feat(vfx): decode retail hooks and typed tables
Replace the incomplete package path with one DatCollection-backed compatibility seam for PhysicsScripts and Animations. Preserve CreateBlockingParticle's inherited payload and following cursor, route every production and audit consumer through the corrected loaders, and apply retail's post-UnPack StartTime ordering. Add exact stored-order PhysicsScriptTable upper-threshold resolution, high-byte DID and embedded-ID validation, plus live effect profiles with Setup-to-PhysicsDesc precedence across top-level and attached entity lifetimes. Keep blocking execution deferred and narrow TS-11 accordingly. Pin synthetic malformed/cursor/order fixtures, installed-DAT blocking and recall audits, high-index IDs, IEEE boundaries, profile teardown, and ordinary decoder parity; synchronize architecture, inventory, milestones, roadmap, research, and memory. Co-Authored-By: Codex <noreply@openai.com>
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31 changed files with 1102 additions and 73 deletions
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@ -258,7 +258,9 @@ Ownership by phase:
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`LiveEntityRuntime` is now the shipped bridge to this target. It owns one
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`LiveEntityRecord` per accepted server-object incarnation, ServerGuid-to-local-id
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translation, accepted snapshots/timestamp gates, animation and remote-motion
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components, parent-event state, and exact logical teardown. `GpuWorldState`
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components, parent-event state, effect-profile defaults, and exact logical
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teardown. Live `PhysicsDesc` effect fields replace Setup defaults on that same
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record; rebucketing never recreates them. `GpuWorldState`
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owns spatial buckets only: register/rebucket/unregister are separate operations,
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and landblock reloads reuse the same `WorldEntity` without replaying renderer or
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script creation. Its canonical materialized view remains stable across pending
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@ -267,6 +269,14 @@ targeting. Pickup/parent leave-world clears cell membership and pauses root
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movement/animation without destroying retained owners. `GameWindow` retains
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storage-free typed views while its large feature loops are extracted.
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DAT decoding for runtime VFX crosses one narrow `AcDream.Content.Vfx` seam.
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`RetailAnimationLoader` and `RetailPhysicsScriptLoader` still read through the
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single shared `DatCollection`, delegate ordinary animation-hook schemas to
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Chorizite.DatReaderWriter, and replace only its incomplete
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`CreateBlockingParticleHook` model with retail's inherited CreateParticle
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payload. Core consumes the loaders through delegates/interfaces and therefore
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does not depend on Content or a database implementation.
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The remaining aggregation is primarily `_playerController`'s player-specific
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movement plus the separate `WorldEntity`/animation/physics component types.
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Those should become ONE class:
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@ -230,7 +230,7 @@ AP-94..AP-112 for the confirmed retail-UI completion gaps.
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| TS-8 | `MagicUpdateEnchantment` (0x02C2) records carry no StatMod — mid-session buffs don't move vital max until relog (**#7/#12**) | `src/AcDream.Core/Spells/Spellbook.cs:150` | The wire parser hasn't been extended to the full ~60-64 byte Enchantment payload; PlayerDescription's block IS parsed | Vitals HUD percent reads differently from retail for the whole session after any buff cast | `EnchantAttribute` 0x00594570; holtburger magic/types.rs |
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| TS-9 | MP3 (0x55) and MS-ADPCM (0x02) waves undecoded — affected sounds skipped; retail decoded both via winmm ACM | `src/AcDream.Core/Audio/WaveDecoder.cs:33` | Managed decoder (NAudio or similar) deferred; PCM covers the vast majority of ~3500 waves | Any MP3 (common for music-ish clips) or ADPCM cue plays as silence where retail plays it | winmm ACM path (r05 §2.1) |
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| TS-10 | Setup lights anchored at entity root — per-light Frames not transformed through the animated part chain | `src/AcDream.Core/Lighting/LightInfoLoader.cs:31` | Per-part world transforms aren't exposed to the lighting layer; awaiting animation hook integration | A carried torch glows from the character origin, not the hand, and doesn't track swing/idle animations | LightInfo.ViewSpaceLocation per-part Frame (r13 §1) |
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| TS-11 | `CreateBlockingParticleHook` is consumed as a no-op because the package model omits its inherited CreateParticle payload; acdream therefore also lacks retail's same-live-nonzero-logical-ID suppression | `src/AcDream.Core/Vfx/ParticleHookSink.cs:112` | A narrow raw-hook compatibility reader is required so the shared payload is decoded without replacing `DatCollection` or duplicating ordinary hook schemas | Blocking-particle hooks emit nothing today; without the corrected decoder the next hook can also be cursor-misaligned, and repeated logical IDs cannot follow retail replacement/suppression rules | `CreateBlockingParticleHook::Execute` 0x00526EF0; `ParticleManager::CreateBlockingParticleEmitter` 0x0051B8A0; r04 §6 |
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| TS-11 | Retail's complete inherited `CreateBlockingParticleHook` payload is decoded by the narrow `DatCollection`-backed compatibility reader, but `ParticleHookSink` deliberately no-ops it until the live emitter-binding owner can apply same-live-nonzero-logical-ID suppression | `src/AcDream.Core/Vfx/ParticleHookSink.cs` (`RetailCreateBlockingParticleHook` case); decoder `src/AcDream.Content/Vfx/RetailAnimationHookReader.cs` | Decoding and cursor alignment are now exact for both PhysicsScripts and Animations; executing it as an ordinary replacement before Step 5 would encode the wrong lifetime rule | Blocking-particle hooks still emit nothing until Step 5; ordinary hooks following them are no longer cursor-misaligned | `CreateBlockingParticleHook::Execute` 0x00526EF0; `ParticleManager::CreateBlockingParticleEmitter` 0x0051B8A0; r04 §6 |
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| TS-12 | Animated entities' emitters use rest-pose part transforms anchored at entity root; retail attaches to the live animated part (per-tick refresh deferred; statics fixed by C.1.5b/#56) | `src/AcDream.Core/Vfx/ParticleHookSink.cs:80` (+ :20) | The renderer doesn't expose per-part world transforms to VFX; root + precomputed matrices reproduce retail placement for everything that doesn't animate | Effects hooked to animated parts (swinging hand, nodding head) emit from the rest pose / float at spawn offsets instead of tracking motion | `ParticleEmitter::UpdateParticles` 0x0051d2d4 |
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| TS-13 | `DefaultScriptHook` / `DefaultScriptPartHook` / `CallPESHook` animation hooks dropped (no OnHook case); blocker comment predates PhysicsScriptRunner (C.1.5a) and may be STALE | `src/AcDream.Core/Vfx/ParticleHookSink.cs:130` | Originally blocked on PhysicsScript dat exposure; spawn-time DefaultScript firing landed via EntityScriptActivator, the animation-frame path never did | VFX retail triggers from specific animation frames (mid-animation script calls) never appear | CallPES / DefaultScript hook dispatch (r04 §6) |
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| TS-14 | Setup `Flatten` ignores ParentIndex part hierarchy (treats every placement as root-local); still in production use (GameWindow hydration, SkyRenderer) | `src/AcDream.Core/Meshing/SetupMesh.cs:15` | Most Setups are flat single-level rigs where root-local equals composed; hierarchical composition deferred ("Phase 3") | Any Setup with genuinely nested parts renders them at wrong offsets — mis-assembled multi-part objects in the Flatten paths | retail Setup ParentIndex chain composition |
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@ -101,6 +101,18 @@ behavior change, no divergence-register row.
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running with no GL context, so baked pak output and live-client output stay
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byte-identical.
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**Retail VFX hook compatibility seam (2026-07-14).** Chorizite.DatReaderWriter
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2.1.7 models `CreateBlockingParticleHook` as the common hook header only, while
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retail inherits the complete `CreateParticleHook` payload. The narrow readers in
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`src/AcDream.Content/Vfx/` read raw bytes through the existing `DatCollection`
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database, delegate every ordinary hook to the package, and substitute only the
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retail blocking-particle shape. Both live animation playback and PhysicsScript
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loading use those cached readers; `MeshExtractor` uses the same PhysicsScript
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loader when preloading emitter meshes. This is not a second DAT reader:
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`DatCollection` remains the sole database owner and access path. Retail anchors:
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`CreateBlockingParticleHook::Execute` `0x00526EF0` and
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`ParticleManager::CreateBlockingParticleEmitter` `0x0051B8A0`.
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**Workflow:** Before re-implementing any AC-specific rendering or dat-handling
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algorithm, **check this inventory first**. If we already extracted it (🟢
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sections), it's in `src/AcDream.App/Rendering/Wb/` — use our copy. If WB has
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@ -500,7 +500,7 @@ behavior. Estimated 17–26 days focused work, 3–5 weeks calendar.
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- **Wave 4 inventory drag visuals implemented — corrective live visual gate pending.** `IconComposer` now preserves retail's separate underlay-free `m_pDragIcon` for cursor tracking across inventory, paperdoll, and toolbar bindings. Physical source cells keep their full icon in place and reveal authored ghost mesh `0x0600109A` from drag begin through every release/cancel path, with the persistent selection square above the mesh; shortcut aliases remain unghosted. `ItemList_DragOver` destination states are split exactly: contents-grid placement uses the green accept circle `0x060011F9`, while side-bag/main-pack container drop-in uses the green arrow `0x060011F7`. AP-47 retired. Research: `docs/research/2026-07-13-retail-item-drag-visuals-pseudocode.md`.
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- **Wave 4.6 item giving implemented 2026-07-13; starter-dungeon live gate pending.** SmartBox drag release now preserves the exact release coordinates, world-picks the target, and runs the existing retail `ItemHolder::AttemptPlaceIn3D` policy. NPC/creature targets send exact `GiveObjectRequest 0x00CD(target,item,amount)` bytes, selected partial stacks use the shared split quantity, and the object table waits for ACE's authoritative remove/stack-size response. `PlayerDescription.Options1` supplies the real `DragItemOnPlayerOpensSecureTrade` option. Issue #216; research: `docs/research/2026-07-13-retail-give-item-pseudocode.md`.
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- **M2 held-object parenting shipped and live-gated 2026-07-11.** The combat toggle now ports `GetDefaultCombatMode` over ordered equipped contents, so a bow requests Missile instead of the old hardcoded Melee. CreateObject preserves parent/placement/timestamp fields, `0xF749` ParentEvent is handled, and `EquippedChildRenderController` renders the weapon as a separate child composed from the animated hand part + holding frame + child placement frame. Live gate passed: bow selected missile stance, rendered in-hand, followed animation, unequipped cleanly, and melee remained correct. App Release builds with zero warnings; the full 4,765-pass / 5-skip suite is green. AP-111 is retired; research: `docs/research/2026-07-11-combat-default-and-parent-event-pseudocode.md`.
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- **Missile/portal VFX campaign Steps 0–2 implemented and independently reviewed 2026-07-14.** The retail oracle and packet fixtures are pinned, complete `PhysicsDesc` plus F754/F755 parsing and nine-channel gates are shipped, and App now has one canonical `LiveEntityRuntime` record per server-object incarnation. Logical register/unregister is separate from spatial rebucketing, so landblock churn and attached equipment retain identity without replaying renderer/script creation or reconstructing from stale spawn data. Canonical materialized and visible target/radar views are distinct; pickup/parent leave-world preserves owners while pausing root simulation; spawn publication is once per incarnation. `GpuWorldState` is spatial-only for live objects; AP-69 is narrowed to the missing retail liveness cull and AD-32 to the remaining mixed pre-create queue.
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- **Missile/portal VFX campaign Steps 0–3 implemented and independently reviewed 2026-07-14.** The retail oracle and packet fixtures are pinned, complete `PhysicsDesc` plus F754/F755 parsing and nine-channel gates are shipped, and App now has one canonical `LiveEntityRuntime` record per server-object incarnation. Logical register/unregister is separate from spatial rebucketing, so landblock churn and attached equipment retain identity without replaying renderer/script creation or reconstructing from stale spawn data. Canonical materialized and visible target/radar views are distinct; pickup/parent leave-world preserves owners while pausing root simulation; spawn publication is once per incarnation. `GpuWorldState` is spatial-only for live objects. Production PhysicsScript and Animation loading now shares a narrow `DatCollection`-backed compatibility reader for retail's inherited blocking-particle payload, including mesh-side preloading; typed-table selection preserves DAT order and retail's first `intensity <= Mod` boundary, and live `PhysicsDesc` effect defaults replace rather than fall back to Setup. AP-69 remains narrowed to the missing retail liveness cull, AD-32 to the remaining mixed pre-create queue, and TS-11 to Step 5's not-yet-landed live logical-emitter suppression.
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- **M2 local attack receive funnel implemented 2026-07-11; live gate pending.** Retail `ExecuteAttack` only sends the request; ACE chooses the concrete melee/missile action and returns it in a non-autonomous mt-0 `UpdateMotion`. The local branch now runs that state through the same constructor-defaulted `MoveToInterpretedState` funnel and 15-bit action-stamp gate as remotes, then applies sticky/long-jump tails. The old local-only direct `Commands[]` replay is deleted. Shared conversion lives in `InboundInterpretedMotionFactory`; research: `docs/research/2026-07-11-local-combat-motion-pseudocode.md`.
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- **M2 basic retail combat bar implemented 2026-07-11; corrective live visual gate pending.** Production mounts authored `gmCombatUI` LayoutDesc `0x21000073`, shows it only for Melee/Missile, and routes mouse plus keyboard through one `CombatAttackController`. Corrections include the authored wider centered dark-red child range (accepted IA-20), full-width left-to-right bright live attack-charge feedback, exact Speed-left/Power-right justification, silent control-only `AttackDone(ActionCancelled)`, target-frame Keep in View with manual orbit, and persistent corpse motion: the AP-80 velocity-only NPC adaptation can now replace only Ready/Walk/Run, never authoritative Dead/actions. `CombatTargetController` ports the selection-cleared AutoTarget consumer, so a selected creature's authoritative Dead motion clears it and selects the nearest eligible creature when enabled. The 2026-07-12 replacement-corpse correction unifies both multi-frame and static/reactive spawns behind retail's CreateObject lifecycle: apply the wire's Dead state while detached, then `MotionTableManager::HandleEnterWorld` strips Ready→Dead links before the first in-world tick; multiple corpses remaining fallen passed the live user gate that day. Follow-up #205 makes the toolbar read the final canonical selection after a reentrant Auto Target notice and restricts automatic candidates to hostile non-player monsters (intentional PK-edge divergence IA-19); that live gate also passed 2026-07-12. Research: `docs/research/2026-07-11-retail-combat-bar-pseudocode.md`, `docs/research/2026-07-11-combat-target-camera-pseudocode.md`, `docs/research/2026-07-12-death-and-auto-target-pseudocode.md`; AP-24/AP-95 retired, AP-80 narrowed, AP-110 narrowed, AP-112 records the remaining attack-start and exact trained-Recklessness seams.
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- **Retail client command families implemented 2026-07-13; corrective live gate pending.** One shared typed catalog now separates retail client actions from ACE administrator commands for both chat backends. Named-decomp ports cover recall/house/PK travel; age/birth; framerate, lock, version, location, corpse, and die confirmation; clear plus named/automatic UI layouts; AFK/consent; emotes; friends; squelch/filter/message types; and fill-components. App owns execution, Core owns authoritative friends/squelch state, Core.Net owns exact UIQueue/ControlQueue packets. Confirmation reuse now ports retail `DialogFactory` contexts, queue groups/priority, fresh DAT roots, property results, callbacks/close notices, and server abort handling; `/die`, gameplay request tuples, and guarded item-use prompts share its type-1 LayoutDesc `0x2100003C` presenter. The first live gate passed the family except for raw suicide-success code `0x004A` and the title-bar-only FPS presentation; the correction maps retail's text and mounts SmartBox element `0x10000047` with live two-decimal `FPS`/`DEG`. #L.6 is closed; TS-31/TS-47 are narrowed. Research: `docs/research/2026-07-13-retail-client-command-families-pseudocode.md`, `docs/research/2026-07-13-retail-dialog-factory-pseudocode.md`.
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@ -471,15 +471,18 @@ include dungeons.
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`PlayerDescription.Options1` preserves retail's player secure-trade
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preference. See
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`docs/research/2026-07-13-retail-give-item-pseudocode.md` and issue #216.
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- **M2/M3 missile, effect, and portal presentation campaign (Steps 0–2
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- **M2/M3 missile, effect, and portal presentation campaign (Steps 0–3
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implemented and independently reviewed 2026-07-14)** — named-retail projectile and
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physics-script behavior is pinned in one oracle, the complete `PhysicsDesc`
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and F754/F755 wire surfaces are parsed with retail timestamp gates, and
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`LiveEntityRuntime` now separates logical lifetime from spatial rebucketing.
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Landblock churn and equipment attachment preserve one stable local entity and
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cannot replay create-time scripts. The remaining steps port DAT hook decoding,
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per-owner effect scheduling, live animated attachment poses, projectile motion
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and sweeps, and Hidden/UnHide portal presentation.
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cannot replay create-time scripts. A narrow raw-hook seam now decodes retail's
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inherited `CreateBlockingParticle` payload for both PhysicsScripts and
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Animations, while exact stored-order `PhysicsScriptTable` threshold lookup and
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Setup-versus-network default precedence are pinned by conformance tests. The
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remaining steps port per-owner effect scheduling, live animated attachment
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poses, projectile motion and sweeps, and Hidden/UnHide portal presentation.
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- **L.1c local attack receive path (implemented 2026-07-11; live gate pending)** —
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local non-autonomous mt-0 UpdateMotion now uses retail's wholesale interpreted
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funnel and action-stamp gate, so ACE's server-selected melee/missile action
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@ -339,6 +339,11 @@ Oracles:
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- `ScriptManager::NextHook` at `0x0051B3F0`
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- `ScriptManager::UpdateScripts` at `0x0051B480`
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`PhysicsScript::UnPack` at `0x005218B0` first sorts its decoded hook records
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by ascending `StartTime` with `PhysicsScriptData::Sort` at `0x00521600`.
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This sort applies to PhysicsScript hook time, not to PhysicsScriptTable `Mod`
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thresholds (which must remain in stored DAT order).
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```text
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add(script):
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node = new ScriptData
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@ -661,11 +666,13 @@ noncopyrighted fixtures:
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- `tests/AcDream.Core.Net.Tests/Messages/ProjectileVfxPacketFixtures.cs`:
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exact F754/F755, a broad projectile-field CreateObject, isolated Movement
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and AnimationFrame branches, and absent-versus-present-zero PeTable shapes.
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Step 1 adds truncation at each gated cursor.
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Step 1 tests include truncation at each gated cursor.
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- `tests/AcDream.Content.Tests/Vfx/ProjectileVfxDatFixtures.cs`: a synthetic raw
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PhysicsScript and Animation container, each containing a complete
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CreateBlocking payload followed by an AnimationDone hook at the exact
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expected cursor.
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expected cursor. `RetailDatLoaderTests` verifies both corrected containers,
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ordinary-hook parity with the package decoder, malformed-entry rejection,
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and representative installed blocking scripts.
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Representative installed raw-entry identities are pinned as metadata, not
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copied bytes:
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@ -230,6 +230,18 @@ public sealed class EquippedChildRenderController : IDisposable
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out IReadOnlyList<MeshRef> parts))
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return;
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// A parented object may materialize here before the ordinary world
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// hydration path sees it. Install its logical effect profile before
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// MaterializeLiveEntity registers runtime resources, exactly as for a
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// top-level projection; rebucketing/reattachment must never recreate it.
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if (!_liveEntities.TryGetEffectProfile(childGuid, out _))
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{
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var effectProfile = childSpawn.Physics is { } physics
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? Vfx.EntityEffectProfile.CreateLive(childSetup, physics)
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: Vfx.EntityEffectProfile.CreateDatStatic(childSetup);
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_liveEntities.SetEffectProfile(childGuid, effectProfile);
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}
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Remove(childGuid);
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WorldEntity? entity = _liveEntities.MaterializeLiveEntity(
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childGuid,
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@ -313,7 +313,7 @@ public sealed class GameWindow : IDisposable
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AcDream.Core.World.WorldEntity Entity,
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AnimatedEntity? Animation);
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private AcDream.Core.Physics.DatCollectionLoader? _animLoader;
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private AcDream.Core.Physics.IAnimationLoader? _animLoader;
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// Phase E.1: central fan-out for animation hooks. Audio (E.2),
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// particles (E.3), combat (E.4), and renderer state mutators all
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@ -336,6 +336,7 @@ public sealed class GameWindow : IDisposable
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// from the server and schedules the dat-defined hooks (particle spawns,
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// sounds, light toggles) at their StartTime offsets.
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private AcDream.Core.Vfx.PhysicsScriptRunner? _scriptRunner;
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private AcDream.Content.Vfx.RetailPhysicsScriptLoader? _physicsScriptLoader;
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private AcDream.App.Rendering.ParticleRenderer? _particleRenderer;
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// Retail GameSky copies SkyObject.PesObjectId into CelestialPosition but
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// never consumes it in CreateDeletePhysicsObjects/MakeObject/UseTime.
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@ -1432,7 +1433,7 @@ public sealed class GameWindow : IDisposable
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_cameraController.ModeChanged += OnCameraModeChanged;
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_dats = new DatCollection(_datDir, DatAccessType.Read);
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_animLoader = new AcDream.Core.Physics.DatCollectionLoader(_dats);
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_animLoader = new AcDream.Content.Vfx.RetailAnimationLoader(_dats);
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_emitterRegistry = new AcDream.Core.Vfx.EmitterDescRegistry(_dats);
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// Phase E.3 particles: always-on, no driver dependency. Registered
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@ -1447,7 +1448,10 @@ public sealed class GameWindow : IDisposable
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// resolve PlayScript ids, and the same ParticleHookSink the
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// animation system uses, so CreateParticleHook fired from a
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// script spawns through the normal particle pipeline.
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_scriptRunner = new AcDream.Core.Vfx.PhysicsScriptRunner(_dats, _particleSink);
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_physicsScriptLoader = new AcDream.Content.Vfx.RetailPhysicsScriptLoader(_dats);
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_scriptRunner = new AcDream.Core.Vfx.PhysicsScriptRunner(
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_physicsScriptLoader.LoadPhysicsScript,
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_particleSink);
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// Phase G.2 lighting hooks: SetLightHook flips IsLit on
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// owner-tagged lights so ignite-torch animations light up,
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@ -3319,7 +3323,7 @@ public sealed class GameWindow : IDisposable
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// animated entry registered) — this happens for entities the
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// resolver short-circuits on.
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var idleCycle = AcDream.Core.Meshing.MotionResolver.GetIdleCycle(
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setup, _dats,
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setup, _dats, _animLoader!,
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motionTableIdOverride: spawn.MotionTableId,
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stanceOverride: stanceOverride,
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commandOverride: commandOverride);
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@ -3688,6 +3692,14 @@ public sealed class GameWindow : IDisposable
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return;
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}
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if (!_liveEntities!.TryGetEffectProfile(spawn.Guid, out _))
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{
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var effectProfile = spawn.Physics is { } physics
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? AcDream.App.Rendering.Vfx.EntityEffectProfile.CreateLive(setup, physics)
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: AcDream.App.Rendering.Vfx.EntityEffectProfile.CreateDatStatic(setup);
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_liveEntities.SetEffectProfile(spawn.Guid, effectProfile);
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}
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bool createdProjection = false;
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var entity = _liveEntities!.MaterializeLiveEntity(
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spawn.Guid,
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@ -4169,7 +4181,7 @@ public sealed class GameWindow : IDisposable
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// garbage frame count → OOM).
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uint poseDid = ResolvePaperdollPoseDid();
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if ((poseDid >> 24) != 0x03u) return;
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var anim = dats.Get<DatReaderWriter.DBObjs.Animation>(poseDid);
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var anim = _animLoader?.LoadAnimation(poseDid);
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var setup = dats.Get<DatReaderWriter.DBObjs.Setup>(setupId);
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if (anim is null || setup is null || anim.PartFrames.Count == 0) return;
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@ -4361,6 +4373,14 @@ public sealed class GameWindow : IDisposable
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private void RouteSameGenerationCreateObject(
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AcDream.App.World.SameGenerationCreateObjectEvents refresh)
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{
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if (_liveEntities!.TryGetEffectProfile(
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refresh.Appearance.Guid,
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out var effectProfile)
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&& effectProfile is AcDream.App.Rendering.Vfx.EntityEffectProfile liveProfile)
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{
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liveProfile.ApplyNetworkDescription(refresh.Description);
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}
|
||||
|
||||
OnLiveAppearanceUpdated(refresh.Appearance);
|
||||
|
||||
if (refresh.Parent is { } parent
|
||||
|
|
@ -4481,7 +4501,7 @@ public sealed class GameWindow : IDisposable
|
|||
if (mt is null) return null;
|
||||
|
||||
var pose = AcDream.Core.Physics.Motion.MotionTablePose.DefaultStatePartFrames(
|
||||
mt, id => _dats.Get<DatReaderWriter.DBObjs.Animation>(id));
|
||||
mt, id => _animLoader?.LoadAnimation(id));
|
||||
|
||||
if (Environment.GetEnvironmentVariable("ACDREAM_DUMP_MOTION") == "1")
|
||||
{
|
||||
|
|
@ -5464,7 +5484,7 @@ public sealed class GameWindow : IDisposable
|
|||
// a concrete Animation + frame range. Only swap when the resolver
|
||||
// returns a clearly-better cycle.
|
||||
var newCycle = AcDream.Core.Meshing.MotionResolver.GetIdleCycle(
|
||||
ae.Setup, _dats,
|
||||
ae.Setup, _dats, _animLoader!,
|
||||
motionTableIdOverride: null,
|
||||
stanceOverride: stance,
|
||||
commandOverride: command);
|
||||
|
|
|
|||
|
|
@ -135,7 +135,7 @@ public static class RenderBootstrap
|
|||
var textureCache = new TextureCache(gl, dats, bindless);
|
||||
|
||||
// --- AnimLoader (GameWindow ~1240) ---
|
||||
var animLoader = new AcDream.Core.Physics.DatCollectionLoader(dats);
|
||||
var animLoader = new AcDream.Content.Vfx.RetailAnimationLoader(dats);
|
||||
|
||||
// --- WbMeshAdapter (GameWindow ~2286-2287) ---
|
||||
var wbLogger = NullLogger<Wb.WbMeshAdapter>.Instance;
|
||||
|
|
|
|||
73
src/AcDream.App/Rendering/Vfx/EntityEffectProfile.cs
Normal file
73
src/AcDream.App/Rendering/Vfx/EntityEffectProfile.cs
Normal file
|
|
@ -0,0 +1,73 @@
|
|||
using AcDream.App.World;
|
||||
using AcDream.Core.Net.Messages;
|
||||
using AcDream.Core.Vfx;
|
||||
using DatReaderWriter.DBObjs;
|
||||
|
||||
namespace AcDream.App.Rendering.Vfx;
|
||||
|
||||
/// <summary>
|
||||
/// DAT defaults and the currently installed network effect description for
|
||||
/// one logical entity incarnation.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Retail precedence comes from <c>CPhysicsObj::InitDefaults</c>
|
||||
/// (<c>0x005139D0</c>) followed by <c>CPhysicsObj::set_description</c>
|
||||
/// (<c>0x00514F40</c>). Setup's direct default PES runs during initialization;
|
||||
/// a network PhysicsDesc then unconditionally replaces the typed table, even
|
||||
/// when PeTable was absent or zero.
|
||||
/// </remarks>
|
||||
public sealed class EntityEffectProfile : ILiveEntityEffectProfile
|
||||
{
|
||||
private EntityEffectProfile(Setup setup)
|
||||
{
|
||||
SetupDefaultScriptDid = NormalizePhysicsScriptDid(setup.DefaultScript.DataId);
|
||||
CurrentPhysicsScriptTableDid = NormalizeTableDid((uint)setup.DefaultScriptTable);
|
||||
}
|
||||
|
||||
public uint? SetupDefaultScriptDid { get; }
|
||||
public uint? CurrentPhysicsScriptTableDid { get; private set; }
|
||||
public uint RawDefaultScriptType { get; private set; }
|
||||
public float DefaultScriptIntensity { get; private set; }
|
||||
public bool HasNetworkDescription { get; private set; }
|
||||
|
||||
/// <summary>Setup defaults remain active for a DAT/static object.</summary>
|
||||
public static EntityEffectProfile CreateDatStatic(Setup setup)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(setup);
|
||||
return new EntityEffectProfile(setup);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies Setup initialization followed by the live PhysicsDesc, matching
|
||||
/// retail construction order.
|
||||
/// </summary>
|
||||
public static EntityEffectProfile CreateLive(
|
||||
Setup setup,
|
||||
PhysicsSpawnData physics)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(setup);
|
||||
var profile = new EntityEffectProfile(setup);
|
||||
profile.ApplyNetworkDescription(physics);
|
||||
return profile;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Replaces all network-owned effect defaults. Nullable wire fields use
|
||||
/// PhysicsDesc's initialized zero values; they never resurrect Setup's
|
||||
/// typed table.
|
||||
/// </summary>
|
||||
public void ApplyNetworkDescription(PhysicsSpawnData physics)
|
||||
{
|
||||
CurrentPhysicsScriptTableDid = NormalizeTableDid(
|
||||
physics.PhysicsScriptTableId.GetValueOrDefault());
|
||||
RawDefaultScriptType = physics.DefaultScriptType.GetValueOrDefault();
|
||||
DefaultScriptIntensity = physics.DefaultScriptIntensity.GetValueOrDefault();
|
||||
HasNetworkDescription = true;
|
||||
}
|
||||
|
||||
private static uint? NormalizePhysicsScriptDid(uint did) =>
|
||||
PhysicsScriptTableResolver.IsPhysicsScriptDid(did) ? did : null;
|
||||
|
||||
private static uint? NormalizeTableDid(uint did) =>
|
||||
PhysicsScriptTableResolver.IsPhysicsScriptTableDid(did) ? did : null;
|
||||
}
|
||||
|
|
@ -542,6 +542,7 @@ public sealed class InboundPhysicsStateController
|
|||
: null;
|
||||
|
||||
return new SameGenerationCreateObjectEvents(
|
||||
physics,
|
||||
new ObjDescEvent.Parsed(
|
||||
incoming.Guid,
|
||||
new CreateObject.ModelData(
|
||||
|
|
@ -632,6 +633,7 @@ public readonly record struct CreateParentUpdate(
|
|||
ushort ChildPositionSequence);
|
||||
|
||||
public readonly record struct SameGenerationCreateObjectEvents(
|
||||
PhysicsSpawnData Description,
|
||||
ObjDescEvent.Parsed Appearance,
|
||||
CreateParentUpdate? Parent,
|
||||
WorldSession.EntityPositionUpdate? Position,
|
||||
|
|
|
|||
|
|
@ -477,6 +477,30 @@ public sealed class LiveEntityRuntime
|
|||
return true;
|
||||
}
|
||||
|
||||
public void SetEffectProfile(uint serverGuid, ILiveEntityEffectProfile profile)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(profile);
|
||||
if (!_recordsByGuid.TryGetValue(serverGuid, out LiveEntityRecord? record))
|
||||
throw new InvalidOperationException(
|
||||
$"Cannot bind an effect profile before live entity 0x{serverGuid:X8} exists.");
|
||||
record.EffectProfile = profile;
|
||||
}
|
||||
|
||||
public bool TryGetEffectProfile(
|
||||
uint serverGuid,
|
||||
out ILiveEntityEffectProfile profile)
|
||||
{
|
||||
if (_recordsByGuid.TryGetValue(serverGuid, out LiveEntityRecord? record)
|
||||
&& record.EffectProfile is { } found)
|
||||
{
|
||||
profile = found;
|
||||
return true;
|
||||
}
|
||||
|
||||
profile = null!;
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool TryGetSnapshot(uint guid, out WorldSession.EntitySpawn spawn) =>
|
||||
_inbound.TryGetSnapshot(guid, out spawn);
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
using AcDream.Core.Rendering.Wb;
|
||||
using AcDream.Content.Vfx;
|
||||
using BCnEncoder.Decoder;
|
||||
using BCnEncoder.ImageSharp;
|
||||
using BCnEncoder.Shared;
|
||||
|
|
@ -31,6 +32,7 @@ namespace AcDream.Content;
|
|||
public sealed class MeshExtractor {
|
||||
private readonly IDatReaderWriter _dats;
|
||||
private readonly ILogger _logger;
|
||||
private readonly RetailPhysicsScriptLoader _physicsScripts;
|
||||
|
||||
// Cache for decoded textures to avoid redundant BCn decoding
|
||||
private readonly ConcurrentQueue<uint> _decodedTextureLru = new();
|
||||
|
|
@ -60,6 +62,7 @@ public sealed class MeshExtractor {
|
|||
_dats = dats;
|
||||
_logger = logger;
|
||||
_sideStagedSink = sideStagedSink;
|
||||
_physicsScripts = new RetailPhysicsScriptLoader(dats.Portal);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -151,9 +154,10 @@ public sealed class MeshExtractor {
|
|||
}
|
||||
|
||||
private void CollectEmittersFromScript(uint scriptId, List<StagedEmitter> emitters, CancellationToken ct) {
|
||||
if (_dats.Portal.TryGet<PhysicsScript>(scriptId, out var script)) {
|
||||
var script = _physicsScripts.LoadPhysicsScript(scriptId);
|
||||
if (script is not null) {
|
||||
foreach (var hook in script.ScriptData) {
|
||||
if (hook.Hook.HookType == AnimationHookType.CreateParticle && hook.Hook is CreateParticleHook particleHook) {
|
||||
if (hook.Hook is CreateParticleHook particleHook) {
|
||||
if (_dats.Portal.TryGet<ParticleEmitter>(particleHook.EmitterInfoId.DataId, out var emitter)) {
|
||||
emitters.Add(new StagedEmitter {
|
||||
Emitter = emitter,
|
||||
|
|
|
|||
48
src/AcDream.Content/Vfx/RetailAnimationHookReader.cs
Normal file
48
src/AcDream.Content/Vfx/RetailAnimationHookReader.cs
Normal file
|
|
@ -0,0 +1,48 @@
|
|||
using AcDream.Core.Vfx;
|
||||
using DatReaderWriter.Enums;
|
||||
using DatReaderWriter.Lib.IO;
|
||||
using DatReaderWriter.Types;
|
||||
|
||||
namespace AcDream.Content.Vfx;
|
||||
|
||||
/// <summary>
|
||||
/// Narrow compatibility seam for the one retail hook schema that
|
||||
/// Chorizite.DatReaderWriter 2.1.7 decodes incorrectly.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Retail container dispatch is ported from <c>AnimFrame::UnPack</c>
|
||||
/// (<c>0x0051F8E0</c>) and <c>PhysicsScript::UnPack</c>
|
||||
/// (<c>0x005218B0</c>). The substituted payload shape is proven by
|
||||
/// <c>CreateBlockingParticleHook::Execute</c> (<c>0x00526EF0</c>).
|
||||
/// </remarks>
|
||||
public static class RetailAnimationHookReader
|
||||
{
|
||||
/// <summary>
|
||||
/// Reads one hook at the current cursor. Ordinary hooks are delegated to
|
||||
/// the package decoder; CreateBlockingParticle is decoded through the
|
||||
/// retail CreateParticle-shaped model.
|
||||
/// </summary>
|
||||
public static AnimationHook Read(DatBinReader reader)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(reader);
|
||||
|
||||
// PhysicsScriptData::UnPack / AnimFrame::UnPack peek the type and
|
||||
// restore the cursor before dispatch. Preserve that exact contract so
|
||||
// the selected hook consumes its own shared header exactly once.
|
||||
var type = (AnimationHookType)reader.ReadUInt32();
|
||||
reader.Skip(-sizeof(uint));
|
||||
|
||||
AnimationHook? hook = type is AnimationHookType.CreateBlockingParticle
|
||||
? new RetailCreateBlockingParticleHook()
|
||||
: AnimationHook.Unpack(reader, type);
|
||||
|
||||
if (hook is null)
|
||||
throw new InvalidDataException(
|
||||
$"Unsupported animation hook type 0x{(uint)type:X8} at byte {reader.Offset}.");
|
||||
|
||||
if (type is AnimationHookType.CreateBlockingParticle)
|
||||
hook.Unpack(reader);
|
||||
|
||||
return hook;
|
||||
}
|
||||
}
|
||||
108
src/AcDream.Content/Vfx/RetailAnimationLoader.cs
Normal file
108
src/AcDream.Content/Vfx/RetailAnimationLoader.cs
Normal file
|
|
@ -0,0 +1,108 @@
|
|||
using System.Collections.Concurrent;
|
||||
using AcDream.Core.Physics;
|
||||
using DatReaderWriter;
|
||||
using DatReaderWriter.DBObjs;
|
||||
using DatReaderWriter.Enums;
|
||||
using DatReaderWriter.Lib.IO;
|
||||
using DatReaderWriter.Types;
|
||||
|
||||
namespace AcDream.Content.Vfx;
|
||||
|
||||
/// <summary>
|
||||
/// Raw Animation loader using <see cref="RetailAnimationHookReader"/> for
|
||||
/// frame hooks and the package's ordinary Frame model for transforms.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Container order and field widths match <c>CAnimation::UnPack</c> at
|
||||
/// <c>0x0051FB50</c> and <c>AnimFrame::UnPack</c> at <c>0x0051F8E0</c>.
|
||||
/// </remarks>
|
||||
public sealed class RetailAnimationLoader : IAnimationLoader
|
||||
{
|
||||
private readonly Func<uint, byte[]?> _readRaw;
|
||||
private readonly DatDatabase? _database;
|
||||
private readonly ConcurrentDictionary<uint, Lazy<Animation?>> _cache = new();
|
||||
|
||||
public RetailAnimationLoader(DatCollection dats)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(dats);
|
||||
_database = dats.Portal;
|
||||
_readRaw = id => dats.Portal.TryGetFileBytes(id, out byte[]? bytes)
|
||||
? bytes
|
||||
: null;
|
||||
}
|
||||
|
||||
public RetailAnimationLoader(IDatDatabase portal)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(portal);
|
||||
_database = portal.Db;
|
||||
_readRaw = id => portal.TryGetFileBytes(id, out byte[]? bytes)
|
||||
? bytes
|
||||
: null;
|
||||
}
|
||||
|
||||
public Animation? LoadAnimation(uint id)
|
||||
{
|
||||
if (!IsAnimationDid(id))
|
||||
return null;
|
||||
|
||||
return _cache.GetOrAdd(
|
||||
id,
|
||||
key => new Lazy<Animation?>(
|
||||
() => LoadUncached(key),
|
||||
LazyThreadSafetyMode.ExecutionAndPublication)).Value;
|
||||
}
|
||||
|
||||
private Animation? LoadUncached(uint id)
|
||||
{
|
||||
byte[]? bytes = _readRaw(id);
|
||||
if (bytes is null)
|
||||
return null;
|
||||
|
||||
Animation animation = Parse(bytes, _database);
|
||||
if (animation.Id != id)
|
||||
throw new InvalidDataException(
|
||||
$"Animation entry 0x{id:X8} contained id 0x{animation.Id:X8}.");
|
||||
return animation;
|
||||
}
|
||||
|
||||
public static Animation Parse(
|
||||
ReadOnlyMemory<byte> bytes,
|
||||
DatDatabase? database = null)
|
||||
{
|
||||
var reader = new DatBinReader(bytes, database);
|
||||
var animation = new Animation
|
||||
{
|
||||
Id = reader.ReadUInt32(),
|
||||
Flags = (AnimationFlags)reader.ReadUInt32(),
|
||||
NumParts = reader.ReadUInt32(),
|
||||
};
|
||||
uint frameCount = reader.ReadUInt32();
|
||||
|
||||
if ((animation.Flags & AnimationFlags.PosFrames) != 0)
|
||||
{
|
||||
for (uint i = 0; i < frameCount; i++)
|
||||
animation.PosFrames.Add(reader.ReadItem<Frame>());
|
||||
}
|
||||
|
||||
for (uint frameIndex = 0; frameIndex < frameCount; frameIndex++)
|
||||
{
|
||||
var frame = new AnimationFrame(animation.NumParts);
|
||||
for (uint partIndex = 0; partIndex < animation.NumParts; partIndex++)
|
||||
frame.Frames.Add(reader.ReadItem<Frame>());
|
||||
|
||||
uint hookCount = reader.ReadUInt32();
|
||||
for (uint hookIndex = 0; hookIndex < hookCount; hookIndex++)
|
||||
frame.Hooks.Add(RetailAnimationHookReader.Read(reader));
|
||||
animation.PartFrames.Add(frame);
|
||||
}
|
||||
|
||||
if (reader.Offset != reader.Length)
|
||||
throw new InvalidDataException(
|
||||
$"Animation 0x{animation.Id:X8} consumed {reader.Offset} of {reader.Length} bytes.");
|
||||
return animation;
|
||||
}
|
||||
|
||||
public static bool IsAnimationDid(uint did) =>
|
||||
// AC data IDs reserve only the high byte for DBObj type.
|
||||
(did & 0xFF000000u) == 0x03000000u;
|
||||
}
|
||||
109
src/AcDream.Content/Vfx/RetailPhysicsScriptLoader.cs
Normal file
109
src/AcDream.Content/Vfx/RetailPhysicsScriptLoader.cs
Normal file
|
|
@ -0,0 +1,109 @@
|
|||
using System.Collections.Concurrent;
|
||||
using DatReaderWriter;
|
||||
using DatReaderWriter.DBObjs;
|
||||
using DatReaderWriter.Lib.IO;
|
||||
using DatReaderWriter.Types;
|
||||
using DatPhysicsScript = DatReaderWriter.DBObjs.PhysicsScript;
|
||||
|
||||
namespace AcDream.Content.Vfx;
|
||||
|
||||
/// <summary>
|
||||
/// Raw PhysicsScript loader that substitutes the retail hook reader while
|
||||
/// leaving every ordinary hook in Chorizite.DatReaderWriter's decoder.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Container order and field widths match <c>PhysicsScript::UnPack</c> at
|
||||
/// <c>0x005218B0</c>.
|
||||
/// </remarks>
|
||||
public sealed class RetailPhysicsScriptLoader
|
||||
{
|
||||
private readonly Func<uint, byte[]?> _readRaw;
|
||||
private readonly DatDatabase? _database;
|
||||
private readonly ConcurrentDictionary<uint, Lazy<DatPhysicsScript?>> _cache = new();
|
||||
|
||||
public RetailPhysicsScriptLoader(DatCollection dats)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(dats);
|
||||
_database = dats.Portal;
|
||||
_readRaw = id => dats.Portal.TryGetFileBytes(id, out byte[]? bytes)
|
||||
? bytes
|
||||
: null;
|
||||
}
|
||||
|
||||
public RetailPhysicsScriptLoader(IDatDatabase portal)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(portal);
|
||||
_database = portal.Db;
|
||||
_readRaw = id => portal.TryGetFileBytes(id, out byte[]? bytes)
|
||||
? bytes
|
||||
: null;
|
||||
}
|
||||
|
||||
/// <summary>Loads and caches one immutable portal-DAT PhysicsScript.</summary>
|
||||
public DatPhysicsScript? LoadPhysicsScript(uint id)
|
||||
{
|
||||
if (!AcDream.Core.Vfx.PhysicsScriptTableResolver.IsPhysicsScriptDid(id))
|
||||
return null;
|
||||
|
||||
return _cache.GetOrAdd(
|
||||
id,
|
||||
key => new Lazy<DatPhysicsScript?>(
|
||||
() => LoadUncached(key),
|
||||
LazyThreadSafetyMode.ExecutionAndPublication)).Value;
|
||||
}
|
||||
|
||||
private DatPhysicsScript? LoadUncached(uint id)
|
||||
{
|
||||
byte[]? bytes = _readRaw(id);
|
||||
if (bytes is null)
|
||||
return null;
|
||||
|
||||
DatPhysicsScript script = Parse(bytes, _database);
|
||||
if (script.Id != id)
|
||||
throw new InvalidDataException(
|
||||
$"PhysicsScript entry 0x{id:X8} contained id 0x{script.Id:X8}.");
|
||||
return script;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Parses a complete raw DAT entry. Full consumption is part of the
|
||||
/// contract: a malformed hook cannot silently shift the following entry.
|
||||
/// </summary>
|
||||
public static DatPhysicsScript Parse(
|
||||
ReadOnlyMemory<byte> bytes,
|
||||
DatDatabase? database = null)
|
||||
{
|
||||
var reader = new DatBinReader(bytes, database);
|
||||
var script = new DatPhysicsScript
|
||||
{
|
||||
Id = reader.ReadUInt32(),
|
||||
};
|
||||
|
||||
uint count = reader.ReadUInt32();
|
||||
for (uint i = 0; i < count; i++)
|
||||
{
|
||||
script.ScriptData.Add(new PhysicsScriptData
|
||||
{
|
||||
StartTime = reader.ReadDouble(),
|
||||
Hook = RetailAnimationHookReader.Read(reader),
|
||||
});
|
||||
}
|
||||
|
||||
// PhysicsScript::UnPack 0x005218B0 qsorts the decoded pointer array
|
||||
// with PhysicsScriptData::Sort 0x00521600 before publishing its tail.
|
||||
// The runtime consumes one forward cursor, so this is behavioral—not
|
||||
// merely canonicalization of the DAT representation.
|
||||
script.ScriptData.Sort(static (left, right) =>
|
||||
left.StartTime.CompareTo(right.StartTime));
|
||||
|
||||
EnsureFullyConsumed(reader, nameof(DatPhysicsScript), script.Id);
|
||||
return script;
|
||||
}
|
||||
|
||||
private static void EnsureFullyConsumed(DatBinReader reader, string type, uint id)
|
||||
{
|
||||
if (reader.Offset != reader.Length)
|
||||
throw new InvalidDataException(
|
||||
$"{type} 0x{id:X8} consumed {reader.Offset} of {reader.Length} bytes.");
|
||||
}
|
||||
}
|
||||
|
|
@ -1,6 +1,7 @@
|
|||
using DatReaderWriter;
|
||||
using DatReaderWriter.DBObjs;
|
||||
using DatReaderWriter.Types;
|
||||
using AcDream.Core.Physics;
|
||||
|
||||
namespace AcDream.Core.Meshing;
|
||||
|
||||
|
|
@ -42,7 +43,11 @@ public static class MotionResolver
|
|||
/// to <c>Setup.PlacementFrames</c>.
|
||||
/// </summary>
|
||||
/// <param name="setup">The entity's base Setup dat.</param>
|
||||
/// <param name="dats">Dat collection used to load the linked MotionTable + Animation.</param>
|
||||
/// <param name="dats">Dat collection used to load the linked MotionTable.</param>
|
||||
/// <param name="animationLoader">
|
||||
/// Central animation loader. Production uses the retail compatibility
|
||||
/// reader so blocking-particle hooks retain their inherited payload.
|
||||
/// </param>
|
||||
/// <param name="motionTableIdOverride">
|
||||
/// Optional override for the motion table id. Defaults to
|
||||
/// <c>Setup.DefaultMotionTable</c>. The server's CreateObject can
|
||||
|
|
@ -71,11 +76,14 @@ public static class MotionResolver
|
|||
public static IdleCycle? GetIdleCycle(
|
||||
Setup setup,
|
||||
DatCollection dats,
|
||||
IAnimationLoader animationLoader,
|
||||
uint? motionTableIdOverride = null,
|
||||
ushort? stanceOverride = null,
|
||||
ushort? commandOverride = null)
|
||||
{
|
||||
var resolved = ResolveIdleCycleInternal(setup, dats, motionTableIdOverride, stanceOverride, commandOverride);
|
||||
var resolved = ResolveIdleCycleInternal(
|
||||
setup, dats, animationLoader,
|
||||
motionTableIdOverride, stanceOverride, commandOverride);
|
||||
if (resolved is null) return null;
|
||||
var (anim, ad) = resolved.Value;
|
||||
|
||||
|
|
@ -116,11 +124,14 @@ public static class MotionResolver
|
|||
public static AnimationFrame? GetIdleFrame(
|
||||
Setup setup,
|
||||
DatCollection dats,
|
||||
IAnimationLoader animationLoader,
|
||||
uint? motionTableIdOverride = null,
|
||||
ushort? stanceOverride = null,
|
||||
ushort? commandOverride = null)
|
||||
{
|
||||
var resolved = ResolveIdleCycleInternal(setup, dats, motionTableIdOverride, stanceOverride, commandOverride);
|
||||
var resolved = ResolveIdleCycleInternal(
|
||||
setup, dats, animationLoader,
|
||||
motionTableIdOverride, stanceOverride, commandOverride);
|
||||
if (resolved is null) return null;
|
||||
var (animation, animData) = resolved.Value;
|
||||
int frameIdx = animData.LowFrame;
|
||||
|
|
@ -138,12 +149,14 @@ public static class MotionResolver
|
|||
private static (Animation, AnimData)? ResolveIdleCycleInternal(
|
||||
Setup setup,
|
||||
DatCollection dats,
|
||||
IAnimationLoader animationLoader,
|
||||
uint? motionTableIdOverride,
|
||||
ushort? stanceOverride,
|
||||
ushort? commandOverride)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(setup);
|
||||
ArgumentNullException.ThrowIfNull(dats);
|
||||
ArgumentNullException.ThrowIfNull(animationLoader);
|
||||
|
||||
uint mtableId = motionTableIdOverride ?? (uint)setup.DefaultMotionTable;
|
||||
if (mtableId == 0) return null;
|
||||
|
|
@ -238,7 +251,7 @@ public static class MotionResolver
|
|||
uint animId = (uint)animData.AnimId;
|
||||
if (animId == 0) return null;
|
||||
|
||||
var animation = dats.Get<Animation>(animId);
|
||||
var animation = animationLoader.LoadAnimation(animId);
|
||||
if (animation is null) return null;
|
||||
if (animation.PartFrames.Count == 0) return null;
|
||||
|
||||
|
|
|
|||
|
|
@ -2,7 +2,6 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using AcDream.Core.Physics.Motion;
|
||||
using DatReaderWriter;
|
||||
using DatReaderWriter.DBObjs;
|
||||
using DatReaderWriter.Enums;
|
||||
using DatReaderWriter.Types;
|
||||
|
|
@ -19,17 +18,6 @@ public interface IAnimationLoader
|
|||
Animation? LoadAnimation(uint id);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Production implementation of <see cref="IAnimationLoader"/> backed by
|
||||
/// a <see cref="DatCollection"/>.
|
||||
/// </summary>
|
||||
public sealed class DatCollectionLoader : IAnimationLoader
|
||||
{
|
||||
private readonly DatCollection _dats;
|
||||
public DatCollectionLoader(DatCollection dats) => _dats = dats;
|
||||
public Animation? LoadAnimation(uint id) => _dats.Get<Animation>(id);
|
||||
}
|
||||
|
||||
// ─────────────────────────────────────────────────────────────────────────────
|
||||
// AnimationSequencer — adapter rehosted on the verbatim retail CSequence core
|
||||
// (R1-P5, docs/research/2026-07-02-r1-csequence/r1-gap-map.md §3 P5).
|
||||
|
|
@ -275,8 +263,8 @@ public sealed class AnimationSequencer
|
|||
/// <param name="setup">Entity's Setup dat (for part count / default scale).</param>
|
||||
/// <param name="motionTable">Loaded MotionTable dat for this entity.</param>
|
||||
/// <param name="loader">
|
||||
/// Animation loader. Use <see cref="DatCollectionLoader"/> for production,
|
||||
/// or inject a test double in unit tests.
|
||||
/// Animation loader. Production supplies the centralized retail-compatible
|
||||
/// content reader; unit tests may inject a test double.
|
||||
/// </param>
|
||||
public AnimationSequencer(Setup setup, MotionTable motionTable, IAnimationLoader loader)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -24,9 +24,10 @@ namespace AcDream.Core.Vfx;
|
|||
/// <item><description>
|
||||
/// <see cref="CreateBlockingParticleHook"/> — has the same payload
|
||||
/// as CreateParticleHook, but suppresses creation while the same nonzero
|
||||
/// logical emitter ID is live. It does not pause animation. The dependency
|
||||
/// currently omits that inherited payload; the retail compatibility reader
|
||||
/// owns its decoding.
|
||||
/// logical emitter ID is live. It does not pause animation. Production DAT
|
||||
/// loading substitutes <see cref="RetailCreateBlockingParticleHook"/> so
|
||||
/// the inherited payload is retained despite the dependency's header-only
|
||||
/// model. Suppression itself lands with live emitter bindings in Step 5.
|
||||
/// </description></item>
|
||||
/// <item><description>
|
||||
/// <see cref="DestroyParticleHook"/> — stop the most-recent emitter
|
||||
|
|
@ -102,6 +103,13 @@ public sealed class ParticleHookSink : IAnimationHookSink
|
|||
{
|
||||
switch (hook)
|
||||
{
|
||||
case RetailCreateBlockingParticleHook:
|
||||
// The centralized content reader now preserves the complete
|
||||
// retail payload. Step 5 owns live logical-ID suppression and
|
||||
// attachment semantics; do not silently treat blocking as a
|
||||
// normal replacement before that mechanism lands.
|
||||
break;
|
||||
|
||||
case CreateParticleHook cph:
|
||||
SpawnFromHook(entityId, entityWorldPosition,
|
||||
emitterInfoId: (uint)cph.EmitterInfoId,
|
||||
|
|
@ -111,11 +119,8 @@ public sealed class ParticleHookSink : IAnimationHookSink
|
|||
break;
|
||||
|
||||
case CreateBlockingParticleHook:
|
||||
// Retail gives this the full CreateParticle payload and
|
||||
// suppresses creation only while the same nonzero logical ID
|
||||
// is live; it never pauses animation. The dependency loses
|
||||
// that payload, so TS-11 remains a no-op until the centralized
|
||||
// raw-hook compatibility reader supplies the retail shape.
|
||||
// Defensive package-decoder shape. Production raw loaders
|
||||
// replace this header-only model with the retail subclass.
|
||||
break;
|
||||
|
||||
case DestroyParticleHook dph:
|
||||
|
|
@ -128,9 +133,8 @@ public sealed class ParticleHookSink : IAnimationHookSink
|
|||
_system.StopEmitter(handleToStop, fadeOut: true);
|
||||
break;
|
||||
|
||||
// DefaultScript / CallPES are wired when PhysicsScript loading
|
||||
// is available. They arrive at the sink but we can't act until
|
||||
// the script table returns a real emitter list.
|
||||
// DefaultScript / CallPES are routed by the entity-effect owner in
|
||||
// Step 4. ParticleHookSink intentionally owns particles only.
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -2,7 +2,6 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using AcDream.Core.Physics;
|
||||
using DatReaderWriter;
|
||||
using DatReaderWriter.Types;
|
||||
// Local (AcDream.Core.Vfx) has its own stub `PhysicsScript` type in
|
||||
// VfxModel.cs; alias the dat-reader type to avoid name collision.
|
||||
|
|
@ -82,8 +81,8 @@ public sealed class PhysicsScriptRunner
|
|||
|
||||
/// <summary>
|
||||
/// Preferred ctor — resolver delegate lets this class stay
|
||||
/// DatCollection-free for testing. Production code will pass
|
||||
/// a lambda that hits <c>DatCollection.Get<PhysicsScript></c>.
|
||||
/// DAT-reader-free for testing. Production passes the centralized retail
|
||||
/// compatibility loader so CreateBlockingParticle cannot misalign hooks.
|
||||
/// </summary>
|
||||
public PhysicsScriptRunner(Func<uint, DatPhysicsScript?> resolver, IAnimationHookSink sink)
|
||||
{
|
||||
|
|
@ -91,21 +90,6 @@ public sealed class PhysicsScriptRunner
|
|||
_sink = sink ?? throw new ArgumentNullException(nameof(sink));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convenience ctor — builds a resolver around a <see cref="DatCollection"/>.
|
||||
/// </summary>
|
||||
public PhysicsScriptRunner(DatCollection dats, IAnimationHookSink sink)
|
||||
: this(id => SafeGet(dats, id), sink)
|
||||
{
|
||||
}
|
||||
|
||||
private static DatPhysicsScript? SafeGet(DatCollection dats, uint id)
|
||||
{
|
||||
if (dats is null) return null;
|
||||
try { return dats.Get<DatPhysicsScript>(id); }
|
||||
catch { return null; }
|
||||
}
|
||||
|
||||
/// <summary>Number of scripts currently active (for telemetry).</summary>
|
||||
public int ActiveScriptCount => _active.Count;
|
||||
|
||||
|
|
|
|||
64
src/AcDream.Core/Vfx/PhysicsScriptTableResolver.cs
Normal file
64
src/AcDream.Core/Vfx/PhysicsScriptTableResolver.cs
Normal file
|
|
@ -0,0 +1,64 @@
|
|||
using DatReaderWriter.DBObjs;
|
||||
using DatReaderWriter.Enums;
|
||||
using DatReaderWriter.Types;
|
||||
|
||||
namespace AcDream.Core.Vfx;
|
||||
|
||||
/// <summary>
|
||||
/// Exact retail PhysicsScriptTable lookup: hash by raw script type, then scan
|
||||
/// that type's entries in stored DAT order for the first upper threshold.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Port of <c>PhysicsScriptTable::GetScript</c> at <c>0x00521E40</c> and
|
||||
/// <c>PhysicsScriptTableData::GetScript</c> at <c>0x00521A20</c>.
|
||||
/// </remarks>
|
||||
public sealed class PhysicsScriptTableResolver
|
||||
{
|
||||
private readonly Func<uint, PhysicsScriptTable?> _loadTable;
|
||||
|
||||
public PhysicsScriptTableResolver(Func<uint, PhysicsScriptTable?> loadTable)
|
||||
=> _loadTable = loadTable ?? throw new ArgumentNullException(nameof(loadTable));
|
||||
|
||||
/// <summary>
|
||||
/// Returns the selected PhysicsScript DID, or null for a missing table or
|
||||
/// type, an unordered/above-range intensity, or an invalid script DID.
|
||||
/// </summary>
|
||||
public uint? Resolve(uint tableDid, uint rawScriptType, float intensity)
|
||||
{
|
||||
if (!IsPhysicsScriptTableDid(tableDid))
|
||||
return null;
|
||||
|
||||
PhysicsScriptTable? table = _loadTable(tableDid);
|
||||
if (table is null
|
||||
|| table.Id != tableDid
|
||||
|| !table.ScriptTable.TryGetValue(
|
||||
unchecked((PlayScript)rawScriptType),
|
||||
out PhysicsScriptTableData? data))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Retail compares intensity <= Mod. Do not sort: equal and duplicate
|
||||
// thresholds resolve to the first stored entry. IEEE comparisons make
|
||||
// NaN fall through all entries, +infinity fall through finite entries,
|
||||
// and -infinity select the first finite threshold.
|
||||
foreach (ScriptAndModData entry in data.Scripts)
|
||||
{
|
||||
if (intensity <= entry.Mod)
|
||||
{
|
||||
uint scriptDid = entry.ScriptId.DataId;
|
||||
return IsPhysicsScriptDid(scriptDid) ? scriptDid : null;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public static bool IsPhysicsScriptDid(uint did) =>
|
||||
// AC data IDs encode the DBObj type in the high byte; the remaining
|
||||
// 24 bits are the file index and must not be truncated to 16 bits.
|
||||
(did & 0xFF000000u) == 0x33000000u;
|
||||
|
||||
public static bool IsPhysicsScriptTableDid(uint did) =>
|
||||
(did & 0xFF000000u) == 0x34000000u;
|
||||
}
|
||||
20
src/AcDream.Core/Vfx/RetailCreateBlockingParticleHook.cs
Normal file
20
src/AcDream.Core/Vfx/RetailCreateBlockingParticleHook.cs
Normal file
|
|
@ -0,0 +1,20 @@
|
|||
using DatReaderWriter.Enums;
|
||||
using DatReaderWriter.Types;
|
||||
|
||||
namespace AcDream.Core.Vfx;
|
||||
|
||||
/// <summary>
|
||||
/// Retail's CreateBlockingParticle hook has the complete CreateParticle
|
||||
/// payload. Chorizite.DatReaderWriter 2.1.7 models it as a header-only hook,
|
||||
/// so the content compatibility reader instantiates this derived shape.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Retail oracle: <c>CreateBlockingParticleHook::Execute</c> at
|
||||
/// <c>0x00526EF0</c>. The inherited emitter DID, part, Frame, and logical
|
||||
/// emitter ID are consumed by <c>ParticleManager::CreateBlockingParticleEmitter</c>
|
||||
/// at <c>0x0051B8A0</c>.
|
||||
/// </remarks>
|
||||
public sealed class RetailCreateBlockingParticleHook : CreateParticleHook
|
||||
{
|
||||
public override AnimationHookType HookType => AnimationHookType.CreateBlockingParticle;
|
||||
}
|
||||
|
|
@ -0,0 +1,83 @@
|
|||
using AcDream.App.Rendering.Vfx;
|
||||
using AcDream.Core.Net.Messages;
|
||||
using DatReaderWriter.DBObjs;
|
||||
|
||||
namespace AcDream.App.Tests.Rendering.Vfx;
|
||||
|
||||
public sealed class EntityEffectProfileTests
|
||||
{
|
||||
[Fact]
|
||||
public void DatStatic_RetainsSetupDirectScriptAndTypedTable()
|
||||
{
|
||||
Setup setup = BuildSetup();
|
||||
|
||||
EntityEffectProfile profile = EntityEffectProfile.CreateDatStatic(setup);
|
||||
|
||||
Assert.Equal(0x330000AAu, profile.SetupDefaultScriptDid);
|
||||
Assert.Equal(0x340000BBu, profile.CurrentPhysicsScriptTableDid);
|
||||
Assert.False(profile.HasNetworkDescription);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void LivePhysicsDescriptionWithoutPeTableClearsSetupTable()
|
||||
{
|
||||
EntityEffectProfile profile = EntityEffectProfile.CreateLive(
|
||||
BuildSetup(),
|
||||
default);
|
||||
|
||||
Assert.Equal(0x330000AAu, profile.SetupDefaultScriptDid);
|
||||
Assert.Null(profile.CurrentPhysicsScriptTableDid);
|
||||
Assert.Equal(0u, profile.RawDefaultScriptType);
|
||||
Assert.Equal(0f, profile.DefaultScriptIntensity);
|
||||
Assert.True(profile.HasNetworkDescription);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void LivePhysicsDescriptionReplacesTableAndDrivesTypedDefault()
|
||||
{
|
||||
PhysicsSpawnData physics = default(PhysicsSpawnData) with
|
||||
{
|
||||
PhysicsScriptTableId = 0x340000CCu,
|
||||
DefaultScriptType = 0xA5A5A5A5u,
|
||||
DefaultScriptIntensity = 0.75f,
|
||||
};
|
||||
|
||||
EntityEffectProfile profile = EntityEffectProfile.CreateLive(
|
||||
BuildSetup(),
|
||||
physics);
|
||||
|
||||
Assert.Equal(0x340000CCu, profile.CurrentPhysicsScriptTableDid);
|
||||
Assert.Equal(0xA5A5A5A5u, profile.RawDefaultScriptType);
|
||||
Assert.Equal(0.75f, profile.DefaultScriptIntensity);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void LaterNetworkDescriptionWithPresentZeroDoesNotRestoreSetup()
|
||||
{
|
||||
EntityEffectProfile profile = EntityEffectProfile.CreateLive(
|
||||
BuildSetup(),
|
||||
default(PhysicsSpawnData) with
|
||||
{
|
||||
PhysicsScriptTableId = 0x340000CCu,
|
||||
DefaultScriptType = 7u,
|
||||
DefaultScriptIntensity = 1f,
|
||||
});
|
||||
|
||||
profile.ApplyNetworkDescription(default(PhysicsSpawnData) with
|
||||
{
|
||||
PhysicsScriptTableId = 0u,
|
||||
DefaultScriptType = 0u,
|
||||
DefaultScriptIntensity = 0f,
|
||||
});
|
||||
|
||||
Assert.Null(profile.CurrentPhysicsScriptTableDid);
|
||||
Assert.Equal(0u, profile.RawDefaultScriptType);
|
||||
Assert.Equal(0f, profile.DefaultScriptIntensity);
|
||||
}
|
||||
|
||||
private static Setup BuildSetup() => new()
|
||||
{
|
||||
DefaultScript = 0x330000AAu,
|
||||
DefaultScriptTable = 0x340000BBu,
|
||||
};
|
||||
}
|
||||
|
|
@ -27,6 +27,8 @@ public sealed class LiveEntityRuntimeTests
|
|||
public WorldEntity Entity { get; } = entity;
|
||||
}
|
||||
|
||||
private sealed class EffectProfile : ILiveEntityEffectProfile { }
|
||||
|
||||
private sealed class FailingRegisterResources : ILiveEntityResourceLifecycle
|
||||
{
|
||||
public int RegisterCount { get; private set; }
|
||||
|
|
@ -90,6 +92,33 @@ public sealed class LiveEntityRuntimeTests
|
|||
Assert.True(runtime.TryGetAnimationRuntime(entity!.Id, out _));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void EffectProfile_SurvivesRebucketAndClearsWithLogicalTeardown()
|
||||
{
|
||||
const uint guid = 0x70000030u;
|
||||
var spatial = new GpuWorldState();
|
||||
spatial.AddLandblock(EmptyLandblock(0x0101FFFFu));
|
||||
spatial.AddLandblock(EmptyLandblock(0x0102FFFFu));
|
||||
var runtime = new LiveEntityRuntime(spatial, new RecordingResources());
|
||||
WorldSession.EntitySpawn spawn = Spawn(guid, 6, 1, 0x01010001u);
|
||||
runtime.RegisterLiveEntity(spawn);
|
||||
var profile = new EffectProfile();
|
||||
runtime.SetEffectProfile(guid, profile);
|
||||
runtime.MaterializeLiveEntity(
|
||||
guid,
|
||||
spawn.Position!.Value.LandblockId,
|
||||
id => Entity(id, guid));
|
||||
|
||||
Assert.True(runtime.RebucketLiveEntity(guid, 0x01020001u));
|
||||
Assert.True(runtime.TryGetEffectProfile(guid, out var retained));
|
||||
Assert.Same(profile, retained);
|
||||
|
||||
Assert.True(runtime.UnregisterLiveEntity(
|
||||
new DeleteObject.Parsed(guid, spawn.InstanceSequence),
|
||||
isLocalPlayer: false));
|
||||
Assert.False(runtime.TryGetEffectProfile(guid, out _));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void InitialChildCreate_PreservesParentEventQueuedForMissingChild()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -11,6 +11,8 @@ internal static class ProjectileVfxDatFixtures
|
|||
{
|
||||
internal static readonly byte[] PhysicsScriptCreateBlockingThenAnimationDone = BuildPhysicsScript();
|
||||
internal static readonly byte[] AnimationCreateBlockingThenAnimationDone = BuildAnimation();
|
||||
internal static readonly byte[] OrdinaryPhysicsScript = BuildOrdinaryPhysicsScript();
|
||||
internal static readonly byte[] OrdinaryAnimation = BuildOrdinaryAnimation();
|
||||
|
||||
private static byte[] BuildPhysicsScript()
|
||||
{
|
||||
|
|
@ -95,6 +97,30 @@ internal static class ProjectileVfxDatFixtures
|
|||
pos += 4;
|
||||
}
|
||||
}
|
||||
|
||||
private static byte[] BuildOrdinaryPhysicsScript()
|
||||
{
|
||||
var bytes = new byte[24];
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(bytes, 0x3300F002u);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(bytes.AsSpan(4), 1u);
|
||||
BinaryPrimitives.WriteDoubleLittleEndian(bytes.AsSpan(8), 2.5);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(bytes.AsSpan(16), 0x04u);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(bytes.AsSpan(20), 1u);
|
||||
return bytes;
|
||||
}
|
||||
|
||||
private static byte[] BuildOrdinaryAnimation()
|
||||
{
|
||||
var bytes = new byte[28];
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(bytes, 0x0300F002u);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(bytes.AsSpan(4), 0u);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(bytes.AsSpan(8), 0u);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(bytes.AsSpan(12), 1u);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(bytes.AsSpan(16), 1u);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(bytes.AsSpan(20), 0x04u);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(bytes.AsSpan(24), 1u);
|
||||
return bytes;
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class ProjectileVfxDatFixtureTests
|
||||
|
|
|
|||
242
tests/AcDream.Content.Tests/Vfx/RetailDatLoaderTests.cs
Normal file
242
tests/AcDream.Content.Tests/Vfx/RetailDatLoaderTests.cs
Normal file
|
|
@ -0,0 +1,242 @@
|
|||
using System.Numerics;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using AcDream.Content;
|
||||
using AcDream.Content.Vfx;
|
||||
using AcDream.Core.Vfx;
|
||||
using DatReaderWriter;
|
||||
using DatReaderWriter.DBObjs;
|
||||
using DatReaderWriter.Lib.IO;
|
||||
using DatReaderWriter.Options;
|
||||
using DatReaderWriter.Types;
|
||||
using DatAnimation = DatReaderWriter.DBObjs.Animation;
|
||||
using DatPhysicsScript = DatReaderWriter.DBObjs.PhysicsScript;
|
||||
|
||||
namespace AcDream.Content.Tests.Vfx;
|
||||
|
||||
public sealed class RetailDatLoaderTests
|
||||
{
|
||||
private sealed class RawDatabase : IDatDatabase
|
||||
{
|
||||
private readonly Dictionary<uint, byte[]> _entries = new();
|
||||
|
||||
public DatDatabase Db => null!;
|
||||
public int Iteration => 0;
|
||||
public void Add(uint id, byte[] bytes) => _entries[id] = bytes;
|
||||
public IEnumerable<uint> GetAllIdsOfType<T>() where T : IDBObj => _entries.Keys;
|
||||
public bool TryGet<T>(uint fileId, [MaybeNullWhen(false)] out T value) where T : IDBObj
|
||||
{
|
||||
value = default;
|
||||
return false;
|
||||
}
|
||||
public bool TryGetFileBytes(uint fileId, [MaybeNullWhen(false)] out byte[] value) =>
|
||||
_entries.TryGetValue(fileId, out value);
|
||||
public bool TryGetFileBytes(uint fileId, ref byte[] bytes, out int bytesRead)
|
||||
{
|
||||
if (!_entries.TryGetValue(fileId, out byte[]? value))
|
||||
{
|
||||
bytesRead = 0;
|
||||
return false;
|
||||
}
|
||||
if (bytes.Length < value.Length)
|
||||
bytes = new byte[value.Length];
|
||||
value.CopyTo(bytes, 0);
|
||||
bytesRead = value.Length;
|
||||
return true;
|
||||
}
|
||||
public bool TrySave<T>(T obj, int iteration = 0) where T : IDBObj => false;
|
||||
public void Dispose() { }
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PhysicsScript_BlockingHookRetainsPayloadAndFollowingCursor()
|
||||
{
|
||||
DatPhysicsScript script = RetailPhysicsScriptLoader.Parse(
|
||||
ProjectileVfxDatFixtures.PhysicsScriptCreateBlockingThenAnimationDone);
|
||||
|
||||
Assert.Equal(0x3300F001u, script.Id);
|
||||
Assert.Equal(2, script.ScriptData.Count);
|
||||
Assert.Equal(0.0, script.ScriptData[0].StartTime);
|
||||
var blocking = Assert.IsType<RetailCreateBlockingParticleHook>(
|
||||
script.ScriptData[0].Hook);
|
||||
Assert.Equal(0x3200F001u, blocking.EmitterInfoId.DataId);
|
||||
Assert.Equal(0xFFFFFFFFu, blocking.PartIndex);
|
||||
Assert.Equal(new Vector3(1f, 2f, 3f), blocking.Offset.Origin);
|
||||
Assert.Equal(new Quaternion(0.5f, -0.5f, -0.5f, 0.5f),
|
||||
blocking.Offset.Orientation);
|
||||
Assert.Equal(7u, blocking.EmitterId);
|
||||
Assert.Equal(1.25, script.ScriptData[1].StartTime);
|
||||
Assert.IsType<AnimationDoneHook>(script.ScriptData[1].Hook);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Animation_BlockingHookRetainsPayloadAndFollowingCursor()
|
||||
{
|
||||
DatAnimation animation = RetailAnimationLoader.Parse(
|
||||
ProjectileVfxDatFixtures.AnimationCreateBlockingThenAnimationDone);
|
||||
|
||||
Assert.Equal(0x0300F001u, animation.Id);
|
||||
AnimationFrame frame = Assert.Single(animation.PartFrames);
|
||||
Assert.Equal(2, frame.Hooks.Count);
|
||||
var blocking = Assert.IsType<RetailCreateBlockingParticleHook>(frame.Hooks[0]);
|
||||
Assert.Equal(0x3200F002u, blocking.EmitterInfoId.DataId);
|
||||
Assert.Equal(0u, blocking.PartIndex);
|
||||
Assert.Equal(new Vector3(-1f, 4f, 0.25f), blocking.Offset.Origin);
|
||||
Assert.Equal(Quaternion.Identity, blocking.Offset.Orientation);
|
||||
Assert.Equal(9u, blocking.EmitterId);
|
||||
Assert.IsType<AnimationDoneHook>(frame.Hooks[1]);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void OrdinaryPhysicsScript_MatchesPackageDecoder()
|
||||
{
|
||||
byte[] bytes = ProjectileVfxDatFixtures.OrdinaryPhysicsScript;
|
||||
DatPhysicsScript retail = RetailPhysicsScriptLoader.Parse(bytes);
|
||||
var package = new DatPhysicsScript();
|
||||
var reader = new DatBinReader(bytes);
|
||||
Assert.True(package.Unpack(reader));
|
||||
|
||||
Assert.Equal(reader.Length, reader.Offset);
|
||||
Assert.Equal(package.Id, retail.Id);
|
||||
Assert.Equal(package.ScriptData.Count, retail.ScriptData.Count);
|
||||
Assert.Equal(package.ScriptData[0].StartTime, retail.ScriptData[0].StartTime);
|
||||
Assert.Equal(package.ScriptData[0].Hook.HookType, retail.ScriptData[0].Hook.HookType);
|
||||
Assert.Equal(package.ScriptData[0].Hook.Direction, retail.ScriptData[0].Hook.Direction);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void OrdinaryAnimation_MatchesPackageDecoder()
|
||||
{
|
||||
byte[] bytes = ProjectileVfxDatFixtures.OrdinaryAnimation;
|
||||
DatAnimation retail = RetailAnimationLoader.Parse(bytes);
|
||||
var package = new DatAnimation();
|
||||
var reader = new DatBinReader(bytes);
|
||||
Assert.True(package.Unpack(reader));
|
||||
|
||||
Assert.Equal(reader.Length, reader.Offset);
|
||||
Assert.Equal(package.Id, retail.Id);
|
||||
Assert.Equal(package.Flags, retail.Flags);
|
||||
Assert.Equal(package.NumParts, retail.NumParts);
|
||||
Assert.Equal(package.PartFrames.Count, retail.PartFrames.Count);
|
||||
Assert.Equal(package.PartFrames[0].Hooks[0].HookType,
|
||||
retail.PartFrames[0].Hooks[0].HookType);
|
||||
Assert.Equal(package.PartFrames[0].Hooks[0].Direction,
|
||||
retail.PartFrames[0].Hooks[0].Direction);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PhysicsScript_SortsHooksByRetailStartTimeAfterDecode()
|
||||
{
|
||||
byte[] bytes = ProjectileVfxDatFixtures.PhysicsScriptCreateBlockingThenAnimationDone.ToArray();
|
||||
// The fixture stores starts 0.0 then 1.25. Make the first later than
|
||||
// the second without changing either hook payload or cursor.
|
||||
System.Buffers.Binary.BinaryPrimitives.WriteDoubleLittleEndian(
|
||||
bytes.AsSpan(8), 2.0);
|
||||
|
||||
DatPhysicsScript script = RetailPhysicsScriptLoader.Parse(bytes);
|
||||
|
||||
Assert.Equal(1.25, script.ScriptData[0].StartTime);
|
||||
Assert.IsType<AnimationDoneHook>(script.ScriptData[0].Hook);
|
||||
Assert.Equal(2.0, script.ScriptData[1].StartTime);
|
||||
Assert.IsType<RetailCreateBlockingParticleHook>(script.ScriptData[1].Hook);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void AnimationDidValidation_UsesRetailHighByte()
|
||||
{
|
||||
Assert.True(RetailAnimationLoader.IsAnimationDid(0x03010000u));
|
||||
Assert.True(RetailAnimationLoader.IsAnimationDid(0x03FFFFFFu));
|
||||
Assert.False(RetailAnimationLoader.IsAnimationDid(0x04010000u));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Loaders_AcceptHighIndexesCacheIdentityAndRejectEmbeddedIdMismatch()
|
||||
{
|
||||
const uint scriptDid = 0x33010000u;
|
||||
const uint animationDid = 0x03010000u;
|
||||
var portal = new RawDatabase();
|
||||
byte[] scriptBytes = ProjectileVfxDatFixtures.OrdinaryPhysicsScript.ToArray();
|
||||
byte[] animationBytes = ProjectileVfxDatFixtures.OrdinaryAnimation.ToArray();
|
||||
System.Buffers.Binary.BinaryPrimitives.WriteUInt32LittleEndian(scriptBytes, scriptDid);
|
||||
System.Buffers.Binary.BinaryPrimitives.WriteUInt32LittleEndian(animationBytes, animationDid);
|
||||
portal.Add(scriptDid, scriptBytes);
|
||||
portal.Add(animationDid, animationBytes);
|
||||
|
||||
var scripts = new RetailPhysicsScriptLoader(portal);
|
||||
var animations = new RetailAnimationLoader(portal);
|
||||
DatPhysicsScript script = Assert.IsType<DatPhysicsScript>(scripts.LoadPhysicsScript(scriptDid));
|
||||
DatAnimation animation = Assert.IsType<DatAnimation>(animations.LoadAnimation(animationDid));
|
||||
Assert.Same(script, scripts.LoadPhysicsScript(scriptDid));
|
||||
Assert.Same(animation, animations.LoadAnimation(animationDid));
|
||||
|
||||
const uint wrongScriptKey = 0x33010001u;
|
||||
const uint wrongAnimationKey = 0x03010001u;
|
||||
portal.Add(wrongScriptKey, scriptBytes);
|
||||
portal.Add(wrongAnimationKey, animationBytes);
|
||||
Assert.Throws<InvalidDataException>(() => scripts.LoadPhysicsScript(wrongScriptKey));
|
||||
Assert.Throws<InvalidDataException>(() => animations.LoadAnimation(wrongAnimationKey));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Parsers_RejectTrailingOrTruncatedEntries()
|
||||
{
|
||||
byte[] script = ProjectileVfxDatFixtures.PhysicsScriptCreateBlockingThenAnimationDone;
|
||||
byte[] animation = ProjectileVfxDatFixtures.AnimationCreateBlockingThenAnimationDone;
|
||||
|
||||
Assert.ThrowsAny<Exception>(() =>
|
||||
RetailPhysicsScriptLoader.Parse(script.AsMemory(0, script.Length - 1)));
|
||||
Assert.ThrowsAny<Exception>(() =>
|
||||
RetailAnimationLoader.Parse(animation.AsMemory(0, animation.Length - 1)));
|
||||
Assert.Throws<InvalidDataException>(() =>
|
||||
RetailPhysicsScriptLoader.Parse(script.Concat(new byte[] { 0 }).ToArray()));
|
||||
Assert.Throws<InvalidDataException>(() =>
|
||||
RetailAnimationLoader.Parse(animation.Concat(new byte[] { 0 }).ToArray()));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Parsers_RejectUnsupportedHookTypesWithoutReturningPartialObjects()
|
||||
{
|
||||
byte[] script = ProjectileVfxDatFixtures.OrdinaryPhysicsScript.ToArray();
|
||||
byte[] animation = ProjectileVfxDatFixtures.OrdinaryAnimation.ToArray();
|
||||
System.Buffers.Binary.BinaryPrimitives.WriteUInt32LittleEndian(
|
||||
script.AsSpan(16), 0xDEADBEEFu);
|
||||
System.Buffers.Binary.BinaryPrimitives.WriteUInt32LittleEndian(
|
||||
animation.AsSpan(20), 0xDEADBEEFu);
|
||||
|
||||
Assert.ThrowsAny<Exception>(() => RetailPhysicsScriptLoader.Parse(script));
|
||||
Assert.ThrowsAny<Exception>(() => RetailAnimationLoader.Parse(animation));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void InstalledBlockingScripts_ParseThroughRetailShape_WhenDatsAvailable()
|
||||
{
|
||||
string? datDir = ResolveDatDirectory();
|
||||
if (datDir is null)
|
||||
return;
|
||||
|
||||
using var dats = new DatCollection(datDir, DatAccessType.Read);
|
||||
var loader = new RetailPhysicsScriptLoader(dats);
|
||||
|
||||
foreach (uint id in new[] { 0x33000AEAu, 0x33000AF8u })
|
||||
{
|
||||
DatPhysicsScript script = Assert.IsType<DatPhysicsScript>(
|
||||
loader.LoadPhysicsScript(id));
|
||||
Assert.Contains(script.ScriptData,
|
||||
item => item.Hook is RetailCreateBlockingParticleHook);
|
||||
}
|
||||
}
|
||||
|
||||
private static string? ResolveDatDirectory()
|
||||
{
|
||||
string? configured = System.Environment.GetEnvironmentVariable("ACDREAM_DAT_DIR");
|
||||
if (!string.IsNullOrWhiteSpace(configured)
|
||||
&& File.Exists(Path.Combine(configured, "client_portal.dat")))
|
||||
{
|
||||
return configured;
|
||||
}
|
||||
|
||||
const string installed = @"C:\Turbine\Asheron's Call";
|
||||
return File.Exists(Path.Combine(installed, "client_portal.dat"))
|
||||
? installed
|
||||
: null;
|
||||
}
|
||||
}
|
||||
117
tests/AcDream.Core.Tests/Vfx/PhysicsScriptTableResolverTests.cs
Normal file
117
tests/AcDream.Core.Tests/Vfx/PhysicsScriptTableResolverTests.cs
Normal file
|
|
@ -0,0 +1,117 @@
|
|||
using AcDream.Core.Vfx;
|
||||
using DatReaderWriter.DBObjs;
|
||||
using DatReaderWriter.Enums;
|
||||
using DatReaderWriter.Types;
|
||||
|
||||
namespace AcDream.Core.Tests.Vfx;
|
||||
|
||||
public sealed class PhysicsScriptTableResolverTests
|
||||
{
|
||||
private const uint TableDid = 0x34000005u;
|
||||
private const uint RawType = 0x00000016u;
|
||||
|
||||
[Fact]
|
||||
public void Resolve_UsesFirstStoredUpperThresholdWithoutSorting()
|
||||
{
|
||||
PhysicsScriptTable table = BuildTable(
|
||||
(1.0f, 0x33000011u),
|
||||
(0.0f, 0x33000022u));
|
||||
var resolver = new PhysicsScriptTableResolver(
|
||||
id => id == TableDid ? table : null);
|
||||
|
||||
Assert.Equal(0x33000011u, resolver.Resolve(TableDid, RawType, -0.25f));
|
||||
Assert.Equal(0x33000011u, resolver.Resolve(TableDid, RawType, 0.0f));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Resolve_EqualityAndDuplicateThresholdChooseFirst()
|
||||
{
|
||||
PhysicsScriptTable table = BuildTable(
|
||||
(0.5f, 0x33000031u),
|
||||
(0.5f, 0x33000032u),
|
||||
(1.0f, 0x33000033u));
|
||||
var resolver = new PhysicsScriptTableResolver(_ => table);
|
||||
|
||||
Assert.Equal(0x33000031u, resolver.Resolve(TableDid, RawType, 0.5f));
|
||||
Assert.Equal(0x33000033u, resolver.Resolve(TableDid, RawType, 0.75f));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Resolve_PreservesRetailIeeeComparisonBoundaries()
|
||||
{
|
||||
PhysicsScriptTable table = BuildTable(
|
||||
(0.0f, 0x33000041u),
|
||||
(1.0f, 0x33000042u));
|
||||
var resolver = new PhysicsScriptTableResolver(_ => table);
|
||||
|
||||
Assert.Equal(0x33000041u,
|
||||
resolver.Resolve(TableDid, RawType, float.NegativeInfinity));
|
||||
Assert.Null(resolver.Resolve(TableDid, RawType, float.PositiveInfinity));
|
||||
Assert.Null(resolver.Resolve(TableDid, RawType, float.NaN));
|
||||
Assert.Null(resolver.Resolve(TableDid, RawType, 1.0001f));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Resolve_MissingOrInvalidInputsReturnNoScript()
|
||||
{
|
||||
PhysicsScriptTable invalidScript = BuildTable((1.0f, 0x32000001u));
|
||||
var resolver = new PhysicsScriptTableResolver(
|
||||
id => id == TableDid ? invalidScript : null);
|
||||
|
||||
Assert.Null(resolver.Resolve(0u, RawType, 0f));
|
||||
Assert.Null(resolver.Resolve(0x35000001u, RawType, 0f));
|
||||
Assert.Null(resolver.Resolve(TableDid, 0xA5A5A5A5u, 0f));
|
||||
Assert.Null(resolver.Resolve(TableDid, RawType, 0f));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void DidValidation_UsesRetailHighByteAndAcceptsLargeIndexes()
|
||||
{
|
||||
Assert.True(PhysicsScriptTableResolver.IsPhysicsScriptDid(0x33010000u));
|
||||
Assert.True(PhysicsScriptTableResolver.IsPhysicsScriptDid(0x33FFFFFFu));
|
||||
Assert.True(PhysicsScriptTableResolver.IsPhysicsScriptTableDid(0x34010000u));
|
||||
Assert.True(PhysicsScriptTableResolver.IsPhysicsScriptTableDid(0x34FFFFFFu));
|
||||
Assert.False(PhysicsScriptTableResolver.IsPhysicsScriptDid(0x34010000u));
|
||||
Assert.False(PhysicsScriptTableResolver.IsPhysicsScriptTableDid(0x33010000u));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Resolve_AcceptsHighIndexTableAndScriptIds()
|
||||
{
|
||||
const uint highTableDid = 0x34010000u;
|
||||
PhysicsScriptTable table = BuildTable((1.0f, 0x33010000u));
|
||||
table.Id = highTableDid;
|
||||
var resolver = new PhysicsScriptTableResolver(
|
||||
id => id == highTableDid ? table : null);
|
||||
|
||||
Assert.Equal(0x33010000u, resolver.Resolve(highTableDid, RawType, 0f));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Resolve_RejectsMismatchedEmbeddedTableId()
|
||||
{
|
||||
PhysicsScriptTable mismatched = BuildTable((1.0f, 0x33000051u));
|
||||
mismatched.Id = 0x34000006u;
|
||||
var resolver = new PhysicsScriptTableResolver(_ => mismatched);
|
||||
|
||||
Assert.Null(resolver.Resolve(TableDid, RawType, 0f));
|
||||
}
|
||||
|
||||
private static PhysicsScriptTable BuildTable(
|
||||
params (float Mod, uint ScriptDid)[] entries)
|
||||
{
|
||||
var data = new PhysicsScriptTableData();
|
||||
foreach ((float mod, uint scriptDid) in entries)
|
||||
{
|
||||
data.Scripts.Add(new ScriptAndModData
|
||||
{
|
||||
Mod = mod,
|
||||
ScriptId = scriptDid,
|
||||
});
|
||||
}
|
||||
|
||||
var table = new PhysicsScriptTable { Id = TableDid };
|
||||
table.ScriptTable.Add(unchecked((PlayScript)RawType), data);
|
||||
return table;
|
||||
}
|
||||
}
|
||||
|
|
@ -9,7 +9,7 @@
|
|||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="C:\Users\erikn\source\repos\acdream\references\DatReaderWriter\DatReaderWriter\DatReaderWriter.csproj" />
|
||||
<ProjectReference Include="..\..\src\AcDream.Content\AcDream.Content.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
|
|
|||
|
|
@ -3,18 +3,21 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using AcDream.Content.Vfx;
|
||||
using DatReaderWriter;
|
||||
using DatReaderWriter.DBObjs;
|
||||
using DatReaderWriter.Options;
|
||||
using DatReaderWriter.Types;
|
||||
using SysEnv = System.Environment;
|
||||
using DatPhysicsScript = DatReaderWriter.DBObjs.PhysicsScript;
|
||||
using RetailBlockingHook = AcDream.Core.Vfx.RetailCreateBlockingParticleHook;
|
||||
|
||||
string datDir = SysEnv.GetEnvironmentVariable("ACDREAM_DAT_DIR")
|
||||
?? Path.Combine(SysEnv.GetFolderPath(SysEnv.SpecialFolder.UserProfile),
|
||||
"Documents", "Asheron's Call");
|
||||
Console.WriteLine($"datDir = {datDir}");
|
||||
using var dats = new DatCollection(datDir, DatAccessType.Read);
|
||||
var physicsScripts = new RetailPhysicsScriptLoader(dats);
|
||||
|
||||
uint[] roots = { 0x33000453u, 0x33000428u, 0x3300042Cu, 0x33000429u, 0x3300042Du };
|
||||
|
||||
|
|
@ -35,7 +38,8 @@ foreach (var root in roots)
|
|||
Console.WriteLine($"{pad}PES 0x{pesId:X8} (already visited — cycle skip)");
|
||||
return;
|
||||
}
|
||||
if (!dats.TryGet<DatPhysicsScript>(pesId, out var ps) || ps is null)
|
||||
DatPhysicsScript? ps = physicsScripts.LoadPhysicsScript(pesId);
|
||||
if (ps is null)
|
||||
{
|
||||
Console.WriteLine($"{pad}PES 0x{pesId:X8} NOT FOUND");
|
||||
return;
|
||||
|
|
@ -52,13 +56,18 @@ foreach (var root in roots)
|
|||
Console.WriteLine($"{head} -> PES=0x{call.PES:X8} pause={call.Pause:F3}");
|
||||
WalkPes(call.PES, depth + 2, rootForReport);
|
||||
break;
|
||||
case RetailBlockingHook blocking:
|
||||
uint blockingEmitterId = (uint)blocking.EmitterInfoId;
|
||||
Console.WriteLine($"{head} EmitterInfoId=0x{blockingEmitterId:X8} PartIdx={blocking.PartIndex} EmitterId={blocking.EmitterId} (blocking)");
|
||||
DumpEmitter(blockingEmitterId, pad + " ", rootForReport);
|
||||
break;
|
||||
case CreateParticleHook cp:
|
||||
uint eid = (uint)cp.EmitterInfoId;
|
||||
Console.WriteLine($"{head} EmitterInfoId=0x{eid:X8} PartIdx={cp.PartIndex} EmitterId={cp.EmitterId}");
|
||||
DumpEmitter(eid, pad + " ", rootForReport);
|
||||
break;
|
||||
case CreateBlockingParticleHook _:
|
||||
Console.WriteLine($"{head} (package schema omits retail's inherited CreateParticle payload)");
|
||||
Console.WriteLine($"{head} (unexpected package header-only shape)");
|
||||
break;
|
||||
case SoundHook sh:
|
||||
Console.WriteLine($"{head} sound=0x{(uint)sh.Id:X8}");
|
||||
|
|
|
|||
|
|
@ -3,6 +3,8 @@ using System.Buffers.Binary;
|
|||
using System.Numerics;
|
||||
using System.Reflection;
|
||||
using System.Security.Cryptography;
|
||||
using AcDream.Content.Vfx;
|
||||
using AcDream.Core.Vfx;
|
||||
using DatReaderWriter;
|
||||
using DatReaderWriter.DBObjs;
|
||||
using DatReaderWriter.Lib.IO;
|
||||
|
|
@ -15,6 +17,8 @@ string datDir = System.Environment.GetEnvironmentVariable("ACDREAM_DAT_DIR")
|
|||
?? @"C:\Turbine\Asheron's Call";
|
||||
|
||||
using var dats = new DatCollection(datDir, DatAccessType.Read);
|
||||
var physicsScripts = new RetailPhysicsScriptLoader(dats);
|
||||
var animations = new RetailAnimationLoader(dats);
|
||||
Console.WriteLine($"DAT metadata audit: {datDir}");
|
||||
var failures = new List<string>();
|
||||
var representativePes = new HashSet<uint>();
|
||||
|
|
@ -203,6 +207,17 @@ if (!blockingPes.SequenceEqual(expectedBlockingPes))
|
|||
failures.Add($"raw blocking-PES inventory changed: got {string.Join(",", blockingPes.Select(x => $"0x{x:X8}"))}");
|
||||
if (blockingAnimations.Count != 0)
|
||||
failures.Add($"expected no raw blocking Animation hooks, got {string.Join(",", blockingAnimations.Select(x => $"0x{x:X8}"))}");
|
||||
foreach (uint id in expectedBlockingPes)
|
||||
{
|
||||
DatPhysicsScript? script = physicsScripts.LoadPhysicsScript(id);
|
||||
if (script is null)
|
||||
{
|
||||
failures.Add($"retail loader could not parse blocking PES 0x{id:X8}");
|
||||
continue;
|
||||
}
|
||||
if (!script.ScriptData.Any(entry => entry.Hook is RetailCreateBlockingParticleHook))
|
||||
failures.Add($"blocking PES 0x{id:X8} did not retain the retail payload shape");
|
||||
}
|
||||
|
||||
Console.WriteLine();
|
||||
if (failures.Count == 0)
|
||||
|
|
@ -304,7 +319,7 @@ static void CollectAnimationIds(MotionData motion, HashSet<uint> ids, string ind
|
|||
|
||||
void DumpAnimation(uint id, HashSet<uint> pesRoots)
|
||||
{
|
||||
DatAnimation? animation = SafeGet<DatAnimation>(id);
|
||||
DatAnimation? animation = animations.LoadAnimation(id);
|
||||
if (animation is null) return;
|
||||
Console.WriteLine($"Animation 0x{id:X8}: frames={animation.PartFrames.Count}");
|
||||
for (int frameIndex = 0; frameIndex < animation.PartFrames.Count; frameIndex++)
|
||||
|
|
@ -320,7 +335,7 @@ void DumpAnimation(uint id, HashSet<uint> pesRoots)
|
|||
void DumpPhysicsScript(uint id, HashSet<uint> visited, string indent)
|
||||
{
|
||||
if (!visited.Add(id)) return;
|
||||
DatPhysicsScript? script = SafeGet<DatPhysicsScript>(id);
|
||||
DatPhysicsScript? script = physicsScripts.LoadPhysicsScript(id);
|
||||
if (script is null) return;
|
||||
Console.WriteLine($"{indent}PES 0x{id:X8}: hooks={script.ScriptData.Count}");
|
||||
if (expectedPhysicsScripts.TryGetValue(id, out var expected))
|
||||
|
|
@ -338,10 +353,13 @@ void DumpPhysicsScript(uint id, HashSet<uint> visited, string indent)
|
|||
static string DescribeHook(AnimationHook hook) => hook switch
|
||||
{
|
||||
CallPESHook call => $"CallPES PES=0x{call.PES:X8} pause={call.Pause:R}",
|
||||
RetailCreateBlockingParticleHook blocking => $"CreateBlockingParticle emitter=0x{(uint)blocking.EmitterInfoId:X8} part={blocking.PartIndex} logical={blocking.EmitterId} "
|
||||
+ $"offset=({blocking.Offset.Origin.X:R},{blocking.Offset.Origin.Y:R},{blocking.Offset.Origin.Z:R}) "
|
||||
+ $"quat=({blocking.Offset.Orientation.X:R},{blocking.Offset.Orientation.Y:R},{blocking.Offset.Orientation.Z:R},{blocking.Offset.Orientation.W:R})",
|
||||
CreateParticleHook create => $"CreateParticle emitter=0x{(uint)create.EmitterInfoId:X8} part={create.PartIndex} logical={create.EmitterId} "
|
||||
+ $"offset=({create.Offset.Origin.X:R},{create.Offset.Origin.Y:R},{create.Offset.Origin.Z:R}) "
|
||||
+ $"quat=({create.Offset.Orientation.X:R},{create.Offset.Orientation.Y:R},{create.Offset.Orientation.Z:R},{create.Offset.Orientation.W:R})",
|
||||
CreateBlockingParticleHook => "CreateBlockingParticle (package omits inherited payload)",
|
||||
CreateBlockingParticleHook => "CreateBlockingParticle (unexpected package header-only shape)",
|
||||
_ => hook.HookType.ToString(),
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -6,6 +6,6 @@
|
|||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Chorizite.DatReaderWriter" Version="2.1.7" />
|
||||
<ProjectReference Include="..\..\src\AcDream.Content\AcDream.Content.csproj" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue