Replace the incomplete package path with one DatCollection-backed compatibility seam for PhysicsScripts and Animations. Preserve CreateBlockingParticle's inherited payload and following cursor, route every production and audit consumer through the corrected loaders, and apply retail's post-UnPack StartTime ordering. Add exact stored-order PhysicsScriptTable upper-threshold resolution, high-byte DID and embedded-ID validation, plus live effect profiles with Setup-to-PhysicsDesc precedence across top-level and attached entity lifetimes. Keep blocking execution deferred and narrow TS-11 accordingly. Pin synthetic malformed/cursor/order fixtures, installed-DAT blocking and recall audits, high-index IDs, IEEE boundaries, profile teardown, and ordinary decoder parity; synchronize architecture, inventory, milestones, roadmap, research, and memory. Co-Authored-By: Codex <noreply@openai.com>
1176 lines
60 KiB
C#
1176 lines
60 KiB
C#
using AcDream.Core.Rendering.Wb;
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using AcDream.Content.Vfx;
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using BCnEncoder.Decoder;
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using BCnEncoder.ImageSharp;
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using BCnEncoder.Shared;
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using Chorizite.Core.Lib;
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using Chorizite.Core.Render.Enums;
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using DatReaderWriter.DBObjs;
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using DatReaderWriter.Enums;
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using DatReaderWriter.Types;
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using Microsoft.Extensions.Logging;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using System.Threading;
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using CullMode = DatReaderWriter.Enums.CullMode;
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using BoundingBox = Chorizite.Core.Lib.BoundingBox;
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namespace AcDream.Content;
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/// <summary>
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/// MP1a (2026-07-05): the GL-free CPU half of the former ObjectMeshManager —
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/// dat read → polygon walk → vertex/index build → inline texture decode →
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/// <see cref="ObjectMeshData"/>. Extracted VERBATIM so the MP1b bake tool
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/// and the live client run the SAME extraction code (byte-identical output
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/// is the pak conformance foundation). ObjectMeshManager (App) retains the
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/// queue/worker lifecycle and all GL upload; it delegates here.
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/// Spec: docs/superpowers/specs/2026-07-05-modern-pipeline-design.md §6.1.
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/// </summary>
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public sealed class MeshExtractor {
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private readonly IDatReaderWriter _dats;
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private readonly ILogger _logger;
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private readonly RetailPhysicsScriptLoader _physicsScripts;
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// Cache for decoded textures to avoid redundant BCn decoding
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private readonly ConcurrentQueue<uint> _decodedTextureLru = new();
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private readonly ConcurrentDictionary<uint, byte[]> _decodedTextureCache = new();
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private const int MaxDecodedTextures = 128;
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private readonly ThreadLocal<BcDecoder> _bcDecoder = new(() => new BcDecoder());
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/// <summary>
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/// MP1a mechanical seam: receives particle-preload meshes staged
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/// mid-extraction (see <see cref="CollectEmittersFromScript"/>). The App
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/// wires this to its staged-upload queue, restoring the original
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/// immediate-enqueue semantics — entries must survive a subsequent throw
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/// in the same Prepare* call (retail's code enqueued directly onto
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/// ObjectMeshManager's <c>_stagedMeshData</c> mid-Prepare, so preloads
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/// staged before a malformed-dat texture-decode throw were already safe).
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/// The MP1b bake tool passes its own collector. The sink must be
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/// thread-safe: one MeshExtractor is shared by up to MaxParallelLoads (4)
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/// decode workers.
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/// The constructor argument is REQUIRED (no default): a bake tool that
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/// forgot the sink would silently lose particle-preload meshes; requiring
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/// the argument forces the decision. The type stays nullable so a caller
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/// can consciously pass null when preloads are irrelevant.
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/// </summary>
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private readonly Action<ObjectMeshData>? _sideStagedSink;
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public MeshExtractor(IDatReaderWriter dats, ILogger logger, Action<ObjectMeshData>? sideStagedSink) {
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_dats = dats;
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_logger = logger;
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_sideStagedSink = sideStagedSink;
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_physicsScripts = new RetailPhysicsScriptLoader(dats.Portal);
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}
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/// <summary>
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/// Phase 1 (Background Thread): Prepare CPU-side mesh data from DAT.
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/// This loads vertices, indices, and texture data but creates NO GPU resources.
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/// Thread-safe: only reads from DAT files.
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/// </summary>
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public ObjectMeshData? PrepareMeshData(ulong id, bool isSetup, CancellationToken ct = default) {
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try {
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// Use the low 32 bits as the DAT file ID
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var datId = (uint)(id & 0xFFFFFFFFu);
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var resolutions = _dats.ResolveId(datId).ToList();
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var selectedResolution = resolutions.OrderByDescending(r => r.Database == _dats.Portal).FirstOrDefault();
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if (selectedResolution == null) return null;
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var type = selectedResolution.Type;
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var db = selectedResolution.Database;
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if (type == DBObjType.Setup) {
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if (!db.TryGet<Setup>(datId, out var setup)) return null;
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return PrepareSetupMeshData(id, setup, ct);
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}
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else if (type == DBObjType.GfxObj) {
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if (!db.TryGet<GfxObj>(datId, out var gfxObj)) return null;
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return PrepareGfxObjMeshData(id, gfxObj, Vector3.One, ct);
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}
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else if (type == DBObjType.EnvCell) {
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if (!db.TryGet<EnvCell>(datId, out var envCell)) return null;
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// If bit 32 is set, this is a request for the cell's synthetic geometry only
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if ((id & 0x1_0000_0000UL) != 0) {
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uint envId = 0x0D000000u | envCell.EnvironmentId;
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if (_dats.Portal.TryGet<DatReaderWriter.DBObjs.Environment>(envId, out var environment)) {
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if (environment.Cells.TryGetValue(envCell.CellStructure, out var cellStruct)) {
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return PrepareCellStructMeshData(id, cellStruct, envCell.Surfaces, Matrix4x4.Identity, ct);
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}
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}
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return null;
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}
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return PrepareEnvCellMeshData(id, envCell, ct);
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}
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else if (type == DBObjType.Environment) {
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if (!db.TryGet<DatReaderWriter.DBObjs.Environment>(datId, out var environment)) return null;
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// For Environment objects, create wireframe-only edge geometry
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if (environment.Cells.Count > 0) {
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var result = PrepareCellStructEdgeLineData(id, environment.Cells, Matrix4x4.Identity, ct);
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return result;
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}
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return null;
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}
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return null;
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}
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catch (OperationCanceledException) {
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// Ignore
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return null;
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}
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catch (Exception ex) {
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_logger.LogError(ex, "Error preparing mesh data for 0x{Id:X16}", id);
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return null;
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}
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}
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private ObjectMeshData? PrepareSetupMeshData(ulong id, Setup setup, CancellationToken ct) {
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var parts = new List<(ulong GfxObjId, Matrix4x4 Transform)>();
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var min = new Vector3(float.MaxValue);
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var max = new Vector3(float.MinValue);
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bool hasBounds = false;
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CollectParts((uint)(id & 0xFFFFFFFFu), Matrix4x4.Identity, parts, ref min, ref max, ref hasBounds, ct);
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var emitters = new List<StagedEmitter>();
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var processedScripts = new HashSet<uint>();
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if (setup.DefaultScript.DataId != 0) {
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if (processedScripts.Add(setup.DefaultScript.DataId)) {
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CollectEmittersFromScript(setup.DefaultScript.DataId, emitters, ct);
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}
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}
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return new ObjectMeshData {
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ObjectId = id,
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IsSetup = true,
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SetupParts = parts,
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ParticleEmitters = emitters,
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BoundingBox = hasBounds ? new BoundingBox(min, max) : default,
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SelectionSphere = setup.SelectionSphere
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};
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}
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private void CollectEmittersFromScript(uint scriptId, List<StagedEmitter> emitters, CancellationToken ct) {
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var script = _physicsScripts.LoadPhysicsScript(scriptId);
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if (script is not null) {
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foreach (var hook in script.ScriptData) {
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if (hook.Hook is CreateParticleHook particleHook) {
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if (_dats.Portal.TryGet<ParticleEmitter>(particleHook.EmitterInfoId.DataId, out var emitter)) {
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emitters.Add(new StagedEmitter {
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Emitter = emitter,
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PartIndex = particleHook.PartIndex,
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Offset = Matrix4x4.CreateFromQuaternion(particleHook.Offset.Orientation) * Matrix4x4.CreateTranslation(particleHook.Offset.Origin)
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});
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// Pre-load and stage the particle's GfxObjs
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if (emitter.HwGfxObjId.DataId != 0) {
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var meshData = PrepareMeshData(emitter.HwGfxObjId.DataId, false, ct);
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if (meshData != null) {
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_sideStagedSink?.Invoke(meshData);
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}
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}
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if (emitter.GfxObjId.DataId != 0 && emitter.GfxObjId.DataId != emitter.HwGfxObjId.DataId) {
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var meshData = PrepareMeshData(emitter.GfxObjId.DataId, false, ct);
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if (meshData != null) {
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_sideStagedSink?.Invoke(meshData);
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}
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}
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}
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}
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}
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}
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}
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public void CollectParts(uint id, Matrix4x4 currentTransform, List<(ulong GfxObjId, Matrix4x4 Transform)> parts, ref Vector3 min, ref Vector3 max, ref bool hasBounds, CancellationToken ct, int depth = 0) {
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if (depth > 50) {
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_logger.LogWarning("Max recursion depth reached while collecting parts for 0x{Id:X8}. Possible circular dependency.", id);
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return;
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}
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ct.ThrowIfCancellationRequested();
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var resolutions = _dats.ResolveId(id).ToList();
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var selectedResolution = resolutions.OrderByDescending(r => r.Database == _dats.Portal).FirstOrDefault();
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if (selectedResolution == null) return;
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var type = selectedResolution.Type;
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var db = selectedResolution.Database;
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if (type == DBObjType.Setup) {
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if (!db.TryGet<Setup>(id, out var setup)) return;
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// Use Resting placement first, then default
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if (!setup.PlacementFrames.TryGetValue(Placement.Resting, out var placementFrame)) {
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if (!setup.PlacementFrames.TryGetValue(Placement.Default, out placementFrame)) {
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placementFrame = setup.PlacementFrames.Values.FirstOrDefault();
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}
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}
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if (placementFrame == null) return;
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for (int i = 0; i < setup.Parts.Count; i++) {
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var partId = setup.Parts[i];
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var transform = Matrix4x4.Identity;
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if (setup.Flags.HasFlag(SetupFlags.HasDefaultScale) && setup.DefaultScale.Count > i) {
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transform *= Matrix4x4.CreateScale(setup.DefaultScale[i]);
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}
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if (placementFrame.Frames != null && i < placementFrame.Frames.Count) {
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var orientation = new System.Numerics.Quaternion(
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(float)placementFrame.Frames[i].Orientation.X,
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(float)placementFrame.Frames[i].Orientation.Y,
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(float)placementFrame.Frames[i].Orientation.Z,
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(float)placementFrame.Frames[i].Orientation.W
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);
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transform *= Matrix4x4.CreateFromQuaternion(orientation)
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* Matrix4x4.CreateTranslation(placementFrame.Frames[i].Origin);
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}
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CollectParts(partId, transform * currentTransform, parts, ref min, ref max, ref hasBounds, ct, depth + 1);
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}
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}
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else if (type == DBObjType.EnvCell) {
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if (!db.TryGet<EnvCell>(id, out var envCell)) return;
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// Calculate the inverse transform of the cell to localize its contents
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var cellOrientation = new System.Numerics.Quaternion(
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(float)envCell.Position.Orientation.X,
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(float)envCell.Position.Orientation.Y,
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(float)envCell.Position.Orientation.Z,
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(float)envCell.Position.Orientation.W
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);
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var cellTransform = Matrix4x4.CreateFromQuaternion(cellOrientation) *
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Matrix4x4.CreateTranslation(envCell.Position.Origin);
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if (!Matrix4x4.Invert(cellTransform, out var invertCellTransform)) {
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invertCellTransform = Matrix4x4.Identity;
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}
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// Include cell geometry
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uint envId = 0x0D000000u | envCell.EnvironmentId;
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if (_dats.Portal.TryGet<DatReaderWriter.DBObjs.Environment>(envId, out var environment)) {
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if (environment.Cells.TryGetValue(envCell.CellStructure, out var cellStruct)) {
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foreach (var vert in cellStruct.VertexArray.Vertices.Values) {
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var transformed = Vector3.Transform(vert.Origin, currentTransform);
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min = Vector3.Min(min, transformed);
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max = Vector3.Max(max, transformed);
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}
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hasBounds = true;
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// Add synthetic geometry ID to parts list
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parts.Add(((ulong)id | 0x1_0000_0000UL, currentTransform));
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}
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}
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foreach (var stab in envCell.StaticObjects) {
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var orientation = new System.Numerics.Quaternion(
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(float)stab.Frame.Orientation.X,
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(float)stab.Frame.Orientation.Y,
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(float)stab.Frame.Orientation.Z,
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(float)stab.Frame.Orientation.W
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);
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var transform = Matrix4x4.CreateFromQuaternion(orientation)
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* Matrix4x4.CreateTranslation(stab.Frame.Origin);
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// Localize static object transform relative to the cell
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var localizedTransform = transform * invertCellTransform;
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CollectParts(stab.Id, localizedTransform * currentTransform, parts, ref min, ref max, ref hasBounds, ct, depth + 1);
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}
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}
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else if (type == DBObjType.GfxObj) {
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parts.Add((id, currentTransform));
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if (db.TryGet<GfxObj>(id, out var partGfx)) {
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var (partMin, partMax) = ComputeBounds(partGfx, Vector3.One);
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var corners = new Vector3[8];
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corners[0] = new Vector3(partMin.X, partMin.Y, partMin.Z);
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corners[1] = new Vector3(partMin.X, partMin.Y, partMax.Z);
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corners[2] = new Vector3(partMin.X, partMax.Y, partMin.Z);
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corners[3] = new Vector3(partMin.X, partMax.Y, partMax.Z);
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corners[4] = new Vector3(partMax.X, partMin.Y, partMin.Z);
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corners[5] = new Vector3(partMax.X, partMin.Y, partMax.Z);
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corners[6] = new Vector3(partMax.X, partMax.Y, partMin.Z);
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corners[7] = new Vector3(partMax.X, partMax.Y, partMax.Z);
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foreach (var corner in corners) {
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var transformed = Vector3.Transform(corner, currentTransform);
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min = Vector3.Min(min, transformed);
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max = Vector3.Max(max, transformed);
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}
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hasBounds = true;
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}
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}
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}
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private ObjectMeshData? PrepareGfxObjMeshData(ulong id, GfxObj gfxObj, Vector3 scale, CancellationToken ct) {
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var vertices = new List<VertexPositionNormalTexture>();
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var UVLookup = new Dictionary<(ushort vertId, ushort uvIdx, bool isNeg), ushort>();
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var batchesByFormat = new Dictionary<(int Width, int Height, TextureFormat Format), List<TextureBatchData>>();
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var (min, max) = ComputeBounds(gfxObj, scale);
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var boundingBox = new BoundingBox(min, max);
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// #113 (2026-06-11): retail draws a GfxObj by TRAVERSING its drawing
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// BSP — a polygon present in the Polygons dictionary but referenced by
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// no DrawingBSP node is never rendered (physics/no-draw geometry).
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// The Holtburg meeting hall (0x010014C3) keeps its walkable exterior
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// stair-ramp as dictionary polys {0,1}: in the PhysicsBSP (NPCs walk
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// it) but absent from every DrawingBSP node — retail shows a plain
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// wall; iterating the dictionary draws the "phantom staircase"
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// (invisible-but-walkable in retail, visible in acdream). The hill
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// cottage (0x01000827) carries 8 such orphans.
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//
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// ⚠️ FILTER NOT APPLIED (e46d3d9 un-applied same day): naively
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// filtering to CollectDrawingBspPolygonIds(gfxObj) made DOORS
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// disappear across Holtburg (user gate 2026-06-11) — the naive
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// PosNode/NegNode walk evidently misses polys some models reference
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// another way (portal-type nodes? leaf indexing? DatReaderWriter
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// parse gap?). Diagnose with the histogram fact in
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// Issue113PhantomStairsDumpTests on a door GfxObj BEFORE re-landing.
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// The full retail draw is BSP-TRAVERSAL ORDER drawing, not a
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// dictionary iteration with a filter — see the holistic port handoff
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// docs/research/2026-06-11-building-render-holistic-port-handoff.md.
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foreach (var polyEntry in gfxObj.Polygons) {
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ct.ThrowIfCancellationRequested();
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var poly = polyEntry.Value;
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if (poly.VertexIds.Count < 3) continue;
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// Handle Positive Surface
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if (!poly.Stippling.HasFlag(StipplingType.NoPos)) {
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AddSurfaceToBatch(poly, poly.PosSurface, false);
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}
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// Handle Negative Surface
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// Some objects use Clockwise CullMode to indicate negative surface data is present
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bool hasNeg = poly.Stippling.HasFlag(StipplingType.Negative) ||
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poly.Stippling.HasFlag(StipplingType.Both) ||
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(!poly.Stippling.HasFlag(StipplingType.NoNeg) && poly.SidesType == CullMode.Clockwise);
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if (hasNeg) {
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AddSurfaceToBatch(poly, poly.NegSurface, true);
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}
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void AddSurfaceToBatch(Polygon poly, short surfaceIdx, bool isNeg) {
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if (surfaceIdx < 0 || surfaceIdx >= gfxObj.Surfaces.Count) return;
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var surfaceId = gfxObj.Surfaces[surfaceIdx];
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if (!_dats.Portal.TryGet<Surface>(surfaceId, out var surface)) {
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// TEMP diagnostic (dat-race investigation 2026-06-09, strip with fix)
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Console.WriteLine($"[tex-skip] gfxobj Surface 0x{surfaceId:X8} miss -> poly batch dropped (obj 0x{gfxObj.Id:X8})");
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return;
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}
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int texWidth, texHeight;
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byte[] textureData;
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TextureFormat textureFormat;
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UploadPixelFormat? uploadPixelFormat = null;
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UploadPixelType? uploadPixelType = null;
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bool isSolid = poly.Stippling.HasFlag(StipplingType.NoPos) || surface.Type.HasFlag(SurfaceType.Base1Solid);
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bool isClipMap = surface.Type.HasFlag(SurfaceType.Base1ClipMap);
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uint paletteId = 0;
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bool isDxt3or5 = false;
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DatReaderWriter.Enums.PixelFormat? sourceFormat = null;
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var isAdditive = false;
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var isTransparent = false;
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if (isSolid) {
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texWidth = texHeight = 32;
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textureData = TextureHelpers.CreateSolidColorTexture(surface.ColorValue, texWidth, texHeight);
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textureFormat = TextureFormat.RGBA8;
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uploadPixelFormat = UploadPixelFormat.Rgba;
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}
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else if (_dats.Portal.TryGet<SurfaceTexture>(surface.OrigTextureId, out var surfaceTexture)) {
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var renderSurfaceId = surfaceTexture.Textures.First();
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if (!_dats.Portal.TryGet<RenderSurface>(renderSurfaceId, out var renderSurface)) {
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// check highres
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if (!_dats.HighRes.TryGet<RenderSurface>(renderSurfaceId, out var hrRenderSurface)) {
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throw new Exception($"Unable to load RenderSurface: 0x{renderSurfaceId:X8}");
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}
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renderSurface = hrRenderSurface;
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}
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texWidth = renderSurface.Width;
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texHeight = renderSurface.Height;
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paletteId = renderSurface.DefaultPaletteId;
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sourceFormat = renderSurface.Format;
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if (TextureHelpers.IsCompressedFormat(renderSurface.Format)) {
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isDxt3or5 = renderSurface.Format == DatReaderWriter.Enums.PixelFormat.PFID_DXT3 || renderSurface.Format == DatReaderWriter.Enums.PixelFormat.PFID_DXT5;
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textureFormat = TextureFormat.RGBA8;
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uploadPixelFormat = UploadPixelFormat.Rgba;
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if (_decodedTextureCache.TryGetValue(renderSurfaceId, out textureData!)) {
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// use cached data
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}
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else {
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textureData = new byte[texWidth * texHeight * 4];
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CompressionFormat compressionFormat = renderSurface.Format switch {
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DatReaderWriter.Enums.PixelFormat.PFID_DXT1 => CompressionFormat.Bc1,
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DatReaderWriter.Enums.PixelFormat.PFID_DXT3 => CompressionFormat.Bc2,
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DatReaderWriter.Enums.PixelFormat.PFID_DXT5 => CompressionFormat.Bc3,
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_ => throw new NotSupportedException($"Unsupported compressed format: {renderSurface.Format}")
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};
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|
|
using (var image = _bcDecoder.Value!.DecodeRawToImageRgba32(renderSurface.SourceData, texWidth, texHeight, compressionFormat)) {
|
|
image.CopyPixelDataTo(textureData);
|
|
}
|
|
_decodedTextureCache.TryAdd(renderSurfaceId, textureData);
|
|
}
|
|
|
|
if (isClipMap && textureData != null) {
|
|
// If we got this from the cache, we need to clone it so we don't scale the cached raw data
|
|
if (_decodedTextureCache.ContainsKey(renderSurfaceId)) {
|
|
var clonedData = new byte[textureData.Length];
|
|
System.Buffer.BlockCopy(textureData, 0, clonedData, 0, textureData.Length);
|
|
textureData = clonedData;
|
|
}
|
|
|
|
for (int i = 0; i < textureData.Length; i += 4) {
|
|
if (textureData[i] == 0 && textureData[i + 1] == 0 && textureData[i + 2] == 0) {
|
|
textureData[i + 3] = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
textureFormat = TextureFormat.RGBA8;
|
|
textureData = renderSurface.SourceData;
|
|
switch (renderSurface.Format) {
|
|
case DatReaderWriter.Enums.PixelFormat.PFID_A8R8G8B8:
|
|
textureData = new byte[texWidth * texHeight * 4];
|
|
TextureHelpers.FillA8R8G8B8(renderSurface.SourceData, textureData.AsSpan(), texWidth, texHeight);
|
|
uploadPixelFormat = UploadPixelFormat.Rgba;
|
|
break;
|
|
case DatReaderWriter.Enums.PixelFormat.PFID_R8G8B8:
|
|
textureData = new byte[texWidth * texHeight * 4];
|
|
TextureHelpers.FillR8G8B8(renderSurface.SourceData, textureData.AsSpan(), texWidth, texHeight);
|
|
uploadPixelFormat = UploadPixelFormat.Rgba;
|
|
break;
|
|
case DatReaderWriter.Enums.PixelFormat.PFID_INDEX16:
|
|
if (!_dats.Portal.TryGet<Palette>(renderSurface.DefaultPaletteId, out var paletteData))
|
|
throw new Exception($"Unable to load Palette: 0x{renderSurface.DefaultPaletteId:X8}");
|
|
textureData = new byte[texWidth * texHeight * 4];
|
|
TextureHelpers.FillIndex16(renderSurface.SourceData, paletteData, textureData.AsSpan(), texWidth, texHeight, isClipMap);
|
|
uploadPixelFormat = UploadPixelFormat.Rgba;
|
|
break;
|
|
case DatReaderWriter.Enums.PixelFormat.PFID_P8:
|
|
if (!_dats.Portal.TryGet<Palette>(renderSurface.DefaultPaletteId, out var p8PaletteData))
|
|
throw new Exception($"Unable to load Palette: 0x{renderSurface.DefaultPaletteId:X8}");
|
|
textureData = new byte[texWidth * texHeight * 4];
|
|
TextureHelpers.FillP8(renderSurface.SourceData, p8PaletteData, textureData.AsSpan(), texWidth, texHeight, isClipMap);
|
|
uploadPixelFormat = UploadPixelFormat.Rgba;
|
|
break;
|
|
case DatReaderWriter.Enums.PixelFormat.PFID_R5G6B5:
|
|
textureData = new byte[texWidth * texHeight * 4];
|
|
TextureHelpers.FillR5G6B5(renderSurface.SourceData, textureData.AsSpan(), texWidth, texHeight);
|
|
uploadPixelFormat = UploadPixelFormat.Rgba;
|
|
break;
|
|
case DatReaderWriter.Enums.PixelFormat.PFID_A4R4G4B4:
|
|
textureData = new byte[texWidth * texHeight * 4];
|
|
TextureHelpers.FillA4R4G4B4(renderSurface.SourceData, textureData.AsSpan(), texWidth, texHeight);
|
|
uploadPixelFormat = UploadPixelFormat.Rgba;
|
|
break;
|
|
case DatReaderWriter.Enums.PixelFormat.PFID_A8:
|
|
case DatReaderWriter.Enums.PixelFormat.PFID_CUSTOM_LSCAPE_ALPHA:
|
|
textureData = new byte[texWidth * texHeight * 4];
|
|
if (surface.Type.HasFlag(SurfaceType.Additive)) {
|
|
TextureHelpers.FillA8Additive(renderSurface.SourceData, textureData.AsSpan(), texWidth, texHeight);
|
|
}
|
|
else {
|
|
TextureHelpers.FillA8(renderSurface.SourceData, textureData.AsSpan(), texWidth, texHeight);
|
|
}
|
|
uploadPixelFormat = UploadPixelFormat.Rgba;
|
|
break;
|
|
default:
|
|
throw new NotSupportedException($"Unsupported surface format: {renderSurface.Format}");
|
|
}
|
|
}
|
|
|
|
if (surface.Translucency > 0.0f && textureData != null) {
|
|
// If we got this from the cache, we need to clone it so we don't scale the cached raw data
|
|
if (sourceFormat.HasValue && TextureHelpers.IsCompressedFormat(sourceFormat.Value) && _decodedTextureCache.ContainsKey(renderSurfaceId)) {
|
|
var clonedData = new byte[textureData.Length];
|
|
System.Buffer.BlockCopy(textureData, 0, clonedData, 0, textureData.Length);
|
|
textureData = clonedData;
|
|
}
|
|
|
|
float alphaScale = 1.0f - surface.Translucency;
|
|
for (int i = 3; i < textureData.Length; i += 4) {
|
|
textureData[i] = (byte)(textureData[i] * alphaScale);
|
|
}
|
|
}
|
|
|
|
isAdditive = !isSolid && surface.Type.HasFlag(SurfaceType.Additive);
|
|
isTransparent = isSolid ? surface.ColorValue.Alpha < 255 :
|
|
(surface.Type.HasFlag(SurfaceType.Translucent) ||
|
|
surface.Type.HasFlag(SurfaceType.Base1ClipMap) ||
|
|
((uint)surface.Type & 0x100) != 0 || // Alpha
|
|
((uint)surface.Type & 0x200) != 0 || // InvAlpha
|
|
isAdditive ||
|
|
(surface.Translucency > 0.0f && surface.Translucency < 1.0f) ||
|
|
textureFormat == TextureFormat.A8 ||
|
|
textureFormat == TextureFormat.Rgba32f ||
|
|
isDxt3or5 ||
|
|
(sourceFormat != null && (sourceFormat == DatReaderWriter.Enums.PixelFormat.PFID_A8R8G8B8 ||
|
|
sourceFormat == DatReaderWriter.Enums.PixelFormat.PFID_A4R4G4B4 ||
|
|
sourceFormat == DatReaderWriter.Enums.PixelFormat.PFID_DXT3 ||
|
|
sourceFormat == DatReaderWriter.Enums.PixelFormat.PFID_DXT5)));
|
|
}
|
|
else {
|
|
// TEMP diagnostic (dat-race investigation 2026-06-09, strip with fix)
|
|
Console.WriteLine($"[tex-skip] gfxobj SurfaceTexture 0x{surface.OrigTextureId:X8} miss -> poly batch dropped (surface 0x{surfaceId:X8})");
|
|
return;
|
|
}
|
|
|
|
var format = (texWidth, texHeight, textureFormat);
|
|
var key = new TextureKey {
|
|
SurfaceId = surfaceId,
|
|
PaletteId = paletteId,
|
|
Stippling = poly.Stippling,
|
|
IsSolid = isSolid
|
|
};
|
|
|
|
if (!batchesByFormat.TryGetValue(format, out var batches)) {
|
|
batches = new List<TextureBatchData>();
|
|
batchesByFormat[format] = batches;
|
|
}
|
|
|
|
var batch = batches.FirstOrDefault(b => b.Key.Equals(key) && b.CullMode == poly.SidesType);
|
|
if (batch == null) {
|
|
batch = new TextureBatchData {
|
|
Key = key,
|
|
CullMode = poly.SidesType,
|
|
TextureData = textureData!,
|
|
UploadPixelFormat = uploadPixelFormat,
|
|
UploadPixelType = uploadPixelType,
|
|
IsTransparent = isTransparent,
|
|
IsAdditive = isAdditive
|
|
};
|
|
batches.Add(batch);
|
|
}
|
|
|
|
bool batchHasWrappingUVs = batch.HasWrappingUVs;
|
|
BuildPolygonIndices(poly, gfxObj, scale, UVLookup, vertices, batch.Indices, isNeg, ref batchHasWrappingUVs);
|
|
batch.HasWrappingUVs = batchHasWrappingUVs;
|
|
}
|
|
}
|
|
|
|
return new ObjectMeshData {
|
|
ObjectId = id,
|
|
IsSetup = false,
|
|
Vertices = vertices.ToArray(),
|
|
TextureBatches = batchesByFormat,
|
|
BoundingBox = boundingBox,
|
|
SortCenter = gfxObj?.SortCenter ?? Vector3.Zero,
|
|
DIDDegrade = gfxObj != null && gfxObj.Flags.HasFlag(GfxObjFlags.HasDIDDegrade) ? gfxObj.DIDDegrade : 0,
|
|
SelectionSphere = new Sphere { Origin = boundingBox.Center, Radius = Vector3.Distance(boundingBox.Max, boundingBox.Min) / 2.0f }
|
|
};
|
|
}
|
|
|
|
private ObjectMeshData? PrepareEnvCellMeshData(ulong id, EnvCell envCell, CancellationToken ct) {
|
|
var parts = new List<(ulong GfxObjId, Matrix4x4 Transform)>();
|
|
var min = new Vector3(float.MaxValue);
|
|
var max = new Vector3(float.MinValue);
|
|
bool hasBounds = false;
|
|
|
|
// Calculate the inverse transform of the cell to localize its contents
|
|
var cellOrientation = new System.Numerics.Quaternion(
|
|
(float)envCell.Position.Orientation.X,
|
|
(float)envCell.Position.Orientation.Y,
|
|
(float)envCell.Position.Orientation.Z,
|
|
(float)envCell.Position.Orientation.W
|
|
);
|
|
var cellTransform = Matrix4x4.CreateFromQuaternion(cellOrientation) *
|
|
Matrix4x4.CreateTranslation(envCell.Position.Origin);
|
|
if (!Matrix4x4.Invert(cellTransform, out var invertCellTransform)) {
|
|
invertCellTransform = Matrix4x4.Identity;
|
|
}
|
|
|
|
// Add static objects
|
|
var emitters = new List<StagedEmitter>();
|
|
foreach (var stab in envCell.StaticObjects) {
|
|
var orientation = new System.Numerics.Quaternion(
|
|
(float)stab.Frame.Orientation.X,
|
|
(float)stab.Frame.Orientation.Y,
|
|
(float)stab.Frame.Orientation.Z,
|
|
(float)stab.Frame.Orientation.W
|
|
);
|
|
var transform = Matrix4x4.CreateFromQuaternion(orientation)
|
|
* Matrix4x4.CreateTranslation(stab.Frame.Origin);
|
|
|
|
// Localize static object transform relative to the cell
|
|
var localizedTransform = transform * invertCellTransform;
|
|
|
|
CollectParts(stab.Id, localizedTransform, parts, ref min, ref max, ref hasBounds, ct);
|
|
|
|
// For EnvCell static objects, we need to manually collect emitters if they are Setups.
|
|
// Bugfix 2026-05-19 (acdream): pre-check the Setup-prefix (0x02xxxxxx) before calling
|
|
// TryGet<Setup>. Without this, calling TryGet<Setup> on a GfxObj-prefixed id
|
|
// (0x01xxxxxx) throws ArgumentOutOfRangeException as DatReaderWriter tries to parse
|
|
// GfxObj bytes as a Setup record. The exception bubbles up through PrepareMeshData's
|
|
// outer catch and the entire cell fails to upload — manifesting as missing floors
|
|
// in any building whose StaticObjects include a GfxObj-typed stab (very common).
|
|
// Confirmed via acdream's Phase 2 indoor-cell-rendering diagnostic probes; see
|
|
// docs/research/2026-05-19-indoor-cell-rendering-cause.md in the acdream repo.
|
|
if ((stab.Id & 0xFF000000u) == 0x02000000u
|
|
&& _dats.Portal.TryGet<Setup>(stab.Id, out var stabSetup)) {
|
|
var stabEmitters = new List<StagedEmitter>();
|
|
var processedScripts = new HashSet<uint>();
|
|
if (stabSetup.DefaultScript.DataId != 0) {
|
|
if (processedScripts.Add(stabSetup.DefaultScript.DataId)) {
|
|
CollectEmittersFromScript(stabSetup.DefaultScript.DataId, stabEmitters, ct);
|
|
}
|
|
}
|
|
|
|
foreach (var emitter in stabEmitters) {
|
|
emitters.Add(new StagedEmitter {
|
|
Emitter = emitter.Emitter,
|
|
PartIndex = emitter.PartIndex,
|
|
Offset = emitter.Offset * localizedTransform
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
// Load environment and cell structure geometry
|
|
uint envId = 0x0D000000u | envCell.EnvironmentId;
|
|
ObjectMeshData? cellGeometry = null;
|
|
if (_dats.Portal.TryGet<DatReaderWriter.DBObjs.Environment>(envId, out var environment)) {
|
|
if (environment.Cells.TryGetValue(envCell.CellStructure, out var cellStruct)) {
|
|
var cellGeomId = id | 0x1_0000_0000UL;
|
|
cellGeometry = PrepareCellStructMeshData(cellGeomId, cellStruct, envCell.Surfaces, Matrix4x4.Identity, ct);
|
|
if (cellGeometry != null) {
|
|
parts.Add((cellGeomId, Matrix4x4.Identity));
|
|
min = Vector3.Min(min, cellGeometry.BoundingBox.Min);
|
|
max = Vector3.Max(max, cellGeometry.BoundingBox.Max);
|
|
hasBounds = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return new ObjectMeshData {
|
|
ObjectId = id,
|
|
IsSetup = true,
|
|
SetupParts = parts,
|
|
ParticleEmitters = emitters,
|
|
EnvCellGeometry = cellGeometry,
|
|
BoundingBox = hasBounds ? new BoundingBox(min, max) : default,
|
|
SelectionSphere = new Sphere { Origin = hasBounds ? (min + max) / 2f : Vector3.Zero, Radius = hasBounds ? Vector3.Distance(max, min) / 2.0f : 0f }
|
|
};
|
|
}
|
|
|
|
public ObjectMeshData? PrepareCellStructMeshData(ulong id, CellStruct cellStruct, List<ushort> surfaceOverrides, Matrix4x4 transform, CancellationToken ct) {
|
|
var vertices = new List<VertexPositionNormalTexture>();
|
|
var UVLookup = new Dictionary<(ushort vertId, ushort uvIdx, bool isNeg), ushort>();
|
|
var batchesByFormat = new Dictionary<(int Width, int Height, TextureFormat Format), List<TextureBatchData>>();
|
|
|
|
var min = new Vector3(float.MaxValue);
|
|
var max = new Vector3(float.MinValue);
|
|
foreach (var vert in cellStruct.VertexArray.Vertices.Values) {
|
|
var localizedPos = Vector3.Transform(vert.Origin, transform);
|
|
min = Vector3.Min(min, localizedPos);
|
|
max = Vector3.Max(max, localizedPos);
|
|
}
|
|
var boundingBox = new BoundingBox(min, max);
|
|
|
|
foreach (var poly in cellStruct.Polygons.Values) {
|
|
ct.ThrowIfCancellationRequested();
|
|
if (poly.VertexIds.Count < 3) continue;
|
|
|
|
// Retail D3DPolyRender::ConstructMesh (0x0059dfa0) treats this
|
|
// DatReaderWriter "CullMode" as CPolygon::sides_type, not as a
|
|
// GL cull enum: 0 = pos, 1 = pos twice with reversed winding,
|
|
// 2 = pos + neg surface. The DAT-side NoPos/NoNeg flags still
|
|
// suppress hidden portal/cap faces before they reach our mesh.
|
|
bool hasPos = !poly.Stippling.HasFlag(StipplingType.NoPos);
|
|
bool hasNeg = !poly.Stippling.HasFlag(StipplingType.NoNeg);
|
|
|
|
if (hasPos)
|
|
AddSurfaceToBatch(poly, poly.PosSurface, useNegUv: false, invertNormal: false, reverseWinding: false);
|
|
if (hasPos && poly.SidesType == CullMode.None) {
|
|
AddSurfaceToBatch(poly, poly.PosSurface, useNegUv: false, invertNormal: true, reverseWinding: true);
|
|
}
|
|
else if (hasNeg && poly.SidesType == CullMode.Clockwise) {
|
|
AddSurfaceToBatch(poly, poly.NegSurface, useNegUv: true, invertNormal: true, reverseWinding: false);
|
|
}
|
|
|
|
void AddSurfaceToBatch(Polygon poly, short surfaceIdx, bool useNegUv, bool invertNormal, bool reverseWinding) {
|
|
if (surfaceIdx < 0) return;
|
|
|
|
uint surfaceId;
|
|
if (surfaceIdx < surfaceOverrides.Count) {
|
|
surfaceId = 0x08000000u | surfaceOverrides[surfaceIdx];
|
|
}
|
|
else {
|
|
_logger.LogWarning($"Failed to find surface override for index {surfaceIdx} in CellStruct 0x{cellStruct:X4}");
|
|
return;
|
|
}
|
|
|
|
if (!_dats.Portal.TryGet<Surface>(surfaceId, out var surface)) {
|
|
// TEMP diagnostic (dat-race investigation 2026-06-09, strip with fix)
|
|
Console.WriteLine($"[tex-skip] cellstruct Surface 0x{surfaceId:X8} miss -> WALL poly batch dropped (cellstruct 0x{cellStruct:X4})");
|
|
return;
|
|
}
|
|
|
|
int texWidth, texHeight;
|
|
byte[] textureData;
|
|
TextureFormat textureFormat;
|
|
UploadPixelFormat? uploadPixelFormat = null;
|
|
UploadPixelType? uploadPixelType = null;
|
|
bool isSolid = poly.Stippling.HasFlag(StipplingType.NoPos) || surface.Type.HasFlag(SurfaceType.Base1Solid);
|
|
bool isClipMap = surface.Type.HasFlag(SurfaceType.Base1ClipMap);
|
|
uint paletteId = 0;
|
|
bool isDxt3or5 = false;
|
|
DatReaderWriter.Enums.PixelFormat? sourceFormat = null;
|
|
var isAdditive = false;
|
|
var isTransparent = false;
|
|
|
|
if (isSolid) {
|
|
texWidth = texHeight = 32;
|
|
textureData = TextureHelpers.CreateSolidColorTexture(surface.ColorValue, texWidth, texHeight);
|
|
textureFormat = TextureFormat.RGBA8;
|
|
uploadPixelFormat = UploadPixelFormat.Rgba;
|
|
}
|
|
else if (_dats.Portal.TryGet<SurfaceTexture>(surface.OrigTextureId, out var surfaceTexture)) {
|
|
var renderSurfaceId = surfaceTexture.Textures.First();
|
|
if (!_dats.Portal.TryGet<RenderSurface>(renderSurfaceId, out var renderSurface)) {
|
|
if (!_dats.HighRes.TryGet<RenderSurface>(renderSurfaceId, out var hrRenderSurface)) {
|
|
// TEMP diagnostic (dat-race investigation 2026-06-09, strip with fix)
|
|
Console.WriteLine($"[tex-skip] cellstruct RenderSurface 0x{renderSurfaceId:X8} miss (portal+highres) -> WALL poly batch dropped");
|
|
return;
|
|
}
|
|
renderSurface = hrRenderSurface;
|
|
}
|
|
|
|
texWidth = renderSurface.Width;
|
|
texHeight = renderSurface.Height;
|
|
paletteId = renderSurface.DefaultPaletteId;
|
|
sourceFormat = renderSurface.Format;
|
|
|
|
if (_decodedTextureCache.TryGetValue(renderSurfaceId, out var cachedData)) {
|
|
textureData = cachedData;
|
|
textureFormat = TextureFormat.RGBA8;
|
|
uploadPixelFormat = UploadPixelFormat.Rgba;
|
|
}
|
|
else {
|
|
if (TextureHelpers.IsCompressedFormat(renderSurface.Format)) {
|
|
isDxt3or5 = renderSurface.Format == DatReaderWriter.Enums.PixelFormat.PFID_DXT3 || renderSurface.Format == DatReaderWriter.Enums.PixelFormat.PFID_DXT5;
|
|
textureFormat = TextureFormat.RGBA8;
|
|
uploadPixelFormat = UploadPixelFormat.Rgba;
|
|
|
|
textureData = new byte[texWidth * texHeight * 4];
|
|
CompressionFormat compressionFormat = renderSurface.Format switch {
|
|
DatReaderWriter.Enums.PixelFormat.PFID_DXT1 => CompressionFormat.Bc1,
|
|
DatReaderWriter.Enums.PixelFormat.PFID_DXT3 => CompressionFormat.Bc2,
|
|
DatReaderWriter.Enums.PixelFormat.PFID_DXT5 => CompressionFormat.Bc3,
|
|
_ => throw new NotSupportedException($"Unsupported compressed format: {renderSurface.Format}")
|
|
};
|
|
|
|
using (var image = _bcDecoder.Value!.DecodeRawToImageRgba32(renderSurface.SourceData, texWidth, texHeight, compressionFormat)) {
|
|
image.CopyPixelDataTo(textureData);
|
|
}
|
|
}
|
|
else {
|
|
textureFormat = TextureFormat.RGBA8;
|
|
textureData = renderSurface.SourceData;
|
|
switch (renderSurface.Format) {
|
|
case DatReaderWriter.Enums.PixelFormat.PFID_A8R8G8B8:
|
|
textureData = new byte[texWidth * texHeight * 4];
|
|
TextureHelpers.FillA8R8G8B8(renderSurface.SourceData, textureData.AsSpan(), texWidth, texHeight);
|
|
uploadPixelFormat = UploadPixelFormat.Rgba;
|
|
break;
|
|
case DatReaderWriter.Enums.PixelFormat.PFID_R8G8B8:
|
|
textureData = new byte[texWidth * texHeight * 4];
|
|
TextureHelpers.FillR8G8B8(renderSurface.SourceData, textureData.AsSpan(), texWidth, texHeight);
|
|
uploadPixelFormat = UploadPixelFormat.Rgba;
|
|
break;
|
|
case DatReaderWriter.Enums.PixelFormat.PFID_INDEX16:
|
|
if (!_dats.Portal.TryGet<Palette>(renderSurface.DefaultPaletteId, out var paletteData)) return;
|
|
textureData = new byte[texWidth * texHeight * 4];
|
|
TextureHelpers.FillIndex16(renderSurface.SourceData, paletteData, textureData.AsSpan(), texWidth, texHeight, isClipMap);
|
|
uploadPixelFormat = UploadPixelFormat.Rgba;
|
|
break;
|
|
case DatReaderWriter.Enums.PixelFormat.PFID_P8:
|
|
if (!_dats.Portal.TryGet<Palette>(renderSurface.DefaultPaletteId, out var p8PaletteData)) return;
|
|
textureData = new byte[texWidth * texHeight * 4];
|
|
TextureHelpers.FillP8(renderSurface.SourceData, p8PaletteData, textureData.AsSpan(), texWidth, texHeight, isClipMap);
|
|
uploadPixelFormat = UploadPixelFormat.Rgba;
|
|
break;
|
|
case DatReaderWriter.Enums.PixelFormat.PFID_R5G6B5:
|
|
textureData = new byte[texWidth * texHeight * 4];
|
|
TextureHelpers.FillR5G6B5(renderSurface.SourceData, textureData.AsSpan(), texWidth, texHeight);
|
|
uploadPixelFormat = UploadPixelFormat.Rgba;
|
|
break;
|
|
case DatReaderWriter.Enums.PixelFormat.PFID_A4R4G4B4:
|
|
textureData = new byte[texWidth * texHeight * 4];
|
|
TextureHelpers.FillA4R4G4B4(renderSurface.SourceData, textureData.AsSpan(), texWidth, texHeight);
|
|
uploadPixelFormat = UploadPixelFormat.Rgba;
|
|
break;
|
|
case DatReaderWriter.Enums.PixelFormat.PFID_A8:
|
|
case DatReaderWriter.Enums.PixelFormat.PFID_CUSTOM_LSCAPE_ALPHA:
|
|
textureData = new byte[texWidth * texHeight * 4];
|
|
if (surface.Type.HasFlag(SurfaceType.Additive)) {
|
|
TextureHelpers.FillA8Additive(renderSurface.SourceData, textureData.AsSpan(), texWidth, texHeight);
|
|
}
|
|
else {
|
|
TextureHelpers.FillA8(renderSurface.SourceData, textureData.AsSpan(), texWidth, texHeight);
|
|
}
|
|
uploadPixelFormat = UploadPixelFormat.Rgba;
|
|
break;
|
|
default: return;
|
|
}
|
|
}
|
|
|
|
// Add to cache with LRU logic
|
|
if (textureData != null && _decodedTextureCache.TryAdd(renderSurfaceId, textureData)) {
|
|
_decodedTextureLru.Enqueue(renderSurfaceId);
|
|
if (_decodedTextureCache.Count > MaxDecodedTextures) {
|
|
if (_decodedTextureLru.TryDequeue(out var evictedId)) {
|
|
_decodedTextureCache.TryRemove(evictedId, out _);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (isClipMap && textureData != null) {
|
|
// If we got this from the cache, we need to clone it so we don't scale the cached raw data
|
|
var clonedData = new byte[textureData.Length];
|
|
System.Buffer.BlockCopy(textureData, 0, clonedData, 0, textureData.Length);
|
|
textureData = clonedData;
|
|
|
|
for (int i = 0; i < textureData.Length; i += 4) {
|
|
if (textureData[i] == 0 && textureData[i + 1] == 0 && textureData[i + 2] == 0) {
|
|
textureData[i + 3] = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
// TEMP diagnostic (dat-race investigation 2026-06-09, strip with fix)
|
|
Console.WriteLine($"[tex-skip] cellstruct SurfaceTexture 0x{surface.OrigTextureId:X8} miss -> WALL poly batch dropped (surface 0x{surfaceId:X8})");
|
|
return;
|
|
}
|
|
|
|
isAdditive = !isSolid && surface.Type.HasFlag(SurfaceType.Additive);
|
|
isTransparent = isSolid ? surface.ColorValue.Alpha < 255 :
|
|
(surface.Type.HasFlag(SurfaceType.Translucent) ||
|
|
surface.Type.HasFlag(SurfaceType.Base1ClipMap) ||
|
|
((uint)surface.Type & 0x100) != 0 || // Alpha
|
|
((uint)surface.Type & 0x200) != 0 || // InvAlpha
|
|
isAdditive ||
|
|
(surface.Translucency > 0.0f && surface.Translucency < 1.0f) ||
|
|
textureFormat == TextureFormat.A8 ||
|
|
textureFormat == TextureFormat.Rgba32f ||
|
|
isDxt3or5 ||
|
|
(sourceFormat != null && (sourceFormat == DatReaderWriter.Enums.PixelFormat.PFID_A8R8G8B8 ||
|
|
sourceFormat == DatReaderWriter.Enums.PixelFormat.PFID_A4R4G4B4 ||
|
|
sourceFormat == DatReaderWriter.Enums.PixelFormat.PFID_DXT3 ||
|
|
sourceFormat == DatReaderWriter.Enums.PixelFormat.PFID_DXT5)));
|
|
|
|
var format = (texWidth, texHeight, textureFormat);
|
|
var key = new TextureKey {
|
|
SurfaceId = surfaceId,
|
|
PaletteId = paletteId,
|
|
Stippling = poly.Stippling,
|
|
IsSolid = isSolid
|
|
};
|
|
|
|
if (!batchesByFormat.TryGetValue(format, out var batches)) {
|
|
batches = new List<TextureBatchData>();
|
|
batchesByFormat[format] = batches;
|
|
}
|
|
|
|
var batch = batches.FirstOrDefault(b => b.Key.Equals(key) && b.CullMode == poly.SidesType);
|
|
if (batch == null) {
|
|
batch = new TextureBatchData {
|
|
Key = key,
|
|
CullMode = poly.SidesType,
|
|
TextureData = textureData!,
|
|
UploadPixelFormat = uploadPixelFormat,
|
|
UploadPixelType = uploadPixelType,
|
|
IsTransparent = isTransparent,
|
|
IsAdditive = isAdditive
|
|
};
|
|
batches.Add(batch);
|
|
}
|
|
|
|
// Helper for CellStruct vertices
|
|
bool batchHasWrappingUVs = batch.HasWrappingUVs;
|
|
BuildCellStructPolygonIndices(
|
|
poly,
|
|
cellStruct,
|
|
UVLookup,
|
|
vertices,
|
|
batch.Indices,
|
|
useNegUv,
|
|
invertNormal,
|
|
reverseWinding,
|
|
transform,
|
|
ref batchHasWrappingUVs);
|
|
batch.HasWrappingUVs = batchHasWrappingUVs;
|
|
}
|
|
}
|
|
|
|
return new ObjectMeshData {
|
|
ObjectId = id,
|
|
IsSetup = false,
|
|
Vertices = vertices.ToArray(),
|
|
TextureBatches = batchesByFormat,
|
|
BoundingBox = boundingBox,
|
|
SortCenter = Vector3.Zero,
|
|
SelectionSphere = new Sphere { Origin = boundingBox.Center, Radius = Vector3.Distance(boundingBox.Max, boundingBox.Min) / 2.0f }
|
|
};
|
|
}
|
|
|
|
private void BuildCellStructPolygonIndices(Polygon poly, CellStruct cellStruct,
|
|
Dictionary<(ushort vertId, ushort uvIdx, bool invertNormal), ushort> UVLookup,
|
|
List<VertexPositionNormalTexture> vertices, List<ushort> indices,
|
|
bool useNegUv, bool invertNormal, bool reverseWinding,
|
|
Matrix4x4 transform, ref bool hasWrappingUVs) {
|
|
|
|
var polyIndices = new List<ushort>();
|
|
|
|
for (int i = 0; i < poly.VertexIds.Count; i++) {
|
|
ushort vertId = (ushort)poly.VertexIds[i];
|
|
ushort uvIdx = 0;
|
|
|
|
if (useNegUv && poly.NegUVIndices != null && i < poly.NegUVIndices.Count)
|
|
uvIdx = poly.NegUVIndices[i];
|
|
else if (poly.PosUVIndices != null && i < poly.PosUVIndices.Count)
|
|
uvIdx = poly.PosUVIndices[i];
|
|
|
|
if (!cellStruct.VertexArray.Vertices.TryGetValue(vertId, out var vertex)) continue;
|
|
|
|
if (uvIdx >= vertex.UVs.Count) {
|
|
uvIdx = 0;
|
|
}
|
|
|
|
var key = (vertId, uvIdx, invertNormal);
|
|
|
|
if (!hasWrappingUVs) {
|
|
var uvCheck = vertex.UVs.Count > 0
|
|
? new Vector2(vertex.UVs[uvIdx].U, vertex.UVs[uvIdx].V)
|
|
: Vector2.Zero;
|
|
if (uvCheck.X < 0f || uvCheck.X > 1f || uvCheck.Y < 0f || uvCheck.Y > 1f) {
|
|
hasWrappingUVs = true;
|
|
}
|
|
}
|
|
|
|
if (!UVLookup.TryGetValue(key, out var idx)) {
|
|
var uv = vertex.UVs.Count > 0
|
|
? new Vector2(vertex.UVs[uvIdx].U, vertex.UVs[uvIdx].V)
|
|
: Vector2.Zero;
|
|
|
|
var normal = Vector3.Normalize(Vector3.TransformNormal(vertex.Normal, transform));
|
|
if (invertNormal) {
|
|
normal = -normal;
|
|
}
|
|
|
|
idx = (ushort)vertices.Count;
|
|
vertices.Add(new VertexPositionNormalTexture(
|
|
Vector3.Transform(vertex.Origin, transform),
|
|
normal,
|
|
uv
|
|
));
|
|
UVLookup[key] = idx;
|
|
}
|
|
polyIndices.Add(idx);
|
|
}
|
|
|
|
if (reverseWinding) {
|
|
for (int i = 2; i < polyIndices.Count; i++) {
|
|
indices.Add(polyIndices[i]);
|
|
indices.Add(polyIndices[i - 1]);
|
|
indices.Add(polyIndices[0]);
|
|
}
|
|
}
|
|
else {
|
|
for (int i = 2; i < polyIndices.Count; i++) {
|
|
indices.Add(polyIndices[0]);
|
|
indices.Add(polyIndices[i - 1]);
|
|
indices.Add(polyIndices[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void BuildPolygonIndices(Polygon poly, GfxObj gfxObj, Vector3 scale,
|
|
Dictionary<(ushort vertId, ushort uvIdx, bool isNeg), ushort> UVLookup,
|
|
List<VertexPositionNormalTexture> vertices, List<ushort> indices, bool useNegSurface, ref bool hasWrappingUVs) {
|
|
|
|
var polyIndices = new List<ushort>();
|
|
|
|
for (int i = 0; i < poly.VertexIds.Count; i++) {
|
|
ushort vertId = (ushort)poly.VertexIds[i];
|
|
ushort uvIdx = 0;
|
|
|
|
if (useNegSurface && poly.NegUVIndices != null && i < poly.NegUVIndices.Count)
|
|
uvIdx = poly.NegUVIndices[i];
|
|
else if (!useNegSurface && poly.PosUVIndices != null && i < poly.PosUVIndices.Count)
|
|
uvIdx = poly.PosUVIndices[i];
|
|
|
|
if (!gfxObj.VertexArray.Vertices.TryGetValue(vertId, out var vertex)) continue;
|
|
|
|
if (uvIdx >= vertex.UVs.Count) {
|
|
uvIdx = 0;
|
|
}
|
|
|
|
var key = (vertId, uvIdx, useNegSurface);
|
|
|
|
if (!hasWrappingUVs) {
|
|
var uvCheck = vertex.UVs.Count > 0
|
|
? new Vector2(vertex.UVs[uvIdx].U, vertex.UVs[uvIdx].V)
|
|
: Vector2.Zero;
|
|
if (uvCheck.X < 0f || uvCheck.X > 1f || uvCheck.Y < 0f || uvCheck.Y > 1f) {
|
|
hasWrappingUVs = true;
|
|
}
|
|
}
|
|
|
|
if (!UVLookup.TryGetValue(key, out var idx)) {
|
|
var uv = vertex.UVs.Count > 0
|
|
? new Vector2(vertex.UVs[uvIdx].U, vertex.UVs[uvIdx].V)
|
|
: Vector2.Zero;
|
|
|
|
var normal = Vector3.Normalize(vertex.Normal);
|
|
if (useNegSurface) {
|
|
normal = -normal;
|
|
}
|
|
|
|
idx = (ushort)vertices.Count;
|
|
vertices.Add(new VertexPositionNormalTexture(
|
|
vertex.Origin * scale,
|
|
normal,
|
|
uv
|
|
));
|
|
UVLookup[key] = idx;
|
|
}
|
|
polyIndices.Add(idx);
|
|
}
|
|
|
|
if (useNegSurface) {
|
|
// Reverse winding for negative surface so it's visible from the other side
|
|
for (int i = 2; i < polyIndices.Count; i++) {
|
|
indices.Add(polyIndices[0]);
|
|
indices.Add(polyIndices[i - 1]);
|
|
indices.Add(polyIndices[i]);
|
|
}
|
|
}
|
|
else {
|
|
for (int i = 2; i < polyIndices.Count; i++) {
|
|
indices.Add(polyIndices[i]);
|
|
indices.Add(polyIndices[i - 1]);
|
|
indices.Add(polyIndices[0]);
|
|
}
|
|
}
|
|
}
|
|
|
|
public (Vector3 Min, Vector3 Max) ComputeBounds(GfxObj gfxObj, Vector3 scale) {
|
|
var min = new Vector3(float.MaxValue);
|
|
var max = new Vector3(float.MinValue);
|
|
foreach (var vert in gfxObj.VertexArray.Vertices.Values) {
|
|
var p = vert.Origin * scale;
|
|
min = Vector3.Min(min, p);
|
|
max = Vector3.Max(max, p);
|
|
}
|
|
return (min, max);
|
|
}
|
|
|
|
private ObjectMeshData? PrepareCellStructEdgeLineData(ulong id, Dictionary<uint, CellStruct> cellStructs, Matrix4x4 transform, CancellationToken ct) {
|
|
var cellStructList = cellStructs.ToList();
|
|
if (cellStructList.Count == 0) {
|
|
return null;
|
|
}
|
|
|
|
// Calculate bounding box from ALL vertices in all cell structures
|
|
var min = new Vector3(float.MaxValue);
|
|
var max = new Vector3(float.MinValue);
|
|
var allEdgeLines = new List<Vector3>();
|
|
|
|
// Process each CellStruct and collect all edge lines
|
|
foreach (var cellStructKvp in cellStructList) {
|
|
var cellStruct = cellStructKvp.Value;
|
|
|
|
// Build edge lines for this CellStruct
|
|
var edgeLines = EdgeLineBuilder.BuildEdgeLines(cellStruct);
|
|
|
|
// Transform edge lines to world space and add to collection
|
|
foreach (var edgeLine in edgeLines) {
|
|
allEdgeLines.Add(Vector3.Transform(edgeLine, transform));
|
|
}
|
|
|
|
// Update bounding box with vertices from this CellStruct
|
|
foreach (var vert in cellStruct.VertexArray.Vertices.Values) {
|
|
var localizedPos = Vector3.Transform(vert.Origin, transform);
|
|
min = Vector3.Min(min, localizedPos);
|
|
max = Vector3.Max(max, localizedPos);
|
|
}
|
|
}
|
|
|
|
if (allEdgeLines.Count == 0) {
|
|
return null;
|
|
}
|
|
|
|
var boundingBox = new BoundingBox(min, max);
|
|
|
|
// Create minimal mesh data for edge line rendering
|
|
// We still need some vertices for rendering system to work, but they'll be transparent
|
|
var vertices = new List<VertexPositionNormalTexture> {
|
|
new VertexPositionNormalTexture { Position = Vector3.Zero, Normal = Vector3.UnitZ, UV = Vector2.Zero }
|
|
};
|
|
var indices = new List<ushort> { 0, 0, 0 }; // Dummy triangle
|
|
|
|
// Create a transparent texture for base triangles (so only edge lines are visible)
|
|
var transparentTexture = TextureHelpers.CreateSolidColorTexture(new ColorARGB { Alpha = 0, Red = 255, Green = 255, Blue = 255 }, 1, 1);
|
|
|
|
var result = new ObjectMeshData {
|
|
ObjectId = id,
|
|
IsSetup = false,
|
|
Vertices = vertices.ToArray(),
|
|
Batches = new List<MeshBatchData> {
|
|
new MeshBatchData {
|
|
Indices = indices.ToArray(),
|
|
TextureFormat = (1, 1, TextureFormat.RGBA8),
|
|
TextureKey = new TextureKey {
|
|
SurfaceId = 0xFFFFFFFF, // Dummy surface ID
|
|
PaletteId = 0,
|
|
Stippling = StipplingType.NoPos,
|
|
IsSolid = true
|
|
},
|
|
TextureIndex = 0,
|
|
TextureData = transparentTexture,
|
|
UploadPixelFormat = UploadPixelFormat.Rgba,
|
|
UploadPixelType = UploadPixelType.UnsignedByte,
|
|
CullMode = CullMode.None
|
|
}
|
|
},
|
|
// Also populate TextureBatches for GPU upload
|
|
TextureBatches = new Dictionary<(int Width, int Height, TextureFormat Format), List<TextureBatchData>> {
|
|
[(1, 1, TextureFormat.RGBA8)] = new List<TextureBatchData> {
|
|
new TextureBatchData {
|
|
Indices = indices.ToList(),
|
|
Key = new TextureKey {
|
|
SurfaceId = 0xFFFFFFFF, // Dummy surface ID
|
|
PaletteId = 0,
|
|
Stippling = StipplingType.NoPos,
|
|
IsSolid = true
|
|
},
|
|
TextureData = transparentTexture,
|
|
UploadPixelFormat = UploadPixelFormat.Rgba,
|
|
UploadPixelType = UploadPixelType.UnsignedByte,
|
|
CullMode = CullMode.None,
|
|
IsTransparent = false // Render in opaque pass but transparent
|
|
}
|
|
}
|
|
},
|
|
BoundingBox = boundingBox,
|
|
SelectionSphere = new Sphere { Origin = boundingBox.Center, Radius = Vector3.Distance(boundingBox.Max, boundingBox.Min) / 2.0f }
|
|
};
|
|
|
|
// Store all edge lines in mesh data for later use in UploadMeshData
|
|
result.EdgeLines = allEdgeLines.ToArray();
|
|
|
|
return result;
|
|
}
|
|
}
|