Commit graph

323 commits

Author SHA1 Message Date
Erik
fbdb58a962 docs(headless): close modern runtime slice K2 2026-07-27 08:26:23 +02:00
Erik
b299e3738e docs: close modern runtime slice K1 2026-07-27 07:39:56 +02:00
Erik
fbebb91848 docs(headless): close K0 and activate K1
Pin the tested Windows/Linux portability boundary, exact rollback, dependency audit, and synchronized architecture and roadmap state before starting the production single-session host.

Co-authored-by: Codex <noreply@openai.com>
2026-07-27 07:05:45 +02:00
Erik
953c469cac docs(runtime): close Slice J and activate Slice K
Record the shared graphical/no-window reset architecture, deterministic lifecycle evidence, exact rollback point, and synchronized project guidance before beginning the Linux headless host.

Co-authored-by: Codex <noreply@openai.com>
2026-07-27 01:01:41 +02:00
Erik
5b3fb17775 fix(vfx): classify hardwareless particle emitters once 2026-07-27 00:03:44 +02:00
Erik
921712f412 fix(interaction): restore retail loot placement and world-drop projection 2026-07-27 00:03:15 +02:00
Erik
4d095be286 fix(physics): traverse prepared indoor portal topology 2026-07-27 00:02:44 +02:00
Erik
75f9510e10 docs(runtime): close exact world host ownership 2026-07-26 18:41:24 +02:00
Erik
73d0b54e38 docs(runtime): record teleport correlation gate 2026-07-26 18:04:50 +02:00
Erik
38b3773cb9 docs(runtime): record reveal ownership gate 2026-07-26 17:27:15 +02:00
Erik
4743f7c409 docs(runtime): close simulation ownership 2026-07-26 16:29:28 +02:00
Erik
c30a3efeb0 docs(runtime): close projectile ownership 2026-07-26 15:27:50 +02:00
Erik
fce8e7b18e docs(runtime): close per-session physics ownership
Record J5.5 production SHA, complete Release baseline, exact-binary lifecycle/reconnect and nine-stop collision/movement evidence, and rollback. Synchronize architecture, roadmap, milestones, AGENTS/CLAUDE, and advance the active program to J5.6 projectile runtime.

Co-authored-by: Codex <noreply@openai.com>
2026-07-26 13:59:06 +02:00
Erik
0dc3bfdeff docs(runtime): close local movement ownership
Record the exact J5.4 automated, lifecycle/reconnect, and nine-stop movement evidence; advance the Modern Runtime program to J5.5; and synchronize architecture, roadmap, milestones, AGENTS/CLAUDE, rollback, and durable research pointers.

Co-authored-by: Codex <noreply@openai.com>
2026-07-26 12:53:41 +02:00
Erik
aa3f4a60f8 refactor(runtime): own local movement and outbound cadence
Move the canonical local movement controller, body/motion managers, object clock, movement wire data, and MTS/jump/AP sender into AcDream.Runtime. Replace process skill defaults with typed Runtime character options, make graphical and direct commands borrow one autorun owner, retain the construction-time PartArray seam, and include movement in terminal ownership convergence.

Preserve the accepted pre-inbound movement/jump and post-inbound autonomous-position order while moving the exact packet/cadence fixtures into Runtime tests. Add graphical/direct parity, two-instance isolation, teardown, allocation, architecture, and divergence-path coverage.

Co-authored-by: Codex <noreply@openai.com>
2026-07-26 12:33:53 +02:00
Erik
75b761e658 docs(runtime): close combat and magic intent
Record the exact J5.3 owner boundary, retail ordering, Release and connected evidence, rollback, and J5.4 handoff across architecture, roadmap, milestones, agent instructions, and durable memory.

Co-authored-by: Codex <noreply@openai.com>
2026-07-26 12:09:19 +02:00
Erik
20df9d155d refactor(runtime): own combat and magic intent
Move attack build/repeat state, combat-mode policy, authoritative auto-target transitions, and spell-cast intent beneath RuntimeActionState. Keep App as the input, world-query, DAT-policy, transport, and presentation adapter while preserving retail request and busy ordering. Add direct/graphical parity, reset, failure, and instance-isolation coverage.

Co-authored-by: Codex <noreply@openai.com>
2026-07-26 11:56:40 +02:00
Erik
81b31857c6 docs(runtime): close interaction transaction ownership
Record the exact J5.2 owner boundary, retail ordering, Release and connected evidence, rollback, and J5.3 handoff across architecture, roadmap, milestones, agent instructions, and durable memory.

Co-authored-by: Codex <noreply@openai.com>
2026-07-26 11:22:07 +02:00
Erik
be73bccf5a docs(runtime): close canonical action ownership
Record J5.1's exact Runtime selection, combat, and target-mode owner, its automated and connected acceptance evidence, rollback, and the J5.2 interaction-transaction boundary. Synchronize architecture, roadmap, milestones, issues, and agent handoff state.

Co-authored-by: Codex <codex@openai.com>
2026-07-26 10:54:12 +02:00
Erik
2c67a2c3ba docs(runtime): close gameplay-state ownership
Record J4.5 canonical shortcut and spellbook command ownership, combined failure and graphical/headless parity evidence, the 8,544-test Release gate, exact-binary lifecycle and nine-stop acceptance, rollback instructions, and the J5 boundary.

Co-authored-by: Codex <noreply@openai.com>
2026-07-26 10:17:39 +02:00
Erik
ce6fae7b38 docs(runtime): close character projections
Record J4.4's canonical character settings, borrowed gameplay views, typed state-command seam, complete Release evidence, exact-binary lifecycle/reconnect acceptance, rollback, and the J4.5 combined closeout boundary. Synchronize architecture, roadmap, milestones, agent guidance, and durable memory.

Co-authored-by: Codex <codex@openai.com>
2026-07-26 09:21:26 +02:00
Erik
9d0d9b07e0 docs(runtime): close magic and player ownership
Record J4.3's coupled Runtime character graph, desired-component single ownership, complete Release evidence, exact-binary lifecycle/reconnect acceptance, rollback, and the J4.4 projection boundary. Synchronize architecture, roadmap, milestones, agent guidance, and durable memory.

Co-authored-by: Codex <codex@openai.com>
2026-07-26 08:46:12 +02:00
Erik
d362172620 docs(runtime): close inventory state ownership
Record J4.2's single Runtime inventory transaction graph, complete Release evidence, exact-binary lifecycle/reconnect acceptance, rollback, and the J4.3 magic/player-sheet boundary. Synchronize architecture, roadmap, milestones, agent guidance, and durable memory.

Co-authored-by: Codex <codex@openai.com>
2026-07-26 08:29:06 +02:00
Erik
595d5e6b01 docs(runtime): close communication ownership
Record J4.1's single Runtime communication/social graph, failure-safe ordered chat stream, complete Release evidence, exact-binary lifecycle/reconnect acceptance, rollback, and the J4.2 inventory transaction boundary. Synchronize architecture, roadmap, milestones, agent guidance, and durable memory.

Co-authored-by: Codex <codex@openai.com>
2026-07-26 07:59:02 +02:00
Erik
77c013998b docs(runtime): close canonical entity object lifetime 2026-07-26 07:35:42 +02:00
Erik
84954c8b77 docs(runtime): close J3.5 and plan J3.6
Record the canonical entity/object delta cutover, full Release and exact-binary connected evidence, rollback, and the adversarial zero-owner J3.6 execution contract. Synchronize architecture, roadmap, milestones, and agent guidance.

Co-authored-by: Codex <codex@openai.com>
2026-07-26 06:54:47 +02:00
Erik
d3e96ff912 docs(runtime): close J3.4 and plan J3.5 2026-07-26 06:09:28 +02:00
Erik
d9bf4c4960 docs(runtime): close J3.3 and hand off J3.4
Record exact projection-store ownership, automated and connected evidence, rollback chain, and the executor-ready canonical object-table plan. Reconcile milestones, roadmap, architecture, divergence pointers, AGENTS/CLAUDE, and durable handoff state.

Co-authored-by: Codex <codex@openai.com>
2026-07-25 22:29:34 +02:00
Erik
9496c01be1 docs(runtime): close J2 session lifetime gate
Record the canonical Runtime session/transport cutover, exact rollback, full Release evidence, and exact-binary lifecycle acceptance. Advance the active execution pointer and durable memory to J3 identity and object ownership.

Validated by the existing 79 Runtime tests, 3,776 App tests with three skips, 8,428 complete Release tests with five skips, and logs/connected-world-gate-20260725-193936/report.json.

Co-authored-by: Codex <codex@openai.com>
2026-07-25 19:46:47 +02:00
Erik
f84624b1e9 docs(runtime): close J1 contract gate
Record the exact-binary connected lifecycle/reconnect acceptance, synchronized active pointers, rollback, and durable evidence before session ownership moves in J2.
2026-07-25 19:16:30 +02:00
Erik
afebbe3eca docs(physics): close Slice I evidence and roadmap
Record the accepted flat-authoritative collision cutover, production parsed-graph removal, exact rollbacks, zero-residency connected gates, and RDP measurement boundary. Reconcile architecture, milestones, roadmap, issue ledger, agent instructions, and the active Slice J handoff.

Validated by the existing zero-warning Release build, 8,413 passing Release tests with five pre-existing skips, 201 focused closeout tests, and both exact-binary connected routes.

Co-authored-by: Codex <codex@openai.com>
2026-07-25 18:44:43 +02:00
Erik
b632672e5c arch(runtime): establish presentation-independent boundary
Create the dependency-only Runtime project before moving any gameplay owner, enforce its direct, transitive, source, and load-time closure, and pin coherent lifetime-group extraction plus retryable teardown ordering. No production behavior changes in J0.

Validated by the four focused Runtime boundary tests, a zero-error Release solution build, and 8,406 passing Release tests with five pre-existing skips.

Co-authored-by: Codex <codex@openai.com>
2026-07-25 17:33:11 +02:00
Erik
d9446030e6 feat(streaming): shadow-publish flat collision assets
Carry one immutable prepared collision closure with each accepted near-tier generation and install graph plus flat views through the same retained publication receipt. Apply the same strict package-only rule to live entities, add exact sampled graph-authoritative comparison artifacts and lifecycle counters, and prove cancellation, demotion, rehydrate, revisit, teardown, reconnect, and the nine-stop route with 14,064 zero-mismatch samples.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-25 16:38:54 +02:00
Erik
9cd42417a8 feat(content): bake and read flat collision assets
Append strict collision/topology payloads to the existing prepared package so later physics cutover can drop parsed DAT graphs without adding a second mapping or changing traversal behavior. The full 2,232,170-key catalog is deterministic across worker counts, exact-byte aliased, corruption-isolated, and cancellation-safe.
2026-07-25 15:22:08 +02:00
Erik
1a14812c44 fix(world): restore portal and distant use lifecycles 2026-07-25 09:59:25 +02:00
Erik
823936ec31 fix(streaming): preserve portal destination ownership
Detach old-world spatial ownership atomically, prioritize destination retirement dependencies, and reveal the viewport at the retail transition edge. Give private paperdoll views independent mesh ownership and retain dormant ACE entities so portal revisits preserve server objects without extending active GPU lifetimes.
2026-07-25 08:35:12 +02:00
Erik
e7d9d6fa7d docs(runtime): close cost-budgeted streaming slice
Record the exact physical-display evidence, ownership fixes, budget semantics, and performance deltas that close Slice E. Reconcile the architecture, roadmap, milestones, issues, documentation map, and session instructions before the explicit F/G approval gate.

Co-authored-by: Erik Nilsson <erikn@users.noreply.github.com>
2026-07-24 20:52:20 +02:00
Erik
2ff8f844b0 perf(streaming): reserve destination reveal capacity
Join destination scheduling to the canonical reveal generation, protect its share across every typed frame-budget dimension, and prevent stale work from clearing a replacement reservation. Remove forced incomplete materialization and project retail's centered portal wait cue while the authored tunnel remains active.

Tests: Release build clean; 91 focused reservation/reveal tests; full solution 8,158 passed, 5 skipped.

Co-authored-by: Codex <noreply@openai.com>
2026-07-24 19:39:23 +02:00
Erik
98f1ac8934 perf(streaming): cursor publication across frame budgets 2026-07-24 19:10:18 +02:00
Erik
bb16f74fd4 perf(streaming): quiesce retired generations and budget teardown
Publish the retail blocking-for-cells edge before deferred recenter work, freeze old-world presentation/simulation/audio, and advance full-window retirement from exact metered entity and owner cursors. This removes synchronous portal teardown without allowing retained owners to remain observable.
2026-07-24 18:29:52 +02:00
Erik
b8f6317fe1 feat(streaming): enforce typed completion queues
Replace the flat deferred list, priority scan, unload bypass, and count-only execution cap with exact destination/control/unload/Near/Far FIFOs behind one typed frame meter. Price worker results before adoption, retain exact retry identity, reject stale generations without payload retention, and publish queue pressure through lifecycle diagnostics.

Tests: dotnet build AcDream.slnx -c Release --no-restore; dotnet test AcDream.slnx -c Release --no-restore (8138 passed, 5 skipped)
2026-07-24 17:48:24 +02:00
Erik
ac45cb1bd7 feat(streaming): establish cost budget ledger
Add the validated frame-work profile, deterministic completion charges, and shadow admission meter before enforcing the scheduler in Slice E2. Lifecycle artifacts now expose elapsed work, would-yield limits, backlog bytes/age, and pending owner ledgers without changing accepted execution.

Tests: dotnet build AcDream.slnx -c Release --no-restore; dotnet test AcDream.slnx -c Release --no-build --no-restore (8124 passed, 5 skipped)
2026-07-24 17:26:34 +02:00
Erik
66690805c5 docs(render): close unified residency slice 2026-07-24 17:06:17 +02:00
Erik
a564c4b782 perf(content): close prepared asset cutover 2026-07-24 15:49:24 +02:00
Erik
b7b9aaa9dd fix(render): eliminate EnvCell identity collisions 2026-07-24 13:44:56 +02:00
Erik
d4ce64f56b fix(ui): restore modern spell formula presentation
Resolve spell-examination component cells through their DAT icon DIDs, project scarab and prismatic-taper formulas when ACE disables component enforcement, and version authored window geometry so stale examination sizes reset once without losing user layout behavior.

Co-authored-by: Codex <codex@openai.com>
2026-07-24 07:08:47 +02:00
Erik
3e31b0ac70 fix(ui): select and examine favorite spells like retail 2026-07-24 06:47:54 +02:00
Erik
6718ee45a0 fix(ui): preserve retail item titles and spacing
Carry PublicWeenieDesc material type into the live object model so examination titles use the DAT-authored material prefix. Preserve retail AddItemInfo empty appends and embedded armor separator, restoring the deliberate blank rows between appraisal sections.

Co-authored-by: Codex <codex@openai.com>
2026-07-24 05:21:01 +02:00
Erik
d78d09cfbc feat(ui): port retail item appraisal reports
Follow ItemExamineUI's EoR dispatch and wording for item assessment instead of the generic projection. Resolve material and creature names through installed DAT maps, cover specialized item branches and item-XP curves, and narrow AP-110 to the remaining live/localized preview seams.
2026-07-23 19:08:05 +02:00
Erik
d3c5e06fdd fix(ui): match retail item appraisal semantics
Preserve PublicWeenieDesc hook identity from CreateObject through the item model so hook appraisals suppress sentinel capacities exactly. Use appraisal-only Value and Burden presence, retain AddItemInfo paragraph and authored font-color selection, and port retail lock, page, enchantment, and spell-block formatting.

Co-authored-by: Codex <codex@openai.com>
2026-07-23 18:04:19 +02:00