- Implement element pooling system for dots and list items
- Reuse DOM elements instead of recreating on each render
- Add performance tracking for element creation/reuse stats
- Change window behavior to always show (no toggle)
- Add user interaction tracking to defer renders during clicks
- Optimize render loop with O(1) player name lookup via Maps
Achieves ~5ms render time and 100% element reuse after initial render.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Total kills now comes from the /total-kills/ API endpoint which includes
ALL characters in the database, not just currently online players.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Updated JavaScript to maintain score ordering during streaming search:
- Replace addSuitToResults() with insertSuitInScoreOrder()
- Add regenerateResultsDisplay() to maintain proper DOM ordering
- Medal assignment (🥇🥈🥉) now based on score ranking, not arrival order
- Suits with highest scores now always appear at top during live search
- Updated displaySuitResults() to sort by score before displaying
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Rewrite armor and accessory filtering to only include items that contribute to constraints
- Update jewelry and clothing scoring to reject items that don't meet constraints
- Modify suit completion to leave slots empty instead of filling with non-contributing items
- Update scoring to heavily penalize suits that don't meet specified requirements
- Items must now meet set, spell, or stat constraints to be considered for suits
- Empty slots are now preferred over items that don't help with constraints
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>