedVisible);
reverting RetailWindowLayoutPersistence.cs alone (fixed source elsewhere)
makes WindowRegisteredAfterConstruction_StillRoundTrips fail at runtime
with a null saved layout, confirming finding 4 in isolation.

Verified: dotnet build src/AcDream.App (Release) green; dotnet test
tests/AcDream.App.Tests (Release) targeted filter
(PluginSidePanel|RetailWindowLayout|Markup|UiRootInput) 105/105 green;
full suite 7303 passed / 97 skipped / 36 failed (identical failure set to
the pre-fix-round baseline - installed-DAT live-mount probes, Linux-only
pacing/credential tests, and alpha-flush COUNT-only conformance
divergences, none touching plugin UI; +9 tests, all passing, over the
prior 7294/97/36 baseline).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 13:51:25 +02:00