acdream/src/AcDream.Core/Vfx/RetailCreateBlockingParticleHook.cs
Erik 363e046112 feat(vfx): decode retail hooks and typed tables
Replace the incomplete package path with one DatCollection-backed compatibility seam for PhysicsScripts and Animations. Preserve CreateBlockingParticle's inherited payload and following cursor, route every production and audit consumer through the corrected loaders, and apply retail's post-UnPack StartTime ordering.

Add exact stored-order PhysicsScriptTable upper-threshold resolution, high-byte DID and embedded-ID validation, plus live effect profiles with Setup-to-PhysicsDesc precedence across top-level and attached entity lifetimes. Keep blocking execution deferred and narrow TS-11 accordingly.

Pin synthetic malformed/cursor/order fixtures, installed-DAT blocking and recall audits, high-index IDs, IEEE boundaries, profile teardown, and ordinary decoder parity; synchronize architecture, inventory, milestones, roadmap, research, and memory.

Co-Authored-By: Codex <noreply@openai.com>
2026-07-14 08:17:44 +02:00

20 lines
791 B
C#

using DatReaderWriter.Enums;
using DatReaderWriter.Types;
namespace AcDream.Core.Vfx;
/// <summary>
/// Retail's CreateBlockingParticle hook has the complete CreateParticle
/// payload. Chorizite.DatReaderWriter 2.1.7 models it as a header-only hook,
/// so the content compatibility reader instantiates this derived shape.
/// </summary>
/// <remarks>
/// Retail oracle: <c>CreateBlockingParticleHook::Execute</c> at
/// <c>0x00526EF0</c>. The inherited emitter DID, part, Frame, and logical
/// emitter ID are consumed by <c>ParticleManager::CreateBlockingParticleEmitter</c>
/// at <c>0x0051B8A0</c>.
/// </remarks>
public sealed class RetailCreateBlockingParticleHook : CreateParticleHook
{
public override AnimationHookType HookType => AnimationHookType.CreateBlockingParticle;
}