Debug and inventory
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# Project Architecture and Data Model
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This document provides an overview of the project files, their roles, and a detailed description of the database architecture and data model.
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## Project Structure
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Root directory:
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- **Dockerfile**: Defines the Python 3.12-slim image, installs dependencies (FastAPI, Uvicorn, SQLAlchemy, databases, TimescaleDB support), and runs the app.
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- **docker-compose.yml**: Orchestrates two services:
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- **dereth-tracker**: The FastAPI application container.
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- **db**: A TimescaleDB (PostgreSQL 14 + TimescaleDB extension) container for persistent storage.
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- **README.md**: High-level documentation and usage instructions.
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- **EVENT_FORMATS.json**: Example JSON payloads for all event types (`telemetry`, `spawn`, `chat`, `rare`).
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- **db.py**: Legacy SQLite-based storage (telemetry_log & live_state tables, WAL mode, auto-vacuum).
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- **db_async.py**: Async database definitions for PostgreSQL/TimescaleDB:
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- Table schemas (SQLAlchemy Core):
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- `telemetry_events`,
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- `char_stats`,
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- `rare_stats`,
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- `rare_stats_sessions`,
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- `spawn_events`,
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- `rare_events`.
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- `init_db_async()`: Creates tables, enables TimescaleDB extension, and configures a hypertable on `telemetry_events`.
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- **main.py**: The FastAPI application:
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- HTTP endpoints: `/debug`, `/live`, `/history`, `/trails`.
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- WebSocket endpoints: `/ws/position` (plugin data in), `/ws/live` (browser live updates).
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- Pydantic models: `TelemetrySnapshot`, `SpawnEvent`.
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- In-memory state: `live_snapshots`, WebSocket connection registries.
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- **generate_data.py**: Sample WebSocket client that sends synthetic telemetry snapshots.
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- **alembic/** & **alembic.ini**: Migration tooling for evolving the database schema.
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- **static/**: Frontend assets (HTML, CSS, JavaScript, images) for the live map UI.
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- **FIXES.md**, **LESSONSLEARNED.md**, **TODO.md**: Project notes and future work.
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## Database Overview
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### Technology Stack
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- **PostgreSQL** 14 with **TimescaleDB** extension for time-series optimization.
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- **databases** library (async) with **SQLAlchemy Core** for schema definitions and queries.
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- Environment variable: `DATABASE_URL` controls the connection string.
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### Tables and Hypertable
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1. **telemetry_events** (hypertable)
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- Columns:
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- `id`: Integer, primary key.
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- `character_name` (String), `char_tag` (String, nullable), `session_id` (String, indexed).
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- `timestamp` (DateTime with TZ, indexed) — partitioning column for the hypertable.
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- `ew`, `ns`, `z`: Float coordinates.
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- `kills`, `deaths`, `rares_found`, `prismatic_taper_count`: Integer metrics.
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- `kills_per_hour`, `onlinetime` (String), `vt_state` (String).
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- Optional: `mem_mb`, `cpu_pct`, `mem_handles`, `latency_ms`.
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- Created via `SELECT create_hypertable('telemetry_events', 'timestamp', if_not_exists=>true, create_default_indexes=>false)`.
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2. **char_stats**
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- Tracks cumulative kills per character.
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- Columns: `character_name` (PK), `total_kills` (Integer).
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3. **rare_stats**
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- Tracks total rare spawns per character.
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- Columns: `character_name` (PK), `total_rares` (Integer).
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4. **rare_stats_sessions**
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- Tracks rarities per session.
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- Columns: composite PK `(character_name, session_id)`, `session_rares` (Integer).
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5. **spawn_events**
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- Records individual mob spawn events for heatmapping.
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- Columns: `id` (PK), `character_name` (String), `mob` (String), `timestamp` (DateTime), `ew`, `ns`, `z` (Float).
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- Coordinates (`ew`, `ns`, `z`) can be sent as JSON numbers or strings and are coerced to floats.
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6. **rare_events**
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- Records each rare spawn event for future heatmaps and analysis.
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- Columns: `id` (PK), `character_name` (String), `name` (String), `timestamp` (DateTime), `ew`, `ns`, `z` (Float).
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### Initialization and Migrations
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- On startup (`main.py`), `init_db_async()` is called:
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1. Creates all tables via SQLAlchemy’s `metadata.create_all()`.
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2. Enables TimescaleDB extension.
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3. Converts `telemetry_events` to a hypertable, skipping default index creation to avoid PK/index collisions.
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- Alembic is configured for schema migrations (`alembic/` directory).
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## Data Ingestion Flow
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1. **Plugin** connects to `/ws/position` with a shared secret.
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2. Sends JSON frames of types:
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- `telemetry`: parsed into `TelemetrySnapshot`, upserted into `live_snapshots`, persisted to `telemetry_events`, and broadcast to browser clients.
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- `spawn`: parsed into `SpawnEvent`, inserted into `spawn_events`.
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- `rare`: increments `rare_stats` and `rare_stats_sessions` via upsert operations.
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- `chat`: broadcast to browser clients without DB writes.
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3. **Browser** connects to `/ws/live` to receive live updates and can send commands to plugins.
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## HTTP Query Endpoints
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- **GET /live**: returns recent snapshots (last 30s) plus rare counts per character.
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- **GET /history**: returns ordered telemetry history with optional time filters.
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- **GET /trails**: returns positional trails for a lookback window.
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This architecture enables real-time telemetry ingestion, historical time-series analysis, and an interactive front-end map for tracking players and spawn events.
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{
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"_comment": "These are individual example payloads keyed by event type. Send each payload separately over the WS connection.",
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"telemetry": {
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"type": "telemetry",
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"character_name": "string",
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"session_id": "string",
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"timestamp": "2025-04-22T13:45:00Z",
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"ew": 123.4,
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"ns": 567.8,
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"z": 10.2,
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"kills": 42,
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"kills_per_hour": 7.0,
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"onlinetime": "00.05:00",
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"deaths": 1,
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"prismatic_taper_count": 17,
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"vt_state": "Combat",
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"mem_mb": 256.5,
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"cpu_pct": 12.3,
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"mem_handles": 1024
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},
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"spawn": {
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"type": "spawn",
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"timestamp": "2025-04-22T13:46:00Z",
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"character_name": "MyCharacter",
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"mob": "Forest Troll",
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"ew": 100.1,
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"ns": 200.2
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},
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"chat": {
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"type": "chat",
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"timestamp": "2025-04-22T13:47:00Z",
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"character_name": "MyCharacter",
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"text": "Hello world!",
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"color": "#88FF00"
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},
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"rare": {
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"type": "rare",
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"timestamp": "2025-04-22T13:48:00Z",
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"character_name": "MyCharacter",
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"name": "Golden Gryphon",
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"ew": 150.5,
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"ns": 350.7,
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"z": 5.0
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}
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}
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FIXES.md
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FIXES.md
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# Planned Fixes and Enhancements
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_This document captures the next set of improvements and fixes for Dereth Tracker._
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## 1. Chat Window Styling and Format
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- **Terminal-style chat interface**
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- Redesign the chat window to mimic Asheron’s Call in-game chat: monospaced font, dark semi-transparent background, and text entry at the bottom.
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- Implement timestamped message prefixes (e.g., `[12:34] character: message`).
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- Support command- and system-level styling (e.g., whispers, party chat) with distinct color cues.
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## 2. Incoming Message Parsing
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- **Strip protocol overhead**
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- Remove JSON envelope artifacts (e.g., remove quotes, braces) so only raw message text appears.
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- Validate and sanitize incoming payloads (e.g., escape HTML, truncate length).
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- Optionally support rich-text / emotes by parsing simple markup (e.g., `*bold*`, `/me action`).
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## 3. Message Color Scheme
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- **Per-character consistent colors**
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- Map each character name to a unique, but legible, pastel or muted color.
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- Ensure sufficient contrast with the chat background (WCAG AA compliance).
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- Provide user override settings for theme (light/dark) and custom palettes.
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## 4. Command Prompt Integration
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- **Client-side command entry**
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- Allow slash-commands in chat input (e.g., `/kick PlayerName`, `/whisper PlayerName Hello`).
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- Validate commands before sending to `/ws/live` and route to the correct plugin WebSocket.
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- Show feedback on command success/failure in the chat window.
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## 5. Security Hardening
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- **Authentication & Authorization**
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- Enforce TLS (HTTPS/WSS) for all HTTP and WebSocket connections.
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- Protect `/ws/position` with rotating shared secrets or token-based auth (e.g., JWT).
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- Rate-limit incoming telemetry and chat messages to prevent flooding.
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- Sanitize all inputs to guard against injection (SQL, XSS) and implement strict CSP headers.
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## 6. Performance and Scalability
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- **Throttling and Load Handling**
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- Batch updates during high-frequency telemetry bursts to reduce WebSocket churn.
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- Cache recent `/live` and `/trails` responses in-memory to relieve SQLite under load.
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- Plan for horizontal scaling: stateless FastAPI behind a load balancer with shared database or in-memory pub/sub.
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## 7. Testing and Quality Assurance
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- **Automated Tests**
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- Unit tests for `db.save_snapshot`, HTTP endpoints, and WebSocket handlers.
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- E2E tests for the frontend UI (using Puppeteer or Playwright) to verify chat and map functionality.
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- Security regression tests for input sanitization and auth enforcement.
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_Refer to this list when planning next development sprints. Each item should be broken down into individual tickets or pull requests._
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# Lessons Learned
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_This document captures the key takeaways and implementation details from today's troubleshooting session._
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## 1. API Routing & Proxy Configuration
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- **API_BASE constant**: The frontend (`static/script.js`) uses a base path `API_BASE` (default `/api`) to prefix all HTTP and WebSocket calls. Always update this to match your proxy mount point.
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- **Nginx WebSocket forwarding**: To proxy WebSockets, you must forward the `Upgrade` and `Connection` headers:
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```nginx
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proxy_set_header Upgrade $http_upgrade;
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proxy_set_header Connection "upgrade";
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```
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Without these, the WS handshake downgrades to a normal HTTP GET, resulting in 404s.
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## 2. Debugging WebSocket Traffic
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- Logged all incoming WS frames in `main.py`:
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- `[WS-PLUGIN RX] <client>: <raw>` for messages on `/ws/position`
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- `[WS-LIVE RX] <client>: <parsed-json>` for messages on `/ws/live`
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- These prints surface registration, telemetry, chat, and command packets, aiding root-cause analysis.
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## 3. Data Serialization Fix
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- Python `datetime` objects are not JSON-serializable by default. We wrapped outbound payloads via FastAPI’s `jsonable_encoder` in `_broadcast_to_browser_clients` so that:
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```python
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data = jsonable_encoder(snapshot)
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await ws.send_json(data)
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```
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This ensures ISO8601 strings for timestamps and eliminates `TypeError: Object of type datetime is not JSON serializable`.
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## 4. Frontend Adjustments
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- **Chat input positioning**: Moved the `.chat-form` to `position: absolute; bottom: 0;` so the input always sticks to the bottom of its window.
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- **Text color**: Forced the input text and placeholder to white (`.chat-input, .chat-input::placeholder { color: #fff; }`) and forcibly set all incoming messages to white via `.chat-messages div { color: #fff !important; }`.
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- **Padding for messages**: Added `padding-bottom` to `.chat-messages` to avoid new messages being hidden behind the fixed input bar.
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## 5. General Best Practices
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- Clear browser cache after updating static assets to avoid stale JS/CSS.
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- Keep patches targeted: fix the source of issues (e.g., JSON encoding or missing headers) rather than applying superficial workarounds.
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- Use consistent CSS variables for theming (e.g., `--text`, `--bg-main`).
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By consolidating these lessons, we can onboard faster next time and avoid repeating these pitfalls.
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59
README.md
59
README.md
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# Dereth Tracker
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Dereth Tracker is a real-time telemetry service for the world of Dereth. It collects player data, stores it in a PostgreSQL (TimescaleDB) database for efficient time-series storage, and provides a live map interface along with a sample data generator for testing.
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Dereth Tracker is a real-time telemetry service for the world of Dereth. It collects player data, stores it in a PostgreSQL (TimescaleDB) database for efficient time-series storage, provides a live map interface, and includes a comprehensive inventory management system for tracking and searching character equipment.
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## Table of Contents
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- [Overview](#overview)
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## Overview
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- This project provides:
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This project provides:
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- A FastAPI backend with endpoints for receiving and querying telemetry data.
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- PostgreSQL/TimescaleDB-based storage for time-series telemetry and per-character stats.
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- A live, interactive map using static HTML, CSS, and JavaScript.
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- A sample data generator script (`generate_data.py`) for simulating telemetry snapshots.
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- A comprehensive inventory management system with search capabilities.
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- Real-time inventory updates via WebSocket when characters log in/out.
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- A sample data generator script (`generate_data.py`) for simulating telemetry snapshots.
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## Features
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- **WebSocket /ws/position**: Stream telemetry snapshots (protected by a shared secret).
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- **WebSocket /ws/position**: Stream telemetry snapshots and inventory updates (protected by a shared secret).
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- **GET /live**: Fetch active players seen in the last 30 seconds.
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- **GET /history**: Retrieve historical telemetry data with optional time filtering.
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- **GET /debug**: Health check endpoint.
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- **Live Map**: Interactive map interface with panning, zooming, and sorting.
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- **Inventory Management**:
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- Real-time inventory updates via WebSocket on character login/logout
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- Advanced search across all character inventories
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- Filter by character, equipment type, material, stats, and more
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- Sort by any column with live results
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- Track item properties including spells, armor level, damage ratings
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- **Sample Data Generator**: `generate_data.py` sends telemetry snapshots over WebSocket for testing.
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## Requirements
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- **Spawn events** (`type`: "spawn")
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- **Chat events** (`type`: "chat")
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- **Rare events** (`type`: "rare")
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- **Inventory events** (`type`: "inventory")
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Notes on payload changes:
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- Spawn events no longer require the `z` coordinate; if omitted, the server defaults it to 0.0.
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Coordinates (`ew`, `ns`, `z`) may be sent as JSON numbers or strings; the backend will coerce them to floats.
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- Telemetry events have removed the `latency_ms` field; please omit it from your payloads.
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- Inventory events are sent automatically on character login/logout containing complete inventory data.
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Each entry shows all required and optional fields, their types, and example values.
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## Frontend
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- **Live Map**: `static/index.html` – Real-time player positions on a map.
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- **Inventory Search**: `static/inventory.html` – Search and browse character inventories with advanced filtering.
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## Database Schema
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This service uses PostgreSQL with the TimescaleDB extension to store telemetry time-series data
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and aggregate character statistics. The primary tables are:
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This service uses PostgreSQL with the TimescaleDB extension to store telemetry time-series data,
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aggregate character statistics, and a separate inventory database for equipment management.
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### Telemetry Database Tables:
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- **telemetry_events** (hypertable):
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- `id` (PK, serial)
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- `timestamp` (timestamptz)
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- `ew`, `ns`, `z` (float)
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### Inventory Database Tables:
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- **items**:
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- `id` (PK, serial)
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- `character_name` (text, indexed)
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- `item_id` (bigint)
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- `name` (text)
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- `object_class` (integer)
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- `icon`, `value`, `burden` (integer)
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- `current_wielded_location`, `bonded`, `attuned`, `unique` (various)
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- `timestamp` (timestamptz)
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- **item_combat_stats**:
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- `item_id` (FK to items.id)
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- `armor_level`, `max_damage` (integer)
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- `damage_bonus`, `attack_bonus` (float)
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- Various defense bonuses
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- **item_enhancements**:
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- `item_id` (FK to items.id)
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- `material` (varchar)
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- `item_set` (varchar)
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- `tinks`, `workmanship` (integer/float)
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- **item_spells**:
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- `item_id` (FK to items.id)
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- `spell_id` (integer)
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- `spell_name` (text)
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- `is_legendary`, `is_epic` (boolean)
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- **item_raw_data**:
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- `item_id` (FK to items.id)
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- `int_values`, `double_values`, `string_values`, `bool_values` (JSONB)
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- `original_json` (JSONB)
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## Contributing
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Contributions are welcome! Feel free to open issues or submit pull requests.
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TODO.md
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TODO.md
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## TODO: Migration & Parity Plan
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### Detailed Plan
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1. [ ] Review Repository for Data Storage and Event Handling
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- [ ] Scan for SQLite usage (telemetry, spawns, chat, session data)
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- [ ] Identify all event ingestion code paths (WebSocket, HTTP, direct DB inserts)
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- [ ] Locate old or deprecated payload handling
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2. [ ] Update Database Access Layer to PostgreSQL/TimescaleDB
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- [ ] Replace SQLite code with SQLAlchemy models & Alembic migrations
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- [ ] Configure TimescaleDB hypertable for telemetry data
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- [ ] Create migration for spawn events table
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- [ ] Set up `DATABASE_URL` and (optional) local Docker Compose service
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3. [ ] Refactor Event Ingestion Endpoints and Logic
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- [ ] Modify `/ws/position` to accept new schemas (telemetry, spawn, chat)
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- [ ] Persist telemetry and spawn events to PostgreSQL
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- [ ] Continue broadcasting chat messages without persisting
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4. [ ] Update Data Models and API Response Types
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- [ ] Align Pydantic schemas to new event payload structures
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- [ ] Update `/live`, `/history`, `/trails` to query Postgres
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- [ ] Optionally add `GET /spawns` endpoint for spawn data
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5. [ ] Migrate or Clean Historical Data
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- [ ] If needed, write script to migrate existing SQLite data to Postgres
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- [ ] Otherwise remove old migration and data transformation code
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6. [ ] Refactor Frontend to Query and Visualize New Data (deferred)
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7. [ ] Add or Update Grafana Dashboards (deferred)
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8. [ ] Testing & Verification (deferred)
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9. [ ] Documentation & Developer Instructions
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- [ ] Update README and docs for PostgreSQL/TimescaleDB setup
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10. [ ] Maintenance and Future Enhancements
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- [ ] Document data retention and aggregation policies for TimescaleDB
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### Phases
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### Phase 1: Core Migration & Parity
|
||||
- [ ] Remove SQLite usage and associated code (`db.py` and direct `sqlite3` calls).
|
||||
- [ ] Integrate PostgreSQL/TimescaleDB using SQLAlchemy and Alembic for migrations.
|
||||
- Set up `DATABASE_URL` environment variable for connection.
|
||||
- (Optional) Add a TimescaleDB service in `docker-compose.yml` for local development.
|
||||
- [ ] Define SQLAlchemy models and create initial Alembic migration:
|
||||
- Telemetry table as a TimescaleDB hypertable.
|
||||
- Spawn events table.
|
||||
- [ ] Update backend (`main.py`):
|
||||
- Ingest `telemetry` and new `spawn` messages from `/ws/position` WebSocket.
|
||||
- Persist telemetry and spawn events to PostgreSQL.
|
||||
- Continue broadcasting `chat` messages without persisting.
|
||||
- [ ] Ensure existing endpoints (`/live`, `/history`, `/trails`) operate against the new database.
|
||||
- [ ] (Optional) Add retrieval endpoint for spawn events (e.g., `GET /spawns`).
|
||||
|
||||
### Phase 2: Frontend & Visualization
|
||||
- [ ] Update frontend to display spawn events (markers or lists).
|
||||
- [ ] Expose new telemetry metrics in the UI: `latency_ms`, `mem_mb`, `cpu_pct`, `mem_handles`.
|
||||
|
||||
### Phase 3: Dashboards & Monitoring
|
||||
* [ ] Provision or update Grafana dashboards for:
|
||||
- Telemetry performance (TimescaleDB queries, hypertable metrics).
|
||||
- Spawn event heatmaps and trends.
|
||||
- Rare event heatmaps and trends.
|
||||
|
||||
### Phase 4: Documentation & Maintenance
|
||||
- [ ] Finalize README and developer docs with PostgreSQL setup, migration steps, and usage examples.
|
||||
- [ ] Document how to add new event types or payload fields, including schema, migrations, and tests.
|
||||
- [ ] Establish data retention and aggregation policies for TimescaleDB hypertables.
|
||||
|
|
@ -254,6 +254,18 @@ def translate_item_type(item_type_id: int) -> str:
|
|||
item_types = ENUM_MAPPINGS.get('item_types', {})
|
||||
return item_types.get(item_type_id, f"Unknown_ItemType_{item_type_id}")
|
||||
|
||||
def derive_item_type_from_object_class(object_class: int, item_data: dict = None) -> str:
|
||||
"""Derive ItemType from ObjectClass using the object_classes enum."""
|
||||
# Use the object_classes enum directly for accurate classifications
|
||||
object_classes = ENUM_MAPPINGS.get('object_classes', {})
|
||||
item_type = object_classes.get(object_class)
|
||||
|
||||
if item_type:
|
||||
return item_type
|
||||
else:
|
||||
# Fallback to "Misc" if ObjectClass not found in enum
|
||||
return "Misc"
|
||||
|
||||
def translate_object_class(object_class_id: int, item_data: dict = None) -> str:
|
||||
"""Translate object class ID to human-readable name with context-aware detection."""
|
||||
# Use the extracted ObjectClass enum first
|
||||
|
|
@ -573,6 +585,17 @@ def translate_equipment_slot(wielded_location: int) -> str:
|
|||
}
|
||||
return name_mapping.get(slot_name, slot_name)
|
||||
|
||||
# Handle common equipment slots that may be missing from enum database
|
||||
common_slots = {
|
||||
30: "Shirt", # ChestWear + AbdomenWear + UpperArmWear + LowerArmWear for shirts
|
||||
786432: "Left Ring, Right Ring", # 262144 + 524288 for rings that can go in either slot
|
||||
262144: "Left Ring",
|
||||
524288: "Right Ring"
|
||||
}
|
||||
|
||||
if wielded_location in common_slots:
|
||||
return common_slots[wielded_location]
|
||||
|
||||
# If no exact match, decode bit flags
|
||||
slot_parts = []
|
||||
for mask_value, slot_name in equip_mask_map.items():
|
||||
|
|
@ -627,7 +650,7 @@ def translate_equipment_slot(wielded_location: int) -> str:
|
|||
else:
|
||||
return f"Special Slot ({wielded_location})"
|
||||
|
||||
return f"Unknown Slot ({wielded_location})"
|
||||
return "-"
|
||||
|
||||
def translate_workmanship(workmanship_value: int) -> str:
|
||||
"""Translate workmanship value to descriptive text."""
|
||||
|
|
@ -845,10 +868,21 @@ def get_comprehensive_translations(item_data: Dict[str, Any]) -> Dict[str, Any]:
|
|||
translations['material_name'] = translate_material_type(material_id)
|
||||
translations['material_id'] = material_id
|
||||
|
||||
# Translate item type if present
|
||||
# Translate item type if present (check ItemType field or IntValues[1])
|
||||
item_type_id = item_data.get('ItemType')
|
||||
if item_type_id is None:
|
||||
# Check IntValues for ItemType (key 1)
|
||||
int_values = item_data.get('IntValues', {})
|
||||
if isinstance(int_values, dict):
|
||||
item_type_id = int_values.get('1', int_values.get(1))
|
||||
|
||||
if item_type_id is not None:
|
||||
translations['item_type_name'] = translate_item_type(item_type_id)
|
||||
else:
|
||||
# Fallback: derive ItemType from ObjectClass
|
||||
object_class = item_data.get('ObjectClass')
|
||||
if object_class is not None:
|
||||
translations['item_type_name'] = derive_item_type_from_object_class(object_class, item_data)
|
||||
|
||||
# Translate object class using WeenieType enum
|
||||
object_class = item_data.get('ObjectClass')
|
||||
|
|
@ -880,7 +914,7 @@ def extract_item_properties(item_data: Dict[str, Any]) -> Dict[str, Any]:
|
|||
# Item state
|
||||
'bonded': int_values.get('33', int_values.get(33, 0)),
|
||||
'attuned': int_values.get('114', int_values.get(114, 0)),
|
||||
'unique': int_values.get('279', int_values.get(279, 0)) != 0,
|
||||
'unique': bool(int_values.get('279', int_values.get(279, 0))),
|
||||
|
||||
# Stack/Container properties
|
||||
'stack_size': int_values.get('12', int_values.get(12, 1)),
|
||||
|
|
@ -941,11 +975,11 @@ def extract_item_properties(item_data: Dict[str, Any]) -> Dict[str, Any]:
|
|||
'equip_skill': item_data.get('EquipSkill'),
|
||||
},
|
||||
'enhancements': {
|
||||
'material': item_data.get('Material'),
|
||||
'material': None, # Will be set below with proper logic
|
||||
'imbue': item_data.get('Imbue'),
|
||||
'tinks': item_data.get('Tinks', -1),
|
||||
'workmanship': item_data.get('Workmanship', -1.0),
|
||||
'item_set': int_values.get('265', int_values.get(265)) if int_values.get('265', int_values.get(265)) else None,
|
||||
'item_set': None, # Will be set below with translation
|
||||
|
||||
# Advanced tinkering
|
||||
'num_times_tinkered': int_values.get('171', int_values.get(171, -1)),
|
||||
|
|
@ -997,6 +1031,32 @@ def extract_item_properties(item_data: Dict[str, Any]) -> Dict[str, Any]:
|
|||
}
|
||||
}
|
||||
|
||||
# Handle material field properly - check if already translated or needs translation
|
||||
material_field = item_data.get('Material')
|
||||
if material_field and isinstance(material_field, str):
|
||||
# Material is already a translated string (like "Gold", "Iron", "Brass")
|
||||
properties['enhancements']['material'] = material_field
|
||||
else:
|
||||
# Material needs translation from IntValues[131]
|
||||
material_id = int_values.get('131', int_values.get(131))
|
||||
if material_id:
|
||||
material_name = translate_material_type(material_id)
|
||||
# Only store if translation succeeded (not "Unknown_Material_*")
|
||||
if not material_name.startswith('Unknown_Material_'):
|
||||
properties['enhancements']['material'] = material_name
|
||||
|
||||
# Translate item_set ID to name for database storage
|
||||
item_set_id = int_values.get('265', int_values.get(265))
|
||||
if item_set_id:
|
||||
dictionaries = ENUM_MAPPINGS.get('dictionaries', {})
|
||||
attribute_set_info = dictionaries.get('AttributeSetInfo', {}).get('values', {})
|
||||
set_name = attribute_set_info.get(str(item_set_id))
|
||||
if set_name:
|
||||
properties['enhancements']['item_set'] = set_name
|
||||
else:
|
||||
# Fallback to just store the ID as string
|
||||
properties['enhancements']['item_set'] = str(item_set_id)
|
||||
|
||||
# Get comprehensive translations
|
||||
translations = get_comprehensive_translations(item_data)
|
||||
if translations:
|
||||
|
|
@ -1113,6 +1173,14 @@ async def process_inventory(inventory: InventoryItem):
|
|||
|
||||
# Simple INSERT since we cleared the table first
|
||||
basic = properties['basic']
|
||||
|
||||
# Debug logging for problematic items
|
||||
if item_id in [-2133380247, -2144880287, -2136150336]:
|
||||
logger.info(f"Debug item {item_id}: basic={basic}")
|
||||
logger.info(f"Debug item {item_id}: name='{basic['name']}' type={type(basic['name'])}")
|
||||
logger.info(f"Debug item {item_id}: current_wielded_location={basic['current_wielded_location']} type={type(basic['current_wielded_location'])}")
|
||||
logger.info(f"Debug item {item_id}: enhancements={properties['enhancements']}")
|
||||
|
||||
item_stmt = sa.insert(Item).values(
|
||||
character_name=inventory.character_name,
|
||||
item_id=item_id,
|
||||
|
|
@ -1316,9 +1384,12 @@ async def get_character_inventory(
|
|||
# Add translated properties to the item
|
||||
processed_item['translated_properties'] = properties
|
||||
|
||||
# Add material translation
|
||||
# Add material name - use material directly if it's already a string
|
||||
if processed_item.get('material'):
|
||||
processed_item['material_name'] = translate_material_type(processed_item['material'])
|
||||
if isinstance(processed_item['material'], str):
|
||||
processed_item['material_name'] = processed_item['material']
|
||||
else:
|
||||
processed_item['material_name'] = translate_material_type(processed_item['material'])
|
||||
|
||||
# Add object class translation
|
||||
if processed_item.get('object_class'):
|
||||
|
|
@ -1430,6 +1501,8 @@ async def get_character_inventory(
|
|||
processed_item['material_name'] = trans['material_name']
|
||||
if trans.get('material_id'):
|
||||
processed_item['material_id'] = trans['material_id']
|
||||
if trans.get('item_type_name'):
|
||||
processed_item['item_type_name'] = trans['item_type_name']
|
||||
|
||||
# Continue with other enhancements
|
||||
if 'enhancements' in translated_props:
|
||||
|
|
@ -2092,11 +2165,15 @@ async def search_items(
|
|||
if item.get('material') or properties.get('translations', {}).get('material_name'):
|
||||
material_name = None
|
||||
if item.get('material'):
|
||||
material_name = translate_material_type(item['material'])
|
||||
# Check if material is already a string or needs translation
|
||||
if isinstance(item['material'], str):
|
||||
material_name = item['material']
|
||||
else:
|
||||
material_name = translate_material_type(item['material'])
|
||||
elif properties.get('translations', {}).get('material_name'):
|
||||
material_name = properties['translations']['material_name']
|
||||
|
||||
if material_name:
|
||||
if material_name and not material_name.startswith('Unknown_Material_'):
|
||||
item['material_name'] = material_name
|
||||
# Apply material prefix to item name
|
||||
original_name = item['name']
|
||||
|
|
@ -2108,6 +2185,13 @@ async def search_items(
|
|||
if item.get('object_class'):
|
||||
item['object_class_name'] = translate_object_class(item['object_class'], original_json)
|
||||
|
||||
# Add item type translation
|
||||
if properties.get('translations', {}).get('item_type_name'):
|
||||
item['item_type_name'] = properties['translations']['item_type_name']
|
||||
elif item.get('object_class'):
|
||||
# Fallback: derive ItemType from object_class when translation is missing
|
||||
item['item_type_name'] = derive_item_type_from_object_class(item['object_class'], {'Name': item.get('name', '')})
|
||||
|
||||
# Add spell information
|
||||
if 'spells' in properties:
|
||||
spell_info = properties['spells']
|
||||
|
|
@ -2168,11 +2252,15 @@ async def search_items(
|
|||
if slot_name and slot_name not in slot_names:
|
||||
slot_names.append(slot_name)
|
||||
|
||||
item['slot_name'] = ', '.join(slot_names) if slot_names else f"Slot_{equippable_slots}"
|
||||
# Debug logging for slot issues
|
||||
if not slot_names and equippable_slots in [30, 786432]:
|
||||
logger.warning(f"No slot names found for item '{item['name']}' with equippable_slots={equippable_slots}, slot_options={slot_options}")
|
||||
|
||||
item['slot_name'] = ', '.join(slot_names) if slot_names else "-"
|
||||
else:
|
||||
item['slot_name'] = "Unknown"
|
||||
item['slot_name'] = "-"
|
||||
else:
|
||||
item['slot_name'] = "Unknown"
|
||||
item['slot_name'] = "-"
|
||||
|
||||
# Use gear totals as display ratings when individual ratings don't exist
|
||||
# For armor/clothing, ratings are often stored as gear totals (370, 372, 374)
|
||||
|
|
@ -3487,33 +3575,6 @@ def decode_coverage_to_slots(coverage_mask, object_class=None, item_name=''):
|
|||
return list(set(slots)) # Remove duplicates
|
||||
|
||||
|
||||
def translate_equipment_slot(slot_option):
|
||||
"""
|
||||
Translate equipment slot option to human-readable slot name.
|
||||
This handles the slot options returned by get_sophisticated_slot_options.
|
||||
"""
|
||||
# Equipment slot mappings based on EquipMask values
|
||||
slot_mappings = {
|
||||
1: "Head",
|
||||
2: "Chest",
|
||||
4: "Abdomen",
|
||||
8: "Upper Arms",
|
||||
16: "Lower Arms",
|
||||
32: "Hands",
|
||||
64: "Upper Legs",
|
||||
128: "Lower Legs",
|
||||
256: "Feet",
|
||||
512: "Shield",
|
||||
1024: "Neck",
|
||||
2048: "Left Wrist",
|
||||
4096: "Right Wrist",
|
||||
8192: "Left Ring",
|
||||
16384: "Right Ring",
|
||||
32768: "Trinket"
|
||||
}
|
||||
|
||||
return slot_mappings.get(slot_option, f"Slot_{slot_option}")
|
||||
|
||||
|
||||
def categorize_items_by_set(items):
|
||||
"""Categorize items by equipment set for efficient set-based optimization."""
|
||||
|
|
|
|||
|
|
@ -6,4 +6,5 @@ databases[postgresql]==0.8.0
|
|||
pydantic==2.5.0
|
||||
python-multipart==0.0.6
|
||||
python-json-logger==2.0.7
|
||||
psycopg2-binary==2.9.9
|
||||
psycopg2-binary==2.9.9
|
||||
sse-starlette==1.8.2
|
||||
439
main.py
439
main.py
|
|
@ -10,6 +10,7 @@ import json
|
|||
import logging
|
||||
import os
|
||||
import sys
|
||||
import time
|
||||
from typing import Dict, List, Any
|
||||
from pathlib import Path
|
||||
|
||||
|
|
@ -60,6 +61,249 @@ _cached_total_rares: dict = {"all_time": 0, "today": 0, "last_updated": None}
|
|||
_cache_task: asyncio.Task | None = None
|
||||
_rares_cache_task: asyncio.Task | None = None
|
||||
|
||||
# Player tracking for debug purposes
|
||||
_player_history: list = [] # List of player sets from last 10 refreshes
|
||||
_player_events: list = [] # List of player enter/exit events
|
||||
_max_history_size = 10 # Keep last 10 player sets
|
||||
_max_events_size = 100 # Keep last 100 events
|
||||
|
||||
# Telemetry timing tracking for debug purposes
|
||||
_player_telemetry_times: dict = {} # character_name -> list of timestamps
|
||||
_max_telemetry_history = 20 # Keep last 20 telemetry timestamps per player
|
||||
|
||||
# Simple WebSocket connection counters (Phase 1)
|
||||
_plugin_connections = 0
|
||||
_browser_connections = 0
|
||||
|
||||
# Simple database query performance counters (Phase 2)
|
||||
_total_queries = 0
|
||||
_total_query_time = 0.0
|
||||
|
||||
# Simple recent activity tracking (Phase 3)
|
||||
_recent_telemetry_messages = []
|
||||
_max_recent_messages = 50
|
||||
|
||||
def _track_player_changes(new_players: list) -> None:
|
||||
"""Track player changes for debugging flapping issues."""
|
||||
from datetime import datetime, timezone
|
||||
|
||||
# Get current player names
|
||||
current_players = {p["character_name"] for p in new_players}
|
||||
timestamp = datetime.now(timezone.utc)
|
||||
|
||||
# Track telemetry timing for each player
|
||||
for player_data in new_players:
|
||||
player_name = player_data["character_name"]
|
||||
player_timestamp = player_data.get("timestamp")
|
||||
|
||||
# Convert timestamp if it's a string
|
||||
if isinstance(player_timestamp, str):
|
||||
try:
|
||||
player_timestamp = datetime.fromisoformat(player_timestamp.replace('Z', '+00:00'))
|
||||
except:
|
||||
player_timestamp = timestamp
|
||||
elif player_timestamp is None:
|
||||
player_timestamp = timestamp
|
||||
|
||||
# Initialize player telemetry tracking if needed
|
||||
if player_name not in _player_telemetry_times:
|
||||
_player_telemetry_times[player_name] = []
|
||||
|
||||
# Add this telemetry timestamp
|
||||
_player_telemetry_times[player_name].append(player_timestamp)
|
||||
|
||||
# Trim to max history
|
||||
if len(_player_telemetry_times[player_name]) > _max_telemetry_history:
|
||||
_player_telemetry_times[player_name].pop(0)
|
||||
|
||||
# Get previous player names if we have history
|
||||
previous_players = set()
|
||||
if _player_history:
|
||||
previous_players = {p["character_name"] for p in _player_history[-1]["players"]}
|
||||
|
||||
# Find players who entered and exited
|
||||
entered_players = current_players - previous_players
|
||||
exited_players = previous_players - current_players
|
||||
|
||||
# Log events with telemetry timing analysis
|
||||
for player in entered_players:
|
||||
# Check if this is due to timing gap
|
||||
timing_gap = None
|
||||
if player in _player_telemetry_times and len(_player_telemetry_times[player]) >= 2:
|
||||
last_two = _player_telemetry_times[player][-2:]
|
||||
timing_gap = (last_two[1] - last_two[0]).total_seconds()
|
||||
|
||||
event = {
|
||||
"timestamp": timestamp,
|
||||
"type": "enter",
|
||||
"character_name": player,
|
||||
"total_players": len(current_players),
|
||||
"timing_gap": timing_gap
|
||||
}
|
||||
_player_events.append(event)
|
||||
gap_info = f" (gap: {timing_gap:.1f}s)" if timing_gap and timing_gap > 25 else ""
|
||||
logger.debug(f"Player entered: {player} (total: {len(current_players)}){gap_info}")
|
||||
|
||||
for player in exited_players:
|
||||
# Calculate time since last telemetry
|
||||
last_telemetry_age = None
|
||||
if player in _player_telemetry_times and _player_telemetry_times[player]:
|
||||
last_telemetry = _player_telemetry_times[player][-1]
|
||||
last_telemetry_age = (timestamp - last_telemetry).total_seconds()
|
||||
|
||||
event = {
|
||||
"timestamp": timestamp,
|
||||
"type": "exit",
|
||||
"character_name": player,
|
||||
"total_players": len(current_players),
|
||||
"last_telemetry_age": last_telemetry_age
|
||||
}
|
||||
_player_events.append(event)
|
||||
age_info = f" (last telemetry: {last_telemetry_age:.1f}s ago)" if last_telemetry_age else ""
|
||||
logger.debug(f"Player exited: {player} (total: {len(current_players)}){age_info}")
|
||||
|
||||
# Add current state to history
|
||||
history_entry = {
|
||||
"timestamp": timestamp,
|
||||
"players": new_players,
|
||||
"player_count": len(new_players),
|
||||
"player_names": list(current_players)
|
||||
}
|
||||
_player_history.append(history_entry)
|
||||
|
||||
# Trim history to max size
|
||||
if len(_player_history) > _max_history_size:
|
||||
_player_history.pop(0)
|
||||
|
||||
# Trim events to max size
|
||||
if len(_player_events) > _max_events_size:
|
||||
_player_events.pop(0)
|
||||
|
||||
def _analyze_flapping_patterns() -> dict:
|
||||
"""Analyze player events to identify flapping patterns."""
|
||||
from collections import Counter, defaultdict
|
||||
|
||||
if not _player_events:
|
||||
return {"flapping_players": [], "frequent_events": [], "analysis": "No events to analyze"}
|
||||
|
||||
# Count events per player
|
||||
player_event_counts = Counter()
|
||||
player_flap_counts = defaultdict(int)
|
||||
|
||||
# Track recent activity per player (last 10 events)
|
||||
recent_player_activity = defaultdict(list)
|
||||
|
||||
for event in _player_events[-50:]: # Analyze last 50 events
|
||||
player = event["character_name"]
|
||||
event_type = event["type"]
|
||||
player_event_counts[player] += 1
|
||||
recent_player_activity[player].append(event_type)
|
||||
|
||||
# Identify flapping players (players with many enter/exit cycles)
|
||||
flapping_players = []
|
||||
for player, activity in recent_player_activity.items():
|
||||
if len(activity) >= 4: # At least 4 events
|
||||
# Count alternating enter/exit patterns
|
||||
flap_score = 0
|
||||
for i in range(1, len(activity)):
|
||||
if activity[i] != activity[i-1]: # Different from previous
|
||||
flap_score += 1
|
||||
|
||||
if flap_score >= 3: # At least 3 transitions
|
||||
flapping_players.append({
|
||||
"character_name": player,
|
||||
"events": len(activity),
|
||||
"flap_score": flap_score,
|
||||
"recent_activity": activity[-10:] # Last 10 events
|
||||
})
|
||||
|
||||
# Sort by flap score
|
||||
flapping_players.sort(key=lambda x: x["flap_score"], reverse=True)
|
||||
|
||||
# Most active players
|
||||
frequent_events = [
|
||||
{"character_name": player, "event_count": count}
|
||||
for player, count in player_event_counts.most_common(10)
|
||||
]
|
||||
|
||||
# Recent activity summary
|
||||
recent_enters = sum(1 for e in _player_events[-20:] if e["type"] == "enter")
|
||||
recent_exits = sum(1 for e in _player_events[-20:] if e["type"] == "exit")
|
||||
|
||||
return {
|
||||
"flapping_players": flapping_players,
|
||||
"frequent_events": frequent_events,
|
||||
"recent_activity": {
|
||||
"enters": recent_enters,
|
||||
"exits": recent_exits,
|
||||
"net_change": recent_enters - recent_exits
|
||||
},
|
||||
"analysis": f"Found {len(flapping_players)} potentially flapping players"
|
||||
}
|
||||
|
||||
def _analyze_telemetry_timing() -> dict:
|
||||
"""Analyze telemetry timing patterns for all players."""
|
||||
from datetime import datetime, timezone
|
||||
|
||||
timing_analysis = {}
|
||||
problem_players = []
|
||||
|
||||
for player_name, timestamps in _player_telemetry_times.items():
|
||||
if len(timestamps) < 2:
|
||||
continue
|
||||
|
||||
# Calculate intervals between telemetry messages
|
||||
intervals = []
|
||||
for i in range(1, len(timestamps)):
|
||||
interval = (timestamps[i] - timestamps[i-1]).total_seconds()
|
||||
intervals.append(interval)
|
||||
|
||||
if not intervals:
|
||||
continue
|
||||
|
||||
# Calculate timing statistics
|
||||
avg_interval = sum(intervals) / len(intervals)
|
||||
min_interval = min(intervals)
|
||||
max_interval = max(intervals)
|
||||
|
||||
# Count problematic intervals (>30s)
|
||||
long_gaps = [i for i in intervals if i > 30]
|
||||
recent_long_gaps = [i for i in intervals[-5:] if i > 30] # Last 5 intervals
|
||||
|
||||
# Determine if this player has timing issues
|
||||
has_timing_issues = len(long_gaps) > 0 or max_interval > 35
|
||||
|
||||
timing_stats = {
|
||||
"character_name": player_name,
|
||||
"total_messages": len(timestamps),
|
||||
"avg_interval": round(avg_interval, 1),
|
||||
"min_interval": round(min_interval, 1),
|
||||
"max_interval": round(max_interval, 1),
|
||||
"long_gaps_count": len(long_gaps),
|
||||
"recent_long_gaps": len(recent_long_gaps),
|
||||
"last_message_age": (datetime.now(timezone.utc) - timestamps[-1]).total_seconds() if timestamps else 0,
|
||||
"has_timing_issues": has_timing_issues,
|
||||
"recent_intervals": [round(i, 1) for i in intervals[-5:]] # Last 5 intervals
|
||||
}
|
||||
|
||||
timing_analysis[player_name] = timing_stats
|
||||
|
||||
if has_timing_issues:
|
||||
problem_players.append(timing_stats)
|
||||
|
||||
# Sort problem players by severity (max interval)
|
||||
problem_players.sort(key=lambda x: x["max_interval"], reverse=True)
|
||||
|
||||
return {
|
||||
"all_players": timing_analysis,
|
||||
"problem_players": problem_players,
|
||||
"summary": {
|
||||
"total_tracked_players": len(timing_analysis),
|
||||
"players_with_issues": len(problem_players),
|
||||
"avg_intervals": [stats["avg_interval"] for stats in timing_analysis.values()],
|
||||
}
|
||||
}
|
||||
|
||||
async def _refresh_cache_loop() -> None:
|
||||
"""Background task: refresh `/live` and `/trails` caches every 5 seconds."""
|
||||
consecutive_failures = 0
|
||||
|
|
@ -92,7 +336,12 @@ async def _refresh_cache_loop() -> None:
|
|||
# Use a single connection for both queries to reduce connection churn
|
||||
async with database.connection() as conn:
|
||||
rows = await conn.fetch_all(sql_live, {"cutoff": cutoff})
|
||||
_cached_live["players"] = [dict(r) for r in rows]
|
||||
new_players = [dict(r) for r in rows]
|
||||
|
||||
# Track player changes for debugging
|
||||
_track_player_changes(new_players)
|
||||
|
||||
_cached_live["players"] = new_players
|
||||
|
||||
# Recompute trails (last 600s)
|
||||
cutoff2 = datetime.utcnow().replace(tzinfo=timezone.utc) - timedelta(seconds=600)
|
||||
|
|
@ -347,6 +596,104 @@ async def on_shutdown():
|
|||
def debug():
|
||||
return {"status": "OK"}
|
||||
|
||||
@app.get("/debug/player-flapping")
|
||||
async def get_player_flapping_debug():
|
||||
"""Return player tracking data for debugging flapping issues."""
|
||||
try:
|
||||
# Analyze flapping patterns
|
||||
flapping_analysis = _analyze_flapping_patterns()
|
||||
|
||||
# Analyze telemetry timing
|
||||
timing_analysis = _analyze_telemetry_timing()
|
||||
|
||||
# Get recent events (last 50)
|
||||
recent_events = _player_events[-50:] if len(_player_events) > 50 else _player_events
|
||||
|
||||
# Convert timestamps to ISO format for JSON serialization
|
||||
formatted_events = []
|
||||
for event in recent_events:
|
||||
formatted_event = event.copy()
|
||||
formatted_event["timestamp"] = event["timestamp"].isoformat()
|
||||
formatted_events.append(formatted_event)
|
||||
|
||||
# Format history
|
||||
formatted_history = []
|
||||
for entry in _player_history:
|
||||
formatted_entry = {
|
||||
"timestamp": entry["timestamp"].isoformat(),
|
||||
"player_count": entry["player_count"],
|
||||
"player_names": entry["player_names"]
|
||||
}
|
||||
formatted_history.append(formatted_entry)
|
||||
|
||||
# Format timing data for JSON serialization
|
||||
formatted_timing = {}
|
||||
for player_name, timing_data in timing_analysis["all_players"].items():
|
||||
formatted_timing[player_name] = timing_data.copy()
|
||||
# Round last_message_age for readability
|
||||
formatted_timing[player_name]["last_message_age"] = round(timing_data["last_message_age"], 1)
|
||||
|
||||
return {
|
||||
"current_players": len(_cached_live.get("players", [])),
|
||||
"history": formatted_history,
|
||||
"recent_events": formatted_events,
|
||||
"flapping_analysis": flapping_analysis,
|
||||
"timing_analysis": {
|
||||
"all_players": formatted_timing,
|
||||
"problem_players": timing_analysis["problem_players"],
|
||||
"summary": timing_analysis["summary"]
|
||||
},
|
||||
"tracking_stats": {
|
||||
"history_entries": len(_player_history),
|
||||
"total_events": len(_player_events),
|
||||
"tracked_players": len(_player_telemetry_times),
|
||||
"max_history_size": _max_history_size,
|
||||
"max_events_size": _max_events_size
|
||||
}
|
||||
}
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to get player flapping debug data: {e}", exc_info=True)
|
||||
raise HTTPException(status_code=500, detail="Internal server error")
|
||||
|
||||
@app.get("/debug/websocket-health")
|
||||
async def get_websocket_health():
|
||||
"""Return simple WebSocket connection counts."""
|
||||
try:
|
||||
return {
|
||||
"plugin_connections": _plugin_connections,
|
||||
"browser_connections": _browser_connections,
|
||||
"total_connections": _plugin_connections + _browser_connections
|
||||
}
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to get WebSocket health data: {e}", exc_info=True)
|
||||
raise HTTPException(status_code=500, detail="Internal server error")
|
||||
|
||||
@app.get("/debug/database-performance")
|
||||
async def get_database_performance():
|
||||
"""Return simple database query performance statistics."""
|
||||
try:
|
||||
avg_query_time = (_total_query_time / _total_queries) if _total_queries > 0 else 0.0
|
||||
return {
|
||||
"total_queries": _total_queries,
|
||||
"total_query_time": round(_total_query_time, 3),
|
||||
"average_query_time": round(avg_query_time, 3)
|
||||
}
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to get database performance data: {e}", exc_info=True)
|
||||
raise HTTPException(status_code=500, detail="Internal server error")
|
||||
|
||||
@app.get("/debug/recent-activity")
|
||||
async def get_recent_activity():
|
||||
"""Return recent telemetry activity feed."""
|
||||
try:
|
||||
return {
|
||||
"recent_messages": _recent_telemetry_messages.copy(),
|
||||
"total_messages": len(_recent_telemetry_messages),
|
||||
"max_messages": _max_recent_messages
|
||||
}
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to get recent activity data: {e}", exc_info=True)
|
||||
raise HTTPException(status_code=500, detail="Internal server error")
|
||||
|
||||
@app.get("/live", response_model=dict)
|
||||
@app.get("/live/", response_model=dict)
|
||||
|
|
@ -899,6 +1246,8 @@ async def ws_receive_snapshots(
|
|||
- rare: update total and session rare counts, persist event
|
||||
- chat: broadcast chat messages to browsers
|
||||
"""
|
||||
global _plugin_connections
|
||||
|
||||
# Authenticate plugin connection using shared secret
|
||||
key = secret or x_plugin_secret
|
||||
if key != SHARED_SECRET:
|
||||
|
|
@ -908,7 +1257,11 @@ async def ws_receive_snapshots(
|
|||
return
|
||||
# Accept the WebSocket connection
|
||||
await websocket.accept()
|
||||
logger.info(f"Plugin WebSocket connected: {websocket.client}")
|
||||
logger.info(f"🔌 PLUGIN_CONNECTED: {websocket.client}")
|
||||
|
||||
# Track plugin connection
|
||||
_plugin_connections += 1
|
||||
|
||||
try:
|
||||
while True:
|
||||
# Read next text frame
|
||||
|
|
@ -917,7 +1270,7 @@ async def ws_receive_snapshots(
|
|||
# Debug: log all incoming plugin WebSocket messages
|
||||
logger.debug(f"Plugin WebSocket RX from {websocket.client}: {raw}")
|
||||
except WebSocketDisconnect:
|
||||
logger.info(f"Plugin WebSocket disconnected: {websocket.client}")
|
||||
logger.info(f"🔌 PLUGIN_DISCONNECTED: {websocket.client}")
|
||||
break
|
||||
# Parse JSON payload
|
||||
try:
|
||||
|
|
@ -931,7 +1284,7 @@ async def ws_receive_snapshots(
|
|||
name = data.get("character_name") or data.get("player_name")
|
||||
if isinstance(name, str):
|
||||
plugin_conns[name] = websocket
|
||||
logger.info(f"Registered plugin connection for character: {name}")
|
||||
logger.info(f"📋 PLUGIN_REGISTERED: {name} from {websocket.client}")
|
||||
continue
|
||||
# --- Spawn event: persist to spawn_events table ---
|
||||
if msg_type == "spawn":
|
||||
|
|
@ -952,6 +1305,12 @@ async def ws_receive_snapshots(
|
|||
# Parse telemetry snapshot and update in-memory state
|
||||
payload = data.copy()
|
||||
payload.pop("type", None)
|
||||
character_name = payload.get('character_name', 'unknown')
|
||||
|
||||
# Track message receipt and start timing
|
||||
telemetry_start_time = time.time()
|
||||
logger.info(f"📨 TELEMETRY_RECEIVED: {character_name} from {websocket.client}")
|
||||
|
||||
try:
|
||||
snap = TelemetrySnapshot.parse_obj(payload)
|
||||
live_snapshots[snap.character_name] = snap.dict()
|
||||
|
|
@ -974,6 +1333,16 @@ async def ws_receive_snapshots(
|
|||
|
||||
delta = snap.kills - last
|
||||
# Persist snapshot and any kill delta in a single transaction
|
||||
db_start_time = time.time()
|
||||
|
||||
# Log connection pool status before database operation
|
||||
try:
|
||||
pool_status = f"pool_size:{database._pool._queue.qsize()}" if hasattr(database, '_pool') and hasattr(database._pool, '_queue') else "pool_status:unknown"
|
||||
except:
|
||||
pool_status = "pool_status:error"
|
||||
|
||||
logger.info(f"💾 TELEMETRY_DB_WRITE_ATTEMPT: {snap.character_name} session:{snap.session_id[:8]} kills:{snap.kills} delta:{delta} {pool_status}")
|
||||
|
||||
try:
|
||||
async with database.transaction():
|
||||
await database.execute(
|
||||
|
|
@ -989,15 +1358,60 @@ async def ws_receive_snapshots(
|
|||
)
|
||||
await database.execute(stmt)
|
||||
logger.debug(f"Updated kills for {snap.character_name}: +{delta} (total from {last} to {snap.kills})")
|
||||
|
||||
# Success: log timing and update cache
|
||||
db_duration = (time.time() - db_start_time) * 1000
|
||||
ws_receive_snapshots._last_kills[key] = snap.kills
|
||||
|
||||
# Track database performance (Phase 2)
|
||||
global _total_queries, _total_query_time
|
||||
_total_queries += 1
|
||||
_total_query_time += db_duration / 1000.0 # Convert ms to seconds
|
||||
|
||||
# Track recent activity (Phase 3)
|
||||
global _recent_telemetry_messages, _max_recent_messages
|
||||
activity_entry = {
|
||||
"timestamp": datetime.now(timezone.utc).isoformat(),
|
||||
"character_name": snap.character_name,
|
||||
"kills": snap.kills,
|
||||
"kill_delta": delta,
|
||||
"query_time": round(db_duration, 1)
|
||||
}
|
||||
_recent_telemetry_messages.append(activity_entry)
|
||||
if len(_recent_telemetry_messages) > _max_recent_messages:
|
||||
_recent_telemetry_messages.pop(0)
|
||||
|
||||
|
||||
# Log final pool status after successful operation
|
||||
try:
|
||||
final_pool_status = f"pool_size:{database._pool._queue.qsize()}" if hasattr(database, '_pool') and hasattr(database._pool, '_queue') else "pool_status:unknown"
|
||||
except:
|
||||
final_pool_status = "pool_status:error"
|
||||
|
||||
logger.info(f"✅ TELEMETRY_DB_WRITE_SUCCESS: {snap.character_name} took {db_duration:.1f}ms {final_pool_status}")
|
||||
|
||||
except Exception as db_error:
|
||||
logger.error(f"💾 Database transaction failed for {snap.character_name} (session: {snap.session_id[:8]}): {db_error}", exc_info=True)
|
||||
db_duration = (time.time() - db_start_time) * 1000
|
||||
|
||||
|
||||
# Log pool status during failure
|
||||
try:
|
||||
error_pool_status = f"pool_size:{database._pool._queue.qsize()}" if hasattr(database, '_pool') and hasattr(database._pool, '_queue') else "pool_status:unknown"
|
||||
except:
|
||||
error_pool_status = "pool_status:error"
|
||||
|
||||
logger.error(f"❌ TELEMETRY_DB_WRITE_FAILED: {snap.character_name} session:{snap.session_id[:8]} took {db_duration:.1f}ms {error_pool_status} error:{db_error}", exc_info=True)
|
||||
continue
|
||||
# Broadcast updated snapshot to all browser clients
|
||||
await _broadcast_to_browser_clients(snap.dict())
|
||||
logger.debug(f"✅ Processed telemetry from {snap.character_name} (session: {snap.session_id[:8]}, kills: {snap.kills})")
|
||||
|
||||
# Log successful processing completion with timing
|
||||
total_duration = (time.time() - telemetry_start_time) * 1000
|
||||
logger.info(f"⏱️ TELEMETRY_PROCESSING_COMPLETE: {snap.character_name} took {total_duration:.1f}ms total")
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"❌ Failed to process telemetry event from {data.get('character_name', 'unknown')}: {e}", exc_info=True)
|
||||
total_duration = (time.time() - telemetry_start_time) * 1000
|
||||
logger.error(f"❌ TELEMETRY_PROCESSING_FAILED: {character_name} took {total_duration:.1f}ms error:{e}", exc_info=True)
|
||||
continue
|
||||
# --- Rare event: update total and session counters and persist ---
|
||||
if msg_type == "rare":
|
||||
|
|
@ -1082,6 +1496,9 @@ async def ws_receive_snapshots(
|
|||
if msg_type:
|
||||
logger.warning(f"Unknown message type '{msg_type}' from {websocket.client}")
|
||||
finally:
|
||||
# Track plugin disconnection
|
||||
_plugin_connections = max(0, _plugin_connections - 1)
|
||||
|
||||
# Clean up any plugin registrations for this socket
|
||||
to_remove = [n for n, ws in plugin_conns.items() if ws is websocket]
|
||||
for n in to_remove:
|
||||
|
|
@ -1153,10 +1570,15 @@ async def ws_live_updates(websocket: WebSocket):
|
|||
Manages a set of connected browser clients; listens for incoming command messages
|
||||
and forwards them to the appropriate plugin client WebSocket.
|
||||
"""
|
||||
global _browser_connections
|
||||
# Add new browser client to the set
|
||||
await websocket.accept()
|
||||
browser_conns.add(websocket)
|
||||
logger.info(f"Browser WebSocket connected: {websocket.client}")
|
||||
|
||||
# Track browser connection
|
||||
_browser_connections += 1
|
||||
|
||||
try:
|
||||
while True:
|
||||
# Receive command messages from browser
|
||||
|
|
@ -1198,6 +1620,9 @@ async def ws_live_updates(websocket: WebSocket):
|
|||
except WebSocketDisconnect:
|
||||
pass
|
||||
finally:
|
||||
# Track browser disconnection
|
||||
_browser_connections = max(0, _browser_connections - 1)
|
||||
|
||||
browser_conns.discard(websocket)
|
||||
logger.debug(f"Removed browser WebSocket from connection pool: {websocket.client}")
|
||||
|
||||
|
|
|
|||
654
static/debug.html
Normal file
654
static/debug.html
Normal file
|
|
@ -0,0 +1,654 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<title>Player Debug - Dereth Tracker</title>
|
||||
<style>
|
||||
body {
|
||||
font-family: "Segoe UI", sans-serif;
|
||||
background: #111;
|
||||
color: #eee;
|
||||
margin: 20px;
|
||||
line-height: 1.4;
|
||||
}
|
||||
|
||||
.container {
|
||||
max-width: 1200px;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
.header {
|
||||
text-align: center;
|
||||
margin-bottom: 30px;
|
||||
border-bottom: 2px solid #333;
|
||||
padding-bottom: 20px;
|
||||
}
|
||||
|
||||
.stats-grid {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(auto-fit, minmax(250px, 1fr));
|
||||
gap: 20px;
|
||||
margin-bottom: 30px;
|
||||
}
|
||||
|
||||
.stat-card {
|
||||
background: #222;
|
||||
border: 1px solid #444;
|
||||
border-radius: 8px;
|
||||
padding: 15px;
|
||||
}
|
||||
|
||||
.stat-card h3 {
|
||||
margin: 0 0 10px 0;
|
||||
color: #88f;
|
||||
font-size: 1.1rem;
|
||||
}
|
||||
|
||||
.stat-value {
|
||||
font-size: 1.8rem;
|
||||
font-weight: bold;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.sections {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
gap: 30px;
|
||||
}
|
||||
|
||||
.section {
|
||||
background: #1a1a1a;
|
||||
border: 1px solid #333;
|
||||
border-radius: 8px;
|
||||
padding: 20px;
|
||||
}
|
||||
|
||||
.section h2 {
|
||||
margin: 0 0 15px 0;
|
||||
color: #88f;
|
||||
border-bottom: 1px solid #333;
|
||||
padding-bottom: 10px;
|
||||
}
|
||||
|
||||
.event-log {
|
||||
max-height: 400px;
|
||||
overflow-y: auto;
|
||||
background: #000;
|
||||
border: 1px solid #333;
|
||||
border-radius: 4px;
|
||||
padding: 10px;
|
||||
font-family: monospace;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
|
||||
.event-enter {
|
||||
color: #4f4;
|
||||
}
|
||||
|
||||
.event-exit {
|
||||
color: #f44;
|
||||
}
|
||||
|
||||
.flapping-player {
|
||||
background: #332;
|
||||
border: 1px solid #664;
|
||||
border-radius: 4px;
|
||||
padding: 10px;
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
|
||||
.flapping-player .name {
|
||||
font-weight: bold;
|
||||
color: #ff6;
|
||||
}
|
||||
|
||||
.flapping-player .score {
|
||||
color: #f88;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
|
||||
.history-entry {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
padding: 8px;
|
||||
border-bottom: 1px solid #333;
|
||||
font-family: monospace;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
|
||||
.history-entry:last-child {
|
||||
border-bottom: none;
|
||||
}
|
||||
|
||||
.timestamp {
|
||||
color: #888;
|
||||
font-size: 0.8rem;
|
||||
}
|
||||
|
||||
.player-count {
|
||||
font-weight: bold;
|
||||
color: #4f4;
|
||||
}
|
||||
|
||||
.status {
|
||||
text-align: center;
|
||||
padding: 20px;
|
||||
background: #222;
|
||||
border-radius: 8px;
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
|
||||
.loading {
|
||||
color: #88f;
|
||||
}
|
||||
|
||||
.error {
|
||||
color: #f44;
|
||||
}
|
||||
|
||||
.last-updated {
|
||||
text-align: center;
|
||||
color: #888;
|
||||
font-size: 0.9rem;
|
||||
margin-top: 20px;
|
||||
}
|
||||
|
||||
.timing-player {
|
||||
background: #223;
|
||||
border: 1px solid #446;
|
||||
border-radius: 4px;
|
||||
padding: 10px;
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
|
||||
.timing-player .name {
|
||||
font-weight: bold;
|
||||
color: #ff8;
|
||||
}
|
||||
|
||||
.timing-player .issue {
|
||||
color: #f88;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
|
||||
.timing-player .stats {
|
||||
color: #aaa;
|
||||
font-size: 0.8rem;
|
||||
margin-top: 5px;
|
||||
font-family: monospace;
|
||||
}
|
||||
|
||||
.timing-good {
|
||||
border-color: #464 !important;
|
||||
background: #232 !important;
|
||||
}
|
||||
|
||||
.timing-warning {
|
||||
border-color: #664 !important;
|
||||
background: #332 !important;
|
||||
}
|
||||
|
||||
.timing-critical {
|
||||
border-color: #644 !important;
|
||||
background: #322 !important;
|
||||
}
|
||||
|
||||
@media (max-width: 768px) {
|
||||
.sections {
|
||||
grid-template-columns: 1fr;
|
||||
}
|
||||
|
||||
.stats-grid {
|
||||
grid-template-columns: 1fr;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div class="container">
|
||||
<div class="header">
|
||||
<h1>🔍 Player Debug Dashboard</h1>
|
||||
<p>Real-time tracking of player list changes to debug flapping issues</p>
|
||||
</div>
|
||||
|
||||
<div class="status" id="status">
|
||||
<div class="loading">Loading player debug data...</div>
|
||||
</div>
|
||||
|
||||
<div class="stats-grid" id="statsGrid" style="display: none;">
|
||||
<div class="stat-card">
|
||||
<h3>Current Players</h3>
|
||||
<div class="stat-value" id="currentPlayers">-</div>
|
||||
</div>
|
||||
<div class="stat-card">
|
||||
<h3>Total Events</h3>
|
||||
<div class="stat-value" id="totalEvents">-</div>
|
||||
</div>
|
||||
<div class="stat-card">
|
||||
<h3>Flapping Players</h3>
|
||||
<div class="stat-value" id="flappingCount">-</div>
|
||||
</div>
|
||||
<div class="stat-card">
|
||||
<h3>Recent Activity</h3>
|
||||
<div class="stat-value" id="recentActivity">-</div>
|
||||
</div>
|
||||
<div class="stat-card">
|
||||
<h3>Timing Issues</h3>
|
||||
<div class="stat-value" id="timingIssues">-</div>
|
||||
</div>
|
||||
<div class="stat-card">
|
||||
<h3>Tracked Players</h3>
|
||||
<div class="stat-value" id="trackedPlayers">-</div>
|
||||
</div>
|
||||
<div class="stat-card">
|
||||
<h3>WebSocket Connections</h3>
|
||||
<div class="stat-value" id="websocketConnections">-</div>
|
||||
</div>
|
||||
<div class="stat-card">
|
||||
<h3>Database Queries</h3>
|
||||
<div class="stat-value" id="databaseQueries">-</div>
|
||||
</div>
|
||||
<div class="stat-card">
|
||||
<h3>Recent Activity</h3>
|
||||
<div class="stat-value" id="recentActivityCount">-</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="sections" id="sections" style="display: none;">
|
||||
<div class="section">
|
||||
<h2>🔄 Flapping Players</h2>
|
||||
<div id="flappingPlayers">
|
||||
<p style="color: #888; font-style: italic;">No flapping detected</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="section">
|
||||
<h2>⏰ Timing Issues</h2>
|
||||
<div id="timingProblems">
|
||||
<p style="color: #888; font-style: italic;">Loading timing analysis...</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="section">
|
||||
<h2>📊 Player History</h2>
|
||||
<div id="playerHistory" class="event-log">
|
||||
<p style="color: #888; font-style: italic;">Loading history...</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="section">
|
||||
<h2>📝 Recent Events</h2>
|
||||
<div id="recentEvents" class="event-log">
|
||||
<p style="color: #888; font-style: italic;">Loading events...</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="section">
|
||||
<h2>🎯 Most Active Players</h2>
|
||||
<div id="frequentEvents">
|
||||
<p style="color: #888; font-style: italic;">Loading activity...</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="section">
|
||||
<h2>📈 Telemetry Timing</h2>
|
||||
<div id="telemetryTiming">
|
||||
<p style="color: #888; font-style: italic;">Loading telemetry data...</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="section">
|
||||
<h2>🔌 WebSocket Health</h2>
|
||||
<div id="websocketHealth">
|
||||
<p style="color: #888; font-style: italic;">Loading WebSocket data...</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="section">
|
||||
<h2>🗄️ Database Performance</h2>
|
||||
<div id="databasePerformance">
|
||||
<p style="color: #888; font-style: italic;">Loading database data...</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="section">
|
||||
<h2>⚡ Recent Activity</h2>
|
||||
<div id="recentActivityFeed" class="event-log">
|
||||
<p style="color: #888; font-style: italic;">Loading recent activity...</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="last-updated" id="lastUpdated"></div>
|
||||
</div>
|
||||
|
||||
<script>
|
||||
let pollInterval;
|
||||
let isPolling = false;
|
||||
|
||||
function formatTimestamp(isoString) {
|
||||
const date = new Date(isoString);
|
||||
return date.toLocaleTimeString();
|
||||
}
|
||||
|
||||
function formatDate(isoString) {
|
||||
const date = new Date(isoString);
|
||||
return date.toLocaleString();
|
||||
}
|
||||
|
||||
async function fetchDebugData() {
|
||||
try {
|
||||
// Fetch all four endpoints
|
||||
const [flappingResponse, websocketResponse, databaseResponse, activityResponse] = await Promise.all([
|
||||
fetch('/debug/player-flapping'),
|
||||
fetch('/debug/websocket-health'),
|
||||
fetch('/debug/database-performance'),
|
||||
fetch('/debug/recent-activity')
|
||||
]);
|
||||
|
||||
if (!flappingResponse.ok) {
|
||||
throw new Error(`HTTP ${flappingResponse.status}: ${flappingResponse.statusText}`);
|
||||
}
|
||||
|
||||
const data = await flappingResponse.json();
|
||||
const websocketData = websocketResponse.ok ? await websocketResponse.json() : null;
|
||||
const databaseData = databaseResponse.ok ? await databaseResponse.json() : null;
|
||||
const activityData = activityResponse.ok ? await activityResponse.json() : null;
|
||||
|
||||
// Combine the data
|
||||
const enhancedData = {
|
||||
...data,
|
||||
websocket_health: websocketData,
|
||||
database_performance: databaseData,
|
||||
recent_activity: activityData
|
||||
};
|
||||
|
||||
updateUI(enhancedData);
|
||||
showSuccess();
|
||||
} catch (error) {
|
||||
console.error('Failed to fetch debug data:', error);
|
||||
showError(`Failed to fetch data: ${error.message}`);
|
||||
}
|
||||
}
|
||||
|
||||
function updateUI(data) {
|
||||
// Update stats
|
||||
document.getElementById('currentPlayers').textContent = data.current_players;
|
||||
document.getElementById('totalEvents').textContent = data.tracking_stats.total_events;
|
||||
document.getElementById('flappingCount').textContent = data.flapping_analysis.flapping_players.length;
|
||||
|
||||
const recentActivity = data.flapping_analysis.recent_activity;
|
||||
document.getElementById('recentActivity').textContent =
|
||||
`+${recentActivity.enters} -${recentActivity.exits} (${recentActivity.net_change > 0 ? '+' : ''}${recentActivity.net_change})`;
|
||||
|
||||
// Update flapping players
|
||||
const flappingDiv = document.getElementById('flappingPlayers');
|
||||
if (data.flapping_analysis.flapping_players.length === 0) {
|
||||
flappingDiv.innerHTML = '<p style="color: #4f4; font-style: italic;">✅ No flapping detected</p>';
|
||||
} else {
|
||||
flappingDiv.innerHTML = data.flapping_analysis.flapping_players.map(player => `
|
||||
<div class="flapping-player">
|
||||
<div class="name">${player.character_name}</div>
|
||||
<div class="score">Flap Score: ${player.flap_score} | Events: ${player.events}</div>
|
||||
<div style="font-size: 0.8rem; color: #aaa; margin-top: 5px;">
|
||||
Recent: ${player.recent_activity.join(' → ')}
|
||||
</div>
|
||||
</div>
|
||||
`).join('');
|
||||
}
|
||||
|
||||
// Update history
|
||||
const historyDiv = document.getElementById('playerHistory');
|
||||
if (data.history.length === 0) {
|
||||
historyDiv.innerHTML = '<p style="color: #888; font-style: italic;">No history available</p>';
|
||||
} else {
|
||||
historyDiv.innerHTML = data.history.slice().reverse().map(entry => `
|
||||
<div class="history-entry">
|
||||
<span class="timestamp">${formatTimestamp(entry.timestamp)}</span>
|
||||
<span class="player-count">${entry.player_count} players</span>
|
||||
</div>
|
||||
`).join('');
|
||||
}
|
||||
|
||||
// Update recent events
|
||||
const eventsDiv = document.getElementById('recentEvents');
|
||||
if (data.recent_events.length === 0) {
|
||||
eventsDiv.innerHTML = '<p style="color: #888; font-style: italic;">No recent events</p>';
|
||||
} else {
|
||||
eventsDiv.innerHTML = data.recent_events.slice().reverse().map(event => `
|
||||
<div class="event-${event.type}">
|
||||
${formatTimestamp(event.timestamp)} - ${event.character_name} ${event.type === 'enter' ? 'joined' : 'left'} (${event.total_players} total)
|
||||
</div>
|
||||
`).join('');
|
||||
}
|
||||
|
||||
// Update frequent events
|
||||
const frequentDiv = document.getElementById('frequentEvents');
|
||||
if (data.flapping_analysis.frequent_events.length === 0) {
|
||||
frequentDiv.innerHTML = '<p style="color: #888; font-style: italic;">No activity data</p>';
|
||||
} else {
|
||||
frequentDiv.innerHTML = data.flapping_analysis.frequent_events.map(player => `
|
||||
<div style="display: flex; justify-content: space-between; padding: 5px 0; border-bottom: 1px solid #333;">
|
||||
<span>${player.character_name}</span>
|
||||
<span style="color: #88f;">${player.event_count} events</span>
|
||||
</div>
|
||||
`).join('');
|
||||
}
|
||||
|
||||
// Update timing issues
|
||||
const timingDiv = document.getElementById('timingProblems');
|
||||
const timingData = data.timing_analysis || { problem_players: [], summary: { total_tracked_players: 0 } };
|
||||
document.getElementById('timingIssues').textContent = timingData.problem_players.length;
|
||||
document.getElementById('trackedPlayers').textContent = timingData.summary.total_tracked_players;
|
||||
|
||||
if (timingData.problem_players.length === 0) {
|
||||
timingDiv.innerHTML = '<p style="color: #4f4; font-style: italic;">✅ No timing issues detected</p>';
|
||||
} else {
|
||||
timingDiv.innerHTML = timingData.problem_players.map(player => {
|
||||
let severityClass = 'timing-good';
|
||||
const maxInterval = player.max_interval || 0;
|
||||
const avgInterval = player.avg_interval || 0;
|
||||
const totalMessages = player.total_messages || 0;
|
||||
|
||||
if (maxInterval > 60) severityClass = 'timing-critical';
|
||||
else if (maxInterval > 45) severityClass = 'timing-warning';
|
||||
|
||||
const issue = maxInterval > 30 ?
|
||||
`Max gap: ${maxInterval.toFixed(1)}s (>${30}s threshold)` :
|
||||
`Irregular timing patterns detected`;
|
||||
|
||||
return `
|
||||
<div class="timing-player ${severityClass}">
|
||||
<div class="name">${player.character_name || 'Unknown'}</div>
|
||||
<div class="issue">${issue}</div>
|
||||
<div class="stats">
|
||||
Messages: ${totalMessages} |
|
||||
Avg gap: ${avgInterval.toFixed(1)}s |
|
||||
Max gap: ${maxInterval.toFixed(1)}s
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
}).join('');
|
||||
}
|
||||
|
||||
// Update telemetry timing section
|
||||
const telemetryDiv = document.getElementById('telemetryTiming');
|
||||
if (timingData.summary.total_tracked_players === 0) {
|
||||
telemetryDiv.innerHTML = '<p style="color: #888; font-style: italic;">No telemetry data available</p>';
|
||||
} else {
|
||||
const healthyCount = timingData.summary.total_tracked_players - timingData.problem_players.length;
|
||||
telemetryDiv.innerHTML = `
|
||||
<div style="margin-bottom: 15px;">
|
||||
<div style="display: flex; justify-content: space-between; margin-bottom: 5px;">
|
||||
<span>Total Players Tracked:</span>
|
||||
<span style="color: #88f; font-weight: bold;">${timingData.summary.total_tracked_players}</span>
|
||||
</div>
|
||||
<div style="display: flex; justify-content: space-between; margin-bottom: 5px;">
|
||||
<span>Healthy Timing:</span>
|
||||
<span style="color: #4f4; font-weight: bold;">${healthyCount}</span>
|
||||
</div>
|
||||
<div style="display: flex; justify-content: space-between;">
|
||||
<span>Timing Issues:</span>
|
||||
<span style="color: #f44; font-weight: bold;">${timingData.problem_players.length}</span>
|
||||
</div>
|
||||
</div>
|
||||
<div style="font-size: 0.9rem; color: #aaa; line-height: 1.4;">
|
||||
Players with telemetry gaps >30s are flagged as timing issues.
|
||||
This can cause players to temporarily disappear from the active list.
|
||||
</div>
|
||||
`;
|
||||
}
|
||||
|
||||
// Update WebSocket health data
|
||||
const websocketData = data.websocket_health;
|
||||
if (websocketData) {
|
||||
// Update stat card
|
||||
document.getElementById('websocketConnections').textContent =
|
||||
`${websocketData.total_connections} (P:${websocketData.plugin_connections}/B:${websocketData.browser_connections})`;
|
||||
|
||||
// Update detailed section
|
||||
const websocketDiv = document.getElementById('websocketHealth');
|
||||
websocketDiv.innerHTML = `
|
||||
<div style="margin-bottom: 15px;">
|
||||
<div style="display: flex; justify-content: space-between; margin-bottom: 5px;">
|
||||
<span>Plugin Connections:</span>
|
||||
<span style="color: #88f; font-weight: bold;">${websocketData.plugin_connections}</span>
|
||||
</div>
|
||||
<div style="display: flex; justify-content: space-between; margin-bottom: 5px;">
|
||||
<span>Browser Connections:</span>
|
||||
<span style="color: #4f4; font-weight: bold;">${websocketData.browser_connections}</span>
|
||||
</div>
|
||||
<div style="display: flex; justify-content: space-between;">
|
||||
<span>Total Connections:</span>
|
||||
<span style="color: #ff8; font-weight: bold;">${websocketData.total_connections}</span>
|
||||
</div>
|
||||
</div>
|
||||
<div style="font-size: 0.9rem; color: #aaa;">
|
||||
Plugin connections receive telemetry from game clients.<br>
|
||||
Browser connections show live updates to web users.
|
||||
</div>
|
||||
`;
|
||||
} else {
|
||||
document.getElementById('websocketConnections').textContent = 'Error';
|
||||
document.getElementById('websocketHealth').innerHTML = '<p style="color: #f44;">Failed to load WebSocket data</p>';
|
||||
}
|
||||
|
||||
// Update database performance data
|
||||
const databaseData = data.database_performance;
|
||||
if (databaseData) {
|
||||
// Update stat card
|
||||
document.getElementById('databaseQueries').textContent =
|
||||
`${databaseData.total_queries} (${databaseData.average_query_time}s avg)`;
|
||||
|
||||
// Update detailed section
|
||||
const databaseDiv = document.getElementById('databasePerformance');
|
||||
databaseDiv.innerHTML = `
|
||||
<div style="margin-bottom: 15px;">
|
||||
<div style="display: flex; justify-content: space-between; margin-bottom: 5px;">
|
||||
<span>Total Queries:</span>
|
||||
<span style="color: #88f; font-weight: bold;">${databaseData.total_queries}</span>
|
||||
</div>
|
||||
<div style="display: flex; justify-content: space-between; margin-bottom: 5px;">
|
||||
<span>Total Query Time:</span>
|
||||
<span style="color: #4f4; font-weight: bold;">${databaseData.total_query_time}s</span>
|
||||
</div>
|
||||
<div style="display: flex; justify-content: space-between;">
|
||||
<span>Average Query Time:</span>
|
||||
<span style="color: #ff8; font-weight: bold;">${databaseData.average_query_time}s</span>
|
||||
</div>
|
||||
</div>
|
||||
<div style="font-size: 0.9rem; color: #aaa;">
|
||||
Tracks telemetry database write operations performance.<br>
|
||||
Each telemetry message triggers 1-2 database queries.
|
||||
</div>
|
||||
`;
|
||||
} else {
|
||||
document.getElementById('databaseQueries').textContent = 'Error';
|
||||
document.getElementById('databasePerformance').innerHTML = '<p style="color: #f44;">Failed to load database performance data</p>';
|
||||
}
|
||||
|
||||
// Update recent activity data
|
||||
const activityData = data.recent_activity;
|
||||
if (activityData) {
|
||||
// Update stat card
|
||||
document.getElementById('recentActivityCount').textContent =
|
||||
`${activityData.total_messages}/${activityData.max_messages}`;
|
||||
|
||||
// Update detailed section
|
||||
const activityDiv = document.getElementById('recentActivityFeed');
|
||||
if (activityData.recent_messages.length === 0) {
|
||||
activityDiv.innerHTML = '<p style="color: #888; font-style: italic;">No recent activity</p>';
|
||||
} else {
|
||||
activityDiv.innerHTML = activityData.recent_messages.slice().reverse().map(msg => {
|
||||
const timeStr = formatTimestamp(msg.timestamp);
|
||||
const killInfo = msg.kill_delta > 0 ? ` (+${msg.kill_delta} kills)` : '';
|
||||
const queryTime = msg.query_time ? ` ${msg.query_time}ms` : '';
|
||||
return `
|
||||
<div style="display: flex; justify-content: space-between; align-items: center; padding: 4px 0; border-bottom: 1px solid #333; font-family: monospace; font-size: 0.85rem;">
|
||||
<span>
|
||||
<span style="color: #888;">${timeStr}</span>
|
||||
<span style="color: #88f; margin-left: 8px;">${msg.character_name}</span>
|
||||
<span style="color: #aaa; margin-left: 8px;">kills:${msg.kills}${killInfo}</span>
|
||||
</span>
|
||||
<span style="color: #666;">${queryTime}</span>
|
||||
</div>
|
||||
`;
|
||||
}).join('');
|
||||
}
|
||||
} else {
|
||||
document.getElementById('recentActivityCount').textContent = 'Error';
|
||||
document.getElementById('recentActivityFeed').innerHTML = '<p style="color: #f44;">Failed to load recent activity data</p>';
|
||||
}
|
||||
|
||||
// Update last updated
|
||||
document.getElementById('lastUpdated').textContent = `Last updated: ${formatDate(new Date().toISOString())}`;
|
||||
}
|
||||
|
||||
function showSuccess() {
|
||||
document.getElementById('status').style.display = 'none';
|
||||
document.getElementById('statsGrid').style.display = 'grid';
|
||||
document.getElementById('sections').style.display = 'grid';
|
||||
}
|
||||
|
||||
function showError(message) {
|
||||
const statusDiv = document.getElementById('status');
|
||||
statusDiv.innerHTML = `<div class="error">❌ ${message}</div>`;
|
||||
statusDiv.style.display = 'block';
|
||||
document.getElementById('statsGrid').style.display = 'none';
|
||||
document.getElementById('sections').style.display = 'none';
|
||||
}
|
||||
|
||||
function startPolling() {
|
||||
if (isPolling) return;
|
||||
|
||||
isPolling = true;
|
||||
fetchDebugData(); // Initial fetch
|
||||
pollInterval = setInterval(fetchDebugData, 5000); // Poll every 5 seconds
|
||||
}
|
||||
|
||||
function stopPolling() {
|
||||
if (pollInterval) {
|
||||
clearInterval(pollInterval);
|
||||
pollInterval = null;
|
||||
}
|
||||
isPolling = false;
|
||||
}
|
||||
|
||||
// Handle page visibility changes
|
||||
document.addEventListener('visibilitychange', () => {
|
||||
if (document.hidden) {
|
||||
stopPolling();
|
||||
} else {
|
||||
startPolling();
|
||||
}
|
||||
});
|
||||
|
||||
// Start polling when page loads
|
||||
window.addEventListener('load', startPolling);
|
||||
|
||||
// Stop polling when page unloads
|
||||
window.addEventListener('beforeunload', stopPolling);
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
|
|
@ -46,6 +46,20 @@
|
|||
</a>
|
||||
</div>
|
||||
|
||||
<!-- Suitbuilder link -->
|
||||
<div class="suitbuilder-link">
|
||||
<a href="#" id="suitbuilderBtn" onclick="openSuitbuilder()">
|
||||
🛡️ Suitbuilder
|
||||
</a>
|
||||
</div>
|
||||
|
||||
<!-- Player Debug link -->
|
||||
<div class="debug-link">
|
||||
<a href="#" id="playerDebugBtn" onclick="openPlayerDebug()">
|
||||
🔍 Player Debug
|
||||
</a>
|
||||
</div>
|
||||
|
||||
<!-- Text input to filter active players by name -->
|
||||
<input type="text" id="playerFilter" class="player-filter" placeholder="Filter players..." />
|
||||
|
||||
|
|
|
|||
715
static/inventory.html
Normal file
715
static/inventory.html
Normal file
|
|
@ -0,0 +1,715 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>Inventory Search - Dereth Tracker</title>
|
||||
<link rel="stylesheet" href="style.css">
|
||||
<style>
|
||||
/* Override main app styles to enable scrolling */
|
||||
html, body {
|
||||
overflow: auto !important;
|
||||
height: auto !important;
|
||||
display: block !important;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
font-size: 11px;
|
||||
font-family: Arial, sans-serif;
|
||||
background: #f0f0f0;
|
||||
}
|
||||
|
||||
/* Inventory-specific styles */
|
||||
.inventory-container {
|
||||
display: flex;
|
||||
gap: 5px;
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
.character-sidebar {
|
||||
width: 120px;
|
||||
background: white;
|
||||
border: 1px solid #999;
|
||||
padding: 3px;
|
||||
height: fit-content;
|
||||
}
|
||||
|
||||
.character-sidebar h4 {
|
||||
margin: 0 0 3px 0;
|
||||
font-size: 10px;
|
||||
font-weight: bold;
|
||||
color: #000;
|
||||
}
|
||||
|
||||
.character-list {
|
||||
max-height: 300px;
|
||||
overflow-y: auto;
|
||||
}
|
||||
|
||||
.character-item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
margin-bottom: 1px;
|
||||
font-size: 9px;
|
||||
}
|
||||
|
||||
.character-item input[type="checkbox"] {
|
||||
margin: 0 2px 0 0;
|
||||
width: 9px;
|
||||
height: 9px;
|
||||
}
|
||||
|
||||
.character-item label {
|
||||
cursor: pointer;
|
||||
color: #000;
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.main-content {
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.inventory-header {
|
||||
background: #333;
|
||||
color: white;
|
||||
padding: 4px 8px;
|
||||
margin-bottom: 5px;
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.inventory-header h1 {
|
||||
margin: 0;
|
||||
font-size: 14px;
|
||||
font-weight: normal;
|
||||
}
|
||||
|
||||
.search-form {
|
||||
background: white;
|
||||
padding: 5px;
|
||||
border: 1px solid #ccc;
|
||||
}
|
||||
|
||||
.filter-row {
|
||||
display: flex;
|
||||
gap: 10px;
|
||||
margin-bottom: 5px;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.filter-group {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 3px;
|
||||
}
|
||||
|
||||
.filter-group label {
|
||||
font-weight: bold;
|
||||
font-size: 10px;
|
||||
color: #000;
|
||||
}
|
||||
|
||||
input[type="text"],
|
||||
input[type="number"],
|
||||
select {
|
||||
border: 1px solid #999;
|
||||
padding: 1px 3px;
|
||||
font-size: 11px;
|
||||
height: 18px;
|
||||
}
|
||||
|
||||
input[type="text"] {
|
||||
width: 120px;
|
||||
}
|
||||
|
||||
input[type="number"] {
|
||||
width: 40px;
|
||||
}
|
||||
|
||||
select {
|
||||
width: 100px;
|
||||
}
|
||||
|
||||
.filter-section {
|
||||
display: flex;
|
||||
align-items: flex-start;
|
||||
gap: 5px;
|
||||
margin-bottom: 3px;
|
||||
}
|
||||
|
||||
.section-label {
|
||||
font-weight: bold;
|
||||
font-size: 10px;
|
||||
min-width: 50px;
|
||||
padding-top: 2px;
|
||||
color: #000;
|
||||
}
|
||||
|
||||
.checkbox-container {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 10px;
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.checkbox-item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
font-size: 9px;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.checkbox-item input[type="checkbox"] {
|
||||
margin: 0 1px 0 0;
|
||||
width: 9px;
|
||||
height: 9px;
|
||||
}
|
||||
|
||||
.checkbox-item label {
|
||||
cursor: pointer;
|
||||
color: #000;
|
||||
}
|
||||
|
||||
.search-actions {
|
||||
display: flex;
|
||||
gap: 5px;
|
||||
margin-top: 3px;
|
||||
}
|
||||
|
||||
.btn {
|
||||
padding: 2px 8px;
|
||||
border: 1px solid #999;
|
||||
background: #e0e0e0;
|
||||
font-size: 10px;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.btn-primary {
|
||||
background: #4a80c0;
|
||||
color: white;
|
||||
border-color: #336699;
|
||||
}
|
||||
|
||||
.btn:hover {
|
||||
background: #d0d0d0;
|
||||
}
|
||||
|
||||
.btn-primary:hover {
|
||||
background: #336699;
|
||||
}
|
||||
|
||||
.results-container {
|
||||
background: white;
|
||||
border: 1px solid #999;
|
||||
margin-top: 5px;
|
||||
max-height: calc(100vh - 150px);
|
||||
overflow: auto;
|
||||
}
|
||||
|
||||
.results-table {
|
||||
width: 100%;
|
||||
border-collapse: collapse;
|
||||
font-size: 10px;
|
||||
color: #000;
|
||||
}
|
||||
|
||||
.results-table th {
|
||||
background: #d0d0d0;
|
||||
padding: 1px 3px;
|
||||
text-align: left;
|
||||
font-weight: bold;
|
||||
border: 1px solid #999;
|
||||
position: sticky;
|
||||
top: 0;
|
||||
font-size: 9px;
|
||||
}
|
||||
|
||||
.results-table td {
|
||||
padding: 1px 3px;
|
||||
border: 1px solid #ddd;
|
||||
}
|
||||
|
||||
.results-table tbody tr:hover {
|
||||
background-color: #f0f0f0;
|
||||
}
|
||||
|
||||
.item-name {
|
||||
color: #0066cc;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.status-equipped {
|
||||
color: #008800;
|
||||
}
|
||||
|
||||
.status-inventory {
|
||||
color: #5f6368;
|
||||
}
|
||||
|
||||
.loading {
|
||||
text-align: center;
|
||||
padding: 20px;
|
||||
color: #5f6368;
|
||||
font-size: 11px;
|
||||
}
|
||||
|
||||
.no-results {
|
||||
text-align: center;
|
||||
padding: 20px;
|
||||
color: #5f6368;
|
||||
font-size: 11px;
|
||||
}
|
||||
|
||||
.error {
|
||||
text-align: center;
|
||||
padding: 10px;
|
||||
color: #d93025;
|
||||
background: #fef7e0;
|
||||
margin: 5px;
|
||||
font-size: 11px;
|
||||
}
|
||||
|
||||
.results-info {
|
||||
padding: 3px 5px;
|
||||
background: #f0f0f0;
|
||||
border-bottom: 1px solid #999;
|
||||
font-weight: normal;
|
||||
color: #333;
|
||||
font-size: 10px;
|
||||
}
|
||||
|
||||
.back-link {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
color: #1a73e8;
|
||||
text-decoration: none;
|
||||
font-weight: 500;
|
||||
margin-bottom: 16px;
|
||||
transition: color 0.2s;
|
||||
}
|
||||
|
||||
.back-link:hover {
|
||||
color: #1557b0;
|
||||
}
|
||||
|
||||
.back-link::before {
|
||||
content: "←";
|
||||
margin-right: 8px;
|
||||
font-size: 1.2rem;
|
||||
}
|
||||
|
||||
/* Set Analysis specific styles */
|
||||
.set-analysis-section {
|
||||
background: white;
|
||||
border: 1px solid #999;
|
||||
margin-top: 5px;
|
||||
}
|
||||
|
||||
.set-analysis-form {
|
||||
background: #f8f8f8;
|
||||
padding: 8px;
|
||||
border-bottom: 1px solid #ddd;
|
||||
}
|
||||
|
||||
.set-analysis-form h3 {
|
||||
margin: 0 0 8px 0;
|
||||
font-size: 12px;
|
||||
font-weight: bold;
|
||||
color: #333;
|
||||
}
|
||||
|
||||
.set-analysis-form select {
|
||||
width: 140px;
|
||||
}
|
||||
|
||||
.text-right {
|
||||
text-align: right;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div class="inventory-header">
|
||||
<h1>Inventory Search</h1>
|
||||
<a href="/" style="color: white; text-decoration: none; font-size: 11px;">← Back</a>
|
||||
</div>
|
||||
|
||||
<div class="inventory-container">
|
||||
<!-- Character Selection Sidebar -->
|
||||
<div class="character-sidebar">
|
||||
<h4>Characters</h4>
|
||||
<div class="character-item">
|
||||
<input type="checkbox" id="char_all" checked>
|
||||
<label for="char_all">All Characters</label>
|
||||
</div>
|
||||
<div class="character-list" id="characterList">
|
||||
<!-- Character checkboxes will be populated by JavaScript -->
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="main-content">
|
||||
<form class="search-form" id="inventorySearchForm">
|
||||
<!-- Row 0: Equipment Type Selection -->
|
||||
<div class="filter-row">
|
||||
<div class="filter-group">
|
||||
<label>Type:</label>
|
||||
<div style="display: flex; gap: 10px;">
|
||||
<label style="display: flex; align-items: center; font-weight: normal;">
|
||||
<input type="radio" name="equipmentType" id="armorOnly" value="armor" checked style="margin-right: 3px;">
|
||||
Armor Only
|
||||
</label>
|
||||
<label style="display: flex; align-items: center; font-weight: normal;">
|
||||
<input type="radio" name="equipmentType" id="jewelryOnly" value="jewelry" style="margin-right: 3px;">
|
||||
Jewelry Only
|
||||
</label>
|
||||
<label style="display: flex; align-items: center; font-weight: normal;">
|
||||
<input type="radio" name="equipmentType" id="allItems" value="all" style="margin-right: 3px;">
|
||||
All Items
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Row 0.5: Slot Selection -->
|
||||
<div class="filter-row">
|
||||
<div class="filter-group">
|
||||
<label>Slot:</label>
|
||||
<select id="slotFilter">
|
||||
<option value="">All Slots</option>
|
||||
<optgroup label="Armor Slots">
|
||||
<option value="Head">Head</option>
|
||||
<option value="Chest">Chest</option>
|
||||
<option value="Upper Arms">Upper Arms</option>
|
||||
<option value="Lower Arms">Lower Arms</option>
|
||||
<option value="Hands">Hands</option>
|
||||
<option value="Abdomen">Abdomen</option>
|
||||
<option value="Upper Legs">Upper Legs</option>
|
||||
<option value="Lower Legs">Lower Legs</option>
|
||||
<option value="Feet">Feet</option>
|
||||
<option value="Shield">Shield</option>
|
||||
</optgroup>
|
||||
<optgroup label="Jewelry Slots">
|
||||
<option value="Neck">Neck</option>
|
||||
<option value="Left Ring">Left Ring</option>
|
||||
<option value="Right Ring">Right Ring</option>
|
||||
<option value="Left Wrist">Left Wrist</option>
|
||||
<option value="Right Wrist">Right Wrist</option>
|
||||
<option value="Trinket">Trinket</option>
|
||||
</optgroup>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Row 1: Basic filters -->
|
||||
<div class="filter-row">
|
||||
<div class="filter-group">
|
||||
<label>Name:</label>
|
||||
<input type="text" id="searchText" placeholder="Item name">
|
||||
</div>
|
||||
<div class="filter-group">
|
||||
<label>Status:</label>
|
||||
<select id="searchEquipStatus">
|
||||
<option value="all">All</option>
|
||||
<option value="equipped">Equipped</option>
|
||||
<option value="unequipped">Inventory</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Row 2: Stats -->
|
||||
<div class="filter-row">
|
||||
<div class="filter-group">
|
||||
<label>Armor:</label>
|
||||
<input type="number" id="searchMinArmor" placeholder="Min">
|
||||
<span>-</span>
|
||||
<input type="number" id="searchMaxArmor" placeholder="Max">
|
||||
</div>
|
||||
<div class="filter-group">
|
||||
<label>Crit:</label>
|
||||
<input type="number" id="searchMinCritDamage" placeholder="Min">
|
||||
<span>-</span>
|
||||
<input type="number" id="searchMaxCritDamage" placeholder="Max">
|
||||
</div>
|
||||
<div class="filter-group">
|
||||
<label>Dmg:</label>
|
||||
<input type="number" id="searchMinDamageRating" placeholder="Min">
|
||||
<span>-</span>
|
||||
<input type="number" id="searchMaxDamageRating" placeholder="Max">
|
||||
</div>
|
||||
<div class="filter-group">
|
||||
<label>Heal:</label>
|
||||
<input type="number" id="searchMinHealBoost" placeholder="Min">
|
||||
<span>-</span>
|
||||
<input type="number" id="searchMaxHealBoost" placeholder="Max">
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Equipment Sets -->
|
||||
<div class="filter-section">
|
||||
<label class="section-label">Set:</label>
|
||||
<div class="checkbox-container" id="equipmentSets">
|
||||
<div class="checkbox-item">
|
||||
<input type="checkbox" id="set_14" value="14">
|
||||
<label for="set_14">Adept's</label>
|
||||
</div>
|
||||
<div class="checkbox-item">
|
||||
<input type="checkbox" id="set_16" value="16">
|
||||
<label for="set_16">Defender's</label>
|
||||
</div>
|
||||
<div class="checkbox-item">
|
||||
<input type="checkbox" id="set_13" value="13">
|
||||
<label for="set_13">Soldier's</label>
|
||||
</div>
|
||||
<div class="checkbox-item">
|
||||
<input type="checkbox" id="set_21" value="21">
|
||||
<label for="set_21">Wise</label>
|
||||
</div>
|
||||
<div class="checkbox-item">
|
||||
<input type="checkbox" id="set_40" value="40">
|
||||
<label for="set_40">Heroic Protector</label>
|
||||
</div>
|
||||
<div class="checkbox-item">
|
||||
<input type="checkbox" id="set_41" value="41">
|
||||
<label for="set_41">Heroic Destroyer</label>
|
||||
</div>
|
||||
<div class="checkbox-item">
|
||||
<input type="checkbox" id="set_46" value="46">
|
||||
<label for="set_46">Relic Alduressa</label>
|
||||
</div>
|
||||
<div class="checkbox-item">
|
||||
<input type="checkbox" id="set_47" value="47">
|
||||
<label for="set_47">Ancient Relic</label>
|
||||
</div>
|
||||
<div class="checkbox-item">
|
||||
<input type="checkbox" id="set_48" value="48">
|
||||
<label for="set_48">Noble Relic</label>
|
||||
</div>
|
||||
<div class="checkbox-item">
|
||||
<input type="checkbox" id="set_15" value="15">
|
||||
<label for="set_15">Archer's</label>
|
||||
</div>
|
||||
<div class="checkbox-item">
|
||||
<input type="checkbox" id="set_19" value="19">
|
||||
<label for="set_19">Hearty</label>
|
||||
</div>
|
||||
<div class="checkbox-item">
|
||||
<input type="checkbox" id="set_20" value="20">
|
||||
<label for="set_20">Dexterous</label>
|
||||
</div>
|
||||
<div class="checkbox-item">
|
||||
<input type="checkbox" id="set_22" value="22">
|
||||
<label for="set_22">Swift</label>
|
||||
</div>
|
||||
<div class="checkbox-item">
|
||||
<input type="checkbox" id="set_24" value="24">
|
||||
<label for="set_24">Reinforced</label>
|
||||
</div>
|
||||
<div class="checkbox-item">
|
||||
<input type="checkbox" id="set_26" value="26">
|
||||
<label for="set_26">Flame Proof</label>
|
||||
</div>
|
||||
<div class="checkbox-item">
|
||||
<input type="checkbox" id="set_29" value="29">
|
||||
<label for="set_29">Lightning Proof</label>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Legendary Cantrips -->
|
||||
<div class="filter-section">
|
||||
<label class="section-label">Cantrips:</label>
|
||||
<div class="checkbox-container" id="cantrips">
|
||||
<!-- Legendary Attributes -->
|
||||
<div class="checkbox-item">
|
||||
<input type="checkbox" id="cantrip_legendary_strength" value="Legendary Strength">
|
||||
<label for="cantrip_legendary_strength">Strength</label>
|
||||
</div>
|
||||
<div class="checkbox-item">
|
||||
<input type="checkbox" id="cantrip_legendary_endurance" value="Legendary Endurance">
|
||||
<label for="cantrip_legendary_endurance">Endurance</label>
|
||||
</div>
|
||||
<div class="checkbox-item">
|
||||
<input type="checkbox" id="cantrip_legendary_quickness" value="Legendary Quickness">
|
||||
<label for="cantrip_legendary_quickness">Quickness</label>
|
||||
</div>
|
||||
<div class="checkbox-item">
|
||||
<input type="checkbox" id="cantrip_legendary_coordination" value="Legendary Coordination">
|
||||
<label for="cantrip_legendary_coordination">Coordination</label>
|
||||
</div>
|
||||
<div class="checkbox-item">
|
||||
<input type="checkbox" id="cantrip_legendary_willpower" value="Legendary Willpower">
|
||||
<label for="cantrip_legendary_willpower">Willpower</label>
|
||||
</div>
|
||||
<div class="checkbox-item">
|
||||
<input type="checkbox" id="cantrip_legendary_focus" value="Legendary Focus">
|
||||
<label for="cantrip_legendary_focus">Focus</label>
|
||||
</div>
|
||||
<!-- Legendary Weapon Skills -->
|
||||
<div class="checkbox-item">
|
||||
<input type="checkbox" id="cantrip_legendary_finesse" value="Legendary Finesse Weapons">
|
||||
<label for="cantrip_legendary_finesse">Finesse</label>
|
||||
</div>
|
||||
<div class="checkbox-item">
|
||||
<input type="checkbox" id="cantrip_legendary_heavy" value="Legendary Heavy Weapons">
|
||||
<label for="cantrip_legendary_heavy">Heavy</label>
|
||||
</div>
|
||||
<div class="checkbox-item">
|
||||
<input type="checkbox" id="cantrip_legendary_light" value="Legendary Light Weapons">
|
||||
<label for="cantrip_legendary_light">Light</label>
|
||||
</div>
|
||||
<div class="checkbox-item">
|
||||
<input type="checkbox" id="cantrip_legendary_missile" value="Legendary Missile Weapons">
|
||||
<label for="cantrip_legendary_missile">Missile</label>
|
||||
</div>
|
||||
<div class="checkbox-item">
|
||||
<input type="checkbox" id="cantrip_legendary_twohanded" value="Legendary Two Handed Combat">
|
||||
<label for="cantrip_legendary_twohanded">Two-handed</label>
|
||||
</div>
|
||||
<!-- Legendary Magic Skills -->
|
||||
<div class="checkbox-item">
|
||||
<input type="checkbox" id="cantrip_legendary_war" value="Legendary War Magic">
|
||||
<label for="cantrip_legendary_war">War Magic</label>
|
||||
</div>
|
||||
<div class="checkbox-item">
|
||||
<input type="checkbox" id="cantrip_legendary_void" value="Legendary Void Magic">
|
||||
<label for="cantrip_legendary_void">Void Magic</label>
|
||||
</div>
|
||||
<div class="checkbox-item">
|
||||
<input type="checkbox" id="cantrip_legendary_creature" value="Legendary Creature Enchantment">
|
||||
<label for="cantrip_legendary_creature">Creature</label>
|
||||
</div>
|
||||
<div class="checkbox-item">
|
||||
<input type="checkbox" id="cantrip_legendary_item" value="Legendary Item Enchantment">
|
||||
<label for="cantrip_legendary_item">Item</label>
|
||||
</div>
|
||||
<div class="checkbox-item">
|
||||
<input type="checkbox" id="cantrip_legendary_life" value="Legendary Life Magic">
|
||||
<label for="cantrip_legendary_life">Life Magic</label>
|
||||
</div>
|
||||
<!-- Legendary Defense -->
|
||||
<div class="checkbox-item">
|
||||
<input type="checkbox" id="cantrip_legendary_magic_defense" value="Legendary Magic Defense">
|
||||
<label for="cantrip_legendary_magic_defense">Magic Def</label>
|
||||
</div>
|
||||
<div class="checkbox-item">
|
||||
<input type="checkbox" id="cantrip_legendary_melee_defense" value="Legendary Melee Defense">
|
||||
<label for="cantrip_legendary_melee_defense">Melee Def</label>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Legendary Wards -->
|
||||
<div class="filter-section">
|
||||
<label class="section-label">Wards:</label>
|
||||
<div class="checkbox-container" id="protections">
|
||||
<div class="checkbox-item">
|
||||
<input type="checkbox" id="protection_flame" value="Legendary Flame Ward">
|
||||
<label for="protection_flame">Flame</label>
|
||||
</div>
|
||||
<div class="checkbox-item">
|
||||
<input type="checkbox" id="protection_frost" value="Legendary Frost Ward">
|
||||
<label for="protection_frost">Frost</label>
|
||||
</div>
|
||||
<div class="checkbox-item">
|
||||
<input type="checkbox" id="protection_acid" value="Legendary Acid Ward">
|
||||
<label for="protection_acid">Acid</label>
|
||||
</div>
|
||||
<div class="checkbox-item">
|
||||
<input type="checkbox" id="protection_storm" value="Legendary Storm Ward">
|
||||
<label for="protection_storm">Storm</label>
|
||||
</div>
|
||||
<div class="checkbox-item">
|
||||
<input type="checkbox" id="protection_slashing" value="Legendary Slashing Ward">
|
||||
<label for="protection_slashing">Slashing</label>
|
||||
</div>
|
||||
<div class="checkbox-item">
|
||||
<input type="checkbox" id="protection_piercing" value="Legendary Piercing Ward">
|
||||
<label for="protection_piercing">Piercing</label>
|
||||
</div>
|
||||
<div class="checkbox-item">
|
||||
<input type="checkbox" id="protection_bludgeoning" value="Legendary Bludgeoning Ward">
|
||||
<label for="protection_bludgeoning">Bludgeoning</label>
|
||||
</div>
|
||||
<div class="checkbox-item">
|
||||
<input type="checkbox" id="protection_armor" value="Legendary Armor">
|
||||
<label for="protection_armor">Armor</label>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="search-actions">
|
||||
<button type="button" class="btn btn-secondary" id="clearBtn">Clear All</button>
|
||||
<button type="submit" class="btn btn-primary">Search Items</button>
|
||||
<button type="button" class="btn btn-secondary" id="setAnalysisBtn">Analyze Sets</button>
|
||||
<button type="button" class="btn btn-secondary" id="slotViewBtn">Slot View</button>
|
||||
</div>
|
||||
</form>
|
||||
|
||||
<!-- Set Analysis Section -->
|
||||
<div class="set-analysis-section" id="setAnalysisSection" style="display: none;">
|
||||
<div class="set-analysis-form">
|
||||
<h3>Equipment Set Combination Analysis</h3>
|
||||
<div class="filter-row">
|
||||
<div class="filter-group">
|
||||
<label>Primary Set (5 pieces):</label>
|
||||
<select id="primarySetSelect">
|
||||
<option value="14">Adept's Set</option>
|
||||
<option value="16">Defender's Set</option>
|
||||
<option value="13">Soldier's Set</option>
|
||||
<option value="21">Wise Set</option>
|
||||
<option value="40">Heroic Protector</option>
|
||||
<option value="41">Heroic Destroyer</option>
|
||||
<option value="46">Relic Alduressa</option>
|
||||
<option value="47">Ancient Relic</option>
|
||||
<option value="48">Noble Relic</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="filter-group">
|
||||
<label>Secondary Set (4 pieces):</label>
|
||||
<select id="secondarySetSelect">
|
||||
<option value="13">Soldier's Set</option>
|
||||
<option value="14">Adept's Set</option>
|
||||
<option value="16">Defender's Set</option>
|
||||
<option value="21">Wise Set</option>
|
||||
<option value="40">Heroic Protector</option>
|
||||
<option value="41">Heroic Destroyer</option>
|
||||
<option value="46">Relic Alduressa</option>
|
||||
<option value="47">Ancient Relic</option>
|
||||
<option value="48">Noble Relic</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="filter-group">
|
||||
<button type="button" class="btn btn-primary" id="runSetAnalysis">Analyze</button>
|
||||
<button type="button" class="btn btn-secondary" id="backToSearch">Back to Search</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="results-container" id="setAnalysisResults">
|
||||
<div class="no-results">Select primary and secondary sets above and click "Analyze" to find valid combinations.</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Slot View Section -->
|
||||
<div class="slot-view-section" id="slotViewSection" style="display: none;">
|
||||
<div class="slot-view-header">
|
||||
<h3>Equipment Slot View</h3>
|
||||
<div class="filter-row">
|
||||
<button type="button" class="btn btn-primary" id="loadSlotView">Load Items</button>
|
||||
<button type="button" class="btn btn-secondary" id="backToSearchFromSlots">Back to Search</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="slots-grid" id="slotsGrid">
|
||||
<!-- Slots will be populated by JavaScript -->
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="results-container" id="searchResults">
|
||||
<div class="no-results">Enter search criteria above and click "Search Items" to find inventory items.</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<script src="inventory.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
722
static/inventory.js
Normal file
722
static/inventory.js
Normal file
|
|
@ -0,0 +1,722 @@
|
|||
/**
|
||||
* Inventory Search Application
|
||||
* Dedicated JavaScript for the inventory search page
|
||||
*/
|
||||
|
||||
// Configuration - use main app proxy for inventory service
|
||||
const API_BASE = window.location.hostname === 'localhost' || window.location.hostname === '127.0.0.1'
|
||||
? 'http://localhost:8766' // Local development - direct to inventory service
|
||||
: `${window.location.origin}/inv`; // Production - through main app proxy
|
||||
|
||||
// DOM Elements - will be set after DOM loads
|
||||
let searchForm, clearBtn, searchResults;
|
||||
|
||||
// Sorting state
|
||||
let currentSort = {
|
||||
field: 'name',
|
||||
direction: 'asc'
|
||||
};
|
||||
|
||||
// Store current search results for client-side sorting
|
||||
let currentResultsData = null;
|
||||
|
||||
// Initialize the application
|
||||
document.addEventListener('DOMContentLoaded', function() {
|
||||
// Get DOM elements after DOM is loaded
|
||||
searchForm = document.getElementById('inventorySearchForm');
|
||||
clearBtn = document.getElementById('clearBtn');
|
||||
searchResults = document.getElementById('searchResults');
|
||||
|
||||
|
||||
initializeEventListeners();
|
||||
loadCharacterOptions();
|
||||
});
|
||||
|
||||
/**
|
||||
* Initialize all event listeners
|
||||
*/
|
||||
function initializeEventListeners() {
|
||||
// Form submission
|
||||
searchForm.addEventListener('submit', async (e) => {
|
||||
e.preventDefault();
|
||||
await performSearch();
|
||||
});
|
||||
|
||||
// Clear button
|
||||
clearBtn.addEventListener('click', clearAllFields);
|
||||
|
||||
// Slot filter change
|
||||
document.getElementById('slotFilter').addEventListener('change', handleSlotFilterChange);
|
||||
|
||||
// Set analysis buttons
|
||||
document.getElementById('setAnalysisBtn').addEventListener('click', showSetAnalysis);
|
||||
document.getElementById('backToSearch').addEventListener('click', showSearchSection);
|
||||
document.getElementById('runSetAnalysis').addEventListener('click', performSetAnalysis);
|
||||
|
||||
// Checkbox visual feedback for cantrips and equipment sets
|
||||
document.querySelectorAll('.checkbox-item input[type="checkbox"]').forEach(checkbox => {
|
||||
checkbox.addEventListener('change', handleCheckboxChange);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Load available characters for the checkbox list
|
||||
*/
|
||||
async function loadCharacterOptions() {
|
||||
try {
|
||||
// Use inventory service proxy endpoint for character list
|
||||
const response = await fetch(`${window.location.origin}/inventory-characters`);
|
||||
const data = await response.json();
|
||||
|
||||
if (data.characters && data.characters.length > 0) {
|
||||
const characterList = document.getElementById('characterList');
|
||||
|
||||
// Sort characters by name
|
||||
data.characters.sort((a, b) => a.character_name.localeCompare(b.character_name));
|
||||
|
||||
// Add character checkboxes
|
||||
data.characters.forEach(char => {
|
||||
const div = document.createElement('div');
|
||||
div.className = 'character-item';
|
||||
|
||||
const checkbox = document.createElement('input');
|
||||
checkbox.type = 'checkbox';
|
||||
checkbox.id = `char_${char.character_name}`;
|
||||
checkbox.value = char.character_name;
|
||||
checkbox.className = 'character-checkbox';
|
||||
checkbox.checked = true; // Check all by default
|
||||
|
||||
const label = document.createElement('label');
|
||||
label.htmlFor = checkbox.id;
|
||||
label.textContent = char.character_name;
|
||||
|
||||
div.appendChild(checkbox);
|
||||
div.appendChild(label);
|
||||
characterList.appendChild(div);
|
||||
});
|
||||
|
||||
// Set up event listeners for character selection
|
||||
setupCharacterCheckboxes();
|
||||
}
|
||||
} catch (error) {
|
||||
console.warn('Could not load character list:', error);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Setup character checkbox functionality
|
||||
*/
|
||||
function setupCharacterCheckboxes() {
|
||||
const allCheckbox = document.getElementById('char_all');
|
||||
const characterCheckboxes = document.querySelectorAll('.character-checkbox');
|
||||
|
||||
// Handle "All Characters" checkbox
|
||||
allCheckbox.addEventListener('change', function() {
|
||||
characterCheckboxes.forEach(cb => {
|
||||
cb.checked = this.checked;
|
||||
});
|
||||
});
|
||||
|
||||
// Handle individual character checkboxes
|
||||
characterCheckboxes.forEach(cb => {
|
||||
cb.addEventListener('change', function() {
|
||||
// If any individual checkbox is unchecked, uncheck "All"
|
||||
if (!this.checked) {
|
||||
allCheckbox.checked = false;
|
||||
} else {
|
||||
// If all individual checkboxes are checked, check "All"
|
||||
const allChecked = Array.from(characterCheckboxes).every(checkbox => checkbox.checked);
|
||||
allCheckbox.checked = allChecked;
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle checkbox change events for visual feedback
|
||||
*/
|
||||
function handleCheckboxChange(e) {
|
||||
const item = e.target.closest('.checkbox-item');
|
||||
if (e.target.checked) {
|
||||
item.classList.add('checked');
|
||||
} else {
|
||||
item.classList.remove('checked');
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Clear all form fields and checkboxes
|
||||
*/
|
||||
function clearAllFields() {
|
||||
searchForm.reset();
|
||||
|
||||
// Reset character selection to "All"
|
||||
document.getElementById('char_all').checked = true;
|
||||
document.querySelectorAll('.character-checkbox').forEach(cb => {
|
||||
cb.checked = true;
|
||||
});
|
||||
|
||||
// Clear checkbox visual states
|
||||
document.querySelectorAll('.checkbox-item').forEach(item => {
|
||||
item.classList.remove('checked');
|
||||
});
|
||||
|
||||
// Reset equipment type to armor
|
||||
document.getElementById('armorOnly').checked = true;
|
||||
|
||||
// Reset slot filter
|
||||
document.getElementById('slotFilter').value = '';
|
||||
|
||||
// Reset results and clear stored data
|
||||
currentResultsData = null;
|
||||
searchResults.innerHTML = '<div class="no-results">Enter search criteria above and click "Search Items" to find inventory items.</div>';
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle slot filter changes
|
||||
*/
|
||||
function handleSlotFilterChange() {
|
||||
// If we have current results, reapply filtering and sorting
|
||||
if (currentResultsData) {
|
||||
// Reset items to original unfiltered data
|
||||
const originalData = JSON.parse(JSON.stringify(currentResultsData));
|
||||
|
||||
// Apply slot filtering
|
||||
applySlotFilter(originalData);
|
||||
|
||||
// Apply sorting
|
||||
sortResults(originalData);
|
||||
|
||||
// Display results
|
||||
displayResults(originalData);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Perform the search based on form inputs
|
||||
*/
|
||||
async function performSearch() {
|
||||
searchResults.innerHTML = '<div class="loading">🔍 Searching inventory...</div>';
|
||||
|
||||
try {
|
||||
const params = buildSearchParameters();
|
||||
const searchUrl = `${API_BASE}/search/items?${params.toString()}`;
|
||||
console.log('Search URL:', searchUrl);
|
||||
|
||||
const response = await fetch(searchUrl);
|
||||
const data = await response.json();
|
||||
|
||||
if (!response.ok) {
|
||||
throw new Error(data.detail || 'Search failed');
|
||||
}
|
||||
|
||||
// Store results for client-side re-sorting
|
||||
currentResultsData = data;
|
||||
|
||||
// Apply client-side slot filtering
|
||||
applySlotFilter(data);
|
||||
|
||||
// Sort the results client-side before displaying
|
||||
sortResults(data);
|
||||
displayResults(data);
|
||||
|
||||
} catch (error) {
|
||||
console.error('Search error:', error);
|
||||
searchResults.innerHTML = `<div class="error">❌ Search failed: ${error.message}</div>`;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Build search parameters from form inputs
|
||||
*/
|
||||
function buildSearchParameters() {
|
||||
const params = new URLSearchParams();
|
||||
|
||||
// Equipment type selection
|
||||
const equipmentType = document.querySelector('input[name="equipmentType"]:checked').value;
|
||||
if (equipmentType === 'armor') {
|
||||
params.append('armor_only', 'true');
|
||||
} else if (equipmentType === 'jewelry') {
|
||||
params.append('jewelry_only', 'true');
|
||||
}
|
||||
// If 'all' is selected, don't add any type filter
|
||||
|
||||
// Basic search parameters - handle character selection
|
||||
const allCharactersChecked = document.getElementById('char_all').checked;
|
||||
if (!allCharactersChecked) {
|
||||
// Get selected characters
|
||||
const selectedCharacters = Array.from(document.querySelectorAll('.character-checkbox:checked'))
|
||||
.map(cb => cb.value);
|
||||
|
||||
if (selectedCharacters.length === 1) {
|
||||
// Single character selected
|
||||
params.append('character', selectedCharacters[0]);
|
||||
} else if (selectedCharacters.length > 1) {
|
||||
// Multiple characters - use comma-separated list
|
||||
params.append('characters', selectedCharacters.join(','));
|
||||
} else {
|
||||
// No characters selected - search nothing
|
||||
return { items: [], total_count: 0, page: 1, total_pages: 0 };
|
||||
}
|
||||
} else {
|
||||
// All characters selected
|
||||
params.append('include_all_characters', 'true');
|
||||
}
|
||||
addParam(params, 'text', 'searchText');
|
||||
addParam(params, 'material', 'searchMaterial');
|
||||
|
||||
const equipStatus = document.getElementById('searchEquipStatus').value;
|
||||
if (equipStatus && equipStatus !== 'all') {
|
||||
params.append('equipment_status', equipStatus);
|
||||
}
|
||||
|
||||
// Armor statistics parameters
|
||||
addParam(params, 'min_armor', 'searchMinArmor');
|
||||
addParam(params, 'max_armor', 'searchMaxArmor');
|
||||
addParam(params, 'min_crit_damage_rating', 'searchMinCritDamage');
|
||||
addParam(params, 'max_crit_damage_rating', 'searchMaxCritDamage');
|
||||
addParam(params, 'min_damage_rating', 'searchMinDamageRating');
|
||||
addParam(params, 'max_damage_rating', 'searchMaxDamageRating');
|
||||
addParam(params, 'min_heal_boost_rating', 'searchMinHealBoost');
|
||||
addParam(params, 'max_heal_boost_rating', 'searchMaxHealBoost');
|
||||
|
||||
// Requirements parameters
|
||||
addParam(params, 'min_level', 'searchMinLevel');
|
||||
addParam(params, 'max_level', 'searchMaxLevel');
|
||||
addParam(params, 'min_workmanship', 'searchMinWorkmanship');
|
||||
addParam(params, 'max_workmanship', 'searchMaxWorkmanship');
|
||||
|
||||
// Value parameters
|
||||
addParam(params, 'min_value', 'searchMinValue');
|
||||
addParam(params, 'max_value', 'searchMaxValue');
|
||||
addParam(params, 'max_burden', 'searchMaxBurden');
|
||||
|
||||
// Equipment set filters
|
||||
const selectedEquipmentSets = getSelectedEquipmentSets();
|
||||
if (selectedEquipmentSets.length === 1) {
|
||||
params.append('item_set', selectedEquipmentSets[0]);
|
||||
} else if (selectedEquipmentSets.length > 1) {
|
||||
params.append('item_sets', selectedEquipmentSets.join(','));
|
||||
}
|
||||
|
||||
// Cantrip filters
|
||||
const selectedCantrips = getSelectedCantrips();
|
||||
const selectedProtections = getSelectedProtections();
|
||||
const allSpells = [...selectedCantrips, ...selectedProtections];
|
||||
if (allSpells.length > 0) {
|
||||
params.append('legendary_cantrips', allSpells.join(','));
|
||||
}
|
||||
|
||||
// Pagination only - sorting will be done client-side
|
||||
params.append('limit', '1000'); // Show all items on one page
|
||||
|
||||
return params;
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper function to add parameter if value exists
|
||||
*/
|
||||
function addParam(params, paramName, elementId) {
|
||||
const value = document.getElementById(elementId)?.value?.trim();
|
||||
if (value) {
|
||||
params.append(paramName, value);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get selected equipment sets
|
||||
*/
|
||||
function getSelectedEquipmentSets() {
|
||||
const selectedSets = [];
|
||||
document.querySelectorAll('#equipmentSets input[type="checkbox"]:checked').forEach(cb => {
|
||||
selectedSets.push(cb.value);
|
||||
});
|
||||
return selectedSets;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get selected legendary cantrips
|
||||
*/
|
||||
function getSelectedCantrips() {
|
||||
const selectedCantrips = [];
|
||||
document.querySelectorAll('#cantrips input[type="checkbox"]:checked').forEach(cb => {
|
||||
selectedCantrips.push(cb.value);
|
||||
});
|
||||
return selectedCantrips;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get selected protection spells
|
||||
*/
|
||||
function getSelectedProtections() {
|
||||
const selectedProtections = [];
|
||||
document.querySelectorAll('#protections input[type="checkbox"]:checked').forEach(cb => {
|
||||
selectedProtections.push(cb.value);
|
||||
});
|
||||
return selectedProtections;
|
||||
}
|
||||
|
||||
/**
|
||||
* Display search results in the UI
|
||||
*/
|
||||
function displayResults(data) {
|
||||
if (!data.items || data.items.length === 0) {
|
||||
searchResults.innerHTML = '<div class="no-results">No items found matching your search criteria.</div>';
|
||||
return;
|
||||
}
|
||||
|
||||
const getSortIcon = (field) => {
|
||||
if (currentSort.field === field) {
|
||||
return currentSort.direction === 'asc' ? ' ▲' : ' ▼';
|
||||
}
|
||||
return '';
|
||||
};
|
||||
|
||||
let html = `
|
||||
<div class="results-info">
|
||||
Found <strong>${data.total_count}</strong> items - Showing all results
|
||||
</div>
|
||||
<table class="results-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th class="sortable" data-sort="character_name">Character${getSortIcon('character_name')}</th>
|
||||
<th class="sortable" data-sort="name">Item Name${getSortIcon('name')}</th>
|
||||
<th class="sortable" data-sort="item_type_name">Type${getSortIcon('item_type_name')}</th>
|
||||
<th class="text-right sortable" data-sort="slot_name">Slot${getSortIcon('slot_name')}</th>
|
||||
<th class="text-right sortable" data-sort="coverage">Coverage${getSortIcon('coverage')}</th>
|
||||
<th class="text-right sortable" data-sort="armor_level">Armor${getSortIcon('armor_level')}</th>
|
||||
<th class="sortable" data-sort="spell_names">Spells/Cantrips${getSortIcon('spell_names')}</th>
|
||||
<th class="text-right sortable" data-sort="crit_damage_rating">Crit Dmg${getSortIcon('crit_damage_rating')}</th>
|
||||
<th class="text-right sortable" data-sort="damage_rating">Dmg Rating${getSortIcon('damage_rating')}</th>
|
||||
<th class="text-right sortable" data-sort="last_updated">Last Updated${getSortIcon('last_updated')}</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
`;
|
||||
|
||||
data.items.forEach((item) => {
|
||||
const armor = item.armor_level > 0 ? item.armor_level : '-';
|
||||
const critDmg = item.crit_damage_rating > 0 ? item.crit_damage_rating : '-';
|
||||
const dmgRating = item.damage_rating > 0 ? item.damage_rating : '-';
|
||||
const status = item.is_equipped ? '⚔️ Equipped' : '📦 Inventory';
|
||||
const statusClass = item.is_equipped ? 'status-equipped' : 'status-inventory';
|
||||
|
||||
// Use the slot_name provided by the API instead of incorrect mapping
|
||||
const slot = item.slot_name || 'Unknown';
|
||||
|
||||
// Coverage placeholder - will need to be added to backend later
|
||||
const coverage = item.coverage || '-';
|
||||
|
||||
// Format last updated timestamp
|
||||
const lastUpdated = item.last_updated ?
|
||||
new Date(item.last_updated).toLocaleDateString('en-US', {
|
||||
month: 'short',
|
||||
day: 'numeric',
|
||||
hour: '2-digit',
|
||||
minute: '2-digit'
|
||||
}) : '-';
|
||||
|
||||
// Use the formatted name with material from the API
|
||||
let displayName = item.name;
|
||||
|
||||
// The API should already include material in the name, but use material_name if available
|
||||
if (item.material_name && item.material_name !== '' && !item.name.toLowerCase().includes(item.material_name.toLowerCase())) {
|
||||
displayName = `${item.material_name} ${item.name}`;
|
||||
}
|
||||
|
||||
// Format spells/cantrips list
|
||||
let spellsDisplay = '-';
|
||||
if (item.spell_names && item.spell_names.length > 0) {
|
||||
// Highlight legendary cantrips in a different color
|
||||
const formattedSpells = item.spell_names.map(spell => {
|
||||
if (spell.toLowerCase().includes('legendary')) {
|
||||
return `<span class="legendary-cantrip">${spell}</span>`;
|
||||
} else {
|
||||
return `<span class="regular-spell">${spell}</span>`;
|
||||
}
|
||||
});
|
||||
spellsDisplay = formattedSpells.join('<br>');
|
||||
}
|
||||
|
||||
// Get item type for display
|
||||
const itemType = item.item_type_name || '-';
|
||||
|
||||
html += `
|
||||
<tr>
|
||||
<td>${item.character_name}</td>
|
||||
<td class="item-name">${displayName}</td>
|
||||
<td>${itemType}</td>
|
||||
<td class="text-right">${slot}</td>
|
||||
<td class="text-right">${coverage}</td>
|
||||
<td class="text-right">${armor}</td>
|
||||
<td class="spells-cell">${spellsDisplay}</td>
|
||||
<td class="text-right">${critDmg}</td>
|
||||
<td class="text-right">${dmgRating}</td>
|
||||
<td class="text-right">${lastUpdated}</td>
|
||||
</tr>
|
||||
`;
|
||||
});
|
||||
|
||||
html += `
|
||||
</tbody>
|
||||
</table>
|
||||
`;
|
||||
|
||||
// Add pagination info if needed
|
||||
if (data.total_pages > 1) {
|
||||
html += `
|
||||
<div style="padding: 16px 24px; text-align: center; color: #5f6368; border-top: 1px solid #e8eaed;">
|
||||
Showing page ${data.page} of ${data.total_pages} pages
|
||||
</div>
|
||||
`;
|
||||
}
|
||||
|
||||
searchResults.innerHTML = html;
|
||||
|
||||
// Add click event listeners to sortable headers
|
||||
document.querySelectorAll('.sortable').forEach(header => {
|
||||
header.addEventListener('click', () => {
|
||||
const sortField = header.getAttribute('data-sort');
|
||||
handleSort(sortField);
|
||||
});
|
||||
});
|
||||
}
|
||||
/**
|
||||
* Apply client-side slot filtering
|
||||
*/
|
||||
function applySlotFilter(data) {
|
||||
const selectedSlot = document.getElementById('slotFilter').value;
|
||||
|
||||
if (!selectedSlot || !data.items) {
|
||||
return; // No filter or no data
|
||||
}
|
||||
|
||||
// Filter items that can be equipped in the selected slot
|
||||
data.items = data.items.filter(item => {
|
||||
const slotName = item.slot_name || '';
|
||||
|
||||
// Check if the item's slot_name contains the selected slot
|
||||
// This handles multi-slot items like "Left Ring, Right Ring"
|
||||
return slotName.includes(selectedSlot);
|
||||
});
|
||||
|
||||
// Update total count
|
||||
data.total_count = data.items.length;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sort results client-side based on current sort settings
|
||||
*/
|
||||
function sortResults(data) {
|
||||
if (!data.items || data.items.length === 0) return;
|
||||
|
||||
const field = currentSort.field;
|
||||
const direction = currentSort.direction;
|
||||
|
||||
data.items.sort((a, b) => {
|
||||
let aVal = a[field];
|
||||
let bVal = b[field];
|
||||
|
||||
// Handle null/undefined values
|
||||
if (aVal == null && bVal == null) return 0;
|
||||
if (aVal == null) return 1;
|
||||
if (bVal == null) return -1;
|
||||
|
||||
// Special handling for spell_names array
|
||||
if (field === 'spell_names') {
|
||||
// Convert arrays to strings for sorting
|
||||
aVal = Array.isArray(aVal) ? aVal.join(', ').toLowerCase() : '';
|
||||
bVal = Array.isArray(bVal) ? bVal.join(', ').toLowerCase() : '';
|
||||
const result = aVal.localeCompare(bVal);
|
||||
return direction === 'asc' ? result : -result;
|
||||
}
|
||||
|
||||
// Determine if we're sorting numbers or strings
|
||||
const isNumeric = typeof aVal === 'number' || (!isNaN(aVal) && !isNaN(parseFloat(aVal)));
|
||||
|
||||
if (isNumeric) {
|
||||
// Numeric sorting
|
||||
aVal = parseFloat(aVal) || 0;
|
||||
bVal = parseFloat(bVal) || 0;
|
||||
const result = aVal - bVal;
|
||||
return direction === 'asc' ? result : -result;
|
||||
} else {
|
||||
// String sorting
|
||||
aVal = String(aVal).toLowerCase();
|
||||
bVal = String(bVal).toLowerCase();
|
||||
const result = aVal.localeCompare(bVal);
|
||||
return direction === 'asc' ? result : -result;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle column sorting
|
||||
*/
|
||||
function handleSort(field) {
|
||||
// If clicking the same field, toggle direction
|
||||
if (currentSort.field === field) {
|
||||
currentSort.direction = currentSort.direction === 'asc' ? 'desc' : 'asc';
|
||||
} else {
|
||||
// New field, default to ascending
|
||||
currentSort.field = field;
|
||||
currentSort.direction = 'asc';
|
||||
}
|
||||
|
||||
// Re-display current results with new sorting (no new search needed)
|
||||
if (currentResultsData) {
|
||||
// Reset items to original unfiltered data
|
||||
const originalData = JSON.parse(JSON.stringify(currentResultsData));
|
||||
|
||||
// Apply slot filtering first
|
||||
applySlotFilter(originalData);
|
||||
|
||||
// Then apply sorting
|
||||
sortResults(originalData);
|
||||
|
||||
// Display results
|
||||
displayResults(originalData);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Show set analysis section
|
||||
*/
|
||||
function showSetAnalysis() {
|
||||
document.getElementById('setAnalysisSection').style.display = 'block';
|
||||
document.getElementById('searchResults').style.display = 'none';
|
||||
searchForm.style.display = 'none';
|
||||
}
|
||||
|
||||
/**
|
||||
* Show search section
|
||||
*/
|
||||
function showSearchSection() {
|
||||
document.getElementById('setAnalysisSection').style.display = 'none';
|
||||
document.getElementById('searchResults').style.display = 'block';
|
||||
searchForm.style.display = 'block';
|
||||
}
|
||||
|
||||
/**
|
||||
* Perform set combination analysis
|
||||
*/
|
||||
async function performSetAnalysis() {
|
||||
const primarySet = document.getElementById('primarySetSelect').value;
|
||||
const secondarySet = document.getElementById('secondarySetSelect').value;
|
||||
const setAnalysisResults = document.getElementById('setAnalysisResults');
|
||||
|
||||
if (primarySet === secondarySet) {
|
||||
setAnalysisResults.innerHTML = '<div class="error">❌ Primary and secondary sets must be different.</div>';
|
||||
return;
|
||||
}
|
||||
|
||||
setAnalysisResults.innerHTML = '<div class="loading">🔍 Analyzing set combinations...</div>';
|
||||
|
||||
try {
|
||||
const params = new URLSearchParams();
|
||||
params.append('primary_set', primarySet);
|
||||
params.append('secondary_set', secondarySet);
|
||||
params.append('primary_count', '5');
|
||||
params.append('secondary_count', '4');
|
||||
|
||||
// Use selected characters or all characters
|
||||
const allCharactersChecked = document.getElementById('char_all').checked;
|
||||
if (allCharactersChecked) {
|
||||
params.append('include_all_characters', 'true');
|
||||
} else {
|
||||
const selectedCharacters = Array.from(document.querySelectorAll('.character-checkbox:checked'))
|
||||
.map(cb => cb.value);
|
||||
if (selectedCharacters.length > 0) {
|
||||
params.append('characters', selectedCharacters.join(','));
|
||||
} else {
|
||||
setAnalysisResults.innerHTML = '<div class="error">❌ Please select at least one character or check "All Characters".</div>';
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
const analysisUrl = `${API_BASE}/analyze/sets?${params.toString()}`;
|
||||
console.log('Set Analysis URL:', analysisUrl);
|
||||
|
||||
const response = await fetch(analysisUrl);
|
||||
const data = await response.json();
|
||||
|
||||
if (!response.ok) {
|
||||
throw new Error(data.detail || 'Set analysis failed');
|
||||
}
|
||||
|
||||
displaySetAnalysisResults(data);
|
||||
|
||||
} catch (error) {
|
||||
console.error('Set analysis error:', error);
|
||||
setAnalysisResults.innerHTML = `<div class="error">❌ Set analysis failed: ${error.message}</div>`;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Display set analysis results
|
||||
*/
|
||||
function displaySetAnalysisResults(data) {
|
||||
const setAnalysisResults = document.getElementById('setAnalysisResults');
|
||||
|
||||
if (!data.character_analysis || data.character_analysis.length === 0) {
|
||||
setAnalysisResults.innerHTML = '<div class="no-results">No characters found with the selected sets.</div>';
|
||||
return;
|
||||
}
|
||||
|
||||
let html = `
|
||||
<div class="results-info">
|
||||
<strong>${data.primary_set.name}</strong> (${data.primary_set.pieces_needed} pieces) +
|
||||
<strong>${data.secondary_set.name}</strong> (${data.secondary_set.pieces_needed} pieces)<br>
|
||||
Found <strong>${data.characters_can_build}</strong> of <strong>${data.total_characters}</strong> characters who can build this combination
|
||||
</div>
|
||||
<table class="results-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Character</th>
|
||||
<th>Can Build?</th>
|
||||
<th>${data.primary_set.name}</th>
|
||||
<th>${data.secondary_set.name}</th>
|
||||
<th>Primary Items</th>
|
||||
<th>Secondary Items</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
`;
|
||||
|
||||
data.character_analysis.forEach((char) => {
|
||||
const canBuild = char.can_build_combination;
|
||||
const canBuildText = canBuild ? '✅ Yes' : '❌ No';
|
||||
const canBuildClass = canBuild ? 'status-equipped' : 'status-inventory';
|
||||
|
||||
const primaryStatus = `${char.primary_set_available}/${char.primary_set_needed}`;
|
||||
const secondaryStatus = `${char.secondary_set_available}/${char.secondary_set_needed}`;
|
||||
|
||||
// Format item lists
|
||||
const primaryItems = char.primary_items.map(item =>
|
||||
`${item.name}${item.equipped ? ' ⚔️' : ''}`
|
||||
).join('<br>') || '-';
|
||||
|
||||
const secondaryItems = char.secondary_items.map(item =>
|
||||
`${item.name}${item.equipped ? ' ⚔️' : ''}`
|
||||
).join('<br>') || '-';
|
||||
|
||||
html += `
|
||||
<tr>
|
||||
<td><strong>${char.character_name}</strong></td>
|
||||
<td class="${canBuildClass}">${canBuildText}</td>
|
||||
<td class="text-right">${primaryStatus}</td>
|
||||
<td class="text-right">${secondaryStatus}</td>
|
||||
<td class="spells-cell">${primaryItems}</td>
|
||||
<td class="spells-cell">${secondaryItems}</td>
|
||||
</tr>
|
||||
`;
|
||||
});
|
||||
|
||||
html += `
|
||||
</tbody>
|
||||
</table>
|
||||
`;
|
||||
|
||||
setAnalysisResults.innerHTML = html;
|
||||
}
|
||||
|
|
@ -1776,4 +1776,20 @@ function openInventorySearch() {
|
|||
window.open('/inventory.html', '_blank');
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the Suitbuilder interface in a new browser tab.
|
||||
*/
|
||||
function openSuitbuilder() {
|
||||
// Open the Suitbuilder page in a new tab
|
||||
window.open('/suitbuilder.html', '_blank');
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the Player Debug interface in a new browser tab.
|
||||
*/
|
||||
function openPlayerDebug() {
|
||||
// Open the Player Debug page in a new tab
|
||||
window.open('/debug.html', '_blank');
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -1240,6 +1240,62 @@ body.noselect, body.noselect * {
|
|||
margin: -2px -4px;
|
||||
}
|
||||
|
||||
.suitbuilder-link {
|
||||
margin: 0 0 12px;
|
||||
padding: 8px 12px;
|
||||
background: var(--card);
|
||||
border: 1px solid #ff6b4a;
|
||||
border-radius: 4px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.suitbuilder-link a {
|
||||
color: #ff6b4a;
|
||||
text-decoration: none;
|
||||
font-size: 0.9rem;
|
||||
font-weight: 500;
|
||||
display: block;
|
||||
cursor: pointer;
|
||||
user-select: none;
|
||||
transition: all 0.2s ease;
|
||||
}
|
||||
|
||||
.suitbuilder-link a:hover {
|
||||
color: #fff;
|
||||
background: rgba(255, 107, 74, 0.1);
|
||||
border-radius: 2px;
|
||||
padding: 2px 4px;
|
||||
margin: -2px -4px;
|
||||
}
|
||||
|
||||
.debug-link {
|
||||
margin: 0 0 12px;
|
||||
padding: 8px 12px;
|
||||
background: var(--card);
|
||||
border: 1px solid #4aff6b;
|
||||
border-radius: 4px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.debug-link a {
|
||||
color: #4aff6b;
|
||||
text-decoration: none;
|
||||
font-size: 0.9rem;
|
||||
font-weight: 500;
|
||||
display: block;
|
||||
cursor: pointer;
|
||||
user-select: none;
|
||||
transition: all 0.2s ease;
|
||||
}
|
||||
|
||||
.debug-link a:hover {
|
||||
color: #fff;
|
||||
background: rgba(74, 255, 107, 0.1);
|
||||
border-radius: 2px;
|
||||
padding: 2px 4px;
|
||||
margin: -2px -4px;
|
||||
}
|
||||
|
||||
/* Sortable column styles for inventory tables */
|
||||
.sortable {
|
||||
cursor: pointer;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue