Replace the incomplete package path with one DatCollection-backed compatibility seam for PhysicsScripts and Animations. Preserve CreateBlockingParticle's inherited payload and following cursor, route every production and audit consumer through the corrected loaders, and apply retail's post-UnPack StartTime ordering. Add exact stored-order PhysicsScriptTable upper-threshold resolution, high-byte DID and embedded-ID validation, plus live effect profiles with Setup-to-PhysicsDesc precedence across top-level and attached entity lifetimes. Keep blocking execution deferred and narrow TS-11 accordingly. Pin synthetic malformed/cursor/order fixtures, installed-DAT blocking and recall audits, high-index IDs, IEEE boundaries, profile teardown, and ordinary decoder parity; synchronize architecture, inventory, milestones, roadmap, research, and memory. Co-Authored-By: Codex <noreply@openai.com>
20 lines
791 B
C#
20 lines
791 B
C#
using DatReaderWriter.Enums;
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using DatReaderWriter.Types;
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namespace AcDream.Core.Vfx;
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/// <summary>
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/// Retail's CreateBlockingParticle hook has the complete CreateParticle
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/// payload. Chorizite.DatReaderWriter 2.1.7 models it as a header-only hook,
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/// so the content compatibility reader instantiates this derived shape.
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/// </summary>
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/// <remarks>
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/// Retail oracle: <c>CreateBlockingParticleHook::Execute</c> at
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/// <c>0x00526EF0</c>. The inherited emitter DID, part, Frame, and logical
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/// emitter ID are consumed by <c>ParticleManager::CreateBlockingParticleEmitter</c>
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/// at <c>0x0051B8A0</c>.
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/// </remarks>
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public sealed class RetailCreateBlockingParticleHook : CreateParticleHook
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{
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public override AnimationHookType HookType => AnimationHookType.CreateBlockingParticle;
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}
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